Complete rewrite

Prep for addition of optional additional tools
Removed config (for now)
Added loads of blocks
This commit is contained in:
2025-05-13 02:30:39 +01:00
parent 02a8a2ca97
commit 48d5cf9d5e
195 changed files with 2060 additions and 6794 deletions

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## Face Click Banners
# Get Raycast Target Coords
function wrench:raycast/target_coords
# Signs and Banners don't have full hitboxes, nothing else uses numeric rotation
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 4 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=8] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 11 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=12] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 11 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=0] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 4 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=4] replace
# Otherwise, Flip
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function wrench:rotate/banners/flip with storage lz:wrench

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## Cycle Banners
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=0] run setblock ~ ~ ~ $(block)[rotation=1] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=1] run setblock ~ ~ ~ $(block)[rotation=2] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=2] run setblock ~ ~ ~ $(block)[rotation=3] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=3] run setblock ~ ~ ~ $(block)[rotation=4] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=4] run setblock ~ ~ ~ $(block)[rotation=5] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=5] run setblock ~ ~ ~ $(block)[rotation=6] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=6] run setblock ~ ~ ~ $(block)[rotation=7] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=7] run setblock ~ ~ ~ $(block)[rotation=8] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=8] run setblock ~ ~ ~ $(block)[rotation=9] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=9] run setblock ~ ~ ~ $(block)[rotation=10] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=10] run setblock ~ ~ ~ $(block)[rotation=11] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=11] run setblock ~ ~ ~ $(block)[rotation=12] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=12] run setblock ~ ~ ~ $(block)[rotation=13] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=13] run setblock ~ ~ ~ $(block)[rotation=14] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=14] run setblock ~ ~ ~ $(block)[rotation=15] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=15] run setblock ~ ~ ~ $(block)[rotation=0] replace

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## Flip Banners
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=0] run setblock ~ ~ ~ $(block)[rotation=8] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=1] run setblock ~ ~ ~ $(block)[rotation=9] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=2] run setblock ~ ~ ~ $(block)[rotation=10] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=3] run setblock ~ ~ ~ $(block)[rotation=11] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=4] run setblock ~ ~ ~ $(block)[rotation=12] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=5] run setblock ~ ~ ~ $(block)[rotation=13] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=6] run setblock ~ ~ ~ $(block)[rotation=14] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=7] run setblock ~ ~ ~ $(block)[rotation=15] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=8] run setblock ~ ~ ~ $(block)[rotation=0] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=9] run setblock ~ ~ ~ $(block)[rotation=1] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=10] run setblock ~ ~ ~ $(block)[rotation=2] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=11] run setblock ~ ~ ~ $(block)[rotation=3] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=12] run setblock ~ ~ ~ $(block)[rotation=4] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=13] run setblock ~ ~ ~ $(block)[rotation=5] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=14] run setblock ~ ~ ~ $(block)[rotation=6] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=15] run setblock ~ ~ ~ $(block)[rotation=7] replace

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## Face Player Banners
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-11.25..11.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=8] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=11.25..33.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=9] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=33.75..56.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=10] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=56.25..78.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=11] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=78.75..101.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=12] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=101.25..123.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=13] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=123.75..146.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=14] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=146.25..168.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=15] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=168.75..-168.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=0] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-168.75..-146.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=1] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-146.25..-123.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=2] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-123.75..-101.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=3] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-101.25..-78.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=4] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-78.75..-56.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=5] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-56.25..-33.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=6] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-33.75..-11.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=7] replace
# Otherwise, Flip
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function wrench:rotate/banners/flip with storage lz:wrench

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## Banners
# Rotate Based on Wrench Mode
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function wrench:rotate/banners/flip with storage lz:wrench
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function wrench:rotate/banners/player with storage lz:wrench
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Click"]}}}] run function wrench:rotate/banners/click with storage lz:wrench
execute as @s[scores={lz_wrench_success=0}] run function wrench:rotate/banners/cycle with storage lz:wrench

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### Flip Chain
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:chain[axis=z] replace minecraft:chain[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:chain[axis=y] replace minecraft:chain[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:chain[axis=x] replace minecraft:chain[axis=z]

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### Flip End Rod
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_rod[facing=east] replace minecraft:end_rod[facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_rod[facing=up] replace minecraft:end_rod[facing=down]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_rod[facing=north] replace minecraft:end_rod[facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_rod[facing=west] replace minecraft:end_rod[facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_rod[facing=down] replace minecraft:end_rod[facing=up]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_rod[facing=south] replace minecraft:end_rod[facing=north]

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### Glazed Terracotta
execute as @s[nbt={SelectedItem:{components:{"minecraft:lore":["Terracotta"]}}}] run function wrench:rotate/glazed_terracotta_mode
execute as @s[scores={WrenchSuccess=0}] run function wrench:rotate/glazed_terracotta_cycle

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## Cycle Glazed Terracotta
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=north] run setblock ~ ~ ~ $(block)[facing=east] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=east] run setblock ~ ~ ~ $(block)[facing=south] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=south] run setblock ~ ~ ~ $(block)[facing=west] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=west] run setblock ~ ~ ~ $(block)[facing=north] replace

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## Mode Glazed Terracotta
# Terracotta Mode Rotation
execute as @s[nbt={SelectedItem:{components:{"minecraft:lore":["North"]}}}] run tag @s add TerracottaNORTH
execute as @s[nbt={SelectedItem:{components:{"minecraft:lore":["East"]}}}] run tag @s add TerracottaEAST
execute as @s[nbt={SelectedItem:{components:{"minecraft:lore":["South"]}}}] run tag @s add TerracottaSOUTH
execute as @s[nbt={SelectedItem:{components:{"minecraft:lore":["West"]}}}] run tag @s add TerracottaWEST
$execute as @s[scores={lz_wrench_success=0}, tag=TerracottaNORTH] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=north] replace
$execute as @s[scores={lz_wrench_success=0}, tag=TerracottaEAST] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=east] replace
$execute as @s[scores={lz_wrench_success=0}, tag=TerracottaSOUTH] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=south] replace
$execute as @s[scores={lz_wrench_success=0}, tag=TerracottaWEST] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=west] replace
# Advance Terracotta Mode Rotation
function wrench:wrench/terracotta
tag @s[tag=TerracottaNORTH] remove TerracottaNORTH
tag @s[tag=TerracottaEAST] remove TerracottaEAST
tag @s[tag=TerracottaSOUTH] remove TerracottaSOUTH
tag @s[tag=TerracottaWEST] remove TerracottaWEST

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## Glazed Terracotta
execute as @s[nbt={SelectedItem:{components:{"minecraft:lore":["Terracotta"]}}}] run function wrench:rotate/glazed_terracotta/mode with storage lz:wrench
execute as @s[scores={lz_wrench_success=0}] run function wrench:rotate/glazed_terracotta/cycle with storage lz:wrench

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### Rotate glazed terracotta
## Shades
# White
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:white_glazed_terracotta[facing=east] replace minecraft:white_glazed_terracotta[facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:white_glazed_terracotta[facing=north] replace minecraft:white_glazed_terracotta[facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:white_glazed_terracotta[facing=west] replace minecraft:white_glazed_terracotta[facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:white_glazed_terracotta[facing=south] replace minecraft:white_glazed_terracotta[facing=east]
# Light Gray
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:light_gray_glazed_terracotta[facing=east] replace minecraft:light_gray_glazed_terracotta[facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:light_gray_glazed_terracotta[facing=north] replace minecraft:light_gray_glazed_terracotta[facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:light_gray_glazed_terracotta[facing=west] replace minecraft:light_gray_glazed_terracotta[facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:light_gray_glazed_terracotta[facing=south] replace minecraft:light_gray_glazed_terracotta[facing=east]
# Gray
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:gray_glazed_terracotta[facing=east] replace minecraft:gray_glazed_terracotta[facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:gray_glazed_terracotta[facing=north] replace minecraft:gray_glazed_terracotta[facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:gray_glazed_terracotta[facing=west] replace minecraft:gray_glazed_terracotta[facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:gray_glazed_terracotta[facing=south] replace minecraft:gray_glazed_terracotta[facing=east]
# Black
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:black_glazed_terracotta[facing=east] replace minecraft:black_glazed_terracotta[facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:black_glazed_terracotta[facing=north] replace minecraft:black_glazed_terracotta[facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:black_glazed_terracotta[facing=west] replace minecraft:black_glazed_terracotta[facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:black_glazed_terracotta[facing=south] replace minecraft:black_glazed_terracotta[facing=east]
## Colours
# Brown
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brown_glazed_terracotta[facing=east] replace minecraft:brown_glazed_terracotta[facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brown_glazed_terracotta[facing=north] replace minecraft:brown_glazed_terracotta[facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brown_glazed_terracotta[facing=west] replace minecraft:brown_glazed_terracotta[facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brown_glazed_terracotta[facing=south] replace minecraft:brown_glazed_terracotta[facing=east]
# Red
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_glazed_terracotta[facing=east] replace minecraft:red_glazed_terracotta[facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_glazed_terracotta[facing=north] replace minecraft:red_glazed_terracotta[facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_glazed_terracotta[facing=west] replace minecraft:red_glazed_terracotta[facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_glazed_terracotta[facing=south] replace minecraft:red_glazed_terracotta[facing=east]
# Orange
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:orange_glazed_terracotta[facing=east] replace minecraft:orange_glazed_terracotta[facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:orange_glazed_terracotta[facing=north] replace minecraft:orange_glazed_terracotta[facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:orange_glazed_terracotta[facing=west] replace minecraft:orange_glazed_terracotta[facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:orange_glazed_terracotta[facing=south] replace minecraft:orange_glazed_terracotta[facing=east]
# Yellow
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:yellow_glazed_terracotta[facing=east] replace minecraft:yellow_glazed_terracotta[facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:yellow_glazed_terracotta[facing=north] replace minecraft:yellow_glazed_terracotta[facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:yellow_glazed_terracotta[facing=west] replace minecraft:yellow_glazed_terracotta[facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:yellow_glazed_terracotta[facing=south] replace minecraft:yellow_glazed_terracotta[facing=east]
# Lime
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:lime_glazed_terracotta[facing=east] replace minecraft:lime_glazed_terracotta[facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:lime_glazed_terracotta[facing=north] replace minecraft:lime_glazed_terracotta[facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:lime_glazed_terracotta[facing=west] replace minecraft:lime_glazed_terracotta[facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:lime_glazed_terracotta[facing=south] replace minecraft:lime_glazed_terracotta[facing=east]
# Green
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:green_glazed_terracotta[facing=east] replace minecraft:green_glazed_terracotta[facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:green_glazed_terracotta[facing=north] replace minecraft:green_glazed_terracotta[facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:green_glazed_terracotta[facing=west] replace minecraft:green_glazed_terracotta[facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:green_glazed_terracotta[facing=south] replace minecraft:green_glazed_terracotta[facing=east]
# Cyan
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cyan_glazed_terracotta[facing=east] replace minecraft:cyan_glazed_terracotta[facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cyan_glazed_terracotta[facing=north] replace minecraft:cyan_glazed_terracotta[facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cyan_glazed_terracotta[facing=west] replace minecraft:cyan_glazed_terracotta[facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cyan_glazed_terracotta[facing=south] replace minecraft:cyan_glazed_terracotta[facing=east]
# Light Blue
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:light_blue_glazed_terracotta[facing=east] replace minecraft:light_blue_glazed_terracotta[facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:light_blue_glazed_terracotta[facing=north] replace minecraft:light_blue_glazed_terracotta[facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:light_blue_glazed_terracotta[facing=west] replace minecraft:light_blue_glazed_terracotta[facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:light_blue_glazed_terracotta[facing=south] replace minecraft:light_blue_glazed_terracotta[facing=east]
# Blue
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blue_glazed_terracotta[facing=east] replace minecraft:blue_glazed_terracotta[facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blue_glazed_terracotta[facing=north] replace minecraft:blue_glazed_terracotta[facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blue_glazed_terracotta[facing=west] replace minecraft:blue_glazed_terracotta[facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blue_glazed_terracotta[facing=south] replace minecraft:blue_glazed_terracotta[facing=east]
# Purple
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purple_glazed_terracotta[facing=east] replace minecraft:purple_glazed_terracotta[facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purple_glazed_terracotta[facing=north] replace minecraft:purple_glazed_terracotta[facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purple_glazed_terracotta[facing=west] replace minecraft:purple_glazed_terracotta[facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purple_glazed_terracotta[facing=south] replace minecraft:purple_glazed_terracotta[facing=east]
# Magenta
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:magenta_glazed_terracotta[facing=east] replace minecraft:magenta_glazed_terracotta[facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:magenta_glazed_terracotta[facing=north] replace minecraft:magenta_glazed_terracotta[facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:magenta_glazed_terracotta[facing=west] replace minecraft:magenta_glazed_terracotta[facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:magenta_glazed_terracotta[facing=south] replace minecraft:magenta_glazed_terracotta[facing=east]
# Pink
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pink_glazed_terracotta[facing=east] replace minecraft:pink_glazed_terracotta[facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pink_glazed_terracotta[facing=north] replace minecraft:pink_glazed_terracotta[facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pink_glazed_terracotta[facing=west] replace minecraft:pink_glazed_terracotta[facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pink_glazed_terracotta[facing=south] replace minecraft:pink_glazed_terracotta[facing=east]

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### Rotate Glazed Terracotta
# Terracotta Mode Rotation
execute as @s[nbt={SelectedItem:{components:{"minecraft:lore":["North"]}}}] run tag @s add TerracottaNORTH
execute as @s[nbt={SelectedItem:{components:{"minecraft:lore":["East"]}}}] run tag @s add TerracottaEAST
execute as @s[nbt={SelectedItem:{components:{"minecraft:lore":["South"]}}}] run tag @s add TerracottaSOUTH
execute as @s[nbt={SelectedItem:{components:{"minecraft:lore":["West"]}}}] run tag @s add TerracottaWEST
## Shades
# White
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaEAST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:white_glazed_terracotta[facing=east] replace minecraft:white_glazed_terracotta
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaNORTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:white_glazed_terracotta[facing=north] replace minecraft:white_glazed_terracotta
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaWEST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:white_glazed_terracotta[facing=west] replace minecraft:white_glazed_terracotta
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaSOUTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:white_glazed_terracotta[facing=south] replace minecraft:white_glazed_terracotta
# Light Gray
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaEAST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:light_gray_glazed_terracotta[facing=east] replace minecraft:light_gray_glazed_terracotta
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaNORTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:light_gray_glazed_terracotta[facing=north] replace minecraft:light_gray_glazed_terracotta
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaWEST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:light_gray_glazed_terracotta[facing=west] replace minecraft:light_gray_glazed_terracotta
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaSOUTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:light_gray_glazed_terracotta[facing=south] replace minecraft:light_gray_glazed_terracotta
# Gray
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaEAST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:gray_glazed_terracotta[facing=east] replace minecraft:gray_glazed_terracotta
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaNORTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:gray_glazed_terracotta[facing=north] replace minecraft:gray_glazed_terracotta
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaWEST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:gray_glazed_terracotta[facing=west] replace minecraft:gray_glazed_terracotta
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaSOUTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:gray_glazed_terracotta[facing=south] replace minecraft:gray_glazed_terracotta
# Black
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaEAST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:black_glazed_terracotta[facing=east] replace minecraft:black_glazed_terracotta
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaNORTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:black_glazed_terracotta[facing=north] replace minecraft:black_glazed_terracotta
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaWEST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:black_glazed_terracotta[facing=west] replace minecraft:black_glazed_terracotta
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaSOUTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:black_glazed_terracotta[facing=south] replace minecraft:black_glazed_terracotta
## Colours
# Brown
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaEAST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brown_glazed_terracotta[facing=east] replace minecraft:brown_glazed_terracotta
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaNORTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brown_glazed_terracotta[facing=north] replace minecraft:brown_glazed_terracotta
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaWEST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brown_glazed_terracotta[facing=west] replace minecraft:brown_glazed_terracotta
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaSOUTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brown_glazed_terracotta[facing=south] replace minecraft:brown_glazed_terracotta
# Red
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaEAST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_glazed_terracotta[facing=east] replace minecraft:red_glazed_terracotta
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaNORTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_glazed_terracotta[facing=north] replace minecraft:red_glazed_terracotta
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaWEST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_glazed_terracotta[facing=west] replace minecraft:red_glazed_terracotta
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaSOUTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_glazed_terracotta[facing=south] replace minecraft:red_glazed_terracotta
# Orange
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaEAST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:orange_glazed_terracotta[facing=east] replace minecraft:orange_glazed_terracotta
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaNORTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:orange_glazed_terracotta[facing=north] replace minecraft:orange_glazed_terracotta
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaWEST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:orange_glazed_terracotta[facing=west] replace minecraft:orange_glazed_terracotta
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaSOUTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:orange_glazed_terracotta[facing=south] replace minecraft:orange_glazed_terracotta
# Yellow
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaEAST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:yellow_glazed_terracotta[facing=east] replace minecraft:yellow_glazed_terracotta
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaNORTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:yellow_glazed_terracotta[facing=north] replace minecraft:yellow_glazed_terracotta
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaWEST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:yellow_glazed_terracotta[facing=west] replace minecraft:yellow_glazed_terracotta
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaSOUTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:yellow_glazed_terracotta[facing=south] replace minecraft:yellow_glazed_terracotta
# Lime
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaEAST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:lime_glazed_terracotta[facing=east] replace minecraft:lime_glazed_terracotta
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaNORTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:lime_glazed_terracotta[facing=north] replace minecraft:lime_glazed_terracotta
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaWEST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:lime_glazed_terracotta[facing=west] replace minecraft:lime_glazed_terracotta
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaSOUTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:lime_glazed_terracotta[facing=south] replace minecraft:lime_glazed_terracotta
# Green
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaEAST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:green_glazed_terracotta[facing=east] replace minecraft:green_glazed_terracotta
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaNORTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:green_glazed_terracotta[facing=north] replace minecraft:green_glazed_terracotta
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaWEST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:green_glazed_terracotta[facing=west] replace minecraft:green_glazed_terracotta
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaSOUTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:green_glazed_terracotta[facing=south] replace minecraft:green_glazed_terracotta
# Cyan
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaEAST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cyan_glazed_terracotta[facing=east] replace minecraft:cyan_glazed_terracotta
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaNORTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cyan_glazed_terracotta[facing=north] replace minecraft:cyan_glazed_terracotta
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaWEST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cyan_glazed_terracotta[facing=west] replace minecraft:cyan_glazed_terracotta
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaSOUTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cyan_glazed_terracotta[facing=south] replace minecraft:cyan_glazed_terracotta
# Light Blue
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaEAST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:light_blue_glazed_terracotta[facing=east] replace minecraft:light_blue_glazed_terracotta
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaNORTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:light_blue_glazed_terracotta[facing=north] replace minecraft:light_blue_glazed_terracotta
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaWEST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:light_blue_glazed_terracotta[facing=west] replace minecraft:light_blue_glazed_terracotta
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaSOUTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:light_blue_glazed_terracotta[facing=south] replace minecraft:light_blue_glazed_terracotta
# Blue
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaEAST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blue_glazed_terracotta[facing=east] replace minecraft:blue_glazed_terracotta
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaNORTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blue_glazed_terracotta[facing=north] replace minecraft:blue_glazed_terracotta
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaWEST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blue_glazed_terracotta[facing=west] replace minecraft:blue_glazed_terracotta
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaSOUTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blue_glazed_terracotta[facing=south] replace minecraft:blue_glazed_terracotta
# Purple
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaEAST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purple_glazed_terracotta[facing=east] replace minecraft:purple_glazed_terracotta
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaNORTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purple_glazed_terracotta[facing=north] replace minecraft:purple_glazed_terracotta
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaWEST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purple_glazed_terracotta[facing=west] replace minecraft:purple_glazed_terracotta
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaSOUTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purple_glazed_terracotta[facing=south] replace minecraft:purple_glazed_terracotta
# Magenta
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaEAST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:magenta_glazed_terracotta[facing=east] replace minecraft:magenta_glazed_terracotta
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaNORTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:magenta_glazed_terracotta[facing=north] replace minecraft:magenta_glazed_terracotta
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaWEST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:magenta_glazed_terracotta[facing=west] replace minecraft:magenta_glazed_terracotta
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaSOUTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:magenta_glazed_terracotta[facing=south] replace minecraft:magenta_glazed_terracotta
# Pink
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaEAST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pink_glazed_terracotta[facing=east] replace minecraft:pink_glazed_terracotta
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaNORTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pink_glazed_terracotta[facing=north] replace minecraft:pink_glazed_terracotta
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaWEST] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pink_glazed_terracotta[facing=west] replace minecraft:pink_glazed_terracotta
execute as @s[scores={WrenchSuccess=0}, tag=TerracottaSOUTH] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pink_glazed_terracotta[facing=south] replace minecraft:pink_glazed_terracotta
## Non-processed
# Advance Terracotta Mode Rotation
function wrench:wrench/terracotta
tag @s[tag=TerracottaNORTH] remove TerracottaNORTH
tag @s[tag=TerracottaEAST] remove TerracottaEAST
tag @s[tag=TerracottaSOUTH] remove TerracottaSOUTH
tag @s[tag=TerracottaWEST] remove TerracottaWEST
# Failed
execute as @s[scores={WrenchSuccess=0}] run scoreboard players set @s WrenchSuccess -1

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## Click NESW
# Get Raycast Target Coords
function wrench:raycast/target_coords
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=north] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=east] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=south] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=west] replace
# Otherwise, Flip
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function wrench:rotate/nesw/flip with storage lz:wrench

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## Cycle NESW
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=west] run setblock ~ ~ ~ $(block)[facing=north] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=north] run setblock ~ ~ ~ $(block)[facing=east] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=east] run setblock ~ ~ ~ $(block)[facing=south] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=south] run setblock ~ ~ ~ $(block)[facing=west] replace

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## Flip NESW
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=north] run setblock ~ ~ ~ $(block)[facing=south] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=south] run setblock ~ ~ ~ $(block)[facing=north] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=east] run setblock ~ ~ ~ $(block)[facing=west] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=west] run setblock ~ ~ ~ $(block)[facing=east] replace

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## Face Player NESW
$execute as @s[scores={lz_wrench_success=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=north] replace
$execute as @s[scores={lz_wrench_success=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=east] replace
$execute as @s[scores={lz_wrench_success=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=south] replace
$execute as @s[scores={lz_wrench_success=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=west] replace
# Otherwise, Flip
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function wrench:rotate/nesw/flip with storage lz:wrench

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## NESW
# Rotate Based on Wrench Mode
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function wrench:rotate/nesw/flip with storage lz:wrench
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function wrench:rotate/nesw/player with storage lz:wrench
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Click"]}}}] run function wrench:rotate/nesw/click with storage lz:wrench
execute as @s[scores={lz_wrench_success=0}] run function wrench:rotate/nesw/cycle with storage lz:wrench

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## Face Click NESWUD
# Get Raycast Target Coords
function wrench:raycast/target_coords
$execute as @s[scores={lz_wrench_success=0}] if score py lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=up] replace
$execute as @s[scores={lz_wrench_success=0}] if score py lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=down] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=north] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=east] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=south] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=west] replace
# Otherwise, Flip
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function wrench:rotate/neswud/flip with storage lz:wrench

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## Cycle NESWUD
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=up] run setblock ~ ~ ~ $(block)[facing=down] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=down] run setblock ~ ~ ~ $(block)[facing=north] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=north] run setblock ~ ~ ~ $(block)[facing=east] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=east] run setblock ~ ~ ~ $(block)[facing=south] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=south] run setblock ~ ~ ~ $(block)[facing=west] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=west] run setblock ~ ~ ~ $(block)[facing=up] replace

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## Flip NESWUD
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=up] run setblock ~ ~ ~ $(block)[facing=down] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=down] run setblock ~ ~ ~ $(block)[facing=up] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=north] run setblock ~ ~ ~ $(block)[facing=south] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=south] run setblock ~ ~ ~ $(block)[facing=north] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=east] run setblock ~ ~ ~ $(block)[facing=west] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=west] run setblock ~ ~ ~ $(block)[facing=east] replace

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## Face Player NESWUD
$execute as @s[scores={lz_wrench_success=0}, x_rotation=45..90] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=up] replace
$execute as @s[scores={lz_wrench_success=0}, x_rotation=-90..-45] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=down] replace
$execute as @s[scores={lz_wrench_success=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=north] replace
$execute as @s[scores={lz_wrench_success=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=east] replace
$execute as @s[scores={lz_wrench_success=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=south] replace
$execute as @s[scores={lz_wrench_success=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=west] replace
# Otherwise, Flip
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function wrench:rotate/neswud/flip with storage lz:wrench

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## NESW UD
# Rotate Based on Wrench Mode
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function wrench:rotate/neswud/flip with storage lz:wrench
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function wrench:rotate/neswud/player with storage lz:wrench
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Click"]}}}] run function wrench:rotate/neswud/click with storage lz:wrench
execute as @s[scores={lz_wrench_success=0}] run function wrench:rotate/neswud/cycle with storage lz:wrench

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### Pillars
# Rotate Based on Wrench Mode
execute as @s[scores={WrenchSuccess=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function wrench:rotate/pillars_player
execute as @s[scores={WrenchSuccess=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Click"]}}}] run function wrench:rotate/pillars_click
execute as @s[scores={WrenchSuccess=0}] run function wrench:rotate/pillars_cycle

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### Rotate logs and pillars
## Get Raycast Target Coords
# Stored Value for Calc
scoreboard players set c16 WrenchRaycast 16
# Summon Invisible Entity
summon area_effect_cloud ~ ~ ~ {Radius:0.01,Duration:1,Tags:["RaycastMark"]}
# Pixel Calculations
execute store result score px WrenchRaycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[0] 16
scoreboard players operation px WrenchRaycast %= c16 WrenchRaycast
execute if score px WrenchRaycast matches ..-1 run scoreboard players add px WrenchRaycast 16
execute store result score py WrenchRaycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[1] 16
scoreboard players operation py WrenchRaycast %= c16 WrenchRaycast
execute if score py WrenchRaycast matches ..-1 run scoreboard players add py WrenchRaycast 16
execute store result score pz WrenchRaycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[2] 16
scoreboard players operation pz WrenchRaycast %= c16 WrenchRaycast
execute if score pz WrenchRaycast matches ..-1 run scoreboard players add pz WrenchRaycast 16
# Remove Entity
kill @e[tag=RaycastMark,sort=nearest,limit=1]
## Overworld Logs & Woods
# Acacia Log
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_log[axis=z] replace minecraft:acacia_log
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_log[axis=y] replace minecraft:acacia_log
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_log[axis=x] replace minecraft:acacia_log
# Acacia Log (Stripped)
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_acacia_log[axis=z] replace minecraft:stripped_acacia_log
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_acacia_log[axis=y] replace minecraft:stripped_acacia_log
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_acacia_log[axis=x] replace minecraft:stripped_acacia_log
# Acacia Wood
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_wood[axis=z] replace minecraft:acacia_wood
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_wood[axis=y] replace minecraft:acacia_wood
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_wood[axis=x] replace minecraft:acacia_wood
# Acacia Wood (Stripped)
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_acacia_wood[axis=z] replace minecraft:stripped_acacia_wood
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_acacia_wood[axis=y] replace minecraft:stripped_acacia_wood
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_acacia_wood[axis=x] replace minecraft:stripped_acacia_wood
# Birch Log
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_log[axis=z] replace minecraft:birch_log
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_log[axis=y] replace minecraft:birch_log
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_log[axis=x] replace minecraft:birch_log
# Birch Log (Stripped)
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_birch_log[axis=z] replace minecraft:stripped_birch_log
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_birch_log[axis=y] replace minecraft:stripped_birch_log
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_birch_log[axis=x] replace minecraft:stripped_birch_log
# Birch Wood
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_wood[axis=z] replace minecraft:birch_wood
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_wood[axis=y] replace minecraft:birch_wood
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_wood[axis=x] replace minecraft:birch_wood
# Birch Wood (Stripped)
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_birch_wood[axis=z] replace minecraft:stripped_birch_wood
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_birch_wood[axis=y] replace minecraft:stripped_birch_wood
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_birch_wood[axis=x] replace minecraft:stripped_birch_wood
# Cherry Log
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_log[axis=z] replace minecraft:cherry_log
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_log[axis=y] replace minecraft:cherry_log
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_log[axis=x] replace minecraft:cherry_log
# Cherry Log (Stripped)
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_cherry_log[axis=z] replace minecraft:stripped_cherry_log
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_cherry_log[axis=y] replace minecraft:stripped_cherry_log
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_cherry_log[axis=x] replace minecraft:stripped_cherry_log
# Cherry Wood
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_wood[axis=z] replace minecraft:cherry_wood
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_wood[axis=y] replace minecraft:cherry_wood
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_wood[axis=x] replace minecraft:cherry_wood
# Cherry Wood (Stripped)
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_cherry_wood[axis=z] replace minecraft:stripped_cherry_wood
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_cherry_wood[axis=y] replace minecraft:stripped_cherry_wood
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_cherry_wood[axis=x] replace minecraft:stripped_cherry_wood
# Dark Oak Log
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_log[axis=z] replace minecraft:dark_oak_log
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_log[axis=y] replace minecraft:dark_oak_log
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_log[axis=x] replace minecraft:dark_oak_log
# Dark Oak Log (Stripped)
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_dark_oak_log[axis=z] replace minecraft:stripped_dark_oak_log
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_dark_oak_log[axis=y] replace minecraft:stripped_dark_oak_log
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_dark_oak_log[axis=x] replace minecraft:stripped_dark_oak_log
# Dark Oak Wood
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_wood[axis=z] replace minecraft:dark_oak_wood
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_wood[axis=y] replace minecraft:dark_oak_wood
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_wood[axis=x] replace minecraft:dark_oak_wood
# Dark Oak Wood (Stripped)
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_dark_oak_wood[axis=z] replace minecraft:stripped_dark_oak_wood
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_dark_oak_wood[axis=y] replace minecraft:stripped_dark_oak_wood
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_dark_oak_wood[axis=x] replace minecraft:stripped_dark_oak_wood
# Jungle Log
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_log[axis=z] replace minecraft:jungle_log
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_log[axis=y] replace minecraft:jungle_log
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_log[axis=x] replace minecraft:jungle_log
# Jungle Log (Stripped)
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_jungle_log[axis=z] replace minecraft:stripped_jungle_log
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_jungle_log[axis=y] replace minecraft:stripped_jungle_log
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_jungle_log[axis=x] replace minecraft:stripped_jungle_log
# Jungle Wood
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_wood[axis=z] replace minecraft:jungle_wood
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_wood[axis=y] replace minecraft:jungle_wood
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_wood[axis=x] replace minecraft:jungle_wood
# Jungle Wood (Stripped)
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_jungle_wood[axis=z] replace minecraft:stripped_jungle_wood
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_jungle_wood[axis=y] replace minecraft:stripped_jungle_wood
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_jungle_wood[axis=x] replace minecraft:stripped_jungle_wood
# Mangrove Log
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_log[axis=z] replace minecraft:mangrove_log
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_log[axis=y] replace minecraft:mangrove_log
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_log[axis=x] replace minecraft:mangrove_log
# Mangrove Log (Stripped)
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_mangrove_log[axis=z] replace minecraft:stripped_mangrove_log
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_mangrove_log[axis=y] replace minecraft:stripped_mangrove_log
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_mangrove_log[axis=x] replace minecraft:stripped_mangrove_log
# Mangrove Wood
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_wood[axis=z] replace minecraft:mangrove_wood
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_wood[axis=y] replace minecraft:mangrove_wood
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_wood[axis=x] replace minecraft:mangrove_wood
# Mangrove Wood (Stripped)
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_mangrove_wood[axis=z] replace minecraft:stripped_mangrove_wood
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_mangrove_wood[axis=y] replace minecraft:stripped_mangrove_wood
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_mangrove_wood[axis=x] replace minecraft:stripped_mangrove_wood
# Mangrove Roots (Muddy)
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:muddy_mangrove_roots[axis=z] replace minecraft:muddy_mangrove_roots
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:muddy_mangrove_roots[axis=y] replace minecraft:muddy_mangrove_roots
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:muddy_mangrove_roots[axis=x] replace minecraft:muddy_mangrove_roots
# Oak Log
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_log[axis=z] replace minecraft:oak_log
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_log[axis=y] replace minecraft:oak_log
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_log[axis=x] replace minecraft:oak_log
# Oak Log (Stripped)
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_oak_log[axis=z] replace minecraft:stripped_oak_log
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_oak_log[axis=y] replace minecraft:stripped_oak_log
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_oak_log[axis=x] replace minecraft:stripped_oak_log
# Oak Wood
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_wood[axis=z] replace minecraft:oak_wood
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_wood[axis=y] replace minecraft:oak_wood
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_wood[axis=x] replace minecraft:oak_wood
# Oak Wood (Stripped)
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_oak_wood[axis=z] replace minecraft:stripped_oak_wood
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_oak_wood[axis=y] replace minecraft:stripped_oak_wood
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_oak_wood[axis=x] replace minecraft:stripped_oak_wood
# Pale Oak Log
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_log[axis=z] replace minecraft:pale_oak_log
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_log[axis=y] replace minecraft:pale_oak_log
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_log[axis=x] replace minecraft:pale_oak_log
# Pale Oak Log (Stripped)
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_pale_oak_log[axis=z] replace minecraft:stripped_pale_oak_log
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_pale_oak_log[axis=y] replace minecraft:stripped_pale_oak_log
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_pale_oak_log[axis=x] replace minecraft:stripped_pale_oak_log
# Pale Oak Wood
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_wood[axis=z] replace minecraft:pale_oak_wood
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_wood[axis=y] replace minecraft:pale_oak_wood
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_wood[axis=x] replace minecraft:pale_oak_wood
# Pale Oak Wood (Stripped)
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_pale_oak_wood[axis=z] replace minecraft:stripped_pale_oak_wood
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_pale_oak_wood[axis=y] replace minecraft:stripped_pale_oak_wood
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_pale_oak_wood[axis=x] replace minecraft:stripped_pale_oak_wood
# Spruce Log
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_log[axis=z] replace minecraft:spruce_log
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_log[axis=y] replace minecraft:spruce_log
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_log[axis=x] replace minecraft:spruce_log
# Spruce Log (Stripped)
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_spruce_log[axis=z] replace minecraft:stripped_spruce_log
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_spruce_log[axis=y] replace minecraft:stripped_spruce_log
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_spruce_log[axis=x] replace minecraft:stripped_spruce_log
# Spruce Wood
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_wood[axis=z] replace minecraft:spruce_wood
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_wood[axis=y] replace minecraft:spruce_wood
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_wood[axis=x] replace minecraft:spruce_wood
# Spruce Wood (Stripped)
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_spruce_wood[axis=z] replace minecraft:stripped_spruce_wood
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_spruce_wood[axis=y] replace minecraft:stripped_spruce_wood
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_spruce_wood[axis=x] replace minecraft:stripped_spruce_wood
### Nether
# Basalt
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:basalt[axis=z] replace minecraft:basalt
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:basalt[axis=y] replace minecraft:basalt
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:basalt[axis=x] replace minecraft:basalt
# Basalt (Polished)
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_basalt[axis=z] replace minecraft:polished_basalt
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_basalt[axis=y] replace minecraft:polished_basalt
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_basalt[axis=x] replace minecraft:polished_basalt
# Crimson Stem
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stem[axis=z] replace minecraft:crimson_stem
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stem[axis=y] replace minecraft:crimson_stem
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stem[axis=x] replace minecraft:crimson_stem
# Crimson Stem (Stripped)
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_crimson_stem[axis=z] replace minecraft:stripped_crimson_stem
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_crimson_stem[axis=y] replace minecraft:stripped_crimson_stem
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_crimson_stem[axis=x] replace minecraft:stripped_crimson_stem
# Crimson Hyphae
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_hyphae[axis=z] replace minecraft:crimson_hyphae
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_hyphae[axis=y] replace minecraft:crimson_hyphae
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_hyphae[axis=x] replace minecraft:crimson_hyphae
# Crimson Hyphae (Stripped)
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_crimson_hyphae[axis=z] replace minecraft:stripped_crimson_hyphae
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_crimson_hyphae[axis=y] replace minecraft:stripped_crimson_hyphae
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_crimson_hyphae[axis=x] replace minecraft:stripped_crimson_hyphae
# Warped Stem
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stem[axis=z] replace minecraft:warped_stem
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stem[axis=y] replace minecraft:warped_stem
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stem[axis=x] replace minecraft:warped_stem
# Warped Stem (Stripped)
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_warped_stem[axis=z] replace minecraft:stripped_warped_stem
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_warped_stem[axis=y] replace minecraft:stripped_warped_stem
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_warped_stem[axis=x] replace minecraft:stripped_warped_stem
# Warped Hyphae
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_hyphae[axis=z] replace minecraft:warped_hyphae
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_hyphae[axis=y] replace minecraft:warped_hyphae
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_hyphae[axis=x] replace minecraft:warped_hyphae
# Warped Hyphae (Stripped)
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_warped_hyphae[axis=z] replace minecraft:stripped_warped_hyphae
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_warped_hyphae[axis=y] replace minecraft:stripped_warped_hyphae
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_warped_hyphae[axis=x] replace minecraft:stripped_warped_hyphae
## Pillars & Blocks
# Quartz Pillar
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_pillar[axis=z] replace minecraft:quartz_pillar
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_pillar[axis=y] replace minecraft:quartz_pillar
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_pillar[axis=x] replace minecraft:quartz_pillar
# Purpur Pillar
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_pillar[axis=z] replace minecraft:purpur_pillar
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_pillar[axis=y] replace minecraft:purpur_pillar
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_pillar[axis=x] replace minecraft:purpur_pillar
# Hay Block
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:hay_block[axis=z] replace minecraft:hay_block
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:hay_block[axis=y] replace minecraft:hay_block
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:hay_block[axis=x] replace minecraft:hay_block
# Bone Block
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bone_block[axis=z] replace minecraft:bone_block
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bone_block[axis=y] replace minecraft:bone_block
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bone_block[axis=x] replace minecraft:bone_block
# Deepslate
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate[axis=z] replace minecraft:deepslate
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate[axis=y] replace minecraft:deepslate
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate[axis=x] replace minecraft:deepslate
# Ochre Froglight
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:ochre_froglight[axis=z] replace minecraft:ochre_froglight
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:ochre_froglight[axis=y] replace minecraft:ochre_froglight
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:ochre_froglight[axis=x] replace minecraft:ochre_froglight
# Pearlescent Froglight
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pearlescent_froglight[axis=z] replace minecraft:pearlescent_froglight
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pearlescent_froglight[axis=y] replace minecraft:pearlescent_froglight
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pearlescent_froglight[axis=x] replace minecraft:pearlescent_froglight
# Verdant Froglight
execute as @s[scores={WrenchSuccess=0}] unless score pz WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:verdant_froglight[axis=z] replace minecraft:verdant_froglight
execute as @s[scores={WrenchSuccess=0}] unless score py WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:verdant_froglight[axis=y] replace minecraft:verdant_froglight
execute as @s[scores={WrenchSuccess=0}] unless score px WrenchRaycast matches 1..14 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:verdant_froglight[axis=x] replace minecraft:verdant_froglight
## Non-processed
# Failed
execute as @s[scores={WrenchSuccess=0}] run scoreboard players set @s WrenchSuccess -1

