## Face Player Repeater # Delay 1 $execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=north] run execute if block ~ ~ ~ $(block)[delay=1] run setblock ~ ~ ~ $(block)[delay=1,facing=north] replace $execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=east] run execute if block ~ ~ ~ $(block)[delay=1] run setblock ~ ~ ~ $(block)[delay=1,facing=east] replace $execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=south] run execute if block ~ ~ ~ $(block)[delay=1] run setblock ~ ~ ~ $(block)[delay=1,facing=south] replace $execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=west] run execute if block ~ ~ ~ $(block)[delay=1] run setblock ~ ~ ~ $(block)[delay=1,facing=west] replace # Delay 2 $execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=north] run execute if block ~ ~ ~ $(block)[delay=2] run setblock ~ ~ ~ $(block)[delay=2,facing=north] replace $execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=east] run execute if block ~ ~ ~ $(block)[delay=2] run setblock ~ ~ ~ $(block)[delay=2,facing=east] replace $execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=south] run execute if block ~ ~ ~ $(block)[delay=2] run setblock ~ ~ ~ $(block)[delay=2,facing=south] replace $execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=west] run execute if block ~ ~ ~ $(block)[delay=2] run setblock ~ ~ ~ $(block)[delay=2,facing=west] replace # Delay 3 $execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=north] run execute if block ~ ~ ~ $(block)[delay=3] run setblock ~ ~ ~ $(block)[delay=3,facing=north] replace $execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=east] run execute if block ~ ~ ~ $(block)[delay=3] run setblock ~ ~ ~ $(block)[delay=3,facing=east] replace $execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=south] run execute if block ~ ~ ~ $(block)[delay=3] run setblock ~ ~ ~ $(block)[delay=3,facing=south] replace $execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=west] run execute if block ~ ~ ~ $(block)[delay=3] run setblock ~ ~ ~ $(block)[delay=3,facing=west] replace # Delay 4 $execute as @s[scores={lz_wrench_success=0}, y_rotation=-45..45] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=north] run execute if block ~ ~ ~ $(block)[delay=4] run setblock ~ ~ ~ $(block)[delay=4,facing=north] replace $execute as @s[scores={lz_wrench_success=0}, y_rotation=45..135] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=east] run execute if block ~ ~ ~ $(block)[delay=4] run setblock ~ ~ ~ $(block)[delay=4,facing=east] replace $execute as @s[scores={lz_wrench_success=0}, y_rotation=135..-135] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=south] run execute if block ~ ~ ~ $(block)[delay=4] run setblock ~ ~ ~ $(block)[delay=4,facing=south] replace $execute as @s[scores={lz_wrench_success=0}, y_rotation=-135..-45] store result score @s lz_wrench_success unless block ~ ~ ~ $(block)[facing=west] run execute if block ~ ~ ~ $(block)[delay=4] run setblock ~ ~ ~ $(block)[delay=4,facing=west] replace # Otherwise, Flip execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function wrench:rotate/unique_blocks/repeater/flip with storage lz:wrench