Files
minecraft_lzstools/data/lzstools_wrench/function/rotate/partialbox/rails/player.mcfunction
Mark Rapson 0e84867f0a
All checks were successful
Draft Release / deploy-prod (push) Successful in 4s
Alphabetized tags
Added waterlogged predicate
Added Chain Variants
Added Copper Golems
Added Shelves
Shrunk Ender Chest hitbox

Moved partial box items into their own folder
2025-10-01 16:49:48 +01:00

82 lines
16 KiB
MCFunction

### Face Player Rails
# Normal Rails
# Sloped up
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_south] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if block ~-1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_west] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if block ~ ~1 ~-1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_north] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_east] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_south] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if block ~-1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_west] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if block ~ ~1 ~-1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_north] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_east] replace minecraft:rail[waterlogged=false]
# Sloped down
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if block ~ ~1 ~-1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_north] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_east] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_south] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if block ~-1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_west] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if block ~ ~1 ~-1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_north] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_east] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_south] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if block ~-1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_west] replace minecraft:rail[waterlogged=false]
# Straight
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_south] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=east_west] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_south] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=east_west] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=north_south] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=east_west] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=north_south] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=east_west] replace minecraft:rail[waterlogged=false]
# Curved
execute as @s[scores={lzt_wrench_success=0}, y_rotation=0..45] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_west] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..90] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_east] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=90..135] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_east] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..180] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_west] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=180..-135] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_east] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-90] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_west] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-90..-45] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_west] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..-0] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_east] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=0..45] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=north_west] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..90] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=south_east] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=90..135] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=north_east] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..180] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=south_west] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=180..-135] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=south_east] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-90] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=north_west] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-90..-45] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=south_west] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..-0] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=north_east] replace minecraft:rail[waterlogged=false]
# Non Curved Rails
# Sloped up
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_south] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_south] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if block ~-1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_west] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_west] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if block ~ ~1 ~-1 #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_north] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_north] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_east] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_east] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_south] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=ascending_south] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if block ~-1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_west] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=ascending_west] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if block ~ ~1 ~-1 #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_north] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=ascending_north] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_east] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=ascending_east] replace
# Sloped down
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if block ~ ~1 ~-1 #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_north] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_north] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_east] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_east] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_south] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_south] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if block ~-1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_west] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_west] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if block ~ ~1 ~-1 #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_north] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=ascending_north] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_east] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=ascending_east] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_south] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=ascending_south] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if block ~-1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_west] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=ascending_west] replace
# Straight
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=north_south] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=north_south] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=east_west] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=east_west] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=north_south] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=north_south] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=east_west] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=east_west] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=north_south] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=north_south] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=east_west] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=east_west] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=north_south] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=north_south] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=east_west] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=east_west] replace
# Failed
execute as @s[scores={lzt_wrench_success=0}] run scoreboard players set @s lzt_wrench_success -1