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### Rotate Logs and Pillars
## Overworld Logs & Woods
# Acacia Log
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_log[axis=z] replace minecraft:acacia_log[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_log[axis=y] replace minecraft:acacia_log[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_log[axis=x] replace minecraft:acacia_log[axis=z]
# Acacia Log (Stripped)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_acacia_log[axis=z] replace minecraft:stripped_acacia_log[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_acacia_log[axis=y] replace minecraft:stripped_acacia_log[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_acacia_log[axis=x] replace minecraft:stripped_acacia_log[axis=z]
# Acacia Wood
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_wood[axis=z] replace minecraft:acacia_wood[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_wood[axis=y] replace minecraft:acacia_wood[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_wood[axis=x] replace minecraft:acacia_wood[axis=z]
# Acacia Wood (Stripped)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_acacia_wood[axis=z] replace minecraft:stripped_acacia_wood[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_acacia_wood[axis=y] replace minecraft:stripped_acacia_wood[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_acacia_wood[axis=x] replace minecraft:stripped_acacia_wood[axis=z]
# Birch Log
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_log[axis=z] replace minecraft:birch_log[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_log[axis=y] replace minecraft:birch_log[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_log[axis=x] replace minecraft:birch_log[axis=z]
# Birch Log (Stripped)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_birch_log[axis=z] replace minecraft:stripped_birch_log[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_birch_log[axis=y] replace minecraft:stripped_birch_log[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_birch_log[axis=x] replace minecraft:stripped_birch_log[axis=z]
# Birch Wood
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_wood[axis=z] replace minecraft:birch_wood[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_wood[axis=y] replace minecraft:birch_wood[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_wood[axis=x] replace minecraft:birch_wood[axis=z]
# Birch Wood (Stripped)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_birch_wood[axis=z] replace minecraft:stripped_birch_wood[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_birch_wood[axis=y] replace minecraft:stripped_birch_wood[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_birch_wood[axis=x] replace minecraft:stripped_birch_wood[axis=z]
# Cherry Log
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_log[axis=z] replace minecraft:cherry_log[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_log[axis=y] replace minecraft:cherry_log[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_log[axis=x] replace minecraft:cherry_log[axis=z]
# Cherry Log (Stripped)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_cherry_log[axis=z] replace minecraft:stripped_cherry_log[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_cherry_log[axis=y] replace minecraft:stripped_cherry_log[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_cherry_log[axis=x] replace minecraft:stripped_cherry_log[axis=z]
# Cherry Wood
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_wood[axis=z] replace minecraft:cherry_wood[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_wood[axis=y] replace minecraft:cherry_wood[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_wood[axis=x] replace minecraft:cherry_wood[axis=z]
# Cherry Wood (Stripped)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_cherry_wood[axis=z] replace minecraft:stripped_cherry_wood[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_cherry_wood[axis=y] replace minecraft:stripped_cherry_wood[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_cherry_wood[axis=x] replace minecraft:stripped_cherry_wood[axis=z]
# Dark Oak Log
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_log[axis=z] replace minecraft:dark_oak_log[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_log[axis=y] replace minecraft:dark_oak_log[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_log[axis=x] replace minecraft:dark_oak_log[axis=z]
# Dark Oak Log (Stripped)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_dark_oak_log[axis=z] replace minecraft:stripped_dark_oak_log[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_dark_oak_log[axis=y] replace minecraft:stripped_dark_oak_log[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_dark_oak_log[axis=x] replace minecraft:stripped_dark_oak_log[axis=z]
# Dark Oak Wood
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_wood[axis=z] replace minecraft:dark_oak_wood[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_wood[axis=y] replace minecraft:dark_oak_wood[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_wood[axis=x] replace minecraft:dark_oak_wood[axis=z]
# Dark Oak Wood (Stripped)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_dark_oak_wood[axis=z] replace minecraft:stripped_dark_oak_wood[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_dark_oak_wood[axis=y] replace minecraft:stripped_dark_oak_wood[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_dark_oak_wood[axis=x] replace minecraft:stripped_dark_oak_wood[axis=z]
# Jungle Log
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_log[axis=z] replace minecraft:jungle_log[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_log[axis=y] replace minecraft:jungle_log[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_log[axis=x] replace minecraft:jungle_log[axis=z]
# Jungle Log (Stripped)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_jungle_log[axis=z] replace minecraft:stripped_jungle_log[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_jungle_log[axis=y] replace minecraft:stripped_jungle_log[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_jungle_log[axis=x] replace minecraft:stripped_jungle_log[axis=z]
# Jungle Wood
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_wood[axis=z] replace minecraft:jungle_wood[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_wood[axis=y] replace minecraft:jungle_wood[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_wood[axis=x] replace minecraft:jungle_wood[axis=z]
# Jungle Wood (Stripped)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_jungle_wood[axis=z] replace minecraft:stripped_jungle_wood[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_jungle_wood[axis=y] replace minecraft:stripped_jungle_wood[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_jungle_wood[axis=x] replace minecraft:stripped_jungle_wood[axis=z]
# Mangrove Log
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_log[axis=z] replace minecraft:mangrove_log[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_log[axis=y] replace minecraft:mangrove_log[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_log[axis=x] replace minecraft:mangrove_log[axis=z]
# Mangrove Log (Stripped)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_mangrove_log[axis=z] replace minecraft:stripped_mangrove_log[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_mangrove_log[axis=y] replace minecraft:stripped_mangrove_log[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_mangrove_log[axis=x] replace minecraft:stripped_mangrove_log[axis=z]
# Mangrove Wood
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_wood[axis=z] replace minecraft:mangrove_wood[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_wood[axis=y] replace minecraft:mangrove_wood[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_wood[axis=x] replace minecraft:mangrove_wood[axis=z]
# Mangrove Wood (Stripped)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_mangrove_wood[axis=z] replace minecraft:stripped_mangrove_wood[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_mangrove_wood[axis=y] replace minecraft:stripped_mangrove_wood[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_mangrove_wood[axis=x] replace minecraft:stripped_mangrove_wood[axis=z]
# Mangrove Roots (Muddy)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:muddy_mangrove_roots[axis=z] replace minecraft:muddy_mangrove_roots[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:muddy_mangrove_roots[axis=y] replace minecraft:muddy_mangrove_roots[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:muddy_mangrove_roots[axis=x] replace minecraft:muddy_mangrove_roots[axis=z]
# Oak Log
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_log[axis=z] replace minecraft:oak_log[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_log[axis=y] replace minecraft:oak_log[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_log[axis=x] replace minecraft:oak_log[axis=z]
# Oak Log (Stripped)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_oak_log[axis=z] replace minecraft:stripped_oak_log[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_oak_log[axis=y] replace minecraft:stripped_oak_log[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_oak_log[axis=x] replace minecraft:stripped_oak_log[axis=z]
# Oak Wood
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_wood[axis=z] replace minecraft:oak_wood[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_wood[axis=y] replace minecraft:oak_wood[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_wood[axis=x] replace minecraft:oak_wood[axis=z]
# Oak Wood (Stripped)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_oak_wood[axis=z] replace minecraft:stripped_oak_wood[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_oak_wood[axis=y] replace minecraft:stripped_oak_wood[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_oak_wood[axis=x] replace minecraft:stripped_oak_wood[axis=z]
# Oak Log
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_log[axis=z] replace minecraft:pale_oak_log[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_log[axis=y] replace minecraft:pale_oak_log[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_log[axis=x] replace minecraft:pale_oak_log[axis=z]
# Oak Log (Stripped)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_pale_oak_log[axis=z] replace minecraft:stripped_pale_oak_log[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_pale_oak_log[axis=y] replace minecraft:stripped_pale_oak_log[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_pale_oak_log[axis=x] replace minecraft:stripped_pale_oak_log[axis=z]
# Pale Oak Wood
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_wood[axis=z] replace minecraft:pale_oak_wood[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_wood[axis=y] replace minecraft:pale_oak_wood[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_wood[axis=x] replace minecraft:pale_oak_wood[axis=z]
# Pale Oak Wood (Stripped)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_pale_oak_wood[axis=z] replace minecraft:stripped_pale_oak_wood[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_pale_oak_wood[axis=y] replace minecraft:stripped_pale_oak_wood[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_pale_oak_wood[axis=x] replace minecraft:stripped_pale_oak_wood[axis=z]
# Spruce Log
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_log[axis=z] replace minecraft:spruce_log[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_log[axis=y] replace minecraft:spruce_log[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_log[axis=x] replace minecraft:spruce_log[axis=z]
# Spruce Log (Stripped)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_spruce_log[axis=z] replace minecraft:stripped_spruce_log[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_spruce_log[axis=y] replace minecraft:stripped_spruce_log[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_spruce_log[axis=x] replace minecraft:stripped_spruce_log[axis=z]
# Spruce Wood
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_wood[axis=z] replace minecraft:spruce_wood[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_wood[axis=y] replace minecraft:spruce_wood[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_wood[axis=x] replace minecraft:spruce_wood[axis=z]
# Spruce Wood (Stripped)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_spruce_wood[axis=z] replace minecraft:stripped_spruce_wood[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_spruce_wood[axis=y] replace minecraft:stripped_spruce_wood[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_spruce_wood[axis=x] replace minecraft:stripped_spruce_wood[axis=z]
## Nether
# Basalt
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:basalt[axis=z] replace minecraft:basalt[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:basalt[axis=y] replace minecraft:basalt[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:basalt[axis=x] replace minecraft:basalt[axis=z]
# Basalt (Polished)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_basalt[axis=z] replace minecraft:polished_basalt[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_basalt[axis=y] replace minecraft:polished_basalt[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_basalt[axis=x] replace minecraft:polished_basalt[axis=z]
# Crimson Stem
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stem[axis=z] replace minecraft:crimson_stem[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stem[axis=y] replace minecraft:crimson_stem[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stem[axis=x] replace minecraft:crimson_stem[axis=z]
# Crimson Stem (Stripped)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_crimson_stem[axis=z] replace minecraft:stripped_crimson_stem[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_crimson_stem[axis=y] replace minecraft:stripped_crimson_stem[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_crimson_stem[axis=x] replace minecraft:stripped_crimson_stem[axis=z]
# Crimson Hyphae
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_hyphae[axis=z] replace minecraft:crimson_hyphae[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_hyphae[axis=y] replace minecraft:crimson_hyphae[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_hyphae[axis=x] replace minecraft:crimson_hyphae[axis=z]
# Crimson Hyphae (Stripped)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_crimson_hyphae[axis=z] replace minecraft:stripped_crimson_hyphae[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_crimson_hyphae[axis=y] replace minecraft:stripped_crimson_hyphae[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_crimson_hyphae[axis=x] replace minecraft:stripped_crimson_hyphae[axis=z]
# Warped Stem
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stem[axis=z] replace minecraft:warped_stem[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stem[axis=y] replace minecraft:warped_stem[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stem[axis=x] replace minecraft:warped_stem[axis=z]
# Warped Stem (Stripped)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_warped_stem[axis=z] replace minecraft:stripped_warped_stem[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_warped_stem[axis=y] replace minecraft:stripped_warped_stem[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_warped_stem[axis=x] replace minecraft:stripped_warped_stem[axis=z]
# Warped Hyphae
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_hyphae[axis=z] replace minecraft:warped_hyphae[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_hyphae[axis=y] replace minecraft:warped_hyphae[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_hyphae[axis=x] replace minecraft:warped_hyphae[axis=z]
# Warped Hyphae (Stripped)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_warped_hyphae[axis=z] replace minecraft:stripped_warped_hyphae[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_warped_hyphae[axis=y] replace minecraft:stripped_warped_hyphae[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_warped_hyphae[axis=x] replace minecraft:stripped_warped_hyphae[axis=z]
### Pillars & Blocks
# Quartz Pillar
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_pillar[axis=z] replace minecraft:quartz_pillar[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_pillar[axis=y] replace minecraft:quartz_pillar[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_pillar[axis=x] replace minecraft:quartz_pillar[axis=z]
# Purpur Pillar
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_pillar[axis=z] replace minecraft:purpur_pillar[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_pillar[axis=y] replace minecraft:purpur_pillar[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_pillar[axis=x] replace minecraft:purpur_pillar[axis=z]
# Hay Block
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:hay_block[axis=z] replace minecraft:hay_block[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:hay_block[axis=y] replace minecraft:hay_block[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:hay_block[axis=x] replace minecraft:hay_block[axis=z]
# Bone Block
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bone_block[axis=z] replace minecraft:bone_block[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bone_block[axis=y] replace minecraft:bone_block[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bone_block[axis=x] replace minecraft:bone_block[axis=z]
# Deepslate
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate[axis=z] replace minecraft:deepslate[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate[axis=y] replace minecraft:deepslate[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate[axis=x] replace minecraft:deepslate[axis=z]
# Ochre Froglight
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:ochre_froglight[axis=z] replace minecraft:ochre_froglight[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:ochre_froglight[axis=y] replace minecraft:ochre_froglight[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:ochre_froglight[axis=x] replace minecraft:ochre_froglight[axis=z]
# Pearlescent Froglight
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pearlescent_froglight[axis=z] replace minecraft:pearlescent_froglight[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pearlescent_froglight[axis=y] replace minecraft:pearlescent_froglight[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pearlescent_froglight[axis=x] replace minecraft:pearlescent_froglight[axis=z]
# Verdant Froglight
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:verdant_froglight[axis=z] replace minecraft:verdant_froglight[axis=y]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:verdant_froglight[axis=y] replace minecraft:verdant_froglight[axis=x]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:verdant_froglight[axis=x] replace minecraft:verdant_froglight[axis=z]

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### Rotate Logs and Pillars
## Overworld Logs & Woods
# Acacia Log
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_log[axis=y] replace minecraft:acacia_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_log[axis=y] replace minecraft:acacia_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_log[axis=z] replace minecraft:acacia_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_log[axis=z] replace minecraft:acacia_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_log[axis=x] replace minecraft:acacia_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_log[axis=x] replace minecraft:acacia_log
# Acacia Log (Stripped)
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_acacia_log[axis=y] replace minecraft:stripped_acacia_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_acacia_log[axis=y] replace minecraft:stripped_acacia_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_acacia_log[axis=z] replace minecraft:stripped_acacia_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_acacia_log[axis=z] replace minecraft:stripped_acacia_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_acacia_log[axis=x] replace minecraft:stripped_acacia_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_acacia_log[axis=x] replace minecraft:stripped_acacia_log
# Acacia Wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_wood[axis=y] replace minecraft:acacia_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_wood[axis=y] replace minecraft:acacia_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_wood[axis=z] replace minecraft:acacia_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_wood[axis=z] replace minecraft:acacia_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_wood[axis=x] replace minecraft:acacia_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_wood[axis=x] replace minecraft:acacia_wood
# Acacia Wood (Stripped)
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_acacia_wood[axis=y] replace minecraft:stripped_acacia_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_acacia_wood[axis=y] replace minecraft:stripped_acacia_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_acacia_wood[axis=z] replace minecraft:stripped_acacia_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_acacia_wood[axis=z] replace minecraft:stripped_acacia_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_acacia_wood[axis=x] replace minecraft:stripped_acacia_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_acacia_wood[axis=x] replace minecraft:stripped_acacia_wood
# Birch Log
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_log[axis=y] replace minecraft:birch_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_log[axis=y] replace minecraft:birch_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_log[axis=z] replace minecraft:birch_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_log[axis=z] replace minecraft:birch_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_log[axis=x] replace minecraft:birch_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_log[axis=x] replace minecraft:birch_log
# Birch Log (Stripped)
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_birch_log[axis=y] replace minecraft:stripped_birch_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_birch_log[axis=y] replace minecraft:stripped_birch_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_birch_log[axis=z] replace minecraft:stripped_birch_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_birch_log[axis=z] replace minecraft:stripped_birch_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_birch_log[axis=x] replace minecraft:stripped_birch_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_birch_log[axis=x] replace minecraft:stripped_birch_log
# Birch Wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_wood[axis=y] replace minecraft:birch_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_wood[axis=y] replace minecraft:birch_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_wood[axis=z] replace minecraft:birch_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_wood[axis=z] replace minecraft:birch_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_wood[axis=x] replace minecraft:birch_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_wood[axis=x] replace minecraft:birch_wood
# Birch Wood (Stripped)
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_birch_wood[axis=y] replace minecraft:stripped_birch_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_birch_wood[axis=y] replace minecraft:stripped_birch_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_birch_wood[axis=z] replace minecraft:stripped_birch_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_birch_wood[axis=z] replace minecraft:stripped_birch_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_birch_wood[axis=x] replace minecraft:stripped_birch_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_birch_wood[axis=x] replace minecraft:stripped_birch_wood
# Cherry Log
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_log[axis=y] replace minecraft:cherry_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_log[axis=y] replace minecraft:cherry_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_log[axis=z] replace minecraft:cherry_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_log[axis=z] replace minecraft:cherry_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_log[axis=x] replace minecraft:cherry_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_log[axis=x] replace minecraft:cherry_log
# Cherry Log (Stripped)
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_cherry_log[axis=y] replace minecraft:stripped_cherry_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_cherry_log[axis=y] replace minecraft:stripped_cherry_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_cherry_log[axis=z] replace minecraft:stripped_cherry_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_cherry_log[axis=z] replace minecraft:stripped_cherry_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_cherry_log[axis=x] replace minecraft:stripped_cherry_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_cherry_log[axis=x] replace minecraft:stripped_cherry_log
# Cherry Wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_wood[axis=y] replace minecraft:cherry_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_wood[axis=y] replace minecraft:cherry_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_wood[axis=z] replace minecraft:cherry_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_wood[axis=z] replace minecraft:cherry_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_wood[axis=x] replace minecraft:cherry_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_wood[axis=x] replace minecraft:cherry_wood
# Cherry Wood (Stripped)
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_cherry_wood[axis=y] replace minecraft:stripped_cherry_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_cherry_wood[axis=y] replace minecraft:stripped_cherry_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_cherry_wood[axis=z] replace minecraft:stripped_cherry_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_cherry_wood[axis=z] replace minecraft:stripped_cherry_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_cherry_wood[axis=x] replace minecraft:stripped_cherry_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_cherry_wood[axis=x] replace minecraft:stripped_cherry_wood
# Dark Oak Log
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_log[axis=y] replace minecraft:dark_oak_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_log[axis=y] replace minecraft:dark_oak_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_log[axis=z] replace minecraft:dark_oak_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_log[axis=z] replace minecraft:dark_oak_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_log[axis=x] replace minecraft:dark_oak_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_log[axis=x] replace minecraft:dark_oak_log
# Dark Oak Log (Stripped)
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_dark_oak_log[axis=y] replace minecraft:stripped_dark_oak_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_dark_oak_log[axis=y] replace minecraft:stripped_dark_oak_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_dark_oak_log[axis=z] replace minecraft:stripped_dark_oak_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_dark_oak_log[axis=z] replace minecraft:stripped_dark_oak_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_dark_oak_log[axis=x] replace minecraft:stripped_dark_oak_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_dark_oak_log[axis=x] replace minecraft:stripped_dark_oak_log
# Dark Oak Wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_wood[axis=y] replace minecraft:dark_oak_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_wood[axis=y] replace minecraft:dark_oak_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_wood[axis=z] replace minecraft:dark_oak_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_wood[axis=z] replace minecraft:dark_oak_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_wood[axis=x] replace minecraft:dark_oak_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_wood[axis=x] replace minecraft:dark_oak_wood
# Dark Oak Wood (Stripped)
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_dark_oak_wood[axis=y] replace minecraft:stripped_dark_oak_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_dark_oak_wood[axis=y] replace minecraft:stripped_dark_oak_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_dark_oak_wood[axis=z] replace minecraft:stripped_dark_oak_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_dark_oak_wood[axis=z] replace minecraft:stripped_dark_oak_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_dark_oak_wood[axis=x] replace minecraft:stripped_dark_oak_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_dark_oak_wood[axis=x] replace minecraft:stripped_dark_oak_wood
# Jungle Log
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_log[axis=y] replace minecraft:jungle_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_log[axis=y] replace minecraft:jungle_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_log[axis=z] replace minecraft:jungle_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_log[axis=z] replace minecraft:jungle_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_log[axis=x] replace minecraft:jungle_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_log[axis=x] replace minecraft:jungle_log
# Jungle Log (Stripped)
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_jungle_log[axis=y] replace minecraft:stripped_jungle_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_jungle_log[axis=y] replace minecraft:stripped_jungle_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_jungle_log[axis=z] replace minecraft:stripped_jungle_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_jungle_log[axis=z] replace minecraft:stripped_jungle_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_jungle_log[axis=x] replace minecraft:stripped_jungle_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_jungle_log[axis=x] replace minecraft:stripped_jungle_log
# Jungle Wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_wood[axis=y] replace minecraft:jungle_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_wood[axis=y] replace minecraft:jungle_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_wood[axis=z] replace minecraft:jungle_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_wood[axis=z] replace minecraft:jungle_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_wood[axis=x] replace minecraft:jungle_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_wood[axis=x] replace minecraft:jungle_wood
# Jungle Wood (Stripped)
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_jungle_wood[axis=y] replace minecraft:stripped_jungle_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_jungle_wood[axis=y] replace minecraft:stripped_jungle_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_jungle_wood[axis=z] replace minecraft:stripped_jungle_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_jungle_wood[axis=z] replace minecraft:stripped_jungle_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_jungle_wood[axis=x] replace minecraft:stripped_jungle_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_jungle_wood[axis=x] replace minecraft:stripped_jungle_wood
# Mangrove Log
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_log[axis=y] replace minecraft:mangrove_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_log[axis=y] replace minecraft:mangrove_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_log[axis=z] replace minecraft:mangrove_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_log[axis=z] replace minecraft:mangrove_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_log[axis=x] replace minecraft:mangrove_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_log[axis=x] replace minecraft:mangrove_log
# Mangrove Log (Stripped)
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_mangrove_log[axis=y] replace minecraft:stripped_mangrove_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_mangrove_log[axis=y] replace minecraft:stripped_mangrove_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_mangrove_log[axis=z] replace minecraft:stripped_mangrove_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_mangrove_log[axis=z] replace minecraft:stripped_mangrove_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_mangrove_log[axis=x] replace minecraft:stripped_mangrove_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_mangrove_log[axis=x] replace minecraft:stripped_mangrove_log
# Mangrove Wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_wood[axis=y] replace minecraft:mangrove_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_wood[axis=y] replace minecraft:mangrove_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_wood[axis=z] replace minecraft:mangrove_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_wood[axis=z] replace minecraft:mangrove_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_wood[axis=x] replace minecraft:mangrove_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_wood[axis=x] replace minecraft:mangrove_wood
# Mangrove Wood (Stripped)
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_mangrove_wood[axis=y] replace minecraft:stripped_mangrove_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_mangrove_wood[axis=y] replace minecraft:stripped_mangrove_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_mangrove_wood[axis=z] replace minecraft:stripped_mangrove_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_mangrove_wood[axis=z] replace minecraft:stripped_mangrove_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_mangrove_wood[axis=x] replace minecraft:stripped_mangrove_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_mangrove_wood[axis=x] replace minecraft:stripped_mangrove_wood
# Mangrove Roots (Muddy)
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:muddy_mangrove_roots[axis=y] replace minecraft:muddy_mangrove_roots
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:muddy_mangrove_roots[axis=y] replace minecraft:muddy_mangrove_roots
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:muddy_mangrove_roots[axis=z] replace minecraft:muddy_mangrove_roots
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:muddy_mangrove_roots[axis=z] replace minecraft:muddy_mangrove_roots
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:muddy_mangrove_roots[axis=x] replace minecraft:muddy_mangrove_roots
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:muddy_mangrove_roots[axis=x] replace minecraft:muddy_mangrove_roots
# Oak Log
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_log[axis=y] replace minecraft:oak_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_log[axis=y] replace minecraft:oak_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_log[axis=z] replace minecraft:oak_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_log[axis=z] replace minecraft:oak_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_log[axis=x] replace minecraft:oak_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_log[axis=x] replace minecraft:oak_log
# Oak Log (Stripped)
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_oak_log[axis=y] replace minecraft:stripped_oak_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_oak_log[axis=y] replace minecraft:stripped_oak_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_oak_log[axis=z] replace minecraft:stripped_oak_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_oak_log[axis=z] replace minecraft:stripped_oak_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_oak_log[axis=x] replace minecraft:stripped_oak_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_oak_log[axis=x] replace minecraft:stripped_oak_log
# Oak Wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_wood[axis=y] replace minecraft:oak_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_wood[axis=y] replace minecraft:oak_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_wood[axis=z] replace minecraft:oak_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_wood[axis=z] replace minecraft:oak_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_wood[axis=x] replace minecraft:oak_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_wood[axis=x] replace minecraft:oak_wood
# Oak Wood (Stripped)
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_oak_wood[axis=y] replace minecraft:stripped_oak_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_oak_wood[axis=y] replace minecraft:stripped_oak_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_oak_wood[axis=z] replace minecraft:stripped_oak_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_oak_wood[axis=z] replace minecraft:stripped_oak_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_oak_wood[axis=x] replace minecraft:stripped_oak_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_oak_wood[axis=x] replace minecraft:stripped_oak_wood
# Pale Oak Log
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_log[axis=y] replace minecraft:pale_oak_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_log[axis=y] replace minecraft:pale_oak_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_log[axis=z] replace minecraft:pale_oak_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_log[axis=z] replace minecraft:pale_oak_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_log[axis=x] replace minecraft:pale_oak_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_log[axis=x] replace minecraft:pale_oak_log
# Pale Oak Log (Stripped)
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_pale_oak_log[axis=y] replace minecraft:stripped_pale_oak_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_pale_oak_log[axis=y] replace minecraft:stripped_pale_oak_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_pale_oak_log[axis=z] replace minecraft:stripped_pale_oak_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_pale_oak_log[axis=z] replace minecraft:stripped_pale_oak_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_pale_oak_log[axis=x] replace minecraft:stripped_pale_oak_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_pale_oak_log[axis=x] replace minecraft:stripped_pale_oak_log
# Pale Oak Wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_wood[axis=y] replace minecraft:pale_oak_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_wood[axis=y] replace minecraft:pale_oak_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_wood[axis=z] replace minecraft:pale_oak_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_wood[axis=z] replace minecraft:pale_oak_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_wood[axis=x] replace minecraft:pale_oak_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_wood[axis=x] replace minecraft:pale_oak_wood
# Pale Oak Wood (Stripped)
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_pale_oak_wood[axis=y] replace minecraft:stripped_pale_oak_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_pale_oak_wood[axis=y] replace minecraft:stripped_pale_oak_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_pale_oak_wood[axis=z] replace minecraft:stripped_pale_oak_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_pale_oak_wood[axis=z] replace minecraft:stripped_pale_oak_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_pale_oak_wood[axis=x] replace minecraft:stripped_pale_oak_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_pale_oak_wood[axis=x] replace minecraft:stripped_pale_oak_wood
# Spruce Log
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_log[axis=y] replace minecraft:spruce_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_log[axis=y] replace minecraft:spruce_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_log[axis=z] replace minecraft:spruce_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_log[axis=z] replace minecraft:spruce_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_log[axis=x] replace minecraft:spruce_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_log[axis=x] replace minecraft:spruce_log
# Spruce Log (Stripped)
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_spruce_log[axis=y] replace minecraft:stripped_spruce_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_spruce_log[axis=y] replace minecraft:stripped_spruce_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_spruce_log[axis=z] replace minecraft:stripped_spruce_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_spruce_log[axis=z] replace minecraft:stripped_spruce_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_spruce_log[axis=x] replace minecraft:stripped_spruce_log
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_spruce_log[axis=x] replace minecraft:stripped_spruce_log
# Spruce Wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_wood[axis=y] replace minecraft:spruce_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_wood[axis=y] replace minecraft:spruce_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_wood[axis=z] replace minecraft:spruce_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_wood[axis=z] replace minecraft:spruce_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_wood[axis=x] replace minecraft:spruce_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_wood[axis=x] replace minecraft:spruce_wood
# Spruce Wood (Stripped)
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_spruce_wood[axis=y] replace minecraft:stripped_spruce_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_spruce_wood[axis=y] replace minecraft:stripped_spruce_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_spruce_wood[axis=z] replace minecraft:stripped_spruce_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_spruce_wood[axis=z] replace minecraft:stripped_spruce_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_spruce_wood[axis=x] replace minecraft:stripped_spruce_wood
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_spruce_wood[axis=x] replace minecraft:stripped_spruce_wood
## Nether
# Basalt
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:basalt[axis=y] replace minecraft:basalt
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:basalt[axis=y] replace minecraft:basalt
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:basalt[axis=z] replace minecraft:basalt
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:basalt[axis=z] replace minecraft:basalt
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:basalt[axis=x] replace minecraft:basalt
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:basalt[axis=x] replace minecraft:basalt
# Basalt (Polished)
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_basalt[axis=y] replace minecraft:polished_basalt
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_basalt[axis=y] replace minecraft:polished_basalt
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_basalt[axis=z] replace minecraft:polished_basalt
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_basalt[axis=z] replace minecraft:polished_basalt
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_basalt[axis=x] replace minecraft:polished_basalt
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_basalt[axis=x] replace minecraft:polished_basalt
# Crimson Stem
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stem[axis=y] replace minecraft:crimson_stem
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stem[axis=y] replace minecraft:crimson_stem
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stem[axis=z] replace minecraft:crimson_stem
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stem[axis=z] replace minecraft:crimson_stem
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stem[axis=x] replace minecraft:crimson_stem
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stem[axis=x] replace minecraft:crimson_stem
# Crimson Stem (Stripped)
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_crimson_stem[axis=y] replace minecraft:stripped_crimson_stem
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_crimson_stem[axis=y] replace minecraft:stripped_crimson_stem
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_crimson_stem[axis=z] replace minecraft:stripped_crimson_stem
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_crimson_stem[axis=z] replace minecraft:stripped_crimson_stem
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_crimson_stem[axis=x] replace minecraft:stripped_crimson_stem
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_crimson_stem[axis=x] replace minecraft:stripped_crimson_stem
# Crimson Hyphae
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_hyphae[axis=y] replace minecraft:crimson_hyphae
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_hyphae[axis=y] replace minecraft:crimson_hyphae
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_hyphae[axis=z] replace minecraft:crimson_hyphae
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_hyphae[axis=z] replace minecraft:crimson_hyphae
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_hyphae[axis=x] replace minecraft:crimson_hyphae
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_hyphae[axis=x] replace minecraft:crimson_hyphae
# Crimson Hyphae (Stripped)
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_crimson_hyphae[axis=y] replace minecraft:stripped_crimson_hyphae
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_crimson_hyphae[axis=y] replace minecraft:stripped_crimson_hyphae
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_crimson_hyphae[axis=z] replace minecraft:stripped_crimson_hyphae
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_crimson_hyphae[axis=z] replace minecraft:stripped_crimson_hyphae
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_crimson_hyphae[axis=x] replace minecraft:stripped_crimson_hyphae
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_crimson_hyphae[axis=x] replace minecraft:stripped_crimson_hyphae
# Warped Stem
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stem[axis=y] replace minecraft:warped_stem
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stem[axis=y] replace minecraft:warped_stem
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stem[axis=z] replace minecraft:warped_stem
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stem[axis=z] replace minecraft:warped_stem
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stem[axis=x] replace minecraft:warped_stem
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stem[axis=x] replace minecraft:warped_stem
# Warped Stem (Stripped)
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_warped_stem[axis=y] replace minecraft:stripped_warped_stem
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_warped_stem[axis=y] replace minecraft:stripped_warped_stem
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_warped_stem[axis=z] replace minecraft:stripped_warped_stem
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_warped_stem[axis=z] replace minecraft:stripped_warped_stem
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_warped_stem[axis=x] replace minecraft:stripped_warped_stem
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_warped_stem[axis=x] replace minecraft:stripped_warped_stem
# Warped Hyphae
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_hyphae[axis=y] replace minecraft:warped_hyphae
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_hyphae[axis=y] replace minecraft:warped_hyphae
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_hyphae[axis=z] replace minecraft:warped_hyphae
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_hyphae[axis=z] replace minecraft:warped_hyphae
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_hyphae[axis=x] replace minecraft:warped_hyphae
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_hyphae[axis=x] replace minecraft:warped_hyphae
# Warped Hyphae (Stripped)
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_warped_hyphae[axis=y] replace minecraft:stripped_warped_hyphae
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_warped_hyphae[axis=y] replace minecraft:stripped_warped_hyphae
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_warped_hyphae[axis=z] replace minecraft:stripped_warped_hyphae
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_warped_hyphae[axis=z] replace minecraft:stripped_warped_hyphae
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_warped_hyphae[axis=x] replace minecraft:stripped_warped_hyphae
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stripped_warped_hyphae[axis=x] replace minecraft:stripped_warped_hyphae
## Pillars & Blocks
# Quartz Pillar
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_pillar[axis=y] replace minecraft:quartz_pillar
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_pillar[axis=y] replace minecraft:quartz_pillar
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_pillar[axis=z] replace minecraft:quartz_pillar
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_pillar[axis=z] replace minecraft:quartz_pillar
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_pillar[axis=x] replace minecraft:quartz_pillar
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_pillar[axis=x] replace minecraft:quartz_pillar
# Purpur Pillar
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_pillar[axis=y] replace minecraft:purpur_pillar
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_pillar[axis=y] replace minecraft:purpur_pillar
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_pillar[axis=z] replace minecraft:purpur_pillar
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_pillar[axis=z] replace minecraft:purpur_pillar
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_pillar[axis=x] replace minecraft:purpur_pillar
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_pillar[axis=x] replace minecraft:purpur_pillar
# Hay Block
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:hay_block[axis=y] replace minecraft:hay_block
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:hay_block[axis=y] replace minecraft:hay_block
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:hay_block[axis=z] replace minecraft:hay_block
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:hay_block[axis=z] replace minecraft:hay_block
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:hay_block[axis=x] replace minecraft:hay_block
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:hay_block[axis=x] replace minecraft:hay_block
# Bone Block
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bone_block[axis=y] replace minecraft:bone_block
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bone_block[axis=y] replace minecraft:bone_block
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bone_block[axis=z] replace minecraft:bone_block
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bone_block[axis=z] replace minecraft:bone_block
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bone_block[axis=x] replace minecraft:bone_block
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bone_block[axis=x] replace minecraft:bone_block
# Deepslate
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate[axis=y] replace minecraft:deepslate
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate[axis=y] replace minecraft:deepslate
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate[axis=z] replace minecraft:deepslate
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate[axis=z] replace minecraft:deepslate
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate[axis=x] replace minecraft:deepslate
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate[axis=x] replace minecraft:deepslate
# Ochre Froglight
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:ochre_froglight[axis=y] replace minecraft:ochre_froglight
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:ochre_froglight[axis=y] replace minecraft:ochre_froglight
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:ochre_froglight[axis=z] replace minecraft:ochre_froglight
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:ochre_froglight[axis=z] replace minecraft:ochre_froglight
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:ochre_froglight[axis=x] replace minecraft:ochre_froglight
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:ochre_froglight[axis=x] replace minecraft:ochre_froglight
# Pearlescent Froglight
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pearlescent_froglight[axis=y] replace minecraft:pearlescent_froglight
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pearlescent_froglight[axis=y] replace minecraft:pearlescent_froglight
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pearlescent_froglight[axis=z] replace minecraft:pearlescent_froglight
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pearlescent_froglight[axis=z] replace minecraft:pearlescent_froglight
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pearlescent_froglight[axis=x] replace minecraft:pearlescent_froglight
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pearlescent_froglight[axis=x] replace minecraft:pearlescent_froglight
# Verdant Froglight
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:verdant_froglight[axis=y] replace minecraft:verdant_froglight
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:verdant_froglight[axis=y] replace minecraft:verdant_froglight
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:verdant_froglight[axis=z] replace minecraft:verdant_froglight
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:verdant_froglight[axis=z] replace minecraft:verdant_froglight
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:verdant_froglight[axis=x] replace minecraft:verdant_froglight
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:verdant_froglight[axis=x] replace minecraft:verdant_froglight
## Non-processed
# Failed
execute as @s[scores={WrenchSuccess=0}] run scoreboard players set @s WrenchSuccess -1

