Prepare v2.0.0 release
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@@ -72,13 +72,13 @@
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}
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// Announce the player to the command websocket.
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function sendCommandHello(socket) {
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function sendPlayerBootstrapState(socket) {
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if (!socket || socket.readyState !== WebSocket.OPEN) {
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return;
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}
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var clientName = getOnboardingClientName();
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socket.send(JSON.stringify({
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type: 'hello',
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type: 'state',
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clientId: getCommandClientId(),
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clientName: clientName || null,
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deviceId: getOnboardingDeviceId() || null,
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