Add multi-player and remote bridge support
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@@ -0,0 +1,33 @@
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// Internal sync trigger routes for player-driven queue flushes.
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const { verifyRequestAuth } = require('#src/request-auth');
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function requireRequestAuth(req, res, next) {
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if (!verifyRequestAuth(req)) {
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return res.status(401).json({ error: 'Request authentication required.' });
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}
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next();
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}
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module.exports = function registerInternalSyncRoutes(app, deps) {
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const uploadSyncService = deps && deps.uploadSyncService;
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const mediaDir = String(deps && deps.mediaDir || '').trim();
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if (!uploadSyncService || typeof uploadSyncService.flushPendingPlayerUploadSyncs !== 'function' || typeof uploadSyncService.runMediaSyncTask !== 'function' || !mediaDir) {
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throw new Error('registerInternalSyncRoutes requires the sync dependencies.');
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}
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app.post('/api/internal/sync/player-media', requireRequestAuth, async function (_req, res, next) {
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try {
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await uploadSyncService.runMediaSyncTask({
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mode: 'initial',
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uploadDir: mediaDir
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});
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await uploadSyncService.flushPendingPlayerUploadSyncs();
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res.json({ ok: true });
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} catch (error) {
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next(error);
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}
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});
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};
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