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### Rails
# Rotate Based on Wrench Mode
execute as @s[scores={WrenchSuccess=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function wrench:rotate/rails_player
execute as @s[scores={WrenchSuccess=0}] run function wrench:rotate/rails_cycle

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## Cycle Rails
# Normal Rails
# Convert to Sloped
execute as @s[scores={lz_wrench_success=0}] if block ~-1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_west] replace minecraft:rail[waterlogged=true,shape=east_west]
execute as @s[scores={lz_wrench_success=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_east] replace minecraft:rail[waterlogged=true,shape=east_west]
execute as @s[scores={lz_wrench_success=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_east] replace minecraft:rail[waterlogged=true,shape=ascending_west]
execute as @s[scores={lz_wrench_success=0}] if block ~ ~1 ~-1 #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_north] replace minecraft:rail[waterlogged=true,shape=north_south]
execute as @s[scores={lz_wrench_success=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_south] replace minecraft:rail[waterlogged=true,shape=north_south]
execute as @s[scores={lz_wrench_success=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_south] replace minecraft:rail[waterlogged=true,shape=ascending_north]
execute as @s[scores={lz_wrench_success=0}] if block ~-1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=ascending_west] replace minecraft:rail[waterlogged=false,shape=east_west]
execute as @s[scores={lz_wrench_success=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=ascending_east] replace minecraft:rail[waterlogged=false,shape=east_west]
execute as @s[scores={lz_wrench_success=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=ascending_east] replace minecraft:rail[waterlogged=false,shape=ascending_west]
execute as @s[scores={lz_wrench_success=0}] if block ~ ~1 ~-1 #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=ascending_north] replace minecraft:rail[waterlogged=false,shape=north_south]
execute as @s[scores={lz_wrench_success=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=ascending_south] replace minecraft:rail[waterlogged=false,shape=north_south]
execute as @s[scores={lz_wrench_success=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=ascending_south] replace minecraft:rail[waterlogged=false,shape=ascending_north]
# Convert to Non-Sloped
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=east_west] replace minecraft:rail[waterlogged=true,shape=north_south]
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_south] replace minecraft:rail[waterlogged=true,shape=north_west]
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_west] replace minecraft:rail[waterlogged=true,shape=north_east]
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_east] replace minecraft:rail[waterlogged=true,shape=south_west]
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_west] replace minecraft:rail[waterlogged=true,shape=south_east]
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_east] replace minecraft:rail[waterlogged=true,shape=east_west]
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=east_west] replace minecraft:rail[waterlogged=false,shape=north_south]
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=north_south] replace minecraft:rail[waterlogged=false,shape=north_west]
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=north_west] replace minecraft:rail[waterlogged=false,shape=north_east]
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=north_east] replace minecraft:rail[waterlogged=false,shape=south_west]
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=south_west] replace minecraft:rail[waterlogged=false,shape=south_east]
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=south_east] replace minecraft:rail[waterlogged=false,shape=east_west]
# Convert Sloped to Non-Sloped
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=east_west] replace minecraft:rail[waterlogged=true,shape=ascending_north]
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=east_west] replace minecraft:rail[waterlogged=true,shape=ascending_south]
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_east] replace minecraft:rail[waterlogged=true,shape=ascending_east]
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_east] replace minecraft:rail[waterlogged=true,shape=ascending_west]
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=east_west] replace minecraft:rail[waterlogged=false,shape=ascending_north]
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=east_west] replace minecraft:rail[waterlogged=false,shape=ascending_south]
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=south_east] replace minecraft:rail[waterlogged=false,shape=ascending_east]
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=south_east] replace minecraft:rail[waterlogged=false,shape=ascending_west]
# Non Curved Rails
# Convert to Sloped
$execute as @s[scores={lz_wrench_success=0}] if block ~-1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=east_west] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_east] replace
$execute as @s[scores={lz_wrench_success=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=east_west] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_east] replace
$execute as @s[scores={lz_wrench_success=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=ascending_west] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_east] replace
$execute as @s[scores={lz_wrench_success=0}] if block ~ ~1 ~-1 #minecraft:rails store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=north_south] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_north] replace
$execute as @s[scores={lz_wrench_success=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=north_south] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_south] replace
$execute as @s[scores={lz_wrench_success=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=ascending_north] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_south] replace
$execute as @s[scores={lz_wrench_success=0}] if block ~-1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=east_west] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=ascending_west] replace
$execute as @s[scores={lz_wrench_success=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=east_west] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=ascending_east] replace
$execute as @s[scores={lz_wrench_success=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=ascending_west] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=ascending_east] replace
$execute as @s[scores={lz_wrench_success=0}] if block ~ ~1 ~-1 #minecraft:rails store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=north_south] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=ascending_north] replace
$execute as @s[scores={lz_wrench_success=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=north_south] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=ascending_south] replace
$execute as @s[scores={lz_wrench_success=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=ascending_north] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=ascending_south] replace
# Convert to Non-Sloped
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=north_south] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=east_west] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=east_west] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=north_south] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=north_south] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=east_west] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=east_west] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=north_south] replace
# Convert Sloped to Non-Sloped
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=ascending_north] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=east_west] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=ascending_south] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=east_west] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=ascending_east] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=north_south] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,shape=ascending_west] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=north_south] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=ascending_north] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=east_west] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=ascending_south] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=east_west] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=ascending_east] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=north_south] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,shape=ascending_west] run setblock ~ ~ ~ $(block)[waterlogged=false,shape=north_south] replace

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### Face Player Rails
# Normal Rails
# Sloped up
execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if block ~ ~1 ~1 #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_south] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if block ~-1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_west] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if block ~ ~1 ~-1 #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_north] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if block ~1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_east] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if block ~ ~1 ~1 #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_south] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if block ~-1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_west] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if block ~ ~1 ~-1 #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_north] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if block ~1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_east] replace minecraft:rail[waterlogged=false]
# Sloped down
execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if block ~ ~1 ~-1 #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_north] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if block ~1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_east] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if block ~ ~1 ~1 #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_south] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if block ~-1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_west] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if block ~ ~1 ~-1 #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_north] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if block ~1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_east] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if block ~ ~1 ~1 #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_south] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if block ~-1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_west] replace minecraft:rail[waterlogged=false]
# Straight
execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_south] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=east_west] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_south] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=east_west] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=north_south] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=east_west] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=north_south] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=east_west] replace minecraft:rail[waterlogged=false]
# Curved
execute as @s[scores={lz_wrench_success=0}, y_rotation=0..45] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_west] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lz_wrench_success=0}, y_rotation=45..90] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_east] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lz_wrench_success=0}, y_rotation=90..135] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_east] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lz_wrench_success=0}, y_rotation=135..180] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_west] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lz_wrench_success=0}, y_rotation=180..-135] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_east] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-90] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_west] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lz_wrench_success=0}, y_rotation=-90..-45] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_west] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..-0] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_east] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lz_wrench_success=0}, y_rotation=0..45] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=north_west] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lz_wrench_success=0}, y_rotation=45..90] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=south_east] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lz_wrench_success=0}, y_rotation=90..135] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=north_east] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lz_wrench_success=0}, y_rotation=135..180] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=south_west] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lz_wrench_success=0}, y_rotation=180..-135] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=south_east] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-90] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=north_west] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lz_wrench_success=0}, y_rotation=-90..-45] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=south_west] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..-0] store result score @s lz_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=north_east] replace minecraft:rail[waterlogged=false]
# Non Curved Rails
# Sloped up
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if block ~ ~1 ~1 #minecraft:rails store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_south] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_south] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if block ~-1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_west] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_west] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if block ~ ~1 ~-1 #minecraft:rails store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_north] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_north] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if block ~1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_east] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_east] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if block ~ ~1 ~1 #minecraft:rails store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_south] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=ascending_south] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if block ~-1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_west] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=ascending_west] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if block ~ ~1 ~-1 #minecraft:rails store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_north] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=ascending_north] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if block ~1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_east] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=ascending_east] replace
# Sloped down
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if block ~ ~1 ~-1 #minecraft:rails store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_north] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_north] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if block ~1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_east] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_east] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if block ~ ~1 ~1 #minecraft:rails store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_south] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_south] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if block ~-1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_west] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_west] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if block ~ ~1 ~-1 #minecraft:rails store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_north] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=ascending_north] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if block ~1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_east] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=ascending_east] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if block ~ ~1 ~1 #minecraft:rails store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_south] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=ascending_south] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if block ~-1 ~1 ~ #minecraft:rails store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_west] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=ascending_west] replace
# Straight
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[shape=north_south] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=north_south] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[shape=east_west] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=east_west] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[shape=north_south] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=north_south] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[shape=east_west] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=east_west] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[shape=north_south] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=north_south] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[shape=east_west] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=east_west] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[shape=north_south] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=north_south] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[shape=east_west] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=east_west] replace
# Failed
execute as @s[scores={lz_wrench_success=0}] run scoreboard players set @s lz_wrench_success -1

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## Rails
# Rotate Based on Wrench Mode
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function wrench:rotate/rails/player with storage lz:wrench
execute as @s[scores={lz_wrench_success=0}] run function wrench:rotate/rails/cycle with storage lz:wrench

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### Rotate Rails
## Normal Rails
# Convert to Sloped
execute as @s[scores={WrenchSuccess=0}] if block ~-1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_west] replace minecraft:rail[waterlogged=true,shape=east_west]
execute as @s[scores={WrenchSuccess=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_east] replace minecraft:rail[waterlogged=true,shape=east_west]
execute as @s[scores={WrenchSuccess=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_east] replace minecraft:rail[waterlogged=true,shape=ascending_west]
execute as @s[scores={WrenchSuccess=0}] if block ~ ~1 ~-1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_north] replace minecraft:rail[waterlogged=true,shape=north_south]
execute as @s[scores={WrenchSuccess=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_south] replace minecraft:rail[waterlogged=true,shape=north_south]
execute as @s[scores={WrenchSuccess=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_south] replace minecraft:rail[waterlogged=true,shape=ascending_north]
execute as @s[scores={WrenchSuccess=0}] if block ~-1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=ascending_west] replace minecraft:rail[waterlogged=false,shape=east_west]
execute as @s[scores={WrenchSuccess=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=ascending_east] replace minecraft:rail[waterlogged=false,shape=east_west]
execute as @s[scores={WrenchSuccess=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=ascending_east] replace minecraft:rail[waterlogged=false,shape=ascending_west]
execute as @s[scores={WrenchSuccess=0}] if block ~ ~1 ~-1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=ascending_north] replace minecraft:rail[waterlogged=false,shape=north_south]
execute as @s[scores={WrenchSuccess=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=ascending_south] replace minecraft:rail[waterlogged=false,shape=north_south]
execute as @s[scores={WrenchSuccess=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=ascending_south] replace minecraft:rail[waterlogged=false,shape=ascending_north]
# Convert to Non-Sloped
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=east_west] replace minecraft:rail[waterlogged=true,shape=north_south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_south] replace minecraft:rail[waterlogged=true,shape=north_west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_west] replace minecraft:rail[waterlogged=true,shape=north_east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_east] replace minecraft:rail[waterlogged=true,shape=south_west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_west] replace minecraft:rail[waterlogged=true,shape=south_east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_east] replace minecraft:rail[waterlogged=true,shape=east_west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=east_west] replace minecraft:rail[waterlogged=false,shape=north_south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=north_south] replace minecraft:rail[waterlogged=false,shape=north_west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=north_west] replace minecraft:rail[waterlogged=false,shape=north_east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=north_east] replace minecraft:rail[waterlogged=false,shape=south_west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=south_west] replace minecraft:rail[waterlogged=false,shape=south_east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=south_east] replace minecraft:rail[waterlogged=false,shape=east_west]
# Convert Sloped to Non-Sloped
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=east_west] replace minecraft:rail[waterlogged=true,shape=ascending_north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=east_west] replace minecraft:rail[waterlogged=true,shape=ascending_south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_east] replace minecraft:rail[waterlogged=true,shape=ascending_east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_east] replace minecraft:rail[waterlogged=true,shape=ascending_west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=east_west] replace minecraft:rail[waterlogged=false,shape=ascending_north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=east_west] replace minecraft:rail[waterlogged=false,shape=ascending_south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=south_east] replace minecraft:rail[waterlogged=false,shape=ascending_east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=false,shape=south_east] replace minecraft:rail[waterlogged=false,shape=ascending_west]
## Powered Rails
# Convert to Sloped
execute as @s[scores={WrenchSuccess=0}] if block ~-1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=true,shape=ascending_west] replace minecraft:powered_rail[waterlogged=true,shape=east_west]
execute as @s[scores={WrenchSuccess=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=true,shape=ascending_east] replace minecraft:powered_rail[waterlogged=true,shape=east_west]
execute as @s[scores={WrenchSuccess=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=true,shape=ascending_east] replace minecraft:powered_rail[waterlogged=true,shape=ascending_west]
execute as @s[scores={WrenchSuccess=0}] if block ~ ~1 ~-1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=true,shape=ascending_north] replace minecraft:powered_rail[waterlogged=true,shape=north_south]
execute as @s[scores={WrenchSuccess=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=true,shape=ascending_south] replace minecraft:powered_rail[waterlogged=true,shape=north_south]
execute as @s[scores={WrenchSuccess=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=true,shape=ascending_south] replace minecraft:powered_rail[waterlogged=true,shape=ascending_north]
execute as @s[scores={WrenchSuccess=0}] if block ~-1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=false,shape=ascending_west] replace minecraft:powered_rail[waterlogged=false,shape=east_west]
execute as @s[scores={WrenchSuccess=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=false,shape=ascending_east] replace minecraft:powered_rail[waterlogged=false,shape=east_west]
execute as @s[scores={WrenchSuccess=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=false,shape=ascending_east] replace minecraft:powered_rail[waterlogged=false,shape=ascending_west]
execute as @s[scores={WrenchSuccess=0}] if block ~ ~1 ~-1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=false,shape=ascending_north] replace minecraft:powered_rail[waterlogged=false,shape=north_south]
execute as @s[scores={WrenchSuccess=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=false,shape=ascending_south] replace minecraft:powered_rail[waterlogged=false,shape=north_south]
execute as @s[scores={WrenchSuccess=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=false,shape=ascending_south] replace minecraft:powered_rail[waterlogged=false,shape=ascending_north]
# Convert to Non-Sloped
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=true,shape=east_west] replace minecraft:powered_rail[waterlogged=true,shape=north_south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=true,shape=north_south] replace minecraft:powered_rail[waterlogged=true,shape=east_west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=false,shape=east_west] replace minecraft:powered_rail[waterlogged=false,shape=north_south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=false,shape=north_south] replace minecraft:powered_rail[waterlogged=false,shape=east_west]
# Convert Sloped to Non-Sloped
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=true,shape=east_west] replace minecraft:powered_rail[waterlogged=true,shape=ascending_north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=true,shape=east_west] replace minecraft:powered_rail[waterlogged=true,shape=ascending_south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=true,shape=north_south] replace minecraft:powered_rail[waterlogged=true,shape=ascending_east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=true,shape=north_south] replace minecraft:powered_rail[waterlogged=true,shape=ascending_west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=false,shape=east_west] replace minecraft:powered_rail[waterlogged=false,shape=ascending_north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=false,shape=east_west] replace minecraft:powered_rail[waterlogged=false,shape=ascending_south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=false,shape=north_south] replace minecraft:powered_rail[waterlogged=false,shape=ascending_east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=false,shape=north_south] replace minecraft:powered_rail[waterlogged=false,shape=ascending_west]
## Activator Rails
# Convert to Sloped
execute as @s[scores={WrenchSuccess=0}] if block ~-1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=true,shape=ascending_west] replace minecraft:activator_rail[waterlogged=true,shape=east_west]
execute as @s[scores={WrenchSuccess=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=true,shape=ascending_east] replace minecraft:activator_rail[waterlogged=true,shape=east_west]
execute as @s[scores={WrenchSuccess=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=true,shape=ascending_east] replace minecraft:activator_rail[waterlogged=true,shape=ascending_west]
execute as @s[scores={WrenchSuccess=0}] if block ~ ~1 ~-1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=true,shape=ascending_north] replace minecraft:activator_rail[waterlogged=true,shape=north_south]
execute as @s[scores={WrenchSuccess=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=true,shape=ascending_south] replace minecraft:activator_rail[waterlogged=true,shape=north_south]
execute as @s[scores={WrenchSuccess=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=true,shape=ascending_south] replace minecraft:activator_rail[waterlogged=true,shape=ascending_north]
execute as @s[scores={WrenchSuccess=0}] if block ~-1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=false,shape=ascending_west] replace minecraft:activator_rail[waterlogged=false,shape=east_west]
execute as @s[scores={WrenchSuccess=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=false,shape=ascending_east] replace minecraft:activator_rail[waterlogged=false,shape=east_west]
execute as @s[scores={WrenchSuccess=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=false,shape=ascending_east] replace minecraft:activator_rail[waterlogged=false,shape=ascending_west]
execute as @s[scores={WrenchSuccess=0}] if block ~ ~1 ~-1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=false,shape=ascending_north] replace minecraft:activator_rail[waterlogged=false,shape=north_south]
execute as @s[scores={WrenchSuccess=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=false,shape=ascending_south] replace minecraft:activator_rail[waterlogged=false,shape=north_south]
execute as @s[scores={WrenchSuccess=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=false,shape=ascending_south] replace minecraft:activator_rail[waterlogged=false,shape=ascending_north]
# Convert to Non-Sloped
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=true,shape=east_west] replace minecraft:activator_rail[waterlogged=true,shape=north_south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=true,shape=north_south] replace minecraft:activator_rail[waterlogged=true,shape=east_west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=false,shape=east_west] replace minecraft:activator_rail[waterlogged=false,shape=north_south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=false,shape=north_south] replace minecraft:activator_rail[waterlogged=false,shape=east_west]
# Convert Sloped to Non-Sloped
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=true,shape=east_west] replace minecraft:activator_rail[waterlogged=true,shape=ascending_north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=true,shape=east_west] replace minecraft:activator_rail[waterlogged=true,shape=ascending_south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=true,shape=north_south] replace minecraft:activator_rail[waterlogged=true,shape=ascending_east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=true,shape=north_south] replace minecraft:activator_rail[waterlogged=true,shape=ascending_west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=false,shape=east_west] replace minecraft:activator_rail[waterlogged=false,shape=ascending_north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=false,shape=east_west] replace minecraft:activator_rail[waterlogged=false,shape=ascending_south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=false,shape=north_south] replace minecraft:activator_rail[waterlogged=false,shape=ascending_east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=false,shape=north_south] replace minecraft:activator_rail[waterlogged=false,shape=ascending_west]
## Detector Rails
# Convert to Sloped
execute as @s[scores={WrenchSuccess=0}] if block ~-1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=true,shape=ascending_west] replace minecraft:detector_rail[waterlogged=true,shape=east_west]
execute as @s[scores={WrenchSuccess=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=true,shape=ascending_east] replace minecraft:detector_rail[waterlogged=true,shape=east_west]
execute as @s[scores={WrenchSuccess=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=true,shape=ascending_east] replace minecraft:detector_rail[waterlogged=true,shape=ascending_west]
execute as @s[scores={WrenchSuccess=0}] if block ~ ~1 ~-1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=true,shape=ascending_north] replace minecraft:detector_rail[waterlogged=true,shape=north_south]
execute as @s[scores={WrenchSuccess=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=true,shape=ascending_south] replace minecraft:detector_rail[waterlogged=true,shape=north_south]
execute as @s[scores={WrenchSuccess=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=true,shape=ascending_south] replace minecraft:detector_rail[waterlogged=true,shape=ascending_north]
execute as @s[scores={WrenchSuccess=0}] if block ~-1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=false,shape=ascending_west] replace minecraft:detector_rail[waterlogged=false,shape=east_west]
execute as @s[scores={WrenchSuccess=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=false,shape=ascending_east] replace minecraft:detector_rail[waterlogged=false,shape=east_west]
execute as @s[scores={WrenchSuccess=0}] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=false,shape=ascending_east] replace minecraft:detector_rail[waterlogged=false,shape=ascending_west]
execute as @s[scores={WrenchSuccess=0}] if block ~ ~1 ~-1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=false,shape=ascending_north] replace minecraft:detector_rail[waterlogged=false,shape=north_south]
execute as @s[scores={WrenchSuccess=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=false,shape=ascending_south] replace minecraft:detector_rail[waterlogged=false,shape=north_south]
execute as @s[scores={WrenchSuccess=0}] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=false,shape=ascending_south] replace minecraft:detector_rail[waterlogged=false,shape=ascending_north]
# Convert to Non-Sloped
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=true,shape=east_west] replace minecraft:detector_rail[waterlogged=true,shape=north_south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=true,shape=north_south] replace minecraft:detector_rail[waterlogged=true,shape=east_west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=false,shape=east_west] replace minecraft:detector_rail[waterlogged=false,shape=north_south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=false,shape=north_south] replace minecraft:detector_rail[waterlogged=false,shape=east_west]
# Convert Sloped to Non-Sloped
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=true,shape=east_west] replace minecraft:detector_rail[waterlogged=true,shape=ascending_north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=true,shape=east_west] replace minecraft:detector_rail[waterlogged=true,shape=ascending_south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=true,shape=north_south] replace minecraft:detector_rail[waterlogged=true,shape=ascending_east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=true,shape=north_south] replace minecraft:detector_rail[waterlogged=true,shape=ascending_west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=false,shape=east_west] replace minecraft:detector_rail[waterlogged=false,shape=ascending_north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=false,shape=east_west] replace minecraft:detector_rail[waterlogged=false,shape=ascending_south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=false,shape=north_south] replace minecraft:detector_rail[waterlogged=false,shape=ascending_east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=false,shape=north_south] replace minecraft:detector_rail[waterlogged=false,shape=ascending_west]

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### Rotate Rails
## Normal Rails
# Sloped up
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_south] replace minecraft:rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if block ~-1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_west] replace minecraft:rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if block ~ ~1 ~-1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_north] replace minecraft:rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_east] replace minecraft:rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_south] replace minecraft:rail[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if block ~-1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_west] replace minecraft:rail[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if block ~ ~1 ~-1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_north] replace minecraft:rail[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_east] replace minecraft:rail[waterlogged=false]
# Sloped down
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if block ~ ~1 ~-1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_north] replace minecraft:rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_east] replace minecraft:rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_south] replace minecraft:rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if block ~-1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_west] replace minecraft:rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if block ~ ~1 ~-1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_north] replace minecraft:rail[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_east] replace minecraft:rail[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_south] replace minecraft:rail[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if block ~-1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_west] replace minecraft:rail[waterlogged=false]
# Straight
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_south] replace minecraft:rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=east_west] replace minecraft:rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_south] replace minecraft:rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=east_west] replace minecraft:rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=north_south] replace minecraft:rail[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=east_west] replace minecraft:rail[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=north_south] replace minecraft:rail[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=east_west] replace minecraft:rail[waterlogged=false]
# Curved
execute as @s[scores={WrenchSuccess=0}, y_rotation=0..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_west] replace minecraft:rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_east] replace minecraft:rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=90..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_east] replace minecraft:rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..180] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_west] replace minecraft:rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=180..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_east] replace minecraft:rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_west] replace minecraft:rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_west] replace minecraft:rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..-0] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_east] replace minecraft:rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=0..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=north_west] replace minecraft:rail[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=south_east] replace minecraft:rail[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=90..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=north_east] replace minecraft:rail[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..180] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=south_west] replace minecraft:rail[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=180..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=south_east] replace minecraft:rail[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=north_west] replace minecraft:rail[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=south_west] replace minecraft:rail[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..-0] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=north_east] replace minecraft:rail[waterlogged=false]
## Powered Rails
# Sloped up
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:powered_rail[shape=ascending_south] run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=true,shape=ascending_south] replace minecraft:powered_rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if block ~-1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:powered_rail[shape=ascending_west] run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=true,shape=ascending_west] replace minecraft:powered_rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if block ~ ~1 ~-1 #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:powered_rail[shape=ascending_north] run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=true,shape=ascending_north] replace minecraft:powered_rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:powered_rail[shape=ascending_east] run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=true,shape=ascending_east] replace minecraft:powered_rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:powered_rail[shape=ascending_south] run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[shape=ascending_south] replace minecraft:powered_rail[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if block ~-1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:powered_rail[shape=ascending_west] run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[shape=ascending_west] replace minecraft:powered_rail[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if block ~ ~1 ~-1 #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:powered_rail[shape=ascending_north] run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[shape=ascending_north] replace minecraft:powered_rail[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:powered_rail[shape=ascending_east] run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[shape=ascending_east] replace minecraft:powered_rail[waterlogged=false]
# Sloped down
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if block ~ ~1 ~-1 #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:powered_rail[shape=ascending_north] run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=true,shape=ascending_north] replace minecraft:powered_rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:powered_rail[shape=ascending_east] run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=true,shape=ascending_east] replace minecraft:powered_rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:powered_rail[shape=ascending_south] run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=true,shape=ascending_south] replace minecraft:powered_rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if block ~-1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:powered_rail[shape=ascending_west] run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=true,shape=ascending_west] replace minecraft:powered_rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if block ~ ~1 ~-1 #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:powered_rail[shape=ascending_north] run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[shape=ascending_north] replace minecraft:powered_rail[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:powered_rail[shape=ascending_east] run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[shape=ascending_east] replace minecraft:powered_rail[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:powered_rail[shape=ascending_south] run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[shape=ascending_south] replace minecraft:powered_rail[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if block ~-1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:powered_rail[shape=ascending_west] run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[shape=ascending_west] replace minecraft:powered_rail[waterlogged=false]
# Straight
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:powered_rail[shape=north_south] run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=true,shape=north_south] replace minecraft:powered_rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:powered_rail[shape=east_west] run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=true,shape=east_west] replace minecraft:powered_rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:powered_rail[shape=north_south] run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=true,shape=north_south] replace minecraft:powered_rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:powered_rail[shape=east_west] run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[waterlogged=true,shape=east_west] replace minecraft:powered_rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:powered_rail[shape=north_south] run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[shape=north_south] replace minecraft:powered_rail[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:powered_rail[shape=east_west] run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[shape=east_west] replace minecraft:powered_rail[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:powered_rail[shape=north_south] run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[shape=north_south] replace minecraft:powered_rail[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:powered_rail[shape=east_west] run fill ~ ~ ~ ~ ~ ~ minecraft:powered_rail[shape=east_west] replace minecraft:powered_rail[waterlogged=false]
## Activator Rails
# Sloped up
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:activator_rail[shape=ascending_south] run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=true,shape=ascending_south] replace minecraft:activator_rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if block ~-1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:activator_rail[shape=ascending_west] run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=true,shape=ascending_west] replace minecraft:activator_rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if block ~ ~1 ~-1 #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:activator_rail[shape=ascending_north] run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=true,shape=ascending_north] replace minecraft:activator_rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:activator_rail[shape=ascending_east] run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=true,shape=ascending_east] replace minecraft:activator_rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:activator_rail[shape=ascending_south] run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[shape=ascending_south] replace minecraft:activator_rail[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if block ~-1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:activator_rail[shape=ascending_west] run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[shape=ascending_west] replace minecraft:activator_rail[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if block ~ ~1 ~-1 #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:activator_rail[shape=ascending_north] run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[shape=ascending_north] replace minecraft:activator_rail[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:activator_rail[shape=ascending_east] run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[shape=ascending_east] replace minecraft:activator_rail[waterlogged=false]
# Sloped down
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if block ~ ~1 ~-1 #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:activator_rail[shape=ascending_north] run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=true,shape=ascending_north] replace minecraft:activator_rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:activator_rail[shape=ascending_east] run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=true,shape=ascending_east] replace minecraft:activator_rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:activator_rail[shape=ascending_south] run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=true,shape=ascending_south] replace minecraft:activator_rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if block ~-1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:activator_rail[shape=ascending_west] run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=true,shape=ascending_west] replace minecraft:activator_rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if block ~ ~1 ~-1 #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:activator_rail[shape=ascending_north] run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[shape=ascending_north] replace minecraft:activator_rail[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:activator_rail[shape=ascending_east] run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[shape=ascending_east] replace minecraft:activator_rail[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:activator_rail[shape=ascending_south] run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[shape=ascending_south] replace minecraft:activator_rail[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if block ~-1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:activator_rail[shape=ascending_west] run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[shape=ascending_west] replace minecraft:activator_rail[waterlogged=false]
# Straight
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:activator_rail[shape=north_south] run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=true,shape=north_south] replace minecraft:activator_rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:activator_rail[shape=east_west] run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=true,shape=east_west] replace minecraft:activator_rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:activator_rail[shape=north_south] run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=true,shape=north_south] replace minecraft:activator_rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:activator_rail[shape=east_west] run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[waterlogged=true,shape=east_west] replace minecraft:activator_rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:activator_rail[shape=north_south] run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[shape=north_south] replace minecraft:activator_rail[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:activator_rail[shape=east_west] run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[shape=east_west] replace minecraft:activator_rail[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:activator_rail[shape=north_south] run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[shape=north_south] replace minecraft:activator_rail[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:activator_rail[shape=east_west] run fill ~ ~ ~ ~ ~ ~ minecraft:activator_rail[shape=east_west] replace minecraft:activator_rail[waterlogged=false]
## Detector Rails
# Sloped up
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:detector_rail[shape=ascending_south] run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=true,shape=ascending_south] replace minecraft:detector_rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if block ~-1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:detector_rail[shape=ascending_west] run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=true,shape=ascending_west] replace minecraft:detector_rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if block ~ ~1 ~-1 #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:detector_rail[shape=ascending_north] run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=true,shape=ascending_north] replace minecraft:detector_rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:detector_rail[shape=ascending_east] run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=true,shape=ascending_east] replace minecraft:detector_rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:detector_rail[shape=ascending_south] run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[shape=ascending_south] replace minecraft:detector_rail[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if block ~-1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:detector_rail[shape=ascending_west] run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[shape=ascending_west] replace minecraft:detector_rail[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if block ~ ~1 ~-1 #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:detector_rail[shape=ascending_north] run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[shape=ascending_north] replace minecraft:detector_rail[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:detector_rail[shape=ascending_east] run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[shape=ascending_east] replace minecraft:detector_rail[waterlogged=false]
# Sloped down
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if block ~ ~1 ~-1 #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:detector_rail[shape=ascending_north] run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=true,shape=ascending_north] replace minecraft:detector_rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:detector_rail[shape=ascending_east] run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=true,shape=ascending_east] replace minecraft:detector_rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:detector_rail[shape=ascending_south] run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=true,shape=ascending_south] replace minecraft:detector_rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if block ~-1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:detector_rail[shape=ascending_west] run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=true,shape=ascending_west] replace minecraft:detector_rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if block ~ ~1 ~-1 #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:detector_rail[shape=ascending_north] run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[shape=ascending_north] replace minecraft:detector_rail[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if block ~1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:detector_rail[shape=ascending_east] run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[shape=ascending_east] replace minecraft:detector_rail[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if block ~ ~1 ~1 #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:detector_rail[shape=ascending_south] run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[shape=ascending_south] replace minecraft:detector_rail[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if block ~-1 ~1 ~ #minecraft:rails store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:detector_rail[shape=ascending_west] run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[shape=ascending_west] replace minecraft:detector_rail[waterlogged=false]
# Straight
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:detector_rail[shape=north_south] run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=true,shape=north_south] replace minecraft:detector_rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:detector_rail[shape=east_west] run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=true,shape=east_west] replace minecraft:detector_rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:detector_rail[shape=north_south] run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=true,shape=north_south] replace minecraft:detector_rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:detector_rail[shape=east_west] run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[waterlogged=true,shape=east_west] replace minecraft:detector_rail[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:detector_rail[shape=north_south] run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[shape=north_south] replace minecraft:detector_rail[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:detector_rail[shape=east_west] run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[shape=east_west] replace minecraft:detector_rail[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:detector_rail[shape=north_south] run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[shape=north_south] replace minecraft:detector_rail[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:detector_rail[shape=east_west] run fill ~ ~ ~ ~ ~ ~ minecraft:detector_rail[shape=east_west] replace minecraft:detector_rail[waterlogged=false]
## Non-processed
# Failed
execute as @s[scores={WrenchSuccess=0}] run scoreboard players set @s WrenchSuccess -1

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### Redstone
# Don't rotate filled containers
execute if block ~ ~ ~ #wrench:redstone{Items:[{}]} run scoreboard players set @s WrenchSuccess -1
# Rotate Based on Wrench Mode
execute as @s[scores={WrenchSuccess=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function wrench:rotate/redstone_flip
execute as @s[scores={WrenchSuccess=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function wrench:rotate/redstone_player
execute as @s[scores={WrenchSuccess=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Click"]}}}] run function wrench:rotate/redstone_click
execute as @s[scores={WrenchSuccess=0}] run function wrench:rotate/redstone_cycle
# Container Full Show Error
execute as @s[scores={WrenchSuccess=-1}] run playsound minecraft:entity.item_frame.break block @s ~ ~ ~
execute as @s[scores={WrenchSuccess=-1}] run title @s actionbar [{"text":"Rotate Failed: ","color":"red"},{"text":"Container must be empty!","color":"white"}]

