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19 Commits

Author SHA1 Message Date
dec09d4a44 Resolved Chisel Block Place durability AGAIN
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2025-05-22 22:46:18 +01:00
c8a6e5938f Block Check Fix for Chisel
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2025-05-22 22:20:14 +01:00
8cb721170b Update uninstall script
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2025-05-22 21:27:49 +01:00
ce728ebd2b Do nothing is empty slot
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2025-05-22 21:26:34 +01:00
a4ef6ca5f0 Chisel do nothing on unbreakable blocks
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2025-05-21 21:47:58 +01:00
46a6e9ad65 Added Chisel
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2025-05-21 21:26:09 +01:00
2b30e94381 Added durability to give command on trowels 2025-05-19 14:30:58 +01:00
8784b377f9 Added Skulls
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Removed double checks
2025-05-18 02:15:33 +01:00
c81a852e72 Fixed Hammer Durability not registering
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2025-05-17 16:53:58 +01:00
723cbfc483 Data cleanup
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Update uninstall command
Increased hammer durability
2025-05-17 10:48:51 +01:00
4f37178857 Updated Rarity of Hammer
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Updated custom_name to item_name
2025-05-17 02:32:02 +01:00
56570f452c Update .gitea/workflows/draft_release.yaml
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2025-05-17 01:10:41 +00:00
d8f83b2777 Updated Source uses
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2025-05-17 01:09:03 +00:00
21d45e781e Updated README 2025-05-17 01:51:35 +01:00
b4b08bc662 Uniform Tab Size
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2025-05-17 01:49:32 +01:00
c6a7150041 Added Hammer
Added Unbreaking tag
Renamed rayloop to loop
2025-05-17 01:47:52 +01:00
d97807baf3 Add .gitea/workflows/draft_release.yaml
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2025-05-16 13:04:58 +00:00
6b4033e081 Fixed blocks not being removed with Trowel
Removed unneeded tags
Added clean trowel data after use
2025-05-16 02:02:01 +01:00
329f879cd8 updated tags and scoreboards
added sound to action
fixed damage when in offhand
2025-05-15 23:20:41 +01:00
230 changed files with 2691 additions and 1764 deletions

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@ -0,0 +1,26 @@
name: Draft Release
on:
push:
tags:
- '*'
jobs:
deploy-prod:
runs-on: ubuntu-latest
steps:
- name: Check out repository code
uses: https://git.lzstealth.com/actions/checkout@v4
- name: Zip Repository
run: zip -r "${{ gitea.workspace }}/${{ vars.FILE_NAME }} ${{ gitea.ref_name }}.zip" ./*
- name: Create Release
id: create_release
uses: https://git.lzstealth.com/actions/gitea-release-action@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{ gitea.ref_name }}
name: Release ${{ gitea.ref_name }}
draft: true
prerelease: false
files: |-
${{ gitea.workspace }}/${{ vars.FILE_NAME }} ${{ gitea.ref_name }}.zip

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@ -3,6 +3,7 @@
## Tools ## Tools
- Wrench - Rotates blocks - Wrench - Rotates blocks
- Trowels - Places random blocks from the hotbar - Trowels - Places random blocks from the hotbar
- Hammer - Break a 3x3 area
Additionally, you can change the Wrench's mode by right clicking in your offhand. Additionally, you can change the Wrench's mode by right clicking in your offhand.
Information on how the different wrench modes work is available [here](WrenchModes.md). Information on how the different wrench modes work is available [here](WrenchModes.md).

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{
"parent": "minecraft:item/handheld",
"textures": {
"layer0": "lzstools:item/chisel/diamond"
}
}

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{
"parent": "minecraft:item/handheld",
"textures": {
"layer0": "lzstools:item/chisel/iron"
}
}

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{
"parent": "minecraft:item/handheld",
"textures": {
"layer0": "lzstools:item/hammer/hammer"
}
}

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@ -1,19 +1,75 @@
{ {
"model": { "model": {
"type": "select", "type": "select",
"property": "custom_model_data", "property": "custom_model_data",
"fallback": { "fallback": {
"type": "minecraft:model", "type": "minecraft:model",
"model": "minecraft:item/carrot_on_a_stick" "model": "minecraft:item/carrot_on_a_stick"
}, },
"cases": [ "cases": [
{ "when": "lzstools:wrench_default", "model": { "type": "model", "model": "lzstools:items/wrench/default" } }, {
{ "when": "lzstools:wrench_flip", "model": { "type": "model", "model": "lzstools:items/wrench/flip" } }, "when": "lzstools:wrench_default",
{ "when": "lzstools:wrench_face_player", "model": { "type": "model", "model": "lzstools:items/wrench/face_player" } }, "model": {
{ "when": "lzstools:wrench_face_click", "model": { "type": "model", "model": "lzstools:items/wrench/face_click" } }, "type": "model",
{ "when": "lzstools:wrench_terracotta", "model": { "type": "model", "model": "lzstools:items/wrench/terracotta" } }, "model": "lzstools:items/wrench/default"
{ "when": "lzstools:trowel_iron", "model": { "type": "model", "model": "lzstools:items/trowel/iron" } }, }
{ "when": "lzstools:trowel_diamond", "model": { "type": "model", "model": "lzstools:items/trowel/diamond" } } },
] {
} "when": "lzstools:wrench_flip",
"model": {
"type": "model",
"model": "lzstools:items/wrench/flip"
}
},
{
"when": "lzstools:wrench_face_player",
"model": {
"type": "model",
"model": "lzstools:items/wrench/face_player"
}
},
{
"when": "lzstools:wrench_face_click",
"model": {
"type": "model",
"model": "lzstools:items/wrench/face_click"
}
},
{
"when": "lzstools:wrench_terracotta",
"model": {
"type": "model",
"model": "lzstools:items/wrench/terracotta"
}
},
{
"when": "lzstools:trowel_iron",
"model": {
"type": "model",
"model": "lzstools:items/trowel/iron"
}
},
{
"when": "lzstools:trowel_diamond",
"model": {
"type": "model",
"model": "lzstools:items/trowel/diamond"
}
},
{
"when": "lzstools:chisel_iron",
"model": {
"type": "model",
"model": "lzstools:items/chisel/iron"
}
},
{
"when": "lzstools:chisel_diamond",
"model": {
"type": "model",
"model": "lzstools:items/chisel/diamond"
}
}
]
}
} }

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@ -0,0 +1,19 @@
{
"model": {
"type": "select",
"property": "custom_model_data",
"fallback": {
"type": "minecraft:model",
"model": "minecraft:item/iron_pickaxe"
},
"cases": [
{
"when": "lzstools:hammer",
"model": {
"type": "model",
"model": "lzstools:items/hammer/hammer"
}
}
]
}
}

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{
"display": {
"icon": {
"id": "minecraft:carrot_on_a_stick",
"components": {
"minecraft:custom_model_data": {
"strings": [
"lzstools:chisel_diamond"
]
}
}
},
"title": {
"text": "As flawless as Michelangelo"
},
"description": {
"text": "Craft a Diamond Chisel"
},
"show_toast": true,
"announce_to_chat": false,
"hidden": false
},
"parent": "lzstools:visible/chisel_iron",
"criteria": {
"": {
"trigger": "minecraft:recipe_crafted",
"conditions": {
"recipe_id": "lzstools_chisel:diamond"
}
}
}
}

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{
"display": {
"icon": {
"id": "minecraft:carrot_on_a_stick",
"components": {
"minecraft:custom_model_data": {
"strings": [
"lzstools:chisel_iron"
]
}
}
},
"title": {
"text": "Just take a stab at it"
},
"description": {
"text": "Craft a Chisel"
},
"show_toast": true,
"announce_to_chat": false,
"hidden": false
},
"parent": "lzstools:visible/root",
"criteria": {
"": {
"trigger": "minecraft:recipe_crafted",
"conditions": {
"recipe_id": "lzstools_chisel:iron"
}
}
}
}

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{
"display": {
"icon": {
"id": "minecraft:iron_pickaxe",
"components": {
"minecraft:custom_model_data": {
"strings": [
"lzstools:hammer"
]
}
}
},
"title": {
"text": "Hammering out the details"
},
"description": {
"text": "Craft a Hammer"
},
"show_toast": true,
"announce_to_chat": false,
"hidden": false
},
"parent": "lzstools:visible/root",
"criteria": {
"": {
"trigger": "minecraft:recipe_crafted",
"conditions": {
"recipe_id": "lzstools_hammer:hammer"
}
}
}
}

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@ -1,5 +1,4 @@
scoreboard players set @s lz_click_check 0 scoreboard players set @s lzt_click_check 0
# Wrench # Wrench
execute if predicate lzstools:wrench/mainhand run function lzstools_wrench:wrench/rotate execute if predicate lzstools:wrench/mainhand run function lzstools_wrench:wrench/rotate
@ -7,4 +6,7 @@ execute if predicate lzstools:wrench/offhand run function lzstools_wrench:wrench
# Trowel # Trowel
execute if predicate lzstools:trowel/mainhand run function lzstools_trowel:mainhand execute if predicate lzstools:trowel/mainhand run function lzstools_trowel:mainhand
execute if predicate lzstools:trowel/offhand run function lzstools_trowel:offhand execute if predicate lzstools:trowel/offhand run function lzstools_trowel:offhand
# Chisel
execute if predicate lzstools:chisel/mainhand run function lzstools_chisel:mainhand

