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Added waterlogged predicate Added Chain Variants Added Copper Golems Added Shelves Shrunk Ender Chest hitbox Moved partial box items into their own folder
20 lines
2.1 KiB
MCFunction
20 lines
2.1 KiB
MCFunction
## Face Click Hopper
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# Get Raycast Target Coords
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function lzstools_wrench:raycast/target_coords
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# Check pointed at Full Block
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execute if score px lzt_wrench_raycast matches 1..14 if score py lzt_wrench_raycast matches 1..14 if score pz lzt_wrench_raycast matches 1..14 run scoreboard players set @s lzt_wrench_success -2
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$execute if block ~ ~ ~ $(block) if score py lzt_wrench_raycast matches 10 run scoreboard players set @s lzt_wrench_success 0
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# Hopper
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$execute as @s[scores={lzt_wrench_success=0}] if score py lzt_wrench_raycast matches 15 store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[facing=down] run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=down] replace
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$execute as @s[scores={lzt_wrench_success=0}] if score py lzt_wrench_raycast matches 0 store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[facing=down] run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=down] replace
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$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 0 store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[facing=north] run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=north] replace
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$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 15 store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[facing=east] run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=east] replace
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$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 15 store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[facing=south] run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=south] replace
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$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 0 store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[facing=west] run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=west] replace
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# Otherwise, Flip
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execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/partialbox/hopper/flip with storage lzstools:wrench
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