Complete rewrite

Prep for addition of optional additional tools
Removed config (for now)
Added loads of blocks
This commit is contained in:
2025-05-13 02:30:39 +01:00
parent 02a8a2ca97
commit 48d5cf9d5e
195 changed files with 2060 additions and 6794 deletions

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# Anvils
execute if score px lz_wrench_raycast matches 3..12 if score pz lz_wrench_raycast matches 0..15 if score py lz_wrench_raycast matches 10..15 if block ~ ~ ~ #minecraft:anvil[facing=north] run function wrench:rotate/nesw/rotate
execute if score px lz_wrench_raycast matches 2..13 if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 0..3 if block ~ ~ ~ #minecraft:anvil[facing=north] run function wrench:rotate/nesw/rotate
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 3..12 if score py lz_wrench_raycast matches 4 if block ~ ~ ~ #minecraft:anvil[facing=north] run function wrench:rotate/nesw/rotate
execute if score px lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 5..9 if block ~ ~ ~ #minecraft:anvil[facing=north] run function wrench:rotate/nesw/rotate
execute if score px lz_wrench_raycast matches 3..12 if score pz lz_wrench_raycast matches 0..15 if score py lz_wrench_raycast matches 10..15 if block ~ ~ ~ #minecraft:anvil[facing=south] run function wrench:rotate/nesw/rotate
execute if score px lz_wrench_raycast matches 2..13 if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 0..3 if block ~ ~ ~ #minecraft:anvil[facing=south] run function wrench:rotate/nesw/rotate
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 3..12 if score py lz_wrench_raycast matches 4 if block ~ ~ ~ #minecraft:anvil[facing=south] run function wrench:rotate/nesw/rotate
execute if score px lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 5..9 if block ~ ~ ~ #minecraft:anvil[facing=south] run function wrench:rotate/nesw/rotate
execute if score pz lz_wrench_raycast matches 3..12 if score px lz_wrench_raycast matches 0..15 if score py lz_wrench_raycast matches 10..15 if block ~ ~ ~ #minecraft:anvil[facing=east] run function wrench:rotate/nesw/rotate
execute if score pz lz_wrench_raycast matches 2..13 if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 0..3 if block ~ ~ ~ #minecraft:anvil[facing=east] run function wrench:rotate/nesw/rotate
execute if score pz lz_wrench_raycast matches 4..11 if score px lz_wrench_raycast matches 3..12 if score py lz_wrench_raycast matches 4 if block ~ ~ ~ #minecraft:anvil[facing=east] run function wrench:rotate/nesw/rotate
execute if score pz lz_wrench_raycast matches 6..9 if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 5..9 if block ~ ~ ~ #minecraft:anvil[facing=east] run function wrench:rotate/nesw/rotate
execute if score pz lz_wrench_raycast matches 3..12 if score px lz_wrench_raycast matches 0..15 if score py lz_wrench_raycast matches 10..15 if block ~ ~ ~ #minecraft:anvil[facing=west] run function wrench:rotate/nesw/rotate
execute if score pz lz_wrench_raycast matches 2..13 if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 0..3 if block ~ ~ ~ #minecraft:anvil[facing=west] run function wrench:rotate/nesw/rotate
execute if score pz lz_wrench_raycast matches 4..11 if score px lz_wrench_raycast matches 3..12 if score py lz_wrench_raycast matches 4 if block ~ ~ ~ #minecraft:anvil[facing=west] run function wrench:rotate/nesw/rotate
execute if score pz lz_wrench_raycast matches 6..9 if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 5..9 if block ~ ~ ~ #minecraft:anvil[facing=west] run function wrench:rotate/nesw/rotate

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# Banners
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #wrench:banners run function wrench:rotate/banners/rotate

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# Bell
execute if score px lz_wrench_raycast matches 5..12 if block ~ ~ ~ minecraft:bell[attachment=floor,facing=north] run function wrench:rotate/nesw/rotate
execute if score pz lz_wrench_raycast matches 5..12 if block ~ ~ ~ minecraft:bell[attachment=floor,facing=east] run function wrench:rotate/nesw/rotate
execute if score px lz_wrench_raycast matches 5..12 if block ~ ~ ~ minecraft:bell[attachment=floor,facing=south] run function wrench:rotate/nesw/rotate
execute if score pz lz_wrench_raycast matches 5..12 if block ~ ~ ~ minecraft:bell[attachment=floor,facing=west] run function wrench:rotate/nesw/rotate

