updated tags and scoreboards
added sound to action fixed damage when in offhand
This commit is contained in:
@@ -1,20 +1,20 @@
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# Anvils
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execute if score px lz_wrench_raycast matches 3..12 if score pz lz_wrench_raycast matches 0..15 if score py lz_wrench_raycast matches 10..15 if block ~ ~ ~ #minecraft:anvil[facing=north] run function lzstools_wrench:rotate/nesw/rotate
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execute if score px lz_wrench_raycast matches 2..13 if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 0..3 if block ~ ~ ~ #minecraft:anvil[facing=north] run function lzstools_wrench:rotate/nesw/rotate
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execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 3..12 if score py lz_wrench_raycast matches 4 if block ~ ~ ~ #minecraft:anvil[facing=north] run function lzstools_wrench:rotate/nesw/rotate
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execute if score px lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 5..9 if block ~ ~ ~ #minecraft:anvil[facing=north] run function lzstools_wrench:rotate/nesw/rotate
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execute if score px lzt_wrench_raycast matches 3..12 if score pz lzt_wrench_raycast matches 0..15 if score py lzt_wrench_raycast matches 10..15 if block ~ ~ ~ #minecraft:anvil[facing=north] run function lzstools_wrench:rotate/nesw/rotate
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execute if score px lzt_wrench_raycast matches 2..13 if score pz lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 0..3 if block ~ ~ ~ #minecraft:anvil[facing=north] run function lzstools_wrench:rotate/nesw/rotate
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execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 3..12 if score py lzt_wrench_raycast matches 4 if block ~ ~ ~ #minecraft:anvil[facing=north] run function lzstools_wrench:rotate/nesw/rotate
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execute if score px lzt_wrench_raycast matches 6..9 if score pz lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 5..9 if block ~ ~ ~ #minecraft:anvil[facing=north] run function lzstools_wrench:rotate/nesw/rotate
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execute if score px lz_wrench_raycast matches 3..12 if score pz lz_wrench_raycast matches 0..15 if score py lz_wrench_raycast matches 10..15 if block ~ ~ ~ #minecraft:anvil[facing=south] run function lzstools_wrench:rotate/nesw/rotate
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execute if score px lz_wrench_raycast matches 2..13 if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 0..3 if block ~ ~ ~ #minecraft:anvil[facing=south] run function lzstools_wrench:rotate/nesw/rotate
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execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 3..12 if score py lz_wrench_raycast matches 4 if block ~ ~ ~ #minecraft:anvil[facing=south] run function lzstools_wrench:rotate/nesw/rotate
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execute if score px lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 5..9 if block ~ ~ ~ #minecraft:anvil[facing=south] run function lzstools_wrench:rotate/nesw/rotate
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execute if score px lzt_wrench_raycast matches 3..12 if score pz lzt_wrench_raycast matches 0..15 if score py lzt_wrench_raycast matches 10..15 if block ~ ~ ~ #minecraft:anvil[facing=south] run function lzstools_wrench:rotate/nesw/rotate
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execute if score px lzt_wrench_raycast matches 2..13 if score pz lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 0..3 if block ~ ~ ~ #minecraft:anvil[facing=south] run function lzstools_wrench:rotate/nesw/rotate
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execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 3..12 if score py lzt_wrench_raycast matches 4 if block ~ ~ ~ #minecraft:anvil[facing=south] run function lzstools_wrench:rotate/nesw/rotate
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execute if score px lzt_wrench_raycast matches 6..9 if score pz lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 5..9 if block ~ ~ ~ #minecraft:anvil[facing=south] run function lzstools_wrench:rotate/nesw/rotate
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execute if score pz lz_wrench_raycast matches 3..12 if score px lz_wrench_raycast matches 0..15 if score py lz_wrench_raycast matches 10..15 if block ~ ~ ~ #minecraft:anvil[facing=east] run function lzstools_wrench:rotate/nesw/rotate
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execute if score pz lz_wrench_raycast matches 2..13 if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 0..3 if block ~ ~ ~ #minecraft:anvil[facing=east] run function lzstools_wrench:rotate/nesw/rotate
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execute if score pz lz_wrench_raycast matches 4..11 if score px lz_wrench_raycast matches 3..12 if score py lz_wrench_raycast matches 4 if block ~ ~ ~ #minecraft:anvil[facing=east] run function lzstools_wrench:rotate/nesw/rotate
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execute if score pz lz_wrench_raycast matches 6..9 if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 5..9 if block ~ ~ ~ #minecraft:anvil[facing=east] run function lzstools_wrench:rotate/nesw/rotate
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execute if score pz lzt_wrench_raycast matches 3..12 if score px lzt_wrench_raycast matches 0..15 if score py lzt_wrench_raycast matches 10..15 if block ~ ~ ~ #minecraft:anvil[facing=east] run function lzstools_wrench:rotate/nesw/rotate
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execute if score pz lzt_wrench_raycast matches 2..13 if score px lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 0..3 if block ~ ~ ~ #minecraft:anvil[facing=east] run function lzstools_wrench:rotate/nesw/rotate
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execute if score pz lzt_wrench_raycast matches 4..11 if score px lzt_wrench_raycast matches 3..12 if score py lzt_wrench_raycast matches 4 if block ~ ~ ~ #minecraft:anvil[facing=east] run function lzstools_wrench:rotate/nesw/rotate
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execute if score pz lzt_wrench_raycast matches 6..9 if score px lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 5..9 if block ~ ~ ~ #minecraft:anvil[facing=east] run function lzstools_wrench:rotate/nesw/rotate
