Alphabetized tags

Added waterlogged predicate
Added Chain Variants
Added Copper Golems
Added Shelves
Shrunk Ender Chest hitbox

Moved partial box items into their own folder
This commit is contained in:
2025-10-01 16:49:48 +01:00
parent dec09d4a44
commit 0e84867f0a
138 changed files with 1135 additions and 799 deletions
@@ -0,0 +1,14 @@
## Cycle Grindstone
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=ceiling,facing=west] run setblock ~ ~ ~ $(block)[face=floor,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=floor,facing=north] run setblock ~ ~ ~ $(block)[face=floor,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=floor,facing=east] run setblock ~ ~ ~ $(block)[face=floor,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=floor,facing=south] run setblock ~ ~ ~ $(block)[face=floor,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=floor,facing=west] run setblock ~ ~ ~ $(block)[face=wall,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=wall,facing=north] run setblock ~ ~ ~ $(block)[face=wall,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=wall,facing=east] run setblock ~ ~ ~ $(block)[face=wall,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=wall,facing=south] run setblock ~ ~ ~ $(block)[face=wall,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=wall,facing=west] run setblock ~ ~ ~ $(block)[face=ceiling,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=ceiling,facing=north] run setblock ~ ~ ~ $(block)[face=ceiling,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=ceiling,facing=east] run setblock ~ ~ ~ $(block)[face=ceiling,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=ceiling,facing=south] run setblock ~ ~ ~ $(block)[face=ceiling,facing=west] replace
@@ -0,0 +1,14 @@
## Flip Grindstone
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=floor,facing=north] run setblock ~ ~ ~ $(block)[face=ceiling,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=floor,facing=east] run setblock ~ ~ ~ $(block)[face=ceiling,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=floor,facing=south] run setblock ~ ~ ~ $(block)[face=ceiling,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=floor,facing=west] run setblock ~ ~ ~ $(block)[face=ceiling,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=wall,facing=north] run setblock ~ ~ ~ $(block)[face=wall,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=wall,facing=east] run setblock ~ ~ ~ $(block)[face=wall,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=wall,facing=south] run setblock ~ ~ ~ $(block)[face=wall,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=wall,facing=west] run setblock ~ ~ ~ $(block)[face=wall,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=ceiling,facing=north] run setblock ~ ~ ~ $(block)[face=floor,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=ceiling,facing=east] run setblock ~ ~ ~ $(block)[face=floor,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=ceiling,facing=south] run setblock ~ ~ ~ $(block)[face=floor,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[face=ceiling,facing=west] run setblock ~ ~ ~ $(block)[face=floor,facing=west] replace
@@ -0,0 +1,17 @@
## Face Player Grindstone
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=45..90, y_rotation=-45..45] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=wall,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=45..90, y_rotation=45..135] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=wall,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=45..90, y_rotation=135..-135] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=wall,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=45..90, y_rotation=-135..-45] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=wall,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-90..-45, y_rotation=-45..45] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=wall,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-90..-45, y_rotation=45..135] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=wall,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-90..-45, y_rotation=135..-135] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=wall,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-90..-45, y_rotation=-135..-45] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=wall,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=floor,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=floor,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=floor,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[face=floor,facing=west] replace
# Otherwise, Flip
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/partialbox/grindstone/flip with storage lzstools:wrench
@@ -0,0 +1,6 @@
## Grindstone
# Rotate Based on Wrench Mode
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function lzstools_wrench:rotate/partialbox/grindstone/flip with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function lzstools_wrench:rotate/partialbox/grindstone/player with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0}] run function lzstools_wrench:rotate/partialbox/grindstone/cycle with storage lzstools:wrench