Optimisations and updated readme
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# Player WebSocket Reference
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## Overview
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Player service websocket base URL: `ws://localhost:3001`
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This document uses OpenAPI-style sections, but stays in plain markdown.
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## Channels
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### `GET /ws/screens/{slug}`
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Player control channel.
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This is the bidirectional socket used by the player page. The player sends status messages to the server, and the server sends commands back to the player.
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### `GET /ws/screens/{slug}/events`
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Player snapshot channel.
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This is the server-to-dashboard snapshot stream for live player connection state.
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## Player Control Channel
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### Messages from player to server
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The player sends two message types:
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- `hello`
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- `state`
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#### `hello`
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Example payload:
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```json
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{
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"type": "hello",
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"clientId": "client-id",
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"userAgent": "browser ua",
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"page": "http://.../screen/demo",
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"viewport": { "width": 1920, "height": 1080 },
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"paused": false,
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"blackout": false,
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"currentSlide": null
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}
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```
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#### `state`
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Example payload:
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```json
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{
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"type": "state",
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"clientId": "client-id",
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"userAgent": "browser ua",
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"page": "http://.../screen/demo",
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"viewport": { "width": 1920, "height": 1080 },
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"paused": false,
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"blackout": false,
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"currentSlide": {
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"id": 12,
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"title": "Main Slide",
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"kind": "image",
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"playlistSignature": "..."
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}
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}
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```
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### Messages from server to player
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The server sends command messages with:
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- `type: "command"`
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- `command`
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- optional `sentAt`
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- optional `targetConnectionId`
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- optional `blackout` for blackout commands
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Supported commands:
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- `refresh`
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- `reload`
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- `pause`
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- `blackout`
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- `previous`
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- `next`
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- `left`
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- `right`
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#### `refresh`
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Asks the player to refetch the current playlist.
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#### `reload`
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Forces a browser page reload.
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#### `pause`
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Toggles paused state on the player.
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#### `blackout`
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Sets blackout state explicitly.
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Example payload:
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```json
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{
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"type": "command",
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"command": "blackout",
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"blackout": false
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}
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```
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Use `false` to restore and `true` to blackout.
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#### `previous` / `left`
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Moves to the previous slide.
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#### `next` / `right`
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Moves to the next slide.
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## Snapshot Channel
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### Messages from server to client
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The server sends snapshot payloads on `/ws/screens/{slug}/events`.
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Example payload:
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```json
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{
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"type": "snapshot",
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"slug": "demo",
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"connections": [],
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"sentAt": "2026-07-14T12:00:00.000Z"
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}
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```
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The snapshot channel is server-to-client only.
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## Data Models
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### Connection Snapshot
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- `id`
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- `clientId`
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- `label`
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- `userAgent`
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- `viewport`
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- `page`
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- `currentSlide`
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- `paused`
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- `blackout`
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- `clientIp`
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- `remoteAddress`
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- `connectedAt`
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- `lastSeenAt`
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### Command Message
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- `type`
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- `command`
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- `sentAt`
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- `targetConnectionId`
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- `blackout`
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### Snapshot Message
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- `type`
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- `slug`
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- `connections`
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- `sentAt`
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## Notes
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- This document covers only the player websocket channels.
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- Web UI/admin websocket behavior is intentionally omitted.
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