Compare commits

...

17 Commits

Author SHA1 Message Date
dec09d4a44 Resolved Chisel Block Place durability AGAIN
All checks were successful
Draft Release / deploy-prod (push) Successful in 4s
2025-05-22 22:46:18 +01:00
c8a6e5938f Block Check Fix for Chisel
All checks were successful
Draft Release / deploy-prod (push) Successful in 4s
2025-05-22 22:20:14 +01:00
8cb721170b Update uninstall script
All checks were successful
Draft Release / deploy-prod (push) Successful in 4s
2025-05-22 21:27:49 +01:00
ce728ebd2b Do nothing is empty slot
All checks were successful
Draft Release / deploy-prod (push) Successful in 5s
2025-05-22 21:26:34 +01:00
a4ef6ca5f0 Chisel do nothing on unbreakable blocks
All checks were successful
Draft Release / deploy-prod (push) Successful in 5s
2025-05-21 21:47:58 +01:00
46a6e9ad65 Added Chisel
All checks were successful
Draft Release / deploy-prod (push) Successful in 4s
2025-05-21 21:26:09 +01:00
2b30e94381 Added durability to give command on trowels 2025-05-19 14:30:58 +01:00
8784b377f9 Added Skulls
All checks were successful
Draft Release / deploy-prod (push) Successful in 5s
Removed double checks
2025-05-18 02:15:33 +01:00
c81a852e72 Fixed Hammer Durability not registering
All checks were successful
Draft Release / deploy-prod (push) Successful in 5s
2025-05-17 16:53:58 +01:00
723cbfc483 Data cleanup
All checks were successful
Draft Release / deploy-prod (push) Successful in 11s
Update uninstall command
Increased hammer durability
2025-05-17 10:48:51 +01:00
4f37178857 Updated Rarity of Hammer
All checks were successful
Draft Release / deploy-prod (push) Successful in 5s
Updated custom_name to item_name
2025-05-17 02:32:02 +01:00
56570f452c Update .gitea/workflows/draft_release.yaml
All checks were successful
Draft Release / deploy-prod (push) Successful in 12s
2025-05-17 01:10:41 +00:00
d8f83b2777 Updated Source uses
Some checks failed
Draft Release / deploy-prod (push) Failing after 10s
2025-05-17 01:09:03 +00:00
21d45e781e Updated README 2025-05-17 01:51:35 +01:00
b4b08bc662 Uniform Tab Size
Some checks failed
Draft Release / deploy-prod (push) Failing after 17s
2025-05-17 01:49:32 +01:00
c6a7150041 Added Hammer
Added Unbreaking tag
Renamed rayloop to loop
2025-05-17 01:47:52 +01:00
d97807baf3 Add .gitea/workflows/draft_release.yaml
All checks were successful
Draft Release / deploy-prod (push) Successful in 7s
2025-05-16 13:04:58 +00:00
113 changed files with 1407 additions and 490 deletions

View File

@ -0,0 +1,26 @@
name: Draft Release
on:
push:
tags:
- '*'
jobs:
deploy-prod:
runs-on: ubuntu-latest
steps:
- name: Check out repository code
uses: https://git.lzstealth.com/actions/checkout@v4
- name: Zip Repository
run: zip -r "${{ gitea.workspace }}/${{ vars.FILE_NAME }} ${{ gitea.ref_name }}.zip" ./*
- name: Create Release
id: create_release
uses: https://git.lzstealth.com/actions/gitea-release-action@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{ gitea.ref_name }}
name: Release ${{ gitea.ref_name }}
draft: true
prerelease: false
files: |-
${{ gitea.workspace }}/${{ vars.FILE_NAME }} ${{ gitea.ref_name }}.zip

View File

@ -3,6 +3,7 @@
## Tools ## Tools
- Wrench - Rotates blocks - Wrench - Rotates blocks
- Trowels - Places random blocks from the hotbar - Trowels - Places random blocks from the hotbar
- Hammer - Break a 3x3 area
Additionally, you can change the Wrench's mode by right clicking in your offhand. Additionally, you can change the Wrench's mode by right clicking in your offhand.
Information on how the different wrench modes work is available [here](WrenchModes.md). Information on how the different wrench modes work is available [here](WrenchModes.md).

View File

@ -0,0 +1,6 @@
{
"parent": "minecraft:item/handheld",
"textures": {
"layer0": "lzstools:item/chisel/diamond"
}
}

View File

@ -0,0 +1,6 @@
{
"parent": "minecraft:item/handheld",
"textures": {
"layer0": "lzstools:item/chisel/iron"
}
}

View File

@ -0,0 +1,6 @@
{
"parent": "minecraft:item/handheld",
"textures": {
"layer0": "lzstools:item/hammer/hammer"
}
}

Binary file not shown.

After

Width:  |  Height:  |  Size: 364 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 378 B

Binary file not shown.

After

Width:  |  Height:  |  Size: 449 B

View File

@ -7,13 +7,69 @@
"model": "minecraft:item/carrot_on_a_stick" "model": "minecraft:item/carrot_on_a_stick"
}, },
"cases": [ "cases": [
{ "when": "lzstools:wrench_default", "model": { "type": "model", "model": "lzstools:items/wrench/default" } }, {
{ "when": "lzstools:wrench_flip", "model": { "type": "model", "model": "lzstools:items/wrench/flip" } }, "when": "lzstools:wrench_default",
{ "when": "lzstools:wrench_face_player", "model": { "type": "model", "model": "lzstools:items/wrench/face_player" } }, "model": {
{ "when": "lzstools:wrench_face_click", "model": { "type": "model", "model": "lzstools:items/wrench/face_click" } }, "type": "model",
{ "when": "lzstools:wrench_terracotta", "model": { "type": "model", "model": "lzstools:items/wrench/terracotta" } }, "model": "lzstools:items/wrench/default"
{ "when": "lzstools:trowel_iron", "model": { "type": "model", "model": "lzstools:items/trowel/iron" } }, }
{ "when": "lzstools:trowel_diamond", "model": { "type": "model", "model": "lzstools:items/trowel/diamond" } } },
{
"when": "lzstools:wrench_flip",
"model": {
"type": "model",
"model": "lzstools:items/wrench/flip"
}
},
{
"when": "lzstools:wrench_face_player",
"model": {
"type": "model",
"model": "lzstools:items/wrench/face_player"
}
},
{
"when": "lzstools:wrench_face_click",
"model": {
"type": "model",
"model": "lzstools:items/wrench/face_click"
}
},
{
"when": "lzstools:wrench_terracotta",
"model": {
"type": "model",
"model": "lzstools:items/wrench/terracotta"
}
},
{
"when": "lzstools:trowel_iron",
"model": {
"type": "model",
"model": "lzstools:items/trowel/iron"
}
},
{
"when": "lzstools:trowel_diamond",
"model": {
"type": "model",
"model": "lzstools:items/trowel/diamond"
}
},
{
"when": "lzstools:chisel_iron",
"model": {
"type": "model",
"model": "lzstools:items/chisel/iron"
}
},
{
"when": "lzstools:chisel_diamond",
"model": {
"type": "model",
"model": "lzstools:items/chisel/diamond"
}
}
] ]
} }
} }