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### Rotate Redstone Components
## Get Raycast Target Coords
# Stored Value for Calc
scoreboard players set c16 WrenchRaycast 16
# Summon Invisible Entity
summon area_effect_cloud ~ ~ ~ {Radius:0.01,Duration:1,Tags:["RaycastMark"]}
# Pixel Calculations
execute store result score px WrenchRaycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[0] 16
scoreboard players operation px WrenchRaycast %= c16 WrenchRaycast
execute if score px WrenchRaycast matches ..-1 run scoreboard players add px WrenchRaycast 16
execute store result score py WrenchRaycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[1] 16
scoreboard players operation py WrenchRaycast %= c16 WrenchRaycast
execute if score py WrenchRaycast matches ..-1 run scoreboard players add py WrenchRaycast 16
execute store result score pz WrenchRaycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[2] 16
scoreboard players operation pz WrenchRaycast %= c16 WrenchRaycast
execute if score pz WrenchRaycast matches ..-1 run scoreboard players add pz WrenchRaycast 16
# Remove Entity
kill @e[tag=RaycastMark,sort=nearest,limit=1]
# Check pointed at Full Block
execute if score px WrenchRaycast matches 1..14 if score py WrenchRaycast matches 1..14 if score pz WrenchRaycast matches 1..14 run scoreboard players set @s WrenchSuccess -2
execute if block ~ ~ ~ minecraft:hopper if score py WrenchRaycast matches 10 run scoreboard players set @s WrenchSuccess 0
## Standard Redstone Components
# Barrel
execute as @s[scores={WrenchSuccess=0}] if score py WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=up] replace minecraft:barrel
execute as @s[scores={WrenchSuccess=0}] if score py WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=down] replace minecraft:barrel
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=north] replace minecraft:barrel
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=east] replace minecraft:barrel
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=south] replace minecraft:barrel
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=west] replace minecraft:barrel
# Crafter
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crafter[orientation=up_south] replace minecraft:crafter
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crafter[orientation=up_west] replace minecraft:crafter
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crafter[orientation=up_north] replace minecraft:crafter
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crafter[orientation=up_east] replace minecraft:crafter
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crafter[orientation=down_north] replace minecraft:crafter
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crafter[orientation=down_east] replace minecraft:crafter
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crafter[orientation=down_south] replace minecraft:crafter
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crafter[orientation=down_west] replace minecraft:crafter
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crafter[orientation=north_up] replace minecraft:crafter
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crafter[orientation=east_up] replace minecraft:crafter
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crafter[orientation=south_up] replace minecraft:crafter
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crafter[orientation=west_up] replace minecraft:crafter
# Dispenser
execute as @s[scores={WrenchSuccess=0}] if score py WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=up] replace minecraft:dispenser
execute as @s[scores={WrenchSuccess=0}] if score py WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=down] replace minecraft:dispenser
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=north] replace minecraft:dispenser
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=east] replace minecraft:dispenser
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=south] replace minecraft:dispenser
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=west] replace minecraft:dispenser
# Dropper
execute as @s[scores={WrenchSuccess=0}] if score py WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=up] replace minecraft:dropper
execute as @s[scores={WrenchSuccess=0}] if score py WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=down] replace minecraft:dropper
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=north] replace minecraft:dropper
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=east] replace minecraft:dropper
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=south] replace minecraft:dropper
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=west] replace minecraft:dropper
# Hopper
execute as @s[scores={WrenchSuccess=0}] if score py WrenchRaycast matches 15 store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:hopper[facing=down] run fill ~ ~ ~ ~ ~ ~ minecraft:hopper[facing=down] replace minecraft:hopper
execute as @s[scores={WrenchSuccess=0}] if score py WrenchRaycast matches 10 store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:hopper[facing=down] run fill ~ ~ ~ ~ ~ ~ minecraft:hopper[facing=down] replace minecraft:hopper
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:hopper[facing=south] run fill ~ ~ ~ ~ ~ ~ minecraft:hopper[facing=south] replace minecraft:hopper
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:hopper[facing=west] run fill ~ ~ ~ ~ ~ ~ minecraft:hopper[facing=west] replace minecraft:hopper
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:hopper[facing=north] run fill ~ ~ ~ ~ ~ ~ minecraft:hopper[facing=north] replace minecraft:hopper
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:hopper[facing=east] run fill ~ ~ ~ ~ ~ ~ minecraft:hopper[facing=east] replace minecraft:hopper
# Observer
execute as @s[scores={WrenchSuccess=0}] if score py WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=down] replace minecraft:observer
execute as @s[scores={WrenchSuccess=0}] if score py WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=up] replace minecraft:observer
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=south] replace minecraft:observer
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=west] replace minecraft:observer
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=north] replace minecraft:observer
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=east] replace minecraft:observer
# Piston
execute as @s[scores={WrenchSuccess=0}] if score py WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=up] replace minecraft:piston
execute as @s[scores={WrenchSuccess=0}] if score py WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=down] replace minecraft:piston
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=north] replace minecraft:piston
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=east] replace minecraft:piston
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=south] replace minecraft:piston
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=west] replace minecraft:piston
# Piston (Sticky)
execute as @s[scores={WrenchSuccess=0}] if score py WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=up] replace minecraft:sticky_piston
execute as @s[scores={WrenchSuccess=0}] if score py WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=down] replace minecraft:sticky_piston
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=north] replace minecraft:sticky_piston
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=east] replace minecraft:sticky_piston
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=south] replace minecraft:sticky_piston
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=west] replace minecraft:sticky_piston
## Redstone Components Waterlog-able
# Calibrated Sculk Sensor
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=south] replace minecraft:calibrated_sculk_sensor[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=west] replace minecraft:calibrated_sculk_sensor[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=north] replace minecraft:calibrated_sculk_sensor[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=east] replace minecraft:calibrated_sculk_sensor[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=south] replace minecraft:calibrated_sculk_sensor[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=west] replace minecraft:calibrated_sculk_sensor[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=north] replace minecraft:calibrated_sculk_sensor[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=east] replace minecraft:calibrated_sculk_sensor[waterlogged=false]
## Redstone Components with Properties
# Repeater
# Delay 1
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=1,facing=north] replace minecraft:repeater[delay=1]
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=1,facing=east] replace minecraft:repeater[delay=1]
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=1,facing=south] replace minecraft:repeater[delay=1]
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=1,facing=west] replace minecraft:repeater[delay=1]
# Delay 2
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=2,facing=north] replace minecraft:repeater[delay=2]
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=2,facing=east] replace minecraft:repeater[delay=2]
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=2,facing=south] replace minecraft:repeater[delay=2]
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=2,facing=west] replace minecraft:repeater[delay=2]
# Delay 3
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=3,facing=north] replace minecraft:repeater[delay=3]
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=3,facing=east] replace minecraft:repeater[delay=3]
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=3,facing=south] replace minecraft:repeater[delay=3]
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=3,facing=west] replace minecraft:repeater[delay=3]
# Delay 4
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=4,facing=north] replace minecraft:repeater[delay=4]
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=4,facing=east] replace minecraft:repeater[delay=4]
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=4,facing=south] replace minecraft:repeater[delay=4]
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=4,facing=west] replace minecraft:repeater[delay=4]
# Comparator
# Compare mode
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=compare,facing=north] replace minecraft:comparator[mode=compare]
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=compare,facing=east] replace minecraft:comparator[mode=compare]
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=compare,facing=south] replace minecraft:comparator[mode=compare]
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=compare,facing=west] replace minecraft:comparator[mode=compare]
# Subtract mode
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=subtract,facing=north] replace minecraft:comparator[mode=subtract]
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=subtract,facing=east] replace minecraft:comparator[mode=subtract]
execute as @s[scores={WrenchSuccess=0}] if score pz WrenchRaycast matches 15 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=subtract,facing=south] replace minecraft:comparator[mode=subtract]
execute as @s[scores={WrenchSuccess=0}] if score px WrenchRaycast matches 0 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=subtract,facing=west] replace minecraft:comparator[mode=subtract]
## Non-processed
# Process Non-Full Blocks
execute as @s[scores={WrenchSuccess=-2}] if block ~ ~ ~ minecraft:calibrated_sculk_sensor store result score @s WrenchSuccess run function wrench:rotate/redstone_player
execute as @s[scores={WrenchSuccess=-2}] if block ~ ~ ~ minecraft:repeater store result score @s WrenchSuccess run function wrench:rotate/redstone_player
execute as @s[scores={WrenchSuccess=-2}] if block ~ ~ ~ minecraft:comparator store result score @s WrenchSuccess run function wrench:rotate/redstone_player
execute as @s[scores={WrenchSuccess=-2}] if block ~ ~ ~ minecraft:hopper store result score @s WrenchSuccess run function wrench:rotate/redstone_player
execute as @s[scores={WrenchSuccess=-2}] if block ~ ~ ~ minecraft:piston store result score @s WrenchSuccess run function wrench:rotate/redstone_flip
execute as @s[scores={WrenchSuccess=-2}] if block ~ ~ ~ minecraft:sticky_piston store result score @s WrenchSuccess run function wrench:rotate/redstone_flip
# Otherwise, Flip
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run function wrench:rotate/redstone_flip

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@@ -1,120 +0,0 @@
### Rotate Redstone Components
## Standard Redstone Components
# Barrel
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=east] replace minecraft:barrel[facing=up]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=up] replace minecraft:barrel[facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=north] replace minecraft:barrel[facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=west] replace minecraft:barrel[facing=down]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=down] replace minecraft:barrel[facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=south] replace minecraft:barrel[facing=east]
# Crafter
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crafter[orientation=up_north] replace minecraft:crafter[orientation=down_west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crafter[orientation=up_east] replace minecraft:crafter[orientation=up_north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crafter[orientation=up_south] replace minecraft:crafter[orientation=up_east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crafter[orientation=up_west] replace minecraft:crafter[orientation=up_south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crafter[orientation=north_up] replace minecraft:crafter[orientation=up_west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crafter[orientation=east_up] replace minecraft:crafter[orientation=north_up]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crafter[orientation=south_up] replace minecraft:crafter[orientation=east_up]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crafter[orientation=west_up] replace minecraft:crafter[orientation=south_up]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crafter[orientation=down_north] replace minecraft:crafter[orientation=west_up]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crafter[orientation=down_east] replace minecraft:crafter[orientation=down_north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crafter[orientation=down_south] replace minecraft:crafter[orientation=down_east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crafter[orientation=down_west] replace minecraft:crafter[orientation=down_south]
# Dispenser
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=east] replace minecraft:dispenser[facing=up]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=up] replace minecraft:dispenser[facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=north] replace minecraft:dispenser[facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=west] replace minecraft:dispenser[facing=down]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=down] replace minecraft:dispenser[facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=south] replace minecraft:dispenser[facing=east]
# Dropper
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=east] replace minecraft:dropper[facing=up]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=up] replace minecraft:dropper[facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=north] replace minecraft:dropper[facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=west] replace minecraft:dropper[facing=down]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=down] replace minecraft:dropper[facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=south] replace minecraft:dropper[facing=east]
# Hopper
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:hopper[facing=east] replace minecraft:hopper[facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:hopper[facing=north] replace minecraft:hopper[facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:hopper[facing=west] replace minecraft:hopper[facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:hopper[facing=south] replace minecraft:hopper[facing=down]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:hopper[facing=down] replace minecraft:hopper[facing=east]
# Observer
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=east] replace minecraft:observer[facing=up]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=up] replace minecraft:observer[facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=north] replace minecraft:observer[facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=west] replace minecraft:observer[facing=down]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=down] replace minecraft:observer[facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=south] replace minecraft:observer[facing=east]
# Piston
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=east] replace minecraft:piston[facing=up]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=up] replace minecraft:piston[facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=north] replace minecraft:piston[facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=west] replace minecraft:piston[facing=down]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=down] replace minecraft:piston[facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=south] replace minecraft:piston[facing=east]
# Piston (Sticky)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=east] replace minecraft:sticky_piston[facing=up]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=up] replace minecraft:sticky_piston[facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=north] replace minecraft:sticky_piston[facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=west] replace minecraft:sticky_piston[facing=down]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=down] replace minecraft:sticky_piston[facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=south] replace minecraft:sticky_piston[facing=east]
## Redstone Components Waterlog-able
# Calibrated Sculk Sensor
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=east] replace minecraft:calibrated_sculk_sensor[waterlogged=true,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=north] replace minecraft:calibrated_sculk_sensor[waterlogged=true,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=west] replace minecraft:calibrated_sculk_sensor[waterlogged=true,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=south] replace minecraft:calibrated_sculk_sensor[waterlogged=true,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=east] replace minecraft:calibrated_sculk_sensor[waterlogged=false,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=north] replace minecraft:calibrated_sculk_sensor[waterlogged=false,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=west] replace minecraft:calibrated_sculk_sensor[waterlogged=false,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=south] replace minecraft:calibrated_sculk_sensor[waterlogged=false,facing=east]
## Redstone Components with Properties
# Repeater
# Delay 1
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=1,facing=east] replace minecraft:repeater[delay=1,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=1,facing=north] replace minecraft:repeater[delay=1,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=1,facing=west] replace minecraft:repeater[delay=1,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=1,facing=south] replace minecraft:repeater[delay=1,facing=east]
# Delay 2
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=2,facing=east] replace minecraft:repeater[delay=2,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=2,facing=north] replace minecraft:repeater[delay=2,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=2,facing=west] replace minecraft:repeater[delay=2,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=2,facing=south] replace minecraft:repeater[delay=2,facing=east]
# Delay 3
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=3,facing=east] replace minecraft:repeater[delay=3,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=3,facing=north] replace minecraft:repeater[delay=3,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=3,facing=west] replace minecraft:repeater[delay=3,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=3,facing=south] replace minecraft:repeater[delay=3,facing=east]
# Delay 4
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=4,facing=east] replace minecraft:repeater[delay=4,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=4,facing=north] replace minecraft:repeater[delay=4,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=4,facing=west] replace minecraft:repeater[delay=4,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=4,facing=south] replace minecraft:repeater[delay=4,facing=east]
# Comparator
# Compare mode
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=compare,facing=east] replace minecraft:comparator[mode=compare,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=compare,facing=north] replace minecraft:comparator[mode=compare,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=compare,facing=west] replace minecraft:comparator[mode=compare,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=compare,facing=south] replace minecraft:comparator[mode=compare,facing=east]
# Subtract mode
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=subtract,facing=east] replace minecraft:comparator[mode=subtract,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=subtract,facing=north] replace minecraft:comparator[mode=subtract,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=subtract,facing=west] replace minecraft:comparator[mode=subtract,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=subtract,facing=south] replace minecraft:comparator[mode=subtract,facing=east]

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### Flip Redstone Components
# Reset Failure if sent here
execute as @s[scores={WrenchSuccess=-2}] run scoreboard players set @s WrenchSuccess 0
# Don't Flip
execute as @s[scores={WrenchSuccess=0}] if block ~ ~ ~ minecraft:hopper[facing=down] run scoreboard players set @s WrenchSuccess -2
## Standard Redstone Components
# Barrel
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=east] replace minecraft:barrel[facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=up] replace minecraft:barrel[facing=down]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=north] replace minecraft:barrel[facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=west] replace minecraft:barrel[facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=down] replace minecraft:barrel[facing=up]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=south] replace minecraft:barrel[facing=north]
# Crafter
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crafter[orientation=up_north] replace minecraft:crafter[orientation=down_north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crafter[orientation=up_east] replace minecraft:crafter[orientation=down_east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crafter[orientation=up_south] replace minecraft:crafter[orientation=down_south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crafter[orientation=up_west] replace minecraft:crafter[orientation=down_west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crafter[orientation=north_up] replace minecraft:crafter[orientation=south_up]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crafter[orientation=east_up] replace minecraft:crafter[orientation=west_up]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crafter[orientation=south_up] replace minecraft:crafter[orientation=north_up]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crafter[orientation=west_up] replace minecraft:crafter[orientation=east_up]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crafter[orientation=down_north] replace minecraft:crafter[orientation=up_north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crafter[orientation=down_east] replace minecraft:crafter[orientation=up_east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crafter[orientation=down_south] replace minecraft:crafter[orientation=up_south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crafter[orientation=down_west] replace minecraft:crafter[orientation=up_west]
# Dispenser
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=east] replace minecraft:dispenser[facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=up] replace minecraft:dispenser[facing=down]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=north] replace minecraft:dispenser[facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=west] replace minecraft:dispenser[facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=down] replace minecraft:dispenser[facing=up]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=south] replace minecraft:dispenser[facing=north]
# Dropper
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=east] replace minecraft:dropper[facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=up] replace minecraft:dropper[facing=down]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=north] replace minecraft:dropper[facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=west] replace minecraft:dropper[facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=down] replace minecraft:dropper[facing=up]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=south] replace minecraft:dropper[facing=north]
# Hopper
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:hopper[facing=east] replace minecraft:hopper[facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:hopper[facing=north] replace minecraft:hopper[facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:hopper[facing=west] replace minecraft:hopper[facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:hopper[facing=south] replace minecraft:hopper[facing=north]
# Observer
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=east] replace minecraft:observer[facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=up] replace minecraft:observer[facing=down]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=north] replace minecraft:observer[facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=west] replace minecraft:observer[facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=down] replace minecraft:observer[facing=up]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=south] replace minecraft:observer[facing=north]
# Piston
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=east] replace minecraft:piston[facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=up] replace minecraft:piston[facing=down]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=north] replace minecraft:piston[facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=west] replace minecraft:piston[facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=down] replace minecraft:piston[facing=up]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=south] replace minecraft:piston[facing=north]
# Piston (Sticky)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=east] replace minecraft:sticky_piston[facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=up] replace minecraft:sticky_piston[facing=down]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=north] replace minecraft:sticky_piston[facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=west] replace minecraft:sticky_piston[facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=down] replace minecraft:sticky_piston[facing=up]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=south] replace minecraft:sticky_piston[facing=north]
## Redstone Components Waterlog-able
# Calibrated Sculk Sensor
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=east] replace minecraft:calibrated_sculk_sensor[waterlogged=true,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=north] replace minecraft:calibrated_sculk_sensor[waterlogged=true,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=west] replace minecraft:calibrated_sculk_sensor[waterlogged=true,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=south] replace minecraft:calibrated_sculk_sensor[waterlogged=true,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=east] replace minecraft:calibrated_sculk_sensor[waterlogged=false,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=north] replace minecraft:calibrated_sculk_sensor[waterlogged=false,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=west] replace minecraft:calibrated_sculk_sensor[waterlogged=false,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=south] replace minecraft:calibrated_sculk_sensor[waterlogged=false,facing=north]
## Redstone Components with Properties
# Repeater
# Delay 1
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=1,facing=east] replace minecraft:repeater[delay=1,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=1,facing=north] replace minecraft:repeater[delay=1,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=1,facing=west] replace minecraft:repeater[delay=1,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=1,facing=south] replace minecraft:repeater[delay=1,facing=north]
# Delay 2
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=2,facing=east] replace minecraft:repeater[delay=2,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=2,facing=north] replace minecraft:repeater[delay=2,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=2,facing=west] replace minecraft:repeater[delay=2,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=2,facing=south] replace minecraft:repeater[delay=2,facing=north]
# Delay 3
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=3,facing=east] replace minecraft:repeater[delay=3,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=3,facing=north] replace minecraft:repeater[delay=3,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=3,facing=west] replace minecraft:repeater[delay=3,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=3,facing=south] replace minecraft:repeater[delay=3,facing=north]
# Delay 4
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=4,facing=east] replace minecraft:repeater[delay=4,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=4,facing=north] replace minecraft:repeater[delay=4,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=4,facing=west] replace minecraft:repeater[delay=4,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=4,facing=south] replace minecraft:repeater[delay=4,facing=north]
# Comparator
# Compare mode
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=compare,facing=east] replace minecraft:comparator[mode=compare,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=compare,facing=north] replace minecraft:comparator[mode=compare,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=compare,facing=west] replace minecraft:comparator[mode=compare,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=compare,facing=south] replace minecraft:comparator[mode=compare,facing=north]
# Subtract mode
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=subtract,facing=east] replace minecraft:comparator[mode=subtract,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=subtract,facing=north] replace minecraft:comparator[mode=subtract,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=subtract,facing=west] replace minecraft:comparator[mode=subtract,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=subtract,facing=south] replace minecraft:comparator[mode=subtract,facing=north]

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### Rotate Redstone Components
# Reset Failure if sent here
execute as @s[scores={WrenchSuccess=-2}] run scoreboard players set @s WrenchSuccess 0
## Redstone Components
# Barrel
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=up] replace minecraft:barrel
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=down] replace minecraft:barrel
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=north] replace minecraft:barrel
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=east] replace minecraft:barrel
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=south] replace minecraft:barrel
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:barrel[facing=west] replace minecraft:barrel
# Crafter
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crafter[orientation=up_south] replace minecraft:crafter
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crafter[orientation=up_west] replace minecraft:crafter
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crafter[orientation=up_north] replace minecraft:crafter
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crafter[orientation=up_east] replace minecraft:crafter
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crafter[orientation=down_north] replace minecraft:crafter
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crafter[orientation=down_east] replace minecraft:crafter
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crafter[orientation=down_south] replace minecraft:crafter
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crafter[orientation=down_west] replace minecraft:crafter
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crafter[orientation=north_up] replace minecraft:crafter
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crafter[orientation=east_up] replace minecraft:crafter
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crafter[orientation=south_up] replace minecraft:crafter
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crafter[orientation=west_up] replace minecraft:crafter
# Dispenser
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=up] replace minecraft:dispenser
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=down] replace minecraft:dispenser
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=north] replace minecraft:dispenser
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=east] replace minecraft:dispenser
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=south] replace minecraft:dispenser
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dispenser[facing=west] replace minecraft:dispenser
# Dropper
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=up] replace minecraft:dropper
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=down] replace minecraft:dropper
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=north] replace minecraft:dropper
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=east] replace minecraft:dropper
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=south] replace minecraft:dropper
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dropper[facing=west] replace minecraft:dropper
# Hopper
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:hopper[facing=down] run fill ~ ~ ~ ~ ~ ~ minecraft:hopper[facing=down] replace minecraft:hopper
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:hopper[facing=down] run fill ~ ~ ~ ~ ~ ~ minecraft:hopper[facing=down] replace minecraft:hopper
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:hopper[facing=south] run fill ~ ~ ~ ~ ~ ~ minecraft:hopper[facing=south] replace minecraft:hopper
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:hopper[facing=west] run fill ~ ~ ~ ~ ~ ~ minecraft:hopper[facing=west] replace minecraft:hopper
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:hopper[facing=north] run fill ~ ~ ~ ~ ~ ~ minecraft:hopper[facing=north] replace minecraft:hopper
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:hopper[facing=east] run fill ~ ~ ~ ~ ~ ~ minecraft:hopper[facing=east] replace minecraft:hopper
# Observer
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=down] replace minecraft:observer
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=up] replace minecraft:observer
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=south] replace minecraft:observer
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=west] replace minecraft:observer
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=north] replace minecraft:observer
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:observer[facing=east] replace minecraft:observer
# Piston
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=up] replace minecraft:piston
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=down] replace minecraft:piston
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=north] replace minecraft:piston
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=east] replace minecraft:piston
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=south] replace minecraft:piston
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:piston[facing=west] replace minecraft:piston
# Piston (Sticky)
execute as @s[scores={WrenchSuccess=0}, x_rotation=45..90] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=up] replace minecraft:sticky_piston
execute as @s[scores={WrenchSuccess=0}, x_rotation=-90..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=down] replace minecraft:sticky_piston
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=north] replace minecraft:sticky_piston
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=east] replace minecraft:sticky_piston
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=south] replace minecraft:sticky_piston
execute as @s[scores={WrenchSuccess=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sticky_piston[facing=west] replace minecraft:sticky_piston
## Redstone Components Waterlog-able
# Calibrated Sculk Sensor
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=south] replace minecraft:calibrated_sculk_sensor[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=west] replace minecraft:calibrated_sculk_sensor[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=north] replace minecraft:calibrated_sculk_sensor[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=true,facing=east] replace minecraft:calibrated_sculk_sensor[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=south] replace minecraft:calibrated_sculk_sensor[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=west] replace minecraft:calibrated_sculk_sensor[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=north] replace minecraft:calibrated_sculk_sensor[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:calibrated_sculk_sensor[waterlogged=false,facing=east] replace minecraft:calibrated_sculk_sensor[waterlogged=false]
## Redstone Components with Properties
# Repeater
# Delay 1
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:repeater[facing=north] run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=1,facing=north] replace minecraft:repeater[delay=1]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:repeater[facing=east] run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=1,facing=east] replace minecraft:repeater[delay=1]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:repeater[facing=south] run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=1,facing=south] replace minecraft:repeater[delay=1]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:repeater[facing=west] run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=1,facing=west] replace minecraft:repeater[delay=1]
# Delay 2
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:repeater[facing=north] run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=2,facing=north] replace minecraft:repeater[delay=2]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:repeater[facing=east] run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=2,facing=east] replace minecraft:repeater[delay=2]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:repeater[facing=south] run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=2,facing=south] replace minecraft:repeater[delay=2]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:repeater[facing=west] run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=2,facing=west] replace minecraft:repeater[delay=2]
# Delay 3
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:repeater[facing=north] run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=3,facing=north] replace minecraft:repeater[delay=3]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:repeater[facing=east] run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=3,facing=east] replace minecraft:repeater[delay=3]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:repeater[facing=south] run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=3,facing=south] replace minecraft:repeater[delay=3]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:repeater[facing=west] run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=3,facing=west] replace minecraft:repeater[delay=3]
# Delay 4
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:repeater[facing=north] run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=4,facing=north] replace minecraft:repeater[delay=4]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:repeater[facing=east] run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=4,facing=east] replace minecraft:repeater[delay=4]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:repeater[facing=south] run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=4,facing=south] replace minecraft:repeater[delay=4]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:repeater[facing=west] run fill ~ ~ ~ ~ ~ ~ minecraft:repeater[delay=4,facing=west] replace minecraft:repeater[delay=4]
# Comparator
# Compare mode
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:comparator[facing=north] run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=compare,facing=north] replace minecraft:comparator[mode=compare]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:comparator[facing=east] run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=compare,facing=east] replace minecraft:comparator[mode=compare]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:comparator[facing=south] run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=compare,facing=south] replace minecraft:comparator[mode=compare]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:comparator[facing=west] run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=compare,facing=west] replace minecraft:comparator[mode=compare]
# Subtract mode
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:comparator[facing=north] run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=subtract,facing=north] replace minecraft:comparator[mode=subtract]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:comparator[facing=east] run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=subtract,facing=east] replace minecraft:comparator[mode=subtract]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:comparator[facing=south] run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=subtract,facing=south] replace minecraft:comparator[mode=subtract]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] store result score @s WrenchSuccess unless block ~ ~ ~ minecraft:comparator[facing=west] run fill ~ ~ ~ ~ ~ ~ minecraft:comparator[mode=subtract,facing=west] replace minecraft:comparator[mode=subtract]
## Non-processed
# Otherwise, Flip
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run function wrench:rotate/redstone_flip

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## Face Click Signs
# Get Raycast Target Coords
function wrench:raycast/target_coords
# Signs and Banners don't have full hitboxes, nothing else uses numeric rotation
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 4 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=8] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 11 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=12] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 11 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=0] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 4 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=4] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 4 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=8] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 11 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=12] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 11 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=0] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 4 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=4] replace
# Otherwise, Flip
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function wrench:rotate/signs/flip with storage lz:wrench

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## Cycle Signs
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=0] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=1] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=1] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=2] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=2] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=3] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=3] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=4] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=4] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=5] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=5] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=6] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=6] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=7] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=7] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=8] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=8] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=9] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=9] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=10] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=10] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=11] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=11] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=12] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=12] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=13] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=13] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=14] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=14] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=15] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=15] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=0] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=0] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=1] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=1] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=2] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=2] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=3] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=3] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=4] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=4] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=5] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=5] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=6] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=6] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=7] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=7] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=8] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=8] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=9] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=9] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=10] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=10] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=11] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=11] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=12] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=12] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=13] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=13] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=14] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=14] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=15] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=15] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=0] replace

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## Flip Signs
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=0] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=8] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=1] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=9] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=2] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=10] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=3] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=11] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=4] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=12] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=5] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=13] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=6] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=14] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=7] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=15] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=8] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=0] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=9] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=1] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=10] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=2] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=11] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=3] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=12] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=4] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=13] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=5] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=14] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=6] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=15] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=7] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=0] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=8] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=1] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=9] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=2] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=10] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=3] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=11] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=4] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=12] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=5] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=13] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=6] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=14] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=7] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=15] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=8] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=0] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=9] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=1] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=10] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=2] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=11] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=3] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=12] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=4] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=13] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=5] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=14] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=6] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=15] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=7] replace

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## Face Player Signs
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-11.25..11.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=8] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=11.25..33.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=9] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=33.75..56.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=10] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=56.25..78.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=11] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=78.75..101.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=12] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=101.25..123.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=13] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=123.75..146.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=14] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=146.25..168.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=15] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=168.75..-168.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=0] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-168.75..-146.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=1] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-146.25..-123.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=2] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-123.75..-101.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=3] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-101.25..-78.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=4] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-78.75..-56.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=5] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-56.25..-33.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=6] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-33.75..-11.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=7] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-11.25..11.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=8] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=11.25..33.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=9] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=33.75..56.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=10] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=56.25..78.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=11] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=78.75..101.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=12] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=101.25..123.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=13] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=123.75..146.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=14] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=146.25..168.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=15] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=168.75..-168.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=0] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-168.75..-146.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=1] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-146.25..-123.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=2] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-123.75..-101.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=3] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-101.25..-78.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=4] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-78.75..-56.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=5] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-56.25..-33.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=6] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-33.75..-11.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=7] replace
# Otherwise, Flip
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function wrench:rotate/signs/flip with storage lz:wrench

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## Signs
# Rotate Based on Wrench Mode
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function wrench:rotate/signs/flip with storage lz:wrench
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function wrench:rotate/signs/player with storage lz:wrench
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Click"]}}}] run function wrench:rotate/signs/click with storage lz:wrench
execute as @s[scores={lz_wrench_success=0}] run function wrench:rotate/signs/cycle with storage lz:wrench

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## Cycle Signs Hanging
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=0] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=1] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=1] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=2] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=2] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=3] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=3] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=4] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=4] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=5] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=5] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=6] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=6] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=7] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=7] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=8] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=8] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=9] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=9] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=10] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=10] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=11] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=11] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=12] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=12] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=13] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=13] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=14] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=14] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=15] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=15] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=0] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=0] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=1] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=1] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=2] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=2] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=3] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=3] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=4] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=4] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=5] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=5] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=6] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=6] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=7] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=7] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=8] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=8] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=9] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=9] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=10] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=10] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=11] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=11] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=12] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=12] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=13] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=13] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=14] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=14] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=15] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=15] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=0] replace

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## Flip Signs Hanging
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=0] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=8] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=1] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=9] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=2] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=10] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=3] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=11] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=4] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=12] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=5] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=13] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=6] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=14] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=7] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=15] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=8] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=0] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=9] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=1] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=10] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=2] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=11] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=3] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=12] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=4] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=13] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=5] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=14] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=6] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,rotation=15] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=7] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=0] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=8] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=1] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=9] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=2] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=10] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=3] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=11] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=4] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=12] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=5] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=13] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=6] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=14] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=7] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=15] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=8] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=0] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=9] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=1] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=10] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=2] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=11] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=3] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=12] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=4] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=13] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=5] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=14] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=6] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,rotation=15] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=7] replace

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## Face Player Signs Hanging
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-11.25..11.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=8] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=11.25..33.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=9] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=33.75..56.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=10] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=56.25..78.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=11] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=78.75..101.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=12] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=101.25..123.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=13] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=123.75..146.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=14] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=146.25..168.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=15] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=168.75..-168.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=0] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-168.75..-146.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=1] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-146.25..-123.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=2] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-123.75..-101.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=3] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-101.25..-78.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=4] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-78.75..-56.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=5] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-56.25..-33.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=6] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-33.75..-11.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=true,rotation=7] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-11.25..11.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=8] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=11.25..33.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=9] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=33.75..56.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=10] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=56.25..78.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=11] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=78.75..101.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=12] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=101.25..123.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=13] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=123.75..146.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=14] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=146.25..168.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=15] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=168.75..-168.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=0] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-168.75..-146.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=1] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-146.25..-123.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=2] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-123.75..-101.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=3] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-101.25..-78.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=4] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-78.75..-56.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=5] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-56.25..-33.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=6] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-33.75..-11.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[attached=true,waterlogged=false,rotation=7] replace
# Otherwise, Flip
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function wrench:rotate/signs_hanging/flip with storage lz:wrench

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## Signs Hanging
# Rotate Based on Wrench Mode
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function wrench:rotate/signs_hanging/flip with storage lz:wrench
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function wrench:rotate/signs_hanging/player with storage lz:wrench
execute as @s[scores={lz_wrench_success=0}] run function wrench:rotate/signs_hanging/cycle with storage lz:wrench

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## Flip Signs Wall
say flip
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,facing=south] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,facing=west] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=east] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,facing=north] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=south] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,facing=east] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=west] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,facing=south] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,facing=west] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=east] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,facing=north] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=south] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=east] run setblock ~ ~ ~ $(block)[facing=west] replace

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## Signs Wall
# Rotate Based on Wrench Mode
execute as @s[scores={lz_wrench_success=0}] run function wrench:rotate/signs_wall/flip with storage lz:wrench

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## Flip Slabs
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[type=top,waterlogged=true] run setblock ~ ~ ~ $(block)[type=bottom,waterlogged=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[type=bottom,waterlogged=true] run setblock ~ ~ ~ $(block)[type=top,waterlogged=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[type=top] run setblock ~ ~ ~ $(block)[type=bottom] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[type=bottom] run setblock ~ ~ ~ $(block)[type=top] replace

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## Slabs
# Rotate Based on Wrench Mode
execute as @s[scores={lz_wrench_success=0}] run function wrench:rotate/slabs/flip with storage lz:wrench

