Add Barrel and Calibrated Sculk
Added Barren and Calibrated Sculk sensor into the redstone catagory
This commit is contained in:
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@ -15,12 +15,14 @@ The wrench can currently rotate these blocks:
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* The following redstone components:
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* pistons
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* sticky pistons
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* barrel
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* dispensers
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* droppers
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* observers
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* hoppers
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* repeaters
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* comparators
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* calibrated sculk sensor
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* Glazed terracotta
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* Rails
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* End rods
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@ -31,6 +31,7 @@ execute if block ~ ~ ~ #minecraft:rails unless score WrenchRails WrenchConfig ma
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#Redstone
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execute if block ~ ~ ~ minecraft:repeater unless score WrenchRedstone WrenchConfig matches 0 if score py WrenchRaycast matches ..1 run function wrench:rotate/redstone
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execute if block ~ ~ ~ minecraft:comparator unless score WrenchRedstone WrenchConfig matches 0 if score py WrenchRaycast matches ..1 run function wrench:rotate/redstone
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execute if block ~ ~ ~ minecraft:calibrated_sculk_sensor unless score WrenchRedstone WrenchConfig matches 0 if score py WrenchRaycast matches ..7 run function wrench:rotate/redstone
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execute if block ~ ~ ~ minecraft:piston unless score WrenchRedstone WrenchConfig matches 0 run function wrench:raycast/partialbox/pistons
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execute if block ~ ~ ~ minecraft:sticky_piston unless score WrenchRedstone WrenchConfig matches 0 run function wrench:raycast/partialbox/sticky_pistons
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execute if block ~ ~ ~ minecraft:hopper unless score WrenchRedstone WrenchConfig matches 0 run function wrench:raycast/partialbox/hoppers
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@ -29,6 +29,14 @@ execute if block ~ ~ ~ minecraft:hopper if score py WrenchRaycast matches 10 run
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## Standard Redstone Components
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# Barrel
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execute as @s[scores={WrenchSuccess=0}] if score py WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=up] replace minecraft:barrel
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execute as @s[scores={WrenchSuccess=0}] if score py WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=down] replace minecraft:barrel
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=north] replace minecraft:barrel
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=east] replace minecraft:barrel
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=south] replace minecraft:barrel
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=west] replace minecraft:barrel
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# Dispenser
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execute as @s[scores={WrenchSuccess=0}] if score py WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=up] replace minecraft:dispenser
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execute as @s[scores={WrenchSuccess=0}] if score py WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=down] replace minecraft:dispenser
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@ -77,6 +85,20 @@ execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 sto
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=south] replace minecraft:sticky_piston
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=west] replace minecraft:sticky_piston
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## Redstone Components Waterlog-able
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# Calibrated Sculk Sensor
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=south] replace minecraft:calibrated_sculk_sensor[waterlogged=true]
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=west] replace minecraft:calibrated_sculk_sensor[waterlogged=true]
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=north] replace minecraft:calibrated_sculk_sensor[waterlogged=true]
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=east] replace minecraft:calibrated_sculk_sensor[waterlogged=true]
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=south] replace minecraft:calibrated_sculk_sensor[waterlogged=false]
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=west] replace minecraft:calibrated_sculk_sensor[waterlogged=false]
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=north] replace minecraft:calibrated_sculk_sensor[waterlogged=false]
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=east] replace minecraft:calibrated_sculk_sensor[waterlogged=false]
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## Redstone Components with Properties
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# Repeater
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# Delay 1
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=1,facing=north] replace minecraft:repeater[delay=1]
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@ -114,6 +136,7 @@ execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 stor
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## Non-processed
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# Process Non-Full Blocks
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execute as @s[scores={WrenchSuccess=-2}] if block ~ ~ ~ minecraft:calibrated_sculk_sensor store result score @s WrenchSuccess run function wrench:rotate/redstone_player
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execute as @s[scores={WrenchSuccess=-2}] if block ~ ~ ~ minecraft:repeater store result score @s WrenchSuccess run function wrench:rotate/redstone_player
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execute as @s[scores={WrenchSuccess=-2}] if block ~ ~ ~ minecraft:comparator store result score @s WrenchSuccess run function wrench:rotate/redstone_player
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execute as @s[scores={WrenchSuccess=-2}] if block ~ ~ ~ minecraft:hopper store result score @s WrenchSuccess run function wrench:rotate/redstone_player
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@ -2,6 +2,14 @@
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## Standard Redstone Components
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# Barrel
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execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=east] replace minecraft:barrel[facing=up]
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execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=up] replace minecraft:barrel[facing=north]
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execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=north] replace minecraft:barrel[facing=west]
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execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=west] replace minecraft:barrel[facing=down]
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execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=down] replace minecraft:barrel[facing=south]
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execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=south] replace minecraft:barrel[facing=east]
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# Dispenser
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execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=east] replace minecraft:dispenser[facing=up]
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execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=up] replace minecraft:dispenser[facing=north]
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@ -49,6 +57,18 @@ execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run
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execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=down] replace minecraft:sticky_piston[facing=south]
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execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=south] replace minecraft:sticky_piston[facing=east]
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## Redstone Components Waterlog-able
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# Calibrated Sculk Sensor
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execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=east] replace minecraft:calibrated_sculk_sensor[waterlogged=true,facing=north]
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execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=north] replace minecraft:calibrated_sculk_sensor[waterlogged=true,facing=west]
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execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=west] replace minecraft:calibrated_sculk_sensor[waterlogged=true,facing=south]
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execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=south] replace minecraft:calibrated_sculk_sensor[waterlogged=true,facing=east]
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execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=east] replace minecraft:calibrated_sculk_sensor[waterlogged=false,facing=north]
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execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=north] replace minecraft:calibrated_sculk_sensor[waterlogged=false,facing=west]
