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Added waterlogged predicate
Added Chain Variants
Added Copper Golems
Added Shelves
Shrunk Ender Chest hitbox

Moved partial box items into their own folder
This commit is contained in:
2025-10-01 16:49:48 +01:00
parent dec09d4a44
commit 0e84867f0a
138 changed files with 1135 additions and 799 deletions

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## Face Click Banners
# Get Raycast Target Coords
function lzstools_wrench:raycast/target_coords
# Signs and Banners don't have full hitboxes, nothing else uses numeric rotation
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 4 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=8] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 11 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=12] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 11 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=0] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 4 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=4] replace
# Otherwise, Flip
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/partialbox/banners/flip with storage lzstools:wrench

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## Cycle Banners
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=0] run setblock ~ ~ ~ $(block)[rotation=1] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=1] run setblock ~ ~ ~ $(block)[rotation=2] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=2] run setblock ~ ~ ~ $(block)[rotation=3] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=3] run setblock ~ ~ ~ $(block)[rotation=4] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=4] run setblock ~ ~ ~ $(block)[rotation=5] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=5] run setblock ~ ~ ~ $(block)[rotation=6] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=6] run setblock ~ ~ ~ $(block)[rotation=7] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=7] run setblock ~ ~ ~ $(block)[rotation=8] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=8] run setblock ~ ~ ~ $(block)[rotation=9] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=9] run setblock ~ ~ ~ $(block)[rotation=10] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=10] run setblock ~ ~ ~ $(block)[rotation=11] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=11] run setblock ~ ~ ~ $(block)[rotation=12] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=12] run setblock ~ ~ ~ $(block)[rotation=13] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=13] run setblock ~ ~ ~ $(block)[rotation=14] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=14] run setblock ~ ~ ~ $(block)[rotation=15] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=15] run setblock ~ ~ ~ $(block)[rotation=0] replace

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## Flip Banners
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=0] run setblock ~ ~ ~ $(block)[rotation=8] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=1] run setblock ~ ~ ~ $(block)[rotation=9] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=2] run setblock ~ ~ ~ $(block)[rotation=10] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=3] run setblock ~ ~ ~ $(block)[rotation=11] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=4] run setblock ~ ~ ~ $(block)[rotation=12] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=5] run setblock ~ ~ ~ $(block)[rotation=13] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=6] run setblock ~ ~ ~ $(block)[rotation=14] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=7] run setblock ~ ~ ~ $(block)[rotation=15] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=8] run setblock ~ ~ ~ $(block)[rotation=0] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=9] run setblock ~ ~ ~ $(block)[rotation=1] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=10] run setblock ~ ~ ~ $(block)[rotation=2] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=11] run setblock ~ ~ ~ $(block)[rotation=3] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=12] run setblock ~ ~ ~ $(block)[rotation=4] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=13] run setblock ~ ~ ~ $(block)[rotation=5] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=14] run setblock ~ ~ ~ $(block)[rotation=6] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=15] run setblock ~ ~ ~ $(block)[rotation=7] replace

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## Face Player Banners
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-11.25..11.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=8] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=11.25..33.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=9] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=33.75..56.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=10] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=56.25..78.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=11] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=78.75..101.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=12] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=101.25..123.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=13] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=123.75..146.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=14] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=146.25..168.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=15] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=168.75..-168.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=0] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-168.75..-146.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=1] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-146.25..-123.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=2] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-123.75..-101.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=3] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-101.25..-78.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=4] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-78.75..-56.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=5] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-56.25..-33.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=6] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-33.75..-11.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=7] replace
# Otherwise, Flip
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/partialbox/banners/flip with storage lzstools:wrench

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## Banners
# Rotate Based on Wrench Mode
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function lzstools_wrench:rotate/partialbox/banners/flip with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function lzstools_wrench:rotate/partialbox/banners/player with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Click"]}}}] run function lzstools_wrench:rotate/partialbox/banners/click with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0}] run function lzstools_wrench:rotate/partialbox/banners/cycle with storage lzstools:wrench

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## Campfires Cycle
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[facing=west] run setblock ~ ~ ~ $(block)[waterlogged=true,lit=false,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[facing=north] run setblock ~ ~ ~ $(block)[waterlogged=true,lit=false,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[facing=east] run setblock ~ ~ ~ $(block)[waterlogged=true,lit=false,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[facing=south] run setblock ~ ~ ~ $(block)[waterlogged=true,lit=false,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[lit=true,facing=west] run setblock ~ ~ ~ $(block)[lit=true,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[lit=true,facing=north] run setblock ~ ~ ~ $(block)[lit=true,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[lit=true,facing=east] run setblock ~ ~ ~ $(block)[lit=true,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[lit=true,facing=south] run setblock ~ ~ ~ $(block)[lit=true,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[lit=false,facing=west] run setblock ~ ~ ~ $(block)[lit=false,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[lit=false,facing=north] run setblock ~ ~ ~ $(block)[lit=false,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[lit=false,facing=east] run setblock ~ ~ ~ $(block)[lit=false,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[lit=false,facing=south] run setblock ~ ~ ~ $(block)[lit=false,facing=west] replace

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## Campfires
execute as @s[scores={lzt_wrench_success=0}] run function lzstools_wrench:rotate/partialbox/campfires/cycle with storage lzstools:wrench

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## Face Click Comparator
# Get Raycast Target Coords
function lzstools_wrench:raycast/target_coords
# Compare mode
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 0 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[mode=compare] run setblock ~ ~ ~ $(block)[mode=compare,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 15 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[mode=compare] run setblock ~ ~ ~ $(block)[mode=compare,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 15 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[mode=compare] run setblock ~ ~ ~ $(block)[mode=compare,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 0 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[mode=compare] run setblock ~ ~ ~ $(block)[mode=compare,facing=west] replace
# Subtract mode
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 0 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[mode=subtract] run setblock ~ ~ ~ $(block)[mode=subtract,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 15 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[mode=subtract] run setblock ~ ~ ~ $(block)[mode=subtract,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 15 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[mode=subtract] run setblock ~ ~ ~ $(block)[mode=subtract,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 0 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[mode=subtract] run setblock ~ ~ ~ $(block)[mode=subtract,facing=west] replace
# Otherwise, Flip
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/partialbox/comparator/flip with storage lzstools:wrench

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## Cycle Comparator
# Compare mode
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[mode=compare,facing=north] run setblock ~ ~ ~ $(block)[mode=compare,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[mode=compare,facing=west] run setblock ~ ~ ~ $(block)[mode=compare,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[mode=compare,facing=south] run setblock ~ ~ ~ $(block)[mode=compare,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[mode=compare,facing=east] run setblock ~ ~ ~ $(block)[mode=compare,facing=south] replace
# Subtract mode
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[mode=subtract,facing=north] run setblock ~ ~ ~ $(block)[mode=subtract,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[mode=subtract,facing=west] run setblock ~ ~ ~ $(block)[mode=subtract,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[mode=subtract,facing=south] run setblock ~ ~ ~ $(block)[mode=subtract,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[mode=subtract,facing=east] run setblock ~ ~ ~ $(block)[mode=subtract,facing=south] replace

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## Flip Comparator
# Compare mode
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[mode=compare,facing=west] run setblock ~ ~ ~ $(block)[mode=compare,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[mode=compare,facing=south] run setblock ~ ~ ~ $(block)[mode=compare,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[mode=compare,facing=east] run setblock ~ ~ ~ $(block)[mode=compare,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[mode=compare,facing=north] run setblock ~ ~ ~ $(block)[mode=compare,facing=south] replace
# Subtract mode
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[mode=subtract,facing=west] run setblock ~ ~ ~ $(block)[mode=subtract,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[mode=subtract,facing=south] run setblock ~ ~ ~ $(block)[mode=subtract,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[mode=subtract,facing=east] run setblock ~ ~ ~ $(block)[mode=subtract,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[mode=subtract,facing=north] run setblock ~ ~ ~ $(block)[mode=subtract,facing=south] replace