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# Calibrated Sculk Sensor
execute if block ~ ~ ~ minecraft:calibrated_sculk_sensor if score py lz_wrench_raycast matches ..7 run function wrench:rotate/unique_blocks/calibrated_sculk_sensor/rotate

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# Campfires
execute if block ~ ~ ~ #minecraft:campfires if score py lz_wrench_raycast matches ..7 run function wrench:rotate/unique_blocks/campfires/rotate

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#Chain
execute if block ~ ~ ~ minecraft:chain[axis=x] if score py WrenchRaycast matches 7..8 if score pz WrenchRaycast matches 7..8 run function wrench:rotate/chain_flip
execute if block ~ ~ ~ minecraft:chain[axis=y] if score px WrenchRaycast matches 7..8 if score pz WrenchRaycast matches 7..8 run function wrench:rotate/chain_flip
execute if block ~ ~ ~ minecraft:chain[axis=z] if score px WrenchRaycast matches 7..8 if score py WrenchRaycast matches 7..8 run function wrench:rotate/chain_flip
# Chain
execute if block ~ ~ ~ minecraft:chain[axis=x] if score py lz_wrench_raycast matches 7..8 if score pz lz_wrench_raycast matches 7..8 run function wrench:rotate/xyz/rotate
execute if block ~ ~ ~ minecraft:chain[axis=y] if score px lz_wrench_raycast matches 7..8 if score pz lz_wrench_raycast matches 7..8 run function wrench:rotate/xyz/rotate
execute if block ~ ~ ~ minecraft:chain[axis=z] if score px lz_wrench_raycast matches 7..8 if score py lz_wrench_raycast matches 7..8 run function wrench:rotate/xyz/rotate

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# Redstone Comprator
execute if block ~ ~ ~ minecraft:comparator if score py lz_wrench_raycast matches ..1 run function wrench:rotate/unique_blocks/comparator/rotate

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# Decorated Pot
execute if score px lz_wrench_raycast matches 1..14 if score pz lz_wrench_raycast matches 1..14 if block ~ ~ ~ minecraft:decorated_pot run function wrench:rotate/nesw/rotate

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# End Rod
execute if block ~ ~ ~ minecraft:end_rod[facing=up] if score px lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function wrench:rotate/neswud/rotate
execute if block ~ ~ ~ minecraft:end_rod[facing=down] if score px lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function wrench:rotate/neswud/rotate
execute if block ~ ~ ~ minecraft:end_rod[facing=south] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 6..9 run function wrench:rotate/neswud/rotate
execute if block ~ ~ ~ minecraft:end_rod[facing=north] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 6..9 run function wrench:rotate/neswud/rotate
execute if block ~ ~ ~ minecraft:end_rod[facing=east] if score py lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function wrench:rotate/neswud/rotate
execute if block ~ ~ ~ minecraft:end_rod[facing=west] if score py lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function wrench:rotate/neswud/rotate

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#End rods
execute if block ~ ~ ~ minecraft:end_rod[facing=up] if score px WrenchRaycast matches 6..9 if score pz WrenchRaycast matches 6..9 run function wrench:rotate/end_rod_flip
execute if block ~ ~ ~ minecraft:end_rod[facing=down] if score px WrenchRaycast matches 6..9 if score pz WrenchRaycast matches 6..9 run function wrench:rotate/end_rod_flip
execute if block ~ ~ ~ minecraft:end_rod[facing=south] if score px WrenchRaycast matches 6..9 if score py WrenchRaycast matches 6..9 run function wrench:rotate/end_rod_flip
execute if block ~ ~ ~ minecraft:end_rod[facing=north] if score px WrenchRaycast matches 6..9 if score py WrenchRaycast matches 6..9 run function wrench:rotate/end_rod_flip
execute if block ~ ~ ~ minecraft:end_rod[facing=east] if score py WrenchRaycast matches 6..9 if score pz WrenchRaycast matches 6..9 run function wrench:rotate/end_rod_flip
execute if block ~ ~ ~ minecraft:end_rod[facing=west] if score py WrenchRaycast matches 6..9 if score pz WrenchRaycast matches 6..9 run function wrench:rotate/end_rod_flip

