Compare commits
11 Commits
2.2-1.21.5
...
2.3.2-1.21
Author | SHA1 | Date | |
---|---|---|---|
c81a852e72 | |||
723cbfc483 | |||
4f37178857 | |||
56570f452c | |||
d8f83b2777 | |||
21d45e781e | |||
b4b08bc662 | |||
c6a7150041 | |||
d97807baf3 | |||
6b4033e081 | |||
329f879cd8 |
26
.gitea/workflows/draft_release.yaml
Normal file
26
.gitea/workflows/draft_release.yaml
Normal file
@@ -0,0 +1,26 @@
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name: Draft Release
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on:
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push:
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tags:
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- '*'
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jobs:
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deploy-prod:
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runs-on: ubuntu-latest
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steps:
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- name: Check out repository code
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uses: https://git.lzstealth.com/actions/checkout@v4
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- name: Zip Repository
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run: zip -r "${{ gitea.workspace }}/${{ vars.FILE_NAME }} ${{ gitea.ref_name }}.zip" ./*
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- name: Create Release
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id: create_release
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uses: https://git.lzstealth.com/actions/gitea-release-action@v1
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env:
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GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
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with:
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tag_name: ${{ gitea.ref_name }}
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name: Release ${{ gitea.ref_name }}
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draft: true
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prerelease: false
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files: |-
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${{ gitea.workspace }}/${{ vars.FILE_NAME }} ${{ gitea.ref_name }}.zip
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@@ -3,6 +3,7 @@
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## Tools
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- Wrench - Rotates blocks
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- Trowels - Places random blocks from the hotbar
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- Hammer - Break a 3x3 area
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Additionally, you can change the Wrench's mode by right clicking in your offhand.
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Information on how the different wrench modes work is available [here](WrenchModes.md).
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6
assets/lzstools/models/items/hammer/hammer.json
Normal file
6
assets/lzstools/models/items/hammer/hammer.json
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@@ -0,0 +1,6 @@
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{
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"parent": "minecraft:item/handheld",
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"textures": {
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"layer0": "lzstools:item/hammer/hammer"
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}
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}
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BIN
assets/lzstools/textures/item/hammer/hammer.png
Normal file
BIN
assets/lzstools/textures/item/hammer/hammer.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 449 B |
@@ -1,19 +1,61 @@
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{
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"model": {
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"type": "select",
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"property": "custom_model_data",
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"fallback": {
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"type": "minecraft:model",
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"model": "minecraft:item/carrot_on_a_stick"
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},
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"cases": [
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{ "when": "lzstools:wrench_default", "model": { "type": "model", "model": "lzstools:items/wrench/default" } },