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## Face Player Comparator
# Compare mode
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[facing=north] run execute if block ~ ~ ~ $(block)[mode=compare] run setblock ~ ~ ~ $(block)[mode=compare,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[facing=east] run execute if block ~ ~ ~ $(block)[mode=compare] run setblock ~ ~ ~ $(block)[mode=compare,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[facing=south] run execute if block ~ ~ ~ $(block)[mode=compare] run setblock ~ ~ ~ $(block)[mode=compare,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[facing=west] run execute if block ~ ~ ~ $(block)[mode=compare] run setblock ~ ~ ~ $(block)[mode=compare,facing=west] replace
# Subtract mode
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[facing=north] run execute if block ~ ~ ~ $(block)[mode=subtract] run setblock ~ ~ ~ $(block)[mode=subtract,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[facing=east] run execute if block ~ ~ ~ $(block)[mode=subtract] run setblock ~ ~ ~ $(block)[mode=subtract,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[facing=south] run execute if block ~ ~ ~ $(block)[mode=subtract] run setblock ~ ~ ~ $(block)[mode=subtract,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[facing=west] run execute if block ~ ~ ~ $(block)[mode=subtract] run setblock ~ ~ ~ $(block)[mode=subtract,facing=west] replace
# Otherwise, Flip
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/partialbox/comparator/flip with storage lzstools:wrench

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## Comparator
# Rotate Based on Wrench Mode
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function lzstools_wrench:rotate/partialbox/comparator/flip with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function lzstools_wrench:rotate/partialbox/comparator/player with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Click"]}}}] run function lzstools_wrench:rotate/partialbox/comparator/click with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0}] run function lzstools_wrench:rotate/partialbox/comparator/cycle with storage lzstools:wrench

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## Click Copper Golems
# Get Raycast Target Coords
function lzstools_wrench:raycast/target_coords
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 3 store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=standing] run setblock ~ ~ ~ $(block)[copper_golem_pose=standing,facing=north,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 12 store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=standing] run setblock ~ ~ ~ $(block)[copper_golem_pose=standing,facing=east,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 12 store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=standing] run setblock ~ ~ ~ $(block)[copper_golem_pose=standing,facing=south,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 3 store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=standing] run setblock ~ ~ ~ $(block)[copper_golem_pose=standing,facing=west,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 3 store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=sitting] run setblock ~ ~ ~ $(block)[copper_golem_pose=sitting,facing=north,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 12 store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=sitting] run setblock ~ ~ ~ $(block)[copper_golem_pose=sitting,facing=east,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 12 store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=sitting] run setblock ~ ~ ~ $(block)[copper_golem_pose=sitting,facing=south,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 3 store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=sitting] run setblock ~ ~ ~ $(block)[copper_golem_pose=sitting,facing=west,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 3 store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=running] run setblock ~ ~ ~ $(block)[copper_golem_pose=running,facing=north,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 12 store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=running] run setblock ~ ~ ~ $(block)[copper_golem_pose=running,facing=east,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 12 store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=running] run setblock ~ ~ ~ $(block)[copper_golem_pose=running,facing=south,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 3 store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=running] run setblock ~ ~ ~ $(block)[copper_golem_pose=running,facing=west,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 3 store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=star] run setblock ~ ~ ~ $(block)[copper_golem_pose=star,facing=north,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 12 store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=star] run setblock ~ ~ ~ $(block)[copper_golem_pose=star,facing=east,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 12 store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=star] run setblock ~ ~ ~ $(block)[copper_golem_pose=star,facing=south,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 3 store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=star] run setblock ~ ~ ~ $(block)[copper_golem_pose=star,facing=west,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 3 store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=standing] run setblock ~ ~ ~ $(block)[copper_golem_pose=standing,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 12 store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=standing] run setblock ~ ~ ~ $(block)[copper_golem_pose=standing,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 12 store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=standing] run setblock ~ ~ ~ $(block)[copper_golem_pose=standing,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 3 store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=standing] run setblock ~ ~ ~ $(block)[copper_golem_pose=standing,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 3 store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=sitting] run setblock ~ ~ ~ $(block)[copper_golem_pose=sitting,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 12 store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=sitting] run setblock ~ ~ ~ $(block)[copper_golem_pose=sitting,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 12 store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=sitting] run setblock ~ ~ ~ $(block)[copper_golem_pose=sitting,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 3 store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=sitting] run setblock ~ ~ ~ $(block)[copper_golem_pose=sitting,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 3 store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=running] run setblock ~ ~ ~ $(block)[copper_golem_pose=running,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 12 store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=running] run setblock ~ ~ ~ $(block)[copper_golem_pose=running,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 12 store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=running] run setblock ~ ~ ~ $(block)[copper_golem_pose=running,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 3 store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=running] run setblock ~ ~ ~ $(block)[copper_golem_pose=running,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 3 store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=star] run setblock ~ ~ ~ $(block)[copper_golem_pose=star,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 12 store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=star] run setblock ~ ~ ~ $(block)[copper_golem_pose=star,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 12 store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=star] run setblock ~ ~ ~ $(block)[copper_golem_pose=star,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 3 store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=star] run setblock ~ ~ ~ $(block)[copper_golem_pose=star,facing=west] replace
# Otherwise, Flip
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/partialbox/copper_golem_statues/flip with storage lzstools:wrench

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## Cycle NESW
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=standing,facing=west] run setblock ~ ~ ~ $(block)[copper_golem_pose=standing,facing=north,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=standing,facing=north] run setblock ~ ~ ~ $(block)[copper_golem_pose=standing,facing=east,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=standing,facing=east] run setblock ~ ~ ~ $(block)[copper_golem_pose=standing,facing=south,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=standing,facing=south] run setblock ~ ~ ~ $(block)[copper_golem_pose=standing,facing=west,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=sitting,facing=west] run setblock ~ ~ ~ $(block)[copper_golem_pose=sitting,facing=north,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=sitting,facing=north] run setblock ~ ~ ~ $(block)[copper_golem_pose=sitting,facing=east,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=sitting,facing=east] run setblock ~ ~ ~ $(block)[copper_golem_pose=sitting,facing=south,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=sitting,facing=south] run setblock ~ ~ ~ $(block)[copper_golem_pose=sitting,facing=west,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=running,facing=west] run setblock ~ ~ ~ $(block)[copper_golem_pose=running,facing=north,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=running,facing=north] run setblock ~ ~ ~ $(block)[copper_golem_pose=running,facing=east,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=running,facing=east] run setblock ~ ~ ~ $(block)[copper_golem_pose=running,facing=south,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=running,facing=south] run setblock ~ ~ ~ $(block)[copper_golem_pose=running,facing=west,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=star,facing=west] run setblock ~ ~ ~ $(block)[copper_golem_pose=star,facing=north,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=star,facing=north] run setblock ~ ~ ~ $(block)[copper_golem_pose=star,facing=east,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=star,facing=east] run setblock ~ ~ ~ $(block)[copper_golem_pose=star,facing=south,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=star,facing=south] run setblock ~ ~ ~ $(block)[copper_golem_pose=star,facing=west,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=standing,facing=west] run setblock ~ ~ ~ $(block)[copper_golem_pose=standing,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=standing,facing=north] run setblock ~ ~ ~ $(block)[copper_golem_pose=standing,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=standing,facing=east] run setblock ~ ~ ~ $(block)[copper_golem_pose=standing,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=standing,facing=south] run setblock ~ ~ ~ $(block)[copper_golem_pose=standing,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=sitting,facing=west] run setblock ~ ~ ~ $(block)[copper_golem_pose=sitting,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=sitting,facing=north] run setblock ~ ~ ~ $(block)[copper_golem_pose=sitting,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=sitting,facing=east] run setblock ~ ~ ~ $(block)[copper_golem_pose=sitting,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=sitting,facing=south] run setblock ~ ~ ~ $(block)[copper_golem_pose=sitting,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=running,facing=west] run setblock ~ ~ ~ $(block)[copper_golem_pose=running,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=running,facing=north] run setblock ~ ~ ~ $(block)[copper_golem_pose=running,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=running,facing=east] run setblock ~ ~ ~ $(block)[copper_golem_pose=running,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=running,facing=south] run setblock ~ ~ ~ $(block)[copper_golem_pose=running,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=star,facing=west] run setblock ~ ~ ~ $(block)[copper_golem_pose=star,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=star,facing=north] run setblock ~ ~ ~ $(block)[copper_golem_pose=star,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=star,facing=east] run setblock ~ ~ ~ $(block)[copper_golem_pose=star,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=star,facing=south] run setblock ~ ~ ~ $(block)[copper_golem_pose=star,facing=west] replace