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# Ender Chest
execute if score px lz_wrench_raycast matches 1..14 if score pz lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches ..14 if block ~ ~ ~ minecraft:ender_chest run function wrench:rotate/nesw/rotate

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# Fence Gates
execute if block ~ ~ ~ #minecraft:fence_gates[facing=north] if score px lz_wrench_raycast matches 6..9 run function wrench:rotate/nesw/rotate
execute if block ~ ~ ~ #minecraft:fence_gates[facing=east] if score pz lz_wrench_raycast matches 6..9 run function wrench:rotate/nesw/rotate
execute if block ~ ~ ~ #minecraft:fence_gates[facing=south] if score px lz_wrench_raycast matches 6..9 run function wrench:rotate/nesw/rotate
execute if block ~ ~ ~ #minecraft:fence_gates[facing=west] if score pz lz_wrench_raycast matches 6..9 run function wrench:rotate/nesw/rotate
execute if block ~ ~ ~ #minecraft:fence_gates[facing=north,in_wall=true] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches ..12 run function wrench:rotate/nesw/rotate
execute if block ~ ~ ~ #minecraft:fence_gates[facing=east,in_wall=true] if score pz lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches ..12 run function wrench:rotate/nesw/rotate
execute if block ~ ~ ~ #minecraft:fence_gates[facing=south,in_wall=true] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches ..12 run function wrench:rotate/nesw/rotate
execute if block ~ ~ ~ #minecraft:fence_gates[facing=west,in_wall=true] if score pz lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches ..12 run function wrench:rotate/nesw/rotate

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# Grindstone
# Floor
execute if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 4..15 if score pz lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function wrench:rotate/unique_blocks/grindstone/rotate
execute if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 4..15 if score px lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function wrench:rotate/unique_blocks/grindstone/rotate
execute if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 4..15 if score pz lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function wrench:rotate/unique_blocks/grindstone/rotate
execute if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 4..15 if score px lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function wrench:rotate/unique_blocks/grindstone/rotate
execute if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 7..12 if score pz lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function wrench:rotate/unique_blocks/grindstone/rotate
execute if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 7..12 if score px lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function wrench:rotate/unique_blocks/grindstone/rotate
execute if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 7..12 if score pz lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function wrench:rotate/unique_blocks/grindstone/rotate
execute if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 7..12 if score px lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function wrench:rotate/unique_blocks/grindstone/rotate
execute if score px lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function wrench:rotate/unique_blocks/grindstone/rotate
execute if score pz lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function wrench:rotate/unique_blocks/grindstone/rotate
execute if score px lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function wrench:rotate/unique_blocks/grindstone/rotate
execute if score pz lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function wrench:rotate/unique_blocks/grindstone/rotate
execute if score px lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function wrench:rotate/unique_blocks/grindstone/rotate
execute if score pz lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function wrench:rotate/unique_blocks/grindstone/rotate
execute if score px lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function wrench:rotate/unique_blocks/grindstone/rotate
execute if score pz lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function wrench:rotate/unique_blocks/grindstone/rotate
# Wall
execute if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 2..13 if score pz lz_wrench_raycast matches 0..11 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function wrench:rotate/unique_blocks/grindstone/rotate
execute if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 2..13 if score px lz_wrench_raycast matches 4..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function wrench:rotate/unique_blocks/grindstone/rotate
execute if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 2..13 if score pz lz_wrench_raycast matches 4..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function wrench:rotate/unique_blocks/grindstone/rotate
execute if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 2..13 if score px lz_wrench_raycast matches 0..11 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function wrench:rotate/unique_blocks/grindstone/rotate
execute if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 5..10 if score pz lz_wrench_raycast matches 3..8 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function wrench:rotate/unique_blocks/grindstone/rotate
execute if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 5..10 if score px lz_wrench_raycast matches 7..12 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function wrench:rotate/unique_blocks/grindstone/rotate
execute if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 5..10 if score pz lz_wrench_raycast matches 7..12 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function wrench:rotate/unique_blocks/grindstone/rotate
execute if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 5..10 if score px lz_wrench_raycast matches 3..8 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function wrench:rotate/unique_blocks/grindstone/rotate
execute if score px lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 9..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function wrench:rotate/unique_blocks/grindstone/rotate
execute if score pz lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function wrench:rotate/unique_blocks/grindstone/rotate
execute if score px lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function wrench:rotate/unique_blocks/grindstone/rotate
execute if score pz lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 6..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function wrench:rotate/unique_blocks/grindstone/rotate
execute if score px lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 9..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function wrench:rotate/unique_blocks/grindstone/rotate
execute if score pz lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function wrench:rotate/unique_blocks/grindstone/rotate
execute if score px lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function wrench:rotate/unique_blocks/grindstone/rotate
execute if score pz lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 9..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function wrench:rotate/unique_blocks/grindstone/rotate
# Ceiling
execute if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 0..11 if score pz lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function wrench:rotate/unique_blocks/grindstone/rotate
execute if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 0..11 if score px lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function wrench:rotate/unique_blocks/grindstone/rotate
execute if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 0..11 if score pz lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function wrench:rotate/unique_blocks/grindstone/rotate
execute if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 0..11 if score px lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function wrench:rotate/unique_blocks/grindstone/rotate
execute if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 3..8 if score pz lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function wrench:rotate/unique_blocks/grindstone/rotate
execute if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 3..8 if score px lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function wrench:rotate/unique_blocks/grindstone/rotate
execute if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 3..8 if score pz lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function wrench:rotate/unique_blocks/grindstone/rotate
execute if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 3..8 if score px lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function wrench:rotate/unique_blocks/grindstone/rotate
execute if score px lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 9..15 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function wrench:rotate/unique_blocks/grindstone/rotate
execute if score pz lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 9..15 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function wrench:rotate/unique_blocks/grindstone/rotate
execute if score px lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 9..15 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function wrench:rotate/unique_blocks/grindstone/rotate
execute if score pz lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 9..15 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function wrench:rotate/unique_blocks/grindstone/rotate
execute if score px lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 9..15 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function wrench:rotate/unique_blocks/grindstone/rotate
execute if score pz lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 9..15 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function wrench:rotate/unique_blocks/grindstone/rotate
execute if score px lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 9..15 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function wrench:rotate/unique_blocks/grindstone/rotate
execute if score pz lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 9..15 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function wrench:rotate/unique_blocks/grindstone/rotate

