Mark Rapson 329f879cd8 updated tags and scoreboards
added sound to action
fixed damage when in offhand
2025-05-15 23:20:41 +01:00

21 lines
3.8 KiB
MCFunction

# Stairs
execute if block ~ ~ ~ #minecraft:stairs[half=bottom] if score py lzt_wrench_raycast matches ..7 run function lzstools_wrench:rotate/stairs/rotate
execute if block ~ ~ ~ #minecraft:stairs[half=top] if score py lzt_wrench_raycast matches 8.. run function lzstools_wrench:rotate/stairs/rotate
# -x-z
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches ..7 if score pz lzt_wrench_raycast matches ..7 unless block ~ ~ ~ #minecraft:stairs[facing=west,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=north,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=east] unless block ~ ~ ~ #minecraft:stairs[facing=south] run function lzstools_wrench:rotate/stairs/rotate
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches ..7 if score pz lzt_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=east,shape=inner_left] run function lzstools_wrench:rotate/stairs/rotate
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches ..7 if score pz lzt_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=south,shape=inner_right] run function lzstools_wrench:rotate/stairs/rotate
# -x+z
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches ..7 if score pz lzt_wrench_raycast matches 8.. unless block ~ ~ ~ #minecraft:stairs[facing=south,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=west,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=north] unless block ~ ~ ~ #minecraft:stairs[facing=east] run function lzstools_wrench:rotate/stairs/rotate
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches ..7 if score pz lzt_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=north,shape=inner_left] run function lzstools_wrench:rotate/stairs/rotate
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches ..7 if score pz lzt_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=east,shape=inner_right] run function lzstools_wrench:rotate/stairs/rotate
# +x+z
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches 8.. if score pz lzt_wrench_raycast matches 8.. unless block ~ ~ ~ #minecraft:stairs[facing=east,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=south,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=west] unless block ~ ~ ~ #minecraft:stairs[facing=north] run function lzstools_wrench:rotate/stairs/rotate
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches 8.. if score pz lzt_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=west,shape=inner_left] run function lzstools_wrench:rotate/stairs/rotate
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches 8.. if score pz lzt_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=north,shape=inner_right] run function lzstools_wrench:rotate/stairs/rotate
# +x-z
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches 8.. if score pz lzt_wrench_raycast matches ..7 unless block ~ ~ ~ #minecraft:stairs[facing=north,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=east,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=south] unless block ~ ~ ~ #minecraft:stairs[facing=west] run function lzstools_wrench:rotate/stairs/rotate
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches 8.. if score pz lzt_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=south,shape=inner_left] run function lzstools_wrench:rotate/stairs/rotate
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches 8.. if score pz lzt_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=west,shape=inner_right] run function lzstools_wrench:rotate/stairs/rotate