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## Flip Copper Golems
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=standing,facing=north] run setblock ~ ~ ~ $(block)[copper_golem_pose=standing,facing=south,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=standing,facing=south] run setblock ~ ~ ~ $(block)[copper_golem_pose=standing,facing=north,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=standing,facing=east] run setblock ~ ~ ~ $(block)[copper_golem_pose=standing,facing=west,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=standing,facing=west] run setblock ~ ~ ~ $(block)[copper_golem_pose=standing,facing=east,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=sitting,facing=north] run setblock ~ ~ ~ $(block)[copper_golem_pose=sitting,facing=south,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=sitting,facing=south] run setblock ~ ~ ~ $(block)[copper_golem_pose=sitting,facing=north,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=sitting,facing=east] run setblock ~ ~ ~ $(block)[copper_golem_pose=sitting,facing=west,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=sitting,facing=west] run setblock ~ ~ ~ $(block)[copper_golem_pose=sitting,facing=east,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=running,facing=north] run setblock ~ ~ ~ $(block)[copper_golem_pose=running,facing=south,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=running,facing=south] run setblock ~ ~ ~ $(block)[copper_golem_pose=running,facing=north,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=running,facing=east] run setblock ~ ~ ~ $(block)[copper_golem_pose=running,facing=west,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=running,facing=west] run setblock ~ ~ ~ $(block)[copper_golem_pose=running,facing=east,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=star,facing=north] run setblock ~ ~ ~ $(block)[copper_golem_pose=star,facing=south,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=star,facing=south] run setblock ~ ~ ~ $(block)[copper_golem_pose=star,facing=north,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=star,facing=east] run setblock ~ ~ ~ $(block)[copper_golem_pose=star,facing=west,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=star,facing=west] run setblock ~ ~ ~ $(block)[copper_golem_pose=star,facing=east,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=standing,facing=north] run setblock ~ ~ ~ $(block)[copper_golem_pose=standing,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=standing,facing=south] run setblock ~ ~ ~ $(block)[copper_golem_pose=standing,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=standing,facing=east] run setblock ~ ~ ~ $(block)[copper_golem_pose=standing,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=standing,facing=west] run setblock ~ ~ ~ $(block)[copper_golem_pose=standing,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=sitting,facing=north] run setblock ~ ~ ~ $(block)[copper_golem_pose=sitting,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=sitting,facing=south] run setblock ~ ~ ~ $(block)[copper_golem_pose=sitting,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=sitting,facing=east] run setblock ~ ~ ~ $(block)[copper_golem_pose=sitting,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=sitting,facing=west] run setblock ~ ~ ~ $(block)[copper_golem_pose=sitting,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=running,facing=north] run setblock ~ ~ ~ $(block)[copper_golem_pose=running,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=running,facing=south] run setblock ~ ~ ~ $(block)[copper_golem_pose=running,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=running,facing=east] run setblock ~ ~ ~ $(block)[copper_golem_pose=running,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=running,facing=west] run setblock ~ ~ ~ $(block)[copper_golem_pose=running,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=star,facing=north] run setblock ~ ~ ~ $(block)[copper_golem_pose=star,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=star,facing=south] run setblock ~ ~ ~ $(block)[copper_golem_pose=star,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=star,facing=east] run setblock ~ ~ ~ $(block)[copper_golem_pose=star,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=star,facing=west] run setblock ~ ~ ~ $(block)[copper_golem_pose=star,facing=east] replace

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## Face Player Copper Golems
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=standing] run setblock ~ ~ ~ $(block)[copper_golem_pose=standing,facing=north,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=standing] run setblock ~ ~ ~ $(block)[copper_golem_pose=standing,facing=east,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=standing] run setblock ~ ~ ~ $(block)[copper_golem_pose=standing,facing=south,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=standing] run setblock ~ ~ ~ $(block)[copper_golem_pose=standing,facing=west,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=sitting] run setblock ~ ~ ~ $(block)[copper_golem_pose=sitting,facing=north,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=sitting] run setblock ~ ~ ~ $(block)[copper_golem_pose=sitting,facing=east,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=sitting] run setblock ~ ~ ~ $(block)[copper_golem_pose=sitting,facing=south,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=sitting] run setblock ~ ~ ~ $(block)[copper_golem_pose=sitting,facing=west,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=running] run setblock ~ ~ ~ $(block)[copper_golem_pose=running,facing=north,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=running] run setblock ~ ~ ~ $(block)[copper_golem_pose=running,facing=east,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=running] run setblock ~ ~ ~ $(block)[copper_golem_pose=running,facing=south,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=running] run setblock ~ ~ ~ $(block)[copper_golem_pose=running,facing=west,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=running] run setblock ~ ~ ~ $(block)[copper_golem_pose=star,facing=north,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=star] run setblock ~ ~ ~ $(block)[copper_golem_pose=star,facing=east,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=star] run setblock ~ ~ ~ $(block)[copper_golem_pose=star,facing=south,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=star] run setblock ~ ~ ~ $(block)[copper_golem_pose=star,facing=west,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=standing] run setblock ~ ~ ~ $(block)[copper_golem_pose=standing,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=standing] run setblock ~ ~ ~ $(block)[copper_golem_pose=standing,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=standing] run setblock ~ ~ ~ $(block)[copper_golem_pose=standing,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=standing] run setblock ~ ~ ~ $(block)[copper_golem_pose=standing,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=sitting] run setblock ~ ~ ~ $(block)[copper_golem_pose=sitting,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=sitting] run setblock ~ ~ ~ $(block)[copper_golem_pose=sitting,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=sitting] run setblock ~ ~ ~ $(block)[copper_golem_pose=sitting,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=sitting] run setblock ~ ~ ~ $(block)[copper_golem_pose=sitting,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=running] run setblock ~ ~ ~ $(block)[copper_golem_pose=running,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=running] run setblock ~ ~ ~ $(block)[copper_golem_pose=running,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=running] run setblock ~ ~ ~ $(block)[copper_golem_pose=running,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=running] run setblock ~ ~ ~ $(block)[copper_golem_pose=running,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=star] run setblock ~ ~ ~ $(block)[copper_golem_pose=star,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=star] run setblock ~ ~ ~ $(block)[copper_golem_pose=star,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=star] run setblock ~ ~ ~ $(block)[copper_golem_pose=star,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[copper_golem_pose=star] run setblock ~ ~ ~ $(block)[copper_golem_pose=star,facing=west] replace
# Otherwise, Flip
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/partialbox/copper_golem_statues/flip with storage lzstools:wrench

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## Copper Golems
# Rotate Based on Wrench Mode
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function lzstools_wrench:rotate/partialbox/copper_golem_statues/flip with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function lzstools_wrench:rotate/partialbox/copper_golem_statues/player with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Click"]}}}] run function lzstools_wrench:rotate/partialbox/copper_golem_statues/click with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0}] run function lzstools_wrench:rotate/partialbox/copper_golem_statues/cycle with storage lzstools:wrench

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## Face Click Crafter
# Get Raycast Target Coords
function lzstools_wrench:raycast/target_coords
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if score py lzt_wrench_raycast matches 15 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=up_south] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if score py lzt_wrench_raycast matches 15 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=up_west] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if score py lzt_wrench_raycast matches 15 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=up_north] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if score py lzt_wrench_raycast matches 15 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=up_east] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if score py lzt_wrench_raycast matches 0 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=down_north] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if score py lzt_wrench_raycast matches 0 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=down_east] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if score py lzt_wrench_raycast matches 0 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=down_south] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if score py lzt_wrench_raycast matches 0 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=down_west] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 0 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=north_up] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 15 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=east_up] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 15 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=south_up] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 0 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=west_up] replace
# Otherwise, Flip
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/partialbox/crafter/flip with storage lzstools:wrench

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## Cycle Crafter
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[orientation=down_west] run setblock ~ ~ ~ $(block)[orientation=up_north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[orientation=up_north] run setblock ~ ~ ~ $(block)[orientation=up_east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[orientation=up_east] run setblock ~ ~ ~ $(block)[orientation=up_south] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[orientation=up_south] run setblock ~ ~ ~ $(block)[orientation=up_west] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[orientation=up_west] run setblock ~ ~ ~ $(block)[orientation=north_up] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[orientation=north_up] run setblock ~ ~ ~ $(block)[orientation=east_up] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[orientation=east_up] run setblock ~ ~ ~ $(block)[orientation=south_up] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[orientation=south_up] run setblock ~ ~ ~ $(block)[orientation=west_up] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[orientation=west_up] run setblock ~ ~ ~ $(block)[orientation=down_north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[orientation=down_north] run setblock ~ ~ ~ $(block)[orientation=down_east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[orientation=down_east] run setblock ~ ~ ~ $(block)[orientation=down_south] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[orientation=down_south] run setblock ~ ~ ~ $(block)[orientation=down_west] replace