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# Hopper
execute if block ~ ~ ~ minecraft:hopper[facing=down] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches ..3 if score pz lz_wrench_raycast matches 6..9 run function wrench:rotate/unique_blocks/hopper/rotate
execute if block ~ ~ ~ minecraft:hopper[facing=south] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 4..7 if score pz lz_wrench_raycast matches 12.. run function wrench:rotate/unique_blocks/hopper/rotate
execute if block ~ ~ ~ minecraft:hopper[facing=north] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 4..7 if score pz lz_wrench_raycast matches ..3 run function wrench:rotate/unique_blocks/hopper/rotate
execute if block ~ ~ ~ minecraft:hopper[facing=east] if score px lz_wrench_raycast matches 12.. if score py lz_wrench_raycast matches 4..7 if score pz lz_wrench_raycast matches 6..9 run function wrench:rotate/unique_blocks/hopper/rotate
execute if block ~ ~ ~ minecraft:hopper[facing=west] if score px lz_wrench_raycast matches ..3 if score py lz_wrench_raycast matches 4..7 if score pz lz_wrench_raycast matches 6..9 run function wrench:rotate/unique_blocks/hopper/rotate
execute if block ~ ~ ~ minecraft:hopper if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 4.. if score pz lz_wrench_raycast matches 4..11 run function wrench:rotate/unique_blocks/hopper/rotate
execute if block ~ ~ ~ minecraft:hopper if score py lz_wrench_raycast matches 10.. run function wrench:rotate/unique_blocks/hopper/rotate