View File

@ -0,0 +1,19 @@
{
"model": {
"type": "select",
"property": "custom_model_data",
"fallback": {
"type": "minecraft:model",
"model": "minecraft:item/iron_pickaxe"
},
"cases": [
{
"when": "lzstools:hammer",
"model": {
"type": "model",
"model": "lzstools:items/hammer/hammer"
}
}
]
}
}

View File

@ -0,0 +1,32 @@
{
"display": {
"icon": {
"id": "minecraft:carrot_on_a_stick",
"components": {
"minecraft:custom_model_data": {
"strings": [
"lzstools:chisel_diamond"
]
}
}
},
"title": {
"text": "As flawless as Michelangelo"
},
"description": {
"text": "Craft a Diamond Chisel"
},
"show_toast": true,
"announce_to_chat": false,
"hidden": false
},
"parent": "lzstools:visible/chisel_iron",
"criteria": {
"": {
"trigger": "minecraft:recipe_crafted",
"conditions": {
"recipe_id": "lzstools_chisel:diamond"
}
}
}
}

View File

@ -0,0 +1,32 @@
{
"display": {
"icon": {
"id": "minecraft:carrot_on_a_stick",
"components": {
"minecraft:custom_model_data": {
"strings": [
"lzstools:chisel_iron"
]
}
}
},
"title": {
"text": "Just take a stab at it"
},
"description": {
"text": "Craft a Chisel"
},
"show_toast": true,
"announce_to_chat": false,
"hidden": false
},
"parent": "lzstools:visible/root",
"criteria": {
"": {
"trigger": "minecraft:recipe_crafted",
"conditions": {
"recipe_id": "lzstools_chisel:iron"
}
}
}
}

View File

@ -0,0 +1,32 @@
{
"display": {
"icon": {
"id": "minecraft:iron_pickaxe",
"components": {
"minecraft:custom_model_data": {
"strings": [
"lzstools:hammer"
]
}
}
},
"title": {
"text": "Hammering out the details"
},
"description": {
"text": "Craft a Hammer"
},
"show_toast": true,
"announce_to_chat": false,
"hidden": false
},
"parent": "lzstools:visible/root",
"criteria": {
"": {
"trigger": "minecraft:recipe_crafted",
"conditions": {
"recipe_id": "lzstools_hammer:hammer"
}
}
}
}

View File

@ -1,6 +1,5 @@
scoreboard players set @s lzt_click_check 0 scoreboard players set @s lzt_click_check 0
# Wrench # Wrench
execute if predicate lzstools:wrench/mainhand run function lzstools_wrench:wrench/rotate execute if predicate lzstools:wrench/mainhand run function lzstools_wrench:wrench/rotate
execute if predicate lzstools:wrench/offhand run function lzstools_wrench:wrench/offhand execute if predicate lzstools:wrench/offhand run function lzstools_wrench:wrench/offhand
@ -8,3 +7,6 @@ execute if predicate lzstools:wrench/offhand run function lzstools_wrench:wrench
# Trowel # Trowel
execute if predicate lzstools:trowel/mainhand run function lzstools_trowel:mainhand execute if predicate lzstools:trowel/mainhand run function lzstools_trowel:mainhand
execute if predicate lzstools:trowel/offhand run function lzstools_trowel:offhand execute if predicate lzstools:trowel/offhand run function lzstools_trowel:offhand
# Chisel
execute if predicate lzstools:chisel/mainhand run function lzstools_chisel:mainhand

View File

@ -0,0 +1,4 @@
scoreboard players set @s lzt_hammer_check 0
# Hammer
execute if predicate lzstools:hammer/mainhand run function lzstools_hammer:mainhand

View File

@ -0,0 +1 @@
give @s minecraft:carrot_on_a_stick[minecraft:item_name={"text":"Diamond Chisel","color":"aqua"},minecraft:custom_model_data={strings:["lzstools:chisel_diamond"]},minecraft:custom_data={"lzstools":["chisel","chisel_diamond"]},minecraft:max_damage=2100]

View File

@ -0,0 +1 @@
give @s minecraft:carrot_on_a_stick[minecraft:item_name={"text":"Iron Chisel","color":"aqua"},minecraft:custom_model_data={strings:["lzstools:chisel_iron"]},minecraft:custom_data={"lzstools":["chisel","chisel_iron"]},minecraft:max_damage=350]

View File

@ -0,0 +1 @@
give @s minecraft:iron_pickaxe[minecraft:item_name={"text":"Hammer","color":"light_purple"},minecraft:custom_model_data={strings:["lzstools:hammer"]},minecraft:custom_data={"lzstools":["hammer"]},minecraft:max_damage=2400]

View File

@ -1 +1 @@
give @s minecraft:carrot_on_a_stick[minecraft:custom_name={"text":"Diamond Trowel","color":"aqua"},minecraft:custom_model_data={strings:["lzstools:trowel_diamond"]},minecraft:custom_data={"lzstools":["trowel","trowel_diamond"]}] give @s minecraft:carrot_on_a_stick[minecraft:item_name={"text":"Diamond Trowel","color":"aqua"},minecraft:custom_model_data={strings:["lzstools:trowel_diamond"]},minecraft:custom_data={"lzstools":["trowel","trowel_diamond"]},minecraft:max_damage=4500]

View File

@ -1 +1 @@
give @s minecraft:carrot_on_a_stick[minecraft:custom_name={"text":"Iron Trowel","color":"aqua"},minecraft:custom_model_data={strings:["lzstools:trowel_iron"]},minecraft:custom_data={"lzstools":["trowel","trowel_iron"]}] give @s minecraft:carrot_on_a_stick[minecraft:item_name={"text":"Iron Trowel","color":"aqua"},minecraft:custom_model_data={strings:["lzstools:trowel_iron"]},minecraft:custom_data={"lzstools":["trowel","trowel_iron"]},minecraft:max_damage=750]

View File

@ -1 +1 @@
give @s minecraft:carrot_on_a_stick[minecraft:custom_name={"text":"Rotator Wrench","color":"aqua"},minecraft:lore=["Default"],minecraft:custom_model_data={strings:["lzstools:wrench_default"]},minecraft:custom_data={"lzstools":["wrench"]},minecraft:unbreakable={},minecraft:enchantment_glint_override=false,minecraft:tooltip_display={hidden_components:["minecraft:unbreakable"]}] give @s minecraft:carrot_on_a_stick[minecraft:item_name={"text":"Rotator Wrench","color":"aqua"},minecraft:lore=["Default"],minecraft:custom_model_data={strings:["lzstools:wrench_default"]},minecraft:custom_data={"lzstools":["wrench"]},minecraft:unbreakable={},minecraft:enchantment_glint_override=false,minecraft:tooltip_display={hidden_components:["minecraft:unbreakable"]}]

