Added Chisel
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# Place XYZ
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$execute as @s if score py lzt_chisel_raycast matches 0 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[axis=y] destroy
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$execute as @s if score py lzt_chisel_raycast matches 15 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[axis=y] destroy
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$execute as @s if score px lzt_chisel_raycast matches 0 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[axis=x] destroy
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$execute as @s if score px lzt_chisel_raycast matches 15 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[axis=x] destroy
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$execute as @s if score pz lzt_chisel_raycast matches 0 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[axis=z] destroy
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$execute as @s if score pz lzt_chisel_raycast matches 15 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[axis=z] destroy
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