updated tags and scoreboards
added sound to action fixed damage when in offhand
This commit is contained in:
parent
e2b221eed0
commit
329f879cd8
@ -1,17 +1,17 @@
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# Click Check
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scoreboard objectives add lz_click_check minecraft.used:minecraft.carrot_on_a_stick
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scoreboard objectives add lzt_click_check minecraft.used:minecraft.carrot_on_a_stick
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# Wrench
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scoreboard objectives add lz_wrench_success dummy
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scoreboard objectives add lz_wrench_raycast dummy
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scoreboard objectives add lzt_wrench_success dummy
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scoreboard objectives add lzt_wrench_raycast dummy
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# Trowel
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scoreboard objectives add lz_trowel_success dummy
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scoreboard objectives add lz_trowel_raycast dummy
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scoreboard objectives add lz_trowel_raycast_hit dummy
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scoreboard objectives add lz_trowel_block_length dummy
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scoreboard objectives add lz_chosen_block_check dummy
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scoreboard objectives add lz_trowel_unbreaking_check dummy
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scoreboard objectives add lz_trowel_unbreaking_chance dummy
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scoreboard objectives add lz_trowel_damage dummy
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scoreboard objectives add lz_trowel_max_damage dummy
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scoreboard objectives add lzt_trowel_success dummy
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scoreboard objectives add lzt_trowel_raycast dummy
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scoreboard objectives add lzt_trowel_raycast_hit dummy
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scoreboard objectives add lzt_trowel_block_length dummy
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scoreboard objectives add lzt_chosen_block_check dummy
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scoreboard objectives add lzt_trowel_unbreaking_check dummy
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scoreboard objectives add lzt_trowel_unbreaking_chance dummy
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scoreboard objectives add lzt_trowel_damage dummy
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scoreboard objectives add lzt_trowel_max_damage dummy
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@ -1,4 +1,4 @@
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scoreboard players set @s lz_click_check 0
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scoreboard players set @s lzt_click_check 0
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# Wrench
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@ -1,2 +1,2 @@
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# Click Check
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execute as @a if score @s lz_click_check matches 1.. run function lzstools:player
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execute as @a if score @s lzt_click_check matches 1.. run function lzstools:player
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@ -1,4 +1,4 @@
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# Uninstall
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scoreboard objectives remove lz_click_check
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scoreboard objectives remove lz_wrench_success
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scoreboard objectives remove lz_wrench_raycast
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scoreboard objectives remove lzt_click_check
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scoreboard objectives remove lzt_wrench_success
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scoreboard objectives remove lzt_wrench_raycast
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@ -3,7 +3,7 @@
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"entity": "this",
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"predicate": {
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"equipment": {
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"mainhand": {
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"offhand": {
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"predicates": {
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"minecraft:enchantments": [
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{
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@ -3,7 +3,7 @@
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"entity": "this",
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"predicate": {
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"equipment": {
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"mainhand": {
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"offhand": {
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"predicates": {
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"minecraft:enchantments": [
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{
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@ -3,7 +3,7 @@
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"entity": "this",
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"predicate": {
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"equipment": {
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"mainhand": {
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"offhand": {
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"predicates": {
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"minecraft:enchantments": [
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{
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@ -3,7 +3,7 @@
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"entity": "this",
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"predicate": {
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"equipment": {
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"mainhand": {
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"offhand": {
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"predicates": {
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"minecraft:enchantments": [
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{
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@ -1,4 +1,4 @@
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scoreboard players set @s lz_trowel_success 0
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scoreboard players set @s lzt_trowel_success 0
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execute if score @s lz_trowel_success matches 0 run function lzstools_trowel:block/place_normal with storage lzstools:trowel
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execute if score @s lz_trowel_success matches 1 run function lzstools_trowel:block/remove_item with storage lzstools:trowel
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execute if score @s lzt_trowel_success matches 0 run function lzstools_trowel:block/place_normal with storage lzstools:trowel
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execute if score @s lzt_trowel_success matches 1 run function lzstools_trowel:block/remove_item with storage lzstools:trowel
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@ -1,5 +1,5 @@
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# Place NESW
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$execute as @s[y_rotation=-45..45] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=north] keep
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$execute as @s[y_rotation=45..135] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=east] keep
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$execute as @s[y_rotation=135..-135] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=south] keep
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$execute as @s[y_rotation=-135..-45] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=west] keep
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$execute as @s[y_rotation=-45..45] store result score @s lzt_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=north] keep
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$execute as @s[y_rotation=45..135] store result score @s lzt_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=east] keep
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$execute as @s[y_rotation=135..-135] store result score @s lzt_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=south] keep
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$execute as @s[y_rotation=-135..-45] store result score @s lzt_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=west] keep
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@ -1,7 +1,7 @@
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# Place NESWUD
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$execute as @s[x_rotation=45..90] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=up] keep
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$execute as @s[x_rotation=-90..-45] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=down] keep
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$execute as @s[x_rotation=-45..45, y_rotation=-45..45] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=north] keep
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$execute as @s[x_rotation=-45..45, y_rotation=45..135] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=east] keep
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$execute as @s[x_rotation=-45..45, y_rotation=135..-135] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=south] keep
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$execute as @s[x_rotation=-45..45, y_rotation=-135..-45] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=west] keep
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$execute as @s[x_rotation=45..90] store result score @s lzt_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=up] keep
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$execute as @s[x_rotation=-90..-45] store result score @s lzt_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=down] keep
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$execute as @s[x_rotation=-45..45, y_rotation=-45..45] store result score @s lzt_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=north] keep
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$execute as @s[x_rotation=-45..45, y_rotation=45..135] store result score @s lzt_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=east] keep
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$execute as @s[x_rotation=-45..45, y_rotation=135..-135] store result score @s lzt_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=south] keep
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$execute as @s[x_rotation=-45..45, y_rotation=-135..-45] store result score @s lzt_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=west] keep
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@ -1,3 +1,3 @@
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# Place Slabs
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$execute as @s if score py lz_trowel_raycast matches 8.. store result score @s lz_wrench_success run setblock ~ ~ ~ $(chosen_block)[type=top] keep
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$execute as @s if score py lz_trowel_raycast matches ..7 store result score @s lz_wrench_success run setblock ~ ~ ~ $(chosen_block)[type=bottom] keep
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$execute as @s if score py lzt_trowel_raycast matches 8.. store result score @s lzt_wrench_success run setblock ~ ~ ~ $(chosen_block)[type=top] keep
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$execute as @s if score py lzt_trowel_raycast matches ..7 store result score @s lzt_wrench_success run setblock ~ ~ ~ $(chosen_block)[type=bottom] keep
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@ -1,9 +1,9 @@
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# Place Stairs
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$execute as @s[y_rotation=-45..45] if score py lz_trowel_raycast matches ..7 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=south] keep
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$execute as @s[y_rotation=45..135] if score py lz_trowel_raycast matches ..7 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=west] keep
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$execute as @s[y_rotation=135..-135] if score py lz_trowel_raycast matches ..7 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=north] keep
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$execute as @s[y_rotation=-135..-45] if score py lz_trowel_raycast matches ..7 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=east] keep
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$execute as @s[y_rotation=-45..45] if score py lz_trowel_raycast matches 8.. store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=south] keep
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$execute as @s[y_rotation=45..135] if score py lz_trowel_raycast matches 8.. store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=west] keep
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$execute as @s[y_rotation=135..-135] if score py lz_trowel_raycast matches 8.. store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=north] keep
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$execute as @s[y_rotation=-135..-45] if score py lz_trowel_raycast matches 8.. store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=east] keep
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$execute as @s[y_rotation=-45..45] if score py lzt_trowel_raycast matches ..7 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=south] keep
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$execute as @s[y_rotation=45..135] if score py lzt_trowel_raycast matches ..7 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=west] keep
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$execute as @s[y_rotation=135..-135] if score py lzt_trowel_raycast matches ..7 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=north] keep
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$execute as @s[y_rotation=-135..-45] if score py lzt_trowel_raycast matches ..7 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=east] keep
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$execute as @s[y_rotation=-45..45] if score py lzt_trowel_raycast matches 8.. store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=south] keep
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$execute as @s[y_rotation=45..135] if score py lzt_trowel_raycast matches 8.. store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=west] keep
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$execute as @s[y_rotation=135..-135] if score py lzt_trowel_raycast matches 8.. store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=north] keep
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$execute as @s[y_rotation=-135..-45] if score py lzt_trowel_raycast matches 8.. store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=east] keep
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@ -1,10 +1,10 @@
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# Place Trapdoors
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$execute as @s[y_rotation=-45..45] if score py lz_trowel_raycast matches ..7 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=north] keep
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$execute as @s[y_rotation=45..135] if score py lz_trowel_raycast matches ..7 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=east] keep
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$execute as @s[y_rotation=135..-135] if score py lz_trowel_raycast matches ..7 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=south] keep
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$execute as @s[y_rotation=-135..-45] if score py lz_trowel_raycast matches ..7 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=west] keep
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$execute as @s[y_rotation=-45..45] if score py lz_trowel_raycast matches 8.. store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=north] keep
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$execute as @s[y_rotation=45..135] if score py lz_trowel_raycast matches 8.. store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=east] keep
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$execute as @s[y_rotation=135..-135] if score py lz_trowel_raycast matches 8.. store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=south] keep
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$execute as @s[y_rotation=-135..-45] if score py lz_trowel_raycast matches 8.. store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=west] keep
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$execute as @s[y_rotation=-45..45] if score py lzt_trowel_raycast matches ..7 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=north] keep
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$execute as @s[y_rotation=45..135] if score py lzt_trowel_raycast matches ..7 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=east] keep
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$execute as @s[y_rotation=135..-135] if score py lzt_trowel_raycast matches ..7 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=south] keep
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$execute as @s[y_rotation=-135..-45] if score py lzt_trowel_raycast matches ..7 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=west] keep
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$execute as @s[y_rotation=-45..45] if score py lzt_trowel_raycast matches 8.. store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=north] keep
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$execute as @s[y_rotation=45..135] if score py lzt_trowel_raycast matches 8.. store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=east] keep
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$execute as @s[y_rotation=135..-135] if score py lzt_trowel_raycast matches 8.. store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=south] keep
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$execute as @s[y_rotation=-135..-45] if score py lzt_trowel_raycast matches 8.. store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=west] keep
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@ -1,7 +1,7 @@
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# Place XYZ
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$execute as @s if score py lz_trowel_raycast matches 0 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=y] keep
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$execute as @s if score py lz_trowel_raycast matches 15 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=y] keep
