#Setting up the raycasting data. scoreboard players set #distance lzt_chisel_raycast 0 #Activating the raycast. This function will call itself until it is done. execute as @s at @s anchored eyes positioned ^ ^ ^ anchored feet run function lzstools_chisel:raycast/loop # Clean Data data remove storage lzstools:chisel inventory data remove storage lzstools:chisel damage data remove storage lzstools:chisel components data remove storage lzstools:chisel chosen_block data remove storage lzstools:chisel chosen_slot scoreboard players set @s lzt_chisel_damage 0 scoreboard players set @s lzt_chisel_max_damage 1