View File

@ -9,9 +9,32 @@ scoreboard objectives add lzt_wrench_raycast dummy
scoreboard objectives add lzt_trowel_success dummy scoreboard objectives add lzt_trowel_success dummy
scoreboard objectives add lzt_trowel_raycast dummy scoreboard objectives add lzt_trowel_raycast dummy
scoreboard objectives add lzt_trowel_raycast_hit dummy scoreboard objectives add lzt_trowel_raycast_hit dummy
scoreboard objectives add lzt_trowel_block_check dummy
scoreboard objectives add lzt_trowel_block_length dummy scoreboard objectives add lzt_trowel_block_length dummy
scoreboard objectives add lzt_chosen_block_check dummy
scoreboard objectives add lzt_trowel_unbreaking_check dummy scoreboard objectives add lzt_trowel_unbreaking_check dummy
scoreboard objectives add lzt_trowel_unbreaking_chance dummy scoreboard objectives add lzt_trowel_unbreaking_chance dummy
scoreboard objectives add lzt_trowel_damage dummy scoreboard objectives add lzt_trowel_damage dummy
scoreboard objectives add lzt_trowel_max_damage dummy scoreboard objectives add lzt_trowel_max_damage dummy
# Chisel
scoreboard objectives add lzt_chisel_success dummy
scoreboard objectives add lzt_chisel_raycast dummy
scoreboard objectives add lzt_chisel_raycast_hit dummy
scoreboard objectives add lzt_chisel_block_check dummy
scoreboard objectives add lzt_chisel_slot dummy
scoreboard objectives add lzt_chisel_unbreaking_check dummy
scoreboard objectives add lzt_chisel_unbreaking_chance dummy
scoreboard objectives add lzt_chisel_damage dummy
scoreboard objectives add lzt_chisel_max_damage dummy
# Hammer
scoreboard objectives add lzt_hammer_check minecraft.used:minecraft.iron_pickaxe
scoreboard objectives add lzt_hammer_success dummy
scoreboard objectives add lzt_hammer_raycast dummy
scoreboard objectives add lzt_hammer_raycast_hit dummy
scoreboard objectives add lzt_hammer_side_raycast dummy
scoreboard objectives add lzt_hammer_side_raycast_hit dummy
scoreboard objectives add lzt_hammer_unbreaking_check dummy
scoreboard objectives add lzt_hammer_unbreaking_chance dummy
scoreboard objectives add lzt_hammer_damage dummy
scoreboard objectives add lzt_hammer_max_damage dummy

View File

@ -1,3 +1,6 @@
recipe give @s lzstools_wrench:wrench recipe give @s lzstools_wrench:wrench
recipe give @s lzstools_trowel:iron recipe give @s lzstools_trowel:iron
recipe give @s lzstools_trowel:diamond recipe give @s lzstools_trowel:diamond
recipe give @s lzstools_chisel:iron
recipe give @s lzstools_chisel:diamond
recipe give @s lzstools_hammer:hammer

View File

@ -1,2 +1,5 @@
# Click Check # Click Check
execute as @a if score @s lzt_click_check matches 1.. run function lzstools:player execute as @a if score @s lzt_click_check matches 1.. run function lzstools:check_click
# Hammer Click Check
execute as @a if score @s lzt_hammer_check matches 1.. run function lzstools:check_hammer

View File

@ -1,4 +1,42 @@
# Uninstall # Uninstall
# Click Check
scoreboard objectives remove lzt_click_check scoreboard objectives remove lzt_click_check
# Wrench
scoreboard objectives remove lzt_wrench_success scoreboard objectives remove lzt_wrench_success
scoreboard objectives remove lzt_wrench_raycast scoreboard objectives remove lzt_wrench_raycast
# Trowel
scoreboard objectives remove lzt_trowel_success
scoreboard objectives remove lzt_trowel_raycast
scoreboard objectives remove lzt_trowel_raycast_hit
scoreboard objectives remove lzt_trowel_block_check
scoreboard objectives remove lzt_trowel_block_length
scoreboard objectives remove lzt_trowel_unbreaking_check
scoreboard objectives remove lzt_trowel_unbreaking_chance
scoreboard objectives remove lzt_trowel_damage
scoreboard objectives remove lzt_trowel_max_damage
# Chisel
scoreboard objectives remove lzt_chisel_success
scoreboard objectives remove lzt_chisel_raycast
scoreboard objectives remove lzt_chisel_raycast_hit
scoreboard objectives remove lzt_chisel_block_check
scoreboard objectives remove lzt_chisel_slot
scoreboard objectives remove lzt_chisel_unbreaking_check
scoreboard objectives remove lzt_chisel_unbreaking_chance
scoreboard objectives remove lzt_chisel_damage
scoreboard objectives remove lzt_chisel_max_damage
# Hammer
scoreboard objectives remove lzt_hammer_check
scoreboard objectives remove lzt_hammer_success
scoreboard objectives remove lzt_hammer_raycast
scoreboard objectives remove lzt_hammer_raycast_hit
scoreboard objectives remove lzt_hammer_side_raycast
scoreboard objectives remove lzt_hammer_side_raycast_hit
scoreboard objectives remove lzt_hammer_unbreaking_check
scoreboard objectives remove lzt_hammer_unbreaking_chance
scoreboard objectives remove lzt_hammer_damage
scoreboard objectives remove lzt_hammer_max_damage

View File

@ -0,0 +1,17 @@
{
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"equipment": {
"mainhand": {
"predicates": {
"minecraft:custom_data": {
"lzstools": [
"chisel"
]
}
}
}
}
}
}

View File

@ -0,0 +1,17 @@
{
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"equipment": {
"mainhand": {
"predicates": {
"minecraft:custom_data": {
"lzstools": [
"hammer"
]
}
}
}
}
}
}

View File

@ -0,0 +1,11 @@
{
"replace": false,
"values": [
"minecraft:player_head",
"minecraft:zombie_head",
"minecraft:creeper_head",
"minecraft:skeleton_skull",
"minecraft:wither_skeleton_skull",
"minecraft:dragon_head"
]
}

View File

@ -0,0 +1,21 @@
{
"replace": false,
"values": [
"minecraft:bedrock",
"minecraft:structure_block",
"minecraft:structure_void",
"minecraft:jigsaw",
"minecraft:command_block",
"minecraft:chain_command_block",
"minecraft:repeating_command_block",
"minecraft:test_instance_block",
"minecraft:test_block",
"minecraft:light",
"minecraft:end_portal",
"minecraft:end_portal_frame",
"minecraft:nether_portal",
"minecraft:reinforced_deepslate",
"minecraft:water",
"minecraft:lava"
]
}

View File

@ -0,0 +1,7 @@
scoreboard players set @s lzt_chisel_success 0
# Don't place if same block
$execute if block ~ ~ ~ $(chosen_block) run return fail
execute if score @s lzt_chisel_success matches 0 run function lzstools_chisel:block/place_normal with storage lzstools:chisel
execute if score @s lzt_chisel_success matches 1 run function lzstools_chisel:block/remove_item with storage lzstools:chisel

View File

@ -0,0 +1,2 @@
# Place Leaves
$execute as @s store result score @s lzt_chisel_success setblock ~ ~ ~ $(chosen_block)[persistent=true] destroy

View File

@ -0,0 +1,5 @@
# Place NESW
$execute as @s[y_rotation=-45..45] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=north] destroy
$execute as @s[y_rotation=45..135] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=east] destroy
$execute as @s[y_rotation=135..-135] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=south] destroy
$execute as @s[y_rotation=-135..-45] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=west] destroy

View File

@ -0,0 +1,7 @@
# Place NESWUD
$execute as @s[x_rotation=45..90] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=up] destroy
$execute as @s[x_rotation=-90..-45] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=down] destroy
$execute as @s[x_rotation=-45..45, y_rotation=-45..45] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=north] destroy
$execute as @s[x_rotation=-45..45, y_rotation=45..135] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=east] destroy
$execute as @s[x_rotation=-45..45, y_rotation=135..-135] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=south] destroy
$execute as @s[x_rotation=-45..45, y_rotation=-135..-45] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=west] destroy

