Prep for addition of optional additional tools Removed config (for now) Added loads of blocks
17 lines
1.9 KiB
MCFunction
17 lines
1.9 KiB
MCFunction
# Piston
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execute if block ~ ~ ~ minecraft:piston[extended=false] run function wrench:rotate/neswud/rotate
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execute if block ~ ~ ~ minecraft:piston[facing=up] if score py lz_wrench_raycast matches ..11 run function wrench:rotate/neswud/rotate
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execute if block ~ ~ ~ minecraft:piston[facing=down] if score py lz_wrench_raycast matches 4.. run function wrench:rotate/neswud/rotate
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execute if block ~ ~ ~ minecraft:piston[facing=south] if score pz lz_wrench_raycast matches ..11 run function wrench:rotate/neswud/rotate
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execute if block ~ ~ ~ minecraft:piston[facing=north] if score pz lz_wrench_raycast matches 4.. run function wrench:rotate/neswud/rotate
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execute if block ~ ~ ~ minecraft:piston[facing=east] if score px lz_wrench_raycast matches ..11 run function wrench:rotate/neswud/rotate
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execute if block ~ ~ ~ minecraft:piston[facing=west] if score px lz_wrench_raycast matches 4.. run function wrench:rotate/neswud/rotate
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# Sticky Piston
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execute if block ~ ~ ~ minecraft:sticky_piston[extended=false] run function wrench:rotate/neswud/rotate
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execute if block ~ ~ ~ minecraft:sticky_piston[facing=up] if score py lz_wrench_raycast matches ..11 run function wrench:rotate/neswud/rotate
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execute if block ~ ~ ~ minecraft:sticky_piston[facing=down] if score py lz_wrench_raycast matches 4.. run function wrench:rotate/neswud/rotate
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execute if block ~ ~ ~ minecraft:sticky_piston[facing=south] if score pz lz_wrench_raycast matches ..11 run function wrench:rotate/neswud/rotate
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execute if block ~ ~ ~ minecraft:sticky_piston[facing=north] if score pz lz_wrench_raycast matches 4.. run function wrench:rotate/neswud/rotate
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execute if block ~ ~ ~ minecraft:sticky_piston[facing=east] if score px lz_wrench_raycast matches ..11 run function wrench:rotate/neswud/rotate
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execute if block ~ ~ ~ minecraft:sticky_piston[facing=west] if score px lz_wrench_raycast matches 4.. run function wrench:rotate/neswud/rotate |