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## Flip Crafter
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[orientation=down_north] run setblock ~ ~ ~ $(block)[orientation=up_north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[orientation=down_east] run setblock ~ ~ ~ $(block)[orientation=up_east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[orientation=down_south] run setblock ~ ~ ~ $(block)[orientation=up_south] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[orientation=down_west] run setblock ~ ~ ~ $(block)[orientation=up_west] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[orientation=south_up] run setblock ~ ~ ~ $(block)[orientation=north_up] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[orientation=west_up] run setblock ~ ~ ~ $(block)[orientation=east_up] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[orientation=north_up] run setblock ~ ~ ~ $(block)[orientation=south_up] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[orientation=east_up] run setblock ~ ~ ~ $(block)[orientation=west_up] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[orientation=up_north] run setblock ~ ~ ~ $(block)[orientation=down_north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[orientation=up_east] run setblock ~ ~ ~ $(block)[orientation=down_east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[orientation=up_south] run setblock ~ ~ ~ $(block)[orientation=down_south] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[orientation=up_west] run setblock ~ ~ ~ $(block)[orientation=down_west] replace

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## Face Player Crafter
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=45..90, y_rotation=-45..45] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=up_south] replace
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=45..90, y_rotation=45..135] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=up_west] replace
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=45..90, y_rotation=135..-135] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=up_north] replace
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=45..90, y_rotation=-135..-45] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=up_east] replace
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-90..-45, y_rotation=-45..45] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=down_north] replace
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-90..-45, y_rotation=45..135] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=down_east] replace
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-90..-45, y_rotation=135..-135] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=down_south] replace
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-90..-45, y_rotation=-135..-45] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=down_west] replace
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=north_up] replace
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=east_up] replace
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=south_up] replace
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=west_up] replace
# Otherwise, Flip
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/partialbox/crafter/flip with storage lzstools:wrench

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## Crafter
# Rotate Based on Wrench Mode
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function lzstools_wrench:rotate/partialbox/crafter/flip with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function lzstools_wrench:rotate/partialbox/crafter/player with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Click"]}}}] run function lzstools_wrench:rotate/partialbox/crafter/click with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0}] run function lzstools_wrench:rotate/partialbox/crafter/cycle with storage lzstools:wrench

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## Click NESW
# Get Raycast Target Coords
function lzstools_wrench:raycast/target_coords
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 1 store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=true,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 14 store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=true,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 14 store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=true,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 1 store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=true,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 1 store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 14 store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 14 store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 1 store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=west] replace
# Otherwise, Flip
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/partialbox/ender_chest/flip with storage lzstools:wrench

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## Cycle Ender Chest
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[facing=west] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[facing=north] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[facing=east] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[facing=south] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[facing=west] run setblock ~ ~ ~ $(block)[facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[facing=north] run setblock ~ ~ ~ $(block)[facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[facing=east] run setblock ~ ~ ~ $(block)[facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[facing=south] run setblock ~ ~ ~ $(block)[facing=west] replace

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## Flip Ender Chest
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[facing=north] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[facing=south] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[facing=east] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[facing=west] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[facing=north] run setblock ~ ~ ~ $(block)[facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[facing=south] run setblock ~ ~ ~ $(block)[facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[facing=east] run setblock ~ ~ ~ $(block)[facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[facing=west] run setblock ~ ~ ~ $(block)[facing=east] replace

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## Face Player Ender Chest
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=true,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=true,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=true,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=true,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=west] replace
# Otherwise, Flip
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/partialbox/ender_chest/flip with storage lzstools:wrench

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## Ender Chest
# Rotate Based on Wrench Mode
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function lzstools_wrench:rotate/partialbox/ender_chest/flip with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function lzstools_wrench:rotate/partialbox/ender_chest/player with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Click"]}}}] run function lzstools_wrench:rotate/partialbox/ender_chest/click with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0}] run function lzstools_wrench:rotate/partialbox/ender_chest/cycle with storage lzstools:wrench

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## Cycle Grindstone
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=ceiling,facing=west] run setblock ~ ~ ~ $(block)[face=floor,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=floor,facing=north] run setblock ~ ~ ~ $(block)[face=floor,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=floor,facing=east] run setblock ~ ~ ~ $(block)[face=floor,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=floor,facing=south] run setblock ~ ~ ~ $(block)[face=floor,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=floor,facing=west] run setblock ~ ~ ~ $(block)[face=wall,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=wall,facing=north] run setblock ~ ~ ~ $(block)[face=wall,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=wall,facing=east] run setblock ~ ~ ~ $(block)[face=wall,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=wall,facing=south] run setblock ~ ~ ~ $(block)[face=wall,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=wall,facing=west] run setblock ~ ~ ~ $(block)[face=ceiling,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=ceiling,facing=north] run setblock ~ ~ ~ $(block)[face=ceiling,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=ceiling,facing=east] run setblock ~ ~ ~ $(block)[face=ceiling,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=ceiling,facing=south] run setblock ~ ~ ~ $(block)[face=ceiling,facing=west] replace

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## Flip Grindstone
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=floor,facing=north] run setblock ~ ~ ~ $(block)[face=ceiling,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=floor,facing=east] run setblock ~ ~ ~ $(block)[face=ceiling,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=floor,facing=south] run setblock ~ ~ ~ $(block)[face=ceiling,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=floor,facing=west] run setblock ~ ~ ~ $(block)[face=ceiling,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=wall,facing=north] run setblock ~ ~ ~ $(block)[face=wall,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=wall,facing=east] run setblock ~ ~ ~ $(block)[face=wall,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=wall,facing=south] run setblock ~ ~ ~ $(block)[face=wall,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=wall,facing=west] run setblock ~ ~ ~ $(block)[face=wall,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=ceiling,facing=north] run setblock ~ ~ ~ $(block)[face=floor,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=ceiling,facing=east] run setblock ~ ~ ~ $(block)[face=floor,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=ceiling,facing=south] run setblock ~ ~ ~ $(block)[face=floor,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=ceiling,facing=west] run setblock ~ ~ ~ $(block)[face=floor,facing=west] replace

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## Face Player Grindstone
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=45..90, y_rotation=-45..45] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=wall,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=45..90, y_rotation=45..135] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=wall,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=45..90, y_rotation=135..-135] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=wall,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=45..90, y_rotation=-135..-45] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=wall,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-90..-45, y_rotation=-45..45] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=wall,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-90..-45, y_rotation=45..135] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=wall,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-90..-45, y_rotation=135..-135] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=wall,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-90..-45, y_rotation=-135..-45] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=wall,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=floor,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=floor,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=floor,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=floor,facing=west] replace
# Otherwise, Flip
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/partialbox/grindstone/flip with storage lzstools:wrench

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## Grindstone
# Rotate Based on Wrench Mode
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function lzstools_wrench:rotate/partialbox/grindstone/flip with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function lzstools_wrench:rotate/partialbox/grindstone/player with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0}] run function lzstools_wrench:rotate/partialbox/grindstone/cycle with storage lzstools:wrench

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## Face Click Hopper
# Get Raycast Target Coords
function lzstools_wrench:raycast/target_coords
# Check pointed at Full Block
execute if score px lzt_wrench_raycast matches 1..14 if score py lzt_wrench_raycast matches 1..14 if score pz lzt_wrench_raycast matches 1..14 run scoreboard players set @s lzt_wrench_success -2
$execute if block ~ ~ ~ $(block) if score py lzt_wrench_raycast matches 10 run scoreboard players set @s lzt_wrench_success 0
# Hopper
$execute as @s[scores={lzt_wrench_success=0}] if score py lzt_wrench_raycast matches 15 store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[facing=down] run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=down] replace
$execute as @s[scores={lzt_wrench_success=0}] if score py lzt_wrench_raycast matches 0 store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[facing=down] run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=down] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 0 store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[facing=north] run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 15 store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[facing=east] run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 15 store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[facing=south] run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 0 store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[facing=west] run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=west] replace
# Otherwise, Flip
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/partialbox/hopper/flip with storage lzstools:wrench

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## Cycle Hopper
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=north] run setblock ~ ~ ~ $(block)[facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=west] run setblock ~ ~ ~ $(block)[facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=south] run setblock ~ ~ ~ $(block)[facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=down] run setblock ~ ~ ~ $(block)[facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=east] run setblock ~ ~ ~ $(block)[facing=down] replace

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## Flip Hopper
# Don't Flip
$execute as @s[scores={lzt_wrench_success=0}] if block ~ ~ ~ $(block)[facing=down] run scoreboard players set @s lzt_wrench_success -2
# Hopper
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=west] run setblock ~ ~ ~ $(block)[facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=south] run setblock ~ ~ ~ $(block)[facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=east] run setblock ~ ~ ~ $(block)[facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=north] run setblock ~ ~ ~ $(block)[facing=south] replace

