Add multi-player and remote bridge support
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# Documentation
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This folder contains the technical reference material for Pulse Signage.
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## What’s Here
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- [API reference](api.md) - the player HTTP surface and onboarding endpoints.
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- [Database schema](schema.md) - the tables and data model used by the app.
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- [WebSocket reference](websocket.md) - the live player and snapshot channels.
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## How To Read It
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If you want the big picture first, start with the main [project README](../README.md). It gives a plain overview of what Pulse Signage does, while the pages in this folder explain how the pieces work.
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## Devices
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- `d_players` - player registry and connection metadata.
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- `d_screens` - screen records and playlist/player assignment.
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- `d_screens` - screen records and playlist assignment.
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- `d_onboarding_devices` - device-to-screen bindings and onboarded client names.
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## Announcements
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### `d_players`
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- `device_id`, `public_base_url`, `internal_base_url`, `last_seen_at`, `created_at`, `modified_at`
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- `device_id` is the primary key.
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- `id`, `identifier`, `public_base_url`, `internal_base_url`, `last_seen_at`, `created_at`, `modified_at`
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- `id` is the primary key.
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- `identifier` is unique and is the stable player identity used by the app.
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### `d_screens`
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- `id`, `name`, `slug`, `playlist_id`, `player_id`, `created_at`, `created_by`, `modified_at`, `modified_by`
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- `id`, `name`, `slug`, `playlist_id`, `created_at`, `created_by`, `modified_at`, `modified_by`
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- `slug` is unique.
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- Foreign keys:
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- `playlist_id` -> `c_playlists.id` with `ON DELETE SET NULL`
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- `player_id` -> `d_players.id` with `ON DELETE RESTRICT`
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- `player_id` is required and defaults to `'1'` for the current singleton-player model.
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- Screens are no longer tied to a player foreign key directly; player registration and live connection metadata are tracked separately in `d_players`.
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### `d_onboarding_devices`
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@@ -275,7 +275,6 @@ erDiagram
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C_SLIDES ||--o{ C_PLAYLIST_SLIDES : included_in
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C_PLAYLIST_SLIDES ||--o{ C_PLAYLIST_SLIDE_SCHEDULE_RULES : has_rules
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D_PLAYERS ||--o{ D_SCREENS : assigned_to
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C_PLAYLISTS ||--o{ D_SCREENS : uses
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D_SCREENS ||--o{ D_ONBOARDING_DEVICES : binds
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D_ANNOUNCEMENTS ||--o{ D_ANNOUNCEMENT_SCREENS : targets
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