12 lines
1.7 KiB
MCFunction
12 lines
1.7 KiB
MCFunction
## Flip Signs Wall
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say flip
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,facing=south] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=north] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,facing=west] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=east] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,facing=north] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=south] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,facing=east] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=west] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,facing=south] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=north] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,facing=west] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=east] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,facing=north] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=south] replace
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$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=east] run setblock ~ ~ ~ $(block)[facing=west] replace |