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execute if score pz lz_wrench_raycast matches 3..12 if score px lz_wrench_raycast matches 0..15 if score py lz_wrench_raycast matches 10..15 if block ~ ~ ~ #minecraft:anvil[facing=west] run function lzstools_wrench:rotate/nesw/rotate
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execute if score pz lz_wrench_raycast matches 2..13 if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 0..3 if block ~ ~ ~ #minecraft:anvil[facing=west] run function lzstools_wrench:rotate/nesw/rotate
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execute if score pz lz_wrench_raycast matches 4..11 if score px lz_wrench_raycast matches 3..12 if score py lz_wrench_raycast matches 4 if block ~ ~ ~ #minecraft:anvil[facing=west] run function lzstools_wrench:rotate/nesw/rotate
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execute if score pz lz_wrench_raycast matches 6..9 if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 5..9 if block ~ ~ ~ #minecraft:anvil[facing=west] run function lzstools_wrench:rotate/nesw/rotate
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execute if score pz lzt_wrench_raycast matches 3..12 if score px lzt_wrench_raycast matches 0..15 if score py lzt_wrench_raycast matches 10..15 if block ~ ~ ~ #minecraft:anvil[facing=west] run function lzstools_wrench:rotate/nesw/rotate
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execute if score pz lzt_wrench_raycast matches 2..13 if score px lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 0..3 if block ~ ~ ~ #minecraft:anvil[facing=west] run function lzstools_wrench:rotate/nesw/rotate
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execute if score pz lzt_wrench_raycast matches 4..11 if score px lzt_wrench_raycast matches 3..12 if score py lzt_wrench_raycast matches 4 if block ~ ~ ~ #minecraft:anvil[facing=west] run function lzstools_wrench:rotate/nesw/rotate
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execute if score pz lzt_wrench_raycast matches 6..9 if score px lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 5..9 if block ~ ~ ~ #minecraft:anvil[facing=west] run function lzstools_wrench:rotate/nesw/rotate
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@@ -1,2 +1,2 @@
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# Banners
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execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #lzstools:banners run function lzstools_wrench:rotate/banners/rotate
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execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #lzstools:banners run function lzstools_wrench:rotate/banners/rotate
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@@ -1,5 +1,5 @@
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# Bell
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execute if score px lz_wrench_raycast matches 5..12 if block ~ ~ ~ minecraft:bell[attachment=floor,facing=north] run function lzstools_wrench:rotate/nesw/rotate
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execute if score pz lz_wrench_raycast matches 5..12 if block ~ ~ ~ minecraft:bell[attachment=floor,facing=east] run function lzstools_wrench:rotate/nesw/rotate
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execute if score px lz_wrench_raycast matches 5..12 if block ~ ~ ~ minecraft:bell[attachment=floor,facing=south] run function lzstools_wrench:rotate/nesw/rotate
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execute if score pz lz_wrench_raycast matches 5..12 if block ~ ~ ~ minecraft:bell[attachment=floor,facing=west] run function lzstools_wrench:rotate/nesw/rotate
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execute if score px lzt_wrench_raycast matches 5..12 if block ~ ~ ~ minecraft:bell[attachment=floor,facing=north] run function lzstools_wrench:rotate/nesw/rotate
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execute if score pz lzt_wrench_raycast matches 5..12 if block ~ ~ ~ minecraft:bell[attachment=floor,facing=east] run function lzstools_wrench:rotate/nesw/rotate
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execute if score px lzt_wrench_raycast matches 5..12 if block ~ ~ ~ minecraft:bell[attachment=floor,facing=south] run function lzstools_wrench:rotate/nesw/rotate
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execute if score pz lzt_wrench_raycast matches 5..12 if block ~ ~ ~ minecraft:bell[attachment=floor,facing=west] run function lzstools_wrench:rotate/nesw/rotate
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@@ -1,2 +1,2 @@
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# Calibrated Sculk Sensor
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execute if block ~ ~ ~ minecraft:calibrated_sculk_sensor if score py lz_wrench_raycast matches ..7 run function lzstools_wrench:rotate/unique_blocks/calibrated_sculk_sensor/rotate
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execute if block ~ ~ ~ minecraft:calibrated_sculk_sensor if score py lzt_wrench_raycast matches ..7 run function lzstools_wrench:rotate/unique_blocks/calibrated_sculk_sensor/rotate
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@@ -1,2 +1,2 @@
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# Campfires
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execute if block ~ ~ ~ #minecraft:campfires if score py lz_wrench_raycast matches ..7 run function lzstools_wrench:rotate/unique_blocks/campfires/rotate
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execute if block ~ ~ ~ #minecraft:campfires if score py lzt_wrench_raycast matches ..7 run function lzstools_wrench:rotate/unique_blocks/campfires/rotate
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@@ -1,4 +1,4 @@
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# Chain
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execute if block ~ ~ ~ minecraft:chain[axis=x] if score py lz_wrench_raycast matches 7..8 if score pz lz_wrench_raycast matches 7..8 run function lzstools_wrench:rotate/xyz/rotate
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execute if block ~ ~ ~ minecraft:chain[axis=y] if score px lz_wrench_raycast matches 7..8 if score pz lz_wrench_raycast matches 7..8 run function lzstools_wrench:rotate/xyz/rotate
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execute if block ~ ~ ~ minecraft:chain[axis=z] if score px lz_wrench_raycast matches 7..8 if score py lz_wrench_raycast matches 7..8 run function lzstools_wrench:rotate/xyz/rotate
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execute if block ~ ~ ~ minecraft:chain[axis=x] if score py lzt_wrench_raycast matches 7..8 if score pz lzt_wrench_raycast matches 7..8 run function lzstools_wrench:rotate/xyz/rotate
