Added Pale Tree, Resin and Froglight blocks
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@@ -655,6 +655,24 @@ execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=north] replace minecraft:oak_stairs[waterlogged=false]
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=east] replace minecraft:oak_stairs[waterlogged=false]
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# Pale Oak
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:pale_oak_stairs[waterlogged=true]
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:pale_oak_stairs[waterlogged=true]
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:pale_oak_stairs[waterlogged=true]
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:pale_oak_stairs[waterlogged=true]
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=top,facing=south,waterlogged=true] replace minecraft:pale_oak_stairs[waterlogged=true]
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=top,facing=west,waterlogged=true] replace minecraft:pale_oak_stairs[waterlogged=true]
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=top,facing=north,waterlogged=true] replace minecraft:pale_oak_stairs[waterlogged=true]
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=top,facing=east,waterlogged=true] replace minecraft:pale_oak_stairs[waterlogged=true]
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=bottom,facing=south] replace minecraft:pale_oak_stairs[waterlogged=false]
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=bottom,facing=west] replace minecraft:pale_oak_stairs[waterlogged=false]
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=bottom,facing=north] replace minecraft:pale_oak_stairs[waterlogged=false]
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=bottom,facing=east] replace minecraft:pale_oak_stairs[waterlogged=false]
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=top,facing=south] replace minecraft:pale_oak_stairs[waterlogged=false]
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=top,facing=west] replace minecraft:pale_oak_stairs[waterlogged=false]
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=top,facing=north] replace minecraft:pale_oak_stairs[waterlogged=false]
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=top,facing=east] replace minecraft:pale_oak_stairs[waterlogged=false]
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# Prismarine
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:prismarine_stairs[waterlogged=true]
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:prismarine_stairs[waterlogged=true]
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@@ -781,6 +799,24 @@ execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=north] replace minecraft:red_sandstone_stairs[waterlogged=false]
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=east] replace minecraft:red_sandstone_stairs[waterlogged=false]
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# Resin Brick
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:resin_brick_stairs[waterlogged=true]
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:resin_brick_stairs[waterlogged=true]
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:resin_brick_stairs[waterlogged=true]
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:resin_brick_stairs[waterlogged=true]
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:resin_brick_stairs[waterlogged=true]
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:resin_brick_stairs[waterlogged=true]
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:resin_brick_stairs[waterlogged=true]
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:resin_brick_stairs[waterlogged=true]
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=bottom,facing=south] replace minecraft:resin_brick_stairs[waterlogged=false]
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=bottom,facing=west] replace minecraft:resin_brick_stairs[waterlogged=false]
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=bottom,facing=north] replace minecraft:resin_brick_stairs[waterlogged=false]
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=bottom,facing=east] replace minecraft:resin_brick_stairs[waterlogged=false]
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=top,facing=south] replace minecraft:resin_brick_stairs[waterlogged=false]
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=top,facing=west] replace minecraft:resin_brick_stairs[waterlogged=false]
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=top,facing=north] replace minecraft:resin_brick_stairs[waterlogged=false]
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=top,facing=east] replace minecraft:resin_brick_stairs[waterlogged=false]
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# Sandstone
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execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:sandstone_stairs[waterlogged=true]
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execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:sandstone_stairs[waterlogged=true]
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