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scoreboard players set @s lzt_hammer_check 0
# Hammer
execute if predicate lzstools:hammer/mainhand run function lzstools_hammer:mainhand

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give @s minecraft:carrot_on_a_stick[minecraft:item_name={"text":"Diamond Chisel","color":"aqua"},minecraft:custom_model_data={strings:["lzstools:chisel_diamond"]},minecraft:custom_data={"lzstools":["chisel","chisel_diamond"]},minecraft:max_damage=2100]

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@ -0,0 +1 @@
give @s minecraft:carrot_on_a_stick[minecraft:item_name={"text":"Iron Chisel","color":"aqua"},minecraft:custom_model_data={strings:["lzstools:chisel_iron"]},minecraft:custom_data={"lzstools":["chisel","chisel_iron"]},minecraft:max_damage=350]

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@ -0,0 +1 @@
give @s minecraft:iron_pickaxe[minecraft:item_name={"text":"Hammer","color":"light_purple"},minecraft:custom_model_data={strings:["lzstools:hammer"]},minecraft:custom_data={"lzstools":["hammer"]},minecraft:max_damage=2400]

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@ -1 +1 @@
give @s minecraft:carrot_on_a_stick[minecraft:custom_name={"text":"Diamond Trowel","color":"aqua"},minecraft:custom_model_data={strings:["lzstools:trowel_diamond"]},minecraft:custom_data={"lzstools":["trowel","trowel_diamond"]}] give @s minecraft:carrot_on_a_stick[minecraft:item_name={"text":"Diamond Trowel","color":"aqua"},minecraft:custom_model_data={strings:["lzstools:trowel_diamond"]},minecraft:custom_data={"lzstools":["trowel","trowel_diamond"]},minecraft:max_damage=4500]

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@ -1 +1 @@
give @s minecraft:carrot_on_a_stick[minecraft:custom_name={"text":"Iron Trowel","color":"aqua"},minecraft:custom_model_data={strings:["lzstools:trowel_iron"]},minecraft:custom_data={"lzstools":["trowel","trowel_iron"]}] give @s minecraft:carrot_on_a_stick[minecraft:item_name={"text":"Iron Trowel","color":"aqua"},minecraft:custom_model_data={strings:["lzstools:trowel_iron"]},minecraft:custom_data={"lzstools":["trowel","trowel_iron"]},minecraft:max_damage=750]

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@ -1 +1 @@
give @s minecraft:carrot_on_a_stick[minecraft:custom_name={"text":"Rotator Wrench","color":"aqua"},minecraft:lore=["Default"],minecraft:custom_model_data={strings:["lzstools:wrench_default"]},minecraft:custom_data={"lzstools":["wrench"]},minecraft:unbreakable={},minecraft:enchantment_glint_override=false,minecraft:tooltip_display={hidden_components:["minecraft:unbreakable"]}] give @s minecraft:carrot_on_a_stick[minecraft:item_name={"text":"Rotator Wrench","color":"aqua"},minecraft:lore=["Default"],minecraft:custom_model_data={strings:["lzstools:wrench_default"]},minecraft:custom_data={"lzstools":["wrench"]},minecraft:unbreakable={},minecraft:enchantment_glint_override=false,minecraft:tooltip_display={hidden_components:["minecraft:unbreakable"]}]

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@ -1,17 +1,40 @@
# Click Check # Click Check
scoreboard objectives add lz_click_check minecraft.used:minecraft.carrot_on_a_stick scoreboard objectives add lzt_click_check minecraft.used:minecraft.carrot_on_a_stick
# Wrench # Wrench
scoreboard objectives add lz_wrench_success dummy scoreboard objectives add lzt_wrench_success dummy
scoreboard objectives add lz_wrench_raycast dummy scoreboard objectives add lzt_wrench_raycast dummy
# Trowel # Trowel
scoreboard objectives add lz_trowel_success dummy scoreboard objectives add lzt_trowel_success dummy
scoreboard objectives add lz_trowel_raycast dummy scoreboard objectives add lzt_trowel_raycast dummy
scoreboard objectives add lz_trowel_raycast_hit dummy scoreboard objectives add lzt_trowel_raycast_hit dummy
scoreboard objectives add lz_trowel_block_length dummy scoreboard objectives add lzt_trowel_block_check dummy
scoreboard objectives add lz_chosen_block_check dummy scoreboard objectives add lzt_trowel_block_length dummy
scoreboard objectives add lz_trowel_unbreaking_check dummy scoreboard objectives add lzt_trowel_unbreaking_check dummy
scoreboard objectives add lz_trowel_unbreaking_chance dummy scoreboard objectives add lzt_trowel_unbreaking_chance dummy
scoreboard objectives add lz_trowel_damage dummy scoreboard objectives add lzt_trowel_damage dummy
scoreboard objectives add lz_trowel_max_damage dummy scoreboard objectives add lzt_trowel_max_damage dummy
# Chisel
scoreboard objectives add lzt_chisel_success dummy
scoreboard objectives add lzt_chisel_raycast dummy
scoreboard objectives add lzt_chisel_raycast_hit dummy
scoreboard objectives add lzt_chisel_block_check dummy
scoreboard objectives add lzt_chisel_slot dummy
scoreboard objectives add lzt_chisel_unbreaking_check dummy
scoreboard objectives add lzt_chisel_unbreaking_chance dummy
scoreboard objectives add lzt_chisel_damage dummy
scoreboard objectives add lzt_chisel_max_damage dummy
# Hammer
scoreboard objectives add lzt_hammer_check minecraft.used:minecraft.iron_pickaxe
scoreboard objectives add lzt_hammer_success dummy
scoreboard objectives add lzt_hammer_raycast dummy
scoreboard objectives add lzt_hammer_raycast_hit dummy
scoreboard objectives add lzt_hammer_side_raycast dummy
scoreboard objectives add lzt_hammer_side_raycast_hit dummy
scoreboard objectives add lzt_hammer_unbreaking_check dummy
scoreboard objectives add lzt_hammer_unbreaking_chance dummy
scoreboard objectives add lzt_hammer_damage dummy
scoreboard objectives add lzt_hammer_max_damage dummy

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@ -1,3 +1,6 @@
recipe give @s lzstools_wrench:wrench recipe give @s lzstools_wrench:wrench
recipe give @s lzstools_trowel:iron recipe give @s lzstools_trowel:iron
recipe give @s lzstools_trowel:diamond recipe give @s lzstools_trowel:diamond
recipe give @s lzstools_chisel:iron
recipe give @s lzstools_chisel:diamond
recipe give @s lzstools_hammer:hammer

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@ -1,2 +1,5 @@
# Click Check # Click Check
execute as @a if score @s lz_click_check matches 1.. run function lzstools:player execute as @a if score @s lzt_click_check matches 1.. run function lzstools:check_click
# Hammer Click Check
execute as @a if score @s lzt_hammer_check matches 1.. run function lzstools:check_hammer

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@ -1,4 +1,42 @@
# Uninstall # Uninstall
scoreboard objectives remove lz_click_check
scoreboard objectives remove lz_wrench_success # Click Check
scoreboard objectives remove lz_wrench_raycast scoreboard objectives remove lzt_click_check
# Wrench
scoreboard objectives remove lzt_wrench_success
scoreboard objectives remove lzt_wrench_raycast
# Trowel
scoreboard objectives remove lzt_trowel_success
scoreboard objectives remove lzt_trowel_raycast
scoreboard objectives remove lzt_trowel_raycast_hit
scoreboard objectives remove lzt_trowel_block_check
scoreboard objectives remove lzt_trowel_block_length
scoreboard objectives remove lzt_trowel_unbreaking_check
scoreboard objectives remove lzt_trowel_unbreaking_chance
scoreboard objectives remove lzt_trowel_damage
scoreboard objectives remove lzt_trowel_max_damage
# Chisel
scoreboard objectives remove lzt_chisel_success
scoreboard objectives remove lzt_chisel_raycast
scoreboard objectives remove lzt_chisel_raycast_hit
scoreboard objectives remove lzt_chisel_block_check
scoreboard objectives remove lzt_chisel_slot
scoreboard objectives remove lzt_chisel_unbreaking_check
scoreboard objectives remove lzt_chisel_unbreaking_chance
scoreboard objectives remove lzt_chisel_damage
scoreboard objectives remove lzt_chisel_max_damage
# Hammer
scoreboard objectives remove lzt_hammer_check
scoreboard objectives remove lzt_hammer_success
scoreboard objectives remove lzt_hammer_raycast
scoreboard objectives remove lzt_hammer_raycast_hit
scoreboard objectives remove lzt_hammer_side_raycast
scoreboard objectives remove lzt_hammer_side_raycast_hit
scoreboard objectives remove lzt_hammer_unbreaking_check
scoreboard objectives remove lzt_hammer_unbreaking_chance
scoreboard objectives remove lzt_hammer_damage
scoreboard objectives remove lzt_hammer_max_damage