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execute if block ~ ~ ~ minecraft:chain[axis=y] if score px lzt_wrench_raycast matches 7..8 if score pz lzt_wrench_raycast matches 7..8 run function lzstools_wrench:rotate/xyz/rotate
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execute if block ~ ~ ~ minecraft:chain[axis=z] if score px lzt_wrench_raycast matches 7..8 if score py lzt_wrench_raycast matches 7..8 run function lzstools_wrench:rotate/xyz/rotate
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@@ -1,2 +1,2 @@
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# Redstone Comprator
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execute if block ~ ~ ~ minecraft:comparator if score py lz_wrench_raycast matches ..1 run function lzstools_wrench:rotate/unique_blocks/comparator/rotate
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execute if block ~ ~ ~ minecraft:comparator if score py lzt_wrench_raycast matches ..1 run function lzstools_wrench:rotate/unique_blocks/comparator/rotate
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@@ -1,2 +1,2 @@
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# Decorated Pot
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execute if score px lz_wrench_raycast matches 1..14 if score pz lz_wrench_raycast matches 1..14 if block ~ ~ ~ minecraft:decorated_pot run function lzstools_wrench:rotate/nesw/rotate
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execute if score px lzt_wrench_raycast matches 1..14 if score pz lzt_wrench_raycast matches 1..14 if block ~ ~ ~ minecraft:decorated_pot run function lzstools_wrench:rotate/nesw/rotate
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@@ -1,7 +1,7 @@
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# End Rod
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execute if block ~ ~ ~ minecraft:end_rod[facing=up] if score px lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
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execute if block ~ ~ ~ minecraft:end_rod[facing=down] if score px lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
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execute if block ~ ~ ~ minecraft:end_rod[facing=south] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
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execute if block ~ ~ ~ minecraft:end_rod[facing=north] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
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execute if block ~ ~ ~ minecraft:end_rod[facing=east] if score py lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
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execute if block ~ ~ ~ minecraft:end_rod[facing=west] if score py lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
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execute if block ~ ~ ~ minecraft:end_rod[facing=up] if score px lzt_wrench_raycast matches 6..9 if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
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execute if block ~ ~ ~ minecraft:end_rod[facing=down] if score px lzt_wrench_raycast matches 6..9 if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
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execute if block ~ ~ ~ minecraft:end_rod[facing=south] if score px lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
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execute if block ~ ~ ~ minecraft:end_rod[facing=north] if score px lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
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execute if block ~ ~ ~ minecraft:end_rod[facing=east] if score py lzt_wrench_raycast matches 6..9 if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
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execute if block ~ ~ ~ minecraft:end_rod[facing=west] if score py lzt_wrench_raycast matches 6..9 if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
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@@ -1,2 +1,2 @@
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# Ender Chest
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execute if score px lz_wrench_raycast matches 1..14 if score pz lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches ..14 if block ~ ~ ~ minecraft:ender_chest run function lzstools_wrench:rotate/nesw/rotate
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execute if score px lzt_wrench_raycast matches 1..14 if score pz lzt_wrench_raycast matches 1..14 if score py lzt_wrench_raycast matches ..14 if block ~ ~ ~ minecraft:ender_chest run function lzstools_wrench:rotate/nesw/rotate
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@@ -1,9 +1,9 @@
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# Fence Gates
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execute if block ~ ~ ~ #minecraft:fence_gates[facing=north] if score px lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/nesw/rotate
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execute if block ~ ~ ~ #minecraft:fence_gates[facing=east] if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/nesw/rotate
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execute if block ~ ~ ~ #minecraft:fence_gates[facing=south] if score px lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/nesw/rotate
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execute if block ~ ~ ~ #minecraft:fence_gates[facing=west] if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/nesw/rotate
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execute if block ~ ~ ~ #minecraft:fence_gates[facing=north,in_wall=true] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches ..12 run function lzstools_wrench:rotate/nesw/rotate
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execute if block ~ ~ ~ #minecraft:fence_gates[facing=east,in_wall=true] if score pz lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches ..12 run function lzstools_wrench:rotate/nesw/rotate
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execute if block ~ ~ ~ #minecraft:fence_gates[facing=south,in_wall=true] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches ..12 run function lzstools_wrench:rotate/nesw/rotate
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execute if block ~ ~ ~ #minecraft:fence_gates[facing=west,in_wall=true] if score pz lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches ..12 run function lzstools_wrench:rotate/nesw/rotate
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execute if block ~ ~ ~ #minecraft:fence_gates[facing=north] if score px lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/nesw/rotate
