## Face Click Signs # Get Raycast Target Coords function lzstools_wrench:raycast/target_coords # Signs and Banners don't have full hitboxes, nothing else uses numeric rotation $execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 4 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=8] replace $execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 11 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=12] replace $execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 11 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=0] replace $execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 4 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=true] run setblock ~ ~ ~ $(block)[waterlogged=true,rotation=4] replace $execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 4 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=8] replace $execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 11 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=12] replace $execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 11 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=0] replace $execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 4 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[waterlogged=false] run setblock ~ ~ ~ $(block)[waterlogged=false,rotation=4] replace # Otherwise, Flip execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/signs/flip with storage lzstools:wrench