Complete rewrite
Prep for addition of optional additional tools Removed config (for now) Added loads of blocks
This commit is contained in:
12
data/wrench/function/rotate/nesw/click.mcfunction
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12
data/wrench/function/rotate/nesw/click.mcfunction
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## Click NESW
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# Get Raycast Target Coords
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function wrench:raycast/target_coords
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$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=north] replace
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$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=east] replace
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$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=south] replace
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$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=west] replace
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# Otherwise, Flip
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execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function wrench:rotate/nesw/flip with storage lz:wrench
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6
data/wrench/function/rotate/nesw/cycle.mcfunction
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6
data/wrench/function/rotate/nesw/cycle.mcfunction
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## Cycle NESW
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=west] run setblock ~ ~ ~ $(block)[facing=north] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=north] run setblock ~ ~ ~ $(block)[facing=east] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=east] run setblock ~ ~ ~ $(block)[facing=south] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=south] run setblock ~ ~ ~ $(block)[facing=west] replace
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6
data/wrench/function/rotate/nesw/flip.mcfunction
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data/wrench/function/rotate/nesw/flip.mcfunction
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## Flip NESW
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=north] run setblock ~ ~ ~ $(block)[facing=south] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=south] run setblock ~ ~ ~ $(block)[facing=north] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=east] run setblock ~ ~ ~ $(block)[facing=west] replace
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$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=west] run setblock ~ ~ ~ $(block)[facing=east] replace
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9
data/wrench/function/rotate/nesw/player.mcfunction
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data/wrench/function/rotate/nesw/player.mcfunction
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## Face Player NESW
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$execute as @s[scores={lz_wrench_success=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=north] replace
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$execute as @s[scores={lz_wrench_success=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=east] replace
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$execute as @s[scores={lz_wrench_success=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=south] replace
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$execute as @s[scores={lz_wrench_success=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=west] replace
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# Otherwise, Flip
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execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function wrench:rotate/nesw/flip with storage lz:wrench
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7
data/wrench/function/rotate/nesw/rotate.mcfunction
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7
data/wrench/function/rotate/nesw/rotate.mcfunction
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## NESW
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# Rotate Based on Wrench Mode
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execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function wrench:rotate/nesw/flip with storage lz:wrench
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execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function wrench:rotate/nesw/player with storage lz:wrench
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execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Click"]}}}] run function wrench:rotate/nesw/click with storage lz:wrench
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execute as @s[scores={lz_wrench_success=0}] run function wrench:rotate/nesw/cycle with storage lz:wrench
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