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{ "when": "lzstools:wrench_flip", "model": { "type": "model", "model": "lzstools:items/wrench/flip" } },
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{ "when": "lzstools:wrench_face_player", "model": { "type": "model", "model": "lzstools:items/wrench/face_player" } },
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{ "when": "lzstools:wrench_face_click", "model": { "type": "model", "model": "lzstools:items/wrench/face_click" } },
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{ "when": "lzstools:wrench_terracotta", "model": { "type": "model", "model": "lzstools:items/wrench/terracotta" } },
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{ "when": "lzstools:trowel_iron", "model": { "type": "model", "model": "lzstools:items/trowel/iron" } },
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{ "when": "lzstools:trowel_diamond", "model": { "type": "model", "model": "lzstools:items/trowel/diamond" } }
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]
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}
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"model": {
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"type": "select",
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"property": "custom_model_data",
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"fallback": {
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"type": "minecraft:model",
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"model": "minecraft:item/carrot_on_a_stick"
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},
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"cases": [
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{
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"when": "lzstools:wrench_default",
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"model": {
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"type": "model",
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"model": "lzstools:items/wrench/default"
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}
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},
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{
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"when": "lzstools:wrench_flip",
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"model": {
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"type": "model",
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"model": "lzstools:items/wrench/flip"
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}
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},
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{
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"when": "lzstools:wrench_face_player",
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"model": {
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"type": "model",
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"model": "lzstools:items/wrench/face_player"
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}
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},
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{
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"when": "lzstools:wrench_face_click",
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"model": {
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"type": "model",
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"model": "lzstools:items/wrench/face_click"
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}
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},
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{
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"when": "lzstools:wrench_terracotta",
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"model": {
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"type": "model",
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"model": "lzstools:items/wrench/terracotta"
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}
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},
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{
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"when": "lzstools:trowel_iron",
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"model": {
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"type": "model",
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"model": "lzstools:items/trowel/iron"
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}
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},
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{
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"when": "lzstools:trowel_diamond",
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"model": {