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### Flip Slabs
# Acacia
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_slab[type=top,waterlogged=true] replace minecraft:acacia_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_slab[type=bottom,waterlogged=true] replace minecraft:acacia_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_slab[type=top] replace minecraft:acacia_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_slab[type=bottom] replace minecraft:acacia_slab[type=top]
# Andesite
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_slab[type=top,waterlogged=true] replace minecraft:andesite_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_slab[type=bottom,waterlogged=true] replace minecraft:andesite_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_slab[type=top] replace minecraft:andesite_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_slab[type=bottom] replace minecraft:andesite_slab[type=top]
# Andesite (Polished)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_slab[type=top,waterlogged=true] replace minecraft:polished_andesite_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_slab[type=bottom,waterlogged=true] replace minecraft:polished_andesite_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_slab[type=top] replace minecraft:polished_andesite_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_slab[type=bottom] replace minecraft:polished_andesite_slab[type=top]
# Bamboo Mosaic
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_slab[type=top,waterlogged=true] replace minecraft:bamboo_mosaic_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_slab[type=bottom,waterlogged=true] replace minecraft:bamboo_mosaic_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_slab[type=top] replace minecraft:bamboo_mosaic_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_slab[type=bottom] replace minecraft:bamboo_mosaic_slab[type=top]
# Bamboo
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_slab[type=top,waterlogged=true] replace minecraft:bamboo_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_slab[type=bottom,waterlogged=true] replace minecraft:bamboo_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_slab[type=top] replace minecraft:bamboo_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_slab[type=bottom] replace minecraft:bamboo_slab[type=top]
# Birch
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_slab[type=top,waterlogged=true] replace minecraft:birch_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_slab[type=bottom,waterlogged=true] replace minecraft:birch_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_slab[type=top] replace minecraft:birch_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_slab[type=bottom] replace minecraft:birch_slab[type=top]
# Blackstone
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_slab[type=top,waterlogged=true] replace minecraft:blackstone_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_slab[type=bottom,waterlogged=true] replace minecraft:blackstone_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_slab[type=top] replace minecraft:blackstone_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_slab[type=bottom] replace minecraft:blackstone_slab[type=top]
# Blackstone (Polished)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_slab[type=top,waterlogged=true] replace minecraft:polished_blackstone_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_slab[type=bottom,waterlogged=true] replace minecraft:polished_blackstone_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_slab[type=top] replace minecraft:polished_blackstone_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_slab[type=bottom] replace minecraft:polished_blackstone_slab[type=top]
# Blackstone Brick (Polished)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_slab[type=top,waterlogged=true] replace minecraft:polished_blackstone_brick_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_slab[type=bottom,waterlogged=true] replace minecraft:polished_blackstone_brick_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_slab[type=top] replace minecraft:polished_blackstone_brick_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_slab[type=bottom] replace minecraft:polished_blackstone_brick_slab[type=top]
# Brick
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_slab[type=top,waterlogged=true] replace minecraft:brick_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_slab[type=bottom,waterlogged=true] replace minecraft:brick_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_slab[type=top] replace minecraft:brick_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_slab[type=bottom] replace minecraft:brick_slab[type=top]
# Cherry
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_slab[type=top,waterlogged=true] replace minecraft:cherry_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_slab[type=bottom,waterlogged=true] replace minecraft:cherry_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_slab[type=top] replace minecraft:cherry_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_slab[type=bottom] replace minecraft:cherry_slab[type=top]
# Cobblestone
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_slab[type=top,waterlogged=true] replace minecraft:cobblestone_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_slab[type=bottom,waterlogged=true] replace minecraft:cobblestone_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_slab[type=top] replace minecraft:cobblestone_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_slab[type=bottom] replace minecraft:cobblestone_slab[type=top]
# Crimson
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_slab[type=top,waterlogged=true] replace minecraft:crimson_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_slab[type=bottom,waterlogged=true] replace minecraft:crimson_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_slab[type=top] replace minecraft:crimson_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_slab[type=bottom] replace minecraft:crimson_slab[type=top]
# Cut Copper
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_slab[type=top,waterlogged=true] replace minecraft:cut_copper_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_slab[type=bottom,waterlogged=true] replace minecraft:cut_copper_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_slab[type=top] replace minecraft:cut_copper_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_slab[type=bottom] replace minecraft:cut_copper_slab[type=top]
# Cut Copper (Exposed)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_slab[type=top,waterlogged=true] replace minecraft:exposed_cut_copper_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_slab[type=bottom,waterlogged=true] replace minecraft:exposed_cut_copper_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_slab[type=top] replace minecraft:exposed_cut_copper_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_slab[type=bottom] replace minecraft:exposed_cut_copper_slab[type=top]
# Cut Copper (Oxidized)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_slab[type=top,waterlogged=true] replace minecraft:oxidized_cut_copper_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_slab[type=bottom,waterlogged=true] replace minecraft:oxidized_cut_copper_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_slab[type=top] replace minecraft:oxidized_cut_copper_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_slab[type=bottom] replace minecraft:oxidized_cut_copper_slab[type=top]
# Cut Copper (Weathered)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_slab[type=top,waterlogged=true] replace minecraft:weathered_cut_copper_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_slab[type=bottom,waterlogged=true] replace minecraft:weathered_cut_copper_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_slab[type=top] replace minecraft:weathered_cut_copper_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_slab[type=bottom] replace minecraft:weathered_cut_copper_slab[type=top]
# Cut Red Sandstone
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_red_sandstone_slab[type=top,waterlogged=true] replace minecraft:cut_red_sandstone_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_red_sandstone_slab[type=bottom,waterlogged=true] replace minecraft:cut_red_sandstone_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_red_sandstone_slab[type=top] replace minecraft:cut_red_sandstone_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_red_sandstone_slab[type=bottom] replace minecraft:cut_red_sandstone_slab[type=top]
# Cut Sandstone
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_sandstone_slab[type=top,waterlogged=true] replace minecraft:cut_sandstone_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_sandstone_slab[type=bottom,waterlogged=true] replace minecraft:cut_sandstone_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_sandstone_slab[type=top] replace minecraft:cut_sandstone_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_sandstone_slab[type=bottom] replace minecraft:cut_sandstone_slab[type=top]
# Dark Oak
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_slab[type=top,waterlogged=true] replace minecraft:dark_oak_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_slab[type=bottom,waterlogged=true] replace minecraft:dark_oak_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_slab[type=top] replace minecraft:dark_oak_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_slab[type=bottom] replace minecraft:dark_oak_slab[type=top]
# Dark Prismarine
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_slab[type=top,waterlogged=true] replace minecraft:dark_prismarine_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_slab[type=bottom,waterlogged=true] replace minecraft:dark_prismarine_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_slab[type=top] replace minecraft:dark_prismarine_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_slab[type=bottom] replace minecraft:dark_prismarine_slab[type=top]
# Deepslate Brick
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_slab[type=top,waterlogged=true] replace minecraft:deepslate_brick_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_slab[type=bottom,waterlogged=true] replace minecraft:deepslate_brick_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_slab[type=top] replace minecraft:deepslate_brick_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_slab[type=bottom] replace minecraft:deepslate_brick_slab[type=top]
# Deepslate Tile
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_slab[type=top,waterlogged=true] replace minecraft:deepslate_tile_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_slab[type=bottom,waterlogged=true] replace minecraft:deepslate_tile_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_slab[type=top] replace minecraft:deepslate_tile_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_slab[type=bottom] replace minecraft:deepslate_tile_slab[type=top]
# Deepslate (Cobbled)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_slab[type=top,waterlogged=true] replace minecraft:cobbled_deepslate_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_slab[type=bottom,waterlogged=true] replace minecraft:cobbled_deepslate_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_slab[type=top] replace minecraft:cobbled_deepslate_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_slab[type=bottom] replace minecraft:cobbled_deepslate_slab[type=top]
# Deepslate (Polished)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_slab[type=top,waterlogged=true] replace minecraft:polished_deepslate_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_slab[type=bottom,waterlogged=true] replace minecraft:polished_deepslate_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_slab[type=top] replace minecraft:polished_deepslate_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_slab[type=bottom] replace minecraft:polished_deepslate_slab[type=top]
# Diorite
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_slab[type=top,waterlogged=true] replace minecraft:diorite_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_slab[type=bottom,waterlogged=true] replace minecraft:diorite_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_slab[type=top] replace minecraft:diorite_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_slab[type=bottom] replace minecraft:diorite_slab[type=top]
# Diorite (Polished)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_slab[type=top,waterlogged=true] replace minecraft:polished_diorite_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_slab[type=bottom,waterlogged=true] replace minecraft:polished_diorite_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_slab[type=top] replace minecraft:polished_diorite_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_slab[type=bottom] replace minecraft:polished_diorite_slab[type=top]
# End Stone Brick
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_slab[type=top,waterlogged=true] replace minecraft:end_stone_brick_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_slab[type=bottom,waterlogged=true] replace minecraft:end_stone_brick_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_slab[type=top] replace minecraft:end_stone_brick_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_slab[type=bottom] replace minecraft:end_stone_brick_slab[type=top]
# Granite
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_slab[type=top,waterlogged=true] replace minecraft:granite_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_slab[type=bottom,waterlogged=true] replace minecraft:granite_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_slab[type=top] replace minecraft:granite_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_slab[type=bottom] replace minecraft:granite_slab[type=top]
# Granite (Polished)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_slab[type=top,waterlogged=true] replace minecraft:polished_granite_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_slab[type=bottom,waterlogged=true] replace minecraft:polished_granite_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_slab[type=top] replace minecraft:polished_granite_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_slab[type=bottom] replace minecraft:polished_granite_slab[type=top]
# Jungle
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_slab[type=top,waterlogged=true] replace minecraft:jungle_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_slab[type=bottom,waterlogged=true] replace minecraft:jungle_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_slab[type=top] replace minecraft:jungle_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_slab[type=bottom] replace minecraft:jungle_slab[type=top]
# Mangrove
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_slab[type=top,waterlogged=true] replace minecraft:mangrove_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_slab[type=bottom,waterlogged=true] replace minecraft:mangrove_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_slab[type=top] replace minecraft:mangrove_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_slab[type=bottom] replace minecraft:mangrove_slab[type=top]
# Mossy Cobblestone
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_slab[type=top,waterlogged=true] replace minecraft:mossy_cobblestone_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_slab[type=bottom,waterlogged=true] replace minecraft:mossy_cobblestone_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_slab[type=top] replace minecraft:mossy_cobblestone_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_slab[type=bottom] replace minecraft:mossy_cobblestone_slab[type=top]
# Mossy Stone Brick
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_slab[type=top,waterlogged=true] replace minecraft:mossy_stone_brick_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_slab[type=bottom,waterlogged=true] replace minecraft:mossy_stone_brick_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_slab[type=top] replace minecraft:mossy_stone_brick_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_slab[type=bottom] replace minecraft:mossy_stone_brick_slab[type=top]
# Mud Brick
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_slab[type=top,waterlogged=true] replace minecraft:mud_brick_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_slab[type=bottom,waterlogged=true] replace minecraft:mud_brick_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_slab[type=top] replace minecraft:mud_brick_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_slab[type=bottom] replace minecraft:mud_brick_slab[type=top]
# Nether Brick
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_slab[type=top,waterlogged=true] replace minecraft:nether_brick_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_slab[type=bottom,waterlogged=true] replace minecraft:nether_brick_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_slab[type=top] replace minecraft:nether_brick_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_slab[type=bottom] replace minecraft:nether_brick_slab[type=top]
# Oak
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_slab[type=top,waterlogged=true] replace minecraft:oak_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_slab[type=bottom,waterlogged=true] replace minecraft:oak_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_slab[type=top] replace minecraft:oak_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_slab[type=bottom] replace minecraft:oak_slab[type=top]
# Pale Oak
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_slab[type=top,waterlogged=true] replace minecraft:pale_oak_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_slab[type=bottom,waterlogged=true] replace minecraft:pale_oak_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_slab[type=top] replace minecraft:pale_oak_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_slab[type=bottom] replace minecraft:pale_oak_slab[type=top]
# Petrified Oak
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:petrified_oak_slab[type=top,waterlogged=true] replace minecraft:petrified_oak_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:petrified_oak_slab[type=bottom,waterlogged=true] replace minecraft:petrified_oak_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:petrified_oak_slab[type=top] replace minecraft:petrified_oak_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:petrified_oak_slab[type=bottom] replace minecraft:petrified_oak_slab[type=top]
# Prismarine
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_slab[type=top,waterlogged=true] replace minecraft:prismarine_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_slab[type=bottom,waterlogged=true] replace minecraft:prismarine_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_slab[type=top] replace minecraft:prismarine_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_slab[type=bottom] replace minecraft:prismarine_slab[type=top]
# Prismarine Brick
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_slab[type=top,waterlogged=true] replace minecraft:prismarine_brick_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_slab[type=bottom,waterlogged=true] replace minecraft:prismarine_brick_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_slab[type=top] replace minecraft:prismarine_brick_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_slab[type=bottom] replace minecraft:prismarine_brick_slab[type=top]
# Purpur
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_slab[type=top,waterlogged=true] replace minecraft:purpur_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_slab[type=bottom,waterlogged=true] replace minecraft:purpur_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_slab[type=top] replace minecraft:purpur_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_slab[type=bottom] replace minecraft:purpur_slab[type=top]
# Quartz
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_slab[type=top,waterlogged=true] replace minecraft:quartz_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_slab[type=bottom,waterlogged=true] replace minecraft:quartz_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_slab[type=top] replace minecraft:quartz_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_slab[type=bottom] replace minecraft:quartz_slab[type=top]
# Quartz (Smooth)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_slab[type=top,waterlogged=true] replace minecraft:smooth_quartz_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_slab[type=bottom,waterlogged=true] replace minecraft:smooth_quartz_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_slab[type=top] replace minecraft:smooth_quartz_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_slab[type=bottom] replace minecraft:smooth_quartz_slab[type=top]
# Red Nether Brick
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_slab[type=top,waterlogged=true] replace minecraft:red_nether_brick_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_slab[type=bottom,waterlogged=true] replace minecraft:red_nether_brick_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_slab[type=top] replace minecraft:red_nether_brick_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_slab[type=bottom] replace minecraft:red_nether_brick_slab[type=top]
# Red Sandstone
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_slab[type=top,waterlogged=true] replace minecraft:red_sandstone_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_slab[type=bottom,waterlogged=true] replace minecraft:red_sandstone_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_slab[type=top] replace minecraft:red_sandstone_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_slab[type=bottom] replace minecraft:red_sandstone_slab[type=top]
# Red Sandstone (Smooth)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_slab[type=top,waterlogged=true] replace minecraft:smooth_red_sandstone_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_slab[type=bottom,waterlogged=true] replace minecraft:smooth_red_sandstone_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_slab[type=top] replace minecraft:smooth_red_sandstone_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_slab[type=bottom] replace minecraft:smooth_red_sandstone_slab[type=top]
# Resin Brick
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_slab[type=top,waterlogged=true] replace minecraft:resin_brick_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_slab[type=bottom,waterlogged=true] replace minecraft:resin_brick_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_slab[type=top] replace minecraft:resin_brick_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_slab[type=bottom] replace minecraft:resin_brick_slab[type=top]
# Sandstone
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_slab[type=top,waterlogged=true] replace minecraft:sandstone_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_slab[type=bottom,waterlogged=true] replace minecraft:sandstone_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_slab[type=top] replace minecraft:sandstone_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_slab[type=bottom] replace minecraft:sandstone_slab[type=top]
# Sandstone (Smooth)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_slab[type=top,waterlogged=true] replace minecraft:smooth_sandstone_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_slab[type=bottom,waterlogged=true] replace minecraft:smooth_sandstone_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_slab[type=top] replace minecraft:smooth_sandstone_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_slab[type=bottom] replace minecraft:smooth_sandstone_slab[type=top]
# Spruce
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_slab[type=top,waterlogged=true] replace minecraft:spruce_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_slab[type=bottom,waterlogged=true] replace minecraft:spruce_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_slab[type=top] replace minecraft:spruce_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_slab[type=bottom] replace minecraft:spruce_slab[type=top]
# Stone Brick
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_slab[type=top,waterlogged=true] replace minecraft:stone_brick_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_slab[type=bottom,waterlogged=true] replace minecraft:stone_brick_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_slab[type=top] replace minecraft:stone_brick_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_slab[type=bottom] replace minecraft:stone_brick_slab[type=top]
# Stone
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_slab[type=top,waterlogged=true] replace minecraft:stone_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_slab[type=bottom,waterlogged=true] replace minecraft:stone_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_slab[type=top] replace minecraft:stone_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_slab[type=bottom] replace minecraft:stone_slab[type=top]
# Stone (Smooth)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_stone_slab[type=top,waterlogged=true] replace minecraft:smooth_stone_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_stone_slab[type=bottom,waterlogged=true] replace minecraft:smooth_stone_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_stone_slab[type=top] replace minecraft:smooth_stone_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_stone_slab[type=bottom] replace minecraft:smooth_stone_slab[type=top]
# Warped
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_slab[type=top,waterlogged=true] replace minecraft:warped_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_slab[type=bottom,waterlogged=true] replace minecraft:warped_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_slab[type=top] replace minecraft:warped_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_slab[type=bottom] replace minecraft:warped_slab[type=top]
# Waxed Cut Copper
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_slab[type=top,waterlogged=true] replace minecraft:waxed_cut_copper_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_slab[type=bottom,waterlogged=true] replace minecraft:waxed_cut_copper_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_slab[type=top] replace minecraft:waxed_cut_copper_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_slab[type=bottom] replace minecraft:waxed_cut_copper_slab[type=top]
# Waxed Cut Copper (Exposed)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_slab[type=top,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_slab[type=bottom,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_slab[type=top] replace minecraft:waxed_exposed_cut_copper_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_slab[type=bottom] replace minecraft:waxed_exposed_cut_copper_slab[type=top]
# Waxed Cut Copper (Oxidized)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_slab[type=top,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_slab[type=bottom,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_slab[type=top] replace minecraft:waxed_oxidized_cut_copper_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_slab[type=bottom] replace minecraft:waxed_oxidized_cut_copper_slab[type=top]
# Waxed Cut Copper (Weathered)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_slab[type=top,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_slab[type=bottom,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_slab[type=bottom,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_slab[type=top,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_slab[type=top] replace minecraft:waxed_weathered_cut_copper_slab[type=bottom]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_slab[type=bottom] replace minecraft:waxed_weathered_cut_copper_slab[type=top]

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@@ -1,7 +0,0 @@
### Stairs
# Rotate Based on Wrench Mode
execute as @s[scores={WrenchSuccess=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function wrench:rotate/stairs_flip
execute as @s[scores={WrenchSuccess=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function wrench:rotate/stairs_player
execute as @s[scores={WrenchSuccess=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Click"]}}}] run function wrench:rotate/stairs_click
execute as @s[scores={WrenchSuccess=0}] run function wrench:rotate/stairs_cycle

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## Face Click Stairs
# Get Raycast Target Coords
function wrench:raycast/target_coords
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=south] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=west] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=east] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=top,facing=south] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=top,facing=west] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=top,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=top,facing=east] replace
# Otherwise, Flip
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function wrench:rotate/stairs/flip with storage lz:wrench

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@@ -0,0 +1,18 @@
## Cycle Stairs
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=north] run setblock ~ ~ ~ $(block)[half=bottom,facing=east] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=west] run setblock ~ ~ ~ $(block)[half=bottom,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=south] run setblock ~ ~ ~ $(block)[half=bottom,facing=west] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=east] run setblock ~ ~ ~ $(block)[half=top,facing=south] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=north] run setblock ~ ~ ~ $(block)[half=top,facing=east] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=west] run setblock ~ ~ ~ $(block)[half=top,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=south] run setblock ~ ~ ~ $(block)[half=top,facing=west] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=east] run setblock ~ ~ ~ $(block)[half=bottom,facing=south] replace

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## Flip Stairs
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=west] run setblock ~ ~ ~ $(block)[half=bottom,facing=east] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=south] run setblock ~ ~ ~ $(block)[half=bottom,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=east] run setblock ~ ~ ~ $(block)[half=bottom,facing=west] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=north] run setblock ~ ~ ~ $(block)[half=bottom,facing=south] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=west] run setblock ~ ~ ~ $(block)[half=top,facing=east] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=south] run setblock ~ ~ ~ $(block)[half=top,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=east] run setblock ~ ~ ~ $(block)[half=top,facing=west] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=north] run setblock ~ ~ ~ $(block)[half=top,facing=south] replace

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## Face Player Stairs
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=south] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=west] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=east] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=top,facing=south] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=top,facing=west] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=top,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=top,facing=east] replace
## Non-processed
# Otherwise, Flip
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function wrench:rotate/stairs/flip with storage lz:wrench

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## Stairs
# Rotate Based on Wrench Mode
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function wrench:rotate/stairs/flip with storage lz:wrench
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function wrench:rotate/stairs/player with storage lz:wrench
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Click"]}}}] run function wrench:rotate/stairs/click with storage lz:wrench
execute as @s[scores={lz_wrench_success=0}] run function wrench:rotate/stairs/cycle with storage lz:wrench

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@@ -1,991 +0,0 @@
### Rotate Stairs
# Acacia
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:acacia_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:acacia_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:acacia_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=south,waterlogged=true] replace minecraft:acacia_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=east,waterlogged=true] replace minecraft:acacia_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=north,waterlogged=true] replace minecraft:acacia_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=west,waterlogged=true] replace minecraft:acacia_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:acacia_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=east] replace minecraft:acacia_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=north] replace minecraft:acacia_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=west] replace minecraft:acacia_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=south] replace minecraft:acacia_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=east] replace minecraft:acacia_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=north] replace minecraft:acacia_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=west] replace minecraft:acacia_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=south] replace minecraft:acacia_stairs[half=top,facing=east]
# Andesite
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:andesite_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:andesite_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:andesite_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=south,waterlogged=true] replace minecraft:andesite_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=east,waterlogged=true] replace minecraft:andesite_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=north,waterlogged=true] replace minecraft:andesite_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=west,waterlogged=true] replace minecraft:andesite_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:andesite_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=east] replace minecraft:andesite_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=north] replace minecraft:andesite_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=west] replace minecraft:andesite_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=south] replace minecraft:andesite_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=east] replace minecraft:andesite_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=north] replace minecraft:andesite_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=west] replace minecraft:andesite_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=south] replace minecraft:andesite_stairs[half=top,facing=east]
# Andesite (Polished)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:polished_andesite_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:polished_andesite_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:polished_andesite_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=south,waterlogged=true] replace minecraft:polished_andesite_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=east,waterlogged=true] replace minecraft:polished_andesite_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=north,waterlogged=true] replace minecraft:polished_andesite_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=west,waterlogged=true] replace minecraft:polished_andesite_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:polished_andesite_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=east] replace minecraft:polished_andesite_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=north] replace minecraft:polished_andesite_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=west] replace minecraft:polished_andesite_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=south] replace minecraft:polished_andesite_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=east] replace minecraft:polished_andesite_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=north] replace minecraft:polished_andesite_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=west] replace minecraft:polished_andesite_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=south] replace minecraft:polished_andesite_stairs[half=top,facing=east]
# Bamboo Mosaic
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=south,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=east,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=north,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=west,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=east] replace minecraft:bamboo_mosaic_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=north] replace minecraft:bamboo_mosaic_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=west] replace minecraft:bamboo_mosaic_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=south] replace minecraft:bamboo_mosaic_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=east] replace minecraft:bamboo_mosaic_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=north] replace minecraft:bamboo_mosaic_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=west] replace minecraft:bamboo_mosaic_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=south] replace minecraft:bamboo_mosaic_stairs[half=top,facing=east]
# Bamboo
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:bamboo_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:bamboo_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:bamboo_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=south,waterlogged=true] replace minecraft:bamboo_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=east,waterlogged=true] replace minecraft:bamboo_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=north,waterlogged=true] replace minecraft:bamboo_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=west,waterlogged=true] replace minecraft:bamboo_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:bamboo_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=east] replace minecraft:bamboo_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=north] replace minecraft:bamboo_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=west] replace minecraft:bamboo_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=south] replace minecraft:bamboo_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=east] replace minecraft:bamboo_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=north] replace minecraft:bamboo_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=west] replace minecraft:bamboo_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=south] replace minecraft:bamboo_stairs[half=top,facing=east]
# Birch
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:birch_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:birch_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:birch_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=south,waterlogged=true] replace minecraft:birch_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=east,waterlogged=true] replace minecraft:birch_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=north,waterlogged=true] replace minecraft:birch_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=west,waterlogged=true] replace minecraft:birch_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:birch_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=east] replace minecraft:birch_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=north] replace minecraft:birch_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=west] replace minecraft:birch_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=south] replace minecraft:birch_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=east] replace minecraft:birch_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=north] replace minecraft:birch_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=west] replace minecraft:birch_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=south] replace minecraft:birch_stairs[half=top,facing=east]
# Blackstone
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:blackstone_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:blackstone_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:blackstone_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:blackstone_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:blackstone_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:blackstone_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:blackstone_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:blackstone_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=east] replace minecraft:blackstone_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=north] replace minecraft:blackstone_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=west] replace minecraft:blackstone_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=south] replace minecraft:blackstone_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=east] replace minecraft:blackstone_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=north] replace minecraft:blackstone_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=west] replace minecraft:blackstone_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=south] replace minecraft:blackstone_stairs[half=top,facing=east]
# Blackstone (Polished)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:polished_blackstone_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:polished_blackstone_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:polished_blackstone_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:polished_blackstone_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:polished_blackstone_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:polished_blackstone_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:polished_blackstone_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:polished_blackstone_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=east] replace minecraft:polished_blackstone_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=north] replace minecraft:polished_blackstone_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=west] replace minecraft:polished_blackstone_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=south] replace minecraft:polished_blackstone_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=east] replace minecraft:polished_blackstone_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=north] replace minecraft:polished_blackstone_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=west] replace minecraft:polished_blackstone_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=south] replace minecraft:polished_blackstone_stairs[half=top,facing=east]
# Blackstone Brick (Polished)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=east] replace minecraft:polished_blackstone_brick_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=north] replace minecraft:polished_blackstone_brick_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=west] replace minecraft:polished_blackstone_brick_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=south] replace minecraft:polished_blackstone_brick_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=east] replace minecraft:polished_blackstone_brick_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=north] replace minecraft:polished_blackstone_brick_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=west] replace minecraft:polished_blackstone_brick_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=south] replace minecraft:polished_blackstone_brick_stairs[half=top,facing=east]
# Brick
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:brick_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:brick_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:brick_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:brick_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:brick_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:brick_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:brick_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:brick_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=east] replace minecraft:brick_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=north] replace minecraft:brick_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=west] replace minecraft:brick_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=south] replace minecraft:brick_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=east] replace minecraft:brick_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=north] replace minecraft:brick_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=west] replace minecraft:brick_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=south] replace minecraft:brick_stairs[half=top,facing=east]
# Cherry
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:cherry_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:cherry_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:cherry_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=south,waterlogged=true] replace minecraft:cherry_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=east,waterlogged=true] replace minecraft:cherry_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=north,waterlogged=true] replace minecraft:cherry_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=west,waterlogged=true] replace minecraft:cherry_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:cherry_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=east] replace minecraft:cherry_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=north] replace minecraft:cherry_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=west] replace minecraft:cherry_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=south] replace minecraft:cherry_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=east] replace minecraft:cherry_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=north] replace minecraft:cherry_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=west] replace minecraft:cherry_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=south] replace minecraft:cherry_stairs[half=top,facing=east]
# Cobblestone
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:cobblestone_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:cobblestone_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:cobblestone_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:cobblestone_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:cobblestone_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:cobblestone_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:cobblestone_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:cobblestone_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=east] replace minecraft:cobblestone_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=north] replace minecraft:cobblestone_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=west] replace minecraft:cobblestone_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=south] replace minecraft:cobblestone_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=east] replace minecraft:cobblestone_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=north] replace minecraft:cobblestone_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=west] replace minecraft:cobblestone_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=south] replace minecraft:cobblestone_stairs[half=top,facing=east]
# Crimson
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:crimson_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:crimson_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:crimson_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=south,waterlogged=true] replace minecraft:crimson_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=east,waterlogged=true] replace minecraft:crimson_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=north,waterlogged=true] replace minecraft:crimson_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=west,waterlogged=true] replace minecraft:crimson_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:crimson_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=east] replace minecraft:crimson_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=north] replace minecraft:crimson_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=west] replace minecraft:crimson_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=south] replace minecraft:crimson_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=east] replace minecraft:crimson_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=north] replace minecraft:crimson_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=west] replace minecraft:crimson_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=south] replace minecraft:crimson_stairs[half=top,facing=east]
# Cut Copper
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:cut_copper_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:cut_copper_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:cut_copper_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:cut_copper_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:cut_copper_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:cut_copper_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:cut_copper_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:cut_copper_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=east] replace minecraft:cut_copper_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=north] replace minecraft:cut_copper_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=west] replace minecraft:cut_copper_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=south] replace minecraft:cut_copper_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=east] replace minecraft:cut_copper_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=north] replace minecraft:cut_copper_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=west] replace minecraft:cut_copper_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=south] replace minecraft:cut_copper_stairs[half=top,facing=east]
# Cut Copper (Exposed)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=east] replace minecraft:exposed_cut_copper_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=north] replace minecraft:exposed_cut_copper_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=west] replace minecraft:exposed_cut_copper_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=south] replace minecraft:exposed_cut_copper_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=east] replace minecraft:exposed_cut_copper_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=north] replace minecraft:exposed_cut_copper_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=west] replace minecraft:exposed_cut_copper_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=south] replace minecraft:exposed_cut_copper_stairs[half=top,facing=east]
# Cut Copper (Oxidized)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=east] replace minecraft:oxidized_cut_copper_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=north] replace minecraft:oxidized_cut_copper_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=west] replace minecraft:oxidized_cut_copper_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=south] replace minecraft:oxidized_cut_copper_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=east] replace minecraft:oxidized_cut_copper_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=north] replace minecraft:oxidized_cut_copper_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=west] replace minecraft:oxidized_cut_copper_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=south] replace minecraft:oxidized_cut_copper_stairs[half=top,facing=east]
# Cut Copper (Weathered)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=east] replace minecraft:weathered_cut_copper_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=north] replace minecraft:weathered_cut_copper_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=west] replace minecraft:weathered_cut_copper_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=south] replace minecraft:weathered_cut_copper_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=east] replace minecraft:weathered_cut_copper_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=north] replace minecraft:weathered_cut_copper_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=west] replace minecraft:weathered_cut_copper_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=south] replace minecraft:weathered_cut_copper_stairs[half=top,facing=east]
# Dark Oak
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:dark_oak_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:dark_oak_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:dark_oak_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=south,waterlogged=true] replace minecraft:dark_oak_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=east,waterlogged=true] replace minecraft:dark_oak_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=north,waterlogged=true] replace minecraft:dark_oak_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=west,waterlogged=true] replace minecraft:dark_oak_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:dark_oak_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=east] replace minecraft:dark_oak_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=north] replace minecraft:dark_oak_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=west] replace minecraft:dark_oak_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=south] replace minecraft:dark_oak_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=east] replace minecraft:dark_oak_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=north] replace minecraft:dark_oak_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=west] replace minecraft:dark_oak_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=south] replace minecraft:dark_oak_stairs[half=top,facing=east]
# Dark Prismarine
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:dark_prismarine_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:dark_prismarine_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:dark_prismarine_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=south,waterlogged=true] replace minecraft:dark_prismarine_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=east,waterlogged=true] replace minecraft:dark_prismarine_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=north,waterlogged=true] replace minecraft:dark_prismarine_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=west,waterlogged=true] replace minecraft:dark_prismarine_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:dark_prismarine_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=east] replace minecraft:dark_prismarine_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=north] replace minecraft:dark_prismarine_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=west] replace minecraft:dark_prismarine_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=south] replace minecraft:dark_prismarine_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=east] replace minecraft:dark_prismarine_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=north] replace minecraft:dark_prismarine_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=west] replace minecraft:dark_prismarine_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=south] replace minecraft:dark_prismarine_stairs[half=top,facing=east]
# Deepslate (Cobbled)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=south,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=east,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=north,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=west,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=east] replace minecraft:cobbled_deepslate_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=north] replace minecraft:cobbled_deepslate_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=west] replace minecraft:cobbled_deepslate_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=south] replace minecraft:cobbled_deepslate_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=east] replace minecraft:cobbled_deepslate_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=north] replace minecraft:cobbled_deepslate_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=west] replace minecraft:cobbled_deepslate_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=south] replace minecraft:cobbled_deepslate_stairs[half=top,facing=east]
# Deepslate (Polished)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:polished_deepslate_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:polished_deepslate_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:polished_deepslate_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=south,waterlogged=true] replace minecraft:polished_deepslate_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=east,waterlogged=true] replace minecraft:polished_deepslate_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=north,waterlogged=true] replace minecraft:polished_deepslate_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=west,waterlogged=true] replace minecraft:polished_deepslate_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:polished_deepslate_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=east] replace minecraft:polished_deepslate_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=north] replace minecraft:polished_deepslate_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=west] replace minecraft:polished_deepslate_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=south] replace minecraft:polished_deepslate_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=east] replace minecraft:polished_deepslate_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=north] replace minecraft:polished_deepslate_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=west] replace minecraft:polished_deepslate_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=south] replace minecraft:polished_deepslate_stairs[half=top,facing=east]
# Deepslate Brick
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:deepslate_brick_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:deepslate_brick_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:deepslate_brick_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:deepslate_brick_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:deepslate_brick_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:deepslate_brick_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:deepslate_brick_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:deepslate_brick_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=east] replace minecraft:deepslate_brick_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=north] replace minecraft:deepslate_brick_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=west] replace minecraft:deepslate_brick_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=south] replace minecraft:deepslate_brick_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=east] replace minecraft:deepslate_brick_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=north] replace minecraft:deepslate_brick_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=west] replace minecraft:deepslate_brick_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=south] replace minecraft:deepslate_brick_stairs[half=top,facing=east]
# Deepslate Tile
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:deepslate_tile_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:deepslate_tile_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:deepslate_tile_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=south,waterlogged=true] replace minecraft:deepslate_tile_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=east,waterlogged=true] replace minecraft:deepslate_tile_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=north,waterlogged=true] replace minecraft:deepslate_tile_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=west,waterlogged=true] replace minecraft:deepslate_tile_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:deepslate_tile_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=east] replace minecraft:deepslate_tile_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=north] replace minecraft:deepslate_tile_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=west] replace minecraft:deepslate_tile_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=south] replace minecraft:deepslate_tile_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=east] replace minecraft:deepslate_tile_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=north] replace minecraft:deepslate_tile_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=west] replace minecraft:deepslate_tile_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=south] replace minecraft:deepslate_tile_stairs[half=top,facing=east]
# Diorite
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:diorite_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:diorite_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:diorite_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=south,waterlogged=true] replace minecraft:diorite_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=east,waterlogged=true] replace minecraft:diorite_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=north,waterlogged=true] replace minecraft:diorite_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=west,waterlogged=true] replace minecraft:diorite_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:diorite_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=east] replace minecraft:diorite_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=north] replace minecraft:diorite_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=west] replace minecraft:diorite_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=south] replace minecraft:diorite_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=east] replace minecraft:diorite_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=north] replace minecraft:diorite_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=west] replace minecraft:diorite_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=south] replace minecraft:diorite_stairs[half=top,facing=east]
# Diorite (Polished)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:polished_diorite_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:polished_diorite_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:polished_diorite_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=south,waterlogged=true] replace minecraft:polished_diorite_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=east,waterlogged=true] replace minecraft:polished_diorite_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=north,waterlogged=true] replace minecraft:polished_diorite_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=west,waterlogged=true] replace minecraft:polished_diorite_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:polished_diorite_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=east] replace minecraft:polished_diorite_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=north] replace minecraft:polished_diorite_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=west] replace minecraft:polished_diorite_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=south] replace minecraft:polished_diorite_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=east] replace minecraft:polished_diorite_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=north] replace minecraft:polished_diorite_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=west] replace minecraft:polished_diorite_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=south] replace minecraft:polished_diorite_stairs[half=top,facing=east]
# End Stone Brick
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:end_stone_brick_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:end_stone_brick_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:end_stone_brick_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:end_stone_brick_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:end_stone_brick_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:end_stone_brick_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:end_stone_brick_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:end_stone_brick_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=east] replace minecraft:end_stone_brick_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=north] replace minecraft:end_stone_brick_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=west] replace minecraft:end_stone_brick_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=south] replace minecraft:end_stone_brick_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=east] replace minecraft:end_stone_brick_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=north] replace minecraft:end_stone_brick_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=west] replace minecraft:end_stone_brick_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=south] replace minecraft:end_stone_brick_stairs[half=top,facing=east]
# Granite
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:granite_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:granite_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:granite_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=south,waterlogged=true] replace minecraft:granite_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=east,waterlogged=true] replace minecraft:granite_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=north,waterlogged=true] replace minecraft:granite_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=west,waterlogged=true] replace minecraft:granite_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:granite_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=east] replace minecraft:granite_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=north] replace minecraft:granite_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=west] replace minecraft:granite_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=south] replace minecraft:granite_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=east] replace minecraft:granite_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=north] replace minecraft:granite_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=west] replace minecraft:granite_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=south] replace minecraft:granite_stairs[half=top,facing=east]
# Granite (Polished)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:polished_granite_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:polished_granite_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:polished_granite_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=south,waterlogged=true] replace minecraft:polished_granite_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=east,waterlogged=true] replace minecraft:polished_granite_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=north,waterlogged=true] replace minecraft:polished_granite_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=west,waterlogged=true] replace minecraft:polished_granite_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:polished_granite_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=east] replace minecraft:polished_granite_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=north] replace minecraft:polished_granite_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=west] replace minecraft:polished_granite_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=south] replace minecraft:polished_granite_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=east] replace minecraft:polished_granite_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=north] replace minecraft:polished_granite_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=west] replace minecraft:polished_granite_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=south] replace minecraft:polished_granite_stairs[half=top,facing=east]
# Jungle
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:jungle_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:jungle_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:jungle_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=south,waterlogged=true] replace minecraft:jungle_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=east,waterlogged=true] replace minecraft:jungle_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=north,waterlogged=true] replace minecraft:jungle_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=west,waterlogged=true] replace minecraft:jungle_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:jungle_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=east] replace minecraft:jungle_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=north] replace minecraft:jungle_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=west] replace minecraft:jungle_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=south] replace minecraft:jungle_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=east] replace minecraft:jungle_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=north] replace minecraft:jungle_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=west] replace minecraft:jungle_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=south] replace minecraft:jungle_stairs[half=top,facing=east]
# Mangrove
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:mangrove_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:mangrove_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:mangrove_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=south,waterlogged=true] replace minecraft:mangrove_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=east,waterlogged=true] replace minecraft:mangrove_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=north,waterlogged=true] replace minecraft:mangrove_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=west,waterlogged=true] replace minecraft:mangrove_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:mangrove_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=east] replace minecraft:mangrove_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=north] replace minecraft:mangrove_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=west] replace minecraft:mangrove_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=south] replace minecraft:mangrove_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=east] replace minecraft:mangrove_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=north] replace minecraft:mangrove_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=west] replace minecraft:mangrove_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=south] replace minecraft:mangrove_stairs[half=top,facing=east]
# Mossy Cobblestone
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=east] replace minecraft:mossy_cobblestone_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=north] replace minecraft:mossy_cobblestone_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=west] replace minecraft:mossy_cobblestone_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=south] replace minecraft:mossy_cobblestone_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=east] replace minecraft:mossy_cobblestone_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=north] replace minecraft:mossy_cobblestone_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=west] replace minecraft:mossy_cobblestone_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=south] replace minecraft:mossy_cobblestone_stairs[half=top,facing=east]
# Mossy Stone Brick
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=east] replace minecraft:mossy_stone_brick_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=north] replace minecraft:mossy_stone_brick_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=west] replace minecraft:mossy_stone_brick_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=south] replace minecraft:mossy_stone_brick_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=east] replace minecraft:mossy_stone_brick_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=north] replace minecraft:mossy_stone_brick_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=west] replace minecraft:mossy_stone_brick_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=south] replace minecraft:mossy_stone_brick_stairs[half=top,facing=east]
# Mud Brick
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:mud_brick_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:mud_brick_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:mud_brick_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:mud_brick_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:mud_brick_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:mud_brick_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:mud_brick_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:mud_brick_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=east] replace minecraft:mud_brick_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=north] replace minecraft:mud_brick_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=west] replace minecraft:mud_brick_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=south] replace minecraft:mud_brick_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=east] replace minecraft:mud_brick_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=north] replace minecraft:mud_brick_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=west] replace minecraft:mud_brick_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=south] replace minecraft:mud_brick_stairs[half=top,facing=east]
# Nether Brick
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:nether_brick_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:nether_brick_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:nether_brick_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:nether_brick_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:nether_brick_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:nether_brick_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:nether_brick_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:nether_brick_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=east] replace minecraft:nether_brick_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=north] replace minecraft:nether_brick_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=west] replace minecraft:nether_brick_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=south] replace minecraft:nether_brick_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=east] replace minecraft:nether_brick_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=north] replace minecraft:nether_brick_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=west] replace minecraft:nether_brick_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=south] replace minecraft:nether_brick_stairs[half=top,facing=east]
# Oak
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:oak_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:oak_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:oak_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=south,waterlogged=true] replace minecraft:oak_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=east,waterlogged=true] replace minecraft:oak_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=north,waterlogged=true] replace minecraft:oak_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=west,waterlogged=true] replace minecraft:oak_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:oak_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=east] replace minecraft:oak_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=north] replace minecraft:oak_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=west] replace minecraft:oak_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=south] replace minecraft:oak_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=east] replace minecraft:oak_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=north] replace minecraft:oak_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=west] replace minecraft:oak_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=south] replace minecraft:oak_stairs[half=top,facing=east]
# Pale Oak
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:pale_oak_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:pale_oak_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:pale_oak_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=top,facing=south,waterlogged=true] replace minecraft:pale_oak_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=top,facing=east,waterlogged=true] replace minecraft:pale_oak_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=top,facing=north,waterlogged=true] replace minecraft:pale_oak_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=top,facing=west,waterlogged=true] replace minecraft:pale_oak_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:pale_oak_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=bottom,facing=east] replace minecraft:pale_oak_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=bottom,facing=north] replace minecraft:pale_oak_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=bottom,facing=west] replace minecraft:pale_oak_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=top,facing=south] replace minecraft:pale_oak_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=top,facing=east] replace minecraft:pale_oak_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=top,facing=north] replace minecraft:pale_oak_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=top,facing=west] replace minecraft:pale_oak_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=bottom,facing=south] replace minecraft:pale_oak_stairs[half=top,facing=east]
# Prismarine
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:prismarine_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:prismarine_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:prismarine_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=south,waterlogged=true] replace minecraft:prismarine_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=east,waterlogged=true] replace minecraft:prismarine_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=north,waterlogged=true] replace minecraft:prismarine_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=west,waterlogged=true] replace minecraft:prismarine_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:prismarine_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=east] replace minecraft:prismarine_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=north] replace minecraft:prismarine_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=west] replace minecraft:prismarine_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=south] replace minecraft:prismarine_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=east] replace minecraft:prismarine_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=north] replace minecraft:prismarine_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=west] replace minecraft:prismarine_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=south] replace minecraft:prismarine_stairs[half=top,facing=east]
# Prismarine Brick
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:prismarine_brick_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:prismarine_brick_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:prismarine_brick_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:prismarine_brick_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:prismarine_brick_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:prismarine_brick_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:prismarine_brick_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:prismarine_brick_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=east] replace minecraft:prismarine_brick_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=north] replace minecraft:prismarine_brick_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=west] replace minecraft:prismarine_brick_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=south] replace minecraft:prismarine_brick_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=east] replace minecraft:prismarine_brick_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=north] replace minecraft:prismarine_brick_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=west] replace minecraft:prismarine_brick_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=south] replace minecraft:prismarine_brick_stairs[half=top,facing=east]
# Purpur
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:purpur_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:purpur_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:purpur_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=south,waterlogged=true] replace minecraft:purpur_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=east,waterlogged=true] replace minecraft:purpur_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=north,waterlogged=true] replace minecraft:purpur_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=west,waterlogged=true] replace minecraft:purpur_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:purpur_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=east] replace minecraft:purpur_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=north] replace minecraft:purpur_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=west] replace minecraft:purpur_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=south] replace minecraft:purpur_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=east] replace minecraft:purpur_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=north] replace minecraft:purpur_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=west] replace minecraft:purpur_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=south] replace minecraft:purpur_stairs[half=top,facing=east]
# Quartz
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:quartz_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:quartz_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:quartz_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=south,waterlogged=true] replace minecraft:quartz_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=east,waterlogged=true] replace minecraft:quartz_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=north,waterlogged=true] replace minecraft:quartz_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=west,waterlogged=true] replace minecraft:quartz_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:quartz_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=east] replace minecraft:quartz_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=north] replace minecraft:quartz_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=west] replace minecraft:quartz_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=south] replace minecraft:quartz_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=east] replace minecraft:quartz_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=north] replace minecraft:quartz_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=west] replace minecraft:quartz_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=south] replace minecraft:quartz_stairs[half=top,facing=east]
# Quartz (Smooth)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:smooth_quartz_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:smooth_quartz_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:smooth_quartz_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=south,waterlogged=true] replace minecraft:smooth_quartz_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=east,waterlogged=true] replace minecraft:smooth_quartz_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=north,waterlogged=true] replace minecraft:smooth_quartz_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=west,waterlogged=true] replace minecraft:smooth_quartz_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:smooth_quartz_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=east] replace minecraft:smooth_quartz_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=north] replace minecraft:smooth_quartz_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=west] replace minecraft:smooth_quartz_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=south] replace minecraft:smooth_quartz_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=east] replace minecraft:smooth_quartz_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=north] replace minecraft:smooth_quartz_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=west] replace minecraft:smooth_quartz_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=south] replace minecraft:smooth_quartz_stairs[half=top,facing=east]
# Red Nether Brick
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:red_nether_brick_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:red_nether_brick_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:red_nether_brick_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:red_nether_brick_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:red_nether_brick_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:red_nether_brick_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:red_nether_brick_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:red_nether_brick_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=east] replace minecraft:red_nether_brick_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=north] replace minecraft:red_nether_brick_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=west] replace minecraft:red_nether_brick_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=south] replace minecraft:red_nether_brick_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=east] replace minecraft:red_nether_brick_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=north] replace minecraft:red_nether_brick_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=west] replace minecraft:red_nether_brick_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=south] replace minecraft:red_nether_brick_stairs[half=top,facing=east]
# Red Sandstone
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:red_sandstone_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:red_sandstone_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:red_sandstone_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:red_sandstone_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:red_sandstone_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:red_sandstone_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:red_sandstone_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:red_sandstone_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=east] replace minecraft:red_sandstone_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=north] replace minecraft:red_sandstone_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=west] replace minecraft:red_sandstone_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=south] replace minecraft:red_sandstone_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=east] replace minecraft:red_sandstone_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=north] replace minecraft:red_sandstone_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=west] replace minecraft:red_sandstone_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=south] replace minecraft:red_sandstone_stairs[half=top,facing=east]
# Resin Brick
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:resin_brick_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:resin_brick_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:resin_brick_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:resin_brick_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:resin_brick_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:resin_brick_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:resin_brick_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:resin_brick_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=bottom,facing=east] replace minecraft:resin_brick_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=bottom,facing=north] replace minecraft:resin_brick_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=bottom,facing=west] replace minecraft:resin_brick_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=top,facing=south] replace minecraft:resin_brick_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=top,facing=east] replace minecraft:resin_brick_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=top,facing=north] replace minecraft:resin_brick_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=top,facing=west] replace minecraft:resin_brick_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=bottom,facing=south] replace minecraft:resin_brick_stairs[half=top,facing=east]
# Sandstone
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:sandstone_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:sandstone_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:sandstone_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:sandstone_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:sandstone_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:sandstone_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:sandstone_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:sandstone_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=east] replace minecraft:sandstone_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=north] replace minecraft:sandstone_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=west] replace minecraft:sandstone_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=south] replace minecraft:sandstone_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=east] replace minecraft:sandstone_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=north] replace minecraft:sandstone_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=west] replace minecraft:sandstone_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=south] replace minecraft:sandstone_stairs[half=top,facing=east]
# Smooth Red Sandstone
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=east] replace minecraft:smooth_red_sandstone_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=north] replace minecraft:smooth_red_sandstone_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=west] replace minecraft:smooth_red_sandstone_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=south] replace minecraft:smooth_red_sandstone_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=east] replace minecraft:smooth_red_sandstone_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=north] replace minecraft:smooth_red_sandstone_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=west] replace minecraft:smooth_red_sandstone_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=south] replace minecraft:smooth_red_sandstone_stairs[half=top,facing=east]
# Smooth Sandstone
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:smooth_sandstone_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:smooth_sandstone_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:smooth_sandstone_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:smooth_sandstone_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:smooth_sandstone_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:smooth_sandstone_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:smooth_sandstone_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:smooth_sandstone_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=east] replace minecraft:smooth_sandstone_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=north] replace minecraft:smooth_sandstone_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=west] replace minecraft:smooth_sandstone_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=south] replace minecraft:smooth_sandstone_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=east] replace minecraft:smooth_sandstone_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=north] replace minecraft:smooth_sandstone_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=west] replace minecraft:smooth_sandstone_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=south] replace minecraft:smooth_sandstone_stairs[half=top,facing=east]
# Spruce
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:spruce_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:spruce_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:spruce_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=south,waterlogged=true] replace minecraft:spruce_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=east,waterlogged=true] replace minecraft:spruce_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=north,waterlogged=true] replace minecraft:spruce_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=west,waterlogged=true] replace minecraft:spruce_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:spruce_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=east] replace minecraft:spruce_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=north] replace minecraft:spruce_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=west] replace minecraft:spruce_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=south] replace minecraft:spruce_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=east] replace minecraft:spruce_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=north] replace minecraft:spruce_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=west] replace minecraft:spruce_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=south] replace minecraft:spruce_stairs[half=top,facing=east]
# Stone
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:stone_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:stone_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:stone_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:stone_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:stone_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:stone_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:stone_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:stone_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=east] replace minecraft:stone_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=north] replace minecraft:stone_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=west] replace minecraft:stone_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=south] replace minecraft:stone_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=east] replace minecraft:stone_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=north] replace minecraft:stone_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=west] replace minecraft:stone_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=south] replace minecraft:stone_stairs[half=top,facing=east]
# Stone Brick
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:stone_brick_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:stone_brick_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:stone_brick_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:stone_brick_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:stone_brick_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:stone_brick_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:stone_brick_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:stone_brick_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=east] replace minecraft:stone_brick_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=north] replace minecraft:stone_brick_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=west] replace minecraft:stone_brick_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=south] replace minecraft:stone_brick_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=east] replace minecraft:stone_brick_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=north] replace minecraft:stone_brick_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=west] replace minecraft:stone_brick_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=south] replace minecraft:stone_brick_stairs[half=top,facing=east]
# Warped
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:warped_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:warped_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:warped_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=south,waterlogged=true] replace minecraft:warped_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=east,waterlogged=true] replace minecraft:warped_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=north,waterlogged=true] replace minecraft:warped_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=west,waterlogged=true] replace minecraft:warped_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:warped_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=east] replace minecraft:warped_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=north] replace minecraft:warped_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=west] replace minecraft:warped_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=south] replace minecraft:warped_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=east] replace minecraft:warped_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=north] replace minecraft:warped_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=west] replace minecraft:warped_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=south] replace minecraft:warped_stairs[half=top,facing=east]
# Waxed Cut Copper
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=east] replace minecraft:waxed_cut_copper_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=north] replace minecraft:waxed_cut_copper_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=west] replace minecraft:waxed_cut_copper_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=south] replace minecraft:waxed_cut_copper_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=east] replace minecraft:waxed_cut_copper_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=north] replace minecraft:waxed_cut_copper_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=west] replace minecraft:waxed_cut_copper_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=south] replace minecraft:waxed_cut_copper_stairs[half=top,facing=east]
# Waxed Cut Copper (Exposed)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=east] replace minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=north] replace minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=west] replace minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=south] replace minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=east] replace minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=north] replace minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=west] replace minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=south] replace minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=east]
# Waxed Cut Copper (Oxidized)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=east] replace minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=north] replace minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=west] replace minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=south] replace minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=east] replace minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=north] replace minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=west] replace minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=south] replace minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=east]
# Waxed Cut Copper (Weathered)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=east] replace minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=north] replace minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=west] replace minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=south] replace minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=east] replace minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=north] replace minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=west] replace minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=south] replace minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=east]

