## Flip NESWUD $execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=up] run setblock ~ ~ ~ $(block)[facing=down] replace $execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=down] run setblock ~ ~ ~ $(block)[facing=up] replace $execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=north] run setblock ~ ~ ~ $(block)[facing=south] replace $execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=south] run setblock ~ ~ ~ $(block)[facing=north] replace $execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=east] run setblock ~ ~ ~ $(block)[facing=west] replace $execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[facing=west] run setblock ~ ~ ~ $(block)[facing=east] replace