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"type": "model",
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"model": "lzstools:items/trowel/diamond"
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}
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}
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]
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}
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}
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19
assets/minecraft/items/iron_pickaxe.json
Normal file
19
assets/minecraft/items/iron_pickaxe.json
Normal file
@@ -0,0 +1,19 @@
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{
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"model": {
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"type": "select",
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"property": "custom_model_data",
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"fallback": {
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"type": "minecraft:model",
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"model": "minecraft:item/iron_pickaxe"
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},
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"cases": [
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{
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"when": "lzstools:hammer",
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"model": {
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"type": "model",
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"model": "lzstools:items/hammer/hammer"
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}
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}
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]
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}
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}
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32
data/lzstools/advancement/visible/hammer.json
Normal file
32
data/lzstools/advancement/visible/hammer.json
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@@ -0,0 +1,32 @@
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{
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"display": {
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"icon": {
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"id": "minecraft:iron_pickaxe",
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"components": {
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"minecraft:custom_model_data": {
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"strings": [
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"lzstools:hammer"
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]
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}
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}
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},
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"title": {
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"text": "Hammering out the details"
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},
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"description": {
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"text": "Craft a Hammer"
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},
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"show_toast": true,
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"announce_to_chat": false,
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"hidden": false
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},
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"parent": "lzstools:visible/root",
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"criteria": {
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"": {
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"trigger": "minecraft:recipe_crafted",
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"conditions": {
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"recipe_id": "lzstools_hammer:hammer"
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}
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}
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}
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}
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@@ -1,5 +1,4 @@
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scoreboard players set @s lz_click_check 0
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scoreboard players set @s lzt_click_check 0
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# Wrench
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execute if predicate lzstools:wrench/mainhand run function lzstools_wrench:wrench/rotate