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@ -0,0 +1,17 @@
{
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"equipment": {
"mainhand": {
"predicates": {
"minecraft:custom_data": {
"lzstools": [
"chisel"
]
}
}
}
}
}
}

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@ -0,0 +1,17 @@
{
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"equipment": {
"mainhand": {
"predicates": {
"minecraft:custom_data": {
"lzstools": [
"hammer"
]
}
}
}
}
}
}

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@ -1,18 +1,18 @@
{ {
"condition": "minecraft:entity_properties", "condition": "minecraft:entity_properties",
"entity": "this", "entity": "this",
"predicate": { "predicate": {
"equipment": { "equipment": {
"mainhand": { "mainhand": {
"predicates": { "predicates": {
"minecraft:enchantments": [ "minecraft:enchantments": [
{ {
"enchantment": "minecraft:unbreaking", "enchantment": "minecraft:unbreaking",
"levels": 1 "levels": 1
}
]
}
} }
]
} }
}
} }
}
} }

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@ -1,18 +1,18 @@
{ {
"condition": "minecraft:entity_properties", "condition": "minecraft:entity_properties",
"entity": "this", "entity": "this",
"predicate": { "predicate": {
"equipment": { "equipment": {
"mainhand": { "mainhand": {
"predicates": { "predicates": {
"minecraft:enchantments": [ "minecraft:enchantments": [
{ {
"enchantment": "minecraft:unbreaking", "enchantment": "minecraft:unbreaking",
"levels": 2 "levels": 2
}
]
}
} }
]
} }
}
} }
}
} }

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@ -1,18 +1,18 @@
{ {
"condition": "minecraft:entity_properties", "condition": "minecraft:entity_properties",
"entity": "this", "entity": "this",
"predicate": { "predicate": {
"equipment": { "equipment": {
"mainhand": { "mainhand": {
"predicates": { "predicates": {
"minecraft:enchantments": [ "minecraft:enchantments": [
{ {
"enchantment": "minecraft:unbreaking", "enchantment": "minecraft:unbreaking",
"levels": 3 "levels": 3
}
]
}
} }
]
} }
}
} }
}
} }

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@ -1,21 +1,21 @@
{ {
"condition": "minecraft:entity_properties", "condition": "minecraft:entity_properties",
"entity": "this", "entity": "this",
"predicate": { "predicate": {
"equipment": { "equipment": {
"mainhand": { "mainhand": {
"predicates": { "predicates": {
"minecraft:enchantments": [ "minecraft:enchantments": [
{ {
"enchantment": "minecraft:unbreaking", "enchantment": "minecraft:unbreaking",
"levels": { "levels": {
"min": 1, "min": 1,
"max": 3 "max": 3
} }
}
]
}
} }
]
} }
}
} }
}
} }

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@ -1,18 +1,18 @@
{ {
"condition": "minecraft:entity_properties", "condition": "minecraft:entity_properties",
"entity": "this", "entity": "this",
"predicate": { "predicate": {
"equipment": { "equipment": {
"mainhand": { "offhand": {
"predicates": { "predicates": {
"minecraft:enchantments": [ "minecraft:enchantments": [
{ {
"enchantment": "minecraft:unbreaking", "enchantment": "minecraft:unbreaking",
"levels": 1 "levels": 1
}
]
}
} }
]
} }
}
} }
}
} }

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@ -1,18 +1,18 @@
{ {
"condition": "minecraft:entity_properties", "condition": "minecraft:entity_properties",
"entity": "this", "entity": "this",
"predicate": { "predicate": {
"equipment": { "equipment": {
"mainhand": { "offhand": {
"predicates": { "predicates": {
"minecraft:enchantments": [ "minecraft:enchantments": [
{ {
"enchantment": "minecraft:unbreaking", "enchantment": "minecraft:unbreaking",
"levels": 2 "levels": 2
}
]
}
} }
]
} }
}
} }
}
} }

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@ -1,18 +1,18 @@
{ {
"condition": "minecraft:entity_properties", "condition": "minecraft:entity_properties",
"entity": "this", "entity": "this",
"predicate": { "predicate": {
"equipment": { "equipment": {
"mainhand": { "offhand": {
"predicates": { "predicates": {
"minecraft:enchantments": [ "minecraft:enchantments": [
{ {
"enchantment": "minecraft:unbreaking", "enchantment": "minecraft:unbreaking",
"levels": 3 "levels": 3
}
]
}
} }
]
} }
}
} }
}
} }

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@ -1,21 +1,21 @@
{ {
"condition": "minecraft:entity_properties", "condition": "minecraft:entity_properties",
"entity": "this", "entity": "this",
"predicate": { "predicate": {
"equipment": { "equipment": {
"mainhand": { "offhand": {
"predicates": { "predicates": {
"minecraft:enchantments": [ "minecraft:enchantments": [
{ {
"enchantment": "minecraft:unbreaking", "enchantment": "minecraft:unbreaking",
"levels": { "levels": {
"min": 1, "min": 1,
"max": 3 "max": 3
} }
}
]
}
} }
]
} }
}
} }
}
} }

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@ -1,17 +1,17 @@
{ {
"condition": "minecraft:entity_properties", "condition": "minecraft:entity_properties",
"entity": "this", "entity": "this",
"predicate": { "predicate": {
"equipment": { "equipment": {
"mainhand": { "mainhand": {
"predicates": { "predicates": {
"minecraft:custom_data": { "minecraft:custom_data": {
"lzstools": [ "lzstools": [
"wrench" "wrench"
] ]
} }
}
}
} }
}
} }
}
} }

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@ -1,17 +1,17 @@
{ {
"condition": "minecraft:entity_properties", "condition": "minecraft:entity_properties",
"entity": "this", "entity": "this",
"predicate": { "predicate": {
"equipment": { "equipment": {
"offhand": { "offhand": {
"predicates": { "predicates": {
"minecraft:custom_data": { "minecraft:custom_data": {
"lzstools": [ "lzstools": [
"wrench" "wrench"
] ]
} }
}
}
} }
}
} }
}
} }

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{
"replace": false,
"values": [
"minecraft:player_head",
"minecraft:zombie_head",
"minecraft:creeper_head",
"minecraft:skeleton_skull",
"minecraft:wither_skeleton_skull",
"minecraft:dragon_head"
]
}

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{
"replace": false,
"values": [
"minecraft:bedrock",
"minecraft:structure_block",
"minecraft:structure_void",
"minecraft:jigsaw",
"minecraft:command_block",
"minecraft:chain_command_block",
"minecraft:repeating_command_block",
"minecraft:test_instance_block",
"minecraft:test_block",
"minecraft:light",
"minecraft:end_portal",
"minecraft:end_portal_frame",
"minecraft:nether_portal",
"minecraft:reinforced_deepslate",
"minecraft:water",
"minecraft:lava"
]
}

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scoreboard players set @s lzt_chisel_success 0
# Don't place if same block
$execute if block ~ ~ ~ $(chosen_block) run return fail
execute if score @s lzt_chisel_success matches 0 run function lzstools_chisel:block/place_normal with storage lzstools:chisel
execute if score @s lzt_chisel_success matches 1 run function lzstools_chisel:block/remove_item with storage lzstools:chisel

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# Place Leaves
$execute as @s store result score @s lzt_chisel_success setblock ~ ~ ~ $(chosen_block)[persistent=true] destroy

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# Place NESW
$execute as @s[y_rotation=-45..45] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=north] destroy
$execute as @s[y_rotation=45..135] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=east] destroy
$execute as @s[y_rotation=135..-135] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=south] destroy
$execute as @s[y_rotation=-135..-45] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=west] destroy

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# Place NESWUD
$execute as @s[x_rotation=45..90] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=up] destroy
$execute as @s[x_rotation=-90..-45] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=down] destroy
$execute as @s[x_rotation=-45..45, y_rotation=-45..45] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=north] destroy
$execute as @s[x_rotation=-45..45, y_rotation=45..135] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=east] destroy
$execute as @s[x_rotation=-45..45, y_rotation=135..-135] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=south] destroy
$execute as @s[x_rotation=-45..45, y_rotation=-135..-45] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=west] destroy

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# Place Slabs
$execute as @s if score py lzt_chisel_raycast matches 8.. store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[type=top] destroy
$execute as @s if score py lzt_chisel_raycast matches ..7 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[type=bottom] destroy

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# Place Stairs
$execute as @s[y_rotation=-45..45] if score py lzt_chisel_raycast matches ..7 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=south] destroy
$execute as @s[y_rotation=45..135] if score py lzt_chisel_raycast matches ..7 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=west] destroy
$execute as @s[y_rotation=135..-135] if score py lzt_chisel_raycast matches ..7 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=north] destroy
$execute as @s[y_rotation=-135..-45] if score py lzt_chisel_raycast matches ..7 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=east] destroy
$execute as @s[y_rotation=-45..45] if score py lzt_chisel_raycast matches 8.. store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=south] destroy
$execute as @s[y_rotation=45..135] if score py lzt_chisel_raycast matches 8.. store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=west] destroy
$execute as @s[y_rotation=135..-135] if score py lzt_chisel_raycast matches 8.. store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=north] destroy
$execute as @s[y_rotation=-135..-45] if score py lzt_chisel_raycast matches 8.. store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=east] destroy

