## Face Click Stairs # Get Raycast Target Coords function wrench:raycast/target_coords $execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=south,waterlogged=true] replace $execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=west,waterlogged=true] replace $execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=north,waterlogged=true] replace $execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=bottom,facing=east,waterlogged=true] replace $execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=south,waterlogged=true] replace $execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=west,waterlogged=true] replace $execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=north,waterlogged=true] replace $execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[half=top,facing=east,waterlogged=true] replace $execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=south] replace $execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=west] replace $execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=north] replace $execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches ..7 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=bottom,facing=east] replace $execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=top,facing=south] replace $execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=top,facing=west] replace $execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 15 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=top,facing=north] replace $execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 0 if score py lz_wrench_raycast matches 8.. store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[half=top,facing=east] replace # Otherwise, Flip execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function wrench:rotate/stairs/flip with storage lzstools:wrench