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execute if block ~ ~ ~ #minecraft:fence_gates[facing=east] if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/nesw/rotate
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execute if block ~ ~ ~ #minecraft:fence_gates[facing=south] if score px lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/nesw/rotate
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execute if block ~ ~ ~ #minecraft:fence_gates[facing=west] if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/nesw/rotate
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execute if block ~ ~ ~ #minecraft:fence_gates[facing=north,in_wall=true] if score px lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches ..12 run function lzstools_wrench:rotate/nesw/rotate
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execute if block ~ ~ ~ #minecraft:fence_gates[facing=east,in_wall=true] if score pz lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches ..12 run function lzstools_wrench:rotate/nesw/rotate
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execute if block ~ ~ ~ #minecraft:fence_gates[facing=south,in_wall=true] if score px lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches ..12 run function lzstools_wrench:rotate/nesw/rotate
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execute if block ~ ~ ~ #minecraft:fence_gates[facing=west,in_wall=true] if score pz lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches ..12 run function lzstools_wrench:rotate/nesw/rotate
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@@ -1,64 +1,64 @@
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# Grindstone
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# Floor
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execute if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 4..15 if score pz lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
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execute if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 4..15 if score px lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
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execute if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 4..15 if score pz lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
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execute if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 4..15 if score px lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
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execute if score px lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 4..15 if score pz lzt_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
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execute if score pz lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 4..15 if score px lzt_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
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execute if score px lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 4..15 if score pz lzt_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
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execute if score pz lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 4..15 if score px lzt_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
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execute if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 7..12 if score pz lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
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execute if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 7..12 if score px lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
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execute if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 7..12 if score pz lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
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execute if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 7..12 if score px lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 7..12 if score pz lzt_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 7..12 if score px lzt_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 7..12 if score pz lzt_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 7..12 if score px lzt_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 0..6 if score pz lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 0..6 if score px lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 0..6 if score pz lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 0..6 if score px lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 0..6 if score pz lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 0..6 if score px lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 0..6 if score pz lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 0..6 if score px lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
# Wall
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 2..13 if score pz lz_wrench_raycast matches 0..11 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 2..13 if score px lz_wrench_raycast matches 4..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 2..13 if score pz lz_wrench_raycast matches 4..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 2..13 if score px lz_wrench_raycast matches 0..11 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 2..13 if score pz lzt_wrench_raycast matches 0..11 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 2..13 if score px lzt_wrench_raycast matches 4..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 2..13 if score pz lzt_wrench_raycast matches 4..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 2..13 if score px lzt_wrench_raycast matches 0..11 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 5..10 if score pz lz_wrench_raycast matches 3..8 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 5..10 if score px lz_wrench_raycast matches 7..12 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 5..10 if score pz lz_wrench_raycast matches 7..12 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 5..10 if score px lz_wrench_raycast matches 3..8 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 5..10 if score pz lzt_wrench_raycast matches 3..8 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 5..10 if score px lzt_wrench_raycast matches 7..12 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 5..10 if score pz lzt_wrench_raycast matches 7..12 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 5..10 if score px lzt_wrench_raycast matches 3..8 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 9..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 6..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 0..6 if score pz lzt_wrench_raycast matches 9..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 0..6 if score px lzt_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 0..6 if score pz lzt_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 0..6 if score px lzt_wrench_raycast matches 6..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 9..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 9..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 0..6 if score pz lzt_wrench_raycast matches 9..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 0..6 if score px lzt_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 0..6 if score pz lzt_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 0..6 if score px lzt_wrench_raycast matches 9..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