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# Place Trapdoors
$execute as @s[y_rotation=-45..45] if score py lzt_chisel_raycast matches ..7 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=north] destroy
$execute as @s[y_rotation=45..135] if score py lzt_chisel_raycast matches ..7 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=east] destroy
$execute as @s[y_rotation=135..-135] if score py lzt_chisel_raycast matches ..7 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=south] destroy
$execute as @s[y_rotation=-135..-45] if score py lzt_chisel_raycast matches ..7 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=west] destroy
$execute as @s[y_rotation=-45..45] if score py lzt_chisel_raycast matches 8.. store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=north] destroy
$execute as @s[y_rotation=45..135] if score py lzt_chisel_raycast matches 8.. store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=east] destroy
$execute as @s[y_rotation=135..-135] if score py lzt_chisel_raycast matches 8.. store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=south] destroy
$execute as @s[y_rotation=-135..-45] if score py lzt_chisel_raycast matches 8.. store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=west] destroy

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# Place XYZ
$execute as @s if score py lzt_chisel_raycast matches 0 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[axis=y] destroy
$execute as @s if score py lzt_chisel_raycast matches 15 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[axis=y] destroy
$execute as @s if score px lzt_chisel_raycast matches 0 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[axis=x] destroy
$execute as @s if score px lzt_chisel_raycast matches 15 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[axis=x] destroy
$execute as @s if score pz lzt_chisel_raycast matches 0 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[axis=z] destroy
$execute as @s if score pz lzt_chisel_raycast matches 15 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[axis=z] destroy

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# Get Raycast Target Coords
function lzstools_chisel:block/target_coords
$setblock ~ -64 ~ $(chosen_block)
execute if score @s lzt_chisel_success matches 0 if block ~ -64 ~ #lzstools:xyz run function lzstools_chisel:block/place/xyz with storage lzstools:chisel
execute if score @s lzt_chisel_success matches 0 if block ~ -64 ~ #lzstools:neswud run function lzstools_chisel:block/place/neswud with storage lzstools:chisel
execute if score @s lzt_chisel_success matches 0 if block ~ -64 ~ #lzstools:nesw run function lzstools_chisel:block/place/nesw with storage lzstools:chisel
execute if score @s lzt_chisel_success matches 0 if block ~ -64 ~ #lzstools:glazed_terracotta run function lzstools_chisel:block/place/nesw with storage lzstools:chisel
execute if score @s lzt_chisel_success matches 0 if block ~ -64 ~ #minecraft:leaves run function lzstools_chisel:block/place/leaves with storage lzstools:chisel
execute if score @s lzt_chisel_success matches 0 if block ~ -64 ~ #minecraft:trapdoors run function lzstools_chisel:block/place/trapdoors with storage lzstools:chisel
execute if score @s lzt_chisel_success matches 0 if block ~ -64 ~ #minecraft:stairs run function lzstools_chisel:block/place/stairs with storage lzstools:chisel
execute if score @s lzt_chisel_success matches 0 if block ~ -64 ~ #minecraft:slabs run function lzstools_chisel:block/place/slabs with storage lzstools:chisel
$execute if score @s lzt_chisel_success matches 0 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block) destroy
setblock ~ -64 ~ bedrock

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$execute if entity @s[gamemode=!creative] run clear @s $(chosen_block) 1

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## Get Raycast Target Coords
# Stored Value for Calc
scoreboard players set c16 lzt_chisel_raycast 16
# Summon Invisible Entity
summon area_effect_cloud ~ ~ ~ {Radius:0.01,Duration:1,Tags:["RaycastMark"]}
# Pixel Calculations
execute store result score px lzt_chisel_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[0] 16
scoreboard players operation px lzt_chisel_raycast %= c16 lzt_chisel_raycast
execute if score px lzt_chisel_raycast matches ..-1 run scoreboard players add px lzt_chisel_raycast 16
execute store result score py lzt_chisel_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[1] 16
scoreboard players operation py lzt_chisel_raycast %= c16 lzt_chisel_raycast
execute if score py lzt_chisel_raycast matches ..-1 run scoreboard players add py lzt_chisel_raycast 16
execute store result score pz lzt_chisel_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[2] 16
scoreboard players operation pz lzt_chisel_raycast %= c16 lzt_chisel_raycast
execute if score pz lzt_chisel_raycast matches ..-1 run scoreboard players add pz lzt_chisel_raycast 16
# Remove Entity
kill @e[tag=RaycastMark,sort=nearest,limit=1]

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$item modify entity @s weapon.mainhand {"function":"minecraft:set_components","components":{"minecraft:damage":$(damage)}}

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execute if entity @s[predicate=lzstools_chisel:mainhand/iron] at @s anchored eyes run particle minecraft:item{item:"minecraft:iron_sword"} ^ ^-0.35 ^0.65 0.1 0.1 0.1 0.06 10 force
execute if entity @s[predicate=lzstools_chisel:mainhand/diamond] at @s anchored eyes run particle minecraft:item{item:"minecraft:diamond_sword"} ^ ^-0.35 ^0.65 0.1 0.1 0.1 0.06 10 force
item replace entity @s weapon.mainhand with minecraft:air
playsound minecraft:entity.item.break master @a ~ ~ ~ 1 1

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scoreboard players reset @s lzt_chisel_unbreaking_check
execute if entity @s[predicate=lzstools:unbreaking/mainhand/all] run function lzstools_chisel:durability/mainhand/unbreaking
execute if score @s lzt_chisel_unbreaking_check matches 1 run return fail
# Handle Damage
data modify storage lzstools:chisel components set from entity @s SelectedItem.components
execute store result score @s lzt_chisel_damage run data get storage lzstools:chisel components."minecraft:damage"
execute store result score @s lzt_chisel_max_damage run data get storage lzstools:chisel components."minecraft:max_damage"
scoreboard players add @s lzt_chisel_damage 1
execute store result storage lzstools:chisel damage int 1 run scoreboard players get @s lzt_chisel_damage
function lzstools_chisel:durability/mainhand/apply with storage lzstools:chisel
execute if score @s lzt_chisel_damage >= @s lzt_chisel_max_damage run function lzstools_chisel:durability/mainhand/break

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execute store result score @s lzt_chisel_unbreaking_chance run random value 1..100
execute if entity @s[predicate=lzstools:unbreaking/mainhand/3] if score @s lzt_chisel_unbreaking_chance matches ..75 run return run scoreboard players set @s lzt_chisel_unbreaking_check 1
execute if entity @s[predicate=lzstools:unbreaking/mainhand/2] if score @s lzt_chisel_unbreaking_chance matches ..66 run return run scoreboard players set @s lzt_chisel_unbreaking_check 1
execute if entity @s[predicate=lzstools:unbreaking/mainhand/1] if score @s lzt_chisel_unbreaking_chance matches ..50 run return run scoreboard players set @s lzt_chisel_unbreaking_check 1

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tag @s add lzstools_chisel_mainhand
# Raycast from player's position
function lzstools_chisel:raycast/start

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# Get Slot and block
function lzstools_chisel:select/start
# No block, don't place and end
execute store result score @s lzt_chisel_block_check run data get storage lzstools:chisel chosen_block
execute if score @s lzt_chisel_block_check matches 0 run return fail
# Place block
function lzstools_chisel:block/place with storage lzstools:chisel
execute if score @s lzt_chisel_success matches 0 run return fail
execute at @s run playsound minecraft:block.azalea_leaves.place master @a ~ ~ ~ 0.3 1
# Durability
execute if entity @s[tag=lzstools_chisel_mainhand,gamemode=!creative] run function lzstools_chisel:durability/mainhand/handle
execute if entity @s[tag=lzstools_chisel_offhand,gamemode=!creative] run function lzstools_chisel:durability/offhand/handle

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## Raycast
# Set block data
execute as @s store result score @s lzt_chisel_raycast_hit run loot spawn ~ -65 ~ mine ~ ~ ~ minecraft:netherite_pickaxe[minecraft:enchantments={"minecraft:silk_touch":1}]
execute as @s run kill @n[type=minecraft:item,distance=..0.5,y=-65]
execute as @s if score @s lzt_chisel_raycast_hit matches 1 run function lzstools_chisel:raycast/hit
execute if score @s lzt_chisel_raycast_hit matches 1 run tag @s remove lzstools_chisel_mainhand
# Do nothing is unbreakable block
execute if block ~ ~ ~ #lzstools:unbreakable run return fail
# Advance forward and if nothing found
scoreboard players add #distance lzt_chisel_raycast 1
execute if score @s lzt_chisel_raycast_hit matches 0 if score #distance lzt_chisel_raycast matches ..451 positioned ^ ^ ^0.01 run function lzstools_chisel:raycast/loop