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4
data/lzstools/function/check_hammer.mcfunction
Normal file
4
data/lzstools/function/check_hammer.mcfunction
Normal file
@@ -0,0 +1,4 @@
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scoreboard players set @s lzt_hammer_check 0
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# Hammer
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execute if predicate lzstools:hammer/mainhand run function lzstools_hammer:mainhand
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1
data/lzstools/function/give/hammer.mcfunction
Normal file
1
data/lzstools/function/give/hammer.mcfunction
Normal file
@@ -0,0 +1 @@
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give @s minecraft:iron_pickaxe[minecraft:item_name={"text":"Hammer","color":"light_purple"},minecraft:custom_model_data={strings:["lzstools:hammer"]},minecraft:custom_data={"lzstools":["hammer"]},minecraft:max_damage=2400]
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@@ -1 +1 @@
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give @s minecraft:carrot_on_a_stick[minecraft:custom_name={"text":"Diamond Trowel","color":"aqua"},minecraft:custom_model_data={strings:["lzstools:trowel_diamond"]},minecraft:custom_data={"lzstools":["trowel","trowel_diamond"]}]
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give @s minecraft:carrot_on_a_stick[minecraft:item_name={"text":"Diamond Trowel","color":"aqua"},minecraft:custom_model_data={strings:["lzstools:trowel_diamond"]},minecraft:custom_data={"lzstools":["trowel","trowel_diamond"]}]
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@@ -1 +1 @@
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give @s minecraft:carrot_on_a_stick[minecraft:custom_name={"text":"Iron Trowel","color":"aqua"},minecraft:custom_model_data={strings:["lzstools:trowel_iron"]},minecraft:custom_data={"lzstools":["trowel","trowel_iron"]}]
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give @s minecraft:carrot_on_a_stick[minecraft:item_name={"text":"Iron Trowel","color":"aqua"},minecraft:custom_model_data={strings:["lzstools:trowel_iron"]},minecraft:custom_data={"lzstools":["trowel","trowel_iron"]}]
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@@ -1 +1 @@
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give @s minecraft:carrot_on_a_stick[minecraft:custom_name={"text":"Rotator Wrench","color":"aqua"},minecraft:lore=["Default"],minecraft:custom_model_data={strings:["lzstools:wrench_default"]},minecraft:custom_data={"lzstools":["wrench"]},minecraft:unbreakable={},minecraft:enchantment_glint_override=false,minecraft:tooltip_display={hidden_components:["minecraft:unbreakable"]}]
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give @s minecraft:carrot_on_a_stick[minecraft:item_name={"text":"Rotator Wrench","color":"aqua"},minecraft:lore=["Default"],minecraft:custom_model_data={strings:["lzstools:wrench_default"]},minecraft:custom_data={"lzstools":["wrench"]},minecraft:unbreakable={},minecraft:enchantment_glint_override=false,minecraft:tooltip_display={hidden_components:["minecraft:unbreakable"]}]
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@@ -1,17 +1,29 @@
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# Click Check
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scoreboard objectives add lz_click_check minecraft.used:minecraft.carrot_on_a_stick
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scoreboard objectives add lzt_click_check minecraft.used:minecraft.carrot_on_a_stick
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# Wrench
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scoreboard objectives add lz_wrench_success dummy
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scoreboard objectives add lz_wrench_raycast dummy
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scoreboard objectives add lzt_wrench_success dummy
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scoreboard objectives add lzt_wrench_raycast dummy
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# Trowel
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scoreboard objectives add lz_trowel_success dummy
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scoreboard objectives add lz_trowel_raycast dummy
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scoreboard objectives add lz_trowel_raycast_hit dummy
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scoreboard objectives add lz_trowel_block_length dummy
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scoreboard objectives add lz_chosen_block_check dummy
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scoreboard objectives add lz_trowel_unbreaking_check dummy
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scoreboard objectives add lz_trowel_unbreaking_chance dummy