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## Face Player Hopper
# Hopper
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=45..90] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[facing=down] run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=down] replace
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-90..-45] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[facing=down] run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=down] replace
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[facing=north] run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[facing=east] run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[facing=south] run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[facing=west] run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=west] replace
# Otherwise, Flip
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/partialbox/hopper/flip with storage lzstools:wrench

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## Hopper
# Rotate Based on Wrench Mode
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function lzstools_wrench:rotate/partialbox/hopper/flip with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function lzstools_wrench:rotate/partialbox/hopper/player with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Click"]}}}] run function lzstools_wrench:rotate/partialbox/hopper/click with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0}] run function lzstools_wrench:rotate/partialbox/hopper/cycle with storage lzstools:wrench

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## Cycle Rails
# Normal Rails
# Convert to Sloped
execute as @s[scores={lzt_wrench_success=0}] if block ~-1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_west] replace minecraft:rail[waterlogged=true,shape=east_west]
execute as @s[scores={lzt_wrench_success=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_east] replace minecraft:rail[waterlogged=true,shape=east_west]
execute as @s[scores={lzt_wrench_success=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_east] replace minecraft:rail[waterlogged=true,shape=ascending_west]
execute as @s[scores={lzt_wrench_success=0}] if block ~ ~1 ~-1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_north] replace minecraft:rail[waterlogged=true,shape=north_south]
execute as @s[scores={lzt_wrench_success=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_south] replace minecraft:rail[waterlogged=true,shape=north_south]
execute as @s[scores={lzt_wrench_success=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_south] replace minecraft:rail[waterlogged=true,shape=ascending_north]
execute as @s[scores={lzt_wrench_success=0}] if block ~-1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=ascending_west] replace minecraft:rail[waterlogged=false,shape=east_west]
execute as @s[scores={lzt_wrench_success=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=ascending_east] replace minecraft:rail[waterlogged=false,shape=east_west]
execute as @s[scores={lzt_wrench_success=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=ascending_east] replace minecraft:rail[waterlogged=false,shape=ascending_west]
execute as @s[scores={lzt_wrench_success=0}] if block ~ ~1 ~-1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=ascending_north] replace minecraft:rail[waterlogged=false,shape=north_south]
execute as @s[scores={lzt_wrench_success=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=ascending_south] replace minecraft:rail[waterlogged=false,shape=north_south]
execute as @s[scores={lzt_wrench_success=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=ascending_south] replace minecraft:rail[waterlogged=false,shape=ascending_north]
# Convert to Non-Sloped
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=east_west] replace minecraft:rail[waterlogged=true,shape=north_south]
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_south] replace minecraft:rail[waterlogged=true,shape=north_west]
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_west] replace minecraft:rail[waterlogged=true,shape=north_east]
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_east] replace minecraft:rail[waterlogged=true,shape=south_west]
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_west] replace minecraft:rail[waterlogged=true,shape=south_east]
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_east] replace minecraft:rail[waterlogged=true,shape=east_west]
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=east_west] replace minecraft:rail[waterlogged=false,shape=north_south]
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=north_south] replace minecraft:rail[waterlogged=false,shape=north_west]
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=north_west] replace minecraft:rail[waterlogged=false,shape=north_east]
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=north_east] replace minecraft:rail[waterlogged=false,shape=south_west]
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=south_west] replace minecraft:rail[waterlogged=false,shape=south_east]
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=south_east] replace minecraft:rail[waterlogged=false,shape=east_west]
# Convert Sloped to Non-Sloped
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=east_west] replace minecraft:rail[waterlogged=true,shape=ascending_north]
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=east_west] replace minecraft:rail[waterlogged=true,shape=ascending_south]
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_east] replace minecraft:rail[waterlogged=true,shape=ascending_east]
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_east] replace minecraft:rail[waterlogged=true,shape=ascending_west]
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=east_west] replace minecraft:rail[waterlogged=false,shape=ascending_north]
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=east_west] replace minecraft:rail[waterlogged=false,shape=ascending_south]
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=south_east] replace minecraft:rail[waterlogged=false,shape=ascending_east]
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=south_east] replace minecraft:rail[waterlogged=false,shape=ascending_west]
# Non Curved Rails
# Convert to Sloped
$execute as @s[scores={lzt_wrench_success=0}] if block ~-1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=east_west] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_east] replace
$execute as @s[scores={lzt_wrench_success=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=east_west] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_east] replace
$execute as @s[scores={lzt_wrench_success=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=ascending_west] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_east] replace
$execute as @s[scores={lzt_wrench_success=0}] if block ~ ~1 ~-1 #minecraft:rails store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=north_south] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_north] replace
$execute as @s[scores={lzt_wrench_success=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=north_south] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_south] replace
$execute as @s[scores={lzt_wrench_success=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=ascending_north] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_south] replace
$execute as @s[scores={lzt_wrench_success=0}] if block ~-1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=east_west] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=ascending_west] replace
$execute as @s[scores={lzt_wrench_success=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=east_west] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=ascending_east] replace
$execute as @s[scores={lzt_wrench_success=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=ascending_west] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=ascending_east] replace
$execute as @s[scores={lzt_wrench_success=0}] if block ~ ~1 ~-1 #minecraft:rails store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=north_south] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=ascending_north] replace
$execute as @s[scores={lzt_wrench_success=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=north_south] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=ascending_south] replace
$execute as @s[scores={lzt_wrench_success=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=ascending_north] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=ascending_south] replace
# Convert to Non-Sloped
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=north_south] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=east_west] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=east_west] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=north_south] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=north_south] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=east_west] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=east_west] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=north_south] replace
# Convert Sloped to Non-Sloped
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=ascending_north] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=east_west] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=ascending_south] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=east_west] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=ascending_east] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=north_south] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=ascending_west] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=north_south] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=ascending_north] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=east_west] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=ascending_south] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=east_west] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=ascending_east] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=north_south] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=ascending_west] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=north_south] replace

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### Face Player Rails
# Normal Rails
# Sloped up
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_south] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if block ~-1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_west] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if block ~ ~1 ~-1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_north] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_east] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_south] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if block ~-1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_west] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if block ~ ~1 ~-1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_north] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_east] replace minecraft:rail[waterlogged=false]
# Sloped down
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if block ~ ~1 ~-1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_north] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_east] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_south] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if block ~-1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_west] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if block ~ ~1 ~-1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_north] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_east] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_south] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if block ~-1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_west] replace minecraft:rail[waterlogged=false]
# Straight
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_south] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=east_west] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_south] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=east_west] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=north_south] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=east_west] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=north_south] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=east_west] replace minecraft:rail[waterlogged=false]
# Curved
execute as @s[scores={lzt_wrench_success=0}, y_rotation=0..45] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_west] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..90] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_east] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=90..135] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_east] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..180] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_west] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=180..-135] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_east] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-90] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_west] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-90..-45] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_west] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..-0] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_east] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=0..45] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=north_west] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..90] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=south_east] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=90..135] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=north_east] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..180] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=south_west] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=180..-135] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=south_east] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-90] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=north_west] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-90..-45] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=south_west] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..-0] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=north_east] replace minecraft:rail[waterlogged=false]
# Non Curved Rails
# Sloped up
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_south] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_south] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if block ~-1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_west] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_west] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if block ~ ~1 ~-1 #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_north] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_north] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_east] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_east] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_south] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=ascending_south] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if block ~-1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_west] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=ascending_west] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if block ~ ~1 ~-1 #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_north] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=ascending_north] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_east] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=ascending_east] replace
# Sloped down
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if block ~ ~1 ~-1 #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_north] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_north] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_east] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_east] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_south] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_south] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if block ~-1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_west] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_west] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if block ~ ~1 ~-1 #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_north] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=ascending_north] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_east] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=ascending_east] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_south] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=ascending_south] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if block ~-1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_west] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=ascending_west] replace
# Straight
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=north_south] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=north_south] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=east_west] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=east_west] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=north_south] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=north_south] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=east_west] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=east_west] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=north_south] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=north_south] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=east_west] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=east_west] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=north_south] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=north_south] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=east_west] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=east_west] replace
# Failed
execute as @s[scores={lzt_wrench_success=0}] run scoreboard players set @s lzt_wrench_success -1

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## Rails
# Rotate Based on Wrench Mode
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function lzstools_wrench:rotate/partialbox/rails/player with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0}] run function lzstools_wrench:rotate/partialbox/rails/cycle with storage lzstools:wrench