# Ceiling
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 0..11 if score pz lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 0..11 if score px lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 0..11 if score pz lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 0..11 if score px lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 0..11 if score pz lzt_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 0..11 if score px lzt_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 0..11 if score pz lzt_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 0..11 if score px lzt_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 3..8 if score pz lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 3..8 if score px lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 3..8 if score pz lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 3..8 if score px lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 3..8 if score pz lzt_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 3..8 if score px lzt_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 3..8 if score pz lzt_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 3..8 if score px lzt_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 9..15 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 9..15 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 9..15 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 9..15 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 9..15 if score pz lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 9..15 if score px lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 9..15 if score pz lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 9..15 if score px lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 9..15 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 9..15 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 9..15 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 9..15 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 9..15 if score pz lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 9..15 if score px lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 9..15 if score pz lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 9..15 if score px lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
@@ -1,8 +1,8 @@
|
||||
# Hopper
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=down] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches ..3 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=south] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 4..7 if score pz lz_wrench_raycast matches 12.. run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=north] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 4..7 if score pz lz_wrench_raycast matches ..3 run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=east] if score px lz_wrench_raycast matches 12.. if score py lz_wrench_raycast matches 4..7 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=west] if score px lz_wrench_raycast matches ..3 if score py lz_wrench_raycast matches 4..7 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 4.. if score pz lz_wrench_raycast matches 4..11 run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper if score py lz_wrench_raycast matches 10.. run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=down] if score px lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches ..3 if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=south] if score px lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches 4..7 if score pz lzt_wrench_raycast matches 12.. run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=north] if score px lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches 4..7 if score pz lzt_wrench_raycast matches ..3 run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=east] if score px lzt_wrench_raycast matches 12.. if score py lzt_wrench_raycast matches 4..7 if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=west] if score px lzt_wrench_raycast matches ..3 if score py lzt_wrench_raycast matches 4..7 if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper if score px lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 4.. if score pz lzt_wrench_raycast matches 4..11 run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper if score py lzt_wrench_raycast matches 10.. run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||
|
@@ -1,7 +1,7 @@
|
||||
# Lightning Rod
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=up] if score px lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=down] if score px lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=south] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=north] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=east] if score py lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=west] if score py lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=up] if score px lzt_wrench_raycast matches 6..9 if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=down] if score px lzt_wrench_raycast matches 6..9 if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=south] if score px lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=north] if score px lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=east] if score py lzt_wrench_raycast matches 6..9 if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=west] if score py lzt_wrench_raycast matches 6..9 if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
|
@@ -1,17 +1,17 @@
|
||||
# Piston
|
||||
