Delay renderer screen startup

This commit is contained in:
2026-08-11 00:21:07 +01:00
parent 05e4380996
commit 865a285e63
@@ -36,6 +36,7 @@ public final class RenderCatalogClient implements ClientModInitializer {
private Path outputDir;
private int currentJobIndex;
private RenderScreen renderScreen;
private int renderScreenDelayTicks = 60;
private boolean renderStarted;
@Override
@@ -61,12 +62,16 @@ public final class RenderCatalogClient implements ClientModInitializer {
System.out.println("[renderer] queued " + jobs.size() + " render jobs");
Minecraft client = Minecraft.getInstance();
renderScreen = new RenderScreen();
client.execute(() -> {
System.out.println("[renderer] opening render screen");
client.setScreenAndShow(renderScreen);
});
ClientTickEvents.END_CLIENT_TICK.register(tickedClient -> {
if (renderScreenDelayTicks > 0) {
renderScreenDelayTicks--;
if (renderScreenDelayTicks == 0) {
System.out.println("[renderer] opening render screen");
tickedClient.setScreenAndShow(renderScreen);
}
}
if (!renderStarted && tickedClient.screen == renderScreen) {
renderStarted = true;
System.out.println("[renderer] starting render loop from client tick");