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## Face Click Repeater
# Get Raycast Target Coords
function lzstools_wrench:raycast/target_coords
# Delay 1
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 0 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[delay=1] run setblock ~ ~ ~ $(block)[delay=1,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 15 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[delay=1] run setblock ~ ~ ~ $(block)[delay=1,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 15 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[delay=1] run setblock ~ ~ ~ $(block)[delay=1,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 0 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[delay=1] run setblock ~ ~ ~ $(block)[delay=1,facing=west] replace
# Delay 2
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 0 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[delay=2] run setblock ~ ~ ~ $(block)[delay=2,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 15 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[delay=2] run setblock ~ ~ ~ $(block)[delay=2,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 15 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[delay=2] run setblock ~ ~ ~ $(block)[delay=2,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 0 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[delay=2] run setblock ~ ~ ~ $(block)[delay=2,facing=west] replace
# Delay 3
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 0 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[delay=3] run setblock ~ ~ ~ $(block)[delay=3,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 15 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[delay=3] run setblock ~ ~ ~ $(block)[delay=3,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 15 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[delay=3] run setblock ~ ~ ~ $(block)[delay=3,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 0 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[delay=3] run setblock ~ ~ ~ $(block)[delay=3,facing=west] replace
# Delay 4
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 0 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[delay=4] run setblock ~ ~ ~ $(block)[delay=4,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 15 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[delay=4] run setblock ~ ~ ~ $(block)[delay=4,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 15 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[delay=4] run setblock ~ ~ ~ $(block)[delay=4,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 0 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[delay=4] run setblock ~ ~ ~ $(block)[delay=4,facing=west] replace
# Otherwise, Flip
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/partialbox/repeater/flip with storage lzstools:wrench

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## Cycle Repeater
# Delay 1
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[delay=1,facing=north] run setblock ~ ~ ~ $(block)[delay=1,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[delay=1,facing=west] run setblock ~ ~ ~ $(block)[delay=1,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[delay=1,facing=south] run setblock ~ ~ ~ $(block)[delay=1,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[delay=1,facing=east] run setblock ~ ~ ~ $(block)[delay=1,facing=south] replace
# Delay 2
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[delay=2,facing=north] run setblock ~ ~ ~ $(block)[delay=2,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[delay=2,facing=west] run setblock ~ ~ ~ $(block)[delay=2,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[delay=2,facing=south] run setblock ~ ~ ~ $(block)[delay=2,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[delay=2,facing=east] run setblock ~ ~ ~ $(block)[delay=2,facing=south] replace
# Delay 3
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[delay=3,facing=north] run setblock ~ ~ ~ $(block)[delay=3,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[delay=3,facing=west] run setblock ~ ~ ~ $(block)[delay=3,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[delay=3,facing=south] run setblock ~ ~ ~ $(block)[delay=3,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[delay=3,facing=east] run setblock ~ ~ ~ $(block)[delay=3,facing=south] replace
# Delay 4
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[delay=4,facing=north] run setblock ~ ~ ~ $(block)[delay=4,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[delay=4,facing=west] run setblock ~ ~ ~ $(block)[delay=4,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[delay=4,facing=south] run setblock ~ ~ ~ $(block)[delay=4,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[delay=4,facing=east] run setblock ~ ~ ~ $(block)[delay=4,facing=south] replace

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## Flip Repeater
# Delay 1
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[delay=1,facing=west] run setblock ~ ~ ~ $(block)[delay=1,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[delay=1,facing=south] run setblock ~ ~ ~ $(block)[delay=1,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[delay=1,facing=east] run setblock ~ ~ ~ $(block)[delay=1,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[delay=1,facing=north] run setblock ~ ~ ~ $(block)[delay=1,facing=south] replace
# Delay 2
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[delay=2,facing=west] run setblock ~ ~ ~ $(block)[delay=2,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[delay=2,facing=south] run setblock ~ ~ ~ $(block)[delay=2,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[delay=2,facing=east] run setblock ~ ~ ~ $(block)[delay=2,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[delay=2,facing=north] run setblock ~ ~ ~ $(block)[delay=2,facing=south] replace
# Delay 3
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[delay=3,facing=west] run setblock ~ ~ ~ $(block)[delay=3,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[delay=3,facing=south] run setblock ~ ~ ~ $(block)[delay=3,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[delay=3,facing=east] run setblock ~ ~ ~ $(block)[delay=3,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[delay=3,facing=north] run setblock ~ ~ ~ $(block)[delay=3,facing=south] replace
# Delay 4
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[delay=4,facing=west] run setblock ~ ~ ~ $(block)[delay=4,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[delay=4,facing=south] run setblock ~ ~ ~ $(block)[delay=4,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[delay=4,facing=east] run setblock ~ ~ ~ $(block)[delay=4,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[delay=4,facing=north] run setblock ~ ~ ~ $(block)[delay=4,facing=south] replace

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## Face Player Repeater
# Delay 1
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[facing=north] run execute if block ~ ~ ~ $(block)[delay=1] run setblock ~ ~ ~ $(block)[delay=1,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[facing=east] run execute if block ~ ~ ~ $(block)[delay=1] run setblock ~ ~ ~ $(block)[delay=1,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[facing=south] run execute if block ~ ~ ~ $(block)[delay=1] run setblock ~ ~ ~ $(block)[delay=1,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[facing=west] run execute if block ~ ~ ~ $(block)[delay=1] run setblock ~ ~ ~ $(block)[delay=1,facing=west] replace
# Delay 2
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[facing=north] run execute if block ~ ~ ~ $(block)[delay=2] run setblock ~ ~ ~ $(block)[delay=2,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[facing=east] run execute if block ~ ~ ~ $(block)[delay=2] run setblock ~ ~ ~ $(block)[delay=2,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[facing=south] run execute if block ~ ~ ~ $(block)[delay=2] run setblock ~ ~ ~ $(block)[delay=2,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[facing=west] run execute if block ~ ~ ~ $(block)[delay=2] run setblock ~ ~ ~ $(block)[delay=2,facing=west] replace
# Delay 3
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[facing=north] run execute if block ~ ~ ~ $(block)[delay=3] run setblock ~ ~ ~ $(block)[delay=3,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[facing=east] run execute if block ~ ~ ~ $(block)[delay=3] run setblock ~ ~ ~ $(block)[delay=3,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[facing=south] run execute if block ~ ~ ~ $(block)[delay=3] run setblock ~ ~ ~ $(block)[delay=3,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[facing=west] run execute if block ~ ~ ~ $(block)[delay=3] run setblock ~ ~ ~ $(block)[delay=3,facing=west] replace
# Delay 4
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[facing=north] run execute if block ~ ~ ~ $(block)[delay=4] run setblock ~ ~ ~ $(block)[delay=4,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[facing=east] run execute if block ~ ~ ~ $(block)[delay=4] run setblock ~ ~ ~ $(block)[delay=4,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[facing=south] run execute if block ~ ~ ~ $(block)[delay=4] run setblock ~ ~ ~ $(block)[delay=4,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[facing=west] run execute if block ~ ~ ~ $(block)[delay=4] run setblock ~ ~ ~ $(block)[delay=4,facing=west] replace
# Otherwise, Flip
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/partialbox/repeater/flip with storage lzstools:wrench

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## Repeater
# Rotate Based on Wrench Mode
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function lzstools_wrench:rotate/partialbox/repeater/flip with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function lzstools_wrench:rotate/partialbox/repeater/player with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Click"]}}}] run function lzstools_wrench:rotate/partialbox/repeater/click with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0}] run function lzstools_wrench:rotate/partialbox/repeater/cycle with storage lzstools:wrench

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## Face Click Signs
# Get Raycast Target Coords
function lzstools_wrench:raycast/target_coords
# Signs and Banners don't have full hitboxes, nothing else uses numeric rotation
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 4 store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=8] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 11 store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=12] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 11 store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=0] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 4 store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=4] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 4 store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=8] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 11 store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=12] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 11 store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=0] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 4 store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=4] replace
# Otherwise, Flip
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/partialbox/signs/flip with storage lzstools:wrench

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## Cycle Signs
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=0] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=1] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=1] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=2] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=2] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=3] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=3] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=4] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=4] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=5] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=5] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=6] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=6] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=7] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=7] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=8] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=8] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=9] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=9] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=10] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=10] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=11] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=11] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=12] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=12] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=13] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=13] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=14] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=14] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=15] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=15] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=0] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=0] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=1] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=1] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=2] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=2] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=3] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=3] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=4] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=4] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=5] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=5] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=6] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=6] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=7] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=7] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=8] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=8] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=9] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=9] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=10] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=10] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=11] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=11] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=12] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=12] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=13] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=13] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=14] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=14] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=15] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=15] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=0] replace