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$execute as @s if score px lz_trowel_raycast matches 0 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=x] keep
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$execute as @s if score px lz_trowel_raycast matches 15 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=x] keep
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$execute as @s if score pz lz_trowel_raycast matches 0 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=z] keep
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$execute as @s if score pz lz_trowel_raycast matches 15 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=z] keep
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$execute as @s if score py lzt_trowel_raycast matches 0 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=y] keep
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$execute as @s if score py lzt_trowel_raycast matches 15 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=y] keep
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$execute as @s if score px lzt_trowel_raycast matches 0 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=x] keep
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$execute as @s if score px lzt_trowel_raycast matches 15 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=x] keep
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$execute as @s if score pz lzt_trowel_raycast matches 0 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=z] keep
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$execute as @s if score pz lzt_trowel_raycast matches 15 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=z] keep
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@ -3,14 +3,14 @@ function lzstools_trowel:block/target_coords
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$setblock ~ -64 ~ $(chosen_block)
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execute if score @s lz_trowel_success matches 0 if block ~ -64 ~ #lzstools:xyz run function lzstools_trowel:block/place/xyz with storage lzstools:trowel
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execute if score @s lz_trowel_success matches 0 if block ~ -64 ~ #lzstools:neswud run function lzstools_trowel:block/place/neswud with storage lzstools:trowel
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execute if score @s lz_trowel_success matches 0 if block ~ -64 ~ #lzstools:nesw run function lzstools_trowel:block/place/nesw with storage lzstools:trowel
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execute if score @s lz_trowel_success matches 0 if block ~ -64 ~ #lzstools:glazed_terracotta run function lzstools_trowel:block/place/nesw with storage lzstools:trowel
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execute if score @s lz_trowel_success matches 0 if block ~ -64 ~ #minecraft:leaves run function lzstools_trowel:block/place/leaves with storage lzstools:trowel
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execute if score @s lz_trowel_success matches 0 if block ~ -64 ~ #minecraft:trapdoors run function lzstools_trowel:block/place/trapdoors with storage lzstools:trowel
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execute if score @s lz_trowel_success matches 0 if block ~ -64 ~ #minecraft:stairs run function lzstools_trowel:block/place/stairs with storage lzstools:trowel
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execute if score @s lz_trowel_success matches 0 if block ~ -64 ~ #minecraft:slabs run function lzstools_trowel:block/place/slabs with storage lzstools:trowel
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$execute if score @s lz_trowel_success matches 0 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block) keep
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execute if score @s lzt_trowel_success matches 0 if block ~ -64 ~ #lzstools:xyz run function lzstools_trowel:block/place/xyz with storage lzstools:trowel
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execute if score @s lzt_trowel_success matches 0 if block ~ -64 ~ #lzstools:neswud run function lzstools_trowel:block/place/neswud with storage lzstools:trowel
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execute if score @s lzt_trowel_success matches 0 if block ~ -64 ~ #lzstools:nesw run function lzstools_trowel:block/place/nesw with storage lzstools:trowel
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execute if score @s lzt_trowel_success matches 0 if block ~ -64 ~ #lzstools:glazed_terracotta run function lzstools_trowel:block/place/nesw with storage lzstools:trowel
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execute if score @s lzt_trowel_success matches 0 if block ~ -64 ~ #minecraft:leaves run function lzstools_trowel:block/place/leaves with storage lzstools:trowel
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execute if score @s lzt_trowel_success matches 0 if block ~ -64 ~ #minecraft:trapdoors run function lzstools_trowel:block/place/trapdoors with storage lzstools:trowel
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execute if score @s lzt_trowel_success matches 0 if block ~ -64 ~ #minecraft:stairs run function lzstools_trowel:block/place/stairs with storage lzstools:trowel
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execute if score @s lzt_trowel_success matches 0 if block ~ -64 ~ #minecraft:slabs run function lzstools_trowel:block/place/slabs with storage lzstools:trowel
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$execute if score @s lzt_trowel_success matches 0 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block) keep
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setblock ~ -64 ~ bedrock
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## Get Raycast Target Coords
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# Stored Value for Calc
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scoreboard players set c16 lz_trowel_raycast 16
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scoreboard players set c16 lzt_trowel_raycast 16
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# Summon Invisible Entity
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summon area_effect_cloud ~ ~ ~ {Radius:0.01,Duration:1,Tags:["RaycastMark"]}
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# Pixel Calculations
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execute store result score px lz_trowel_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[0] 16
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scoreboard players operation px lz_trowel_raycast %= c16 lz_trowel_raycast
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execute if score px lz_trowel_raycast matches ..-1 run scoreboard players add px lz_trowel_raycast 16
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execute store result score px lzt_trowel_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[0] 16
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scoreboard players operation px lzt_trowel_raycast %= c16 lzt_trowel_raycast
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execute if score px lzt_trowel_raycast matches ..-1 run scoreboard players add px lzt_trowel_raycast 16
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execute store result score py lz_trowel_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[1] 16
|
||||
scoreboard players operation py lz_trowel_raycast %= c16 lz_trowel_raycast
|
||||
execute if score py lz_trowel_raycast matches ..-1 run scoreboard players add py lz_trowel_raycast 16
|
||||
execute store result score py lzt_trowel_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[1] 16
|
||||
scoreboard players operation py lzt_trowel_raycast %= c16 lzt_trowel_raycast
|
||||
execute if score py lzt_trowel_raycast matches ..-1 run scoreboard players add py lzt_trowel_raycast 16
|
||||
|
||||
execute store result score pz lz_trowel_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[2] 16
|
||||
scoreboard players operation pz lz_trowel_raycast %= c16 lz_trowel_raycast
|
||||
execute if score pz lz_trowel_raycast matches ..-1 run scoreboard players add pz lz_trowel_raycast 16
|
||||
execute store result score pz lzt_trowel_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[2] 16
|
||||
scoreboard players operation pz lzt_trowel_raycast %= c16 lzt_trowel_raycast
|
||||
execute if score pz lzt_trowel_raycast matches ..-1 run scoreboard players add pz lzt_trowel_raycast 16
|
||||
|
||||
# Remove Entity
|
||||
kill @e[tag=RaycastMark,sort=nearest,limit=1]
|
@ -1,13 +1,13 @@
|
||||
scoreboard players reset @s lz_trowel_unbreaking_check
|
||||
scoreboard players reset @s lzt_trowel_unbreaking_check
|
||||
execute if entity @s[predicate=lzstools:unbreaking/mainhand/all] run function lzstools_trowel:durability/mainhand/unbreaking
|
||||
execute if score @s lz_trowel_unbreaking_check matches 1 run return fail
|
||||
execute if score @s lzt_trowel_unbreaking_check matches 1 run return fail
|
||||
|
||||
# Handle Damage
|
||||
data modify storage lzstools:trowel components set from entity @s SelectedItem.components
|
||||
execute store result score @s lz_trowel_damage run data get storage lzstools:trowel components."minecraft:damage"
|
||||
execute store result score @s lz_trowel_max_damage run data get storage lzstools:trowel components."minecraft:max_damage"
|
||||
scoreboard players add @s lz_trowel_damage 1
|
||||
execute store result storage lzstools:trowel damage int 1 run scoreboard players get @s lz_trowel_damage
|
||||
execute store result score @s lzt_trowel_damage run data get storage lzstools:trowel components."minecraft:damage"
|
||||
execute store result score @s lzt_trowel_max_damage run data get storage lzstools:trowel components."minecraft:max_damage"
|
||||
scoreboard players add @s lzt_trowel_damage 1
|
||||
execute store result storage lzstools:trowel damage int 1 run scoreboard players get @s lzt_trowel_damage
|
||||
|
||||
function lzstools_trowel:durability/mainhand/apply with storage lzstools:trowel
|
||||
execute if score @s lz_trowel_damage >= @s lz_trowel_max_damage run function lzstools_trowel:durability/mainhand/break
|
||||
execute if score @s lzt_trowel_damage >= @s lzt_trowel_max_damage run function lzstools_trowel:durability/mainhand/break
|
@ -1,4 +1,4 @@
|
||||
execute store result score @s lz_trowel_unbreaking_chance run random value 1..100
|
||||
execute if entity @s[predicate=lzstools:unbreaking/mainhand/3] if score @s lz_trowel_unbreaking_chance matches ..75 run return run scoreboard players set @s lz_trowel_unbreaking_check 1
|
||||
execute if entity @s[predicate=lzstools:unbreaking/mainhand/2] if score @s lz_trowel_unbreaking_chance matches ..66 run return run scoreboard players set @s lz_trowel_unbreaking_check 1
|
||||
execute if entity @s[predicate=lzstools:unbreaking/mainhand/1] if score @s lz_trowel_unbreaking_chance matches ..50 run return run scoreboard players set @s lz_trowel_unbreaking_check 1
|
||||
execute store result score @s lzt_trowel_unbreaking_chance run random value 1..100
|
||||
execute if entity @s[predicate=lzstools:unbreaking/mainhand/3] if score @s lzt_trowel_unbreaking_chance matches ..75 run return run scoreboard players set @s lzt_trowel_unbreaking_check 1
|
||||
execute if entity @s[predicate=lzstools:unbreaking/mainhand/2] if score @s lzt_trowel_unbreaking_chance matches ..66 run return run scoreboard players set @s lzt_trowel_unbreaking_check 1
|
||||
execute if entity @s[predicate=lzstools:unbreaking/mainhand/1] if score @s lzt_trowel_unbreaking_chance matches ..50 run return run scoreboard players set @s lzt_trowel_unbreaking_check 1
|
||||
|
@ -1,13 +1,13 @@
|
||||
scoreboard players reset @s lz_trowel_unbreaking_check
|
||||
scoreboard players reset @s lzt_trowel_unbreaking_check
|
||||
execute if entity @s[predicate=lzstools:unbreaking/offhand/all] run function lzstools_trowel:durability/offhand/unbreaking
|
||||
execute if score @s lz_trowel_unbreaking_check matches 1 run return fail
|
||||
execute if score @s lzt_trowel_unbreaking_check matches 1 run return fail
|
||||
|
||||
# Handle Damage
|
||||
data modify storage lzstools:trowel components set from entity @s SelectedItem.components
|
||||
execute store result score @s lz_trowel_damage run data get storage lzstools:trowel components."minecraft:damage"
|
||||
execute store result score @s lz_trowel_max_damage run data get storage lzstools:trowel components."minecraft:max_damage"
|
||||
scoreboard players add @s lz_trowel_damage 1
|
||||
execute store result storage lzstools:trowel damage int 1 run scoreboard players get @s lz_trowel_damage
|
||||
data modify storage lzstools:trowel components set from entity @s equipment.offhand.components
|
||||
execute store result score @s lzt_trowel_damage run data get storage lzstools:trowel components."minecraft:damage"
|
||||
execute store result score @s lzt_trowel_max_damage run data get storage lzstools:trowel components."minecraft:max_damage"
|
||||
scoreboard players add @s lzt_trowel_damage 1
|
||||
execute store result storage lzstools:trowel damage int 1 run scoreboard players get @s lzt_trowel_damage
|
||||
|
||||
function lzstools_trowel:durability/offhand/apply with storage lzstools:trowel
|
||||
execute if score @s lz_trowel_damage >= @s lz_trowel_max_damage run function lzstools_trowel:durability/offhand/break
|
||||
execute if score @s lzt_trowel_damage >= @s lzt_trowel_max_damage run function lzstools_trowel:durability/offhand/break
|
@ -1,4 +1,4 @@
|
||||
execute store result score @s lz_trowel_unbreaking_chance run random value 1..100
|
||||
execute if entity @s[predicate=lzstools:unbreaking/offhand/3] if score @s lz_trowel_unbreaking_chance matches ..75 run return run scoreboard players set @s lz_trowel_unbreaking_check 1
|
||||
execute if entity @s[predicate=lzstools:unbreaking/offhand/2] if score @s lz_trowel_unbreaking_chance matches ..66 run return run scoreboard players set @s lz_trowel_unbreaking_check 1
|
||||
execute if entity @s[predicate=lzstools:unbreaking/offhand/1] if score @s lz_trowel_unbreaking_chance matches ..50 run return run scoreboard players set @s lz_trowel_unbreaking_check 1
|
||||
execute store result score @s lzt_trowel_unbreaking_chance run random value 1..100
|
||||
execute if entity @s[predicate=lzstools:unbreaking/offhand/3] if score @s lzt_trowel_unbreaking_chance matches ..75 run return run scoreboard players set @s lzt_trowel_unbreaking_check 1
|
||||
execute if entity @s[predicate=lzstools:unbreaking/offhand/2] if score @s lzt_trowel_unbreaking_chance matches ..66 run return run scoreboard players set @s lzt_trowel_unbreaking_check 1
|
||||
execute if entity @s[predicate=lzstools:unbreaking/offhand/1] if score @s lzt_trowel_unbreaking_chance matches ..50 run return run scoreboard players set @s lzt_trowel_unbreaking_check 1
|
||||
|
@ -14,14 +14,14 @@ data modify storage lzstools:trowel inventory set from entity @s Inventory
|
||||
function lzstools_trowel:random/check_hotbar with storage lzstools:trowel
|
||||
|
||||
# Get blocks length
|
||||
execute store result score @s lz_trowel_block_length run data get storage lzstools:trowel blocks
|
||||
scoreboard players remove @s lz_trowel_block_length 1
|
||||
execute store result score @s lzt_trowel_block_length run data get storage lzstools:trowel blocks
|
||||
scoreboard players remove @s lzt_trowel_block_length 1
|
||||
|
||||
# Stop if no blocks
|
||||
execute if score @s lz_trowel_block_length matches ..-1 run return fail
|
||||
execute if score @s lzt_trowel_block_length matches ..-1 run return fail
|
||||
|
||||
# Store result
|
||||
execute store result storage lzstools:trowel length int 1 run scoreboard players get @s lz_trowel_block_length
|
||||
execute store result storage lzstools:trowel length int 1 run scoreboard players get @s lzt_trowel_block_length
|
||||
|
||||
# Pick Block
|
||||
execute store result storage lzstools:trowel chosen_index int 1 run function lzstools_trowel:random/random with storage lzstools:trowel
|
||||
|
@ -5,12 +5,15 @@ execute if entity @n[distance=..1] run return fail
|
||||
function lzstools_trowel:random/start
|
||||
|
||||
# No block, don't place and end
|
||||
execute store result score @s lz_chosen_block_check run data get storage lzstools:trowel chosen_block
|
||||
execute if score @s lz_chosen_block_check matches 0 run return fail
|
||||
execute store result score @s lzt_chosen_block_check run data get storage lzstools:trowel chosen_block
|
||||
execute if score @s lzt_chosen_block_check matches 0 run return fail
|
||||
|
||||
execute at @s run playsound minecraft:block.stone.place master @a ~ ~ ~ 1 1.2
|
||||
execute at @s run playsound minecraft:block.azalea_leaves.place master @a ~ ~ ~ 0.3 1
|
||||
|
||||
# Place block
|
||||
function lzstools_trowel:block/place
|
||||
|
||||
# Durability
|
||||
execute if entity @s[tag=lztools_trowel_mainhand,gamemode=!creative] run function lzstools_trowel:durability/mainhand/handle
|
||||
execute if entity @s[tag=lztools_trowel_offhand,gamemode=!creative] run function lzstools_trowel:durability/offhand/handle
|
||||
execute if entity @s[tag=lzstools_trowel_mainhand,gamemode=!creative] run function lzstools_trowel:durability/mainhand/handle
|
||||
execute if entity @s[tag=lzstools_trowel_offhand,gamemode=!creative] run function lzstools_trowel:durability/offhand/handle
|
@ -1,14 +1,14 @@
|
||||
## Raycast
|
||||
|
||||
# Set block data
|
||||
execute as @s store result score @s lz_trowel_raycast_hit run loot spawn ~ -65 ~ mine ~ ~ ~ minecraft:netherite_pickaxe[minecraft:enchantments={"minecraft:silk_touch":1}]
|
||||
execute as @s store result score @s lzt_trowel_raycast_hit run loot spawn ~ -65 ~ mine ~ ~ ~ minecraft:netherite_pickaxe[minecraft:enchantments={"minecraft:silk_touch":1}]
|
||||
execute as @s run kill @n[type=minecraft:item,distance=..0.5,y=-65]
|
||||
|
||||
|
||||
execute as @s if score @s lz_trowel_raycast_hit matches 1 positioned ^ ^ ^-0.01 run function lzstools_trowel:raycast/hit
|
||||
execute if score @s lz_trowel_raycast_hit matches 1 run tag @s remove lzstools_trowel_mainhand
|
||||
execute if score @s lz_trowel_raycast_hit matches 1 run tag @s remove lzstools_trowel_offhand
|
||||
execute as @s if score @s lzt_trowel_raycast_hit matches 1 positioned ^ ^ ^-0.01 run function lzstools_trowel:raycast/hit
|
||||
execute if score @s lzt_trowel_raycast_hit matches 1 run tag @s remove lzstools_trowel_mainhand
|
||||
execute if score @s lzt_trowel_raycast_hit matches 1 run tag @s remove lzstools_trowel_offhand
|
||||
|
||||
# Advance forward and if nothing found
|
||||
scoreboard players add #distance lz_trowel_raycast 1
|
||||
execute if score @s lz_trowel_raycast_hit matches 0 if score #distance lz_trowel_raycast matches ..451 positioned ^ ^ ^0.01 run function lzstools_trowel:raycast/rayloop
|
||||
scoreboard players add #distance lzt_trowel_raycast 1
|
||||
execute if score @s lzt_trowel_raycast_hit matches 0 if score #distance lzt_trowel_raycast matches ..451 positioned ^ ^ ^0.01 run function lzstools_trowel:raycast/rayloop
|
@ -1,9 +1,9 @@
|
||||
#Setting up the raycasting data.
|
||||
scoreboard players set #distance lz_trowel_raycast 0
|
||||
tag @s add lz_trowel_raycast
|
||||
scoreboard players set #distance lzt_trowel_raycast 0
|
||||
tag @s add lzt_trowel_raycast
|
||||
|
||||
#Activating the raycast. This function will call itself until it is done.
|
||||
execute as @e[tag=lz_trowel_raycast] at @s anchored eyes positioned ^ ^ ^ run function lzstools_trowel:raycast/rayloop
|
||||
execute as @e[tag=lzt_trowel_raycast] at @s anchored eyes positioned ^ ^ ^ run function lzstools_trowel:raycast/rayloop
|
||||
|
||||
#Raycasting finished, removing tag from the raycaster.