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# Hopper
execute if block ~ ~ ~ minecraft:hopper[facing=down] if score px WrenchRaycast matches 6..9 if score py WrenchRaycast matches ..3 if score pz WrenchRaycast matches 6..9 run function wrench:rotate/redstone
execute if block ~ ~ ~ minecraft:hopper[facing=south] if score px WrenchRaycast matches 6..9 if score py WrenchRaycast matches 4..7 if score pz WrenchRaycast matches 12.. run function wrench:rotate/redstone
execute if block ~ ~ ~ minecraft:hopper[facing=north] if score px WrenchRaycast matches 6..9 if score py WrenchRaycast matches 4..7 if score pz WrenchRaycast matches ..3 run function wrench:rotate/redstone
execute if block ~ ~ ~ minecraft:hopper[facing=east] if score px WrenchRaycast matches 12.. if score py WrenchRaycast matches 4..7 if score pz WrenchRaycast matches 6..9 run function wrench:rotate/redstone
execute if block ~ ~ ~ minecraft:hopper[facing=west] if score px WrenchRaycast matches ..3 if score py WrenchRaycast matches 4..7 if score pz WrenchRaycast matches 6..9 run function wrench:rotate/redstone
execute if block ~ ~ ~ minecraft:hopper if score px WrenchRaycast matches 4..11 if score py WrenchRaycast matches 4.. if score pz WrenchRaycast matches 4..11 run function wrench:rotate/redstone
execute if block ~ ~ ~ minecraft:hopper if score py WrenchRaycast matches 10.. run function wrench:rotate/redstone

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# Lightning Rod
execute if block ~ ~ ~ minecraft:lightning_rod[facing=up] if score px lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function wrench:rotate/neswud/rotate
execute if block ~ ~ ~ minecraft:lightning_rod[facing=down] if score px lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function wrench:rotate/neswud/rotate
execute if block ~ ~ ~ minecraft:lightning_rod[facing=south] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 6..9 run function wrench:rotate/neswud/rotate
execute if block ~ ~ ~ minecraft:lightning_rod[facing=north] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 6..9 run function wrench:rotate/neswud/rotate
execute if block ~ ~ ~ minecraft:lightning_rod[facing=east] if score py lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function wrench:rotate/neswud/rotate
execute if block ~ ~ ~ minecraft:lightning_rod[facing=west] if score py lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function wrench:rotate/neswud/rotate

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# Piston
execute if block ~ ~ ~ minecraft:piston[extended=false] run function wrench:rotate/redstone
execute if block ~ ~ ~ minecraft:piston[facing=up] if score py WrenchRaycast matches ..11 run function wrench:rotate/redstone
execute if block ~ ~ ~ minecraft:piston[facing=down] if score py WrenchRaycast matches 4.. run function wrench:rotate/redstone
execute if block ~ ~ ~ minecraft:piston[facing=south] if score pz WrenchRaycast matches ..11 run function wrench:rotate/redstone
execute if block ~ ~ ~ minecraft:piston[facing=north] if score pz WrenchRaycast matches 4.. run function wrench:rotate/redstone
execute if block ~ ~ ~ minecraft:piston[facing=east] if score px WrenchRaycast matches ..11 run function wrench:rotate/redstone
execute if block ~ ~ ~ minecraft:piston[facing=west] if score px WrenchRaycast matches 4.. run function wrench:rotate/redstone
execute if block ~ ~ ~ minecraft:piston[extended=false] run function wrench:rotate/neswud/rotate
execute if block ~ ~ ~ minecraft:piston[facing=up] if score py lz_wrench_raycast matches ..11 run function wrench:rotate/neswud/rotate
execute if block ~ ~ ~ minecraft:piston[facing=down] if score py lz_wrench_raycast matches 4.. run function wrench:rotate/neswud/rotate
execute if block ~ ~ ~ minecraft:piston[facing=south] if score pz lz_wrench_raycast matches ..11 run function wrench:rotate/neswud/rotate
execute if block ~ ~ ~ minecraft:piston[facing=north] if score pz lz_wrench_raycast matches 4.. run function wrench:rotate/neswud/rotate
execute if block ~ ~ ~ minecraft:piston[facing=east] if score px lz_wrench_raycast matches ..11 run function wrench:rotate/neswud/rotate
execute if block ~ ~ ~ minecraft:piston[facing=west] if score px lz_wrench_raycast matches 4.. run function wrench:rotate/neswud/rotate
# Sticky Piston
execute if block ~ ~ ~ minecraft:sticky_piston[extended=false] run function wrench:rotate/neswud/rotate
execute if block ~ ~ ~ minecraft:sticky_piston[facing=up] if score py lz_wrench_raycast matches ..11 run function wrench:rotate/neswud/rotate
execute if block ~ ~ ~ minecraft:sticky_piston[facing=down] if score py lz_wrench_raycast matches 4.. run function wrench:rotate/neswud/rotate
execute if block ~ ~ ~ minecraft:sticky_piston[facing=south] if score pz lz_wrench_raycast matches ..11 run function wrench:rotate/neswud/rotate
execute if block ~ ~ ~ minecraft:sticky_piston[facing=north] if score pz lz_wrench_raycast matches 4.. run function wrench:rotate/neswud/rotate
execute if block ~ ~ ~ minecraft:sticky_piston[facing=east] if score px lz_wrench_raycast matches ..11 run function wrench:rotate/neswud/rotate
execute if block ~ ~ ~ minecraft:sticky_piston[facing=west] if score px lz_wrench_raycast matches 4.. run function wrench:rotate/neswud/rotate