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## Flip Signs
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=0] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=8] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=1] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=9] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=2] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=10] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=3] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=11] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=4] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=12] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=5] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=13] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=6] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=14] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=7] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=15] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=8] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=0] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=9] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=1] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=10] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=2] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=11] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=3] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=12] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=4] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=13] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=5] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=14] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=6] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=15] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=7] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=0] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=8] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=1] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=9] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=2] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=10] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=3] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=11] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=4] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=12] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=5] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=13] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=6] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=14] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=7] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=15] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=8] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=0] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=9] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=1] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=10] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=2] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=11] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=3] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=12] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=4] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=13] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=5] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=14] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=6] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=15] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=7] replace

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## Face Player Signs
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-11.25..11.25] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=8] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=11.25..33.75] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=9] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=33.75..56.25] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=10] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=56.25..78.75] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=11] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=78.75..101.25] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=12] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=101.25..123.75] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=13] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=123.75..146.25] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=14] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=146.25..168.75] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=15] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=168.75..-168.75] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=0] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-168.75..-146.25] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=1] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-146.25..-123.75] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=2] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-123.75..-101.25] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=3] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-101.25..-78.75] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=4] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-78.75..-56.25] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=5] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-56.25..-33.75] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=6] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-33.75..-11.25] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=7] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-11.25..11.25] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=8] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=11.25..33.75] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=9] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=33.75..56.25] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=10] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=56.25..78.75] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=11] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=78.75..101.25] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=12] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=101.25..123.75] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=13] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=123.75..146.25] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=14] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=146.25..168.75] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=15] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=168.75..-168.75] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=0] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-168.75..-146.25] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=1] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-146.25..-123.75] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=2] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-123.75..-101.25] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=3] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-101.25..-78.75] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=4] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-78.75..-56.25] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=5] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-56.25..-33.75] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=6] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-33.75..-11.25] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=7] replace
# Otherwise, Flip
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/partialbox/signs/flip with storage lzstools:wrench

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## Signs
# Rotate Based on Wrench Mode
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function lzstools_wrench:rotate/partialbox/signs/flip with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function lzstools_wrench:rotate/partialbox/signs/player with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Click"]}}}] run function lzstools_wrench:rotate/partialbox/signs/click with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0}] run function lzstools_wrench:rotate/partialbox/signs/cycle with storage lzstools:wrench

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## Cycle Signs Hanging
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=0] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=1] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=1] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=2] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=2] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=3] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=3] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=4] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=4] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=5] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=5] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=6] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=6] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=7] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=7] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=8] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=8] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=9] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=9] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=10] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=10] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=11] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=11] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=12] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=12] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=13] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=13] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=14] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=14] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=15] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=15] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=0] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=0] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=1] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=1] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=2] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=2] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=3] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=3] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=4] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=4] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=5] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=5] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=6] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=6] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=7] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=7] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=8] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=8] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=9] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=9] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=10] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=10] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=11] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=11] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=12] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=12] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=13] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=13] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=14] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=14] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=15] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=15] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=0] replace

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## Flip Signs Hanging
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=0] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=8] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=1] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=9] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=2] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=10] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=3] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=11] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=4] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=12] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=5] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=13] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=6] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=14] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=7] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=15] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=8] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=0] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=9] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=1] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=10] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=2] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=11] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=3] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=12] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=4] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=13] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=5] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=14] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=6] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=15] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=7] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=0] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=8] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=1] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=9] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=2] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=10] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=3] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=11] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=4] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=12] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=5] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=13] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=6] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=14] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=7] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=15] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=8] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=0] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=9] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=1] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=10] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=2] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=11] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=3] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=12] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=4] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=13] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=5] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=14] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=6] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[rotation=15] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=7] replace

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## Face Player Signs Hanging
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-11.25..11.25] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=8] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=11.25..33.75] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=9] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=33.75..56.25] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=10] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=56.25..78.75] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=11] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=78.75..101.25] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=12] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=101.25..123.75] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=13] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=123.75..146.25] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=14] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=146.25..168.75] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=15] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=168.75..-168.75] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=0] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-168.75..-146.25] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=1] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-146.25..-123.75] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=2] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-123.75..-101.25] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=3] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-101.25..-78.75] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=4] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-78.75..-56.25] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=5] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-56.25..-33.75] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=6] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-33.75..-11.25] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=7] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-11.25..11.25] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=8] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=11.25..33.75] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=9] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=33.75..56.25] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=10] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=56.25..78.75] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=11] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=78.75..101.25] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=12] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=101.25..123.75] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=13] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=123.75..146.25] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=14] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=146.25..168.75] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=15] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=168.75..-168.75] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=0] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-168.75..-146.25] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=1] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-146.25..-123.75] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=2] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-123.75..-101.25] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=3] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-101.25..-78.75] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=4] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-78.75..-56.25] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=5] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-56.25..-33.75] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=6] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-33.75..-11.25] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=7] replace
# Otherwise, Flip
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/partialbox/signs_hanging/flip with storage lzstools:wrench

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## Signs Hanging
# Rotate Based on Wrench Mode
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function lzstools_wrench:rotate/partialbox/signs_hanging/flip with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function lzstools_wrench:rotate/partialbox/signs_hanging/player with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0}] run function lzstools_wrench:rotate/partialbox/signs_hanging/cycle with storage lzstools:wrench

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## Flip Signs Wall
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[facing=south] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[facing=west] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[facing=north] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[facing=east] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[facing=south] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[facing=west] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[facing=north] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[facing=east] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=west] replace

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## Signs Wall
# Rotate Based on Wrench Mode
execute as @s[scores={lzt_wrench_success=0}] run function lzstools_wrench:rotate/partialbox/signs_wall/flip with storage lzstools:wrench

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## Face Click Heads and Skulls
# Get Raycast Target Coords
function lzstools_wrench:raycast/target_coords
# Heads and skulls don't have full hitboxes, nothing else uses numeric rotation
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 4 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=0] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 11 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=4] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 11 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=8] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 4 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=12] replace
# Otherwise, Flip
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/partialbox/skulls/flip with storage lzstools:wrench

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## Cycle Heads and Skulls
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=0] run setblock ~ ~ ~ $(block)[rotation=1] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=1] run setblock ~ ~ ~ $(block)[rotation=2] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=2] run setblock ~ ~ ~ $(block)[rotation=3] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=3] run setblock ~ ~ ~ $(block)[rotation=4] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=4] run setblock ~ ~ ~ $(block)[rotation=5] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=5] run setblock ~ ~ ~ $(block)[rotation=6] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=6] run setblock ~ ~ ~ $(block)[rotation=7] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=7] run setblock ~ ~ ~ $(block)[rotation=8] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=8] run setblock ~ ~ ~ $(block)[rotation=9] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=9] run setblock ~ ~ ~ $(block)[rotation=10] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=10] run setblock ~ ~ ~ $(block)[rotation=11] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=11] run setblock ~ ~ ~ $(block)[rotation=12] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=12] run setblock ~ ~ ~ $(block)[rotation=13] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=13] run setblock ~ ~ ~ $(block)[rotation=14] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=14] run setblock ~ ~ ~ $(block)[rotation=15] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=15] run setblock ~ ~ ~ $(block)[rotation=0] replace

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## Flip Heads and Skulls
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=0] run setblock ~ ~ ~ $(block)[rotation=8] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=1] run setblock ~ ~ ~ $(block)[rotation=9] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=2] run setblock ~ ~ ~ $(block)[rotation=10] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=3] run setblock ~ ~ ~ $(block)[rotation=11] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=4] run setblock ~ ~ ~ $(block)[rotation=12] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=5] run setblock ~ ~ ~ $(block)[rotation=13] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=6] run setblock ~ ~ ~ $(block)[rotation=14] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=7] run setblock ~ ~ ~ $(block)[rotation=15] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=8] run setblock ~ ~ ~ $(block)[rotation=0] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=9] run setblock ~ ~ ~ $(block)[rotation=1] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=10] run setblock ~ ~ ~ $(block)[rotation=2] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=11] run setblock ~ ~ ~ $(block)[rotation=3] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=12] run setblock ~ ~ ~ $(block)[rotation=4] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=13] run setblock ~ ~ ~ $(block)[rotation=5] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=14] run setblock ~ ~ ~ $(block)[rotation=6] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=15] run setblock ~ ~ ~ $(block)[rotation=7] replace

