148 lines
18 KiB
MCFunction
148 lines
18 KiB
MCFunction
### Rotate Redstone Components
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## Get Raycast Target Coords
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# Stored Value for Calc
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scoreboard players set c16 WrenchRaycast 16
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# Summon Invisible Entity
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summon area_effect_cloud ~ ~ ~ {Radius:0.01,Duration:1,Tags:["RaycastMark"]}
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# Pixel Calculations
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execute store result score px WrenchRaycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[0] 16
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scoreboard players operation px WrenchRaycast %= c16 WrenchRaycast
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execute if score px WrenchRaycast matches ..-1 run scoreboard players add px WrenchRaycast 16
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execute store result score py WrenchRaycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[1] 16
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scoreboard players operation py WrenchRaycast %= c16 WrenchRaycast
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execute if score py WrenchRaycast matches ..-1 run scoreboard players add py WrenchRaycast 16
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execute store result score pz WrenchRaycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[2] 16
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scoreboard players operation pz WrenchRaycast %= c16 WrenchRaycast
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execute if score pz WrenchRaycast matches ..-1 run scoreboard players add pz WrenchRaycast 16
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# Remove Entity
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kill @e[tag=RaycastMark,sort=nearest,limit=1]
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# Check pointed at Full Block
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execute if score px WrenchRaycast matches 1..14 if score py WrenchRaycast matches 1..14 if score pz WrenchRaycast matches 1..14 run scoreboard players set @s WrenchSuccess -2
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execute if block ~ ~ ~ minecraft:hopper if score py WrenchRaycast matches 10 run scoreboard players set @s WrenchSuccess 0
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## Standard Redstone Components
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# Barrel
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execute as @s[scores={WrenchSuccess=0}] if score py WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=up] replace minecraft:barrel
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execute as @s[scores={WrenchSuccess=0}] if score py WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=down] replace minecraft:barrel
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=north] replace minecraft:barrel
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=east] replace minecraft:barrel
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=south] replace minecraft:barrel
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=west] replace minecraft:barrel
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# Dispenser
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execute as @s[scores={WrenchSuccess=0}] if score py WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=up] replace minecraft:dispenser
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execute as @s[scores={WrenchSuccess=0}] if score py WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=down] replace minecraft:dispenser
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=north] replace minecraft:dispenser
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=east] replace minecraft:dispenser
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=south] replace minecraft:dispenser
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=west] replace minecraft:dispenser
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# Dropper
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execute as @s[scores={WrenchSuccess=0}] if score py WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=up] replace minecraft:dropper
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execute as @s[scores={WrenchSuccess=0}] if score py WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=down] replace minecraft:dropper
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=north] replace minecraft:dropper
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=east] replace minecraft:dropper
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=south] replace minecraft:dropper
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=west] replace minecraft:dropper
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# Hopper
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execute as @s[scores={WrenchSuccess=0}] if score py WrenchRaycast matches 15 store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:hopper[facing=down] run fill ~ ~ ~ ~ ~ ~ minecraft:hopper[facing=down] replace minecraft:hopper
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execute as @s[scores={WrenchSuccess=0}] if score py WrenchRaycast matches 10 store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:hopper[facing=down] run fill ~ ~ ~ ~ ~ ~ minecraft:hopper[facing=down] replace minecraft:hopper
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:hopper[facing=south] run fill ~ ~ ~ ~ ~ ~ minecraft:hopper[facing=south] replace minecraft:hopper
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:hopper[facing=west] run fill ~ ~ ~ ~ ~ ~ minecraft:hopper[facing=west] replace minecraft:hopper
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:hopper[facing=north] run fill ~ ~ ~ ~ ~ ~ minecraft:hopper[facing=north] replace minecraft:hopper
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:hopper[facing=east] run fill ~ ~ ~ ~ ~ ~ minecraft:hopper[facing=east] replace minecraft:hopper
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# Observer
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execute as @s[scores={WrenchSuccess=0}] if score py WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=down] replace minecraft:observer
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execute as @s[scores={WrenchSuccess=0}] if score py WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=up] replace minecraft:observer
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=south] replace minecraft:observer
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=west] replace minecraft:observer
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=north] replace minecraft:observer
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=east] replace minecraft:observer
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# Piston
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execute as @s[scores={WrenchSuccess=0}] if score py WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=up] replace minecraft:piston
