Complete rewrite

Prep for addition of optional additional tools
Removed config (for now)
Added loads of blocks
This commit is contained in:
2025-05-13 02:30:39 +01:00
parent 02a8a2ca97
commit 48d5cf9d5e
195 changed files with 2060 additions and 6794 deletions

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## Face Click Trapdoors
# Get Raycast Target Coords
function wrench:raycast/target_coords
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches 7.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches 7.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches 7.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches 7.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=south,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=west,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=north,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=east,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,open=false] replace
# Otherwise, Flip
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function wrench:rotate/trapdoors/flip with storage lz:wrench

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## Cycle Trapdoors
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=north,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=east,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=south,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=west,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=north,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=east,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=south,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=west,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=north,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=east,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=south,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=south,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=west,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=north,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=east,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=east,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=south,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=west,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=west,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=north,open=false] replace

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## Flip Trapdoors
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=west,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=south,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=east,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=north,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=west,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=south,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=east,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=north,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=west,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=south,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=east,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=north,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=west,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=east,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=south,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=north,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=east,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=west,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=north,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=south,open=false] replace

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## Face Player Trapdoors
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,open=true] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,open=true] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,open=true] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,open=true] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,open=true] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,open=true] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,open=true] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,open=true] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,open=false] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,open=false] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,open=false] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,open=false] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=north,open=false] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=east,open=false] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=south,open=false] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=west,open=false] replace
# Otherwise, Flip
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function wrench:rotate/trapdoors/flip with storage lz:wrench

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## Trapdoors
# Rotate Based on Wrench Mode
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function wrench:rotate/trapdoors/flip with storage lz:wrench
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function wrench:rotate/trapdoors/player with storage lz:wrench
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Click"]}}}] run function wrench:rotate/trapdoors/click with storage lz:wrench
execute as @s[scores={lz_wrench_success=0}] run function wrench:rotate/trapdoors/cycle with storage lz:wrench