View File

@ -0,0 +1,3 @@
# Place Slabs
$execute as @s if score py lzt_chisel_raycast matches 8.. store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[type=top] destroy
$execute as @s if score py lzt_chisel_raycast matches ..7 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[type=bottom] destroy

View File

@ -0,0 +1,9 @@
# Place Stairs
$execute as @s[y_rotation=-45..45] if score py lzt_chisel_raycast matches ..7 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=south] destroy
$execute as @s[y_rotation=45..135] if score py lzt_chisel_raycast matches ..7 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=west] destroy
$execute as @s[y_rotation=135..-135] if score py lzt_chisel_raycast matches ..7 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=north] destroy
$execute as @s[y_rotation=-135..-45] if score py lzt_chisel_raycast matches ..7 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=east] destroy
$execute as @s[y_rotation=-45..45] if score py lzt_chisel_raycast matches 8.. store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=south] destroy
$execute as @s[y_rotation=45..135] if score py lzt_chisel_raycast matches 8.. store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=west] destroy
$execute as @s[y_rotation=135..-135] if score py lzt_chisel_raycast matches 8.. store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=north] destroy
$execute as @s[y_rotation=-135..-45] if score py lzt_chisel_raycast matches 8.. store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=east] destroy

View File

@ -0,0 +1,10 @@
# Place Trapdoors
$execute as @s[y_rotation=-45..45] if score py lzt_chisel_raycast matches ..7 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=north] destroy
$execute as @s[y_rotation=45..135] if score py lzt_chisel_raycast matches ..7 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=east] destroy
$execute as @s[y_rotation=135..-135] if score py lzt_chisel_raycast matches ..7 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=south] destroy
$execute as @s[y_rotation=-135..-45] if score py lzt_chisel_raycast matches ..7 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=west] destroy
$execute as @s[y_rotation=-45..45] if score py lzt_chisel_raycast matches 8.. store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=north] destroy
$execute as @s[y_rotation=45..135] if score py lzt_chisel_raycast matches 8.. store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=east] destroy
$execute as @s[y_rotation=135..-135] if score py lzt_chisel_raycast matches 8.. store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=south] destroy
$execute as @s[y_rotation=-135..-45] if score py lzt_chisel_raycast matches 8.. store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=west] destroy

View File

@ -0,0 +1,7 @@
# Place XYZ
$execute as @s if score py lzt_chisel_raycast matches 0 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[axis=y] destroy
$execute as @s if score py lzt_chisel_raycast matches 15 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[axis=y] destroy
$execute as @s if score px lzt_chisel_raycast matches 0 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[axis=x] destroy
$execute as @s if score px lzt_chisel_raycast matches 15 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[axis=x] destroy
$execute as @s if score pz lzt_chisel_raycast matches 0 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[axis=z] destroy
$execute as @s if score pz lzt_chisel_raycast matches 15 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[axis=z] destroy

View File

@ -0,0 +1,16 @@
# Get Raycast Target Coords
function lzstools_chisel:block/target_coords
$setblock ~ -64 ~ $(chosen_block)
execute if score @s lzt_chisel_success matches 0 if block ~ -64 ~ #lzstools:xyz run function lzstools_chisel:block/place/xyz with storage lzstools:chisel
execute if score @s lzt_chisel_success matches 0 if block ~ -64 ~ #lzstools:neswud run function lzstools_chisel:block/place/neswud with storage lzstools:chisel
execute if score @s lzt_chisel_success matches 0 if block ~ -64 ~ #lzstools:nesw run function lzstools_chisel:block/place/nesw with storage lzstools:chisel
execute if score @s lzt_chisel_success matches 0 if block ~ -64 ~ #lzstools:glazed_terracotta run function lzstools_chisel:block/place/nesw with storage lzstools:chisel
execute if score @s lzt_chisel_success matches 0 if block ~ -64 ~ #minecraft:leaves run function lzstools_chisel:block/place/leaves with storage lzstools:chisel
execute if score @s lzt_chisel_success matches 0 if block ~ -64 ~ #minecraft:trapdoors run function lzstools_chisel:block/place/trapdoors with storage lzstools:chisel
execute if score @s lzt_chisel_success matches 0 if block ~ -64 ~ #minecraft:stairs run function lzstools_chisel:block/place/stairs with storage lzstools:chisel
execute if score @s lzt_chisel_success matches 0 if block ~ -64 ~ #minecraft:slabs run function lzstools_chisel:block/place/slabs with storage lzstools:chisel
$execute if score @s lzt_chisel_success matches 0 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block) destroy
setblock ~ -64 ~ bedrock

View File

@ -0,0 +1 @@
$execute if entity @s[gamemode=!creative] run clear @s $(chosen_block) 1

View File

@ -0,0 +1,22 @@
## Get Raycast Target Coords
# Stored Value for Calc
scoreboard players set c16 lzt_chisel_raycast 16
# Summon Invisible Entity
summon area_effect_cloud ~ ~ ~ {Radius:0.01,Duration:1,Tags:["RaycastMark"]}
# Pixel Calculations
execute store result score px lzt_chisel_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[0] 16
scoreboard players operation px lzt_chisel_raycast %= c16 lzt_chisel_raycast
execute if score px lzt_chisel_raycast matches ..-1 run scoreboard players add px lzt_chisel_raycast 16
execute store result score py lzt_chisel_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[1] 16
scoreboard players operation py lzt_chisel_raycast %= c16 lzt_chisel_raycast
execute if score py lzt_chisel_raycast matches ..-1 run scoreboard players add py lzt_chisel_raycast 16
execute store result score pz lzt_chisel_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[2] 16
scoreboard players operation pz lzt_chisel_raycast %= c16 lzt_chisel_raycast
execute if score pz lzt_chisel_raycast matches ..-1 run scoreboard players add pz lzt_chisel_raycast 16
# Remove Entity
kill @e[tag=RaycastMark,sort=nearest,limit=1]

View File

@ -0,0 +1 @@
$item modify entity @s weapon.mainhand {"function":"minecraft:set_components","components":{"minecraft:damage":$(damage)}}

View File

@ -0,0 +1,4 @@
execute if entity @s[predicate=lzstools_chisel:mainhand/iron] at @s anchored eyes run particle minecraft:item{item:"minecraft:iron_sword"} ^ ^-0.35 ^0.65 0.1 0.1 0.1 0.06 10 force
execute if entity @s[predicate=lzstools_chisel:mainhand/diamond] at @s anchored eyes run particle minecraft:item{item:"minecraft:diamond_sword"} ^ ^-0.35 ^0.65 0.1 0.1 0.1 0.06 10 force
item replace entity @s weapon.mainhand with minecraft:air
playsound minecraft:entity.item.break master @a ~ ~ ~ 1 1

View File

@ -0,0 +1,13 @@
scoreboard players reset @s lzt_chisel_unbreaking_check
execute if entity @s[predicate=lzstools:unbreaking/mainhand/all] run function lzstools_chisel:durability/mainhand/unbreaking
execute if score @s lzt_chisel_unbreaking_check matches 1 run return fail
# Handle Damage
data modify storage lzstools:chisel components set from entity @s SelectedItem.components
execute store result score @s lzt_chisel_damage run data get storage lzstools:chisel components."minecraft:damage"
execute store result score @s lzt_chisel_max_damage run data get storage lzstools:chisel components."minecraft:max_damage"
scoreboard players add @s lzt_chisel_damage 1
execute store result storage lzstools:chisel damage int 1 run scoreboard players get @s lzt_chisel_damage
function lzstools_chisel:durability/mainhand/apply with storage lzstools:chisel
execute if score @s lzt_chisel_damage >= @s lzt_chisel_max_damage run function lzstools_chisel:durability/mainhand/break