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#Setting up the raycasting data.
scoreboard players set #distance lzt_chisel_raycast 0
#Activating the raycast. This function will call itself until it is done.
execute as @s at @s anchored eyes positioned ^ ^ ^ anchored feet run function lzstools_chisel:raycast/loop
# Clean Data
data remove storage lzstools:chisel inventory
data remove storage lzstools:chisel damage
data remove storage lzstools:chisel components
data remove storage lzstools:chisel chosen_block
data remove storage lzstools:chisel chosen_slot
scoreboard players set @s lzt_chisel_damage 0
scoreboard players set @s lzt_chisel_max_damage 1

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# No Shulkers
$execute if items entity @s hotbar.$(chosen_slot) #minecraft:shulker_boxes run return fail
$setblock ~ -64 ~ $(temp_id)
setblock ~ -64 ~ bedrock
$data modify storage lzstools:chisel chosen_block set value "$(temp_id)"

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function lzstools_chisel:select/block_macro with storage lzstools:chisel
data remove storage lzstools:chisel temp_id

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$data modify storage lzstools:chisel temp_id set from entity @s Inventory[{Slot:$(chosen_slot)b}].id
function lzstools_chisel:select/check_block with storage lzstools:chisel
setblock ~ -64 ~ bedrock

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execute store result score @s lzt_chisel_slot run data get entity @s SelectedItemSlot
scoreboard players add @s lzt_chisel_slot 1
execute if score @s lzt_chisel_slot matches 9.. run return fail
execute store result storage lzstools:chisel chosen_slot int 1 run scoreboard players get @s lzt_chisel_slot
# Check Valid Block
function lzstools_chisel:select/get_block with storage lzstools:chisel

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{
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"equipment": {
"mainhand": {
"predicates": {
"minecraft:custom_data": {
"lzstools": [
"chisel_diamond"
]
}
}
}
}
}
}

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{
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"equipment": {
"mainhand": {
"predicates": {
"minecraft:custom_data": {
"lzstools": [
"chisel_iron"
]
}
}
}
}
}
}

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{
"type": "minecraft:crafting_shaped",
"category": "equipment",
"pattern": [
"d ",
"s "
],
"key": {
"s": "minecraft:stick",
"d": "minecraft:diamond"
},
"result": {
"id": "minecraft:carrot_on_a_stick",
"count": 1,
"components": {
"minecraft:max_damage": 2100,
"minecraft:item_name": {
"text": "Diamond Chisel",
"color": "aqua",
"italic": false
},
"minecraft:custom_model_data": {
"strings": [
"lzstools:chisel_diamond"
]
},
"minecraft:custom_data": {
"lzstools": [
"chisel",
"chisel_diamond"
]
}
}
}
}

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{
"type": "minecraft:crafting_shaped",
"category": "equipment",
"pattern": [
"i ",
"s "
],
"key": {
"s": "minecraft:stick",
"i": "minecraft:iron_ingot"
},
"result": {
"id": "minecraft:carrot_on_a_stick",
"count": 1,
"components": {
"minecraft:max_damage": 350,
"minecraft:item_name": {
"text": "Iron Chisel",
"color": "aqua",
"italic": false
},
"minecraft:custom_model_data": {
"strings": [
"lzstools:chisel_iron"
]
},
"minecraft:custom_data": {
"lzstools": [
"chisel",
"chisel_iron"
]
}
}
}
}

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# Don't run if
execute if block ~ ~ ~ #lzstools:unbreakable run return fail
execute if block ~ ~ ~ #minecraft:air run return fail
execute if score @s lzt_hammer_damage >= @s lzt_hammer_max_damage run return fail
# Spawn item
loot spawn ~ ~ ~ mine ~ ~ ~ mainhand
# Break to update neighbors
clone ~ ~ ~ ~ ~ ~ ~ -64 ~ replace
setblock ~ ~ ~ minecraft:air replace
# Break
gamerule doTileDrops false
clone ~ -64 ~ ~ -64 ~ ~ ~ ~ replace
setblock ~ -64 ~ minecraft:bedrock replace
setblock ~ ~ ~ minecraft:air destroy
gamerule doTileDrops true
# Durability
function lzstools_hammer:durability/handle

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execute positioned ~ ~1 ~ run function lzstools_hammer:break/break
execute positioned ~ ~1 ~1 run function lzstools_hammer:break/break
execute positioned ~ ~1 ~-1 run function lzstools_hammer:break/break
execute positioned ~ ~ ~1 run function lzstools_hammer:break/break
execute positioned ~ ~ ~-1 run function lzstools_hammer:break/break
execute positioned ~ ~-1 ~ run function lzstools_hammer:break/break
execute positioned ~ ~-1 ~1 run function lzstools_hammer:break/break
execute positioned ~ ~-1 ~-1 run function lzstools_hammer:break/break

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@ -0,0 +1,8 @@
execute positioned ~ ~1 ~ run function lzstools_hammer:break/break
execute positioned ~1 ~1 ~ run function lzstools_hammer:break/break
execute positioned ~-1 ~1 ~ run function lzstools_hammer:break/break
execute positioned ~1 ~ ~ run function lzstools_hammer:break/break
execute positioned ~-1 ~ ~ run function lzstools_hammer:break/break
execute positioned ~ ~-1 ~ run function lzstools_hammer:break/break
execute positioned ~1 ~-1 ~ run function lzstools_hammer:break/break
execute positioned ~-1 ~-1 ~ run function lzstools_hammer:break/break

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@ -0,0 +1,8 @@
execute positioned ~1 ~ ~1 run function lzstools_hammer:break/break
execute positioned ~1 ~ ~ run function lzstools_hammer:break/break
execute positioned ~1 ~ ~-1 run function lzstools_hammer:break/break
execute positioned ~-1 ~ ~1 run function lzstools_hammer:break/break
execute positioned ~-1 ~ ~ run function lzstools_hammer:break/break
execute positioned ~-1 ~ ~-1 run function lzstools_hammer:break/break
execute positioned ~ ~ ~1 run function lzstools_hammer:break/break
execute positioned ~ ~ ~-1 run function lzstools_hammer:break/break

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@ -0,0 +1 @@
$item modify entity @s weapon.mainhand {"function":"minecraft:set_components","components":{"minecraft:damage":$(damage)}}

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execute if entity @s[predicate=lzstools_hammer:hammer] at @s anchored eyes run particle minecraft:item{item:"minecraft:iron_pickaxe"} ^ ^-0.35 ^0.65 0.1 0.1 0.1 0.06 10 force
item replace entity @s weapon.mainhand with minecraft:air
playsound minecraft:entity.item.break master @a ~ ~ ~ 1 1

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scoreboard players reset @s lzt_hammer_unbreaking_check
execute if entity @s[predicate=lzstools:unbreaking/mainhand/all] run function lzstools_hammer:durability/unbreaking
execute if score @s lzt_hammer_unbreaking_check matches 1 run return fail
# Handle Damage
data modify storage lzstools:hammer components set from entity @s SelectedItem.components
execute store result score @s lzt_hammer_damage run data get storage lzstools:hammer components."minecraft:damage"
execute store result score @s lzt_hammer_max_damage run data get storage lzstools:hammer components."minecraft:max_damage"
scoreboard players add @s lzt_hammer_damage 1
execute store result storage lzstools:hammer damage int 1 run scoreboard players get @s lzt_hammer_damage
function lzstools_hammer:durability/apply with storage lzstools:hammer
execute if score @s lzt_hammer_damage >= @s lzt_hammer_max_damage run function lzstools_hammer:durability/break

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execute store result score @s lzt_hammer_unbreaking_chance run random value 1..100
execute if entity @s[predicate=lzstools:unbreaking/mainhand/3] if score @s lzt_hammer_unbreaking_chance matches ..75 run return run scoreboard players set @s lzt_hammer_unbreaking_check 1
execute if entity @s[predicate=lzstools:unbreaking/mainhand/2] if score @s lzt_hammer_unbreaking_chance matches ..66 run return run scoreboard players set @s lzt_hammer_unbreaking_check 1
execute if entity @s[predicate=lzstools:unbreaking/mainhand/1] if score @s lzt_hammer_unbreaking_chance matches ..50 run return run scoreboard players set @s lzt_hammer_unbreaking_check 1

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scoreboard players set @s lzt_hammer_check 0
function lzstools_hammer:raycast/start

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## Raycast Hit
scoreboard players set @s lzt_hammer_raycast_hit 1
setblock ~ ~ ~ minecraft:barrier replace
# Get Raycast Target Coords
function lzstools_hammer:raycast_side/start
setblock ~ ~ ~ minecraft:air replace
execute if score px lzt_hammer_side_raycast matches 0 run return run function lzstools_hammer:break/eastwest
execute if score px lzt_hammer_side_raycast matches 15 run return run function lzstools_hammer:break/eastwest
execute if score pz lzt_hammer_side_raycast matches 0 run return run function lzstools_hammer:break/northsouth
execute if score pz lzt_hammer_side_raycast matches 15 run return run function lzstools_hammer:break/northsouth
execute if score py lzt_hammer_side_raycast matches 0 run return run function lzstools_hammer:break/updown
execute if score py lzt_hammer_side_raycast matches 15 run return run function lzstools_hammer:break/updown