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execute as @s[scores={WrenchSuccess=0}] if score py WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=down] replace minecraft:piston
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=north] replace minecraft:piston
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=east] replace minecraft:piston
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=south] replace minecraft:piston
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=west] replace minecraft:piston
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# Piston (Sticky)
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execute as @s[scores={WrenchSuccess=0}] if score py WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=up] replace minecraft:sticky_piston
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execute as @s[scores={WrenchSuccess=0}] if score py WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=down] replace minecraft:sticky_piston
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=north] replace minecraft:sticky_piston
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=east] replace minecraft:sticky_piston
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=south] replace minecraft:sticky_piston
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=west] replace minecraft:sticky_piston
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## Redstone Components Waterlog-able
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# Calibrated Sculk Sensor
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=south] replace minecraft:calibrated_sculk_sensor[waterlogged=true]
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=west] replace minecraft:calibrated_sculk_sensor[waterlogged=true]
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=north] replace minecraft:calibrated_sculk_sensor[waterlogged=true]
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=east] replace minecraft:calibrated_sculk_sensor[waterlogged=true]
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=south] replace minecraft:calibrated_sculk_sensor[waterlogged=false]
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=west] replace minecraft:calibrated_sculk_sensor[waterlogged=false]
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=north] replace minecraft:calibrated_sculk_sensor[waterlogged=false]
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=east] replace minecraft:calibrated_sculk_sensor[waterlogged=false]
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## Redstone Components with Properties
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# Repeater
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# Delay 1
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=1,facing=north] replace minecraft:repeater[delay=1]
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=1,facing=east] replace minecraft:repeater[delay=1]
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=1,facing=south] replace minecraft:repeater[delay=1]
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=1,facing=west] replace minecraft:repeater[delay=1]
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# Delay 2
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=2,facing=north] replace minecraft:repeater[delay=2]
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=2,facing=east] replace minecraft:repeater[delay=2]
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=2,facing=south] replace minecraft:repeater[delay=2]
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=2,facing=west] replace minecraft:repeater[delay=2]
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# Delay 3
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=3,facing=north] replace minecraft:repeater[delay=3]
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=3,facing=east] replace minecraft:repeater[delay=3]
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=3,facing=south] replace minecraft:repeater[delay=3]
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=3,facing=west] replace minecraft:repeater[delay=3]
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# Delay 4
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=4,facing=north] replace minecraft:repeater[delay=4]
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=4,facing=east] replace minecraft:repeater[delay=4]
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=4,facing=south] replace minecraft:repeater[delay=4]
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=4,facing=west] replace minecraft:repeater[delay=4]
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# Comparator
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# Compare mode
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=compare,facing=north] replace minecraft:comparator[mode=compare]
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=compare,facing=east] replace minecraft:comparator[mode=compare]
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=compare,facing=south] replace minecraft:comparator[mode=compare]
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=compare,facing=west] replace minecraft:comparator[mode=compare]
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# Subtract mode
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=subtract,facing=north] replace minecraft:comparator[mode=subtract]
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=subtract,facing=east] replace minecraft:comparator[mode=subtract]
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=subtract,facing=south] replace minecraft:comparator[mode=subtract]
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=subtract,facing=west] replace minecraft:comparator[mode=subtract]
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## Non-processed
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# Process Non-Full Blocks
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execute as @s[scores={WrenchSuccess=-2}] if block ~ ~ ~ minecraft:calibrated_sculk_sensor store result score @s WrenchSuccess run function wrench:rotate/redstone_player
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execute as @s[scores={WrenchSuccess=-2}] if block ~ ~ ~ minecraft:repeater store result score @s WrenchSuccess run function wrench:rotate/redstone_player
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execute as @s[scores={WrenchSuccess=-2}] if block ~ ~ ~ minecraft:comparator store result score @s WrenchSuccess run function wrench:rotate/redstone_player
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execute as @s[scores={WrenchSuccess=-2}] if block ~ ~ ~ minecraft:hopper store result score @s WrenchSuccess run function wrench:rotate/redstone_player
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execute as @s[scores={WrenchSuccess=-2}] if block ~ ~ ~ minecraft:piston store result score @s WrenchSuccess run function wrench:rotate/redstone_flip
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execute as @s[scores={WrenchSuccess=-2}] if block ~ ~ ~ minecraft:sticky_piston store result score @s WrenchSuccess run function wrench:rotate/redstone_flip
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# Otherwise, Flip
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execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run function wrench:rotate/redstone_flip
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