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scoreboard objectives add lz_trowel_damage dummy
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scoreboard objectives add lz_trowel_max_damage dummy
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scoreboard objectives add lzt_trowel_success dummy
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scoreboard objectives add lzt_trowel_raycast dummy
|
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scoreboard objectives add lzt_trowel_raycast_hit dummy
|
||||
scoreboard objectives add lzt_trowel_block_check dummy
|
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scoreboard objectives add lzt_trowel_block_length dummy
|
||||
scoreboard objectives add lzt_trowel_unbreaking_check dummy
|
||||
scoreboard objectives add lzt_trowel_unbreaking_chance dummy
|
||||
scoreboard objectives add lzt_trowel_damage dummy
|
||||
scoreboard objectives add lzt_trowel_max_damage dummy
|
||||
|
||||
# Hammer
|
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scoreboard objectives add lzt_hammer_check minecraft.used:minecraft.iron_pickaxe
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scoreboard objectives add lzt_hammer_success dummy
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scoreboard objectives add lzt_hammer_raycast dummy
|
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scoreboard objectives add lzt_hammer_raycast_hit dummy
|
||||
scoreboard objectives add lzt_hammer_side_raycast dummy
|
||||
scoreboard objectives add lzt_hammer_side_raycast_hit dummy
|
||||
scoreboard objectives add lzt_hammer_unbreaking_check dummy
|
||||
scoreboard objectives add lzt_hammer_unbreaking_chance dummy
|
||||
scoreboard objectives add lzt_hammer_damage dummy
|
||||
scoreboard objectives add lzt_hammer_max_damage dummy
|
@@ -1,3 +1,4 @@
|
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recipe give @s lzstools_wrench:wrench
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recipe give @s lzstools_trowel:iron
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recipe give @s lzstools_trowel:diamond
|
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recipe give @s lzstools_hammer:hammer
|
@@ -1,2 +1,5 @@
|
||||
# Click Check
|
||||
execute as @a if score @s lz_click_check matches 1.. run function lzstools:player
|
||||
execute as @a if score @s lzt_click_check matches 1.. run function lzstools:check_click
|
||||
|
||||
# Hammer Click Check
|
||||
execute as @a if score @s lzt_hammer_check matches 1.. run function lzstools:check_hammer
|
@@ -1,4 +1,31 @@
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# Uninstall
|
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scoreboard objectives remove lz_click_check
|
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scoreboard objectives remove lz_wrench_success
|
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scoreboard objectives remove lz_wrench_raycast
|
||||
|
||||
# Click Check
|
||||
scoreboard objectives remove lzt_click_check
|
||||
|
||||
# Wrench
|
||||
scoreboard objectives remove lzt_wrench_success
|
||||
scoreboard objectives remove lzt_wrench_raycast
|
||||
|
||||
# Trowel
|
||||
scoreboard objectives remove lzt_trowel_success
|
||||
scoreboard objectives remove lzt_trowel_raycast
|
||||
scoreboard objectives remove lzt_trowel_raycast_hit
|
||||
scoreboard objectives remove lzt_trowel_block_check
|
||||
scoreboard objectives remove lzt_trowel_block_length
|
||||
scoreboard objectives remove lzt_trowel_unbreaking_check
|
||||
scoreboard objectives remove lzt_trowel_unbreaking_chance
|
||||
scoreboard objectives remove lzt_trowel_damage
|
||||
scoreboard objectives remove lzt_trowel_max_damage
|
||||
|
||||
# Hammer
|
||||
scoreboard objectives remove lzt_hammer_check
|
||||
scoreboard objectives remove lzt_hammer_success
|
||||
scoreboard objectives remove lzt_hammer_raycast
|
||||
scoreboard objectives remove lzt_hammer_raycast_hit
|
||||
scoreboard objectives remove lzt_hammer_side_raycast
|
||||
scoreboard objectives remove lzt_hammer_side_raycast_hit
|
||||
scoreboard objectives remove lzt_hammer_unbreaking_check
|
||||
scoreboard objectives remove lzt_hammer_unbreaking_chance
|
||||
scoreboard objectives remove lzt_hammer_damage
|
||||
scoreboard objectives remove lzt_hammer_max_damage
|
17
data/lzstools/predicate/hammer/mainhand.json
Normal file
17
data/lzstools/predicate/hammer/mainhand.json
Normal file
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"condition": "minecraft:entity_properties",
|
||||
"entity": "this",
|
||||
"predicate": {
|
||||
"equipment": {
|
||||
"mainhand": {
|
||||
"predicates": {
|
||||
"minecraft:custom_data": {
|
||||
"lzstools": [
|
||||