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## Raycast Loop
execute as @s at @n[type=item,nbt={Age:0s},distance=..0.8] run function lzstools_hammer:raycast/hit
# Advance forward and if nothing found
scoreboard players add #distance lzt_hammer_raycast 1
execute if score @s lzt_hammer_raycast_hit matches 0 if score #distance lzt_hammer_raycast matches ..451 positioned ^ ^ ^0.01 run function lzstools_hammer:raycast/loop

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## Raycast Start
scoreboard players set #distance lzt_hammer_raycast 0
scoreboard players set @s lzt_hammer_raycast_hit 0
# Raycast
execute as @s at @s anchored eyes positioned ^ ^ ^ anchored feet run function lzstools_hammer:raycast/loop
# Clean Data
data remove storage lzstools:hammer damage
data remove storage lzstools:hammer components
scoreboard players set @s lzt_hammer_damage 0
scoreboard players set @s lzt_hammer_max_damage 1

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## Raycast Loop
execute if block ~ ~ ~ minecraft:barrier run scoreboard players set @s lzt_hammer_side_raycast_hit 1
execute if score @s lzt_hammer_side_raycast_hit matches 1 run function lzstools_hammer:raycast_side/target_coords
# Advance forward and if nothing found
scoreboard players add #distance lzt_hammer_side_raycast 1
execute if score @s lzt_hammer_side_raycast_hit matches 0 if score #distance lzt_hammer_side_raycast matches ..451 positioned ^ ^ ^0.01 run function lzstools_hammer:raycast_side/loop

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## Raycast Start
scoreboard players set #distance lzt_hammer_side_raycast 0
scoreboard players set @s lzt_hammer_side_raycast_hit 0
# Raycast
execute as @s at @s anchored eyes positioned ^ ^ ^ anchored feet run function lzstools_hammer:raycast_side/loop
# Clean Data

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## Get Raycast Target Coords
# Stored Value for Calc
scoreboard players set c16 lzt_hammer_side_raycast 16
# Summon Invisible Entity
summon area_effect_cloud ~ ~ ~ {Radius:0.01,Duration:1,Tags:["RaycastMark"]}
# Pixel Calculations
execute store result score px lzt_hammer_side_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[0] 16
scoreboard players operation px lzt_hammer_side_raycast %= c16 lzt_hammer_side_raycast
execute if score px lzt_hammer_side_raycast matches ..-1 run scoreboard players add px lzt_hammer_side_raycast 16
execute store result score py lzt_hammer_side_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[1] 16
scoreboard players operation py lzt_hammer_side_raycast %= c16 lzt_hammer_side_raycast
execute if score py lzt_hammer_side_raycast matches ..-1 run scoreboard players add py lzt_hammer_side_raycast 16
execute store result score pz lzt_hammer_side_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[2] 16
scoreboard players operation pz lzt_hammer_side_raycast %= c16 lzt_hammer_side_raycast
execute if score pz lzt_hammer_side_raycast matches ..-1 run scoreboard players add pz lzt_hammer_side_raycast 16
# Remove Entity
kill @e[tag=RaycastMark,sort=nearest,limit=1]

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{
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"equipment": {
"mainhand": {
"predicates": {
"minecraft:custom_data": {
"lzstools": [
"hammer"
]
}
}
}
}
}
}

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{
"type": "minecraft:crafting_shaped",
"category": "equipment",
"pattern": [
"h ",
"s ",
"l "
],
"key": {
"h": "minecraft:heavy_core",
"s": "minecraft:stick",
"l": "minecraft:lightning_rod"
},
"result": {
"id": "minecraft:iron_pickaxe",
"count": 1,
"components": {
"minecraft:max_damage": 2400,
"minecraft:item_name": {
"text": "Hammer",
"color": "light_purple",
"italic": false
},
"minecraft:custom_model_data": {
"strings": [
"lzstools:hammer"
]
},
"minecraft:custom_data": {
"lzstools": [
"hammer"
]
}
}
}
}

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@ -1,4 +1,4 @@
scoreboard players set @s lz_trowel_success 0 scoreboard players set @s lzt_trowel_success 0
execute if score @s lz_trowel_success matches 0 run function lzstools_trowel:block/place_normal with storage lzstools:trowel execute if score @s lzt_trowel_success matches 0 run function lzstools_trowel:block/place_normal with storage lzstools:trowel
execute if score @s lz_trowel_success matches 1 run function lzstools_trowel:block/remove_item with storage lzstools:trowel execute if score @s lzt_trowel_success matches 1 run function lzstools_trowel:block/remove_item with storage lzstools:trowel

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# Place Leaves # Place Leaves
$setblock ~ ~ ~ $(chosen_block)[persistent=true] keep $execute as @s store result score @s lzt_trowel_success setblock ~ ~ ~ $(chosen_block)[persistent=true] keep

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# Place NESW # Place NESW
$execute as @s[y_rotation=-45..45] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=north] keep $execute as @s[y_rotation=-45..45] store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[facing=north] keep
$execute as @s[y_rotation=45..135] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=east] keep $execute as @s[y_rotation=45..135] store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[facing=east] keep
$execute as @s[y_rotation=135..-135] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=south] keep $execute as @s[y_rotation=135..-135] store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[facing=south] keep
$execute as @s[y_rotation=-135..-45] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=west] keep $execute as @s[y_rotation=-135..-45] store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[facing=west] keep

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# Place NESWUD # Place NESWUD
$execute as @s[x_rotation=45..90] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=up] keep $execute as @s[x_rotation=45..90] store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[facing=up] keep
$execute as @s[x_rotation=-90..-45] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=down] keep $execute as @s[x_rotation=-90..-45] store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[facing=down] keep
$execute as @s[x_rotation=-45..45, y_rotation=-45..45] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=north] keep $execute as @s[x_rotation=-45..45, y_rotation=-45..45] store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[facing=north] keep
$execute as @s[x_rotation=-45..45, y_rotation=45..135] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=east] keep $execute as @s[x_rotation=-45..45, y_rotation=45..135] store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[facing=east] keep
$execute as @s[x_rotation=-45..45, y_rotation=135..-135] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=south] keep $execute as @s[x_rotation=-45..45, y_rotation=135..-135] store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[facing=south] keep
$execute as @s[x_rotation=-45..45, y_rotation=-135..-45] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=west] keep $execute as @s[x_rotation=-45..45, y_rotation=-135..-45] store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[facing=west] keep

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# Place Slabs # Place Slabs
$execute as @s if score py lz_trowel_raycast matches 8.. store result score @s lz_wrench_success run setblock ~ ~ ~ $(chosen_block)[type=top] keep $execute as @s if score py lzt_trowel_raycast matches 8.. store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[type=top] keep
$execute as @s if score py lz_trowel_raycast matches ..7 store result score @s lz_wrench_success run setblock ~ ~ ~ $(chosen_block)[type=bottom] keep $execute as @s if score py lzt_trowel_raycast matches ..7 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[type=bottom] keep

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@ -1,9 +1,9 @@
# Place Stairs # Place Stairs
$execute as @s[y_rotation=-45..45] if score py lz_trowel_raycast matches ..7 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=south] keep $execute as @s[y_rotation=-45..45] if score py lzt_trowel_raycast matches ..7 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=south] keep
$execute as @s[y_rotation=45..135] if score py lz_trowel_raycast matches ..7 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=west] keep $execute as @s[y_rotation=45..135] if score py lzt_trowel_raycast matches ..7 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=west] keep
$execute as @s[y_rotation=135..-135] if score py lz_trowel_raycast matches ..7 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=north] keep $execute as @s[y_rotation=135..-135] if score py lzt_trowel_raycast matches ..7 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=north] keep
$execute as @s[y_rotation=-135..-45] if score py lz_trowel_raycast matches ..7 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=east] keep $execute as @s[y_rotation=-135..-45] if score py lzt_trowel_raycast matches ..7 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=east] keep
$execute as @s[y_rotation=-45..45] if score py lz_trowel_raycast matches 8.. store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=south] keep $execute as @s[y_rotation=-45..45] if score py lzt_trowel_raycast matches 8.. store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=south] keep
$execute as @s[y_rotation=45..135] if score py lz_trowel_raycast matches 8.. store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=west] keep $execute as @s[y_rotation=45..135] if score py lzt_trowel_raycast matches 8.. store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=west] keep
$execute as @s[y_rotation=135..-135] if score py lz_trowel_raycast matches 8.. store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=north] keep $execute as @s[y_rotation=135..-135] if score py lzt_trowel_raycast matches 8.. store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=north] keep
$execute as @s[y_rotation=-135..-45] if score py lz_trowel_raycast matches 8.. store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=east] keep $execute as @s[y_rotation=-135..-45] if score py lzt_trowel_raycast matches 8.. store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=east] keep