execute if block ~ ~ ~ minecraft:piston[extended=false] run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=up] if score py lz_wrench_raycast matches ..11 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=down] if score py lz_wrench_raycast matches 4.. run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=south] if score pz lz_wrench_raycast matches ..11 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=north] if score pz lz_wrench_raycast matches 4.. run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=east] if score px lz_wrench_raycast matches ..11 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=west] if score px lz_wrench_raycast matches 4.. run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=up] if score py lzt_wrench_raycast matches ..11 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=down] if score py lzt_wrench_raycast matches 4.. run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=south] if score pz lzt_wrench_raycast matches ..11 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=north] if score pz lzt_wrench_raycast matches 4.. run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=east] if score px lzt_wrench_raycast matches ..11 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=west] if score px lzt_wrench_raycast matches 4.. run function lzstools_wrench:rotate/neswud/rotate
|
||||
|
||||
# Sticky Piston
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[extended=false] run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=up] if score py lz_wrench_raycast matches ..11 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=down] if score py lz_wrench_raycast matches 4.. run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=south] if score pz lz_wrench_raycast matches ..11 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=north] if score pz lz_wrench_raycast matches 4.. run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=east] if score px lz_wrench_raycast matches ..11 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=west] if score px lz_wrench_raycast matches 4.. run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=up] if score py lzt_wrench_raycast matches ..11 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=down] if score py lzt_wrench_raycast matches 4.. run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=south] if score pz lzt_wrench_raycast matches ..11 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=north] if score pz lzt_wrench_raycast matches 4.. run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=east] if score px lzt_wrench_raycast matches ..11 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=west] if score px lzt_wrench_raycast matches 4.. run function lzstools_wrench:rotate/neswud/rotate
|
@@ -1,6 +1,6 @@
|
||||
# Rails
|
||||
execute if block ~ ~ ~ #minecraft:rails if score py lz_wrench_raycast matches ..1 run function lzstools_wrench:rotate/rails/rotate
|
||||
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_west] if score py lz_wrench_raycast matches ..7 run function lzstools_wrench:rotate/rails/rotate
|
||||
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_east] if score py lz_wrench_raycast matches ..7 run function lzstools_wrench:rotate/rails/rotate
|
||||
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_north] if score py lz_wrench_raycast matches ..7 run function lzstools_wrench:rotate/rails/rotate
|
||||
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_south] if score py lz_wrench_raycast matches ..7 run function lzstools_wrench:rotate/rails/rotate
|
||||
execute if block ~ ~ ~ #minecraft:rails if score py lzt_wrench_raycast matches ..1 run function lzstools_wrench:rotate/rails/rotate
|
||||
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_west] if score py lzt_wrench_raycast matches ..7 run function lzstools_wrench:rotate/rails/rotate
|
||||
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_east] if score py lzt_wrench_raycast matches ..7 run function lzstools_wrench:rotate/rails/rotate
|
||||
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_north] if score py lzt_wrench_raycast matches ..7 run function lzstools_wrench:rotate/rails/rotate
|
||||
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_south] if score py lzt_wrench_raycast matches ..7 run function lzstools_wrench:rotate/rails/rotate
|
@@ -1,2 +1,2 @@
|
||||
# Redstone Repeater
|
||||
execute if block ~ ~ ~ minecraft:repeater if score py lz_wrench_raycast matches ..1 run function lzstools_wrench:rotate/unique_blocks/repeater/rotate
|
||||
execute if block ~ ~ ~ minecraft:repeater if score py lzt_wrench_raycast matches ..1 run function lzstools_wrench:rotate/unique_blocks/repeater/rotate
|
@@ -1,31 +1,31 @@
|
||||
# Signs
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:standing_signs run function lzstools_wrench:rotate/signs/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:standing_signs run function lzstools_wrench:rotate/signs/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=1] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=2] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=3] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=5] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=6] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=7] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=9] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=10] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=11] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=13] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=14] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=15] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=1] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=2] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=3] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=5] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=6] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=7] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=9] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=10] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=11] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=13] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=14] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=15] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score pz lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=0] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score pz lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=8] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score pz lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score px lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=4] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score pz lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score px lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=12] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lzt_wrench_raycast matches 1..14 if score py lzt_wrench_raycast matches 0..9 if score pz lzt_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=0] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lzt_wrench_raycast matches 1..14 if score py lzt_wrench_raycast matches 0..9 if score pz lzt_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=8] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 1..14 if score py lzt_wrench_raycast matches 0..9 if score px lzt_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=4] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 1..14 if score py lzt_wrench_raycast matches 0..9 if score px lzt_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=12] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
