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Added waterlogged predicate Added Chain Variants Added Copper Golems Added Shelves Shrunk Ender Chest hitbox Moved partial box items into their own folder
70 lines
13 KiB
MCFunction
70 lines
13 KiB
MCFunction
## Cycle Rails
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# Normal Rails
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# Convert to Sloped
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execute as @s[scores={lzt_wrench_success=0}] if block ~-1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_west] replace minecraft:rail[waterlogged=true,shape=east_west]
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execute as @s[scores={lzt_wrench_success=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_east] replace minecraft:rail[waterlogged=true,shape=east_west]
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execute as @s[scores={lzt_wrench_success=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_east] replace minecraft:rail[waterlogged=true,shape=ascending_west]
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execute as @s[scores={lzt_wrench_success=0}] if block ~ ~1 ~-1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_north] replace minecraft:rail[waterlogged=true,shape=north_south]
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execute as @s[scores={lzt_wrench_success=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_south] replace minecraft:rail[waterlogged=true,shape=north_south]
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execute as @s[scores={lzt_wrench_success=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_south] replace minecraft:rail[waterlogged=true,shape=ascending_north]
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execute as @s[scores={lzt_wrench_success=0}] if block ~-1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=ascending_west] replace minecraft:rail[waterlogged=false,shape=east_west]
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execute as @s[scores={lzt_wrench_success=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=ascending_east] replace minecraft:rail[waterlogged=false,shape=east_west]
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execute as @s[scores={lzt_wrench_success=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=ascending_east] replace minecraft:rail[waterlogged=false,shape=ascending_west]
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execute as @s[scores={lzt_wrench_success=0}] if block ~ ~1 ~-1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=ascending_north] replace minecraft:rail[waterlogged=false,shape=north_south]
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execute as @s[scores={lzt_wrench_success=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=ascending_south] replace minecraft:rail[waterlogged=false,shape=north_south]
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execute as @s[scores={lzt_wrench_success=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=ascending_south] replace minecraft:rail[waterlogged=false,shape=ascending_north]
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# Convert to Non-Sloped
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execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=east_west] replace minecraft:rail[waterlogged=true,shape=north_south]
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execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_south] replace minecraft:rail[waterlogged=true,shape=north_west]
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execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_west] replace minecraft:rail[waterlogged=true,shape=north_east]
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execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_east] replace minecraft:rail[waterlogged=true,shape=south_west]
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execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_west] replace minecraft:rail[waterlogged=true,shape=south_east]
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execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_east] replace minecraft:rail[waterlogged=true,shape=east_west]
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execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=east_west] replace minecraft:rail[waterlogged=false,shape=north_south]
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execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=north_south] replace minecraft:rail[waterlogged=false,shape=north_west]
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execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=north_west] replace minecraft:rail[waterlogged=false,shape=north_east]
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execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=north_east] replace minecraft:rail[waterlogged=false,shape=south_west]
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execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=south_west] replace minecraft:rail[waterlogged=false,shape=south_east]
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execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=south_east] replace minecraft:rail[waterlogged=false,shape=east_west]
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# Convert Sloped to Non-Sloped
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execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=east_west] replace minecraft:rail[waterlogged=true,shape=ascending_north]
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execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=east_west] replace minecraft:rail[waterlogged=true,shape=ascending_south]
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execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_east] replace minecraft:rail[waterlogged=true,shape=ascending_east]
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execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_east] replace minecraft:rail[waterlogged=true,shape=ascending_west]
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execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=east_west] replace minecraft:rail[waterlogged=false,shape=ascending_north]
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execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=east_west] replace minecraft:rail[waterlogged=false,shape=ascending_south]
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execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=south_east] replace minecraft:rail[waterlogged=false,shape=ascending_east]
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execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=south_east] replace minecraft:rail[waterlogged=false,shape=ascending_west]
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# Non Curved Rails
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# Convert to Sloped
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$execute as @s[scores={lzt_wrench_success=0}] if block ~-1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=east_west] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_east] replace
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$execute as @s[scores={lzt_wrench_success=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=east_west] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_east] replace
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$execute as @s[scores={lzt_wrench_success=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=ascending_west] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_east] replace
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$execute as @s[scores={lzt_wrench_success=0}] if block ~ ~1 ~-1 #minecraft:rails store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=north_south] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_north] replace
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$execute as @s[scores={lzt_wrench_success=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=north_south] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_south] replace
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$execute as @s[scores={lzt_wrench_success=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=ascending_north] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_south] replace
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$execute as @s[scores={lzt_wrench_success=0}] if block ~-1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=east_west] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=ascending_west] replace
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$execute as @s[scores={lzt_wrench_success=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=east_west] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=ascending_east] replace
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$execute as @s[scores={lzt_wrench_success=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=ascending_west] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=ascending_east] replace
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$execute as @s[scores={lzt_wrench_success=0}] if block ~ ~1 ~-1 #minecraft:rails store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=north_south] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=ascending_north] replace
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$execute as @s[scores={lzt_wrench_success=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=north_south] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=ascending_south] replace
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$execute as @s[scores={lzt_wrench_success=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=ascending_north] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=ascending_south] replace
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# Convert to Non-Sloped
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=north_south] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=east_west] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=east_west] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=north_south] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=north_south] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=east_west] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=east_west] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=north_south] replace
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# Convert Sloped to Non-Sloped
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=ascending_north] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=east_west] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=ascending_south] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=east_west] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=ascending_east] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=north_south] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=ascending_west] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=north_south] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=ascending_north] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=east_west] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=ascending_south] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=east_west] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=ascending_east] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=north_south] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=ascending_west] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=north_south] replace
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