View File

@@ -1,991 +0,0 @@
### Flip Stairs
# Acacia
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:acacia_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:acacia_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:acacia_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:acacia_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=east,waterlogged=true] replace minecraft:acacia_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=north,waterlogged=true] replace minecraft:acacia_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=west,waterlogged=true] replace minecraft:acacia_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=south,waterlogged=true] replace minecraft:acacia_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=east] replace minecraft:acacia_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=north] replace minecraft:acacia_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=west] replace minecraft:acacia_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=south] replace minecraft:acacia_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=east] replace minecraft:acacia_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=north] replace minecraft:acacia_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=west] replace minecraft:acacia_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=south] replace minecraft:acacia_stairs[half=top,facing=north]
# Andesite
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:andesite_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:andesite_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:andesite_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:andesite_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=east,waterlogged=true] replace minecraft:andesite_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=north,waterlogged=true] replace minecraft:andesite_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=west,waterlogged=true] replace minecraft:andesite_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=south,waterlogged=true] replace minecraft:andesite_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=east] replace minecraft:andesite_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=north] replace minecraft:andesite_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=west] replace minecraft:andesite_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=south] replace minecraft:andesite_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=east] replace minecraft:andesite_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=north] replace minecraft:andesite_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=west] replace minecraft:andesite_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=south] replace minecraft:andesite_stairs[half=top,facing=north]
# Andesite (Polished)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:polished_andesite_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:polished_andesite_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:polished_andesite_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:polished_andesite_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=east,waterlogged=true] replace minecraft:polished_andesite_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=north,waterlogged=true] replace minecraft:polished_andesite_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=west,waterlogged=true] replace minecraft:polished_andesite_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=south,waterlogged=true] replace minecraft:polished_andesite_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=east] replace minecraft:polished_andesite_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=north] replace minecraft:polished_andesite_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=west] replace minecraft:polished_andesite_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=south] replace minecraft:polished_andesite_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=east] replace minecraft:polished_andesite_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=north] replace minecraft:polished_andesite_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=west] replace minecraft:polished_andesite_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=south] replace minecraft:polished_andesite_stairs[half=top,facing=north]
# Bamboo Mosaic
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=east,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=north,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=west,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=south,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=east] replace minecraft:bamboo_mosaic_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=north] replace minecraft:bamboo_mosaic_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=west] replace minecraft:bamboo_mosaic_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=south] replace minecraft:bamboo_mosaic_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=east] replace minecraft:bamboo_mosaic_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=north] replace minecraft:bamboo_mosaic_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=west] replace minecraft:bamboo_mosaic_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=south] replace minecraft:bamboo_mosaic_stairs[half=top,facing=north]
# Bamboo
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:bamboo_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:bamboo_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:bamboo_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:bamboo_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=east,waterlogged=true] replace minecraft:bamboo_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=north,waterlogged=true] replace minecraft:bamboo_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=west,waterlogged=true] replace minecraft:bamboo_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=south,waterlogged=true] replace minecraft:bamboo_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=east] replace minecraft:bamboo_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=north] replace minecraft:bamboo_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=west] replace minecraft:bamboo_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=south] replace minecraft:bamboo_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=east] replace minecraft:bamboo_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=north] replace minecraft:bamboo_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=west] replace minecraft:bamboo_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=south] replace minecraft:bamboo_stairs[half=top,facing=north]
# Birch
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:birch_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:birch_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:birch_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:birch_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=east,waterlogged=true] replace minecraft:birch_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=north,waterlogged=true] replace minecraft:birch_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=west,waterlogged=true] replace minecraft:birch_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=south,waterlogged=true] replace minecraft:birch_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=east] replace minecraft:birch_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=north] replace minecraft:birch_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=west] replace minecraft:birch_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=south] replace minecraft:birch_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=east] replace minecraft:birch_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=north] replace minecraft:birch_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=west] replace minecraft:birch_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=south] replace minecraft:birch_stairs[half=top,facing=north]
# Blackstone
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:blackstone_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:blackstone_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:blackstone_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:blackstone_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:blackstone_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:blackstone_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:blackstone_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:blackstone_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=east] replace minecraft:blackstone_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=north] replace minecraft:blackstone_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=west] replace minecraft:blackstone_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=south] replace minecraft:blackstone_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=east] replace minecraft:blackstone_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=north] replace minecraft:blackstone_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=west] replace minecraft:blackstone_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=south] replace minecraft:blackstone_stairs[half=top,facing=north]
# Blackstone (Polished)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:polished_blackstone_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:polished_blackstone_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:polished_blackstone_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:polished_blackstone_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:polished_blackstone_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:polished_blackstone_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:polished_blackstone_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:polished_blackstone_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=east] replace minecraft:polished_blackstone_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=north] replace minecraft:polished_blackstone_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=west] replace minecraft:polished_blackstone_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=south] replace minecraft:polished_blackstone_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=east] replace minecraft:polished_blackstone_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=north] replace minecraft:polished_blackstone_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=west] replace minecraft:polished_blackstone_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=south] replace minecraft:polished_blackstone_stairs[half=top,facing=north]
# Blackstone Brick (Polished)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=east] replace minecraft:polished_blackstone_brick_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=north] replace minecraft:polished_blackstone_brick_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=west] replace minecraft:polished_blackstone_brick_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=south] replace minecraft:polished_blackstone_brick_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=east] replace minecraft:polished_blackstone_brick_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=north] replace minecraft:polished_blackstone_brick_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=west] replace minecraft:polished_blackstone_brick_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=south] replace minecraft:polished_blackstone_brick_stairs[half=top,facing=north]
# Brick
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:brick_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:brick_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:brick_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:brick_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:brick_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:brick_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:brick_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:brick_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=east] replace minecraft:brick_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=north] replace minecraft:brick_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=west] replace minecraft:brick_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=south] replace minecraft:brick_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=east] replace minecraft:brick_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=north] replace minecraft:brick_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=west] replace minecraft:brick_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=south] replace minecraft:brick_stairs[half=top,facing=north]
# Cherry
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:cherry_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:cherry_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:cherry_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:cherry_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=east,waterlogged=true] replace minecraft:cherry_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=north,waterlogged=true] replace minecraft:cherry_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=west,waterlogged=true] replace minecraft:cherry_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=south,waterlogged=true] replace minecraft:cherry_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=east] replace minecraft:cherry_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=north] replace minecraft:cherry_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=west] replace minecraft:cherry_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=south] replace minecraft:cherry_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=east] replace minecraft:cherry_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=north] replace minecraft:cherry_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=west] replace minecraft:cherry_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=south] replace minecraft:cherry_stairs[half=top,facing=north]
# Cobblestone
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:cobblestone_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:cobblestone_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:cobblestone_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:cobblestone_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:cobblestone_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:cobblestone_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:cobblestone_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:cobblestone_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=east] replace minecraft:cobblestone_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=north] replace minecraft:cobblestone_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=west] replace minecraft:cobblestone_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=south] replace minecraft:cobblestone_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=east] replace minecraft:cobblestone_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=north] replace minecraft:cobblestone_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=west] replace minecraft:cobblestone_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=south] replace minecraft:cobblestone_stairs[half=top,facing=north]
# Crimson
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:crimson_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:crimson_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:crimson_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:crimson_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=east,waterlogged=true] replace minecraft:crimson_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=north,waterlogged=true] replace minecraft:crimson_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=west,waterlogged=true] replace minecraft:crimson_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=south,waterlogged=true] replace minecraft:crimson_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=east] replace minecraft:crimson_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=north] replace minecraft:crimson_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=west] replace minecraft:crimson_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=south] replace minecraft:crimson_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=east] replace minecraft:crimson_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=north] replace minecraft:crimson_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=west] replace minecraft:crimson_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=south] replace minecraft:crimson_stairs[half=top,facing=north]
# Cut Copper
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:cut_copper_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:cut_copper_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:cut_copper_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:cut_copper_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:cut_copper_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:cut_copper_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:cut_copper_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:cut_copper_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=east] replace minecraft:cut_copper_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=north] replace minecraft:cut_copper_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=west] replace minecraft:cut_copper_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=south] replace minecraft:cut_copper_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=east] replace minecraft:cut_copper_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=north] replace minecraft:cut_copper_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=west] replace minecraft:cut_copper_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=south] replace minecraft:cut_copper_stairs[half=top,facing=north]
# Cut Copper (Exposed)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=east] replace minecraft:exposed_cut_copper_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=north] replace minecraft:exposed_cut_copper_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=west] replace minecraft:exposed_cut_copper_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=south] replace minecraft:exposed_cut_copper_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=east] replace minecraft:exposed_cut_copper_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=north] replace minecraft:exposed_cut_copper_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=west] replace minecraft:exposed_cut_copper_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=south] replace minecraft:exposed_cut_copper_stairs[half=top,facing=north]
# Cut Copper (Oxidized)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=east] replace minecraft:oxidized_cut_copper_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=north] replace minecraft:oxidized_cut_copper_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=west] replace minecraft:oxidized_cut_copper_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=south] replace minecraft:oxidized_cut_copper_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=east] replace minecraft:oxidized_cut_copper_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=north] replace minecraft:oxidized_cut_copper_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=west] replace minecraft:oxidized_cut_copper_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=south] replace minecraft:oxidized_cut_copper_stairs[half=top,facing=north]
# Cut Copper (Weathered)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=east] replace minecraft:weathered_cut_copper_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=north] replace minecraft:weathered_cut_copper_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=west] replace minecraft:weathered_cut_copper_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=south] replace minecraft:weathered_cut_copper_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=east] replace minecraft:weathered_cut_copper_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=north] replace minecraft:weathered_cut_copper_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=west] replace minecraft:weathered_cut_copper_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=south] replace minecraft:weathered_cut_copper_stairs[half=top,facing=north]
# Dark Oak
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:dark_oak_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:dark_oak_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:dark_oak_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:dark_oak_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=east,waterlogged=true] replace minecraft:dark_oak_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=north,waterlogged=true] replace minecraft:dark_oak_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=west,waterlogged=true] replace minecraft:dark_oak_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=south,waterlogged=true] replace minecraft:dark_oak_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=east] replace minecraft:dark_oak_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=north] replace minecraft:dark_oak_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=west] replace minecraft:dark_oak_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=south] replace minecraft:dark_oak_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=east] replace minecraft:dark_oak_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=north] replace minecraft:dark_oak_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=west] replace minecraft:dark_oak_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=south] replace minecraft:dark_oak_stairs[half=top,facing=north]
# Dark Prismarine
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:dark_prismarine_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:dark_prismarine_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:dark_prismarine_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:dark_prismarine_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=east,waterlogged=true] replace minecraft:dark_prismarine_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=north,waterlogged=true] replace minecraft:dark_prismarine_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=west,waterlogged=true] replace minecraft:dark_prismarine_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=south,waterlogged=true] replace minecraft:dark_prismarine_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=east] replace minecraft:dark_prismarine_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=north] replace minecraft:dark_prismarine_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=west] replace minecraft:dark_prismarine_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=south] replace minecraft:dark_prismarine_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=east] replace minecraft:dark_prismarine_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=north] replace minecraft:dark_prismarine_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=west] replace minecraft:dark_prismarine_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=south] replace minecraft:dark_prismarine_stairs[half=top,facing=north]
# Deepslate (Cobbled)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=east,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=north,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=west,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=south,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=east] replace minecraft:cobbled_deepslate_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=north] replace minecraft:cobbled_deepslate_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=west] replace minecraft:cobbled_deepslate_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=south] replace minecraft:cobbled_deepslate_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=east] replace minecraft:cobbled_deepslate_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=north] replace minecraft:cobbled_deepslate_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=west] replace minecraft:cobbled_deepslate_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=south] replace minecraft:cobbled_deepslate_stairs[half=top,facing=north]
# Deepslate (Polished)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:polished_deepslate_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:polished_deepslate_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:polished_deepslate_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:polished_deepslate_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=east,waterlogged=true] replace minecraft:polished_deepslate_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=north,waterlogged=true] replace minecraft:polished_deepslate_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=west,waterlogged=true] replace minecraft:polished_deepslate_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=south,waterlogged=true] replace minecraft:polished_deepslate_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=east] replace minecraft:polished_deepslate_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=north] replace minecraft:polished_deepslate_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=west] replace minecraft:polished_deepslate_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=south] replace minecraft:polished_deepslate_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=east] replace minecraft:polished_deepslate_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=north] replace minecraft:polished_deepslate_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=west] replace minecraft:polished_deepslate_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=south] replace minecraft:polished_deepslate_stairs[half=top,facing=north]
# Deepslate Brick
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:deepslate_brick_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:deepslate_brick_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:deepslate_brick_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:deepslate_brick_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:deepslate_brick_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:deepslate_brick_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:deepslate_brick_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:deepslate_brick_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=east] replace minecraft:deepslate_brick_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=north] replace minecraft:deepslate_brick_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=west] replace minecraft:deepslate_brick_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=south] replace minecraft:deepslate_brick_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=east] replace minecraft:deepslate_brick_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=north] replace minecraft:deepslate_brick_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=west] replace minecraft:deepslate_brick_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=south] replace minecraft:deepslate_brick_stairs[half=top,facing=north]
# Deepslate Tile
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:deepslate_tile_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:deepslate_tile_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:deepslate_tile_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:deepslate_tile_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=east,waterlogged=true] replace minecraft:deepslate_tile_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=north,waterlogged=true] replace minecraft:deepslate_tile_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=west,waterlogged=true] replace minecraft:deepslate_tile_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=south,waterlogged=true] replace minecraft:deepslate_tile_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=east] replace minecraft:deepslate_tile_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=north] replace minecraft:deepslate_tile_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=west] replace minecraft:deepslate_tile_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=south] replace minecraft:deepslate_tile_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=east] replace minecraft:deepslate_tile_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=north] replace minecraft:deepslate_tile_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=west] replace minecraft:deepslate_tile_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=south] replace minecraft:deepslate_tile_stairs[half=top,facing=north]
# Diorite
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:diorite_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:diorite_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:diorite_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:diorite_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=east,waterlogged=true] replace minecraft:diorite_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=north,waterlogged=true] replace minecraft:diorite_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=west,waterlogged=true] replace minecraft:diorite_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=south,waterlogged=true] replace minecraft:diorite_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=east] replace minecraft:diorite_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=north] replace minecraft:diorite_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=west] replace minecraft:diorite_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=south] replace minecraft:diorite_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=east] replace minecraft:diorite_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=north] replace minecraft:diorite_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=west] replace minecraft:diorite_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=south] replace minecraft:diorite_stairs[half=top,facing=north]
# Diorite (Polished)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:polished_diorite_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:polished_diorite_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:polished_diorite_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:polished_diorite_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=east,waterlogged=true] replace minecraft:polished_diorite_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=north,waterlogged=true] replace minecraft:polished_diorite_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=west,waterlogged=true] replace minecraft:polished_diorite_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=south,waterlogged=true] replace minecraft:polished_diorite_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=east] replace minecraft:polished_diorite_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=north] replace minecraft:polished_diorite_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=west] replace minecraft:polished_diorite_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=south] replace minecraft:polished_diorite_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=east] replace minecraft:polished_diorite_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=north] replace minecraft:polished_diorite_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=west] replace minecraft:polished_diorite_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=south] replace minecraft:polished_diorite_stairs[half=top,facing=north]
# End Stone Brick
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:end_stone_brick_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:end_stone_brick_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:end_stone_brick_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:end_stone_brick_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:end_stone_brick_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:end_stone_brick_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:end_stone_brick_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:end_stone_brick_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=east] replace minecraft:end_stone_brick_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=north] replace minecraft:end_stone_brick_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=west] replace minecraft:end_stone_brick_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=south] replace minecraft:end_stone_brick_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=east] replace minecraft:end_stone_brick_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=north] replace minecraft:end_stone_brick_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=west] replace minecraft:end_stone_brick_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=south] replace minecraft:end_stone_brick_stairs[half=top,facing=north]
# Granite
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:granite_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:granite_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:granite_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:granite_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=east,waterlogged=true] replace minecraft:granite_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=north,waterlogged=true] replace minecraft:granite_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=west,waterlogged=true] replace minecraft:granite_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=south,waterlogged=true] replace minecraft:granite_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=east] replace minecraft:granite_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=north] replace minecraft:granite_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=west] replace minecraft:granite_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=south] replace minecraft:granite_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=east] replace minecraft:granite_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=north] replace minecraft:granite_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=west] replace minecraft:granite_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=south] replace minecraft:granite_stairs[half=top,facing=north]
# Granite (Polished)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:polished_granite_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:polished_granite_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:polished_granite_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:polished_granite_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=east,waterlogged=true] replace minecraft:polished_granite_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=north,waterlogged=true] replace minecraft:polished_granite_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=west,waterlogged=true] replace minecraft:polished_granite_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=south,waterlogged=true] replace minecraft:polished_granite_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=east] replace minecraft:polished_granite_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=north] replace minecraft:polished_granite_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=west] replace minecraft:polished_granite_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=south] replace minecraft:polished_granite_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=east] replace minecraft:polished_granite_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=north] replace minecraft:polished_granite_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=west] replace minecraft:polished_granite_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=south] replace minecraft:polished_granite_stairs[half=top,facing=north]
# Jungle
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:jungle_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:jungle_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:jungle_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:jungle_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=east,waterlogged=true] replace minecraft:jungle_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=north,waterlogged=true] replace minecraft:jungle_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=west,waterlogged=true] replace minecraft:jungle_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=south,waterlogged=true] replace minecraft:jungle_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=east] replace minecraft:jungle_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=north] replace minecraft:jungle_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=west] replace minecraft:jungle_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=south] replace minecraft:jungle_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=east] replace minecraft:jungle_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=north] replace minecraft:jungle_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=west] replace minecraft:jungle_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=south] replace minecraft:jungle_stairs[half=top,facing=north]
# Mangrove
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:mangrove_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:mangrove_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:mangrove_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:mangrove_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=east,waterlogged=true] replace minecraft:mangrove_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=north,waterlogged=true] replace minecraft:mangrove_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=west,waterlogged=true] replace minecraft:mangrove_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=south,waterlogged=true] replace minecraft:mangrove_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=east] replace minecraft:mangrove_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=north] replace minecraft:mangrove_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=west] replace minecraft:mangrove_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=south] replace minecraft:mangrove_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=east] replace minecraft:mangrove_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=north] replace minecraft:mangrove_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=west] replace minecraft:mangrove_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=south] replace minecraft:mangrove_stairs[half=top,facing=north]
# Mossy Cobblestone
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=east] replace minecraft:mossy_cobblestone_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=north] replace minecraft:mossy_cobblestone_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=west] replace minecraft:mossy_cobblestone_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=south] replace minecraft:mossy_cobblestone_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=east] replace minecraft:mossy_cobblestone_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=north] replace minecraft:mossy_cobblestone_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=west] replace minecraft:mossy_cobblestone_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=south] replace minecraft:mossy_cobblestone_stairs[half=top,facing=north]
# Mossy Stone Brick
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=east] replace minecraft:mossy_stone_brick_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=north] replace minecraft:mossy_stone_brick_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=west] replace minecraft:mossy_stone_brick_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=south] replace minecraft:mossy_stone_brick_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=east] replace minecraft:mossy_stone_brick_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=north] replace minecraft:mossy_stone_brick_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=west] replace minecraft:mossy_stone_brick_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=south] replace minecraft:mossy_stone_brick_stairs[half=top,facing=north]
# Mud Brick
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:mud_brick_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:mud_brick_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:mud_brick_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:mud_brick_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:mud_brick_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:mud_brick_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:mud_brick_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:mud_brick_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=east] replace minecraft:mud_brick_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=north] replace minecraft:mud_brick_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=west] replace minecraft:mud_brick_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=south] replace minecraft:mud_brick_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=east] replace minecraft:mud_brick_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=north] replace minecraft:mud_brick_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=west] replace minecraft:mud_brick_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=south] replace minecraft:mud_brick_stairs[half=top,facing=north]
# Nether Brick
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:nether_brick_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:nether_brick_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:nether_brick_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:nether_brick_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:nether_brick_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:nether_brick_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:nether_brick_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:nether_brick_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=east] replace minecraft:nether_brick_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=north] replace minecraft:nether_brick_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=west] replace minecraft:nether_brick_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=south] replace minecraft:nether_brick_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=east] replace minecraft:nether_brick_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=north] replace minecraft:nether_brick_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=west] replace minecraft:nether_brick_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=south] replace minecraft:nether_brick_stairs[half=top,facing=north]
# Oak
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:oak_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:oak_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:oak_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:oak_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=east,waterlogged=true] replace minecraft:oak_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=north,waterlogged=true] replace minecraft:oak_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=west,waterlogged=true] replace minecraft:oak_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=south,waterlogged=true] replace minecraft:oak_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=east] replace minecraft:oak_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=north] replace minecraft:oak_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=west] replace minecraft:oak_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=south] replace minecraft:oak_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=east] replace minecraft:oak_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=north] replace minecraft:oak_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=west] replace minecraft:oak_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=south] replace minecraft:oak_stairs[half=top,facing=north]
# Pale Oak
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:pale_oak_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:pale_oak_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:pale_oak_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:pale_oak_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=top,facing=east,waterlogged=true] replace minecraft:pale_oak_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=top,facing=north,waterlogged=true] replace minecraft:pale_oak_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=top,facing=west,waterlogged=true] replace minecraft:pale_oak_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=top,facing=south,waterlogged=true] replace minecraft:pale_oak_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=bottom,facing=east] replace minecraft:pale_oak_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=bottom,facing=north] replace minecraft:pale_oak_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=bottom,facing=west] replace minecraft:pale_oak_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=bottom,facing=south] replace minecraft:pale_oak_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=top,facing=east] replace minecraft:pale_oak_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=top,facing=north] replace minecraft:pale_oak_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=top,facing=west] replace minecraft:pale_oak_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=top,facing=south] replace minecraft:pale_oak_stairs[half=top,facing=north]
# Prismarine
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:prismarine_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:prismarine_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:prismarine_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:prismarine_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=east,waterlogged=true] replace minecraft:prismarine_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=north,waterlogged=true] replace minecraft:prismarine_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=west,waterlogged=true] replace minecraft:prismarine_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=south,waterlogged=true] replace minecraft:prismarine_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=east] replace minecraft:prismarine_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=north] replace minecraft:prismarine_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=west] replace minecraft:prismarine_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=south] replace minecraft:prismarine_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=east] replace minecraft:prismarine_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=north] replace minecraft:prismarine_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=west] replace minecraft:prismarine_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=south] replace minecraft:prismarine_stairs[half=top,facing=north]
# Prismarine Brick
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:prismarine_brick_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:prismarine_brick_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:prismarine_brick_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:prismarine_brick_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:prismarine_brick_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:prismarine_brick_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:prismarine_brick_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:prismarine_brick_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=east] replace minecraft:prismarine_brick_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=north] replace minecraft:prismarine_brick_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=west] replace minecraft:prismarine_brick_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=south] replace minecraft:prismarine_brick_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=east] replace minecraft:prismarine_brick_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=north] replace minecraft:prismarine_brick_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=west] replace minecraft:prismarine_brick_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=south] replace minecraft:prismarine_brick_stairs[half=top,facing=north]
# Purpur
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:purpur_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:purpur_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:purpur_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:purpur_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=east,waterlogged=true] replace minecraft:purpur_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=north,waterlogged=true] replace minecraft:purpur_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=west,waterlogged=true] replace minecraft:purpur_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=south,waterlogged=true] replace minecraft:purpur_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=east] replace minecraft:purpur_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=north] replace minecraft:purpur_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=west] replace minecraft:purpur_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=south] replace minecraft:purpur_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=east] replace minecraft:purpur_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=north] replace minecraft:purpur_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=west] replace minecraft:purpur_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=south] replace minecraft:purpur_stairs[half=top,facing=north]
# Quartz
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:quartz_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:quartz_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:quartz_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:quartz_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=east,waterlogged=true] replace minecraft:quartz_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=north,waterlogged=true] replace minecraft:quartz_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=west,waterlogged=true] replace minecraft:quartz_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=south,waterlogged=true] replace minecraft:quartz_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=east] replace minecraft:quartz_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=north] replace minecraft:quartz_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=west] replace minecraft:quartz_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=south] replace minecraft:quartz_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=east] replace minecraft:quartz_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=north] replace minecraft:quartz_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=west] replace minecraft:quartz_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=south] replace minecraft:quartz_stairs[half=top,facing=north]
# Quartz (Smooth)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:smooth_quartz_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:smooth_quartz_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:smooth_quartz_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:smooth_quartz_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=east,waterlogged=true] replace minecraft:smooth_quartz_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=north,waterlogged=true] replace minecraft:smooth_quartz_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=west,waterlogged=true] replace minecraft:smooth_quartz_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=south,waterlogged=true] replace minecraft:smooth_quartz_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=east] replace minecraft:smooth_quartz_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=north] replace minecraft:smooth_quartz_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=west] replace minecraft:smooth_quartz_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=south] replace minecraft:smooth_quartz_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=east] replace minecraft:smooth_quartz_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=north] replace minecraft:smooth_quartz_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=west] replace minecraft:smooth_quartz_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=south] replace minecraft:smooth_quartz_stairs[half=top,facing=north]
# Red Nether Brick
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:red_nether_brick_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:red_nether_brick_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:red_nether_brick_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:red_nether_brick_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:red_nether_brick_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:red_nether_brick_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:red_nether_brick_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:red_nether_brick_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=east] replace minecraft:red_nether_brick_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=north] replace minecraft:red_nether_brick_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=west] replace minecraft:red_nether_brick_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=south] replace minecraft:red_nether_brick_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=east] replace minecraft:red_nether_brick_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=north] replace minecraft:red_nether_brick_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=west] replace minecraft:red_nether_brick_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=south] replace minecraft:red_nether_brick_stairs[half=top,facing=north]
# Red Sandstone
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:red_sandstone_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:red_sandstone_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:red_sandstone_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:red_sandstone_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:red_sandstone_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:red_sandstone_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:red_sandstone_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:red_sandstone_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=east] replace minecraft:red_sandstone_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=north] replace minecraft:red_sandstone_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=west] replace minecraft:red_sandstone_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=south] replace minecraft:red_sandstone_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=east] replace minecraft:red_sandstone_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=north] replace minecraft:red_sandstone_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=west] replace minecraft:red_sandstone_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=south] replace minecraft:red_sandstone_stairs[half=top,facing=north]
# Resin Brick
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:resin_brick_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:resin_brick_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:resin_brick_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:resin_brick_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:resin_brick_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:resin_brick_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:resin_brick_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:resin_brick_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=bottom,facing=east] replace minecraft:resin_brick_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=bottom,facing=north] replace minecraft:resin_brick_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=bottom,facing=west] replace minecraft:resin_brick_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=bottom,facing=south] replace minecraft:resin_brick_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=top,facing=east] replace minecraft:resin_brick_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=top,facing=north] replace minecraft:resin_brick_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=top,facing=west] replace minecraft:resin_brick_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=top,facing=south] replace minecraft:resin_brick_stairs[half=top,facing=north]
# Sandstone
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:sandstone_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:sandstone_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:sandstone_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:sandstone_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:sandstone_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:sandstone_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:sandstone_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:sandstone_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=east] replace minecraft:sandstone_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=north] replace minecraft:sandstone_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=west] replace minecraft:sandstone_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=south] replace minecraft:sandstone_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=east] replace minecraft:sandstone_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=north] replace minecraft:sandstone_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=west] replace minecraft:sandstone_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=south] replace minecraft:sandstone_stairs[half=top,facing=north]
# Smooth Red Sandstone
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=east] replace minecraft:smooth_red_sandstone_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=north] replace minecraft:smooth_red_sandstone_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=west] replace minecraft:smooth_red_sandstone_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=south] replace minecraft:smooth_red_sandstone_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=east] replace minecraft:smooth_red_sandstone_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=north] replace minecraft:smooth_red_sandstone_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=west] replace minecraft:smooth_red_sandstone_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=south] replace minecraft:smooth_red_sandstone_stairs[half=top,facing=north]
# Smooth Sandstone
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:smooth_sandstone_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:smooth_sandstone_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:smooth_sandstone_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:smooth_sandstone_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:smooth_sandstone_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:smooth_sandstone_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:smooth_sandstone_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:smooth_sandstone_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=east] replace minecraft:smooth_sandstone_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=north] replace minecraft:smooth_sandstone_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=west] replace minecraft:smooth_sandstone_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=south] replace minecraft:smooth_sandstone_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=east] replace minecraft:smooth_sandstone_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=north] replace minecraft:smooth_sandstone_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=west] replace minecraft:smooth_sandstone_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=south] replace minecraft:smooth_sandstone_stairs[half=top,facing=north]
# Spruce
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:spruce_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:spruce_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:spruce_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:spruce_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=east,waterlogged=true] replace minecraft:spruce_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=north,waterlogged=true] replace minecraft:spruce_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=west,waterlogged=true] replace minecraft:spruce_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=south,waterlogged=true] replace minecraft:spruce_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=east] replace minecraft:spruce_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=north] replace minecraft:spruce_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=west] replace minecraft:spruce_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=south] replace minecraft:spruce_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=east] replace minecraft:spruce_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=north] replace minecraft:spruce_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=west] replace minecraft:spruce_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=south] replace minecraft:spruce_stairs[half=top,facing=north]
# Stone
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:stone_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:stone_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:stone_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:stone_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:stone_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:stone_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:stone_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:stone_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=east] replace minecraft:stone_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=north] replace minecraft:stone_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=west] replace minecraft:stone_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=south] replace minecraft:stone_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=east] replace minecraft:stone_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=north] replace minecraft:stone_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=west] replace minecraft:stone_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=south] replace minecraft:stone_stairs[half=top,facing=north]
# Stone Brick
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:stone_brick_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:stone_brick_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:stone_brick_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:stone_brick_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:stone_brick_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:stone_brick_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:stone_brick_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:stone_brick_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=east] replace minecraft:stone_brick_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=north] replace minecraft:stone_brick_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=west] replace minecraft:stone_brick_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=south] replace minecraft:stone_brick_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=east] replace minecraft:stone_brick_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=north] replace minecraft:stone_brick_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=west] replace minecraft:stone_brick_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=south] replace minecraft:stone_brick_stairs[half=top,facing=north]
# Warped
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:warped_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:warped_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:warped_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:warped_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=east,waterlogged=true] replace minecraft:warped_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=north,waterlogged=true] replace minecraft:warped_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=west,waterlogged=true] replace minecraft:warped_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=south,waterlogged=true] replace minecraft:warped_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=east] replace minecraft:warped_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=north] replace minecraft:warped_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=west] replace minecraft:warped_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=south] replace minecraft:warped_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=east] replace minecraft:warped_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=north] replace minecraft:warped_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=west] replace minecraft:warped_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=south] replace minecraft:warped_stairs[half=top,facing=north]
# Waxed Cut Copper
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=east] replace minecraft:waxed_cut_copper_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=north] replace minecraft:waxed_cut_copper_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=west] replace minecraft:waxed_cut_copper_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=south] replace minecraft:waxed_cut_copper_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=east] replace minecraft:waxed_cut_copper_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=north] replace minecraft:waxed_cut_copper_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=west] replace minecraft:waxed_cut_copper_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=south] replace minecraft:waxed_cut_copper_stairs[half=top,facing=north]
# Waxed Cut Copper (Exposed)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=east] replace minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=north] replace minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=west] replace minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=south] replace minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=east] replace minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=north] replace minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=west] replace minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=south] replace minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=north]
# Waxed Cut Copper (Oxidized)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=east] replace minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=north] replace minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=west] replace minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=south] replace minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=east] replace minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=north] replace minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=west] replace minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=south] replace minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=north]
# Waxed Cut Copper (Weathered)
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=west,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=south,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=east,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=north,waterlogged=true]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=east] replace minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=north] replace minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=west] replace minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=south] replace minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=north]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=east] replace minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=west]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=north] replace minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=south]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=west] replace minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=east]
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=south] replace minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=north]