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@ -1,10 +1,10 @@
# Place Trapdoors # Place Trapdoors
$execute as @s[y_rotation=-45..45] if score py lz_trowel_raycast matches ..7 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=north] keep $execute as @s[y_rotation=-45..45] if score py lzt_trowel_raycast matches ..7 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=north] keep
$execute as @s[y_rotation=45..135] if score py lz_trowel_raycast matches ..7 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=east] keep $execute as @s[y_rotation=45..135] if score py lzt_trowel_raycast matches ..7 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=east] keep
$execute as @s[y_rotation=135..-135] if score py lz_trowel_raycast matches ..7 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=south] keep $execute as @s[y_rotation=135..-135] if score py lzt_trowel_raycast matches ..7 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=south] keep
$execute as @s[y_rotation=-135..-45] if score py lz_trowel_raycast matches ..7 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=west] keep $execute as @s[y_rotation=-135..-45] if score py lzt_trowel_raycast matches ..7 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=west] keep
$execute as @s[y_rotation=-45..45] if score py lz_trowel_raycast matches 8.. store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=north] keep $execute as @s[y_rotation=-45..45] if score py lzt_trowel_raycast matches 8.. store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=north] keep
$execute as @s[y_rotation=45..135] if score py lz_trowel_raycast matches 8.. store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=east] keep $execute as @s[y_rotation=45..135] if score py lzt_trowel_raycast matches 8.. store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=east] keep
$execute as @s[y_rotation=135..-135] if score py lz_trowel_raycast matches 8.. store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=south] keep $execute as @s[y_rotation=135..-135] if score py lzt_trowel_raycast matches 8.. store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=south] keep
$execute as @s[y_rotation=-135..-45] if score py lz_trowel_raycast matches 8.. store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=west] keep $execute as @s[y_rotation=-135..-45] if score py lzt_trowel_raycast matches 8.. store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=west] keep

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@ -1,7 +1,7 @@
# Place XYZ # Place XYZ
$execute as @s if score py lz_trowel_raycast matches 0 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=y] keep $execute as @s if score py lzt_trowel_raycast matches 0 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=y] keep
$execute as @s if score py lz_trowel_raycast matches 15 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=y] keep $execute as @s if score py lzt_trowel_raycast matches 15 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=y] keep
$execute as @s if score px lz_trowel_raycast matches 0 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=x] keep $execute as @s if score px lzt_trowel_raycast matches 0 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=x] keep
$execute as @s if score px lz_trowel_raycast matches 15 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=x] keep $execute as @s if score px lzt_trowel_raycast matches 15 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=x] keep
$execute as @s if score pz lz_trowel_raycast matches 0 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=z] keep $execute as @s if score pz lzt_trowel_raycast matches 0 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=z] keep
$execute as @s if score pz lz_trowel_raycast matches 15 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=z] keep $execute as @s if score pz lzt_trowel_raycast matches 15 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=z] keep

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@ -3,14 +3,14 @@ function lzstools_trowel:block/target_coords
$setblock ~ -64 ~ $(chosen_block) $setblock ~ -64 ~ $(chosen_block)
execute if score @s lz_trowel_success matches 0 if block ~ -64 ~ #lzstools:xyz run function lzstools_trowel:block/place/xyz with storage lzstools:trowel execute if score @s lzt_trowel_success matches 0 if block ~ -64 ~ #lzstools:xyz run function lzstools_trowel:block/place/xyz with storage lzstools:trowel
execute if score @s lz_trowel_success matches 0 if block ~ -64 ~ #lzstools:neswud run function lzstools_trowel:block/place/neswud with storage lzstools:trowel execute if score @s lzt_trowel_success matches 0 if block ~ -64 ~ #lzstools:neswud run function lzstools_trowel:block/place/neswud with storage lzstools:trowel
execute if score @s lz_trowel_success matches 0 if block ~ -64 ~ #lzstools:nesw run function lzstools_trowel:block/place/nesw with storage lzstools:trowel execute if score @s lzt_trowel_success matches 0 if block ~ -64 ~ #lzstools:nesw run function lzstools_trowel:block/place/nesw with storage lzstools:trowel
execute if score @s lz_trowel_success matches 0 if block ~ -64 ~ #lzstools:glazed_terracotta run function lzstools_trowel:block/place/nesw with storage lzstools:trowel execute if score @s lzt_trowel_success matches 0 if block ~ -64 ~ #lzstools:glazed_terracotta run function lzstools_trowel:block/place/nesw with storage lzstools:trowel
execute if score @s lz_trowel_success matches 0 if block ~ -64 ~ #minecraft:leaves run function lzstools_trowel:block/place/leaves with storage lzstools:trowel execute if score @s lzt_trowel_success matches 0 if block ~ -64 ~ #minecraft:leaves run function lzstools_trowel:block/place/leaves with storage lzstools:trowel
execute if score @s lz_trowel_success matches 0 if block ~ -64 ~ #minecraft:trapdoors run function lzstools_trowel:block/place/trapdoors with storage lzstools:trowel execute if score @s lzt_trowel_success matches 0 if block ~ -64 ~ #minecraft:trapdoors run function lzstools_trowel:block/place/trapdoors with storage lzstools:trowel
execute if score @s lz_trowel_success matches 0 if block ~ -64 ~ #minecraft:stairs run function lzstools_trowel:block/place/stairs with storage lzstools:trowel execute if score @s lzt_trowel_success matches 0 if block ~ -64 ~ #minecraft:stairs run function lzstools_trowel:block/place/stairs with storage lzstools:trowel
execute if score @s lz_trowel_success matches 0 if block ~ -64 ~ #minecraft:slabs run function lzstools_trowel:block/place/slabs with storage lzstools:trowel execute if score @s lzt_trowel_success matches 0 if block ~ -64 ~ #minecraft:slabs run function lzstools_trowel:block/place/slabs with storage lzstools:trowel
$execute if score @s lz_trowel_success matches 0 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block) keep $execute if score @s lzt_trowel_success matches 0 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block) keep
setblock ~ -64 ~ bedrock setblock ~ -64 ~ bedrock

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@ -1,22 +1,22 @@
## Get Raycast Target Coords ## Get Raycast Target Coords
# Stored Value for Calc # Stored Value for Calc
scoreboard players set c16 lz_trowel_raycast 16 scoreboard players set c16 lzt_trowel_raycast 16
# Summon Invisible Entity # Summon Invisible Entity
summon area_effect_cloud ~ ~ ~ {Radius:0.01,Duration:1,Tags:["RaycastMark"]} summon area_effect_cloud ~ ~ ~ {Radius:0.01,Duration:1,Tags:["RaycastMark"]}
# Pixel Calculations # Pixel Calculations
execute store result score px lz_trowel_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[0] 16 execute store result score px lzt_trowel_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[0] 16
scoreboard players operation px lz_trowel_raycast %= c16 lz_trowel_raycast scoreboard players operation px lzt_trowel_raycast %= c16 lzt_trowel_raycast
execute if score px lz_trowel_raycast matches ..-1 run scoreboard players add px lz_trowel_raycast 16 execute if score px lzt_trowel_raycast matches ..-1 run scoreboard players add px lzt_trowel_raycast 16
execute store result score py lz_trowel_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[1] 16 execute store result score py lzt_trowel_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[1] 16
scoreboard players operation py lz_trowel_raycast %= c16 lz_trowel_raycast scoreboard players operation py lzt_trowel_raycast %= c16 lzt_trowel_raycast
execute if score py lz_trowel_raycast matches ..-1 run scoreboard players add py lz_trowel_raycast 16 execute if score py lzt_trowel_raycast matches ..-1 run scoreboard players add py lzt_trowel_raycast 16
execute store result score pz lz_trowel_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[2] 16 execute store result score pz lzt_trowel_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[2] 16
scoreboard players operation pz lz_trowel_raycast %= c16 lz_trowel_raycast scoreboard players operation pz lzt_trowel_raycast %= c16 lzt_trowel_raycast
execute if score pz lz_trowel_raycast matches ..-1 run scoreboard players add pz lz_trowel_raycast 16 execute if score pz lzt_trowel_raycast matches ..-1 run scoreboard players add pz lzt_trowel_raycast 16
# Remove Entity # Remove Entity
kill @e[tag=RaycastMark,sort=nearest,limit=1] kill @e[tag=RaycastMark,sort=nearest,limit=1]

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scoreboard players reset @s lz_trowel_unbreaking_check scoreboard players reset @s lzt_trowel_unbreaking_check
execute if entity @s[predicate=lzstools:unbreaking/mainhand/all] run function lzstools_trowel:durability/mainhand/unbreaking execute if entity @s[predicate=lzstools:unbreaking/mainhand/all] run function lzstools_trowel:durability/mainhand/unbreaking
execute if score @s lz_trowel_unbreaking_check matches 1 run return fail execute if score @s lzt_trowel_unbreaking_check matches 1 run return fail
# Handle Damage # Handle Damage
data modify storage lzstools:trowel components set from entity @s SelectedItem.components data modify storage lzstools:trowel components set from entity @s SelectedItem.components
execute store result score @s lz_trowel_damage run data get storage lzstools:trowel components."minecraft:damage" execute store result score @s lzt_trowel_damage run data get storage lzstools:trowel components."minecraft:damage"
execute store result score @s lz_trowel_max_damage run data get storage lzstools:trowel components."minecraft:max_damage" execute store result score @s lzt_trowel_max_damage run data get storage lzstools:trowel components."minecraft:max_damage"
scoreboard players add @s lz_trowel_damage 1 scoreboard players add @s lzt_trowel_damage 1
execute store result storage lzstools:trowel damage int 1 run scoreboard players get @s lz_trowel_damage execute store result storage lzstools:trowel damage int 1 run scoreboard players get @s lzt_trowel_damage
function lzstools_trowel:durability/mainhand/apply with storage lzstools:trowel function lzstools_trowel:durability/mainhand/apply with storage lzstools:trowel
execute if score @s lz_trowel_damage >= @s lz_trowel_max_damage run function lzstools_trowel:durability/mainhand/break execute if score @s lzt_trowel_damage >= @s lzt_trowel_max_damage run function lzstools_trowel:durability/mainhand/break