|
||||
tag @s remove lz_trowel_raycast
|
||||
tag @s remove lzt_trowel_raycast
|
@ -7,7 +7,7 @@
|
||||
"predicates": {
|
||||
"minecraft:custom_data": {
|
||||
"lzstools": [
|
||||
"trowel_diamond"
|
||||
"trowel_iron"
|
||||
]
|
||||
}
|
||||
}
|
||||
|
@ -7,7 +7,7 @@
|
||||
"predicates": {
|
||||
"minecraft:custom_data": {
|
||||
"lzstools": [
|
||||
"trowel_diamond"
|
||||
"trowel_iron"
|
||||
]
|
||||
}
|
||||
}
|
||||
|
@ -1,20 +1,20 @@
|
||||
# Anvils
|
||||
execute if score px lz_wrench_raycast matches 3..12 if score pz lz_wrench_raycast matches 0..15 if score py lz_wrench_raycast matches 10..15 if block ~ ~ ~ #minecraft:anvil[facing=north] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score px lz_wrench_raycast matches 2..13 if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 0..3 if block ~ ~ ~ #minecraft:anvil[facing=north] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 3..12 if score py lz_wrench_raycast matches 4 if block ~ ~ ~ #minecraft:anvil[facing=north] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score px lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 5..9 if block ~ ~ ~ #minecraft:anvil[facing=north] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score px lzt_wrench_raycast matches 3..12 if score pz lzt_wrench_raycast matches 0..15 if score py lzt_wrench_raycast matches 10..15 if block ~ ~ ~ #minecraft:anvil[facing=north] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score px lzt_wrench_raycast matches 2..13 if score pz lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 0..3 if block ~ ~ ~ #minecraft:anvil[facing=north] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 3..12 if score py lzt_wrench_raycast matches 4 if block ~ ~ ~ #minecraft:anvil[facing=north] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score px lzt_wrench_raycast matches 6..9 if score pz lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 5..9 if block ~ ~ ~ #minecraft:anvil[facing=north] run function lzstools_wrench:rotate/nesw/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 3..12 if score pz lz_wrench_raycast matches 0..15 if score py lz_wrench_raycast matches 10..15 if block ~ ~ ~ #minecraft:anvil[facing=south] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score px lz_wrench_raycast matches 2..13 if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 0..3 if block ~ ~ ~ #minecraft:anvil[facing=south] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 3..12 if score py lz_wrench_raycast matches 4 if block ~ ~ ~ #minecraft:anvil[facing=south] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score px lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 5..9 if block ~ ~ ~ #minecraft:anvil[facing=south] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score px lzt_wrench_raycast matches 3..12 if score pz lzt_wrench_raycast matches 0..15 if score py lzt_wrench_raycast matches 10..15 if block ~ ~ ~ #minecraft:anvil[facing=south] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score px lzt_wrench_raycast matches 2..13 if score pz lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 0..3 if block ~ ~ ~ #minecraft:anvil[facing=south] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 3..12 if score py lzt_wrench_raycast matches 4 if block ~ ~ ~ #minecraft:anvil[facing=south] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score px lzt_wrench_raycast matches 6..9 if score pz lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 5..9 if block ~ ~ ~ #minecraft:anvil[facing=south] run function lzstools_wrench:rotate/nesw/rotate
|
||||
|
||||
execute if score pz lz_wrench_raycast matches 3..12 if score px lz_wrench_raycast matches 0..15 if score py lz_wrench_raycast matches 10..15 if block ~ ~ ~ #minecraft:anvil[facing=east] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..13 if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 0..3 if block ~ ~ ~ #minecraft:anvil[facing=east] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score pz lz_wrench_raycast matches 4..11 if score px lz_wrench_raycast matches 3..12 if score py lz_wrench_raycast matches 4 if block ~ ~ ~ #minecraft:anvil[facing=east] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score pz lz_wrench_raycast matches 6..9 if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 5..9 if block ~ ~ ~ #minecraft:anvil[facing=east] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 3..12 if score px lzt_wrench_raycast matches 0..15 if score py lzt_wrench_raycast matches 10..15 if block ~ ~ ~ #minecraft:anvil[facing=east] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 2..13 if score px lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 0..3 if block ~ ~ ~ #minecraft:anvil[facing=east] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 4..11 if score px lzt_wrench_raycast matches 3..12 if score py lzt_wrench_raycast matches 4 if block ~ ~ ~ #minecraft:anvil[facing=east] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 6..9 if score px lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 5..9 if block ~ ~ ~ #minecraft:anvil[facing=east] run function lzstools_wrench:rotate/nesw/rotate
|
||||
|
||||
execute if score pz lz_wrench_raycast matches 3..12 if score px lz_wrench_raycast matches 0..15 if score py lz_wrench_raycast matches 10..15 if block ~ ~ ~ #minecraft:anvil[facing=west] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..13 if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 0..3 if block ~ ~ ~ #minecraft:anvil[facing=west] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score pz lz_wrench_raycast matches 4..11 if score px lz_wrench_raycast matches 3..12 if score py lz_wrench_raycast matches 4 if block ~ ~ ~ #minecraft:anvil[facing=west] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score pz lz_wrench_raycast matches 6..9 if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 5..9 if block ~ ~ ~ #minecraft:anvil[facing=west] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 3..12 if score px lzt_wrench_raycast matches 0..15 if score py lzt_wrench_raycast matches 10..15 if block ~ ~ ~ #minecraft:anvil[facing=west] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 2..13 if score px lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 0..3 if block ~ ~ ~ #minecraft:anvil[facing=west] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 4..11 if score px lzt_wrench_raycast matches 3..12 if score py lzt_wrench_raycast matches 4 if block ~ ~ ~ #minecraft:anvil[facing=west] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 6..9 if score px lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 5..9 if block ~ ~ ~ #minecraft:anvil[facing=west] run function lzstools_wrench:rotate/nesw/rotate
|
||||
|
@ -1,2 +1,2 @@
|
||||
# Banners
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #lzstools:banners run function lzstools_wrench:rotate/banners/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #lzstools:banners run function lzstools_wrench:rotate/banners/rotate
|
@ -1,5 +1,5 @@
|
||||
# Bell
|
||||
execute if score px lz_wrench_raycast matches 5..12 if block ~ ~ ~ minecraft:bell[attachment=floor,facing=north] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score pz lz_wrench_raycast matches 5..12 if block ~ ~ ~ minecraft:bell[attachment=floor,facing=east] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score px lz_wrench_raycast matches 5..12 if block ~ ~ ~ minecraft:bell[attachment=floor,facing=south] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score pz lz_wrench_raycast matches 5..12 if block ~ ~ ~ minecraft:bell[attachment=floor,facing=west] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score px lzt_wrench_raycast matches 5..12 if block ~ ~ ~ minecraft:bell[attachment=floor,facing=north] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 5..12 if block ~ ~ ~ minecraft:bell[attachment=floor,facing=east] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score px lzt_wrench_raycast matches 5..12 if block ~ ~ ~ minecraft:bell[attachment=floor,facing=south] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 5..12 if block ~ ~ ~ minecraft:bell[attachment=floor,facing=west] run function lzstools_wrench:rotate/nesw/rotate
|
@ -1,2 +1,2 @@
|
||||
# Calibrated Sculk Sensor
|
||||
execute if block ~ ~ ~ minecraft:calibrated_sculk_sensor if score py lz_wrench_raycast matches ..7 run function lzstools_wrench:rotate/unique_blocks/calibrated_sculk_sensor/rotate
|
||||
execute if block ~ ~ ~ minecraft:calibrated_sculk_sensor if score py lzt_wrench_raycast matches ..7 run function lzstools_wrench:rotate/unique_blocks/calibrated_sculk_sensor/rotate
|
@ -1,2 +1,2 @@
|
||||
# Campfires
|
||||
execute if block ~ ~ ~ #minecraft:campfires if score py lz_wrench_raycast matches ..7 run function lzstools_wrench:rotate/unique_blocks/campfires/rotate
|
||||
execute if block ~ ~ ~ #minecraft:campfires if score py lzt_wrench_raycast matches ..7 run function lzstools_wrench:rotate/unique_blocks/campfires/rotate
|
@ -1,4 +1,4 @@
|
||||
# Chain
|
||||
execute if block ~ ~ ~ minecraft:chain[axis=x] if score py lz_wrench_raycast matches 7..8 if score pz lz_wrench_raycast matches 7..8 run function lzstools_wrench:rotate/xyz/rotate
|
||||
execute if block ~ ~ ~ minecraft:chain[axis=y] if score px lz_wrench_raycast matches 7..8 if score pz lz_wrench_raycast matches 7..8 run function lzstools_wrench:rotate/xyz/rotate
|
||||
execute if block ~ ~ ~ minecraft:chain[axis=z] if score px lz_wrench_raycast matches 7..8 if score py lz_wrench_raycast matches 7..8 run function lzstools_wrench:rotate/xyz/rotate
|
||||
execute if block ~ ~ ~ minecraft:chain[axis=x] if score py lzt_wrench_raycast matches 7..8 if score pz lzt_wrench_raycast matches 7..8 run function lzstools_wrench:rotate/xyz/rotate
|
||||
execute if block ~ ~ ~ minecraft:chain[axis=y] if score px lzt_wrench_raycast matches 7..8 if score pz lzt_wrench_raycast matches 7..8 run function lzstools_wrench:rotate/xyz/rotate
|
||||
execute if block ~ ~ ~ minecraft:chain[axis=z] if score px lzt_wrench_raycast matches 7..8 if score py lzt_wrench_raycast matches 7..8 run function lzstools_wrench:rotate/xyz/rotate
|
||||
|
@ -1,2 +1,2 @@
|
||||
# Redstone Comprator
|
||||
execute if block ~ ~ ~ minecraft:comparator if score py lz_wrench_raycast matches ..1 run function lzstools_wrench:rotate/unique_blocks/comparator/rotate
|
||||
execute if block ~ ~ ~ minecraft:comparator if score py lzt_wrench_raycast matches ..1 run function lzstools_wrench:rotate/unique_blocks/comparator/rotate
|
@ -1,2 +1,2 @@
|
||||
# Decorated Pot
|
||||
execute if score px lz_wrench_raycast matches 1..14 if score pz lz_wrench_raycast matches 1..14 if block ~ ~ ~ minecraft:decorated_pot run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score px lzt_wrench_raycast matches 1..14 if score pz lzt_wrench_raycast matches 1..14 if block ~ ~ ~ minecraft:decorated_pot run function lzstools_wrench:rotate/nesw/rotate
|
||||
|
@ -1,7 +1,7 @@
|
||||
# End Rod
|
||||
execute if block ~ ~ ~ minecraft:end_rod[facing=up] if score px lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:end_rod[facing=down] if score px lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:end_rod[facing=south] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:end_rod[facing=north] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:end_rod[facing=east] if score py lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:end_rod[facing=west] if score py lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:end_rod[facing=up] if score px lzt_wrench_raycast matches 6..9 if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:end_rod[facing=down] if score px lzt_wrench_raycast matches 6..9 if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:end_rod[facing=south] if score px lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:end_rod[facing=north] if score px lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:end_rod[facing=east] if score py lzt_wrench_raycast matches 6..9 if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:end_rod[facing=west] if score py lzt_wrench_raycast matches 6..9 if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
|
@ -1,2 +1,2 @@
|
||||
# Ender Chest
|
||||
execute if score px lz_wrench_raycast matches 1..14 if score pz lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches ..14 if block ~ ~ ~ minecraft:ender_chest run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score px lzt_wrench_raycast matches 1..14 if score pz lzt_wrench_raycast matches 1..14 if score py lzt_wrench_raycast matches ..14 if block ~ ~ ~ minecraft:ender_chest run function lzstools_wrench:rotate/nesw/rotate
|
||||
|
@ -1,9 +1,9 @@
|
||||
# Fence Gates
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=north] if score px lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=east] if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=south] if score px lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=west] if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=north,in_wall=true] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches ..12 run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=east,in_wall=true] if score pz lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches ..12 run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=south,in_wall=true] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches ..12 run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=west,in_wall=true] if score pz lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches ..12 run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=north] if score px lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=east] if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=south] if score px lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=west] if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=north,in_wall=true] if score px lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches ..12 run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=east,in_wall=true] if score pz lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches ..12 run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=south,in_wall=true] if score px lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches ..12 run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=west,in_wall=true] if score pz lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches ..12 run function lzstools_wrench:rotate/nesw/rotate
|
||||
|
@ -1,64 +1,64 @@
|
||||
# Grindstone
|
||||
|
||||
# Floor
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 4..15 if score pz lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 4..15 if score px lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 4..15 if score pz lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 4..15 if score px lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 4..15 if score pz lzt_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 4..15 if score px lzt_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 4..15 if score pz lzt_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 4..15 if score px lzt_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 7..12 if score pz lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 7..12 if score px lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 7..12 if score pz lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 7..12 if score px lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 7..12 if score pz lzt_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 7..12 if score px lzt_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 7..12 if score pz lzt_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 7..12 if score px lzt_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 0..6 if score pz lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 0..6 if score px lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 0..6 if score pz lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 0..6 if score px lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 0..6 if score pz lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 0..6 if score px lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 0..6 if score pz lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 0..6 if score px lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
# Wall
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 2..13 if score pz lz_wrench_raycast matches 0..11 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 2..13 if score px lz_wrench_raycast matches 4..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 2..13 if score pz lz_wrench_raycast matches 4..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 2..13 if score px lz_wrench_raycast matches 0..11 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 2..13 if score pz lzt_wrench_raycast matches 0..11 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 2..13 if score px lzt_wrench_raycast matches 4..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 2..13 if score pz lzt_wrench_raycast matches 4..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 2..13 if score px lzt_wrench_raycast matches 0..11 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 5..10 if score pz lz_wrench_raycast matches 3..8 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 5..10 if score px lz_wrench_raycast matches 7..12 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 5..10 if score pz lz_wrench_raycast matches 7..12 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 5..10 if score px lz_wrench_raycast matches 3..8 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 5..10 if score pz lzt_wrench_raycast matches 3..8 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 5..10 if score px lzt_wrench_raycast matches 7..12 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 5..10 if score pz lzt_wrench_raycast matches 7..12 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 5..10 if score px lzt_wrench_raycast matches 3..8 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 9..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 6..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 0..6 if score pz lzt_wrench_raycast matches 9..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 0..6 if score px lzt_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 0..6 if score pz lzt_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 0..6 if score px lzt_wrench_raycast matches 6..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 9..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 9..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 0..6 if score pz lzt_wrench_raycast matches 9..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 0..6 if score px lzt_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 0..6 if score pz lzt_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 0..6 if score px lzt_wrench_raycast matches 9..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
# Ceiling
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 0..11 if score pz lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 0..11 if score px lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 0..11 if score pz lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 0..11 if score px lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 0..11 if score pz lzt_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 0..11 if score px lzt_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 0..11 if score pz lzt_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 0..11 if score px lzt_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 3..8 if score pz lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 3..8 if score px lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 3..8 if score pz lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 3..8 if score px lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 3..8 if score pz lzt_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 3..8 if score px lzt_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 3..8 if score pz lzt_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 3..8 if score px lzt_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 9..15 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 9..15 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 9..15 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 9..15 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 9..15 if score pz lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 9..15 if score px lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 9..15 if score pz lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 9..15 if score px lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 9..15 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 9..15 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 9..15 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 9..15 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 9..15 if score pz lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 9..15 if score px lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 9..15 if score pz lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 9..15 if score px lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
@ -1,8 +1,8 @@
|
||||
# Hopper
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=down] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches ..3 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=south] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 4..7 if score pz lz_wrench_raycast matches 12.. run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=north] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 4..7 if score pz lz_wrench_raycast matches ..3 run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=east] if score px lz_wrench_raycast matches 12.. if score py lz_wrench_raycast matches 4..7 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=west] if score px lz_wrench_raycast matches ..3 if score py lz_wrench_raycast matches 4..7 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 4.. if score pz lz_wrench_raycast matches 4..11 run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper if score py lz_wrench_raycast matches 10.. run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=down] if score px lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches ..3 if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=south] if score px lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches 4..7 if score pz lzt_wrench_raycast matches 12.. run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=north] if score px lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches 4..7 if score pz lzt_wrench_raycast matches ..3 run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=east] if score px lzt_wrench_raycast matches 12.. if score py lzt_wrench_raycast matches 4..7 if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=west] if score px lzt_wrench_raycast matches ..3 if score py lzt_wrench_raycast matches 4..7 if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper if score px lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 4.. if score pz lzt_wrench_raycast matches 4..11 run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper if score py lzt_wrench_raycast matches 10.. run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||