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# Rails
execute if block ~ ~ ~ #minecraft:rails if score py WrenchRaycast matches ..1 run function wrench:rotate/rails
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_west] if score py WrenchRaycast matches ..7 run function wrench:rotate/rails
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_east] if score py WrenchRaycast matches ..7 run function wrench:rotate/rails
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_north] if score py WrenchRaycast matches ..7 run function wrench:rotate/rails
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_south] if score py WrenchRaycast matches ..7 run function wrench:rotate/rails
execute if block ~ ~ ~ #minecraft:rails if score py lz_wrench_raycast matches ..1 run function wrench:rotate/rails/rotate
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_west] if score py lz_wrench_raycast matches ..7 run function wrench:rotate/rails/rotate
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_east] if score py lz_wrench_raycast matches ..7 run function wrench:rotate/rails/rotate
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_north] if score py lz_wrench_raycast matches ..7 run function wrench:rotate/rails/rotate
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_south] if score py lz_wrench_raycast matches ..7 run function wrench:rotate/rails/rotate

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# Redstone Repeater
execute if block ~ ~ ~ minecraft:repeater if score py lz_wrench_raycast matches ..1 run function wrench:rotate/unique_blocks/repeater/rotate

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# Signs
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:standing_signs run function wrench:rotate/signs/rotate
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=1] run function wrench:rotate/signs_hanging/rotate
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=2] run function wrench:rotate/signs_hanging/rotate
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=3] run function wrench:rotate/signs_hanging/rotate
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=5] run function wrench:rotate/signs_hanging/rotate
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=6] run function wrench:rotate/signs_hanging/rotate
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=7] run function wrench:rotate/signs_hanging/rotate
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=9] run function wrench:rotate/signs_hanging/rotate
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=10] run function wrench:rotate/signs_hanging/rotate
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=11] run function wrench:rotate/signs_hanging/rotate
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=13] run function wrench:rotate/signs_hanging/rotate
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=14] run function wrench:rotate/signs_hanging/rotate
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=15] run function wrench:rotate/signs_hanging/rotate
execute if score px lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score pz lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=0] run function wrench:rotate/signs_hanging/rotate
execute if score px lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score pz lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=8] run function wrench:rotate/signs_hanging/rotate
execute if score pz lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score px lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=4] run function wrench:rotate/signs_hanging/rotate
execute if score pz lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score px lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=12] run function wrench:rotate/signs_hanging/rotate
# Wall hanging signs can't be defined with the current method of getting the block ID so these fail as it's updated to the standard hanging sign
# execute if score px lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score pz lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=north] run function wrench:rotate/signs_wall/rotate
# execute if score pz lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score px lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=east] run function wrench:rotate/signs_wall/rotate
# execute if score px lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score pz lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=south] run function wrench:rotate/signs_wall/rotate
# execute if score pz lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score px lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=west] run function wrench:rotate/signs_wall/rotate
# execute if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 14..15 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=north] run function wrench:rotate/signs_wall/rotate
# execute if score pz lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 14..15 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=east] run function wrench:rotate/signs_wall/rotate
# execute if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 14..15 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=south] run function wrench:rotate/signs_wall/rotate
# execute if score pz lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 14..15 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=west] run function wrench:rotate/signs_wall/rotate

