21 lines
3.7 KiB
MCFunction
21 lines
3.7 KiB
MCFunction
# Anvils
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execute if score px lzt_wrench_raycast matches 3..12 if score pz lzt_wrench_raycast matches 0..15 if score py lzt_wrench_raycast matches 10..15 if block ~ ~ ~ #minecraft:anvil[facing=north] run function lzstools_wrench:rotate/nesw/rotate
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execute if score px lzt_wrench_raycast matches 2..13 if score pz lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 0..3 if block ~ ~ ~ #minecraft:anvil[facing=north] run function lzstools_wrench:rotate/nesw/rotate
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execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 3..12 if score py lzt_wrench_raycast matches 4 if block ~ ~ ~ #minecraft:anvil[facing=north] run function lzstools_wrench:rotate/nesw/rotate
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execute if score px lzt_wrench_raycast matches 6..9 if score pz lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 5..9 if block ~ ~ ~ #minecraft:anvil[facing=north] run function lzstools_wrench:rotate/nesw/rotate
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execute if score px lzt_wrench_raycast matches 3..12 if score pz lzt_wrench_raycast matches 0..15 if score py lzt_wrench_raycast matches 10..15 if block ~ ~ ~ #minecraft:anvil[facing=south] run function lzstools_wrench:rotate/nesw/rotate
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execute if score px lzt_wrench_raycast matches 2..13 if score pz lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 0..3 if block ~ ~ ~ #minecraft:anvil[facing=south] run function lzstools_wrench:rotate/nesw/rotate
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execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 3..12 if score py lzt_wrench_raycast matches 4 if block ~ ~ ~ #minecraft:anvil[facing=south] run function lzstools_wrench:rotate/nesw/rotate
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execute if score px lzt_wrench_raycast matches 6..9 if score pz lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 5..9 if block ~ ~ ~ #minecraft:anvil[facing=south] run function lzstools_wrench:rotate/nesw/rotate
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execute if score pz lzt_wrench_raycast matches 3..12 if score px lzt_wrench_raycast matches 0..15 if score py lzt_wrench_raycast matches 10..15 if block ~ ~ ~ #minecraft:anvil[facing=east] run function lzstools_wrench:rotate/nesw/rotate
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execute if score pz lzt_wrench_raycast matches 2..13 if score px lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 0..3 if block ~ ~ ~ #minecraft:anvil[facing=east] run function lzstools_wrench:rotate/nesw/rotate
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execute if score pz lzt_wrench_raycast matches 4..11 if score px lzt_wrench_raycast matches 3..12 if score py lzt_wrench_raycast matches 4 if block ~ ~ ~ #minecraft:anvil[facing=east] run function lzstools_wrench:rotate/nesw/rotate
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execute if score pz lzt_wrench_raycast matches 6..9 if score px lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 5..9 if block ~ ~ ~ #minecraft:anvil[facing=east] run function lzstools_wrench:rotate/nesw/rotate
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execute if score pz lzt_wrench_raycast matches 3..12 if score px lzt_wrench_raycast matches 0..15 if score py lzt_wrench_raycast matches 10..15 if block ~ ~ ~ #minecraft:anvil[facing=west] run function lzstools_wrench:rotate/nesw/rotate
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execute if score pz lzt_wrench_raycast matches 2..13 if score px lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 0..3 if block ~ ~ ~ #minecraft:anvil[facing=west] run function lzstools_wrench:rotate/nesw/rotate
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execute if score pz lzt_wrench_raycast matches 4..11 if score px lzt_wrench_raycast matches 3..12 if score py lzt_wrench_raycast matches 4 if block ~ ~ ~ #minecraft:anvil[facing=west] run function lzstools_wrench:rotate/nesw/rotate
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execute if score pz lzt_wrench_raycast matches 6..9 if score px lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 5..9 if block ~ ~ ~ #minecraft:anvil[facing=west] run function lzstools_wrench:rotate/nesw/rotate
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