View File

@ -0,0 +1,4 @@
execute store result score @s lzt_chisel_unbreaking_chance run random value 1..100
execute if entity @s[predicate=lzstools:unbreaking/mainhand/3] if score @s lzt_chisel_unbreaking_chance matches ..75 run return run scoreboard players set @s lzt_chisel_unbreaking_check 1
execute if entity @s[predicate=lzstools:unbreaking/mainhand/2] if score @s lzt_chisel_unbreaking_chance matches ..66 run return run scoreboard players set @s lzt_chisel_unbreaking_check 1
execute if entity @s[predicate=lzstools:unbreaking/mainhand/1] if score @s lzt_chisel_unbreaking_chance matches ..50 run return run scoreboard players set @s lzt_chisel_unbreaking_check 1

View File

@ -0,0 +1,3 @@
tag @s add lzstools_chisel_mainhand
# Raycast from player's position
function lzstools_chisel:raycast/start

View File

@ -0,0 +1,16 @@
# Get Slot and block
function lzstools_chisel:select/start
# No block, don't place and end
execute store result score @s lzt_chisel_block_check run data get storage lzstools:chisel chosen_block
execute if score @s lzt_chisel_block_check matches 0 run return fail
# Place block
function lzstools_chisel:block/place with storage lzstools:chisel
execute if score @s lzt_chisel_success matches 0 run return fail
execute at @s run playsound minecraft:block.azalea_leaves.place master @a ~ ~ ~ 0.3 1
# Durability
execute if entity @s[tag=lzstools_chisel_mainhand,gamemode=!creative] run function lzstools_chisel:durability/mainhand/handle
execute if entity @s[tag=lzstools_chisel_offhand,gamemode=!creative] run function lzstools_chisel:durability/offhand/handle

View File

@ -0,0 +1,15 @@
## Raycast
# Set block data
execute as @s store result score @s lzt_chisel_raycast_hit run loot spawn ~ -65 ~ mine ~ ~ ~ minecraft:netherite_pickaxe[minecraft:enchantments={"minecraft:silk_touch":1}]
execute as @s run kill @n[type=minecraft:item,distance=..0.5,y=-65]
execute as @s if score @s lzt_chisel_raycast_hit matches 1 run function lzstools_chisel:raycast/hit
execute if score @s lzt_chisel_raycast_hit matches 1 run tag @s remove lzstools_chisel_mainhand
# Do nothing is unbreakable block
execute if block ~ ~ ~ #lzstools:unbreakable run return fail
# Advance forward and if nothing found
scoreboard players add #distance lzt_chisel_raycast 1
execute if score @s lzt_chisel_raycast_hit matches 0 if score #distance lzt_chisel_raycast matches ..451 positioned ^ ^ ^0.01 run function lzstools_chisel:raycast/loop

View File

@ -0,0 +1,14 @@
#Setting up the raycasting data.
scoreboard players set #distance lzt_chisel_raycast 0
#Activating the raycast. This function will call itself until it is done.
execute as @s at @s anchored eyes positioned ^ ^ ^ anchored feet run function lzstools_chisel:raycast/loop
# Clean Data
data remove storage lzstools:chisel inventory
data remove storage lzstools:chisel damage
data remove storage lzstools:chisel components
data remove storage lzstools:chisel chosen_block
data remove storage lzstools:chisel chosen_slot
scoreboard players set @s lzt_chisel_damage 0
scoreboard players set @s lzt_chisel_max_damage 1

View File

@ -0,0 +1,6 @@
# No Shulkers
$execute if items entity @s hotbar.$(chosen_slot) #minecraft:shulker_boxes run return fail
$setblock ~ -64 ~ $(temp_id)
setblock ~ -64 ~ bedrock
$data modify storage lzstools:chisel chosen_block set value "$(temp_id)"

View File

@ -0,0 +1,2 @@
function lzstools_chisel:select/block_macro with storage lzstools:chisel
data remove storage lzstools:chisel temp_id

View File

@ -0,0 +1,4 @@
$data modify storage lzstools:chisel temp_id set from entity @s Inventory[{Slot:$(chosen_slot)b}].id
function lzstools_chisel:select/check_block with storage lzstools:chisel
setblock ~ -64 ~ bedrock

View File

@ -0,0 +1,7 @@
execute store result score @s lzt_chisel_slot run data get entity @s SelectedItemSlot
scoreboard players add @s lzt_chisel_slot 1
execute if score @s lzt_chisel_slot matches 9.. run return fail
execute store result storage lzstools:chisel chosen_slot int 1 run scoreboard players get @s lzt_chisel_slot
# Check Valid Block
function lzstools_chisel:select/get_block with storage lzstools:chisel

View File

@ -0,0 +1,17 @@
{
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"equipment": {
"mainhand": {
"predicates": {
"minecraft:custom_data": {
"lzstools": [
"chisel_diamond"
]
}
}
}
}
}
}

View File

@ -0,0 +1,17 @@
{
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"equipment": {
"mainhand": {
"predicates": {
"minecraft:custom_data": {
"lzstools": [
"chisel_iron"
]
}
}
}
}
}
}

View File

@ -0,0 +1,35 @@
{
"type": "minecraft:crafting_shaped",
"category": "equipment",
"pattern": [
"d ",
"s "
],
"key": {
"s": "minecraft:stick",
"d": "minecraft:diamond"
},
"result": {
"id": "minecraft:carrot_on_a_stick",
"count": 1,
"components": {
"minecraft:max_damage": 2100,
"minecraft:item_name": {
"text": "Diamond Chisel",
"color": "aqua",
"italic": false
},
"minecraft:custom_model_data": {
"strings": [
"lzstools:chisel_diamond"
]
},
"minecraft:custom_data": {
"lzstools": [
"chisel",
"chisel_diamond"
]
}
}
}
}

View File

@ -0,0 +1,35 @@
{
"type": "minecraft:crafting_shaped",
"category": "equipment",
"pattern": [
"i ",
"s "
],
"key": {
"s": "minecraft:stick",
"i": "minecraft:iron_ingot"
},
"result": {
"id": "minecraft:carrot_on_a_stick",
"count": 1,
"components": {
"minecraft:max_damage": 350,
"minecraft:item_name": {
"text": "Iron Chisel",
"color": "aqua",
"italic": false
},
"minecraft:custom_model_data": {
"strings": [
"lzstools:chisel_iron"
]
},
"minecraft:custom_data": {
"lzstools": [
"chisel",
"chisel_iron"
]
}
}
}
}

View File

@ -0,0 +1,22 @@
# Don't run if
execute if block ~ ~ ~ #lzstools:unbreakable run return fail
execute if block ~ ~ ~ #minecraft:air run return fail
execute if score @s lzt_hammer_damage >= @s lzt_hammer_max_damage run return fail
# Spawn item
loot spawn ~ ~ ~ mine ~ ~ ~ mainhand
# Break to update neighbors
clone ~ ~ ~ ~ ~ ~ ~ -64 ~ replace
setblock ~ ~ ~ minecraft:air replace
# Break
gamerule doTileDrops false
clone ~ -64 ~ ~ -64 ~ ~ ~ ~ replace
setblock ~ -64 ~ minecraft:bedrock replace
setblock ~ ~ ~ minecraft:air destroy
gamerule doTileDrops true
# Durability
function lzstools_hammer:durability/handle