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### Rotate Stairs
# Acacia
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:acacia_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:acacia_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:acacia_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:acacia_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=south,waterlogged=true] replace minecraft:acacia_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=west,waterlogged=true] replace minecraft:acacia_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=north,waterlogged=true] replace minecraft:acacia_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=east,waterlogged=true] replace minecraft:acacia_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=south] replace minecraft:acacia_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=west] replace minecraft:acacia_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=north] replace minecraft:acacia_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=bottom,facing=east] replace minecraft:acacia_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=south] replace minecraft:acacia_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=west] replace minecraft:acacia_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=north] replace minecraft:acacia_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:acacia_stairs[half=top,facing=east] replace minecraft:acacia_stairs[waterlogged=false]
# Andesite
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:andesite_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:andesite_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:andesite_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:andesite_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=south,waterlogged=true] replace minecraft:andesite_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=west,waterlogged=true] replace minecraft:andesite_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=north,waterlogged=true] replace minecraft:andesite_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=east,waterlogged=true] replace minecraft:andesite_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=south] replace minecraft:andesite_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=west] replace minecraft:andesite_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=north] replace minecraft:andesite_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=bottom,facing=east] replace minecraft:andesite_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=south] replace minecraft:andesite_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=west] replace minecraft:andesite_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=north] replace minecraft:andesite_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:andesite_stairs[half=top,facing=east] replace minecraft:andesite_stairs[waterlogged=false]
# Andesite (Polished)
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:polished_andesite_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:polished_andesite_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:polished_andesite_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:polished_andesite_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=south,waterlogged=true] replace minecraft:polished_andesite_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=west,waterlogged=true] replace minecraft:polished_andesite_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=north,waterlogged=true] replace minecraft:polished_andesite_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=east,waterlogged=true] replace minecraft:polished_andesite_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=south] replace minecraft:polished_andesite_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=west] replace minecraft:polished_andesite_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=north] replace minecraft:polished_andesite_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=bottom,facing=east] replace minecraft:polished_andesite_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=south] replace minecraft:polished_andesite_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=west] replace minecraft:polished_andesite_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=north] replace minecraft:polished_andesite_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_andesite_stairs[half=top,facing=east] replace minecraft:polished_andesite_stairs[waterlogged=false]
# Bamboo Mosaic
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=south,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=west,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=north,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=east,waterlogged=true] replace minecraft:bamboo_mosaic_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=south] replace minecraft:bamboo_mosaic_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=west] replace minecraft:bamboo_mosaic_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=north] replace minecraft:bamboo_mosaic_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=bottom,facing=east] replace minecraft:bamboo_mosaic_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=south] replace minecraft:bamboo_mosaic_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=west] replace minecraft:bamboo_mosaic_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=north] replace minecraft:bamboo_mosaic_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_mosaic_stairs[half=top,facing=east] replace minecraft:bamboo_mosaic_stairs[waterlogged=false]
# Bamboo
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:bamboo_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:bamboo_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:bamboo_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:bamboo_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=south,waterlogged=true] replace minecraft:bamboo_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=west,waterlogged=true] replace minecraft:bamboo_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=north,waterlogged=true] replace minecraft:bamboo_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=east,waterlogged=true] replace minecraft:bamboo_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=south] replace minecraft:bamboo_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=west] replace minecraft:bamboo_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=north] replace minecraft:bamboo_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=bottom,facing=east] replace minecraft:bamboo_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=south] replace minecraft:bamboo_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=west] replace minecraft:bamboo_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=north] replace minecraft:bamboo_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:bamboo_stairs[half=top,facing=east] replace minecraft:bamboo_stairs[waterlogged=false]
# Birch
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:birch_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:birch_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:birch_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:birch_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=south,waterlogged=true] replace minecraft:birch_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=west,waterlogged=true] replace minecraft:birch_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=north,waterlogged=true] replace minecraft:birch_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=east,waterlogged=true] replace minecraft:birch_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=south] replace minecraft:birch_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=west] replace minecraft:birch_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=north] replace minecraft:birch_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=bottom,facing=east] replace minecraft:birch_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=south] replace minecraft:birch_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=west] replace minecraft:birch_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=north] replace minecraft:birch_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:birch_stairs[half=top,facing=east] replace minecraft:birch_stairs[waterlogged=false]
# Blackstone
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:blackstone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:blackstone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:blackstone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:blackstone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:blackstone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:blackstone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:blackstone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:blackstone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=south] replace minecraft:blackstone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=west] replace minecraft:blackstone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=north] replace minecraft:blackstone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=bottom,facing=east] replace minecraft:blackstone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=south] replace minecraft:blackstone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=west] replace minecraft:blackstone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=north] replace minecraft:blackstone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:blackstone_stairs[half=top,facing=east] replace minecraft:blackstone_stairs[waterlogged=false]
# Blackstone (Polished)
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:polished_blackstone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:polished_blackstone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:polished_blackstone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:polished_blackstone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:polished_blackstone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:polished_blackstone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:polished_blackstone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:polished_blackstone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=south] replace minecraft:polished_blackstone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=west] replace minecraft:polished_blackstone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=north] replace minecraft:polished_blackstone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=bottom,facing=east] replace minecraft:polished_blackstone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=south] replace minecraft:polished_blackstone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=west] replace minecraft:polished_blackstone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=north] replace minecraft:polished_blackstone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_stairs[half=top,facing=east] replace minecraft:polished_blackstone_stairs[waterlogged=false]
# Blackstone Brick (Polished)
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:polished_blackstone_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=south] replace minecraft:polished_blackstone_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=west] replace minecraft:polished_blackstone_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=north] replace minecraft:polished_blackstone_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=bottom,facing=east] replace minecraft:polished_blackstone_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=south] replace minecraft:polished_blackstone_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=west] replace minecraft:polished_blackstone_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=north] replace minecraft:polished_blackstone_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_blackstone_brick_stairs[half=top,facing=east] replace minecraft:polished_blackstone_brick_stairs[waterlogged=false]
# Brick
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=south] replace minecraft:brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=west] replace minecraft:brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=north] replace minecraft:brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=bottom,facing=east] replace minecraft:brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=south] replace minecraft:brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=west] replace minecraft:brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=north] replace minecraft:brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:brick_stairs[half=top,facing=east] replace minecraft:brick_stairs[waterlogged=false]
# Cherry
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:cherry_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:cherry_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:cherry_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:cherry_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=south,waterlogged=true] replace minecraft:cherry_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=west,waterlogged=true] replace minecraft:cherry_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=north,waterlogged=true] replace minecraft:cherry_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=east,waterlogged=true] replace minecraft:cherry_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=south] replace minecraft:cherry_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=west] replace minecraft:cherry_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=north] replace minecraft:cherry_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=bottom,facing=east] replace minecraft:cherry_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=south] replace minecraft:cherry_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=west] replace minecraft:cherry_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=north] replace minecraft:cherry_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cherry_stairs[half=top,facing=east] replace minecraft:cherry_stairs[waterlogged=false]
# Cobblestone
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:cobblestone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:cobblestone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:cobblestone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:cobblestone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:cobblestone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:cobblestone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:cobblestone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:cobblestone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=south] replace minecraft:cobblestone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=west] replace minecraft:cobblestone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=north] replace minecraft:cobblestone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=bottom,facing=east] replace minecraft:cobblestone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=south] replace minecraft:cobblestone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=west] replace minecraft:cobblestone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=north] replace minecraft:cobblestone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobblestone_stairs[half=top,facing=east] replace minecraft:cobblestone_stairs[waterlogged=false]
# Crimson
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:crimson_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:crimson_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:crimson_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:crimson_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=south,waterlogged=true] replace minecraft:crimson_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=west,waterlogged=true] replace minecraft:crimson_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=north,waterlogged=true] replace minecraft:crimson_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=east,waterlogged=true] replace minecraft:crimson_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=south] replace minecraft:crimson_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=west] replace minecraft:crimson_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=north] replace minecraft:crimson_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=bottom,facing=east] replace minecraft:crimson_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=south] replace minecraft:crimson_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=west] replace minecraft:crimson_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=north] replace minecraft:crimson_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:crimson_stairs[half=top,facing=east] replace minecraft:crimson_stairs[waterlogged=false]
# Cut Copper
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=south] replace minecraft:cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=west] replace minecraft:cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=north] replace minecraft:cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=bottom,facing=east] replace minecraft:cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=south] replace minecraft:cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=west] replace minecraft:cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=north] replace minecraft:cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cut_copper_stairs[half=top,facing=east] replace minecraft:cut_copper_stairs[waterlogged=false]
# Cut Copper (Exposed)
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:exposed_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=south] replace minecraft:exposed_cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=west] replace minecraft:exposed_cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=north] replace minecraft:exposed_cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=bottom,facing=east] replace minecraft:exposed_cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=south] replace minecraft:exposed_cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=west] replace minecraft:exposed_cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=north] replace minecraft:exposed_cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:exposed_cut_copper_stairs[half=top,facing=east] replace minecraft:exposed_cut_copper_stairs[waterlogged=false]
# Cut Copper (Oxidized)
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:oxidized_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=south] replace minecraft:oxidized_cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=west] replace minecraft:oxidized_cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=north] replace minecraft:oxidized_cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=bottom,facing=east] replace minecraft:oxidized_cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=south] replace minecraft:oxidized_cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=west] replace minecraft:oxidized_cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=north] replace minecraft:oxidized_cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oxidized_cut_copper_stairs[half=top,facing=east] replace minecraft:oxidized_cut_copper_stairs[waterlogged=false]
# Cut Copper (Weathered)
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:weathered_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=south] replace minecraft:weathered_cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=west] replace minecraft:weathered_cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=north] replace minecraft:weathered_cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=bottom,facing=east] replace minecraft:weathered_cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=south] replace minecraft:weathered_cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=west] replace minecraft:weathered_cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=north] replace minecraft:weathered_cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:weathered_cut_copper_stairs[half=top,facing=east] replace minecraft:weathered_cut_copper_stairs[waterlogged=false]
# Dark Oak
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:dark_oak_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:dark_oak_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:dark_oak_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:dark_oak_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=south,waterlogged=true] replace minecraft:dark_oak_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=west,waterlogged=true] replace minecraft:dark_oak_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=north,waterlogged=true] replace minecraft:dark_oak_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=east,waterlogged=true] replace minecraft:dark_oak_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=south] replace minecraft:dark_oak_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=west] replace minecraft:dark_oak_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=north] replace minecraft:dark_oak_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=bottom,facing=east] replace minecraft:dark_oak_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=south] replace minecraft:dark_oak_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=west] replace minecraft:dark_oak_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=north] replace minecraft:dark_oak_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_oak_stairs[half=top,facing=east] replace minecraft:dark_oak_stairs[waterlogged=false]
# Dark Prismarine
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:dark_prismarine_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:dark_prismarine_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:dark_prismarine_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:dark_prismarine_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=south,waterlogged=true] replace minecraft:dark_prismarine_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=west,waterlogged=true] replace minecraft:dark_prismarine_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=north,waterlogged=true] replace minecraft:dark_prismarine_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=east,waterlogged=true] replace minecraft:dark_prismarine_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=south] replace minecraft:dark_prismarine_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=west] replace minecraft:dark_prismarine_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=north] replace minecraft:dark_prismarine_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=bottom,facing=east] replace minecraft:dark_prismarine_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=south] replace minecraft:dark_prismarine_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=west] replace minecraft:dark_prismarine_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=north] replace minecraft:dark_prismarine_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:dark_prismarine_stairs[half=top,facing=east] replace minecraft:dark_prismarine_stairs[waterlogged=false]
# Deepslate (Cobbled)
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=south,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=west,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=north,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=east,waterlogged=true] replace minecraft:cobbled_deepslate_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=south] replace minecraft:cobbled_deepslate_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=west] replace minecraft:cobbled_deepslate_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=north] replace minecraft:cobbled_deepslate_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=bottom,facing=east] replace minecraft:cobbled_deepslate_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=south] replace minecraft:cobbled_deepslate_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=west] replace minecraft:cobbled_deepslate_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=north] replace minecraft:cobbled_deepslate_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:cobbled_deepslate_stairs[half=top,facing=east] replace minecraft:cobbled_deepslate_stairs[waterlogged=false]
# Deepslate (Polished)
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:polished_deepslate_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:polished_deepslate_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:polished_deepslate_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:polished_deepslate_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=south,waterlogged=true] replace minecraft:polished_deepslate_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=west,waterlogged=true] replace minecraft:polished_deepslate_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=north,waterlogged=true] replace minecraft:polished_deepslate_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=east,waterlogged=true] replace minecraft:polished_deepslate_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=south] replace minecraft:polished_deepslate_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=west] replace minecraft:polished_deepslate_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=north] replace minecraft:polished_deepslate_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=bottom,facing=east] replace minecraft:polished_deepslate_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=south] replace minecraft:polished_deepslate_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=west] replace minecraft:polished_deepslate_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=north] replace minecraft:polished_deepslate_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_deepslate_stairs[half=top,facing=east] replace minecraft:polished_deepslate_stairs[waterlogged=false]
# Deepslate Brick
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:deepslate_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:deepslate_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:deepslate_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:deepslate_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:deepslate_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:deepslate_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:deepslate_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:deepslate_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=south] replace minecraft:deepslate_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=west] replace minecraft:deepslate_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=north] replace minecraft:deepslate_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=bottom,facing=east] replace minecraft:deepslate_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=south] replace minecraft:deepslate_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=west] replace minecraft:deepslate_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=north] replace minecraft:deepslate_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_brick_stairs[half=top,facing=east] replace minecraft:deepslate_brick_stairs[waterlogged=false]
# Deepslate Tile
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:deepslate_tile_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:deepslate_tile_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:deepslate_tile_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:deepslate_tile_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=south,waterlogged=true] replace minecraft:deepslate_tile_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=west,waterlogged=true] replace minecraft:deepslate_tile_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=north,waterlogged=true] replace minecraft:deepslate_tile_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=east,waterlogged=true] replace minecraft:deepslate_tile_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=south] replace minecraft:deepslate_tile_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=west] replace minecraft:deepslate_tile_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=north] replace minecraft:deepslate_tile_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=bottom,facing=east] replace minecraft:deepslate_tile_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=south] replace minecraft:deepslate_tile_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=west] replace minecraft:deepslate_tile_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=north] replace minecraft:deepslate_tile_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:deepslate_tile_stairs[half=top,facing=east] replace minecraft:deepslate_tile_stairs[waterlogged=false]
# Diorite
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:diorite_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:diorite_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:diorite_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:diorite_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=south,waterlogged=true] replace minecraft:diorite_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=west,waterlogged=true] replace minecraft:diorite_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=north,waterlogged=true] replace minecraft:diorite_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=east,waterlogged=true] replace minecraft:diorite_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=south] replace minecraft:diorite_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=west] replace minecraft:diorite_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=north] replace minecraft:diorite_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=bottom,facing=east] replace minecraft:diorite_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=south] replace minecraft:diorite_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=west] replace minecraft:diorite_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=north] replace minecraft:diorite_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:diorite_stairs[half=top,facing=east] replace minecraft:diorite_stairs[waterlogged=false]
# Diorite (Polished)
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:polished_diorite_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:polished_diorite_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:polished_diorite_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:polished_diorite_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=south,waterlogged=true] replace minecraft:polished_diorite_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=west,waterlogged=true] replace minecraft:polished_diorite_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=north,waterlogged=true] replace minecraft:polished_diorite_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=east,waterlogged=true] replace minecraft:polished_diorite_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=south] replace minecraft:polished_diorite_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=west] replace minecraft:polished_diorite_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=north] replace minecraft:polished_diorite_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=bottom,facing=east] replace minecraft:polished_diorite_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=south] replace minecraft:polished_diorite_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=west] replace minecraft:polished_diorite_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=north] replace minecraft:polished_diorite_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_diorite_stairs[half=top,facing=east] replace minecraft:polished_diorite_stairs[waterlogged=false]
# End Stone Brick
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:end_stone_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:end_stone_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:end_stone_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:end_stone_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:end_stone_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:end_stone_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:end_stone_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:end_stone_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=south] replace minecraft:end_stone_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=west] replace minecraft:end_stone_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=north] replace minecraft:end_stone_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=bottom,facing=east] replace minecraft:end_stone_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=south] replace minecraft:end_stone_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=west] replace minecraft:end_stone_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=north] replace minecraft:end_stone_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:end_stone_brick_stairs[half=top,facing=east] replace minecraft:end_stone_brick_stairs[waterlogged=false]
# Granite
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:granite_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:granite_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:granite_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:granite_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=south,waterlogged=true] replace minecraft:granite_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=west,waterlogged=true] replace minecraft:granite_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=north,waterlogged=true] replace minecraft:granite_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=east,waterlogged=true] replace minecraft:granite_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=south] replace minecraft:granite_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=west] replace minecraft:granite_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=north] replace minecraft:granite_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=bottom,facing=east] replace minecraft:granite_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=south] replace minecraft:granite_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=west] replace minecraft:granite_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=north] replace minecraft:granite_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:granite_stairs[half=top,facing=east] replace minecraft:granite_stairs[waterlogged=false]
# Granite (Polished)
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:polished_granite_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:polished_granite_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:polished_granite_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:polished_granite_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=south,waterlogged=true] replace minecraft:polished_granite_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=west,waterlogged=true] replace minecraft:polished_granite_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=north,waterlogged=true] replace minecraft:polished_granite_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=east,waterlogged=true] replace minecraft:polished_granite_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=south] replace minecraft:polished_granite_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=west] replace minecraft:polished_granite_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=north] replace minecraft:polished_granite_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=bottom,facing=east] replace minecraft:polished_granite_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=south] replace minecraft:polished_granite_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=west] replace minecraft:polished_granite_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=north] replace minecraft:polished_granite_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:polished_granite_stairs[half=top,facing=east] replace minecraft:polished_granite_stairs[waterlogged=false]
# Jungle
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:jungle_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:jungle_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:jungle_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:jungle_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=south,waterlogged=true] replace minecraft:jungle_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=west,waterlogged=true] replace minecraft:jungle_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=north,waterlogged=true] replace minecraft:jungle_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=east,waterlogged=true] replace minecraft:jungle_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=south] replace minecraft:jungle_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=west] replace minecraft:jungle_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=north] replace minecraft:jungle_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=bottom,facing=east] replace minecraft:jungle_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=south] replace minecraft:jungle_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=west] replace minecraft:jungle_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=north] replace minecraft:jungle_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:jungle_stairs[half=top,facing=east] replace minecraft:jungle_stairs[waterlogged=false]
# Mangrove
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:mangrove_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:mangrove_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:mangrove_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:mangrove_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=south,waterlogged=true] replace minecraft:mangrove_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=west,waterlogged=true] replace minecraft:mangrove_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=north,waterlogged=true] replace minecraft:mangrove_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=east,waterlogged=true] replace minecraft:mangrove_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=south] replace minecraft:mangrove_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=west] replace minecraft:mangrove_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=north] replace minecraft:mangrove_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=bottom,facing=east] replace minecraft:mangrove_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=south] replace minecraft:mangrove_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=west] replace minecraft:mangrove_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=north] replace minecraft:mangrove_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mangrove_stairs[half=top,facing=east] replace minecraft:mangrove_stairs[waterlogged=false]
# Mossy Cobblestone
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:mossy_cobblestone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=south] replace minecraft:mossy_cobblestone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=west] replace minecraft:mossy_cobblestone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=north] replace minecraft:mossy_cobblestone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=bottom,facing=east] replace minecraft:mossy_cobblestone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=south] replace minecraft:mossy_cobblestone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=west] replace minecraft:mossy_cobblestone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=north] replace minecraft:mossy_cobblestone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_cobblestone_stairs[half=top,facing=east] replace minecraft:mossy_cobblestone_stairs[waterlogged=false]
# Mossy Stone Brick
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:mossy_stone_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=south] replace minecraft:mossy_stone_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=west] replace minecraft:mossy_stone_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=north] replace minecraft:mossy_stone_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=bottom,facing=east] replace minecraft:mossy_stone_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=south] replace minecraft:mossy_stone_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=west] replace minecraft:mossy_stone_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=north] replace minecraft:mossy_stone_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mossy_stone_brick_stairs[half=top,facing=east] replace minecraft:mossy_stone_brick_stairs[waterlogged=false]
# Mud Brick
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:mud_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:mud_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:mud_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:mud_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:mud_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:mud_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:mud_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:mud_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=south] replace minecraft:mud_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=west] replace minecraft:mud_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=north] replace minecraft:mud_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=bottom,facing=east] replace minecraft:mud_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=south] replace minecraft:mud_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=west] replace minecraft:mud_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=north] replace minecraft:mud_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:mud_brick_stairs[half=top,facing=east] replace minecraft:mud_brick_stairs[waterlogged=false]
# Nether Brick
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:nether_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:nether_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:nether_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:nether_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:nether_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:nether_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:nether_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:nether_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=south] replace minecraft:nether_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=west] replace minecraft:nether_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=north] replace minecraft:nether_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=bottom,facing=east] replace minecraft:nether_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=south] replace minecraft:nether_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=west] replace minecraft:nether_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=north] replace minecraft:nether_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:nether_brick_stairs[half=top,facing=east] replace minecraft:nether_brick_stairs[waterlogged=false]
# Oak
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:oak_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:oak_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:oak_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:oak_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=south,waterlogged=true] replace minecraft:oak_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=west,waterlogged=true] replace minecraft:oak_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=north,waterlogged=true] replace minecraft:oak_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=east,waterlogged=true] replace minecraft:oak_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=south] replace minecraft:oak_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=west] replace minecraft:oak_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=north] replace minecraft:oak_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=bottom,facing=east] replace minecraft:oak_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=south] replace minecraft:oak_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=west] replace minecraft:oak_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=north] replace minecraft:oak_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:oak_stairs[half=top,facing=east] replace minecraft:oak_stairs[waterlogged=false]
# Pale Oak
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:pale_oak_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:pale_oak_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:pale_oak_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:pale_oak_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=top,facing=south,waterlogged=true] replace minecraft:pale_oak_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=top,facing=west,waterlogged=true] replace minecraft:pale_oak_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=top,facing=north,waterlogged=true] replace minecraft:pale_oak_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=top,facing=east,waterlogged=true] replace minecraft:pale_oak_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=bottom,facing=south] replace minecraft:pale_oak_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=bottom,facing=west] replace minecraft:pale_oak_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=bottom,facing=north] replace minecraft:pale_oak_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=bottom,facing=east] replace minecraft:pale_oak_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=top,facing=south] replace minecraft:pale_oak_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=top,facing=west] replace minecraft:pale_oak_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=top,facing=north] replace minecraft:pale_oak_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:pale_oak_stairs[half=top,facing=east] replace minecraft:pale_oak_stairs[waterlogged=false]
# Prismarine
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:prismarine_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:prismarine_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:prismarine_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:prismarine_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=south,waterlogged=true] replace minecraft:prismarine_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=west,waterlogged=true] replace minecraft:prismarine_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=north,waterlogged=true] replace minecraft:prismarine_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=east,waterlogged=true] replace minecraft:prismarine_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=south] replace minecraft:prismarine_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=west] replace minecraft:prismarine_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=north] replace minecraft:prismarine_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=bottom,facing=east] replace minecraft:prismarine_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=south] replace minecraft:prismarine_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=west] replace minecraft:prismarine_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=north] replace minecraft:prismarine_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_stairs[half=top,facing=east] replace minecraft:prismarine_stairs[waterlogged=false]
# Prismarine Brick
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:prismarine_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:prismarine_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:prismarine_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:prismarine_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:prismarine_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:prismarine_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:prismarine_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:prismarine_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=south] replace minecraft:prismarine_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=west] replace minecraft:prismarine_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=north] replace minecraft:prismarine_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=bottom,facing=east] replace minecraft:prismarine_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=south] replace minecraft:prismarine_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=west] replace minecraft:prismarine_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=north] replace minecraft:prismarine_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:prismarine_brick_stairs[half=top,facing=east] replace minecraft:prismarine_brick_stairs[waterlogged=false]
# Purpur
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:purpur_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:purpur_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:purpur_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:purpur_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=south,waterlogged=true] replace minecraft:purpur_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=west,waterlogged=true] replace minecraft:purpur_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=north,waterlogged=true] replace minecraft:purpur_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=east,waterlogged=true] replace minecraft:purpur_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=south] replace minecraft:purpur_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=west] replace minecraft:purpur_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=north] replace minecraft:purpur_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=bottom,facing=east] replace minecraft:purpur_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=south] replace minecraft:purpur_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=west] replace minecraft:purpur_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=north] replace minecraft:purpur_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:purpur_stairs[half=top,facing=east] replace minecraft:purpur_stairs[waterlogged=false]
# Quartz
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:quartz_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:quartz_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:quartz_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:quartz_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=south,waterlogged=true] replace minecraft:quartz_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=west,waterlogged=true] replace minecraft:quartz_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=north,waterlogged=true] replace minecraft:quartz_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=east,waterlogged=true] replace minecraft:quartz_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=south] replace minecraft:quartz_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=west] replace minecraft:quartz_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=north] replace minecraft:quartz_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=bottom,facing=east] replace minecraft:quartz_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=south] replace minecraft:quartz_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=west] replace minecraft:quartz_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=north] replace minecraft:quartz_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:quartz_stairs[half=top,facing=east] replace minecraft:quartz_stairs[waterlogged=false]
# Quartz (Smooth)
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:smooth_quartz_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:smooth_quartz_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:smooth_quartz_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:smooth_quartz_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=south,waterlogged=true] replace minecraft:smooth_quartz_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=west,waterlogged=true] replace minecraft:smooth_quartz_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=north,waterlogged=true] replace minecraft:smooth_quartz_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=east,waterlogged=true] replace minecraft:smooth_quartz_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=south] replace minecraft:smooth_quartz_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=west] replace minecraft:smooth_quartz_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=north] replace minecraft:smooth_quartz_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=bottom,facing=east] replace minecraft:smooth_quartz_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=south] replace minecraft:smooth_quartz_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=west] replace minecraft:smooth_quartz_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=north] replace minecraft:smooth_quartz_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_quartz_stairs[half=top,facing=east] replace minecraft:smooth_quartz_stairs[waterlogged=false]
# Red Nether Brick
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:red_nether_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:red_nether_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:red_nether_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:red_nether_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:red_nether_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:red_nether_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:red_nether_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:red_nether_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=south] replace minecraft:red_nether_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=west] replace minecraft:red_nether_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=north] replace minecraft:red_nether_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=bottom,facing=east] replace minecraft:red_nether_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=south] replace minecraft:red_nether_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=west] replace minecraft:red_nether_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=north] replace minecraft:red_nether_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_nether_brick_stairs[half=top,facing=east] replace minecraft:red_nether_brick_stairs[waterlogged=false]
# Red Sandstone
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:red_sandstone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:red_sandstone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:red_sandstone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:red_sandstone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:red_sandstone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:red_sandstone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:red_sandstone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:red_sandstone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=south] replace minecraft:red_sandstone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=west] replace minecraft:red_sandstone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=north] replace minecraft:red_sandstone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=bottom,facing=east] replace minecraft:red_sandstone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=south] replace minecraft:red_sandstone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=west] replace minecraft:red_sandstone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=north] replace minecraft:red_sandstone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:red_sandstone_stairs[half=top,facing=east] replace minecraft:red_sandstone_stairs[waterlogged=false]
# Resin Brick
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:resin_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:resin_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:resin_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:resin_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:resin_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:resin_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:resin_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:resin_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=bottom,facing=south] replace minecraft:resin_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=bottom,facing=west] replace minecraft:resin_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=bottom,facing=north] replace minecraft:resin_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=bottom,facing=east] replace minecraft:resin_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=top,facing=south] replace minecraft:resin_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=top,facing=west] replace minecraft:resin_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=top,facing=north] replace minecraft:resin_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:resin_brick_stairs[half=top,facing=east] replace minecraft:resin_brick_stairs[waterlogged=false]
# Sandstone
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:sandstone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:sandstone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:sandstone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:sandstone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:sandstone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:sandstone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:sandstone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:sandstone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=south] replace minecraft:sandstone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=west] replace minecraft:sandstone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=north] replace minecraft:sandstone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=bottom,facing=east] replace minecraft:sandstone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=south] replace minecraft:sandstone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=west] replace minecraft:sandstone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=north] replace minecraft:sandstone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:sandstone_stairs[half=top,facing=east] replace minecraft:sandstone_stairs[waterlogged=false]
# Smooth Red Sandstone
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:smooth_red_sandstone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=south] replace minecraft:smooth_red_sandstone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=west] replace minecraft:smooth_red_sandstone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=north] replace minecraft:smooth_red_sandstone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=bottom,facing=east] replace minecraft:smooth_red_sandstone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=south] replace minecraft:smooth_red_sandstone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=west] replace minecraft:smooth_red_sandstone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=north] replace minecraft:smooth_red_sandstone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_red_sandstone_stairs[half=top,facing=east] replace minecraft:smooth_red_sandstone_stairs[waterlogged=false]
# Smooth Sandstone
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:smooth_sandstone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:smooth_sandstone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:smooth_sandstone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:smooth_sandstone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:smooth_sandstone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:smooth_sandstone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:smooth_sandstone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:smooth_sandstone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=south] replace minecraft:smooth_sandstone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=west] replace minecraft:smooth_sandstone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=north] replace minecraft:smooth_sandstone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=bottom,facing=east] replace minecraft:smooth_sandstone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=south] replace minecraft:smooth_sandstone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=west] replace minecraft:smooth_sandstone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=north] replace minecraft:smooth_sandstone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:smooth_sandstone_stairs[half=top,facing=east] replace minecraft:smooth_sandstone_stairs[waterlogged=false]
# Spruce
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:spruce_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:spruce_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:spruce_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:spruce_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=south,waterlogged=true] replace minecraft:spruce_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=west,waterlogged=true] replace minecraft:spruce_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=north,waterlogged=true] replace minecraft:spruce_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=east,waterlogged=true] replace minecraft:spruce_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=south] replace minecraft:spruce_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=west] replace minecraft:spruce_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=north] replace minecraft:spruce_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=bottom,facing=east] replace minecraft:spruce_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=south] replace minecraft:spruce_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=west] replace minecraft:spruce_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=north] replace minecraft:spruce_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:spruce_stairs[half=top,facing=east] replace minecraft:spruce_stairs[waterlogged=false]
# Stone
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:stone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:stone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:stone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:stone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=south,waterlogged=true] replace minecraft:stone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=west,waterlogged=true] replace minecraft:stone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=north,waterlogged=true] replace minecraft:stone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=east,waterlogged=true] replace minecraft:stone_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=south] replace minecraft:stone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=west] replace minecraft:stone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=north] replace minecraft:stone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=bottom,facing=east] replace minecraft:stone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=south] replace minecraft:stone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=west] replace minecraft:stone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=north] replace minecraft:stone_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_stairs[half=top,facing=east] replace minecraft:stone_stairs[waterlogged=false]
# Stone Brick
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:stone_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:stone_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:stone_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:stone_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=south,waterlogged=true] replace minecraft:stone_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=west,waterlogged=true] replace minecraft:stone_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=north,waterlogged=true] replace minecraft:stone_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=east,waterlogged=true] replace minecraft:stone_brick_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=south] replace minecraft:stone_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=west] replace minecraft:stone_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=north] replace minecraft:stone_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=bottom,facing=east] replace minecraft:stone_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=south] replace minecraft:stone_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=west] replace minecraft:stone_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=north] replace minecraft:stone_brick_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:stone_brick_stairs[half=top,facing=east] replace minecraft:stone_brick_stairs[waterlogged=false]
# Warped
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:warped_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:warped_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:warped_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:warped_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=south,waterlogged=true] replace minecraft:warped_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=west,waterlogged=true] replace minecraft:warped_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=north,waterlogged=true] replace minecraft:warped_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=east,waterlogged=true] replace minecraft:warped_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=south] replace minecraft:warped_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=west] replace minecraft:warped_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=north] replace minecraft:warped_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=bottom,facing=east] replace minecraft:warped_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=south] replace minecraft:warped_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=west] replace minecraft:warped_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=north] replace minecraft:warped_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:warped_stairs[half=top,facing=east] replace minecraft:warped_stairs[waterlogged=false]
# Waxed Cut Copper
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:waxed_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=south] replace minecraft:waxed_cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=west] replace minecraft:waxed_cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=north] replace minecraft:waxed_cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=bottom,facing=east] replace minecraft:waxed_cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=south] replace minecraft:waxed_cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=west] replace minecraft:waxed_cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=north] replace minecraft:waxed_cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_cut_copper_stairs[half=top,facing=east] replace minecraft:waxed_cut_copper_stairs[waterlogged=false]
# Waxed Cut Copper (Exposed)
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:waxed_exposed_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=south] replace minecraft:waxed_exposed_cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=west] replace minecraft:waxed_exposed_cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=north] replace minecraft:waxed_exposed_cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=bottom,facing=east] replace minecraft:waxed_exposed_cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=south] replace minecraft:waxed_exposed_cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=west] replace minecraft:waxed_exposed_cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=north] replace minecraft:waxed_exposed_cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_exposed_cut_copper_stairs[half=top,facing=east] replace minecraft:waxed_exposed_cut_copper_stairs[waterlogged=false]
# Waxed Cut Copper (Oxidized)
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:waxed_oxidized_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=south] replace minecraft:waxed_oxidized_cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=west] replace minecraft:waxed_oxidized_cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=north] replace minecraft:waxed_oxidized_cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=bottom,facing=east] replace minecraft:waxed_oxidized_cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=south] replace minecraft:waxed_oxidized_cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=west] replace minecraft:waxed_oxidized_cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=north] replace minecraft:waxed_oxidized_cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_oxidized_cut_copper_stairs[half=top,facing=east] replace minecraft:waxed_oxidized_cut_copper_stairs[waterlogged=false]
# Waxed Cut Copper (Weathered)
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=south,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=west,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=north,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=east,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=south,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=west,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=north,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=east,waterlogged=true] replace minecraft:waxed_weathered_cut_copper_stairs[waterlogged=true]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=south] replace minecraft:waxed_weathered_cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=west] replace minecraft:waxed_weathered_cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=north] replace minecraft:waxed_weathered_cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches ..7 store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=bottom,facing=east] replace minecraft:waxed_weathered_cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-45..45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=south] replace minecraft:waxed_weathered_cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=45..135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=west] replace minecraft:waxed_weathered_cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=135..-135] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=north] replace minecraft:waxed_weathered_cut_copper_stairs[waterlogged=false]
execute as @s[scores={WrenchSuccess=0}, y_rotation=-135..-45] if score py WrenchRaycast matches 8.. store result score @s WrenchSuccess run fill ~ ~ ~ ~ ~ ~ minecraft:waxed_weathered_cut_copper_stairs[half=top,facing=east] replace minecraft:waxed_weathered_cut_copper_stairs[waterlogged=false]
## Non-processed
# Otherwise, Flip
execute as @s[scores={WrenchSuccess=0}] store result score @s WrenchSuccess run function wrench:rotate/stairs_flip