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## Face Player Heads and Skulls
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-11.25..11.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=0] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=11.25..33.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=1] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=33.75..56.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=2] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=56.25..78.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=3] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=78.75..101.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=4] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=101.25..123.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=5] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=123.75..146.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=6] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=146.25..168.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=7] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=168.75..-168.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=8] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-168.75..-146.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=9] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-146.25..-123.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=10] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-123.75..-101.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=11] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-101.25..-78.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=12] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-78.75..-56.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=13] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-56.25..-33.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=14] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-33.75..-11.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=15] replace
# Otherwise, Flip
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/partialbox/skulls/flip with storage lzstools:wrench

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## Heads and Skulls
# Rotate Based on Wrench Mode
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function lzstools_wrench:rotate/partialbox/skulls/flip with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function lzstools_wrench:rotate/partialbox/skulls/player with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Click"]}}}] run function lzstools_wrench:rotate/partialbox/skulls/click with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0}] run function lzstools_wrench:rotate/partialbox/skulls/cycle with storage lzstools:wrench

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## Flip Slabs
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[type=top] run setblock ~ ~ ~ $(block)[type=bottom,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[type=bottom] run setblock ~ ~ ~ $(block)[type=top,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[type=top] run setblock ~ ~ ~ $(block)[type=bottom] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[type=bottom] run setblock ~ ~ ~ $(block)[type=top] replace

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## Slabs
# Rotate Based on Wrench Mode
execute as @s[scores={lzt_wrench_success=0}] run function lzstools_wrench:rotate/partialbox/slabs/flip with storage lzstools:wrench

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## Face Click Stairs
# Get Raycast Target Coords
function lzstools_wrench:raycast/target_coords
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 0 if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 15 if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 15 if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 0 if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 0 if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 15 if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 15 if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 0 if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 0 if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[half=bottom,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 15 if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[half=bottom,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 15 if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[half=bottom,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 0 if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[half=bottom,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 0 if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[half=top,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 15 if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[half=top,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 15 if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[half=top,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 0 if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[half=top,facing=east] replace
# Otherwise, Flip
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/partialbox/stairs/flip with storage lzstools:wrench

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## Cycle Stairs
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=bottom,facing=north] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=bottom,facing=west] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=bottom,facing=south] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=bottom,facing=east] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=top,facing=north] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=top,facing=west] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=top,facing=south] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=top,facing=east] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=bottom,facing=north] run setblock ~ ~ ~ $(block)[half=bottom,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=bottom,facing=west] run setblock ~ ~ ~ $(block)[half=bottom,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=bottom,facing=south] run setblock ~ ~ ~ $(block)[half=bottom,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=bottom,facing=east] run setblock ~ ~ ~ $(block)[half=top,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=top,facing=north] run setblock ~ ~ ~ $(block)[half=top,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=top,facing=west] run setblock ~ ~ ~ $(block)[half=top,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=top,facing=south] run setblock ~ ~ ~ $(block)[half=top,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=top,facing=east] run setblock ~ ~ ~ $(block)[half=bottom,facing=south] replace

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## Flip Stairs
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=bottom,facing=west] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=bottom,facing=south] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=bottom,facing=east] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=bottom,facing=north] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=top,facing=west] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=top,facing=south] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=top,facing=east] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=top,facing=north] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=bottom,facing=west] run setblock ~ ~ ~ $(block)[half=bottom,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=bottom,facing=south] run setblock ~ ~ ~ $(block)[half=bottom,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=bottom,facing=east] run setblock ~ ~ ~ $(block)[half=bottom,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=bottom,facing=north] run setblock ~ ~ ~ $(block)[half=bottom,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=top,facing=west] run setblock ~ ~ ~ $(block)[half=top,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=top,facing=south] run setblock ~ ~ ~ $(block)[half=top,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=top,facing=east] run setblock ~ ~ ~ $(block)[half=top,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=top,facing=north] run setblock ~ ~ ~ $(block)[half=top,facing=south] replace

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## Face Player Stairs
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[half=bottom,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[half=bottom,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[half=bottom,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[half=bottom,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[half=top,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[half=top,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[half=top,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[half=top,facing=east] replace
## Non-processed
# Otherwise, Flip
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/partialbox/stairs/flip with storage lzstools:wrench

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## Stairs
# Rotate Based on Wrench Mode
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function lzstools_wrench:rotate/partialbox/stairs/flip with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function lzstools_wrench:rotate/partialbox/stairs/player with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Click"]}}}] run function lzstools_wrench:rotate/partialbox/stairs/click with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0}] run function lzstools_wrench:rotate/partialbox/stairs/cycle with storage lzstools:wrench

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## Face Click Trapdoors
# Get Raycast Target Coords
function lzstools_wrench:raycast/target_coords
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 0 if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 15 if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 15 if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 0 if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 0 if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=false] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 15 if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=false] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 15 if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=false] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 0 if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=false] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 0 if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 15 if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 15 if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 0 if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 0 if score py lzt_wrench_raycast matches 7.. store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 15 if score py lzt_wrench_raycast matches 7.. store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 15 if score py lzt_wrench_raycast matches 7.. store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 0 if score py lzt_wrench_raycast matches 7.. store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 0 if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 15 if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 15 if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 0 if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 0 if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=false] run setblock ~ ~ ~ $(block)[half=top,facing=south,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 15 if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=false] run setblock ~ ~ ~ $(block)[half=top,facing=west,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 15 if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=false] run setblock ~ ~ ~ $(block)[half=top,facing=north,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 0 if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=false] run setblock ~ ~ ~ $(block)[half=top,facing=east,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 0 if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 15 if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 15 if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 0 if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 0 if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 15 if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 15 if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 0 if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,open=false] replace
# Otherwise, Flip
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/partialbox/trapdoors/flip with storage lzstools:wrench

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## Cycle Trapdoors
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=bottom,facing=north,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=bottom,facing=east,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=bottom,facing=south,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=bottom,facing=west,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=top,facing=north,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=top,facing=east,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=top,facing=south,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=top,facing=west,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=bottom,facing=north,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=bottom,facing=east,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=bottom,facing=south,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=bottom,facing=west,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=top,facing=north,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=top,facing=east,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=top,facing=south,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=top,facing=west,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=bottom,facing=north,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=bottom,facing=east,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=bottom,facing=south,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=bottom,facing=west,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=top,facing=north,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=top,facing=east,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=top,facing=south,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=top,facing=west,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=bottom,facing=north,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=bottom,facing=east,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=south,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=bottom,facing=south,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=bottom,facing=west,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=top,facing=north,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=east,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=top,facing=east,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=top,facing=south,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=west,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=top,facing=west,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=north,open=false] replace

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## Flip Trapdoors
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=bottom,facing=west,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=bottom,facing=south,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=bottom,facing=east,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=bottom,facing=north,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=top,facing=west,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=top,facing=south,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=top,facing=east,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=top,facing=north,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=bottom,facing=west,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=bottom,facing=south,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=bottom,facing=east,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=bottom,facing=north,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=top,facing=west,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=top,facing=south,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=top,facing=east,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=top,facing=north,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=bottom,facing=west,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=bottom,facing=south,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=bottom,facing=east,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=bottom,facing=north,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=top,facing=west,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=top,facing=south,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=top,facing=east,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=top,facing=north,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=bottom,facing=west,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=bottom,facing=south,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=bottom,facing=east,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=bottom,facing=north,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=top,facing=west,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=east,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=top,facing=south,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=north,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=top,facing=east,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=west,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[half=top,facing=north,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=south,open=false] replace

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## Face Player Trapdoors
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=false] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=false] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=false] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=false] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,open=true] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=false] run setblock ~ ~ ~ $(block)[half=top,facing=north,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=false] run setblock ~ ~ ~ $(block)[half=top,facing=east,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=false] run setblock ~ ~ ~ $(block)[half=top,facing=south,open=false] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute unless predicate lzstools:waterlogged run execute if block ~ ~ ~ $(block)[open=false] run setblock ~ ~ ~ $(block)[half=top,facing=west,open=false] replace
# Otherwise, Flip
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/partialbox/trapdoors/flip with storage lzstools:wrench

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## Trapdoors
# Rotate Based on Wrench Mode
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function lzstools_wrench:rotate/partialbox/trapdoors/flip with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function lzstools_wrench:rotate/partialbox/trapdoors/player with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Click"]}}}] run function lzstools_wrench:rotate/partialbox/trapdoors/click with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0}] run function lzstools_wrench:rotate/partialbox/trapdoors/cycle with storage lzstools:wrench