|
@ -1,7 +1,7 @@
|
||||
# Lightning Rod
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=up] if score px lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=down] if score px lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=south] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=north] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=east] if score py lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=west] if score py lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=up] if score px lzt_wrench_raycast matches 6..9 if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=down] if score px lzt_wrench_raycast matches 6..9 if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=south] if score px lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=north] if score px lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=east] if score py lzt_wrench_raycast matches 6..9 if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=west] if score py lzt_wrench_raycast matches 6..9 if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
|
@ -1,17 +1,17 @@
|
||||
# Piston
|
||||
execute if block ~ ~ ~ minecraft:piston[extended=false] run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=up] if score py lz_wrench_raycast matches ..11 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=down] if score py lz_wrench_raycast matches 4.. run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=south] if score pz lz_wrench_raycast matches ..11 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=north] if score pz lz_wrench_raycast matches 4.. run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=east] if score px lz_wrench_raycast matches ..11 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=west] if score px lz_wrench_raycast matches 4.. run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=up] if score py lzt_wrench_raycast matches ..11 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=down] if score py lzt_wrench_raycast matches 4.. run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=south] if score pz lzt_wrench_raycast matches ..11 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=north] if score pz lzt_wrench_raycast matches 4.. run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=east] if score px lzt_wrench_raycast matches ..11 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=west] if score px lzt_wrench_raycast matches 4.. run function lzstools_wrench:rotate/neswud/rotate
|
||||
|
||||
# Sticky Piston
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[extended=false] run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=up] if score py lz_wrench_raycast matches ..11 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=down] if score py lz_wrench_raycast matches 4.. run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=south] if score pz lz_wrench_raycast matches ..11 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=north] if score pz lz_wrench_raycast matches 4.. run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=east] if score px lz_wrench_raycast matches ..11 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=west] if score px lz_wrench_raycast matches 4.. run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=up] if score py lzt_wrench_raycast matches ..11 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=down] if score py lzt_wrench_raycast matches 4.. run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=south] if score pz lzt_wrench_raycast matches ..11 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=north] if score pz lzt_wrench_raycast matches 4.. run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=east] if score px lzt_wrench_raycast matches ..11 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=west] if score px lzt_wrench_raycast matches 4.. run function lzstools_wrench:rotate/neswud/rotate
|
@ -1,6 +1,6 @@
|
||||
# Rails
|
||||
execute if block ~ ~ ~ #minecraft:rails if score py lz_wrench_raycast matches ..1 run function lzstools_wrench:rotate/rails/rotate
|
||||
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_west] if score py lz_wrench_raycast matches ..7 run function lzstools_wrench:rotate/rails/rotate
|
||||
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_east] if score py lz_wrench_raycast matches ..7 run function lzstools_wrench:rotate/rails/rotate
|
||||
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_north] if score py lz_wrench_raycast matches ..7 run function lzstools_wrench:rotate/rails/rotate
|
||||
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_south] if score py lz_wrench_raycast matches ..7 run function lzstools_wrench:rotate/rails/rotate
|
||||
execute if block ~ ~ ~ #minecraft:rails if score py lzt_wrench_raycast matches ..1 run function lzstools_wrench:rotate/rails/rotate
|
||||
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_west] if score py lzt_wrench_raycast matches ..7 run function lzstools_wrench:rotate/rails/rotate
|
||||
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_east] if score py lzt_wrench_raycast matches ..7 run function lzstools_wrench:rotate/rails/rotate
|
||||
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_north] if score py lzt_wrench_raycast matches ..7 run function lzstools_wrench:rotate/rails/rotate
|
||||
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_south] if score py lzt_wrench_raycast matches ..7 run function lzstools_wrench:rotate/rails/rotate
|
@ -1,2 +1,2 @@
|
||||
# Redstone Repeater
|
||||
execute if block ~ ~ ~ minecraft:repeater if score py lz_wrench_raycast matches ..1 run function lzstools_wrench:rotate/unique_blocks/repeater/rotate
|
||||
execute if block ~ ~ ~ minecraft:repeater if score py lzt_wrench_raycast matches ..1 run function lzstools_wrench:rotate/unique_blocks/repeater/rotate
|
@ -1,31 +1,31 @@
|
||||
# Signs
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:standing_signs run function lzstools_wrench:rotate/signs/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:standing_signs run function lzstools_wrench:rotate/signs/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=1] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=2] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=3] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=5] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=6] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=7] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=9] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=10] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=11] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=13] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=14] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=15] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=1] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=2] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=3] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=5] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=6] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=7] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=9] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=10] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=11] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=13] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=14] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=15] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score pz lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=0] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score pz lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=8] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score pz lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score px lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=4] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score pz lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score px lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=12] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lzt_wrench_raycast matches 1..14 if score py lzt_wrench_raycast matches 0..9 if score pz lzt_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=0] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lzt_wrench_raycast matches 1..14 if score py lzt_wrench_raycast matches 0..9 if score pz lzt_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=8] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 1..14 if score py lzt_wrench_raycast matches 0..9 if score px lzt_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=4] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 1..14 if score py lzt_wrench_raycast matches 0..9 if score px lzt_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=12] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
|
||||
# Wall hanging signs can't be defined with the current method of getting the block ID so these fail as it's updated to the standard hanging sign
|
||||
# execute if score px lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score pz lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=north] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
# execute if score pz lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score px lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=east] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
# execute if score px lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score pz lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=south] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
# execute if score pz lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score px lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=west] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
# execute if score px lzt_wrench_raycast matches 1..14 if score py lzt_wrench_raycast matches 0..9 if score pz lzt_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=north] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
# execute if score pz lzt_wrench_raycast matches 1..14 if score py lzt_wrench_raycast matches 0..9 if score px lzt_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=east] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
# execute if score px lzt_wrench_raycast matches 1..14 if score py lzt_wrench_raycast matches 0..9 if score pz lzt_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=south] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
# execute if score pz lzt_wrench_raycast matches 1..14 if score py lzt_wrench_raycast matches 0..9 if score px lzt_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=west] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
|
||||
# execute if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 14..15 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=north] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
# execute if score pz lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 14..15 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=east] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
# execute if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 14..15 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=south] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
# execute if score pz lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 14..15 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=west] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
# execute if score px lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches 14..15 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=north] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
# execute if score pz lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches 14..15 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=east] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
# execute if score px lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches 14..15 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=south] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
# execute if score pz lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches 14..15 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=west] run function lzstools_wrench:rotate/signs_wall/rotate
|
@ -1,3 +1,3 @@
|
||||
# Slabs
|
||||
execute if block ~ ~ ~ #minecraft:slabs[type=top] if score py lz_wrench_raycast matches 8.. run function lzstools_wrench:rotate/slabs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:slabs[type=bottom] if score py lz_wrench_raycast matches ..7 run function lzstools_wrench:rotate/slabs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:slabs[type=top] if score py lzt_wrench_raycast matches 8.. run function lzstools_wrench:rotate/slabs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:slabs[type=bottom] if score py lzt_wrench_raycast matches ..7 run function lzstools_wrench:rotate/slabs/rotate
|
||||
|
@ -1,20 +1,20 @@
|
||||
# Stairs
|
||||
|
||||
execute if block ~ ~ ~ #minecraft:stairs[half=bottom] if score py lz_wrench_raycast matches ..7 run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs[half=top] if score py lz_wrench_raycast matches 8.. run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs[half=bottom] if score py lzt_wrench_raycast matches ..7 run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs[half=top] if score py lzt_wrench_raycast matches 8.. run function lzstools_wrench:rotate/stairs/rotate
|
||||
# -x-z
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches ..7 if score pz lz_wrench_raycast matches ..7 unless block ~ ~ ~ #minecraft:stairs[facing=west,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=north,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=east] unless block ~ ~ ~ #minecraft:stairs[facing=south] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches ..7 if score pz lz_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=east,shape=inner_left] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches ..7 if score pz lz_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=south,shape=inner_right] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches ..7 if score pz lzt_wrench_raycast matches ..7 unless block ~ ~ ~ #minecraft:stairs[facing=west,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=north,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=east] unless block ~ ~ ~ #minecraft:stairs[facing=south] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches ..7 if score pz lzt_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=east,shape=inner_left] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches ..7 if score pz lzt_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=south,shape=inner_right] run function lzstools_wrench:rotate/stairs/rotate
|
||||
# -x+z
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches ..7 if score pz lz_wrench_raycast matches 8.. unless block ~ ~ ~ #minecraft:stairs[facing=south,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=west,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=north] unless block ~ ~ ~ #minecraft:stairs[facing=east] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches ..7 if score pz lz_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=north,shape=inner_left] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches ..7 if score pz lz_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=east,shape=inner_right] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches ..7 if score pz lzt_wrench_raycast matches 8.. unless block ~ ~ ~ #minecraft:stairs[facing=south,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=west,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=north] unless block ~ ~ ~ #minecraft:stairs[facing=east] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches ..7 if score pz lzt_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=north,shape=inner_left] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches ..7 if score pz lzt_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=east,shape=inner_right] run function lzstools_wrench:rotate/stairs/rotate
|
||||
# +x+z
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches 8.. if score pz lz_wrench_raycast matches 8.. unless block ~ ~ ~ #minecraft:stairs[facing=east,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=south,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=west] unless block ~ ~ ~ #minecraft:stairs[facing=north] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches 8.. if score pz lz_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=west,shape=inner_left] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches 8.. if score pz lz_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=north,shape=inner_right] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches 8.. if score pz lzt_wrench_raycast matches 8.. unless block ~ ~ ~ #minecraft:stairs[facing=east,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=south,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=west] unless block ~ ~ ~ #minecraft:stairs[facing=north] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches 8.. if score pz lzt_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=west,shape=inner_left] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches 8.. if score pz lzt_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=north,shape=inner_right] run function lzstools_wrench:rotate/stairs/rotate
|
||||
# +x-z
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches 8.. if score pz lz_wrench_raycast matches ..7 unless block ~ ~ ~ #minecraft:stairs[facing=north,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=east,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=south] unless block ~ ~ ~ #minecraft:stairs[facing=west] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches 8.. if score pz lz_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=south,shape=inner_left] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches 8.. if score pz lz_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=west,shape=inner_right] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches 8.. if score pz lzt_wrench_raycast matches ..7 unless block ~ ~ ~ #minecraft:stairs[facing=north,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=east,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=south] unless block ~ ~ ~ #minecraft:stairs[facing=west] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches 8.. if score pz lzt_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=south,shape=inner_left] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches 8.. if score pz lzt_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=west,shape=inner_right] run function lzstools_wrench:rotate/stairs/rotate
|
||||
|
@ -1,2 +1,2 @@
|
||||
# Stonecutter
|
||||
execute if block ~ ~ ~ minecraft:stonecutter if score py lz_wrench_raycast matches ..9 run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if block ~ ~ ~ minecraft:stonecutter if score py lzt_wrench_raycast matches ..9 run function lzstools_wrench:rotate/nesw/rotate
|
@ -1,13 +1,13 @@
|
||||
# Trapdoors
|
||||
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors[open=false,half=top] if score py lz_wrench_raycast matches 13.. run function lzstools_wrench:rotate/trapdoors/rotate
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors[open=false,half=bottom] if score py lz_wrench_raycast matches ..2 run function lzstools_wrench:rotate/trapdoors/rotate
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors[open=false,half=top] if score py lzt_wrench_raycast matches 13.. run function lzstools_wrench:rotate/trapdoors/rotate
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors[open=false,half=bottom] if score py lzt_wrench_raycast matches ..2 run function lzstools_wrench:rotate/trapdoors/rotate
|
||||
|
||||
# North
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors[open=true,facing=north] if score pz lz_wrench_raycast matches 13.. run function lzstools_wrench:rotate/trapdoors/rotate
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors[open=true,facing=north] if score pz lzt_wrench_raycast matches 13.. run function lzstools_wrench:rotate/trapdoors/rotate
|
||||
# East
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors[open=true,facing=east] if score px lz_wrench_raycast matches ..2 run function lzstools_wrench:rotate/trapdoors/rotate
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors[open=true,facing=east] if score px lzt_wrench_raycast matches ..2 run function lzstools_wrench:rotate/trapdoors/rotate
|
||||
# South
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors[open=true,facing=south] if score pz lz_wrench_raycast matches ..2 run function lzstools_wrench:rotate/trapdoors/rotate
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors[open=true,facing=south] if score pz lzt_wrench_raycast matches ..2 run function lzstools_wrench:rotate/trapdoors/rotate
|
||||
# West
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors[open=true,facing=west] if score px lz_wrench_raycast matches 13.. run function lzstools_wrench:rotate/trapdoors/rotate
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors[open=true,facing=west] if score px lzt_wrench_raycast matches 13.. run function lzstools_wrench:rotate/trapdoors/rotate
|
@ -17,10 +17,10 @@ execute unless block ~ ~ ~ #lzstools:partialbox if block ~ ~ ~ #lzstools:glazed_
|
||||
execute unless block ~ ~ ~ #lzstools:partialbox if block ~ ~ ~ #lzstools:unique run function lzstools_wrench:raycast/unique
|
||||
|
||||
# Force Update on block
|
||||
execute as @s[scores={lz_wrench_success=1..}] if block ~ ~ ~ #lzstools:updates run clone ~-1 ~ ~ ~1 ~ ~ ~-1 ~ ~ replace force
|
||||
execute as @s[scores={lz_wrench_success=1..}] if block ~ ~ ~ #lzstools:updates run clone ~ ~ ~-1 ~ ~ ~1 ~ ~ ~-1 replace force
|
||||
execute as @s[scores={lz_wrench_success=1..}] run playsound minecraft:entity.item_frame.rotate_item block @s ~ ~ ~
|
||||
execute as @s[scores={lzt_wrench_success=1..}] if block ~ ~ ~ #lzstools:updates run clone ~-1 ~ ~ ~1 ~ ~ ~-1 ~ ~ replace force
|
||||
execute as @s[scores={lzt_wrench_success=1..}] if block ~ ~ ~ #lzstools:updates run clone ~ ~ ~-1 ~ ~ ~1 ~ ~ ~-1 replace force
|
||||
execute as @s[scores={lzt_wrench_success=1..}] run playsound minecraft:entity.item_frame.rotate_item block @s ~ ~ ~
|
||||
|
||||
# Advance forward and if nothing found
|
||||
scoreboard players add #distance lz_wrench_raycast 1
|
||||
execute if score @s lz_wrench_success matches 0 if score #distance lz_wrench_raycast matches ..451 positioned ^ ^ ^0.01 run function lzstools_wrench:raycast/rayloop
|
||||
scoreboard players add #distance lzt_wrench_raycast 1
|
||||
execute if score @s lzt_wrench_success matches 0 if score #distance lzt_wrench_raycast matches ..451 positioned ^ ^ ^0.01 run function lzstools_wrench:raycast/rayloop
|
@ -1,10 +1,10 @@
|
||||
#Setting up the raycasting data.