View File

@ -0,0 +1,8 @@
execute positioned ~ ~1 ~ run function lzstools_hammer:break/break
execute positioned ~ ~1 ~1 run function lzstools_hammer:break/break
execute positioned ~ ~1 ~-1 run function lzstools_hammer:break/break
execute positioned ~ ~ ~1 run function lzstools_hammer:break/break
execute positioned ~ ~ ~-1 run function lzstools_hammer:break/break
execute positioned ~ ~-1 ~ run function lzstools_hammer:break/break
execute positioned ~ ~-1 ~1 run function lzstools_hammer:break/break
execute positioned ~ ~-1 ~-1 run function lzstools_hammer:break/break

View File

@ -0,0 +1,8 @@
execute positioned ~ ~1 ~ run function lzstools_hammer:break/break
execute positioned ~1 ~1 ~ run function lzstools_hammer:break/break
execute positioned ~-1 ~1 ~ run function lzstools_hammer:break/break
execute positioned ~1 ~ ~ run function lzstools_hammer:break/break
execute positioned ~-1 ~ ~ run function lzstools_hammer:break/break
execute positioned ~ ~-1 ~ run function lzstools_hammer:break/break
execute positioned ~1 ~-1 ~ run function lzstools_hammer:break/break
execute positioned ~-1 ~-1 ~ run function lzstools_hammer:break/break

View File

@ -0,0 +1,8 @@
execute positioned ~1 ~ ~1 run function lzstools_hammer:break/break
execute positioned ~1 ~ ~ run function lzstools_hammer:break/break
execute positioned ~1 ~ ~-1 run function lzstools_hammer:break/break
execute positioned ~-1 ~ ~1 run function lzstools_hammer:break/break
execute positioned ~-1 ~ ~ run function lzstools_hammer:break/break
execute positioned ~-1 ~ ~-1 run function lzstools_hammer:break/break
execute positioned ~ ~ ~1 run function lzstools_hammer:break/break
execute positioned ~ ~ ~-1 run function lzstools_hammer:break/break

View File

@ -0,0 +1 @@
$item modify entity @s weapon.mainhand {"function":"minecraft:set_components","components":{"minecraft:damage":$(damage)}}

View File

@ -0,0 +1,3 @@
execute if entity @s[predicate=lzstools_hammer:hammer] at @s anchored eyes run particle minecraft:item{item:"minecraft:iron_pickaxe"} ^ ^-0.35 ^0.65 0.1 0.1 0.1 0.06 10 force
item replace entity @s weapon.mainhand with minecraft:air
playsound minecraft:entity.item.break master @a ~ ~ ~ 1 1

View File

@ -0,0 +1,13 @@
scoreboard players reset @s lzt_hammer_unbreaking_check
execute if entity @s[predicate=lzstools:unbreaking/mainhand/all] run function lzstools_hammer:durability/unbreaking
execute if score @s lzt_hammer_unbreaking_check matches 1 run return fail
# Handle Damage
data modify storage lzstools:hammer components set from entity @s SelectedItem.components
execute store result score @s lzt_hammer_damage run data get storage lzstools:hammer components."minecraft:damage"
execute store result score @s lzt_hammer_max_damage run data get storage lzstools:hammer components."minecraft:max_damage"
scoreboard players add @s lzt_hammer_damage 1
execute store result storage lzstools:hammer damage int 1 run scoreboard players get @s lzt_hammer_damage
function lzstools_hammer:durability/apply with storage lzstools:hammer
execute if score @s lzt_hammer_damage >= @s lzt_hammer_max_damage run function lzstools_hammer:durability/break

View File

@ -0,0 +1,4 @@
execute store result score @s lzt_hammer_unbreaking_chance run random value 1..100
execute if entity @s[predicate=lzstools:unbreaking/mainhand/3] if score @s lzt_hammer_unbreaking_chance matches ..75 run return run scoreboard players set @s lzt_hammer_unbreaking_check 1
execute if entity @s[predicate=lzstools:unbreaking/mainhand/2] if score @s lzt_hammer_unbreaking_chance matches ..66 run return run scoreboard players set @s lzt_hammer_unbreaking_check 1
execute if entity @s[predicate=lzstools:unbreaking/mainhand/1] if score @s lzt_hammer_unbreaking_chance matches ..50 run return run scoreboard players set @s lzt_hammer_unbreaking_check 1

View File

@ -0,0 +1,2 @@
scoreboard players set @s lzt_hammer_check 0
function lzstools_hammer:raycast/start

View File

@ -0,0 +1,15 @@
## Raycast Hit
scoreboard players set @s lzt_hammer_raycast_hit 1
setblock ~ ~ ~ minecraft:barrier replace
# Get Raycast Target Coords
function lzstools_hammer:raycast_side/start
setblock ~ ~ ~ minecraft:air replace
execute if score px lzt_hammer_side_raycast matches 0 run return run function lzstools_hammer:break/eastwest
execute if score px lzt_hammer_side_raycast matches 15 run return run function lzstools_hammer:break/eastwest
execute if score pz lzt_hammer_side_raycast matches 0 run return run function lzstools_hammer:break/northsouth
execute if score pz lzt_hammer_side_raycast matches 15 run return run function lzstools_hammer:break/northsouth
execute if score py lzt_hammer_side_raycast matches 0 run return run function lzstools_hammer:break/updown
execute if score py lzt_hammer_side_raycast matches 15 run return run function lzstools_hammer:break/updown

View File

@ -0,0 +1,7 @@
## Raycast Loop
execute as @s at @n[type=item,nbt={Age:0s},distance=..0.8] run function lzstools_hammer:raycast/hit
# Advance forward and if nothing found
scoreboard players add #distance lzt_hammer_raycast 1
execute if score @s lzt_hammer_raycast_hit matches 0 if score #distance lzt_hammer_raycast matches ..451 positioned ^ ^ ^0.01 run function lzstools_hammer:raycast/loop

View File

@ -0,0 +1,13 @@
## Raycast Start
scoreboard players set #distance lzt_hammer_raycast 0
scoreboard players set @s lzt_hammer_raycast_hit 0
# Raycast
execute as @s at @s anchored eyes positioned ^ ^ ^ anchored feet run function lzstools_hammer:raycast/loop
# Clean Data
data remove storage lzstools:hammer damage
data remove storage lzstools:hammer components
scoreboard players set @s lzt_hammer_damage 0
scoreboard players set @s lzt_hammer_max_damage 1

View File

@ -0,0 +1,9 @@
## Raycast Loop
execute if block ~ ~ ~ minecraft:barrier run scoreboard players set @s lzt_hammer_side_raycast_hit 1
execute if score @s lzt_hammer_side_raycast_hit matches 1 run function lzstools_hammer:raycast_side/target_coords
# Advance forward and if nothing found
scoreboard players add #distance lzt_hammer_side_raycast 1
execute if score @s lzt_hammer_side_raycast_hit matches 0 if score #distance lzt_hammer_side_raycast matches ..451 positioned ^ ^ ^0.01 run function lzstools_hammer:raycast_side/loop

