Bump version to 1.4.1 and tighten client handling

This commit is contained in:
2026-07-21 01:20:12 +01:00
parent 2ea8d389fa
commit 8393923c5a
15 changed files with 440 additions and 85 deletions
+37 -2
View File
@@ -5,8 +5,10 @@ const path = require('path');
const common = require('./common');
const { createPlayerRuntime } = require('./player/runtime');
const { createPlayerPlaylistService } = require('./player/playlist');
const { normalizeDeviceId, registerPlayerOnboardingRoutes } = require('./player/onboarding');
const { normalizeDeviceId, registerPlayerOnboardingRoutes, commitDeviceBinding } = require('./player/onboarding');
const { createOnboardingStore } = require('./player/onboarding-store');
const { registerPlayerRoutes } = require('./player/routes');
const { pruneStaleOnboardingDevices } = require('./db');
// Player runtime, upload API, and websocket wiring.
@@ -16,6 +18,9 @@ async function start() {
const PORT = Number(process.env.PLAYER_PORT || 3001);
const ASSET_DIR = path.join(__dirname, 'player', 'public');
const UPLOAD_DIR = path.join(__dirname, '..', 'uploads');
const ONBOARDING_QUEUE_FILE = path.join(UPLOAD_DIR, 'player-onboarding-queue.json');
const DB_SYNC_INTERVAL_MS = Number(process.env.PLAYER_DB_SYNC_INTERVAL_MS || 15000);
const onboardingStore = createOnboardingStore(ONBOARDING_QUEUE_FILE);
const playerRuntime = createPlayerRuntime({
pool: pool,
normalizeDeviceId: normalizeDeviceId
@@ -31,6 +36,7 @@ async function start() {
pool: pool,
common: common,
playerRuntime: playerRuntime,
onboardingStore: onboardingStore,
QRCode: require('qrcode')
});
registerPlayerRoutes(app, {
@@ -47,12 +53,41 @@ async function start() {
res.status(error.statusCode || 500).send(error.statusCode ? error.message : 'Internal server error');
});
await common.ensureSchema(pool);
fs.mkdirSync(UPLOAD_DIR, { recursive: true });
server.listen(PORT, function () {
console.log(`Pulse Signage app listening on port ${PORT}`);
});
async function syncDatabaseState() {
try {
await common.ensureSchema(pool);
if (playerRuntime.snapshotAllConnections().length > 0) {
await pruneStaleOnboardingDevices(pool);
}
await onboardingStore.flushBindings(function (entry) {
return commitDeviceBinding(
pool,
entry.deviceId,
entry.clientName,
entry.screenSlug,
playerRuntime.isClientNameAvailableOnScreen,
playerRuntime.snapshotAllConnections()
);
});
} catch (error) {
console.error(error);
}
}
await syncDatabaseState();
setInterval(function () {
syncDatabaseState().catch(function (error) {
console.error(error);
});
}, DB_SYNC_INTERVAL_MS);
}
module.exports = { start };