execute store result score @s lzt_chisel_slot run data get entity @s SelectedItemSlot scoreboard players add @s lzt_chisel_slot 1 execute if score @s lzt_chisel_slot matches 9.. run return fail execute store result storage lzstools:chisel chosen_slot int 1 run scoreboard players get @s lzt_chisel_slot # Check Valid Block function lzstools_chisel:select/get_block with storage lzstools:chisel