|
||||
scoreboard players set #distance lz_wrench_raycast 0
|
||||
tag @s add lz_wrench_raycast
|
||||
scoreboard players set #distance lzt_wrench_raycast 0
|
||||
tag @s add lzt_wrench_raycast
|
||||
|
||||
#Activating the raycast. This function will call itself until it is done.
|
||||
execute as @e[tag=lz_wrench_raycast] at @s anchored eyes positioned ^ ^ ^ run function lzstools_wrench:raycast/rayloop
|
||||
execute as @e[tag=lzt_wrench_raycast] at @s anchored eyes positioned ^ ^ ^ run function lzstools_wrench:raycast/rayloop
|
||||
|
||||
#Raycasting finished, removing tag from the raycaster.
|
||||
tag @s remove lz_wrench_raycast
|
||||
tag @s remove lzt_wrench_raycast
|
||||
data remove storage lzstools:wrench block
|
@ -1,22 +1,22 @@
|
||||
## Get Raycast Target Coords
|
||||
|
||||
# Stored Value for Calc
|
||||
scoreboard players set c16 lz_wrench_raycast 16
|
||||
scoreboard players set c16 lzt_wrench_raycast 16
|
||||
# Summon Invisible Entity
|
||||
summon area_effect_cloud ~ ~ ~ {Radius:0.01,Duration:1,Tags:["RaycastMark"]}
|
||||
|
||||
# Pixel Calculations
|
||||
execute store result score px lz_wrench_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[0] 16
|
||||
scoreboard players operation px lz_wrench_raycast %= c16 lz_wrench_raycast
|
||||
execute if score px lz_wrench_raycast matches ..-1 run scoreboard players add px lz_wrench_raycast 16
|
||||
execute store result score px lzt_wrench_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[0] 16
|
||||
scoreboard players operation px lzt_wrench_raycast %= c16 lzt_wrench_raycast
|
||||
execute if score px lzt_wrench_raycast matches ..-1 run scoreboard players add px lzt_wrench_raycast 16
|
||||
|
||||
execute store result score py lz_wrench_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[1] 16
|
||||
scoreboard players operation py lz_wrench_raycast %= c16 lz_wrench_raycast
|
||||
execute if score py lz_wrench_raycast matches ..-1 run scoreboard players add py lz_wrench_raycast 16
|
||||
execute store result score py lzt_wrench_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[1] 16
|
||||
scoreboard players operation py lzt_wrench_raycast %= c16 lzt_wrench_raycast
|
||||
execute if score py lzt_wrench_raycast matches ..-1 run scoreboard players add py lzt_wrench_raycast 16
|
||||
|
||||
execute store result score pz lz_wrench_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[2] 16
|
||||
scoreboard players operation pz lz_wrench_raycast %= c16 lz_wrench_raycast
|
||||
execute if score pz lz_wrench_raycast matches ..-1 run scoreboard players add pz lz_wrench_raycast 16
|
||||
execute store result score pz lzt_wrench_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[2] 16
|
||||
scoreboard players operation pz lzt_wrench_raycast %= c16 lzt_wrench_raycast
|
||||
execute if score pz lzt_wrench_raycast matches ..-1 run scoreboard players add pz lzt_wrench_raycast 16
|
||||
|
||||
# Remove Entity
|
||||
kill @e[tag=RaycastMark,sort=nearest,limit=1]
|
@ -4,10 +4,10 @@
|
||||
function lzstools_wrench:raycast/target_coords
|
||||
|
||||
# Signs and Banners don't have full hitboxes, nothing else uses numeric rotation
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 4 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=8] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 11 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=12] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 11 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=0] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 4 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=4] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 4 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=8] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 11 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=12] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 11 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=0] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 4 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=4] replace
|
||||
|
||||
# Otherwise, Flip
|
||||
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function lzstools_wrench:rotate/banners/flip with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/banners/flip with storage lzstools:wrench
|
@ -1,18 +1,18 @@
|
||||
## Cycle Banners
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=0] run setblock ~ ~ ~ $(block)[rotation=1] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=1] run setblock ~ ~ ~ $(block)[rotation=2] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=2] run setblock ~ ~ ~ $(block)[rotation=3] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=3] run setblock ~ ~ ~ $(block)[rotation=4] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=4] run setblock ~ ~ ~ $(block)[rotation=5] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=5] run setblock ~ ~ ~ $(block)[rotation=6] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=6] run setblock ~ ~ ~ $(block)[rotation=7] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=7] run setblock ~ ~ ~ $(block)[rotation=8] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=8] run setblock ~ ~ ~ $(block)[rotation=9] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=9] run setblock ~ ~ ~ $(block)[rotation=10] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=10] run setblock ~ ~ ~ $(block)[rotation=11] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=11] run setblock ~ ~ ~ $(block)[rotation=12] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=12] run setblock ~ ~ ~ $(block)[rotation=13] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=13] run setblock ~ ~ ~ $(block)[rotation=14] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=14] run setblock ~ ~ ~ $(block)[rotation=15] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=15] run setblock ~ ~ ~ $(block)[rotation=0] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=0] run setblock ~ ~ ~ $(block)[rotation=1] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=1] run setblock ~ ~ ~ $(block)[rotation=2] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=2] run setblock ~ ~ ~ $(block)[rotation=3] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=3] run setblock ~ ~ ~ $(block)[rotation=4] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=4] run setblock ~ ~ ~ $(block)[rotation=5] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=5] run setblock ~ ~ ~ $(block)[rotation=6] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=6] run setblock ~ ~ ~ $(block)[rotation=7] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=7] run setblock ~ ~ ~ $(block)[rotation=8] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=8] run setblock ~ ~ ~ $(block)[rotation=9] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=9] run setblock ~ ~ ~ $(block)[rotation=10] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=10] run setblock ~ ~ ~ $(block)[rotation=11] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=11] run setblock ~ ~ ~ $(block)[rotation=12] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=12] run setblock ~ ~ ~ $(block)[rotation=13] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=13] run setblock ~ ~ ~ $(block)[rotation=14] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=14] run setblock ~ ~ ~ $(block)[rotation=15] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=15] run setblock ~ ~ ~ $(block)[rotation=0] replace
|
@ -1,18 +1,18 @@
|
||||
## Flip Banners
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=0] run setblock ~ ~ ~ $(block)[rotation=8] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=1] run setblock ~ ~ ~ $(block)[rotation=9] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=2] run setblock ~ ~ ~ $(block)[rotation=10] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=3] run setblock ~ ~ ~ $(block)[rotation=11] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=4] run setblock ~ ~ ~ $(block)[rotation=12] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=5] run setblock ~ ~ ~ $(block)[rotation=13] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=6] run setblock ~ ~ ~ $(block)[rotation=14] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=7] run setblock ~ ~ ~ $(block)[rotation=15] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=8] run setblock ~ ~ ~ $(block)[rotation=0] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=9] run setblock ~ ~ ~ $(block)[rotation=1] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=10] run setblock ~ ~ ~ $(block)[rotation=2] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=11] run setblock ~ ~ ~ $(block)[rotation=3] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=12] run setblock ~ ~ ~ $(block)[rotation=4] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=13] run setblock ~ ~ ~ $(block)[rotation=5] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=14] run setblock ~ ~ ~ $(block)[rotation=6] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=15] run setblock ~ ~ ~ $(block)[rotation=7] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=0] run setblock ~ ~ ~ $(block)[rotation=8] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=1] run setblock ~ ~ ~ $(block)[rotation=9] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=2] run setblock ~ ~ ~ $(block)[rotation=10] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=3] run setblock ~ ~ ~ $(block)[rotation=11] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=4] run setblock ~ ~ ~ $(block)[rotation=12] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=5] run setblock ~ ~ ~ $(block)[rotation=13] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=6] run setblock ~ ~ ~ $(block)[rotation=14] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=7] run setblock ~ ~ ~ $(block)[rotation=15] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=8] run setblock ~ ~ ~ $(block)[rotation=0] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=9] run setblock ~ ~ ~ $(block)[rotation=1] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=10] run setblock ~ ~ ~ $(block)[rotation=2] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=11] run setblock ~ ~ ~ $(block)[rotation=3] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=12] run setblock ~ ~ ~ $(block)[rotation=4] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=13] run setblock ~ ~ ~ $(block)[rotation=5] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=14] run setblock ~ ~ ~ $(block)[rotation=6] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=15] run setblock ~ ~ ~ $(block)[rotation=7] replace
|
@ -1,21 +1,21 @@
|
||||
## Face Player Banners
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-11.25..11.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=8] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=11.25..33.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=9] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=33.75..56.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=10] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=56.25..78.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=11] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=78.75..101.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=12] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=101.25..123.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=13] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=123.75..146.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=14] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=146.25..168.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=15] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=168.75..-168.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=0] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-168.75..-146.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=1] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-146.25..-123.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=2] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-123.75..-101.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=3] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-101.25..-78.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=4] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-78.75..-56.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=5] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-56.25..-33.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=6] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-33.75..-11.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=7] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-11.25..11.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=8] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=11.25..33.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=9] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=33.75..56.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=10] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=56.25..78.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=11] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=78.75..101.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=12] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=101.25..123.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=13] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=123.75..146.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=14] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=146.25..168.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=15] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=168.75..-168.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=0] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-168.75..-146.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=1] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-146.25..-123.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=2] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-123.75..-101.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=3] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-101.25..-78.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=4] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-78.75..-56.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=5] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-56.25..-33.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=6] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-33.75..-11.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=7] replace
|
||||
|
||||
# Otherwise, Flip
|
||||
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function lzstools_wrench:rotate/banners/flip with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/banners/flip with storage lzstools:wrench
|
@ -1,7 +1,7 @@
|
||||
## Banners
|
||||
|
||||
# Rotate Based on Wrench Mode
|
||||
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function lzstools_wrench:rotate/banners/flip with storage lzstools:wrench
|
||||
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function lzstools_wrench:rotate/banners/player with storage lzstools:wrench
|
||||
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Click"]}}}] run function lzstools_wrench:rotate/banners/click with storage lzstools:wrench
|
||||
execute as @s[scores={lz_wrench_success=0}] run function lzstools_wrench:rotate/banners/cycle with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function lzstools_wrench:rotate/banners/flip with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function lzstools_wrench:rotate/banners/player with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Click"]}}}] run function lzstools_wrench:rotate/banners/click with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0}] run function lzstools_wrench:rotate/banners/cycle with storage lzstools:wrench
|
@ -1,6 +1,6 @@
|
||||
## Cycle Glazed Terracotta
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=north] run setblock ~ ~ ~ $(block)[facing=east] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=east] run setblock ~ ~ ~ $(block)[facing=south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=south] run setblock ~ ~ ~ $(block)[facing=west] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=west] run setblock ~ ~ ~ $(block)[facing=north] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=north] run setblock ~ ~ ~ $(block)[facing=east] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=east] run setblock ~ ~ ~ $(block)[facing=south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=south] run setblock ~ ~ ~ $(block)[facing=west] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=west] run setblock ~ ~ ~ $(block)[facing=north] replace
|
@ -6,10 +6,10 @@ execute as @s[nbt={SelectedItem:{components:{"minecraft:lore":["East"]}}}] run t
|
||||
execute as @s[nbt={SelectedItem:{components:{"minecraft:lore":["South"]}}}] run tag @s add TerracottaSOUTH
|
||||
execute as @s[nbt={SelectedItem:{components:{"minecraft:lore":["West"]}}}] run tag @s add TerracottaWEST
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}, tag=TerracottaNORTH] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=north] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, tag=TerracottaEAST] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=east] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, tag=TerracottaSOUTH] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, tag=TerracottaWEST] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=west] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, tag=TerracottaNORTH] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=north] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, tag=TerracottaEAST] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=east] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, tag=TerracottaSOUTH] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, tag=TerracottaWEST] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=west] replace
|
||||
|
||||
# Advance Terracotta Mode Rotation
|
||||
function lzstools_wrench:wrench/terracotta
|
||||
@ -19,4 +19,4 @@ tag @s[tag=TerracottaSOUTH] remove TerracottaSOUTH
|
||||
tag @s[tag=TerracottaWEST] remove TerracottaWEST
|
||||
|
||||
# Don't rotate if matches current orientation
|
||||
execute as @s[scores={lz_wrench_success=0}] run scoreboard players set @s lz_wrench_success -1
|
||||
execute as @s[scores={lzt_wrench_success=0}] run scoreboard players set @s lzt_wrench_success -1
|
@ -1,4 +1,4 @@
|
||||
## Glazed Terracotta
|
||||
|
||||
execute as @s[nbt={SelectedItem:{components:{"minecraft:lore":["Terracotta"]}}}] run function lzstools_wrench:rotate/glazed_terracotta/mode with storage lzstools:wrench
|
||||
execute as @s[scores={lz_wrench_success=0}] run function lzstools_wrench:rotate/glazed_terracotta/cycle with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0}] run function lzstools_wrench:rotate/glazed_terracotta/cycle with storage lzstools:wrench
|
||||
|
@ -3,10 +3,10 @@
|
||||
# Get Raycast Target Coords
|
||||
function lzstools_wrench:raycast/target_coords
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=north] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=east] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=west] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 0 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=north] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 15 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=east] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 15 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 0 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=west] replace
|
||||
|
||||
# Otherwise, Flip
|
||||
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function lzstools_wrench:rotate/nesw/flip with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/nesw/flip with storage lzstools:wrench
|
@ -1,6 +1,6 @@
|
||||
## Cycle NESW
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=west] run setblock ~ ~ ~ $(block)[facing=north] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=north] run setblock ~ ~ ~ $(block)[facing=east] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=east] run setblock ~ ~ ~ $(block)[facing=south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=south] run setblock ~ ~ ~ $(block)[facing=west] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=west] run setblock ~ ~ ~ $(block)[facing=north] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=north] run setblock ~ ~ ~ $(block)[facing=east] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=east] run setblock ~ ~ ~ $(block)[facing=south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=south] run setblock ~ ~ ~ $(block)[facing=west] replace
|
@ -1,6 +1,6 @@
|
||||
## Flip NESW
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=north] run setblock ~ ~ ~ $(block)[facing=south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=south] run setblock ~ ~ ~ $(block)[facing=north] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=east] run setblock ~ ~ ~ $(block)[facing=west] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=west] run setblock ~ ~ ~ $(block)[facing=east] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=north] run setblock ~ ~ ~ $(block)[facing=south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=south] run setblock ~ ~ ~ $(block)[facing=north] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=east] run setblock ~ ~ ~ $(block)[facing=west] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=west] run setblock ~ ~ ~ $(block)[facing=east] replace
|
@ -1,9 +1,9 @@
|
||||
## Face Player NESW
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=north] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=east] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=west] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=north] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=east] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=west] replace
|
||||
|
||||
# Otherwise, Flip
|
||||
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function lzstools_wrench:rotate/nesw/flip with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/nesw/flip with storage lzstools:wrench
|
@ -1,7 +1,7 @@
|
||||
## NESW
|
||||
|
||||
# Rotate Based on Wrench Mode
|
||||
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function lzstools_wrench:rotate/nesw/flip with storage lzstools:wrench
|
||||
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function lzstools_wrench:rotate/nesw/player with storage lzstools:wrench
|
||||
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Click"]}}}] run function lzstools_wrench:rotate/nesw/click with storage lzstools:wrench
|
||||
execute as @s[scores={lz_wrench_success=0}] run function lzstools_wrench:rotate/nesw/cycle with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function lzstools_wrench:rotate/nesw/flip with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function lzstools_wrench:rotate/nesw/player with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Click"]}}}] run function lzstools_wrench:rotate/nesw/click with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0}] run function lzstools_wrench:rotate/nesw/cycle with storage lzstools:wrench
|
@ -3,12 +3,12 @@
|
||||
# Get Raycast Target Coords
|
||||
function lzstools_wrench:raycast/target_coords
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score py lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=up] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score py lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=down] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=north] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=east] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=west] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score py lzt_wrench_raycast matches 15 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=up] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score py lzt_wrench_raycast matches 0 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=down] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 0 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=north] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 15 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=east] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 15 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 0 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=west] replace
|
||||
|
||||
# Otherwise, Flip
|
||||
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function lzstools_wrench:rotate/neswud/flip with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/neswud/flip with storage lzstools:wrench
|
@ -1,8 +1,8 @@
|
||||
## Cycle NESWUD
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=up] run setblock ~ ~ ~ $(block)[facing=down] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=down] run setblock ~ ~ ~ $(block)[facing=north] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=north] run setblock ~ ~ ~ $(block)[facing=east] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=east] run setblock ~ ~ ~ $(block)[facing=south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=south] run setblock ~ ~ ~ $(block)[facing=west] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=west] run setblock ~ ~ ~ $(block)[facing=up] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=up] run setblock ~ ~ ~ $(block)[facing=down] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=down] run setblock ~ ~ ~ $(block)[facing=north] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=north] run setblock ~ ~ ~ $(block)[facing=east] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=east] run setblock ~ ~ ~ $(block)[facing=south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=south] run setblock ~ ~ ~ $(block)[facing=west] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=west] run setblock ~ ~ ~ $(block)[facing=up] replace
|
@ -1,8 +1,8 @@
|
||||
## Flip NESWUD
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=up] run setblock ~ ~ ~ $(block)[facing=down] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=down] run setblock ~ ~ ~ $(block)[facing=up] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=north] run setblock ~ ~ ~ $(block)[facing=south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=south] run setblock ~ ~ ~ $(block)[facing=north] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=east] run setblock ~ ~ ~ $(block)[facing=west] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=west] run setblock ~ ~ ~ $(block)[facing=east] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=up] run setblock ~ ~ ~ $(block)[facing=down] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=down] run setblock ~ ~ ~ $(block)[facing=up] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=north] run setblock ~ ~ ~ $(block)[facing=south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=south] run setblock ~ ~ ~ $(block)[facing=north] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=east] run setblock ~ ~ ~ $(block)[facing=west] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=west] run setblock ~ ~ ~ $(block)[facing=east] replace
|
@ -1,11 +1,11 @@
|
||||
## Face Player NESWUD
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}, x_rotation=45..90] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=up] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, x_rotation=-90..-45] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=down] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=north] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=east] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=west] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=45..90] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=up] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-90..-45] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=down] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=north] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=east] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=west] replace
|
||||
|
||||
# Otherwise, Flip
|
||||
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function lzstools_wrench:rotate/neswud/flip with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/neswud/flip with storage lzstools:wrench
|
@ -1,7 +1,7 @@
|
||||
## NESW UD
|
||||
|
||||
# Rotate Based on Wrench Mode
|
||||
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function lzstools_wrench:rotate/neswud/flip with storage lzstools:wrench
|
||||
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function lzstools_wrench:rotate/neswud/player with storage lzstools:wrench
|
||||
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Click"]}}}] run function lzstools_wrench:rotate/neswud/click with storage lzstools:wrench
|
||||
execute as @s[scores={lz_wrench_success=0}] run function lzstools_wrench:rotate/neswud/cycle with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function lzstools_wrench:rotate/neswud/flip with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function lzstools_wrench:rotate/neswud/player with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Click"]}}}] run function lzstools_wrench:rotate/neswud/click with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0}] run function lzstools_wrench:rotate/neswud/cycle with storage lzstools:wrench
|
@ -3,67 +3,67 @@
|
||||
# Normal Rails
|
||||
|
||||
# Convert to Sloped
|
||||
execute as @s[scores={lz_wrench_success=0}] if block ~-1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_west] replace minecraft:rail[waterlogged=true,shape=east_west]
|
||||
execute as @s[scores={lz_wrench_success=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_east] replace minecraft:rail[waterlogged=true,shape=east_west]
|
||||
execute as @s[scores={lz_wrench_success=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_east] replace minecraft:rail[waterlogged=true,shape=ascending_west]
|
||||
execute as @s[scores={lz_wrench_success=0}] if block ~ ~1 ~-1 #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_north] replace minecraft:rail[waterlogged=true,shape=north_south]
|
||||
execute as @s[scores={lz_wrench_success=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_south] replace minecraft:rail[waterlogged=true,shape=north_south]
|
||||
execute as @s[scores={lz_wrench_success=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_south] replace minecraft:rail[waterlogged=true,shape=ascending_north]
|
||||
execute as @s[scores={lz_wrench_success=0}] if block ~-1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=ascending_west] replace minecraft:rail[waterlogged=false,shape=east_west]
|
||||
execute as @s[scores={lz_wrench_success=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=ascending_east] replace minecraft:rail[waterlogged=false,shape=east_west]
|
||||
execute as @s[scores={lz_wrench_success=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=ascending_east] replace minecraft:rail[waterlogged=false,shape=ascending_west]
|
||||
execute as @s[scores={lz_wrench_success=0}] if block ~ ~1 ~-1 #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=ascending_north] replace minecraft:rail[waterlogged=false,shape=north_south]
|
||||
execute as @s[scores={lz_wrench_success=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=ascending_south] replace minecraft:rail[waterlogged=false,shape=north_south]
|
||||
execute as @s[scores={lz_wrench_success=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=ascending_south] replace minecraft:rail[waterlogged=false,shape=ascending_north]
|
||||
execute as @s[scores={lzt_wrench_success=0}] if block ~-1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_west] replace minecraft:rail[waterlogged=true,shape=east_west]
|
||||
execute as @s[scores={lzt_wrench_success=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_east] replace minecraft:rail[waterlogged=true,shape=east_west]
|
||||
execute as @s[scores={lzt_wrench_success=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_east] replace minecraft:rail[waterlogged=true,shape=ascending_west]
|
||||
execute as @s[scores={lzt_wrench_success=0}] if block ~ ~1 ~-1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_north] replace minecraft:rail[waterlogged=true,shape=north_south]
|
||||
execute as @s[scores={lzt_wrench_success=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_south] replace minecraft:rail[waterlogged=true,shape=north_south]
|
||||
execute as @s[scores={lzt_wrench_success=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_south] replace minecraft:rail[waterlogged=true,shape=ascending_north]
|
||||
execute as @s[scores={lzt_wrench_success=0}] if block ~-1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=ascending_west] replace minecraft:rail[waterlogged=false,shape=east_west]
|
||||
execute as @s[scores={lzt_wrench_success=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=ascending_east] replace minecraft:rail[waterlogged=false,shape=east_west]
|
||||
execute as @s[scores={lzt_wrench_success=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=ascending_east] replace minecraft:rail[waterlogged=false,shape=ascending_west]
|
||||
execute as @s[scores={lzt_wrench_success=0}] if block ~ ~1 ~-1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=ascending_north] replace minecraft:rail[waterlogged=false,shape=north_south]
|
||||
execute as @s[scores={lzt_wrench_success=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=ascending_south] replace minecraft:rail[waterlogged=false,shape=north_south]
|
||||
execute as @s[scores={lzt_wrench_success=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=ascending_south] replace minecraft:rail[waterlogged=false,shape=ascending_north]
|
||||
# Convert to Non-Sloped
|
||||
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=east_west] replace minecraft:rail[waterlogged=true,shape=north_south]
|
||||
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_south] replace minecraft:rail[waterlogged=true,shape=north_west]
|
||||
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_west] replace minecraft:rail[waterlogged=true,shape=north_east]
|
||||
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_east] replace minecraft:rail[waterlogged=true,shape=south_west]
|
||||
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_west] replace minecraft:rail[waterlogged=true,shape=south_east]
|
||||
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_east] replace minecraft:rail[waterlogged=true,shape=east_west]
|
||||
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=east_west] replace minecraft:rail[waterlogged=false,shape=north_south]
|
||||
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=north_south] replace minecraft:rail[waterlogged=false,shape=north_west]
|
||||
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=north_west] replace minecraft:rail[waterlogged=false,shape=north_east]
|
||||
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=north_east] replace minecraft:rail[waterlogged=false,shape=south_west]
|
||||
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=south_west] replace minecraft:rail[waterlogged=false,shape=south_east]
|
||||
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=south_east] replace minecraft:rail[waterlogged=false,shape=east_west]
|
||||
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=east_west] replace minecraft:rail[waterlogged=true,shape=north_south]
