# Clear Storage data remove storage lzstools:trowel slots data remove storage lzstools:trowel blocks data remove storage lzstools:trowel length data remove storage lzstools:trowel temp_slot data remove storage lzstools:trowel temp_id data remove storage lzstools:trowel chosen_index data remove storage lzstools:trowel chosen_block data remove storage lzstools:trowel chosen_slot data modify storage lzstools:trowel inventory set from entity @s Inventory #store valid blocks function lzstools_trowel:random/check_hotbar with storage lzstools:trowel # Get blocks length execute store result score @s lz_trowel_block_length run data get storage lzstools:trowel blocks scoreboard players remove @s lz_trowel_block_length 1 # Stop if no blocks execute if score @s lz_trowel_block_length matches ..-1 run return fail # Store result execute store result storage lzstools:trowel length int 1 run scoreboard players get @s lz_trowel_block_length # Pick Block execute store result storage lzstools:trowel chosen_index int 1 run function lzstools_trowel:random/random with storage lzstools:trowel # Get Block function lzstools_trowel:random/get_block with storage lzstools:trowel