# Cancel if intercepting entity execute if entity @n[distance=..1] run return fail # Choose Block function lzstools_trowel:random/start # No block, don't place and end execute store result score @s lz_chosen_block_check run data get storage lzstools:trowel chosen_block execute if score @s lz_chosen_block_check matches 0 run return fail # Place block function lzstools_trowel:block/place # Durability execute if entity @s[tag=lztools_trowel_mainhand,gamemode=!creative] run function lzstools_trowel:durability/mainhand/handle execute if entity @s[tag=lztools_trowel_offhand,gamemode=!creative] run function lzstools_trowel:durability/offhand/handle