All checks were successful
Draft Release / deploy-prod (push) Successful in 5s
Removed double checks
13 lines
1.2 KiB
MCFunction
13 lines
1.2 KiB
MCFunction
## Face Click Heads and Skulls
|
|
|
|
# Get Raycast Target Coords
|
|
function lzstools_wrench:raycast/target_coords
|
|
|
|
# Heads and skulls don't have full hitboxes, nothing else uses numeric rotation
|
|
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 4 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=0] replace
|
|
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 11 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=4] replace
|
|
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 11 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=8] replace
|
|
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 4 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=12] replace
|
|
|
|
# Otherwise, Flip
|
|
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/skulls/flip with storage lzstools:wrench |