## Flip Banners $execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=0] run setblock ~ ~ ~ $(block)[rotation=8] replace $execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=1] run setblock ~ ~ ~ $(block)[rotation=9] replace $execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=2] run setblock ~ ~ ~ $(block)[rotation=10] replace $execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=3] run setblock ~ ~ ~ $(block)[rotation=11] replace $execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=4] run setblock ~ ~ ~ $(block)[rotation=12] replace $execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=5] run setblock ~ ~ ~ $(block)[rotation=13] replace $execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=6] run setblock ~ ~ ~ $(block)[rotation=14] replace $execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=7] run setblock ~ ~ ~ $(block)[rotation=15] replace $execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=8] run setblock ~ ~ ~ $(block)[rotation=0] replace $execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=9] run setblock ~ ~ ~ $(block)[rotation=1] replace $execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=10] run setblock ~ ~ ~ $(block)[rotation=2] replace $execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=11] run setblock ~ ~ ~ $(block)[rotation=3] replace $execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=12] run setblock ~ ~ ~ $(block)[rotation=4] replace $execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=13] run setblock ~ ~ ~ $(block)[rotation=5] replace $execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=14] run setblock ~ ~ ~ $(block)[rotation=6] replace $execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=15] run setblock ~ ~ ~ $(block)[rotation=7] replace