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@ -1,4 +1,4 @@
execute store result score @s lz_trowel_unbreaking_chance run random value 1..100 execute store result score @s lzt_trowel_unbreaking_chance run random value 1..100
execute if entity @s[predicate=lzstools:unbreaking/mainhand/3] if score @s lz_trowel_unbreaking_chance matches ..75 run return run scoreboard players set @s lz_trowel_unbreaking_check 1 execute if entity @s[predicate=lzstools:unbreaking/mainhand/3] if score @s lzt_trowel_unbreaking_chance matches ..75 run return run scoreboard players set @s lzt_trowel_unbreaking_check 1
execute if entity @s[predicate=lzstools:unbreaking/mainhand/2] if score @s lz_trowel_unbreaking_chance matches ..66 run return run scoreboard players set @s lz_trowel_unbreaking_check 1 execute if entity @s[predicate=lzstools:unbreaking/mainhand/2] if score @s lzt_trowel_unbreaking_chance matches ..66 run return run scoreboard players set @s lzt_trowel_unbreaking_check 1
execute if entity @s[predicate=lzstools:unbreaking/mainhand/1] if score @s lz_trowel_unbreaking_chance matches ..50 run return run scoreboard players set @s lz_trowel_unbreaking_check 1 execute if entity @s[predicate=lzstools:unbreaking/mainhand/1] if score @s lzt_trowel_unbreaking_chance matches ..50 run return run scoreboard players set @s lzt_trowel_unbreaking_check 1

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scoreboard players reset @s lz_trowel_unbreaking_check scoreboard players reset @s lzt_trowel_unbreaking_check
execute if entity @s[predicate=lzstools:unbreaking/offhand/all] run function lzstools_trowel:durability/offhand/unbreaking execute if entity @s[predicate=lzstools:unbreaking/offhand/all] run function lzstools_trowel:durability/offhand/unbreaking
execute if score @s lz_trowel_unbreaking_check matches 1 run return fail execute if score @s lzt_trowel_unbreaking_check matches 1 run return fail
# Handle Damage # Handle Damage
data modify storage lzstools:trowel components set from entity @s SelectedItem.components data modify storage lzstools:trowel components set from entity @s equipment.offhand.components
execute store result score @s lz_trowel_damage run data get storage lzstools:trowel components."minecraft:damage" execute store result score @s lzt_trowel_damage run data get storage lzstools:trowel components."minecraft:damage"
execute store result score @s lz_trowel_max_damage run data get storage lzstools:trowel components."minecraft:max_damage" execute store result score @s lzt_trowel_max_damage run data get storage lzstools:trowel components."minecraft:max_damage"
scoreboard players add @s lz_trowel_damage 1 scoreboard players add @s lzt_trowel_damage 1
execute store result storage lzstools:trowel damage int 1 run scoreboard players get @s lz_trowel_damage execute store result storage lzstools:trowel damage int 1 run scoreboard players get @s lzt_trowel_damage
function lzstools_trowel:durability/offhand/apply with storage lzstools:trowel function lzstools_trowel:durability/offhand/apply with storage lzstools:trowel
execute if score @s lz_trowel_damage >= @s lz_trowel_max_damage run function lzstools_trowel:durability/offhand/break execute if score @s lzt_trowel_damage >= @s lzt_trowel_max_damage run function lzstools_trowel:durability/offhand/break

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execute store result score @s lz_trowel_unbreaking_chance run random value 1..100 execute store result score @s lzt_trowel_unbreaking_chance run random value 1..100
execute if entity @s[predicate=lzstools:unbreaking/offhand/3] if score @s lz_trowel_unbreaking_chance matches ..75 run return run scoreboard players set @s lz_trowel_unbreaking_check 1 execute if entity @s[predicate=lzstools:unbreaking/offhand/3] if score @s lzt_trowel_unbreaking_chance matches ..75 run return run scoreboard players set @s lzt_trowel_unbreaking_check 1
execute if entity @s[predicate=lzstools:unbreaking/offhand/2] if score @s lz_trowel_unbreaking_chance matches ..66 run return run scoreboard players set @s lz_trowel_unbreaking_check 1 execute if entity @s[predicate=lzstools:unbreaking/offhand/2] if score @s lzt_trowel_unbreaking_chance matches ..66 run return run scoreboard players set @s lzt_trowel_unbreaking_check 1
execute if entity @s[predicate=lzstools:unbreaking/offhand/1] if score @s lz_trowel_unbreaking_chance matches ..50 run return run scoreboard players set @s lz_trowel_unbreaking_check 1 execute if entity @s[predicate=lzstools:unbreaking/offhand/1] if score @s lzt_trowel_unbreaking_chance matches ..50 run return run scoreboard players set @s lzt_trowel_unbreaking_check 1

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@ -14,14 +14,14 @@ data modify storage lzstools:trowel inventory set from entity @s Inventory
function lzstools_trowel:random/check_hotbar with storage lzstools:trowel function lzstools_trowel:random/check_hotbar with storage lzstools:trowel
# Get blocks length # Get blocks length
execute store result score @s lz_trowel_block_length run data get storage lzstools:trowel blocks execute store result score @s lzt_trowel_block_length run data get storage lzstools:trowel blocks
scoreboard players remove @s lz_trowel_block_length 1 scoreboard players remove @s lzt_trowel_block_length 1
# Stop if no blocks # Stop if no blocks
execute if score @s lz_trowel_block_length matches ..-1 run return fail execute if score @s lzt_trowel_block_length matches ..-1 run return fail
# Store result # Store result
execute store result storage lzstools:trowel length int 1 run scoreboard players get @s lz_trowel_block_length execute store result storage lzstools:trowel length int 1 run scoreboard players get @s lzt_trowel_block_length
# Pick Block # Pick Block
execute store result storage lzstools:trowel chosen_index int 1 run function lzstools_trowel:random/random with storage lzstools:trowel execute store result storage lzstools:trowel chosen_index int 1 run function lzstools_trowel:random/random with storage lzstools:trowel

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@ -5,12 +5,15 @@ execute if entity @n[distance=..1] run return fail
function lzstools_trowel:random/start function lzstools_trowel:random/start
# No block, don't place and end # No block, don't place and end
execute store result score @s lz_chosen_block_check run data get storage lzstools:trowel chosen_block execute store result score @s lzt_trowel_block_check run data get storage lzstools:trowel chosen_block
execute if score @s lz_chosen_block_check matches 0 run return fail execute if score @s lzt_trowel_block_check matches 0 run return fail
execute at @s run playsound minecraft:block.stone.place master @a ~ ~ ~ 1 1.2
execute at @s run playsound minecraft:block.azalea_leaves.place master @a ~ ~ ~ 0.3 1
# Place block # Place block
function lzstools_trowel:block/place function lzstools_trowel:block/place
# Durability # Durability
execute if entity @s[tag=lztools_trowel_mainhand,gamemode=!creative] run function lzstools_trowel:durability/mainhand/handle execute if entity @s[tag=lzstools_trowel_mainhand,gamemode=!creative] run function lzstools_trowel:durability/mainhand/handle
execute if entity @s[tag=lztools_trowel_offhand,gamemode=!creative] run function lzstools_trowel:durability/offhand/handle execute if entity @s[tag=lzstools_trowel_offhand,gamemode=!creative] run function lzstools_trowel:durability/offhand/handle

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## Raycast
# Set block data
execute as @s store result score @s lzt_trowel_raycast_hit run loot spawn ~ -65 ~ mine ~ ~ ~ minecraft:netherite_pickaxe[minecraft:enchantments={"minecraft:silk_touch":1}]
execute as @s run kill @n[type=minecraft:item,distance=..0.5,y=-65]
execute as @s if score @s lzt_trowel_raycast_hit matches 1 positioned ^ ^ ^-0.01 run function lzstools_trowel:raycast/hit
execute if score @s lzt_trowel_raycast_hit matches 1 run tag @s remove lzstools_trowel_mainhand
execute if score @s lzt_trowel_raycast_hit matches 1 run tag @s remove lzstools_trowel_offhand
# Advance forward and if nothing found
scoreboard players add #distance lzt_trowel_raycast 1
execute if score @s lzt_trowel_raycast_hit matches 0 if score #distance lzt_trowel_raycast matches ..451 positioned ^ ^ ^0.01 run function lzstools_trowel:raycast/loop

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