Commit Graph
18 Commits
Author SHA1 Message Date
lzstealth 217b780ee0 Start render loop after screen open 2026-08-11 00:25:42 +01:00
lzstealth ee7848f96a Start renderer after screen activation 2026-08-11 00:22:51 +01:00
lzstealth 865a285e63 Delay renderer screen startup 2026-08-11 00:21:07 +01:00
lzstealth 05e4380996 Kick off render loop from client tick 2026-08-11 00:14:21 +01:00
lzstealth 1f94923ab4 Fail if render screen never activates 2026-08-11 00:11:08 +01:00
lzstealth d1501553b3 Restore render screen activation API 2026-08-11 00:07:52 +01:00
lzstealth 61bfca1487 Switch renderer to plain setScreen 2026-08-11 00:06:00 +01:00
lzstealth ca136c8b22 Log renderer job progress 2026-08-11 00:01:46 +01:00
lzstealth 89a971ebe3 Fail stuck render captures 2026-08-10 23:49:01 +01:00
lzstealth 52570511b8 Defer renderer item stack creation 2026-08-10 23:34:09 +01:00
lzstealth de19c98193 Use Minecraft setScreenAndShow 2026-08-10 23:17:11 +01:00
lzstealth 23a93fc121 Fix jar-backed renderer item call 2026-08-10 23:15:26 +01:00
lzstealth 787310632b Use 26.2 jar API directly 2026-08-10 23:14:04 +01:00
lzstealth e8f7efe647 Align renderer with 26.2 client API 2026-08-10 23:06:36 +01:00
lzstealth f461204e84 Fix renderer Mojang API names 2026-08-10 23:04:39 +01:00
lzstealth 021c17cf6f Port renderer to Mojang mappings 2026-08-10 23:00:16 +01:00
lzstealth f7045caba9 Split renderer into client source set 2026-08-10 22:57:46 +01:00
lzstealth 4a91533b63 Add build-local render and release workflows 2026-08-10 21:54:05 +01:00