# Wrench modes The Wrench's mode can be changed by right clicking while the Wrench is held in the player's off hand. Various modes can make this wrench easier/quicker to use. ## Default * Works on all rotatable blocks * Cycles through all rotations. ## Flip * Flips the block to the opposite rotation. * Moves slabs between the top and bottom slab position. ## Face player * Rotates the block based on player's rotation. * similar to default placement of most *Redstone*. * e.g. if player is facing "east" a piston will face "west". * Stairs will change to top/bottom stairs when clicking on the top/bottom half. * If block already facing the player, Wrench will flip it instead if possible. ## Face click * Rotates the block to face the side of the block aimed at. * similar to default placement of *Pillars*. * e.g. if player clicks the top surface of a piston, the piston will face "up". * Wrench will also flip the block if it's already facing the side the player clicked, if possible. * Stairs will change to top/bottom stairs when clicking on the top/bottom half of the block. * Due to a quirk, clicking on the edges where faces of a block meet (see image) can rotate the block to face one of its sides. ![](https://i.imgur.com/3NYmwIe.png) * Special cases: * In general, if "Face click" cannot be used, the Wrench will default to "Flip". * Repeaters and comparators will default to "Face Player" mode if the top side is clicked. * *Rails* behave the same as if in "Face Player" mode. ## Terracotta mode * Only works on *Terracotta*. * Aids creation of 2x2 glazed terracotta patterns by making each subsequent rotation based on the previous one. * Upon switching to this mode, the Wrench is set to "North" by default. * Clicking on a terracotta block will rotate it to face north, and then the Wrench will set its mode to "East". * Clicking the next terracotta block will rotate it to face east, and the Wrench will set its mode to "South". * The cycle repeats in this pattern: North, East, South, West, North... etc. ## Additional notes * If the current Wrench mode does not work with the aimed block, it will fall back onto Default mode. * There is no defined order for conflicting operations. * e.g. clicking edges of a block with "Face Click". * The Wrench will go with whatever rotation succeeds first. Version 2.0