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Added waterlogged predicate Added Chain Variants Added Copper Golems Added Shelves Shrunk Ender Chest hitbox Moved partial box items into their own folder
13 lines
1.7 KiB
MCFunction
13 lines
1.7 KiB
MCFunction
## Face Player Hopper
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# Hopper
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$execute as @s[scores={lzt_wrench_success=0}, x_rotation=45..90] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[facing=down] run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=down] replace
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$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-90..-45] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[facing=down] run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=down] replace
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$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[facing=north] run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=north] replace
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$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[facing=east] run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=east] replace
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$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[facing=south] run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=south] replace
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$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[facing=west] run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=west] replace
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# Otherwise, Flip
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execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/partialbox/hopper/flip with storage lzstools:wrench
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