|
||||
# Wall hanging signs can't be defined with the current method of getting the block ID so these fail as it's updated to the standard hanging sign
|
||||
# execute if score px lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score pz lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=north] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
# execute if score pz lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score px lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=east] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
# execute if score px lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score pz lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=south] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
# execute if score pz lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score px lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=west] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
# execute if score px lzt_wrench_raycast matches 1..14 if score py lzt_wrench_raycast matches 0..9 if score pz lzt_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=north] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
# execute if score pz lzt_wrench_raycast matches 1..14 if score py lzt_wrench_raycast matches 0..9 if score px lzt_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=east] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
# execute if score px lzt_wrench_raycast matches 1..14 if score py lzt_wrench_raycast matches 0..9 if score pz lzt_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=south] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
# execute if score pz lzt_wrench_raycast matches 1..14 if score py lzt_wrench_raycast matches 0..9 if score px lzt_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=west] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
|
||||
# execute if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 14..15 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=north] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
# execute if score pz lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 14..15 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=east] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
# execute if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 14..15 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=south] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
# execute if score pz lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 14..15 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=west] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
# execute if score px lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches 14..15 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=north] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
# execute if score pz lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches 14..15 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=east] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
# execute if score px lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches 14..15 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=south] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
# execute if score pz lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches 14..15 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=west] run function lzstools_wrench:rotate/signs_wall/rotate
|
@@ -1,3 +1,3 @@
|
||||
# Slabs
|
||||
execute if block ~ ~ ~ #minecraft:slabs[type=top] if score py lz_wrench_raycast matches 8.. run function lzstools_wrench:rotate/slabs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:slabs[type=bottom] if score py lz_wrench_raycast matches ..7 run function lzstools_wrench:rotate/slabs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:slabs[type=top] if score py lzt_wrench_raycast matches 8.. run function lzstools_wrench:rotate/slabs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:slabs[type=bottom] if score py lzt_wrench_raycast matches ..7 run function lzstools_wrench:rotate/slabs/rotate
|
||||
|
@@ -1,20 +1,20 @@
|
||||
# Stairs
|
||||
|
||||
execute if block ~ ~ ~ #minecraft:stairs[half=bottom] if score py lz_wrench_raycast matches ..7 run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs[half=top] if score py lz_wrench_raycast matches 8.. run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs[half=bottom] if score py lzt_wrench_raycast matches ..7 run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs[half=top] if score py lzt_wrench_raycast matches 8.. run function lzstools_wrench:rotate/stairs/rotate
|
||||
# -x-z
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches ..7 if score pz lz_wrench_raycast matches ..7 unless block ~ ~ ~ #minecraft:stairs[facing=west,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=north,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=east] unless block ~ ~ ~ #minecraft:stairs[facing=south] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches ..7 if score pz lz_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=east,shape=inner_left] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches ..7 if score pz lz_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=south,shape=inner_right] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches ..7 if score pz lzt_wrench_raycast matches ..7 unless block ~ ~ ~ #minecraft:stairs[facing=west,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=north,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=east] unless block ~ ~ ~ #minecraft:stairs[facing=south] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches ..7 if score pz lzt_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=east,shape=inner_left] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches ..7 if score pz lzt_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=south,shape=inner_right] run function lzstools_wrench:rotate/stairs/rotate
