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Added waterlogged predicate
Added Chain Variants
Added Copper Golems
Added Shelves
Shrunk Ender Chest hitbox

Moved partial box items into their own folder
This commit is contained in:
2025-10-01 16:49:48 +01:00
parent dec09d4a44
commit 0e84867f0a
138 changed files with 1135 additions and 799 deletions

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### Face Player Rails
# Normal Rails
# Sloped up
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_south] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if block ~-1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_west] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if block ~ ~1 ~-1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_north] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_east] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_south] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if block ~-1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_west] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if block ~ ~1 ~-1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_north] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_east] replace minecraft:rail[waterlogged=false]
# Sloped down
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if block ~ ~1 ~-1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_north] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_east] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_south] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if block ~-1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=ascending_west] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if block ~ ~1 ~-1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_north] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_east] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_south] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if block ~-1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=ascending_west] replace minecraft:rail[waterlogged=false]
# Straight
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_south] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=east_west] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_south] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=east_west] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=north_south] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=east_west] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=north_south] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=east_west] replace minecraft:rail[waterlogged=false]
# Curved
execute as @s[scores={lzt_wrench_success=0}, y_rotation=0..45] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_west] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..90] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_east] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=90..135] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_east] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..180] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_west] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=180..-135] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_east] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-90] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_west] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-90..-45] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=south_west] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..-0] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[waterlogged=true,shape=north_east] replace minecraft:rail[waterlogged=true]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=0..45] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=north_west] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..90] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=south_east] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=90..135] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=north_east] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..180] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=south_west] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=180..-135] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=south_east] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-90] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=north_west] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-90..-45] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=south_west] replace minecraft:rail[waterlogged=false]
execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..-0] store result score @s lzt_wrench_success run fill ~ ~ ~ ~ ~ ~ minecraft:rail[shape=north_east] replace minecraft:rail[waterlogged=false]
# Non Curved Rails
# Sloped up
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_south] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_south] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if block ~-1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_west] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_west] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if block ~ ~1 ~-1 #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_north] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_north] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_east] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_east] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_south] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=ascending_south] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if block ~-1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_west] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=ascending_west] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if block ~ ~1 ~-1 #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_north] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=ascending_north] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_east] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=ascending_east] replace
# Sloped down
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if block ~ ~1 ~-1 #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_north] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_north] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_east] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_east] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_south] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_south] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if block ~-1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_west] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=ascending_west] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] if block ~ ~1 ~-1 #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_north] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=ascending_north] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] if block ~1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_east] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=ascending_east] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] if block ~ ~1 ~1 #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_south] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=ascending_south] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] if block ~-1 ~1 ~ #minecraft:rails store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=ascending_west] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=ascending_west] replace
# Straight
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=north_south] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=north_south] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=east_west] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=east_west] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=north_south] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=north_south] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=east_west] run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,shape=east_west] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-45..45] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=north_south] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=north_south] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=45..135] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=east_west] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=east_west] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=135..-135] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=north_south] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=north_south] replace
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-135..-45] store result score @s lzt_wrench_success unless block ~ ~ ~ $(block)[shape=east_west] run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[shape=east_west] replace
# Failed
execute as @s[scores={lzt_wrench_success=0}] run scoreboard players set @s lzt_wrench_success -1