|
||||
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_south] replace minecraft:rail[waterlogged=true,shape=north_west]
|
||||
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_west] replace minecraft:rail[waterlogged=true,shape=north_east]
|
||||
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_east] replace minecraft:rail[waterlogged=true,shape=south_west]
|
||||
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_west] replace minecraft:rail[waterlogged=true,shape=south_east]
|
||||
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_east] replace minecraft:rail[waterlogged=true,shape=east_west]
|
||||
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=east_west] replace minecraft:rail[waterlogged=false,shape=north_south]
|
||||
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=north_south] replace minecraft:rail[waterlogged=false,shape=north_west]
|
||||
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=north_west] replace minecraft:rail[waterlogged=false,shape=north_east]
|
||||
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=north_east] replace minecraft:rail[waterlogged=false,shape=south_west]
|
||||
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=south_west] replace minecraft:rail[waterlogged=false,shape=south_east]
|
||||
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=south_east] replace minecraft:rail[waterlogged=false,shape=east_west]
|
||||
# Convert Sloped to Non-Sloped
|
||||
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=east_west] replace minecraft:rail[waterlogged=true,shape=ascending_north]
|
||||
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=east_west] replace minecraft:rail[waterlogged=true,shape=ascending_south]
|
||||
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_east] replace minecraft:rail[waterlogged=true,shape=ascending_east]
|
||||
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_east] replace minecraft:rail[waterlogged=true,shape=ascending_west]
|
||||
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=east_west] replace minecraft:rail[waterlogged=false,shape=ascending_north]
|
||||
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=east_west] replace minecraft:rail[waterlogged=false,shape=ascending_south]
|
||||
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=south_east] replace minecraft:rail[waterlogged=false,shape=ascending_east]
|
||||
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=south_east] replace minecraft:rail[waterlogged=false,shape=ascending_west]
|
||||
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=east_west] replace minecraft:rail[waterlogged=true,shape=ascending_north]
|
||||
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=east_west] replace minecraft:rail[waterlogged=true,shape=ascending_south]
|
||||
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_east] replace minecraft:rail[waterlogged=true,shape=ascending_east]
|
||||
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_east] replace minecraft:rail[waterlogged=true,shape=ascending_west]
|
||||
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=east_west] replace minecraft:rail[waterlogged=false,shape=ascending_north]
|
||||
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=east_west] replace minecraft:rail[waterlogged=false,shape=ascending_south]
|
||||
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=south_east] replace minecraft:rail[waterlogged=false,shape=ascending_east]
|
||||
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=south_east] replace minecraft:rail[waterlogged=false,shape=ascending_west]
|
||||
|
||||
# Non Curved Rails
|
||||
|
||||
# Convert to Sloped
|
||||
$execute as @s[scores={lz_wrench_success=0}] if block ~-1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=east_west] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_east] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=east_west] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_east] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=ascending_west] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_east] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if block ~ ~1 ~-1 #minecraft:rails store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=north_south] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_north] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=north_south] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=ascending_north] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if block ~-1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=east_west] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=ascending_west] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=east_west] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=ascending_east] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=ascending_west] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=ascending_east] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if block ~ ~1 ~-1 #minecraft:rails store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=north_south] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=ascending_north] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=north_south] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=ascending_south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=ascending_north] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=ascending_south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if block ~-1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=east_west] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_east] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=east_west] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_east] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=ascending_west] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_east] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if block ~ ~1 ~-1 #minecraft:rails store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=north_south] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_north] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=north_south] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=ascending_north] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if block ~-1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=east_west] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=ascending_west] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=east_west] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=ascending_east] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=ascending_west] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=ascending_east] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if block ~ ~1 ~-1 #minecraft:rails store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=north_south] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=ascending_north] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=north_south] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=ascending_south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=ascending_north] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=ascending_south] replace
|
||||
# Convert to Non-Sloped
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=north_south] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=east_west] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=east_west] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=north_south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=north_south] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=east_west] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=east_west] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=north_south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=north_south] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=east_west] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=east_west] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=north_south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=north_south] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=east_west] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=east_west] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=north_south] replace
|
||||
# Convert Sloped to Non-Sloped
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=ascending_north] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=east_west] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=ascending_south] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=east_west] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=ascending_east] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=north_south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=ascending_west] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=north_south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=ascending_north] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=east_west] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=ascending_south] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=east_west] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=ascending_east] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=north_south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=ascending_west] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=north_south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=ascending_north] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=east_west] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=ascending_south] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=east_west] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=ascending_east] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=north_south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=ascending_west] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=north_south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=ascending_north] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=east_west] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=ascending_south] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=east_west] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=ascending_east] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=north_south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=ascending_west] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=north_south] replace
|
||||
|
@ -3,79 +3,79 @@
|
||||
# Normal Rails
|
||||
|
||||
# Sloped up
|
||||
execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if block ~ ~1 ~1 #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_south] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if block ~-1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_west] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if block ~ ~1 ~-1 #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_north] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if block ~1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_east] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if block ~ ~1 ~1 #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_south] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if block ~-1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_west] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if block ~ ~1 ~-1 #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_north] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if block ~1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_east] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_south] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if block ~-1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_west] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if block ~ ~1 ~-1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_north] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_east] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_south] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if block ~-1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_west] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if block ~ ~1 ~-1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_north] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_east] replace minecraft:rail[waterlogged=false]
|
||||
# Sloped down
|
||||
execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if block ~ ~1 ~-1 #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_north] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if block ~1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_east] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if block ~ ~1 ~1 #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_south] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if block ~-1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_west] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if block ~ ~1 ~-1 #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_north] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if block ~1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_east] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if block ~ ~1 ~1 #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_south] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if block ~-1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_west] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if block ~ ~1 ~-1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_north] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_east] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_south] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if block ~-1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_west] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if block ~ ~1 ~-1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_north] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_east] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_south] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if block ~-1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_west] replace minecraft:rail[waterlogged=false]
|
||||
# Straight
|
||||
execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_south] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=east_west] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_south] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=east_west] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=north_south] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=east_west] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=north_south] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=east_west] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_south] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=east_west] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_south] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=east_west] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=north_south] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=east_west] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=north_south] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=east_west] replace minecraft:rail[waterlogged=false]
|
||||
# Curved
|
||||
execute as @s[scores={lz_wrench_success=0}, y_rotation=0..45] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_west] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={lz_wrench_success=0}, y_rotation=45..90] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_east] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={lz_wrench_success=0}, y_rotation=90..135] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_east] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={lz_wrench_success=0}, y_rotation=135..180] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_west] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={lz_wrench_success=0}, y_rotation=180..-135] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_east] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-90] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_west] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={lz_wrench_success=0}, y_rotation=-90..-45] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_west] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..-0] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_east] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={lz_wrench_success=0}, y_rotation=0..45] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=north_west] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={lz_wrench_success=0}, y_rotation=45..90] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=south_east] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={lz_wrench_success=0}, y_rotation=90..135] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=north_east] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={lz_wrench_success=0}, y_rotation=135..180] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=south_west] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={lz_wrench_success=0}, y_rotation=180..-135] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=south_east] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-90] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=north_west] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={lz_wrench_success=0}, y_rotation=-90..-45] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=south_west] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..-0] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=north_east] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={lzt_wrench_success=0}, y_rotation=0..45] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_west] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..90] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_east] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={lzt_wrench_success=0}, y_rotation=90..135] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_east] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..180] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_west] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={lzt_wrench_success=0}, y_rotation=180..-135] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_east] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-90] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_west] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-90..-45] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_west] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..-0] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_east] replace minecraft:rail[waterlogged=true]
|
||||
execute as @s[scores={lzt_wrench_success=0}, y_rotation=0..45] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=north_west] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..90] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=south_east] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={lzt_wrench_success=0}, y_rotation=90..135] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=north_east] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..180] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=south_west] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={lzt_wrench_success=0}, y_rotation=180..-135] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=south_east] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-90] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=north_west] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-90..-45] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=south_west] replace minecraft:rail[waterlogged=false]
|
||||
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..-0] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=north_east] replace minecraft:rail[waterlogged=false]
|
||||
|
||||
# Non Curved Rails
|
||||
|
||||
# Sloped up
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if block ~ ~1 ~1 #minecraft:rails store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_south] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if block ~-1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_west] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_west] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if block ~ ~1 ~-1 #minecraft:rails store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_north] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_north] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if block ~1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_east] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_east] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if block ~ ~1 ~1 #minecraft:rails store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_south] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=ascending_south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if block ~-1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_west] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=ascending_west] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if block ~ ~1 ~-1 #minecraft:rails store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_north] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=ascending_north] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if block ~1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_east] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=ascending_east] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_south] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if block ~-1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_west] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_west] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if block ~ ~1 ~-1 #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_north] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_north] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_east] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_east] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_south] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=ascending_south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if block ~-1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_west] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=ascending_west] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if block ~ ~1 ~-1 #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_north] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=ascending_north] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_east] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=ascending_east] replace
|
||||
# Sloped down
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if block ~ ~1 ~-1 #minecraft:rails store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_north] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_north] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if block ~1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_east] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_east] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if block ~ ~1 ~1 #minecraft:rails store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_south] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if block ~-1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_west] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_west] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if block ~ ~1 ~-1 #minecraft:rails store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_north] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=ascending_north] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if block ~1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_east] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=ascending_east] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if block ~ ~1 ~1 #minecraft:rails store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_south] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=ascending_south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if block ~-1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_west] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=ascending_west] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if block ~ ~1 ~-1 #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_north] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_north] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_east] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_east] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_south] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if block ~-1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_west] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_west] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if block ~ ~1 ~-1 #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_north] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=ascending_north] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_east] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=ascending_east] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_south] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=ascending_south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if block ~-1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_west] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=ascending_west] replace
|
||||
# Straight
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[shape=north_south] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=north_south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[shape=east_west] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=east_west] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[shape=north_south] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=north_south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[shape=east_west] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=east_west] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[shape=north_south] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=north_south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[shape=east_west] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=east_west] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[shape=north_south] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=north_south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[shape=east_west] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=east_west] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=north_south] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=north_south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=east_west] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=east_west] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=north_south] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=north_south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=east_west] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=east_west] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=north_south] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=north_south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=east_west] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=east_west] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=north_south] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=north_south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=east_west] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=east_west] replace
|
||||
|
||||
# Failed
|
||||
execute as @s[scores={lz_wrench_success=0}] run scoreboard players set @s lz_wrench_success -1
|
||||
execute as @s[scores={lzt_wrench_success=0}] run scoreboard players set @s lzt_wrench_success -1
|
||||
|
@ -1,5 +1,5 @@
|
||||
## Rails
|
||||
|
||||
# Rotate Based on Wrench Mode
|
||||
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function lzstools_wrench:rotate/rails/player with storage lzstools:wrench
|
||||
execute as @s[scores={lz_wrench_success=0}] run function lzstools_wrench:rotate/rails/cycle with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function lzstools_wrench:rotate/rails/player with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0}] run function lzstools_wrench:rotate/rails/cycle with storage lzstools:wrench
|
||||
|
@ -4,15 +4,15 @@
|
||||
function lzstools_wrench:raycast/target_coords
|
||||
|
||||
# Signs and Banners don't have full hitboxes, nothing else uses numeric rotation
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 4 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=8] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 11 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=12] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 11 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=0] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 4 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=4] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 4 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=8] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 11 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=12] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 11 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=0] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 4 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=4] replace
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 4 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=8] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 11 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=12] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 11 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=0] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 4 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=4] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 4 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=8] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 11 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=12] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 11 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=0] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 4 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=4] replace
|
||||
|
||||
# Otherwise, Flip
|
||||
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function lzstools_wrench:rotate/signs/flip with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/signs/flip with storage lzstools:wrench
|
@ -1,35 +1,35 @@
|
||||
## Cycle Signs
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=0] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=1] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=1] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=2] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=2] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=3] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=3] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=4] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=4] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=5] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=5] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=6] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=6] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=7] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=7] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=8] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=8] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=9] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=9] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=10] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=10] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=11] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=11] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=12] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=12] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=13] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=13] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=14] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=14] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=15] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=15] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=0] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=0] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=1] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=1] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=2] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=2] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=3] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=3] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=4] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=4] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=5] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=5] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=6] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=6] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=7] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=7] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=8] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=8] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=9] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=9] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=10] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=10] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=11] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=11] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=12] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=12] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=13] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=13] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=14] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=14] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=15] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=15] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=0] replace
