Files
pulse-signage/docs/websocket.md
T

176 lines
2.8 KiB
Markdown

# Player WebSocket Reference
## Overview
Player service websocket base URL: `ws://localhost:3001`
This document uses OpenAPI-style sections, but stays in plain markdown.
## Channels
### `GET /ws/screens/{slug}`
Player control channel.
This is the bidirectional socket used by the player page. The player sends status messages to the server, and the server sends commands back to the player.
### `GET /ws/screens/{slug}/events`
Player snapshot channel.
This is the server-to-dashboard snapshot stream for live player connection state.
## Player Control Channel
### Messages from player to server
The player sends two message types:
- `hello`
- `state`
#### `hello`
Example payload:
```json
{
"type": "hello",
"clientId": "client-id",
"userAgent": "browser ua",
"page": "http://.../screen/demo",
"viewport": { "width": 1920, "height": 1080 },
"paused": false,
"blackout": false,
"currentSlide": null
}
```
#### `state`
Example payload:
```json
{
"type": "state",
"clientId": "client-id",
"userAgent": "browser ua",
"page": "http://.../screen/demo",
"viewport": { "width": 1920, "height": 1080 },
"paused": false,
"blackout": false,
"currentSlide": {
"id": 12,
"title": "Main Slide",
"kind": "image",
"playlistSignature": "..."
}
}
```
### Messages from server to player
The server sends command messages with:
- `type: "command"`
- `command`
- optional `sentAt`
- optional `targetConnectionId`
- optional `blackout` for blackout commands
Supported commands:
- `refresh`
- `reload`
- `pause`
- `blackout`
- `previous`
- `next`
- `left`
- `right`
#### `refresh`
Asks the player to refetch the current playlist.
#### `reload`
Forces a browser page reload.
#### `pause`
Toggles paused state on the player.
#### `blackout`
Sets blackout state explicitly.
Example payload:
```json
{
"type": "command",
"command": "blackout",
"blackout": false
}
```
Use `false` to restore and `true` to blackout.
#### `previous` / `left`
Moves to the previous slide.
#### `next` / `right`
Moves to the next slide.
## Snapshot Channel
### Messages from server to client
The server sends snapshot payloads on `/ws/screens/{slug}/events`.
Example payload:
```json
{
"type": "snapshot",
"slug": "demo",
"connections": [],
"sentAt": "2026-07-14T12:00:00.000Z"
}
```
The snapshot channel is server-to-client only.
## Data Models
### Connection Snapshot
- `id`
- `clientId`
- `label`
- `userAgent`
- `viewport`
- `page`
- `currentSlide`
- `paused`
- `blackout`
- `clientIp`
- `remoteAddress`
- `connectedAt`
- `lastSeenAt`
### Command Message
- `type`
- `command`
- `sentAt`
- `targetConnectionId`
- `blackout`
### Snapshot Message
- `type`
- `slug`
- `connections`
- `sentAt`
## Notes
- This document covers only the player websocket channels.
- Web UI/admin websocket behavior is intentionally omitted.