## Raycast Start scoreboard players set #distance lzt_hammer_raycast 0 scoreboard players set @s lzt_hammer_raycast_hit 0 # Raycast execute as @s at @s anchored eyes positioned ^ ^ ^ anchored feet run function lzstools_hammer:raycast/loop # Clean Data data remove storage lzstools:hammer damage data remove storage lzstools:hammer components scoreboard players set @s lzt_hammer_damage 0 scoreboard players set @s lzt_hammer_max_damage 1