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=0] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=1] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=1] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=2] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=2] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=3] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=3] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=4] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=4] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=5] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=5] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=6] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=6] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=7] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=7] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=8] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=8] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=9] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=9] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=10] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=10] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=11] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=11] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=12] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=12] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=13] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=13] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=14] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=14] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=15] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=15] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=0] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=0] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=1] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=1] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=2] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=2] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=3] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=3] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=4] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=4] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=5] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=5] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=6] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=6] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=7] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=7] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=8] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=8] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=9] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=9] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=10] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=10] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=11] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=11] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=12] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=12] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=13] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=13] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=14] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=14] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=15] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=15] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=0] replace
|
@ -1,35 +1,35 @@
|
||||
## Flip Signs
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=0] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=8] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=1] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=9] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=2] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=10] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=3] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=11] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=4] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=12] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=5] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=13] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=6] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=14] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=7] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=15] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=8] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=0] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=9] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=1] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=10] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=2] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=11] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=3] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=12] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=4] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=13] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=5] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=14] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=6] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=15] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=7] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=0] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=8] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=1] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=9] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=2] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=10] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=3] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=11] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=4] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=12] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=5] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=13] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=6] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=14] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=7] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=15] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=8] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=0] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=9] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=1] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=10] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=2] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=11] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=3] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=12] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=4] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=13] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=5] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=14] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=6] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=15] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=7] replace
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=0] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=8] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=1] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=9] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=2] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=10] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=3] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=11] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=4] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=12] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=5] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=13] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=6] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=14] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=7] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=15] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=8] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=0] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=9] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=1] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=10] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=2] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=11] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=3] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=12] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=4] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=13] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=5] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=14] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=6] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=15] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=7] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=0] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=8] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=1] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=9] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=2] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=10] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=3] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=11] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=4] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=12] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=5] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=13] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=6] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=14] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=7] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=15] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=8] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=0] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=9] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=1] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=10] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=2] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=11] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=3] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=12] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=4] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=13] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=5] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=14] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=6] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=15] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=7] replace
|
@ -1,38 +1,38 @@
|
||||
## Face Player Signs
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-11.25..11.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=8] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=11.25..33.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=9] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=33.75..56.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=10] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=56.25..78.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=11] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=78.75..101.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=12] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=101.25..123.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=13] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=123.75..146.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=14] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=146.25..168.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=15] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=168.75..-168.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=0] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-168.75..-146.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=1] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-146.25..-123.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=2] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-123.75..-101.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=3] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-101.25..-78.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=4] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-78.75..-56.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=5] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-56.25..-33.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=6] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-33.75..-11.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=7] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-11.25..11.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=8] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=11.25..33.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=9] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=33.75..56.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=10] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=56.25..78.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=11] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=78.75..101.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=12] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=101.25..123.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=13] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=123.75..146.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=14] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=146.25..168.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=15] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=168.75..-168.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=0] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-168.75..-146.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=1] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-146.25..-123.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=2] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-123.75..-101.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=3] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-101.25..-78.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=4] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-78.75..-56.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=5] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-56.25..-33.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=6] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-33.75..-11.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=7] replace
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-11.25..11.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=8] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=11.25..33.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=9] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=33.75..56.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=10] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=56.25..78.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=11] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=78.75..101.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=12] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=101.25..123.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=13] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=123.75..146.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=14] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=146.25..168.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=15] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=168.75..-168.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=0] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-168.75..-146.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=1] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-146.25..-123.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=2] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-123.75..-101.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=3] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-101.25..-78.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=4] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-78.75..-56.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=5] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-56.25..-33.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=6] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-33.75..-11.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=7] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-11.25..11.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=8] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=11.25..33.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=9] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=33.75..56.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=10] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=56.25..78.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=11] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=78.75..101.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=12] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=101.25..123.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=13] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=123.75..146.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=14] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=146.25..168.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=15] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=168.75..-168.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=0] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-168.75..-146.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=1] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-146.25..-123.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=2] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-123.75..-101.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=3] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-101.25..-78.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=4] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-78.75..-56.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=5] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-56.25..-33.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=6] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-33.75..-11.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=7] replace
|
||||
|
||||
# Otherwise, Flip
|
||||
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function lzstools_wrench:rotate/signs/flip with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/signs/flip with storage lzstools:wrench
|
@ -1,7 +1,7 @@
|
||||
## Signs
|
||||
|
||||
# Rotate Based on Wrench Mode
|
||||
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function lzstools_wrench:rotate/signs/flip with storage lzstools:wrench
|
||||
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function lzstools_wrench:rotate/signs/player with storage lzstools:wrench
|
||||
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Click"]}}}] run function lzstools_wrench:rotate/signs/click with storage lzstools:wrench
|
||||
execute as @s[scores={lz_wrench_success=0}] run function lzstools_wrench:rotate/signs/cycle with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function lzstools_wrench:rotate/signs/flip with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function lzstools_wrench:rotate/signs/player with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Click"]}}}] run function lzstools_wrench:rotate/signs/click with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0}] run function lzstools_wrench:rotate/signs/cycle with storage lzstools:wrench
|
@ -1,35 +1,35 @@
|
||||
## Cycle Signs Hanging
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=0] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=1] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=1] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=2] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=2] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=3] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=3] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=4] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=4] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=5] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=5] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=6] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=6] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=7] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=7] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=8] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=8] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=9] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=9] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=10] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=10] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=11] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=11] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=12] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=12] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=13] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=13] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=14] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=14] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=15] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=15] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=0] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=0] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=1] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=1] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=2] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=2] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=3] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=3] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=4] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=4] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=5] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=5] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=6] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=6] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=7] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=7] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=8] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=8] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=9] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=9] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=10] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=10] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=11] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=11] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=12] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=12] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=13] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=13] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=14] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=14] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=15] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=15] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=0] replace
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=0] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=1] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=1] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=2] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=2] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=3] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=3] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=4] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=4] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=5] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=5] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=6] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=6] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=7] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=7] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=8] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=8] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=9] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=9] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=10] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=10] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=11] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=11] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=12] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=12] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=13] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=13] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=14] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=14] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=15] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=15] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=0] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=0] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=1] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=1] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=2] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=2] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=3] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=3] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=4] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=4] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=5] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=5] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=6] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=6] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=7] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=7] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=8] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=8] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=9] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=9] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=10] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=10] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=11] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=11] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=12] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=12] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=13] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=13] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=14] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=14] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=15] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=15] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=0] replace
|
@ -1,35 +1,35 @@
|
||||
## Flip Signs Hanging
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=0] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=8] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=1] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=9] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=2] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=10] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=3] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=11] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=4] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=12] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=5] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=13] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=6] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=14] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=7] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=15] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=8] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=0] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=9] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=1] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=10] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=2] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=11] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=3] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=12] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=4] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=13] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=5] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=14] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=6] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=15] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=7] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=0] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=8] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=1] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=9] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=2] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=10] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=3] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=11] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=4] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=12] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=5] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=13] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=6] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=14] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=7] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=15] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=8] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=0] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=9] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=1] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=10] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=2] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=11] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=3] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=12] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=4] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=13] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=5] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=14] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=6] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=15] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=7] replace
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=0] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=8] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=1] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=9] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=2] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=10] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=3] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=11] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=4] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=12] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=5] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=13] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=6] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=14] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=7] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=15] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=8] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=0] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=9] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=1] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=10] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=2] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=11] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=3] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=12] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=4] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=13] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=5] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=14] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=6] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=15] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=7] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=0] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=8] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=1] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=9] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=2] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=10] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=3] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=11] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=4] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=12] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=5] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=13] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=6] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=14] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=7] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=15] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=8] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=0] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=9] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=1] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=10] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=2] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=11] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=3] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=12] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=4] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=13] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=5] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=14] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=6] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=15] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=7] replace
|
@ -1,38 +1,38 @@
|
||||
## Face Player Signs Hanging
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-11.25..11.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=8] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=11.25..33.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=9] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=33.75..56.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=10] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=56.25..78.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=11] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=78.75..101.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=12] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=101.25..123.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=13] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=123.75..146.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=14] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=146.25..168.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=15] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=168.75..-168.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=0] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-168.75..-146.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=1] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-146.25..-123.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=2] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-123.75..-101.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=3] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-101.25..-78.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=4] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-78.75..-56.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=5] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-56.25..-33.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=6] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-33.75..-11.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=7] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-11.25..11.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=8] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=11.25..33.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=9] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=33.75..56.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=10] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=56.25..78.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=11] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=78.75..101.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=12] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=101.25..123.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=13] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=123.75..146.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=14] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=146.25..168.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=15] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=168.75..-168.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=0] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-168.75..-146.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=1] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-146.25..-123.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=2] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-123.75..-101.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=3] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-101.25..-78.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=4] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-78.75..-56.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=5] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-56.25..-33.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=6] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-33.75..-11.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=7] replace