"hammer"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,18 +1,18 @@
|
||||
{
|
||||
"condition": "minecraft:entity_properties",
|
||||
"entity": "this",
|
||||
"predicate": {
|
||||
"equipment": {
|
||||
"mainhand": {
|
||||
"predicates": {
|
||||
"minecraft:enchantments": [
|
||||
{
|
||||
"enchantment": "minecraft:unbreaking",
|
||||
"levels": 1
|
||||
"condition": "minecraft:entity_properties",
|
||||
"entity": "this",
|
||||
"predicate": {
|
||||
"equipment": {
|
||||
"mainhand": {
|
||||
"predicates": {
|
||||
"minecraft:enchantments": [
|
||||
{
|
||||
"enchantment": "minecraft:unbreaking",
|
||||
"levels": 1
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,18 +1,18 @@
|
||||
{
|
||||
"condition": "minecraft:entity_properties",
|
||||
"entity": "this",
|
||||
"predicate": {
|
||||
"equipment": {
|
||||
"mainhand": {
|
||||
"predicates": {
|
||||
"minecraft:enchantments": [
|
||||
{
|
||||
"enchantment": "minecraft:unbreaking",
|
||||
"levels": 2
|
||||
"condition": "minecraft:entity_properties",
|
||||
"entity": "this",
|
||||
"predicate": {
|
||||
"equipment": {
|
||||
"mainhand": {
|
||||
"predicates": {
|
||||
"minecraft:enchantments": [
|
||||
{
|
||||
"enchantment": "minecraft:unbreaking",
|
||||
"levels": 2
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,18 +1,18 @@
|
||||
{
|
||||
"condition": "minecraft:entity_properties",
|
||||
"entity": "this",
|
||||
"predicate": {
|
||||
"equipment": {
|
||||
"mainhand": {
|
||||
"predicates": {
|
||||
"minecraft:enchantments": [
|
||||
{
|
||||
"enchantment": "minecraft:unbreaking",
|
||||
"levels": 3
|
||||
"condition": "minecraft:entity_properties",
|
||||
"entity": "this",
|
||||
"predicate": {
|
||||
"equipment": {
|
||||
"mainhand": {
|
||||
"predicates": {
|
||||
"minecraft:enchantments": [
|
||||
{
|
||||
"enchantment": "minecraft:unbreaking",
|
||||
"levels": 3
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,21 +1,21 @@
|
||||
{
|
||||
"condition": "minecraft:entity_properties",
|
||||
"entity": "this",
|
||||
"predicate": {
|
||||
"equipment": {
|
||||
"mainhand": {
|
||||
"predicates": {
|
||||
"minecraft:enchantments": [
|
||||
{
|
||||
"enchantment": "minecraft:unbreaking",
|
||||
"levels": {
|
||||
"min": 1,
|
||||
"max": 3
|
||||
}
|
||||
"condition": "minecraft:entity_properties",
|
||||
"entity": "this",
|
||||
"predicate": {
|
||||
"equipment": {
|
||||
"mainhand": {
|
||||
"predicates": {
|
||||
"minecraft:enchantments": [
|
||||
{
|
||||
"enchantment": "minecraft:unbreaking",
|
||||
"levels": {
|
||||
"min": 1,
|
||||
"max": 3
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,18 +1,18 @@
|
||||
{
|
||||
"condition": "minecraft:entity_properties",
|
||||
"entity": "this",
|
||||
"predicate": {
|
||||
"equipment": {
|
||||
"mainhand": {
|
||||
"predicates": {
|
||||
"minecraft:enchantments": [
|
||||
{
|
||||
"enchantment": "minecraft:unbreaking",
|
||||
"levels": 1
|
||||
"condition": "minecraft:entity_properties",
|
||||
"entity": "this",
|
||||
"predicate": {
|
||||
"equipment": {
|
||||
"offhand": {
|
||||
"predicates": {
|
||||
"minecraft:enchantments": [
|
||||
{
|
||||
"enchantment": "minecraft:unbreaking",
|
||||
"levels": 1
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,18 +1,18 @@
|
||||
{
|
||||
"condition": "minecraft:entity_properties",
|
||||
"entity": "this",
|
||||
"predicate": {
|
||||
"equipment": {
|
||||
"mainhand": {
|
||||
"predicates": {
|
||||
"minecraft:enchantments": [
|
||||
{
|
||||
"enchantment": "minecraft:unbreaking",
|
||||
"levels": 2
|
||||
"condition": "minecraft:entity_properties",
|
||||
"entity": "this",
|
||||
"predicate": {
|
||||
"equipment": {
|
||||
"offhand": {
|
||||
"predicates": {
|
||||
"minecraft:enchantments": [
|
||||
{
|
||||
"enchantment": "minecraft:unbreaking",
|
||||
"levels": 2
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,18 +1,18 @@
|
||||
{
|
||||
"condition": "minecraft:entity_properties",
|
||||
"entity": "this",
|
||||
"predicate": {
|
||||
"equipment": {
|
||||
"mainhand": {
|
||||
"predicates": {
|
||||
"minecraft:enchantments": [
|
||||
{
|
||||
"enchantment": "minecraft:unbreaking",
|
||||
"levels": 3
|
||||
"condition": "minecraft:entity_properties",
|
||||
"entity": "this",
|
||||
"predicate": {
|
||||
"equipment": {
|
||||
"offhand": {
|
||||
"predicates": {
|
||||
"minecraft:enchantments": [
|
||||
{
|
||||
"enchantment": "minecraft:unbreaking",
|
||||
"levels": 3
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,21 +1,21 @@
|
||||
{
|
||||
"condition": "minecraft:entity_properties",
|
||||
"entity": "this",
|
||||
"predicate": {
|
||||
"equipment": {
|
||||
"mainhand": {
|
||||
"predicates": {
|
||||
"minecraft:enchantments": [
|
||||
{
|
||||
"enchantment": "minecraft:unbreaking",
|
||||
"levels": {
|
||||
"min": 1,
|
||||
