Release v2.10.4
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@@ -62,7 +62,6 @@ Responsibilities:
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Key configuration:
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- `PLAYER_PUBLIC_URL`
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- `PLAYER_INTERNAL_URL`
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- `PLAYER_IDENTIFIER`
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- `BRIDGE_PUBLIC_URL` in remote mode
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@@ -132,7 +131,7 @@ Important values:
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- `PULSE_SIGNAGE_PLAYER_IMAGE` - image to run on the device, typically `.../pulse-signage-player:latest`
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- `PULSE_SIGNAGE_SHARED_SECRET` - must match the public stack and should be the same long random value used everywhere in the deployment
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- `PLAYER_IDENTIFIER` - unique remote player identifier
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- `PLAYER_PUBLIC_URL` - public URL for the remote player
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- `PLAYER_PUBLIC_URL` - optional URL the player advertises when it is directly reachable; leave it unset when the player is reachable only through the bridge
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- `BRIDGE_PUBLIC_URL` - bridge URL the player connects back to
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- `PLAYER_AGENT_RECONNECT_DELAY_MS` - reconnect delay for the player agent
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@@ -169,7 +168,7 @@ Leave it blank only if you intentionally want to run without request signing in
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| `WEB_PUBLIC_URL` | web, player-bridge | Public URL of the web application. |
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| `WEB_INTERNAL_URL` | player-bridge | Internal web URL used by the bridge to call the dashboard app directly. |
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| `PLAYER_IDENTIFIER` | player | Stable player identifier. |
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| `PLAYER_PUBLIC_URL` | player, remote player | Public URL advertised by the player. |
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| `PLAYER_PUBLIC_URL` | player, remote player | Optional public URL advertised by a directly reachable player. It is not required for bridge-based commands. |
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| `PLAYER_INTERNAL_URL` | web, player | Internal player URL used by the dashboard and player runtime. |
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| `BRIDGE_INTERNAL_URL` | web | Bridge URL used by the web app for player snapshot and command forwarding. |
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| `DEFAULT_ADMIN_USERNAME` | web | Bootstrap admin username. |
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