View File

@ -0,0 +1,8 @@
## Raycast Start
scoreboard players set #distance lzt_hammer_side_raycast 0
scoreboard players set @s lzt_hammer_side_raycast_hit 0
# Raycast
execute as @s at @s anchored eyes positioned ^ ^ ^ anchored feet run function lzstools_hammer:raycast_side/loop
# Clean Data

View File

@ -0,0 +1,22 @@
## Get Raycast Target Coords
# Stored Value for Calc
scoreboard players set c16 lzt_hammer_side_raycast 16
# Summon Invisible Entity
summon area_effect_cloud ~ ~ ~ {Radius:0.01,Duration:1,Tags:["RaycastMark"]}
# Pixel Calculations
execute store result score px lzt_hammer_side_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[0] 16
scoreboard players operation px lzt_hammer_side_raycast %= c16 lzt_hammer_side_raycast
execute if score px lzt_hammer_side_raycast matches ..-1 run scoreboard players add px lzt_hammer_side_raycast 16
execute store result score py lzt_hammer_side_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[1] 16
scoreboard players operation py lzt_hammer_side_raycast %= c16 lzt_hammer_side_raycast
execute if score py lzt_hammer_side_raycast matches ..-1 run scoreboard players add py lzt_hammer_side_raycast 16
execute store result score pz lzt_hammer_side_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[2] 16
scoreboard players operation pz lzt_hammer_side_raycast %= c16 lzt_hammer_side_raycast
execute if score pz lzt_hammer_side_raycast matches ..-1 run scoreboard players add pz lzt_hammer_side_raycast 16
# Remove Entity
kill @e[tag=RaycastMark,sort=nearest,limit=1]

View File

@ -0,0 +1,17 @@
{
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"equipment": {
"mainhand": {
"predicates": {
"minecraft:custom_data": {
"lzstools": [
"hammer"
]
}
}
}
}
}
}

View File

@ -0,0 +1,36 @@
{
"type": "minecraft:crafting_shaped",
"category": "equipment",
"pattern": [
"h ",
"s ",
"l "
],
"key": {
"h": "minecraft:heavy_core",
"s": "minecraft:stick",
"l": "minecraft:lightning_rod"
},
"result": {
"id": "minecraft:iron_pickaxe",
"count": 1,
"components": {
"minecraft:max_damage": 2400,
"minecraft:item_name": {
"text": "Hammer",
"color": "light_purple",
"italic": false
},
"minecraft:custom_model_data": {
"strings": [
"lzstools:hammer"
]
},
"minecraft:custom_data": {
"lzstools": [
"hammer"
]
}
}
}
}

View File

@ -5,8 +5,8 @@ execute if entity @n[distance=..1] run return fail
function lzstools_trowel:random/start function lzstools_trowel:random/start
# No block, don't place and end # No block, don't place and end
execute store result score @s lzt_chosen_block_check run data get storage lzstools:trowel chosen_block execute store result score @s lzt_trowel_block_check run data get storage lzstools:trowel chosen_block
execute if score @s lzt_chosen_block_check matches 0 run return fail execute if score @s lzt_trowel_block_check matches 0 run return fail
execute at @s run playsound minecraft:block.stone.place master @a ~ ~ ~ 1 1.2 execute at @s run playsound minecraft:block.stone.place master @a ~ ~ ~ 1 1.2
execute at @s run playsound minecraft:block.azalea_leaves.place master @a ~ ~ ~ 0.3 1 execute at @s run playsound minecraft:block.azalea_leaves.place master @a ~ ~ ~ 0.3 1

View File

@ -11,4 +11,4 @@ execute if score @s lzt_trowel_raycast_hit matches 1 run tag @s remove lzstools_
# Advance forward and if nothing found # Advance forward and if nothing found
scoreboard players add #distance lzt_trowel_raycast 1 scoreboard players add #distance lzt_trowel_raycast 1
execute if score @s lzt_trowel_raycast_hit matches 0 if score #distance lzt_trowel_raycast matches ..451 positioned ^ ^ ^0.01 run function lzstools_trowel:raycast/rayloop execute if score @s lzt_trowel_raycast_hit matches 0 if score #distance lzt_trowel_raycast matches ..451 positioned ^ ^ ^0.01 run function lzstools_trowel:raycast/loop

View File

@ -2,7 +2,7 @@
scoreboard players set #distance lzt_trowel_raycast 0 scoreboard players set #distance lzt_trowel_raycast 0
#Activating the raycast. This function will call itself until it is done. #Activating the raycast. This function will call itself until it is done.
execute as @s at @s anchored eyes positioned ^ ^ ^ anchored feet run function lzstools_trowel:raycast/rayloop execute as @s at @s anchored eyes positioned ^ ^ ^ anchored feet run function lzstools_trowel:raycast/loop
# Clean Data # Clean Data
data remove storage lzstools:trowel inventory data remove storage lzstools:trowel inventory

View File

@ -15,7 +15,7 @@
"count": 1, "count": 1,
"components": { "components": {
"minecraft:max_damage": 4500, "minecraft:max_damage": 4500,
"minecraft:custom_name": { "minecraft:item_name": {
"text": "Diamond Trowel", "text": "Diamond Trowel",
"color": "aqua", "color": "aqua",
"italic": false "italic": false

View File

@ -15,7 +15,7 @@
"count": 1, "count": 1,
"components": { "components": {
"minecraft:max_damage": 750, "minecraft:max_damage": 750,
"minecraft:custom_name": { "minecraft:item_name": {
"text": "Iron Trowel", "text": "Iron Trowel",
"color": "aqua", "color": "aqua",
"italic": false "italic": false

View File

@ -8,6 +8,7 @@ execute as @s run execute as @s run kill @n[type=minecraft:item,distance=..0.5,y
# Partial Blocks # Partial Blocks
execute if block ~ ~ ~ #lzstools:partialbox run function lzstools_wrench:raycast/partialbox execute if block ~ ~ ~ #lzstools:partialbox run function lzstools_wrench:raycast/partialbox
execute if block ~ ~ ~ #lzstools:banners run function lzstools_wrench:raycast/partialbox execute if block ~ ~ ~ #lzstools:banners run function lzstools_wrench:raycast/partialbox
execute if block ~ ~ ~ #lzstools:skulls run function lzstools_wrench:raycast/partialbox
# Remaining Blocks # Remaining Blocks
execute unless block ~ ~ ~ #lzstools:partialbox if block ~ ~ ~ #lzstools:neswud run function lzstools_wrench:rotate/neswud/rotate execute unless block ~ ~ ~ #lzstools:partialbox if block ~ ~ ~ #lzstools:neswud run function lzstools_wrench:rotate/neswud/rotate
@ -23,4 +24,4 @@ execute as @s[scores={lzt_wrench_success=1..}] run playsound minecraft:entity.it
# Advance forward and if nothing found # Advance forward and if nothing found
scoreboard players add #distance lzt_wrench_raycast 1 scoreboard players add #distance lzt_wrench_raycast 1
execute if score @s lzt_wrench_success matches 0 if score #distance lzt_wrench_raycast matches ..451 positioned ^ ^ ^0.01 run function lzstools_wrench:raycast/rayloop execute if score @s lzt_wrench_success matches 0 if score #distance lzt_wrench_raycast matches ..451 positioned ^ ^ ^0.01 run function lzstools_wrench:raycast/loop