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# Slabs
execute if block ~ ~ ~ #minecraft:slabs[type=top] if score py WrenchRaycast matches 8.. run function wrench:rotate/slabs_flip
execute if block ~ ~ ~ #minecraft:slabs[type=bottom] if score py WrenchRaycast matches ..7 run function wrench:rotate/slabs_flip
execute if block ~ ~ ~ #minecraft:slabs[type=top] if score py lz_wrench_raycast matches 8.. run function wrench:rotate/slabs/rotate
execute if block ~ ~ ~ #minecraft:slabs[type=bottom] if score py lz_wrench_raycast matches ..7 run function wrench:rotate/slabs/rotate

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#Stairs
execute if block ~ ~ ~ #minecraft:stairs[half=bottom] if score py WrenchRaycast matches ..7 run function wrench:rotate/stairs
execute if block ~ ~ ~ #minecraft:stairs[half=top] if score py WrenchRaycast matches 8.. run function wrench:rotate/stairs
# Stairs
execute if block ~ ~ ~ #minecraft:stairs[half=bottom] if score py lz_wrench_raycast matches ..7 run function wrench:rotate/stairs/rotate
execute if block ~ ~ ~ #minecraft:stairs[half=top] if score py lz_wrench_raycast matches 8.. run function wrench:rotate/stairs/rotate
# -x-z
execute if block ~ ~ ~ #minecraft:stairs if score px WrenchRaycast matches ..7 if score pz WrenchRaycast matches ..7 unless block ~ ~ ~ #minecraft:stairs[facing=west,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=north,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=east] unless block ~ ~ ~ #minecraft:stairs[facing=south] run function wrench:rotate/stairs
execute if block ~ ~ ~ #minecraft:stairs if score px WrenchRaycast matches ..7 if score pz WrenchRaycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=east,shape=inner_left] run function wrench:rotate/stairs
execute if block ~ ~ ~ #minecraft:stairs if score px WrenchRaycast matches ..7 if score pz WrenchRaycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=south,shape=inner_right] run function wrench:rotate/stairs
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches ..7 if score pz lz_wrench_raycast matches ..7 unless block ~ ~ ~ #minecraft:stairs[facing=west,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=north,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=east] unless block ~ ~ ~ #minecraft:stairs[facing=south] run function wrench:rotate/stairs/rotate
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches ..7 if score pz lz_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=east,shape=inner_left] run function wrench:rotate/stairs/rotate
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches ..7 if score pz lz_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=south,shape=inner_right] run function wrench:rotate/stairs/rotate
# -x+z
execute if block ~ ~ ~ #minecraft:stairs if score px WrenchRaycast matches ..7 if score pz WrenchRaycast matches 8.. unless block ~ ~ ~ #minecraft:stairs[facing=south,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=west,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=north] unless block ~ ~ ~ #minecraft:stairs[facing=east] run function wrench:rotate/stairs
execute if block ~ ~ ~ #minecraft:stairs if score px WrenchRaycast matches ..7 if score pz WrenchRaycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=north,shape=inner_left] run function wrench:rotate/stairs
execute if block ~ ~ ~ #minecraft:stairs if score px WrenchRaycast matches ..7 if score pz WrenchRaycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=east,shape=inner_right] run function wrench:rotate/stairs
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches ..7 if score pz lz_wrench_raycast matches 8.. unless block ~ ~ ~ #minecraft:stairs[facing=south,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=west,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=north] unless block ~ ~ ~ #minecraft:stairs[facing=east] run function wrench:rotate/stairs/rotate
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches ..7 if score pz lz_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=north,shape=inner_left] run function wrench:rotate/stairs/rotate
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches ..7 if score pz lz_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=east,shape=inner_right] run function wrench:rotate/stairs/rotate
# +x+z
execute if block ~ ~ ~ #minecraft:stairs if score px WrenchRaycast matches 8.. if score pz WrenchRaycast matches 8.. unless block ~ ~ ~ #minecraft:stairs[facing=east,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=south,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=west] unless block ~ ~ ~ #minecraft:stairs[facing=north] run function wrench:rotate/stairs
execute if block ~ ~ ~ #minecraft:stairs if score px WrenchRaycast matches 8.. if score pz WrenchRaycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=west,shape=inner_left] run function wrench:rotate/stairs
execute if block ~ ~ ~ #minecraft:stairs if score px WrenchRaycast matches 8.. if score pz WrenchRaycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=north,shape=inner_right] run function wrench:rotate/stairs
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches 8.. if score pz lz_wrench_raycast matches 8.. unless block ~ ~ ~ #minecraft:stairs[facing=east,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=south,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=west] unless block ~ ~ ~ #minecraft:stairs[facing=north] run function wrench:rotate/stairs/rotate
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches 8.. if score pz lz_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=west,shape=inner_left] run function wrench:rotate/stairs/rotate
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches 8.. if score pz lz_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=north,shape=inner_right] run function wrench:rotate/stairs/rotate
# +x-z
execute if block ~ ~ ~ #minecraft:stairs if score px WrenchRaycast matches 8.. if score pz WrenchRaycast matches ..7 unless block ~ ~ ~ #minecraft:stairs[facing=north,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=east,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=south] unless block ~ ~ ~ #minecraft:stairs[facing=west] run function wrench:rotate/stairs
execute if block ~ ~ ~ #minecraft:stairs if score px WrenchRaycast matches 8.. if score pz WrenchRaycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=south,shape=inner_left] run function wrench:rotate/stairs
execute if block ~ ~ ~ #minecraft:stairs if score px WrenchRaycast matches 8.. if score pz WrenchRaycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=west,shape=inner_right] run function wrench:rotate/stairs
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches 8.. if score pz lz_wrench_raycast matches ..7 unless block ~ ~ ~ #minecraft:stairs[facing=north,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=east,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=south] unless block ~ ~ ~ #minecraft:stairs[facing=west] run function wrench:rotate/stairs/rotate
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches 8.. if score pz lz_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=south,shape=inner_left] run function wrench:rotate/stairs/rotate
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches 8.. if score pz lz_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=west,shape=inner_right] run function wrench:rotate/stairs/rotate