"max": 3
|
||||
}
|
||||
"condition": "minecraft:entity_properties",
|
||||
"entity": "this",
|
||||
"predicate": {
|
||||
"equipment": {
|
||||
"offhand": {
|
||||
"predicates": {
|
||||
"minecraft:enchantments": [
|
||||
{
|
||||
"enchantment": "minecraft:unbreaking",
|
||||
"levels": {
|
||||
"min": 1,
|
||||
"max": 3
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,17 +1,17 @@
|
||||
{
|
||||
"condition": "minecraft:entity_properties",
|
||||
"entity": "this",
|
||||
"predicate": {
|
||||
"equipment": {
|
||||
"mainhand": {
|
||||
"predicates": {
|
||||
"minecraft:custom_data": {
|
||||
"lzstools": [
|
||||
"wrench"
|
||||
]
|
||||
}
|
||||
"condition": "minecraft:entity_properties",
|
||||
"entity": "this",
|
||||
"predicate": {
|
||||
"equipment": {
|
||||
"mainhand": {
|
||||
"predicates": {
|
||||
"minecraft:custom_data": {
|
||||
"lzstools": [
|
||||
"wrench"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,17 +1,17 @@
|
||||
{
|
||||
"condition": "minecraft:entity_properties",
|
||||
"entity": "this",
|
||||
"predicate": {
|
||||
"equipment": {
|
||||
"offhand": {
|
||||
"predicates": {
|
||||
"minecraft:custom_data": {
|
||||
"lzstools": [
|
||||
"wrench"
|
||||
]
|
||||
}
|
||||
"condition": "minecraft:entity_properties",
|
||||
"entity": "this",
|
||||
"predicate": {
|
||||
"equipment": {
|
||||
"offhand": {
|
||||
"predicates": {
|
||||
"minecraft:custom_data": {
|
||||
"lzstools": [
|
||||
"wrench"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
21
data/lzstools/tags/block/unbreakable.json
Normal file
21
data/lzstools/tags/block/unbreakable.json
Normal file
@@ -0,0 +1,21 @@
|
||||
{
|
||||
"replace": false,
|
||||
"values": [
|
||||
"minecraft:bedrock",
|
||||
"minecraft:structure_block",
|
||||
"minecraft:structure_void",
|
||||
"minecraft:jigsaw",
|
||||
"minecraft:command_block",
|
||||
"minecraft:chain_command_block",
|
||||
"minecraft:repeating_command_block",
|
||||
"minecraft:test_instance_block",
|
||||
"minecraft:test_block",
|
||||
"minecraft:light",
|
||||
"minecraft:end_portal",
|
||||
"minecraft:end_portal_frame",
|
||||
"minecraft:nether_portal",
|
||||
"minecraft:reinforced_deepslate",
|
||||
"minecraft:water",
|
||||
"minecraft:lava"
|
||||
]
|
||||
}
|
22
data/lzstools_hammer/function/break/break.mcfunction
Normal file
22
data/lzstools_hammer/function/break/break.mcfunction
Normal file
@@ -0,0 +1,22 @@
|
||||
# Don't run if
|
||||
execute if block ~ ~ ~ #lzstools:unbreakable run return fail
|
||||
execute if block ~ ~ ~ #minecraft:air run return fail
|
||||
execute if score @s lzt_hammer_damage >= @s lzt_hammer_max_damage run return fail
|
||||
|
||||
# Spawn item
|
||||
loot spawn ~ ~ ~ mine ~ ~ ~ mainhand
|
||||
|
||||
|
||||
# Break to update neighbors
|
||||
clone ~ ~ ~ ~ ~ ~ ~ -64 ~ replace
|
||||
setblock ~ ~ ~ minecraft:air replace
|
||||
|
||||
# Break
|
||||
gamerule doTileDrops false
|
||||
clone ~ -64 ~ ~ -64 ~ ~ ~ ~ replace
|
||||
setblock ~ -64 ~ minecraft:bedrock replace
|
||||
setblock ~ ~ ~ minecraft:air destroy
|
||||
gamerule doTileDrops true
|
||||
|
||||
# Durability
|
||||
function lzstools_hammer:durability/handle
|
8
data/lzstools_hammer/function/break/eastwest.mcfunction
Normal file
8
data/lzstools_hammer/function/break/eastwest.mcfunction
Normal file
@@ -0,0 +1,8 @@
|
||||
execute positioned ~ ~1 ~ run function lzstools_hammer:break/break
|
||||
execute positioned ~ ~1 ~1 run function lzstools_hammer:break/break
|
||||
execute positioned ~ ~1 ~-1 run function lzstools_hammer:break/break
|
||||
execute positioned ~ ~ ~1 run function lzstools_hammer:break/break
|
||||
execute positioned ~ ~ ~-1 run function lzstools_hammer:break/break
|
||||
execute positioned ~ ~-1 ~ run function lzstools_hammer:break/break
|
||||
execute positioned ~ ~-1 ~1 run function lzstools_hammer:break/break
|
||||
execute positioned ~ ~-1 ~-1 run function lzstools_hammer:break/break
|
@@ -0,0 +1,8 @@
|
||||
execute positioned ~ ~1 ~ run function lzstools_hammer:break/break
|
||||
execute positioned ~1 ~1 ~ run function lzstools_hammer:break/break
|
||||
execute positioned ~-1 ~1 ~ run function lzstools_hammer:break/break
|
||||
execute positioned ~1 ~ ~ run function lzstools_hammer:break/break
|
||||
execute positioned ~-1 ~ ~ run function lzstools_hammer:break/break
|
||||
execute positioned ~ ~-1 ~ run function lzstools_hammer:break/break
|
||||
execute positioned ~1 ~-1 ~ run function lzstools_hammer:break/break
|
||||
execute positioned ~-1 ~-1 ~ run function lzstools_hammer:break/break
|
8
data/lzstools_hammer/function/break/updown.mcfunction
Normal file
8
data/lzstools_hammer/function/break/updown.mcfunction
Normal file
@@ -0,0 +1,8 @@
|
||||
execute positioned ~1 ~ ~1 run function lzstools_hammer:break/break
|
||||