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-11.25..11.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=8] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=11.25..33.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=9] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=33.75..56.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=10] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=56.25..78.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=11] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=78.75..101.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=12] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=101.25..123.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=13] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=123.75..146.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=14] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=146.25..168.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=15] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=168.75..-168.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=0] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-168.75..-146.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=1] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-146.25..-123.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=2] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-123.75..-101.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=3] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-101.25..-78.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=4] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-78.75..-56.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=5] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-56.25..-33.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=6] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-33.75..-11.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=7] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-11.25..11.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=8] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=11.25..33.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=9] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=33.75..56.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=10] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=56.25..78.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=11] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=78.75..101.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=12] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=101.25..123.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=13] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=123.75..146.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=14] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=146.25..168.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=15] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=168.75..-168.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=0] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-168.75..-146.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=1] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-146.25..-123.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=2] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-123.75..-101.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=3] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-101.25..-78.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=4] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-78.75..-56.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=5] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-56.25..-33.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=6] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-33.75..-11.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=7] replace
|
||||
|
||||
# Otherwise, Flip
|
||||
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function lzstools_wrench:rotate/signs_hanging/flip with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/signs_hanging/flip with storage lzstools:wrench
|
@ -1,6 +1,6 @@
|
||||
## Signs Hanging
|
||||
|
||||
# Rotate Based on Wrench Mode
|
||||
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function lzstools_wrench:rotate/signs_hanging/flip with storage lzstools:wrench
|
||||
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function lzstools_wrench:rotate/signs_hanging/player with storage lzstools:wrench
|
||||
execute as @s[scores={lz_wrench_success=0}] run function lzstools_wrench:rotate/signs_hanging/cycle with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function lzstools_wrench:rotate/signs_hanging/flip with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function lzstools_wrench:rotate/signs_hanging/player with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0}] run function lzstools_wrench:rotate/signs_hanging/cycle with storage lzstools:wrench
|
@ -2,11 +2,11 @@
|
||||
|
||||
say flip
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,facing=south] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=north] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,facing=west] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=east] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,facing=north] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,facing=east] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=west] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,facing=south] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=north] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,facing=west] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=east] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,facing=north] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=east] run setblock ~ ~ ~ $(block)[facing=west] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,facing=south] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=north] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,facing=west] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=east] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,facing=north] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,facing=east] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=west] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,facing=south] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=north] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,facing=west] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=east] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,facing=north] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=east] run setblock ~ ~ ~ $(block)[facing=west] replace
|
@ -1,4 +1,4 @@
|
||||
## Signs Wall
|
||||
|
||||
# Rotate Based on Wrench Mode
|
||||
execute as @s[scores={lz_wrench_success=0}] run function lzstools_wrench:rotate/signs_wall/flip with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0}] run function lzstools_wrench:rotate/signs_wall/flip with storage lzstools:wrench
|
@ -1,6 +1,6 @@
|
||||
## Flip Slabs
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[type=top,waterlogged=true] run setblock ~ ~ ~ $(block)[type=bottom,waterlogged=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[type=bottom,waterlogged=true] run setblock ~ ~ ~ $(block)[type=top,waterlogged=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[type=top] run setblock ~ ~ ~ $(block)[type=bottom] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[type=bottom] run setblock ~ ~ ~ $(block)[type=top] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[type=top,waterlogged=true] run setblock ~ ~ ~ $(block)[type=bottom,waterlogged=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[type=bottom,waterlogged=true] run setblock ~ ~ ~ $(block)[type=top,waterlogged=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[type=top] run setblock ~ ~ ~ $(block)[type=bottom] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[type=bottom] run setblock ~ ~ ~ $(block)[type=top] replace
|
@ -1,4 +1,4 @@
|
||||
## Slabs
|
||||
|
||||
# Rotate Based on Wrench Mode
|
||||
execute as @s[scores={lz_wrench_success=0}] run function lzstools_wrench:rotate/slabs/flip with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0}] run function lzstools_wrench:rotate/slabs/flip with storage lzstools:wrench
|
||||
|
@ -3,22 +3,22 @@
|
||||
# Get Raycast Target Coords
|
||||
function lzstools_wrench:raycast/target_coords
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=west] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=north] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=east] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=top,facing=south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=top,facing=west] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=top,facing=north] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=top,facing=east] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 0 if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 15 if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 15 if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 0 if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 0 if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 15 if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 15 if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 0 if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 0 if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 15 if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=west] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 15 if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=north] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 0 if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=east] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 0 if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=top,facing=south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 15 if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=top,facing=west] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 15 if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=top,facing=north] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 0 if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=top,facing=east] replace
|
||||
|
||||
# Otherwise, Flip
|
||||
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function lzstools_wrench:rotate/stairs/flip with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/stairs/flip with storage lzstools:wrench
|
@ -1,18 +1,18 @@
|
||||
## Cycle Stairs
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=north] run setblock ~ ~ ~ $(block)[half=bottom,facing=east] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=west] run setblock ~ ~ ~ $(block)[half=bottom,facing=north] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=south] run setblock ~ ~ ~ $(block)[half=bottom,facing=west] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=east] run setblock ~ ~ ~ $(block)[half=top,facing=south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=north] run setblock ~ ~ ~ $(block)[half=top,facing=east] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=west] run setblock ~ ~ ~ $(block)[half=top,facing=north] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=south] run setblock ~ ~ ~ $(block)[half=top,facing=west] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=east] run setblock ~ ~ ~ $(block)[half=bottom,facing=south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=north] run setblock ~ ~ ~ $(block)[half=bottom,facing=east] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=west] run setblock ~ ~ ~ $(block)[half=bottom,facing=north] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=south] run setblock ~ ~ ~ $(block)[half=bottom,facing=west] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=east] run setblock ~ ~ ~ $(block)[half=top,facing=south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=north] run setblock ~ ~ ~ $(block)[half=top,facing=east] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=west] run setblock ~ ~ ~ $(block)[half=top,facing=north] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=south] run setblock ~ ~ ~ $(block)[half=top,facing=west] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=east] run setblock ~ ~ ~ $(block)[half=bottom,facing=south] replace
|
@ -1,18 +1,18 @@
|
||||
## Flip Stairs
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=west] run setblock ~ ~ ~ $(block)[half=bottom,facing=east] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=south] run setblock ~ ~ ~ $(block)[half=bottom,facing=north] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=east] run setblock ~ ~ ~ $(block)[half=bottom,facing=west] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=north] run setblock ~ ~ ~ $(block)[half=bottom,facing=south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=west] run setblock ~ ~ ~ $(block)[half=top,facing=east] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=south] run setblock ~ ~ ~ $(block)[half=top,facing=north] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=east] run setblock ~ ~ ~ $(block)[half=top,facing=west] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=north] run setblock ~ ~ ~ $(block)[half=top,facing=south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=west] run setblock ~ ~ ~ $(block)[half=bottom,facing=east] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=south] run setblock ~ ~ ~ $(block)[half=bottom,facing=north] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=east] run setblock ~ ~ ~ $(block)[half=bottom,facing=west] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=north] run setblock ~ ~ ~ $(block)[half=bottom,facing=south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=west] run setblock ~ ~ ~ $(block)[half=top,facing=east] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=south] run setblock ~ ~ ~ $(block)[half=top,facing=north] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=east] run setblock ~ ~ ~ $(block)[half=top,facing=west] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=north] run setblock ~ ~ ~ $(block)[half=top,facing=south] replace
|
@ -1,23 +1,23 @@
|
||||
## Face Player Stairs
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=west] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=north] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=east] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=top,facing=south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=top,facing=west] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=top,facing=north] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=top,facing=east] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=west] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=north] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=east] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=top,facing=south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=top,facing=west] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=top,facing=north] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=top,facing=east] replace
|
||||
|
||||
## Non-processed
|
||||
|
||||
# Otherwise, Flip
|
||||
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function lzstools_wrench:rotate/stairs/flip with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/stairs/flip with storage lzstools:wrench
|
@ -1,7 +1,7 @@
|
||||
## Stairs
|
||||
|
||||
# Rotate Based on Wrench Mode
|
||||
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function lzstools_wrench:rotate/stairs/flip with storage lzstools:wrench
|
||||
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function lzstools_wrench:rotate/stairs/player with storage lzstools:wrench
|
||||
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Click"]}}}] run function lzstools_wrench:rotate/stairs/click with storage lzstools:wrench
|
||||
execute as @s[scores={lz_wrench_success=0}] run function lzstools_wrench:rotate/stairs/cycle with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function lzstools_wrench:rotate/stairs/flip with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function lzstools_wrench:rotate/stairs/player with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Click"]}}}] run function lzstools_wrench:rotate/stairs/click with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0}] run function lzstools_wrench:rotate/stairs/cycle with storage lzstools:wrench
|
||||
|
@ -3,38 +3,38 @@
|
||||
# Get Raycast Target Coords
|
||||
function lzstools_wrench:raycast/target_coords
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches 7.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches 7.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches 7.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches 7.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=south,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=west,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=north,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=east,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 0 if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 15 if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 15 if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 0 if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 0 if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 15 if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 15 if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 0 if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 0 if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 15 if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 15 if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 0 if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 0 if score py lzt_wrench_raycast matches 7.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 15 if score py lzt_wrench_raycast matches 7.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 15 if score py lzt_wrench_raycast matches 7.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 0 if score py lzt_wrench_raycast matches 7.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 0 if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 15 if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 15 if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 0 if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 0 if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=south,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 15 if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=west,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 15 if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=north,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 0 if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=east,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 0 if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 15 if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 15 if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 0 if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 0 if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 15 if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 15 if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 0 if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,open=false] replace
|
||||
|
||||
# Otherwise, Flip
|
||||
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function lzstools_wrench:rotate/trapdoors/flip with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/trapdoors/flip with storage lzstools:wrench
|
@ -1,34 +1,34 @@
|
||||
## Cycle Trapdoors
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=north,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=east,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=south,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=west,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=north,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=east,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=south,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=west,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=north,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=east,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=south,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=south,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=west,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=north,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=east,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=east,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=south,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=west,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=west,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=north,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=north,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=east,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=south,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=west,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=north,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=east,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=south,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=west,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=north,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=east,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=south,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=south,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=west,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=north,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=east,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=east,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=south,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=west,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=west,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=north,open=false] replace
|
@ -1,34 +1,34 @@
|
||||
## Flip Trapdoors
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=west,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=south,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=east,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=north,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=west,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=south,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=east,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=north,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=west,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=south,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=east,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=north,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=west,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=east,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=south,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=north,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=east,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=west,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=north,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=south,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=west,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=south,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=east,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=north,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=west,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=south,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=east,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=north,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=west,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=south,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=east,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=north,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=west,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=east,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=south,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=north,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=east,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=west,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=north,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=south,open=false] replace
|
@ -1,37 +1,37 @@
|
||||
## Face Player Trapdoors
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,open=true] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=north,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=east,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=south,open=false] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=west,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,open=true] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if score py lzt_wrench_raycast matches ..7 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=north,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=east,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=south,open=false] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if score py lzt_wrench_raycast matches 8.. store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=west,open=false] replace
|
||||
|
||||
# Otherwise, Flip
|
||||
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function lzstools_wrench:rotate/trapdoors/flip with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/trapdoors/flip with storage lzstools:wrench
|
@ -1,7 +1,7 @@
|
||||
## Trapdoors
|
||||
|
||||
# Rotate Based on Wrench Mode
|
||||
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function lzstools_wrench:rotate/trapdoors/flip with storage lzstools:wrench
|
||||
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function lzstools_wrench:rotate/trapdoors/player with storage lzstools:wrench
|
||||
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Click"]}}}] run function lzstools_wrench:rotate/trapdoors/click with storage lzstools:wrench
|
||||
execute as @s[scores={lz_wrench_success=0}] run function lzstools_wrench:rotate/trapdoors/cycle with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function lzstools_wrench:rotate/trapdoors/flip with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function lzstools_wrench:rotate/trapdoors/player with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Click"]}}}] run function lzstools_wrench:rotate/trapdoors/click with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0}] run function lzstools_wrench:rotate/trapdoors/cycle with storage lzstools:wrench
|
||||
|
@ -4,14 +4,14 @@
|
||||
function lzstools_wrench:raycast/target_coords
|
||||
|
||||
# Calibrated Sculk Sensor
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=west] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=north] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=east] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=west] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=north] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=east] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 0 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 15 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=west] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 15 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=north] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 0 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=east] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 0 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 15 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=west] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 15 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=north] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 0 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=east] replace
|
||||
|
||||
# Otherwise, Flip
|
||||
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function lzstools_wrench:rotate/unique_blocks/calibrated_sculk_sensor/flip with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/unique_blocks/calibrated_sculk_sensor/flip with storage lzstools:wrench
|
||||
|
@ -1,10 +1,10 @@
|
||||
## Cycle Calibrated Sculk Sensor
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,facing=north] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=east] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,facing=west] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=north] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,facing=south] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=west] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,facing=east] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,facing=north] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=east] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,facing=west] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=north] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,facing=south] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=west] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,facing=east] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,facing=north] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=east] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,facing=west] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=north] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,facing=south] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=west] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,facing=east] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,facing=north] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=east] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,facing=west] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=north] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,facing=south] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=west] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,facing=east] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=south] replace
|
@ -1,10 +1,10 @@
|
||||
## Flip Calibrated Sculk Sensor
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,facing=west] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=east] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,facing=south] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=north] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,facing=east] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=west] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,facing=north] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,facing=west] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=east] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,facing=south] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=north] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,facing=east] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=west] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,facing=north] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,facing=west] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=east] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,facing=south] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=north] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,facing=east] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=west] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,facing=north] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,facing=west] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=east] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,facing=south] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=north] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,facing=east] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=west] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,facing=north] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=south] replace
|
||||
|
@ -1,13 +1,13 @@
|
||||
## Cycle Calibrated Sculk Sensor
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=west] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=north] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=east] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=south] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=west] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=north] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=east] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=west] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=north] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=east] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=south] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=west] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=north] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=east] replace
|
||||
|
||||
# Otherwise, Flip
|
||||
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function lzstools_wrench:rotate/unique_blocks/calibrated_sculk_sensor/flip with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/unique_blocks/calibrated_sculk_sensor/flip with storage lzstools:wrench
|
||||
|
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Reference in New Issue
Block a user