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#Sticky pistons
execute if block ~ ~ ~ minecraft:sticky_piston[extended=false] run function wrench:rotate/redstone
execute if block ~ ~ ~ minecraft:sticky_piston[facing=up] if score py WrenchRaycast matches ..11 run function wrench:rotate/redstone
execute if block ~ ~ ~ minecraft:sticky_piston[facing=down] if score py WrenchRaycast matches 4.. run function wrench:rotate/redstone
execute if block ~ ~ ~ minecraft:sticky_piston[facing=south] if score pz WrenchRaycast matches ..11 run function wrench:rotate/redstone
execute if block ~ ~ ~ minecraft:sticky_piston[facing=north] if score pz WrenchRaycast matches 4.. run function wrench:rotate/redstone
execute if block ~ ~ ~ minecraft:sticky_piston[facing=east] if score px WrenchRaycast matches ..11 run function wrench:rotate/redstone
execute if block ~ ~ ~ minecraft:sticky_piston[facing=west] if score px WrenchRaycast matches 4.. run function wrench:rotate/redstone

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# Stonecutter
execute if block ~ ~ ~ minecraft:stonecutter if score py lz_wrench_raycast matches ..9 run function wrench:rotate/nesw/rotate

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# Trapdoors
execute if block ~ ~ ~ #minecraft:trapdoors[open=false,half=top] if score py lz_wrench_raycast matches 13.. run function wrench:rotate/trapdoors/rotate
execute if block ~ ~ ~ #minecraft:trapdoors[open=false,half=bottom] if score py lz_wrench_raycast matches ..2 run function wrench:rotate/trapdoors/rotate
# North
execute if block ~ ~ ~ #minecraft:trapdoors[open=true,facing=north] if score pz lz_wrench_raycast matches 13.. run function wrench:rotate/trapdoors/rotate
# East
execute if block ~ ~ ~ #minecraft:trapdoors[open=true,facing=east] if score px lz_wrench_raycast matches ..2 run function wrench:rotate/trapdoors/rotate
# South
execute if block ~ ~ ~ #minecraft:trapdoors[open=true,facing=south] if score pz lz_wrench_raycast matches ..2 run function wrench:rotate/trapdoors/rotate
# West
execute if block ~ ~ ~ #minecraft:trapdoors[open=true,facing=west] if score px lz_wrench_raycast matches 13.. run function wrench:rotate/trapdoors/rotate