Add player control-plane and dashboard updates

This commit is contained in:
2026-08-07 22:35:27 +01:00
parent a4f8a807ff
commit 2bd47fb96a
36 changed files with 5081 additions and 263 deletions
+56 -3
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@@ -2,6 +2,62 @@
All notable changes to this project will be documented in this file.
## 2.6.5 - 2026-08-07
### Added
- Multiple players are now supported across the player registry, dashboard snapshots, and screen group management, so a deployment can track more than one connected player at a time.
- The player-agent can now run remotely, which lets a player connect through the bridge instead of requiring everything to stay on the same host.
- The Docker Compose setup now includes a public stack with a player bridge service and a separate remote player stack, so local and split-device deployments share the same documented layout.
- Dedicated local and remote compose manifests now live at `docker-compose/docker-compose.yml` and `docker-compose/docker-compose.remote.yml`, with matching example env files for the two deployment modes.
- Admin client commands now have a dedicated route and test coverage, which keeps dashboard actions aligned with the current player control-plane flow.
### Changed
- Screen group views now show each registered player's public base URL and computed player URL on the edit screen instead of assuming a single local player.
- The dashboard status indicator now reports the connected player count, which makes the live feed status more explicit when several players are online.
- Player command dispatch, playlist playback, and render preloading were tightened so the player keeps using the active web base URL and can warm assets before the slide is shown.
- Playlist video-duration selection now uses the longest matching video region when a slide contains more than one video region.
- Media sync, font sync, and upload sync now follow the newer player-agent workflow, keeping background tasks and dashboard refreshes consistent with split-device deployments.
- The onboarding landing page now shows a built-in QR placeholder and falls back to it when the QR request fails, so the screen never starts blank.
- Upload sync now resolves the player internal base URL once per batch and reuses it for queued upload and delete operations, keeping mirrored media writes pointed at the active player endpoint.
- The connected clients list now defaults to client name, then IP address, so rows stay in a stable order when connection details change.
### Fixed
- Connected clients search results now keep the row action column, because the row template resolves `currentUser` from the parent view context while rendering inside the `clients` loop.
- The move-client modal now carries the row's player base URL through to the redirect step, so clients move correctly even when local and bridge-backed players are mixed.
- Paginated table cards now only apply their minimum height when the table content would otherwise exceed that threshold, which keeps short result sets compact in smaller browser windows.
## 2.6.4 - 2026-08-07
### Fixed
- The screen table no longer stores a player foreign key, and screen/player URLs now resolve from the current player registration instead of a screen assignment.
## 2.6.3 - 2026-08-07
### Fixed
- The screen table no longer enforces a foreign key to the player table, which keeps player assignments flexible while preserving the existing screen schema.
## 2.6.2 - 2026-08-07
### Fixed
- The player registry now upgrades to an integer player id with a separate player identifier so the schema migration can complete cleanly on existing databases.
- Dashboard screen lookups now tolerate the upgraded player table layout during the rollout.
## 2.6.1 - 2026-08-06
### Fixed
### Changed
- The web side now resolves the player base URL from the database-backed player registration record instead of depending on a web-container environment fallback.
- Player registrations now store a separate friendly identifier, so a player can keep the same device key while showing a label like `Shop2`.
## 2.5.14 - 2026-08-06
### Added
@@ -9,9 +65,6 @@ All notable changes to this project will be documented in this file.
- Added branded Windows and Linux kiosk launcher downloads on the dashboard, with updated copy that explains the launcher behavior more clearly.
- Kiosk launchers now start the browser in kiosk mode, suppress notifications for Chromium-based browsers, and use the correct Firefox kiosk flag.
### Changed
- The web side now resolves the player base URL from the database-backed player registration record instead of depending on a web-container environment fallback.
## 2.5.13 - 2026-08-05