View File

@ -5,6 +5,7 @@ function lzstools_wrench:raycast/target_coords
# Partial Boxes # Partial Boxes
execute if block ~ ~ ~ #lzstools:banners run function lzstools_wrench:raycast/partialbox/banners execute if block ~ ~ ~ #lzstools:banners run function lzstools_wrench:raycast/partialbox/banners
execute if block ~ ~ ~ #lzstools:skulls run function lzstools_wrench:raycast/partialbox/skulls
execute if block ~ ~ ~ #minecraft:rails run function lzstools_wrench:raycast/partialbox/rails execute if block ~ ~ ~ #minecraft:rails run function lzstools_wrench:raycast/partialbox/rails
execute if block ~ ~ ~ #minecraft:trapdoors run function lzstools_wrench:raycast/partialbox/trapdoors execute if block ~ ~ ~ #minecraft:trapdoors run function lzstools_wrench:raycast/partialbox/trapdoors
execute if block ~ ~ ~ #minecraft:slabs run function lzstools_wrench:raycast/partialbox/slabs execute if block ~ ~ ~ #minecraft:slabs run function lzstools_wrench:raycast/partialbox/slabs

View File

@ -1,2 +1,2 @@
# Banners # Banners
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #lzstools:banners run function lzstools_wrench:rotate/banners/rotate execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 run function lzstools_wrench:rotate/banners/rotate

View File

@ -1,2 +1,2 @@
# Decorated Pot # Decorated Pot
execute if score px lzt_wrench_raycast matches 1..14 if score pz lzt_wrench_raycast matches 1..14 if block ~ ~ ~ minecraft:decorated_pot run function lzstools_wrench:rotate/nesw/rotate execute if score px lzt_wrench_raycast matches 1..14 if score pz lzt_wrench_raycast matches 1..14 run function lzstools_wrench:rotate/nesw/rotate

View File

@ -1,2 +1,2 @@
# Ender Chest # Ender Chest
execute if score px lzt_wrench_raycast matches 1..14 if score pz lzt_wrench_raycast matches 1..14 if score py lzt_wrench_raycast matches ..14 if block ~ ~ ~ minecraft:ender_chest run function lzstools_wrench:rotate/nesw/rotate execute if score px lzt_wrench_raycast matches 1..14 if score pz lzt_wrench_raycast matches 1..14 if score py lzt_wrench_raycast matches ..14 run function lzstools_wrench:rotate/nesw/rotate

View File

@ -0,0 +1,2 @@
# Skulls
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches ..7 run function lzstools_wrench:rotate/skulls/rotate

View File

@ -2,7 +2,7 @@
scoreboard players set #distance lzt_wrench_raycast 0 scoreboard players set #distance lzt_wrench_raycast 0
#Activating the raycast. This function will call itself until it is done. #Activating the raycast. This function will call itself until it is done.
execute as @s at @s anchored eyes positioned ^ ^ ^ anchored feet run function lzstools_wrench:raycast/rayloop execute as @s at @s anchored eyes positioned ^ ^ ^ anchored feet run function lzstools_wrench:raycast/loop
# Clean Data # Clean Data
data remove storage lzstools:wrench block data remove storage lzstools:wrench block

View File

@ -0,0 +1,13 @@
## Face Click Heads and Skulls
# Get Raycast Target Coords
function lzstools_wrench:raycast/target_coords
# Heads and skulls don't have full hitboxes, nothing else uses numeric rotation
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 4 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=0] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 11 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=4] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 11 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=8] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 4 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=12] replace
# Otherwise, Flip
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/skulls/flip with storage lzstools:wrench

View File

@ -0,0 +1,18 @@
## Cycle Heads and Skulls
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=0] run setblock ~ ~ ~ $(block)[rotation=1] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=1] run setblock ~ ~ ~ $(block)[rotation=2] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=2] run setblock ~ ~ ~ $(block)[rotation=3] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=3] run setblock ~ ~ ~ $(block)[rotation=4] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=4] run setblock ~ ~ ~ $(block)[rotation=5] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=5] run setblock ~ ~ ~ $(block)[rotation=6] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=6] run setblock ~ ~ ~ $(block)[rotation=7] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=7] run setblock ~ ~ ~ $(block)[rotation=8] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=8] run setblock ~ ~ ~ $(block)[rotation=9] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=9] run setblock ~ ~ ~ $(block)[rotation=10] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=10] run setblock ~ ~ ~ $(block)[rotation=11] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=11] run setblock ~ ~ ~ $(block)[rotation=12] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=12] run setblock ~ ~ ~ $(block)[rotation=13] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=13] run setblock ~ ~ ~ $(block)[rotation=14] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=14] run setblock ~ ~ ~ $(block)[rotation=15] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=15] run setblock ~ ~ ~ $(block)[rotation=0] replace

View File

@ -0,0 +1,18 @@
## Flip Heads and Skulls
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=0] run setblock ~ ~ ~ $(block)[rotation=8] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=1] run setblock ~ ~ ~ $(block)[rotation=9] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=2] run setblock ~ ~ ~ $(block)[rotation=10] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=3] run setblock ~ ~ ~ $(block)[rotation=11] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=4] run setblock ~ ~ ~ $(block)[rotation=12] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=5] run setblock ~ ~ ~ $(block)[rotation=13] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=6] run setblock ~ ~ ~ $(block)[rotation=14] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=7] run setblock ~ ~ ~ $(block)[rotation=15] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=8] run setblock ~ ~ ~ $(block)[rotation=0] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=9] run setblock ~ ~ ~ $(block)[rotation=1] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=10] run setblock ~ ~ ~ $(block)[rotation=2] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=11] run setblock ~ ~ ~ $(block)[rotation=3] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=12] run setblock ~ ~ ~ $(block)[rotation=4] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=13] run setblock ~ ~ ~ $(block)[rotation=5] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=14] run setblock ~ ~ ~ $(block)[rotation=6] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=15] run setblock ~ ~ ~ $(block)[rotation=7] replace

View File

@ -0,0 +1,21 @@
## Face Player Heads and Skulls
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-11.25..11.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=0] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=11.25..33.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=1] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=33.75..56.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=2] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=56.25..78.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=3] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=78.75..101.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=4] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=101.25..123.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=5] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=123.75..146.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=6] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=146.25..168.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=7] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=168.75..-168.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=8] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-168.75..-146.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=9] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-146.25..-123.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=10] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-123.75..-101.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=11] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-101.25..-78.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=12] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-78.75..-56.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=13] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-56.25..-33.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=14] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-33.75..-11.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=15] replace
# Otherwise, Flip
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/skulls/flip with storage lzstools:wrench

View File

@ -0,0 +1,7 @@
## Heads and Skulls
# Rotate Based on Wrench Mode
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function lzstools_wrench:rotate/skulls/flip with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function lzstools_wrench:rotate/skulls/player with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Click"]}}}] run function lzstools_wrench:rotate/skulls/click with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0}] run function lzstools_wrench:rotate/skulls/cycle with storage lzstools:wrench

View File

@ -15,7 +15,7 @@
"id": "minecraft:carrot_on_a_stick", "id": "minecraft:carrot_on_a_stick",
"count": 1, "count": 1,
"components": { "components": {
"minecraft:custom_name": { "minecraft:item_name": {
"text": "Rotator Wrench", "text": "Rotator Wrench",
"color": "aqua", "color": "aqua",
"italic": false "italic": false