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execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=west] replace minecraft:calibrated_sculk_sensor[waterlogged=false,facing=south]
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execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=south] replace minecraft:calibrated_sculk_sensor[waterlogged=false,facing=east]
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## Redstone Components with Properties
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# Repeater
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@ -8,6 +8,14 @@ execute as @s[scores={WrenchSuccess=0}] if block ~ ~ ~ minecraft:hopper[facing=d
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## Standard Redstone Components
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# Barrel
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execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=east] replace minecraft:barrel[facing=west]
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execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=up] replace minecraft:barrel[facing=down]
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execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=north] replace minecraft:barrel[facing=south]
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execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=west] replace minecraft:barrel[facing=east]
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execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=down] replace minecraft:barrel[facing=up]
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execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=south] replace minecraft:barrel[facing=north]
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# Dispenser
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execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=east] replace minecraft:dispenser[facing=west]
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execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=up] replace minecraft:dispenser[facing=down]
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@ -38,7 +46,7 @@ execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run
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execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=down] replace minecraft:observer[facing=up]
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execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=south] replace minecraft:observer[facing=north]
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#Piston
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# Piston
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execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=east] replace minecraft:piston[facing=west]
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execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=up] replace minecraft:piston[facing=down]
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execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=north] replace minecraft:piston[facing=south]
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@ -54,6 +62,18 @@ execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run
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execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=down] replace minecraft:sticky_piston[facing=up]
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execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=south] replace minecraft:sticky_piston[facing=north]
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## Redstone Components Waterlog-able
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# Calibrated Sculk Sensor
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execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=east] replace minecraft:calibrated_sculk_sensor[waterlogged=true,facing=west]
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execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=north] replace minecraft:calibrated_sculk_sensor[waterlogged=true,facing=south]
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execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=west] replace minecraft:calibrated_sculk_sensor[waterlogged=true,facing=east]
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execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=south] replace minecraft:calibrated_sculk_sensor[waterlogged=true,facing=north]
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execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=east] replace minecraft:calibrated_sculk_sensor[waterlogged=false,facing=west]
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execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=north] replace minecraft:calibrated_sculk_sensor[waterlogged=false,facing=south]
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execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=west] replace minecraft:calibrated_sculk_sensor[waterlogged=false,facing=east]
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execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=south] replace minecraft:calibrated_sculk_sensor[waterlogged=false,facing=north]
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## Redstone Components with Properties
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# Repeater
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@ -5,6 +5,14 @@ execute as @s[scores={WrenchSuccess=-2}] run scoreboard players set @s WrenchSuc
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## Redstone Components
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# Barrel
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execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=up] replace minecraft:barrel
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execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=down] replace minecraft:barrel
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execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=north] replace minecraft:barrel
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execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=east] replace minecraft:barrel
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execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=south] replace minecraft:barrel
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execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=west] replace minecraft:barrel
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# Dispenser
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execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=up] replace minecraft:dispenser
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execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=down] replace minecraft:dispenser
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@ -53,6 +61,18 @@ execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135]
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execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=south] replace minecraft:sticky_piston
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execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=west] replace minecraft:sticky_piston
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## Redstone Components Waterlog-able
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# Calibrated Sculk Sensor
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execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=south] replace minecraft:calibrated_sculk_sensor[waterlogged=true]
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execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=west] replace minecraft:calibrated_sculk_sensor[waterlogged=true]
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execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=north] replace minecraft:calibrated_sculk_sensor[waterlogged=true]
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execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=east] replace minecraft:calibrated_sculk_sensor[waterlogged=true]
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execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=south] replace minecraft:calibrated_sculk_sensor[waterlogged=false]
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execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=west] replace minecraft:calibrated_sculk_sensor[waterlogged=false]
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execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=north] replace minecraft:calibrated_sculk_sensor[waterlogged=false]
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execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=east] replace minecraft:calibrated_sculk_sensor[waterlogged=false]
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## Redstone Components with Properties
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# Repeater
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"minecraft:hopper",
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"minecraft:repeater",
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"minecraft:comparator",
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"minecraft:calibrated_sculk_sensor",
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"#minecraft:slabs",
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"#minecraft:stairs",
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"minecraft:end_rod",
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@ -1,6 +1,7 @@
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{
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"replace": false,
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"values": [
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"minecraft:barrel",
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"minecraft:dispenser",
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"minecraft:dropper",
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"minecraft:piston",
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