4.2 KiB
Pulse Signage
Pulse Signage is a digital signage system that lets you manage screens, playlists, slides, templates, and uploaded media from one admin interface.
It runs as two connected services:
- the web admin app for managing content and screens
- the player app that shows the current signage on each screen and listens for live updates
What You Can Do
- Sign in to the admin dashboard
- Create and organize playlists and slides
- Design reusable templates and canvas sizes
- Register screens and assign playlists to them
- Manage roles and permissions for the admin web UI
- Upload images and other media for use in slides and templates
- View live screen connections and send player commands
Admin permissions are split into CRUD actions per section, so you can grant read-only, editor, creator, or delete access separately.
Documentation
Player-facing API details live in docs/api.md. It covers the player HTTP endpoints for screen playback, playlist data, connections, and commands.
Player websocket behavior lives in docs/websocket.md. It covers the player control socket, snapshot stream, and the command/message shapes the player accepts.
What You Need
- Docker and Docker Compose
- A MySQL database
First-Time Setup
When the app starts for the first time, it creates the database tables it needs and adds a default admin account if no users exist yet.
- Username:
admin - Password:
admin
The first admin account is placed into the built-in Administrators role, which has full web-admin access through the CRUD permissions.
You can change the initial admin credentials with these optional environment variables:
DEFAULT_ADMIN_USERNAMEDEFAULT_ADMIN_NAMEDEFAULT_ADMIN_PASSWORD
Configuration
The app reads its settings from environment variables.
Database Connection
DB_HOST- MySQL host, default127.0.0.1DB_PORT- MySQL port, default3306DB_NAME- database name, defaultsignageDB_USER- database user, defaultsignage_userDB_PASSWORD- database password, defaultsignage_password
Web Admin App
WEB_PORT- admin app port, default3000PLAYER_INTERNAL_BASE_URL- player address used by the server, defaulthttp://player:3001PLAYER_PUBLIC_BASE_URL- player address shown in browser links, defaulthttp://localhost:3001PULSE_SIGNAGE_SHARED_SECRET- shared secret used to sign player page API fetches and server-to-player requests; page tokens auto-renew while the page stays active and request signatures must be fresh; leave unset to keep the auth checks disabled for compatibility
Player App
PLAYER_PORT- player port, default3001
Docker Compose
The repository includes a docker-compose.yml file that starts three services:
web- the admin app on port3000player- the signage player on port3001mysql- the database on port3306
By default, web and player use the published image from git.lzstealth.com/lzstealth/pulse-signage:latest. You can point both services at a specific release by setting PULSE_SIGNAGE_IMAGE to a tagged image such as git.lzstealth.com/lzstealth/pulse-signage:v1.0.0.
The Compose file also defines a shared media volume for stored assets and a mysql_data volume for database persistence.
In Docker, media storage is controlled by the media volume mount at /app/media.
Outside Docker, the web app and player do not have to use the same upload location or even the same server, as long as each service can access its own configured media path.
Important Notes
- The web app must be able to reach the player through
PLAYER_INTERNAL_BASE_URL. - When running in Docker, that value should point to the Docker service name, not
localhost. - If
PULSE_SIGNAGE_SHARED_SECRETis set, the web and player containers must use the same value, and any reverse proxy in front of the player must forward/api/media/...without rewriting the path. - Uploaded media is stored separately from the application source, so make sure it is backed up if you are not using Docker volumes.
- The player page uses the browser Screen Wake Lock API when available, but kiosk mode and OS sleep settings still matter because the browser can deny or release the wake lock.