Alphabetized tags

Added waterlogged predicate
Added Chain Variants
Added Copper Golems
Added Shelves
Shrunk Ender Chest hitbox

Moved partial box items into their own folder
This commit is contained in:
2025-10-01 16:49:48 +01:00
parent dec09d4a44
commit 0e84867f0a
138 changed files with 1135 additions and 799 deletions
@@ -1,7 +1,13 @@
## NESW UD
# Rotate Based on Wrench Mode
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run function lzstools_wrench:rotate/neswud/flip with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run function lzstools_wrench:rotate/neswud/player with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Click"]}}}] run function lzstools_wrench:rotate/neswud/click with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0}] run function lzstools_wrench:rotate/neswud/cycle with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run execute if predicate lzstools:waterlogged run function lzstools_wrench:rotate/neswud/waterlogged_flip with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run execute if predicate lzstools:waterlogged run function lzstools_wrench:rotate/neswud/waterlogged_player with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Click"]}}}] run execute if predicate lzstools:waterlogged run function lzstools_wrench:rotate/neswud/waterlogged_click with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0}] run execute if predicate lzstools:waterlogged run function lzstools_wrench:rotate/neswud/waterlogged_cycle with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Flip"]}}}] run execute unless predicate lzstools:waterlogged run function lzstools_wrench:rotate/neswud/flip with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Player"]}}}] run execute unless predicate lzstools:waterlogged run function lzstools_wrench:rotate/neswud/player with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0},nbt={SelectedItem:{components:{"minecraft:lore":["Face Click"]}}}] run execute unless predicate lzstools:waterlogged run function lzstools_wrench:rotate/neswud/click with storage lzstools:wrench
execute as @s[scores={lzt_wrench_success=0}] run execute unless predicate lzstools:waterlogged run function lzstools_wrench:rotate/neswud/cycle with storage lzstools:wrench
@@ -0,0 +1,14 @@
## Face Click NESWUD
# Get Raycast Target Coords
function lzstools_wrench:raycast/target_coords
$execute as @s[scores={lzt_wrench_success=0}] if score py lzt_wrench_raycast matches 15 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=true,facing=up] replace
$execute as @s[scores={lzt_wrench_success=0}] if score py lzt_wrench_raycast matches 0 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=true,facing=down] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 0 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=true,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 15 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=true,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 15 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=true,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 0 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=true,facing=west] replace
# Otherwise, Flip
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/neswud/waterlogged_flip with storage lzstools:wrench
@@ -0,0 +1,8 @@
## Cycle NESWUD
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=up] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=down] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=down] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=north] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=east] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=south] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=west] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=up] replace
@@ -0,0 +1,8 @@
## Flip NESWUD
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=up] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=down] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=down] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=up] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=north] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=south] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=east] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=west] replace
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[facing=west] run setblock ~ ~ ~ $(block)[waterlogged=true,facing=east] replace
@@ -0,0 +1,11 @@
## Face Player NESWUD
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=45..90] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=true,facing=up] replace
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-90..-45] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=true,facing=down] replace
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-45..45, y_rotation=-45..45] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=true,facing=north] replace
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-45..45, y_rotation=45..135] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=true,facing=east] replace
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-45..45, y_rotation=135..-135] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=true,facing=south] replace
$execute as @s[scores={lzt_wrench_success=0}, x_rotation=-45..45, y_rotation=-135..-45] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[waterlogged=true,facing=west] replace
# Otherwise, Flip
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/neswud/waterlogged_flip with storage lzstools:wrench