|
||||
# -x+z
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches ..7 if score pz lz_wrench_raycast matches 8.. unless block ~ ~ ~ #minecraft:stairs[facing=south,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=west,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=north] unless block ~ ~ ~ #minecraft:stairs[facing=east] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches ..7 if score pz lz_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=north,shape=inner_left] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches ..7 if score pz lz_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=east,shape=inner_right] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches ..7 if score pz lzt_wrench_raycast matches 8.. unless block ~ ~ ~ #minecraft:stairs[facing=south,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=west,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=north] unless block ~ ~ ~ #minecraft:stairs[facing=east] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches ..7 if score pz lzt_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=north,shape=inner_left] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches ..7 if score pz lzt_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=east,shape=inner_right] run function lzstools_wrench:rotate/stairs/rotate
|
||||
# +x+z
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches 8.. if score pz lz_wrench_raycast matches 8.. unless block ~ ~ ~ #minecraft:stairs[facing=east,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=south,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=west] unless block ~ ~ ~ #minecraft:stairs[facing=north] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches 8.. if score pz lz_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=west,shape=inner_left] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches 8.. if score pz lz_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=north,shape=inner_right] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches 8.. if score pz lzt_wrench_raycast matches 8.. unless block ~ ~ ~ #minecraft:stairs[facing=east,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=south,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=west] unless block ~ ~ ~ #minecraft:stairs[facing=north] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches 8.. if score pz lzt_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=west,shape=inner_left] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches 8.. if score pz lzt_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=north,shape=inner_right] run function lzstools_wrench:rotate/stairs/rotate
|
||||
# +x-z
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches 8.. if score pz lz_wrench_raycast matches ..7 unless block ~ ~ ~ #minecraft:stairs[facing=north,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=east,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=south] unless block ~ ~ ~ #minecraft:stairs[facing=west] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches 8.. if score pz lz_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=south,shape=inner_left] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches 8.. if score pz lz_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=west,shape=inner_right] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches 8.. if score pz lzt_wrench_raycast matches ..7 unless block ~ ~ ~ #minecraft:stairs[facing=north,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=east,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=south] unless block ~ ~ ~ #minecraft:stairs[facing=west] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches 8.. if score pz lzt_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=south,shape=inner_left] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches 8.. if score pz lzt_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=west,shape=inner_right] run function lzstools_wrench:rotate/stairs/rotate
|
||||
|
@@ -1,2 +1,2 @@
|
||||
# Stonecutter
|
||||
execute if block ~ ~ ~ minecraft:stonecutter if score py lz_wrench_raycast matches ..9 run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if block ~ ~ ~ minecraft:stonecutter if score py lzt_wrench_raycast matches ..9 run function lzstools_wrench:rotate/nesw/rotate
|
@@ -1,13 +1,13 @@
|
||||
# Trapdoors
|
||||
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors[open=false,half=top] if score py lz_wrench_raycast matches 13.. run function lzstools_wrench:rotate/trapdoors/rotate
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors[open=false,half=bottom] if score py lz_wrench_raycast matches ..2 run function lzstools_wrench:rotate/trapdoors/rotate
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors[open=false,half=top] if score py lzt_wrench_raycast matches 13.. run function lzstools_wrench:rotate/trapdoors/rotate
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors[open=false,half=bottom] if score py lzt_wrench_raycast matches ..2 run function lzstools_wrench:rotate/trapdoors/rotate
|
||||
|
||||
# North
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors[open=true,facing=north] if score pz lz_wrench_raycast matches 13.. run function lzstools_wrench:rotate/trapdoors/rotate
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors[open=true,facing=north] if score pz lzt_wrench_raycast matches 13.. run function lzstools_wrench:rotate/trapdoors/rotate
|
||||
# East
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors[open=true,facing=east] if score px lz_wrench_raycast matches ..2 run function lzstools_wrench:rotate/trapdoors/rotate
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors[open=true,facing=east] if score px lzt_wrench_raycast matches ..2 run function lzstools_wrench:rotate/trapdoors/rotate
|
||||
# South
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors[open=true,facing=south] if score pz lz_wrench_raycast matches ..2 run function lzstools_wrench:rotate/trapdoors/rotate
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors[open=true,facing=south] if score pz lzt_wrench_raycast matches ..2 run function lzstools_wrench:rotate/trapdoors/rotate
|
||||
# West
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors[open=true,facing=west] if score px lz_wrench_raycast matches 13.. run function lzstools_wrench:rotate/trapdoors/rotate
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors[open=true,facing=west] if score px lzt_wrench_raycast matches 13.. run function lzstools_wrench:rotate/trapdoors/rotate
|
Reference in New Issue
Block a user