View File

@@ -0,0 +1,40 @@
## Face Click Trapdoors
# Get Raycast Target Coords
function wrench:raycast/target_coords
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches 7.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches 7.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches 7.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches 7.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=south,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=west,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=north,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=east,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,open=false] replace
# Otherwise, Flip
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function wrench:rotate/trapdoors/flip with storage lz:wrench

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## Cycle Trapdoors
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=north,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=east,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=south,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=west,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=north,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=east,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=south,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=west,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=north,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=east,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=south,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=south,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=west,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=north,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=east,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=east,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=south,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=west,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=west,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=north,open=false] replace

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@@ -0,0 +1,34 @@
## Flip Trapdoors
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=west,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=south,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=east,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=north,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=west,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=south,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=east,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=north,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,open=true] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=west,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=south,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=east,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=bottom,facing=north,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=west,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=east,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=south,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=north,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=east,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=west,open=false] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[half=top,facing=north,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=south,open=false] replace

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## Face Player Trapdoors
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=true] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true,open=false] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,open=true] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,open=true] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,open=true] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,open=true] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,open=true] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,open=true] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,open=true] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,open=true] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,open=false] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,open=false] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,open=false] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,open=false] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=north,open=false] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=east,open=false] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=south,open=false] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,open=false] run setblock ~ ~ ~ $(block)[half=top,facing=west,open=false] replace
# Otherwise, Flip
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function wrench:rotate/trapdoors/flip with storage lz:wrench

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## Trapdoors
# Rotate Based on Wrench Mode
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function wrench:rotate/trapdoors/flip with storage lz:wrench
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function wrench:rotate/trapdoors/player with storage lz:wrench
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Click"]}}}] run function wrench:rotate/trapdoors/click with storage lz:wrench
execute as @s[scores={lz_wrench_success=0}] run function wrench:rotate/trapdoors/cycle with storage lz:wrench

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## Face Click Calibrated Sculk Sensor
# Get Raycast Target Coords
function wrench:raycast/target_coords
# Calibrated Sculk Sensor
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=south] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=west] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=east] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=south] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=west] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=east] replace
# Otherwise, Flip
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function wrench:rotate/unique_blocks/calibrated_sculk_sensor/flip with storage lz:wrench

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## Cycle Calibrated Sculk Sensor
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,facing=north] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=east] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,facing=west] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,facing=south] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=west] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,facing=east] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=south] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,facing=north] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=east] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,facing=west] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,facing=south] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=west] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,facing=east] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=south] replace

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## Flip Calibrated Sculk Sensor
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,facing=west] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=east] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,facing=south] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,facing=east] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=west] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true,facing=north] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=south] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,facing=west] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=east] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,facing=south] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,facing=east] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=west] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false,facing=north] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=south] replace

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## Cycle Calibrated Sculk Sensor
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=south] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=west] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=east] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=south] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=west] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,facing=east] replace
# Otherwise, Flip
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function wrench:rotate/unique_blocks/calibrated_sculk_sensor/flip with storage lz:wrench

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## Calibrated Sculk Sensor
# Rotate Based on Wrench Mode
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function wrench:rotate/unique_blocks/calibrated_sculk_sensor/flip with storage lz:wrench
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function wrench:rotate/unique_blocks/calibrated_sculk_sensor/player with storage lz:wrench
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Click"]}}}] run function wrench:rotate/unique_blocks/calibrated_sculk_sensor/click with storage lz:wrench
execute as @s[scores={lz_wrench_success=0}] run function wrench:rotate/unique_blocks/calibrated_sculk_sensor/cycle with storage lz:wrench

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## Campfires Cycle
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[lit=true,facing=west] run setblock ~ ~ ~ $(block)[lit=true,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[lit=true,facing=north] run setblock ~ ~ ~ $(block)[lit=true,facing=east] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[lit=true,facing=east] run setblock ~ ~ ~ $(block)[lit=true,facing=south] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[lit=true,facing=south] run setblock ~ ~ ~ $(block)[lit=true,facing=west] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[lit=false,facing=west] run setblock ~ ~ ~ $(block)[lit=false,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[lit=false,facing=north] run setblock ~ ~ ~ $(block)[lit=false,facing=east] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[lit=false,facing=east] run setblock ~ ~ ~ $(block)[lit=false,facing=south] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[lit=false,facing=south] run setblock ~ ~ ~ $(block)[lit=false,facing=west] replace

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## Campfires
execute as @s[scores={lz_wrench_success=0}] run function wrench:rotate/unique_blocks/campfires/cycle with storage lz:wrench

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## Face Click Comparator
# Get Raycast Target Coords
function wrench:raycast/target_coords
# Compare mode
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[mode=compare] run setblock ~ ~ ~ $(block)[mode=compare,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[mode=compare] run setblock ~ ~ ~ $(block)[mode=compare,facing=east] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[mode=compare] run setblock ~ ~ ~ $(block)[mode=compare,facing=south] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[mode=compare] run setblock ~ ~ ~ $(block)[mode=compare,facing=west] replace
# Subtract mode
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[mode=subtract] run setblock ~ ~ ~ $(block)[mode=subtract,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[mode=subtract] run setblock ~ ~ ~ $(block)[mode=subtract,facing=east] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[mode=subtract] run setblock ~ ~ ~ $(block)[mode=subtract,facing=south] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[mode=subtract] run setblock ~ ~ ~ $(block)[mode=subtract,facing=west] replace
# Otherwise, Flip
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function wrench:rotate/unique_blocks/comparator/flip with storage lz:wrench

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## Cycle Comparator
# Compare mode
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[mode=compare,facing=north] run setblock ~ ~ ~ $(block)[mode=compare,facing=east] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[mode=compare,facing=west] run setblock ~ ~ ~ $(block)[mode=compare,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[mode=compare,facing=south] run setblock ~ ~ ~ $(block)[mode=compare,facing=west] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[mode=compare,facing=east] run setblock ~ ~ ~ $(block)[mode=compare,facing=south] replace
# Subtract mode
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[mode=subtract,facing=north] run setblock ~ ~ ~ $(block)[mode=subtract,facing=east] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[mode=subtract,facing=west] run setblock ~ ~ ~ $(block)[mode=subtract,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[mode=subtract,facing=south] run setblock ~ ~ ~ $(block)[mode=subtract,facing=west] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[mode=subtract,facing=east] run setblock ~ ~ ~ $(block)[mode=subtract,facing=south] replace

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## Flip Comparator
# Compare mode
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[mode=compare,facing=west] run setblock ~ ~ ~ $(block)[mode=compare,facing=east] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[mode=compare,facing=south] run setblock ~ ~ ~ $(block)[mode=compare,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[mode=compare,facing=east] run setblock ~ ~ ~ $(block)[mode=compare,facing=west] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[mode=compare,facing=north] run setblock ~ ~ ~ $(block)[mode=compare,facing=south] replace
# Subtract mode
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[mode=subtract,facing=west] run setblock ~ ~ ~ $(block)[mode=subtract,facing=east] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[mode=subtract,facing=south] run setblock ~ ~ ~ $(block)[mode=subtract,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[mode=subtract,facing=east] run setblock ~ ~ ~ $(block)[mode=subtract,facing=west] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[mode=subtract,facing=north] run setblock ~ ~ ~ $(block)[mode=subtract,facing=south] replace

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## Face Player Comparator
# Compare mode
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=north] run execute if block ~ ~ ~ $(block)[mode=compare] run setblock ~ ~ ~ $(block)[mode=compare,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=east] run execute if block ~ ~ ~ $(block)[mode=compare] run setblock ~ ~ ~ $(block)[mode=compare,facing=east] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=south] run execute if block ~ ~ ~ $(block)[mode=compare] run setblock ~ ~ ~ $(block)[mode=compare,facing=south] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=west] run execute if block ~ ~ ~ $(block)[mode=compare] run setblock ~ ~ ~ $(block)[mode=compare,facing=west] replace
# Subtract mode
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=north] run execute if block ~ ~ ~ $(block)[mode=subtract] run setblock ~ ~ ~ $(block)[mode=subtract,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=east] run execute if block ~ ~ ~ $(block)[mode=subtract] run setblock ~ ~ ~ $(block)[mode=subtract,facing=east] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=south] run execute if block ~ ~ ~ $(block)[mode=subtract] run setblock ~ ~ ~ $(block)[mode=subtract,facing=south] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=west] run execute if block ~ ~ ~ $(block)[mode=subtract] run setblock ~ ~ ~ $(block)[mode=subtract,facing=west] replace
# Otherwise, Flip
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function wrench:rotate/unique_blocks/comparator/flip with storage lz:wrench

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## Comparator
# Rotate Based on Wrench Mode
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function wrench:rotate/unique_blocks/comparator/flip with storage lz:wrench
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function wrench:rotate/unique_blocks/comparator/player with storage lz:wrench
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Click"]}}}] run function wrench:rotate/unique_blocks/comparator/click with storage lz:wrench
execute as @s[scores={lz_wrench_success=0}] run function wrench:rotate/unique_blocks/comparator/cycle with storage lz:wrench

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## Face Click Crafter
# Get Raycast Target Coords
function wrench:raycast/target_coords
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if score py lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=up_south] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if score py lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=up_west] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if score py lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=up_north] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if score py lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=up_east] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] if score py lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=down_north] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] if score py lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=down_east] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] if score py lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=down_south] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] if score py lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=down_west] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=north_up] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=east_up] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=south_up] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=west_up] replace
# Otherwise, Flip
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function wrench:rotate/unique_blocks/crafter/flip with storage lz:wrench

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## Cycle Crafter
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[orientation=down_west] run setblock ~ ~ ~ $(block)[orientation=up_north] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[orientation=up_north] run setblock ~ ~ ~ $(block)[orientation=up_east] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[orientation=up_east] run setblock ~ ~ ~ $(block)[orientation=up_south] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[orientation=up_south] run setblock ~ ~ ~ $(block)[orientation=up_west] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[orientation=up_west] run setblock ~ ~ ~ $(block)[orientation=north_up] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[orientation=north_up] run setblock ~ ~ ~ $(block)[orientation=east_up] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[orientation=east_up] run setblock ~ ~ ~ $(block)[orientation=south_up] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[orientation=south_up] run setblock ~ ~ ~ $(block)[orientation=west_up] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[orientation=west_up] run setblock ~ ~ ~ $(block)[orientation=down_north] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[orientation=down_north] run setblock ~ ~ ~ $(block)[orientation=down_east] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[orientation=down_east] run setblock ~ ~ ~ $(block)[orientation=down_south] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[orientation=down_south] run setblock ~ ~ ~ $(block)[orientation=down_west] replace

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## Flip Crafter
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[orientation=down_north] run setblock ~ ~ ~ $(block)[orientation=up_north] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[orientation=down_east] run setblock ~ ~ ~ $(block)[orientation=up_east] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[orientation=down_south] run setblock ~ ~ ~ $(block)[orientation=up_south] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[orientation=down_west] run setblock ~ ~ ~ $(block)[orientation=up_west] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[orientation=south_up] run setblock ~ ~ ~ $(block)[orientation=north_up] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[orientation=west_up] run setblock ~ ~ ~ $(block)[orientation=east_up] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[orientation=north_up] run setblock ~ ~ ~ $(block)[orientation=south_up] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[orientation=east_up] run setblock ~ ~ ~ $(block)[orientation=west_up] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[orientation=up_north] run setblock ~ ~ ~ $(block)[orientation=down_north] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[orientation=up_east] run setblock ~ ~ ~ $(block)[orientation=down_east] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[orientation=up_south] run setblock ~ ~ ~ $(block)[orientation=down_south] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[orientation=up_west] run setblock ~ ~ ~ $(block)[orientation=down_west] replace

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## Face Player Crafter
$execute as @s[scores={lz_wrench_success=0}, x_rotation=45..90, y_rotation=-45..45] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=up_south] replace
$execute as @s[scores={lz_wrench_success=0}, x_rotation=45..90, y_rotation=45..135] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=up_west] replace
$execute as @s[scores={lz_wrench_success=0}, x_rotation=45..90, y_rotation=135..-135] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=up_north] replace
$execute as @s[scores={lz_wrench_success=0}, x_rotation=45..90, y_rotation=-135..-45] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=up_east] replace
$execute as @s[scores={lz_wrench_success=0}, x_rotation=-90..-45, y_rotation=-45..45] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=down_north] replace
$execute as @s[scores={lz_wrench_success=0}, x_rotation=-90..-45, y_rotation=45..135] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=down_east] replace
$execute as @s[scores={lz_wrench_success=0}, x_rotation=-90..-45, y_rotation=135..-135] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=down_south] replace
$execute as @s[scores={lz_wrench_success=0}, x_rotation=-90..-45, y_rotation=-135..-45] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=down_west] replace
$execute as @s[scores={lz_wrench_success=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=north_up] replace
$execute as @s[scores={lz_wrench_success=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=east_up] replace
$execute as @s[scores={lz_wrench_success=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=south_up] replace
$execute as @s[scores={lz_wrench_success=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[orientation=west_up] replace
# Otherwise, Flip
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function wrench:rotate/unique_blocks/crafter/flip with storage lz:wrench

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## Crafter
# Rotate Based on Wrench Mode
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function wrench:rotate/unique_blocks/crafter/flip with storage lz:wrench
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function wrench:rotate/unique_blocks/crafter/player with storage lz:wrench
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Click"]}}}] run function wrench:rotate/unique_blocks/crafter/click with storage lz:wrench
execute as @s[scores={lz_wrench_success=0}] run function wrench:rotate/unique_blocks/crafter/cycle with storage lz:wrench

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## Cycle Grindstone
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[face=ceiling,facing=west] run setblock ~ ~ ~ $(block)[face=floor,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[face=floor,facing=north] run setblock ~ ~ ~ $(block)[face=floor,facing=east] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[face=floor,facing=east] run setblock ~ ~ ~ $(block)[face=floor,facing=south] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[face=floor,facing=south] run setblock ~ ~ ~ $(block)[face=floor,facing=west] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[face=floor,facing=west] run setblock ~ ~ ~ $(block)[face=wall,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[face=wall,facing=north] run setblock ~ ~ ~ $(block)[face=wall,facing=east] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[face=wall,facing=east] run setblock ~ ~ ~ $(block)[face=wall,facing=south] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[face=wall,facing=south] run setblock ~ ~ ~ $(block)[face=wall,facing=west] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[face=wall,facing=west] run setblock ~ ~ ~ $(block)[face=ceiling,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[face=ceiling,facing=north] run setblock ~ ~ ~ $(block)[face=ceiling,facing=east] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[face=ceiling,facing=east] run setblock ~ ~ ~ $(block)[face=ceiling,facing=south] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[face=ceiling,facing=south] run setblock ~ ~ ~ $(block)[face=ceiling,facing=west] replace

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## Flip Grindstone
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[face=floor,facing=north] run setblock ~ ~ ~ $(block)[face=ceiling,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[face=floor,facing=east] run setblock ~ ~ ~ $(block)[face=ceiling,facing=east] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[face=floor,facing=south] run setblock ~ ~ ~ $(block)[face=ceiling,facing=south] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[face=floor,facing=west] run setblock ~ ~ ~ $(block)[face=ceiling,facing=west] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[face=wall,facing=north] run setblock ~ ~ ~ $(block)[face=wall,facing=south] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[face=wall,facing=east] run setblock ~ ~ ~ $(block)[face=wall,facing=west] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[face=wall,facing=south] run setblock ~ ~ ~ $(block)[face=wall,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[face=wall,facing=west] run setblock ~ ~ ~ $(block)[face=wall,facing=east] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[face=ceiling,facing=north] run setblock ~ ~ ~ $(block)[face=floor,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[face=ceiling,facing=east] run setblock ~ ~ ~ $(block)[face=floor,facing=east] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[face=ceiling,facing=south] run setblock ~ ~ ~ $(block)[face=floor,facing=south] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[face=ceiling,facing=west] run setblock ~ ~ ~ $(block)[face=floor,facing=west] replace

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## Face Player Grindstone
$execute as @s[scores={lz_wrench_success=0}, x_rotation=45..90, y_rotation=-45..45] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=wall,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}, x_rotation=45..90, y_rotation=45..135] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=wall,facing=east] replace
$execute as @s[scores={lz_wrench_success=0}, x_rotation=45..90, y_rotation=135..-135] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=wall,facing=south] replace
$execute as @s[scores={lz_wrench_success=0}, x_rotation=45..90, y_rotation=-135..-45] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=wall,facing=west] replace
$execute as @s[scores={lz_wrench_success=0}, x_rotation=-90..-45, y_rotation=-45..45] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=wall,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}, x_rotation=-90..-45, y_rotation=45..135] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=wall,facing=east] replace
$execute as @s[scores={lz_wrench_success=0}, x_rotation=-90..-45, y_rotation=135..-135] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=wall,facing=south] replace
$execute as @s[scores={lz_wrench_success=0}, x_rotation=-90..-45, y_rotation=-135..-45] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=wall,facing=west] replace
$execute as @s[scores={lz_wrench_success=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=floor,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=floor,facing=east] replace
$execute as @s[scores={lz_wrench_success=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=floor,facing=south] replace
$execute as @s[scores={lz_wrench_success=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=floor,facing=west] replace
# Otherwise, Flip
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function wrench:rotate/unique_blocks/grindstone/flip with storage lz:wrench

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## Grindstone
# Rotate Based on Wrench Mode
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function wrench:rotate/unique_blocks/grindstone/flip with storage lz:wrench
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function wrench:rotate/unique_blocks/grindstone/player with storage lz:wrench
execute as @s[scores={lz_wrench_success=0}] run function wrench:rotate/unique_blocks/grindstone/cycle with storage lz:wrench

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## Face Click Hopper
# Get Raycast Target Coords
function wrench:raycast/target_coords
# Check pointed at Full Block
execute if score px lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 1..14 if score pz lz_wrench_raycast matches 1..14 run scoreboard players set @s lz_wrench_success -2
$execute if block ~ ~ ~ $(block) if score py lz_wrench_raycast matches 10 run scoreboard players set @s lz_wrench_success 0
# Hopper
$execute as @s[scores={lz_wrench_success=0}] if score py lz_wrench_raycast matches 15 store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=down] run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=down] replace
$execute as @s[scores={lz_wrench_success=0}] if score py lz_wrench_raycast matches 0 store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=down] run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=down] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=north] run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=north] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=east] run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=east] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=south] run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=south] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=west] run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=west] replace
# Otherwise, Flip
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function wrench:rotate/unique_blocks/hopper/flip with storage lz:wrench

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## Cycle Hopper
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=north] run setblock ~ ~ ~ $(block)[facing=east] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=west] run setblock ~ ~ ~ $(block)[facing=north] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=south] run setblock ~ ~ ~ $(block)[facing=west] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=down] run setblock ~ ~ ~ $(block)[facing=south] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=east] run setblock ~ ~ ~ $(block)[facing=down] replace

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## Flip Hopper
# Don't Flip
$execute as @s[scores={lz_wrench_success=0}] if block ~ ~ ~ $(block)[facing=down] run scoreboard players set @s lz_wrench_success -2
# Hopper
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=west] run setblock ~ ~ ~ $(block)[facing=east] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=south] run setblock ~ ~ ~ $(block)[facing=north] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=east] run setblock ~ ~ ~ $(block)[facing=west] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=north] run setblock ~ ~ ~ $(block)[facing=south] replace

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## Face Player Hopper
# Hopper
$execute as @s[scores={lz_wrench_success=0}, x_rotation=45..90] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=down] run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=down] replace
$execute as @s[scores={lz_wrench_success=0}, x_rotation=-90..-45] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=down] run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=down] replace
$execute as @s[scores={lz_wrench_success=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=north] run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=north] replace
$execute as @s[scores={lz_wrench_success=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=east] run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=east] replace
$execute as @s[scores={lz_wrench_success=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=south] run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=south] replace
$execute as @s[scores={lz_wrench_success=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=west] run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[facing=west] replace
# Otherwise, Flip
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function wrench:rotate/unique_blocks/hopper/flip with storage lz:wrench

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## Hopper
# Rotate Based on Wrench Mode
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function wrench:rotate/unique_blocks/hopper/flip with storage lz:wrench
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function wrench:rotate/unique_blocks/hopper/player with storage lz:wrench
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Click"]}}}] run function wrench:rotate/unique_blocks/hopper/click with storage lz:wrench
execute as @s[scores={lz_wrench_success=0}] run function wrench:rotate/unique_blocks/hopper/cycle with storage lz:wrench

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## Face Click Repeater
# Get Raycast Target Coords
function wrench:raycast/target_coords
# Delay 1
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[delay=1] run setblock ~ ~ ~ $(block)[delay=1,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[delay=1] run setblock ~ ~ ~ $(block)[delay=1,facing=east] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[delay=1] run setblock ~ ~ ~ $(block)[delay=1,facing=south] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[delay=1] run setblock ~ ~ ~ $(block)[delay=1,facing=west] replace
# Delay 2
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[delay=2] run setblock ~ ~ ~ $(block)[delay=2,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[delay=2] run setblock ~ ~ ~ $(block)[delay=2,facing=east] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[delay=2] run setblock ~ ~ ~ $(block)[delay=2,facing=south] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[delay=2] run setblock ~ ~ ~ $(block)[delay=2,facing=west] replace
# Delay 3
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[delay=3] run setblock ~ ~ ~ $(block)[delay=3,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[delay=3] run setblock ~ ~ ~ $(block)[delay=3,facing=east] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[delay=3] run setblock ~ ~ ~ $(block)[delay=3,facing=south] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[delay=3] run setblock ~ ~ ~ $(block)[delay=3,facing=west] replace
# Delay 4
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[delay=4] run setblock ~ ~ ~ $(block)[delay=4,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[delay=4] run setblock ~ ~ ~ $(block)[delay=4,facing=east] replace
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[delay=4] run setblock ~ ~ ~ $(block)[delay=4,facing=south] replace
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[delay=4] run setblock ~ ~ ~ $(block)[delay=4,facing=west] replace
# Otherwise, Flip
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function wrench:rotate/unique_blocks/repeater/flip with storage lz:wrench

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## Cycle Repeater
# Delay 1
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[delay=1,facing=north] run setblock ~ ~ ~ $(block)[delay=1,facing=east] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[delay=1,facing=west] run setblock ~ ~ ~ $(block)[delay=1,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[delay=1,facing=south] run setblock ~ ~ ~ $(block)[delay=1,facing=west] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[delay=1,facing=east] run setblock ~ ~ ~ $(block)[delay=1,facing=south] replace
# Delay 2
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[delay=2,facing=north] run setblock ~ ~ ~ $(block)[delay=2,facing=east] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[delay=2,facing=west] run setblock ~ ~ ~ $(block)[delay=2,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[delay=2,facing=south] run setblock ~ ~ ~ $(block)[delay=2,facing=west] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[delay=2,facing=east] run setblock ~ ~ ~ $(block)[delay=2,facing=south] replace
# Delay 3
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[delay=3,facing=north] run setblock ~ ~ ~ $(block)[delay=3,facing=east] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[delay=3,facing=west] run setblock ~ ~ ~ $(block)[delay=3,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[delay=3,facing=south] run setblock ~ ~ ~ $(block)[delay=3,facing=west] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[delay=3,facing=east] run setblock ~ ~ ~ $(block)[delay=3,facing=south] replace
# Delay 4
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[delay=4,facing=north] run setblock ~ ~ ~ $(block)[delay=4,facing=east] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[delay=4,facing=west] run setblock ~ ~ ~ $(block)[delay=4,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[delay=4,facing=south] run setblock ~ ~ ~ $(block)[delay=4,facing=west] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[delay=4,facing=east] run setblock ~ ~ ~ $(block)[delay=4,facing=south] replace

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## Flip Repeater
# Delay 1
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[delay=1,facing=west] run setblock ~ ~ ~ $(block)[delay=1,facing=east] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[delay=1,facing=south] run setblock ~ ~ ~ $(block)[delay=1,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[delay=1,facing=east] run setblock ~ ~ ~ $(block)[delay=1,facing=west] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[delay=1,facing=north] run setblock ~ ~ ~ $(block)[delay=1,facing=south] replace
# Delay 2
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[delay=2,facing=west] run setblock ~ ~ ~ $(block)[delay=2,facing=east] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[delay=2,facing=south] run setblock ~ ~ ~ $(block)[delay=2,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[delay=2,facing=east] run setblock ~ ~ ~ $(block)[delay=2,facing=west] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[delay=2,facing=north] run setblock ~ ~ ~ $(block)[delay=2,facing=south] replace
# Delay 3
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[delay=3,facing=west] run setblock ~ ~ ~ $(block)[delay=3,facing=east] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[delay=3,facing=south] run setblock ~ ~ ~ $(block)[delay=3,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[delay=3,facing=east] run setblock ~ ~ ~ $(block)[delay=3,facing=west] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[delay=3,facing=north] run setblock ~ ~ ~ $(block)[delay=3,facing=south] replace
# Delay 4
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[delay=4,facing=west] run setblock ~ ~ ~ $(block)[delay=4,facing=east] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[delay=4,facing=south] run setblock ~ ~ ~ $(block)[delay=4,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[delay=4,facing=east] run setblock ~ ~ ~ $(block)[delay=4,facing=west] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[delay=4,facing=north] run setblock ~ ~ ~ $(block)[delay=4,facing=south] replace

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## Face Player Repeater
# Delay 1
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=north] run execute if block ~ ~ ~ $(block)[delay=1] run setblock ~ ~ ~ $(block)[delay=1,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=east] run execute if block ~ ~ ~ $(block)[delay=1] run setblock ~ ~ ~ $(block)[delay=1,facing=east] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=south] run execute if block ~ ~ ~ $(block)[delay=1] run setblock ~ ~ ~ $(block)[delay=1,facing=south] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=west] run execute if block ~ ~ ~ $(block)[delay=1] run setblock ~ ~ ~ $(block)[delay=1,facing=west] replace
# Delay 2
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=north] run execute if block ~ ~ ~ $(block)[delay=2] run setblock ~ ~ ~ $(block)[delay=2,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=east] run execute if block ~ ~ ~ $(block)[delay=2] run setblock ~ ~ ~ $(block)[delay=2,facing=east] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=south] run execute if block ~ ~ ~ $(block)[delay=2] run setblock ~ ~ ~ $(block)[delay=2,facing=south] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=west] run execute if block ~ ~ ~ $(block)[delay=2] run setblock ~ ~ ~ $(block)[delay=2,facing=west] replace
# Delay 3
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=north] run execute if block ~ ~ ~ $(block)[delay=3] run setblock ~ ~ ~ $(block)[delay=3,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=east] run execute if block ~ ~ ~ $(block)[delay=3] run setblock ~ ~ ~ $(block)[delay=3,facing=east] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=south] run execute if block ~ ~ ~ $(block)[delay=3] run setblock ~ ~ ~ $(block)[delay=3,facing=south] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=west] run execute if block ~ ~ ~ $(block)[delay=3] run setblock ~ ~ ~ $(block)[delay=3,facing=west] replace
# Delay 4
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=north] run execute if block ~ ~ ~ $(block)[delay=4] run setblock ~ ~ ~ $(block)[delay=4,facing=north] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=east] run execute if block ~ ~ ~ $(block)[delay=4] run setblock ~ ~ ~ $(block)[delay=4,facing=east] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=south] run execute if block ~ ~ ~ $(block)[delay=4] run setblock ~ ~ ~ $(block)[delay=4,facing=south] replace
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=west] run execute if block ~ ~ ~ $(block)[delay=4] run setblock ~ ~ ~ $(block)[delay=4,facing=west] replace
# Otherwise, Flip
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function wrench:rotate/unique_blocks/repeater/flip with storage lz:wrench

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## Repeater
# Rotate Based on Wrench Mode
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function wrench:rotate/unique_blocks/repeater/flip with storage lz:wrench
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function wrench:rotate/unique_blocks/repeater/player with storage lz:wrench
execute as @s[scores={lz_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Click"]}}}] run function wrench:rotate/unique_blocks/repeater/click with storage lz:wrench
execute as @s[scores={lz_wrench_success=0}] run function wrench:rotate/unique_blocks/repeater/cycle with storage lz:wrench

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## X Y Z Click
# Get Raycast Target Coords
function wrench:raycast/target_coords
## Rotate X Y Z
$execute as @s[scores={lz_wrench_success=0}] unless score pz lz_wrench_raycast matches 1..14 store result score @s lz_wrench_success run setblock ~ ~ ~ $(block)[axis=z] replace
$execute as @s[scores={lz_wrench_success=0}] unless score py lz_wrench_raycast matches 1..14 store result score @s lz_wrench_success run setblock ~ ~ ~ $(block)[axis=y] replace
$execute as @s[scores={lz_wrench_success=0}] unless score px lz_wrench_raycast matches 1..14 store result score @s lz_wrench_success run setblock ~ ~ ~ $(block)[axis=x] replace
# Failed
execute as @s[scores={lz_wrench_success=0}] run scoreboard players set @s lz_wrench_success -1

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## X Y Z Cycle
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[axis=y] run setblock ~ ~ ~ $(block)[axis=x] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[axis=x] run setblock ~ ~ ~ $(block)[axis=z] replace
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[axis=z] run setblock ~ ~ ~ $(block)[axis=y] replace

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