Complete rewrite
Prep for addition of optional additional tools Removed config (for now) Added loads of blocks
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data/wrench/function/raycast/target_coords.mcfunction
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22
data/wrench/function/raycast/target_coords.mcfunction
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## Get Raycast Target Coords
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# Stored Value for Calc
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scoreboard players set c16 lz_wrench_raycast 16
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# Summon Invisible Entity
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summon area_effect_cloud ~ ~ ~ {Radius:0.01,Duration:1,Tags:["RaycastMark"]}
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# Pixel Calculations
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execute store result score px lz_wrench_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[0] 16
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scoreboard players operation px lz_wrench_raycast %= c16 lz_wrench_raycast
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execute if score px lz_wrench_raycast matches ..-1 run scoreboard players add px lz_wrench_raycast 16
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execute store result score py lz_wrench_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[1] 16
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scoreboard players operation py lz_wrench_raycast %= c16 lz_wrench_raycast
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execute if score py lz_wrench_raycast matches ..-1 run scoreboard players add py lz_wrench_raycast 16
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execute store result score pz lz_wrench_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[2] 16
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scoreboard players operation pz lz_wrench_raycast %= c16 lz_wrench_raycast
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execute if score pz lz_wrench_raycast matches ..-1 run scoreboard players add pz lz_wrench_raycast 16
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# Remove Entity
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kill @e[tag=RaycastMark,sort=nearest,limit=1]
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