execute positioned ~1 ~ ~ run function lzstools_hammer:break/break
|
||||
execute positioned ~1 ~ ~-1 run function lzstools_hammer:break/break
|
||||
execute positioned ~-1 ~ ~1 run function lzstools_hammer:break/break
|
||||
execute positioned ~-1 ~ ~ run function lzstools_hammer:break/break
|
||||
execute positioned ~-1 ~ ~-1 run function lzstools_hammer:break/break
|
||||
execute positioned ~ ~ ~1 run function lzstools_hammer:break/break
|
||||
execute positioned ~ ~ ~-1 run function lzstools_hammer:break/break
|
@@ -0,0 +1 @@
|
||||
$item modify entity @s weapon.mainhand {"function":"minecraft:set_components","components":{"minecraft:damage":$(damage)}}
|
@@ -0,0 +1,3 @@
|
||||
execute if entity @s[predicate=lzstools_hammer:hammer] at @s anchored eyes run particle minecraft:item{item:"minecraft:iron_pickaxe"} ^ ^-0.35 ^0.65 0.1 0.1 0.1 0.06 10 force
|
||||
item replace entity @s weapon.mainhand with minecraft:air
|
||||
playsound minecraft:entity.item.break master @a ~ ~ ~ 1 1
|
13
data/lzstools_hammer/function/durability/handle.mcfunction
Normal file
13
data/lzstools_hammer/function/durability/handle.mcfunction
Normal file
@@ -0,0 +1,13 @@
|
||||
scoreboard players reset @s lzt_hammer_unbreaking_check
|
||||
execute if entity @s[predicate=lzstools:unbreaking/mainhand/all] run function lzstools_hammer:durability/unbreaking
|
||||
execute if score @s lzt_hammer_unbreaking_check matches 1 run return fail
|
||||
|
||||
# Handle Damage
|
||||
data modify storage lzstools:hammer components set from entity @s SelectedItem.components
|
||||
execute store result score @s lzt_hammer_damage run data get storage lzstools:hammer components."minecraft:damage"
|
||||
execute store result score @s lzt_hammer_max_damage run data get storage lzstools:hammer components."minecraft:max_damage"
|
||||
scoreboard players add @s lzt_hammer_damage 1
|
||||
execute store result storage lzstools:hammer damage int 1 run scoreboard players get @s lzt_hammer_damage
|
||||
|
||||
function lzstools_hammer:durability/apply with storage lzstools:hammer
|
||||
execute if score @s lzt_hammer_damage >= @s lzt_hammer_max_damage run function lzstools_hammer:durability/break
|
@@ -0,0 +1,4 @@
|
||||
execute store result score @s lzt_hammer_unbreaking_chance run random value 1..100
|
||||
execute if entity @s[predicate=lzstools:unbreaking/mainhand/3] if score @s lzt_hammer_unbreaking_chance matches ..75 run return run scoreboard players set @s lzt_hammer_unbreaking_check 1
|
||||
execute if entity @s[predicate=lzstools:unbreaking/mainhand/2] if score @s lzt_hammer_unbreaking_chance matches ..66 run return run scoreboard players set @s lzt_hammer_unbreaking_check 1
|
||||
execute if entity @s[predicate=lzstools:unbreaking/mainhand/1] if score @s lzt_hammer_unbreaking_chance matches ..50 run return run scoreboard players set @s lzt_hammer_unbreaking_check 1
|
2
data/lzstools_hammer/function/mainhand.mcfunction
Normal file
2
data/lzstools_hammer/function/mainhand.mcfunction
Normal file
@@ -0,0 +1,2 @@
|
||||
scoreboard players set @s lzt_hammer_check 0
|
||||
function lzstools_hammer:raycast/start
|
15
data/lzstools_hammer/function/raycast/hit.mcfunction
Normal file
15
data/lzstools_hammer/function/raycast/hit.mcfunction
Normal file
@@ -0,0 +1,15 @@
|
||||
## Raycast Hit
|
||||
|
||||
scoreboard players set @s lzt_hammer_raycast_hit 1
|
||||
|
||||
setblock ~ ~ ~ minecraft:barrier replace
|
||||
# Get Raycast Target Coords
|
||||
function lzstools_hammer:raycast_side/start
|
||||
setblock ~ ~ ~ minecraft:air replace
|
||||
|
||||
execute if score px lzt_hammer_side_raycast matches 0 run return run function lzstools_hammer:break/eastwest
|
||||
execute if score px lzt_hammer_side_raycast matches 15 run return run function lzstools_hammer:break/eastwest
|
||||
execute if score pz lzt_hammer_side_raycast matches 0 run return run function lzstools_hammer:break/northsouth
|
||||
execute if score pz lzt_hammer_side_raycast matches 15 run return run function lzstools_hammer:break/northsouth
|
||||
execute if score py lzt_hammer_side_raycast matches 0 run return run function lzstools_hammer:break/updown
|
||||
execute if score py lzt_hammer_side_raycast matches 15 run return run function lzstools_hammer:break/updown
|
7
data/lzstools_hammer/function/raycast/loop.mcfunction
Normal file
7
data/lzstools_hammer/function/raycast/loop.mcfunction
Normal file
@@ -0,0 +1,7 @@
|
||||
## Raycast Loop
|
||||
|
||||
execute as @s at @n[type=item,nbt={Age:0s},distance=..0.8] run function lzstools_hammer:raycast/hit
|
||||
|
||||
# Advance forward and if nothing found
|
||||
scoreboard players add #distance lzt_hammer_raycast 1
|
||||
execute if score @s lzt_hammer_raycast_hit matches 0 if score #distance lzt_hammer_raycast matches ..451 positioned ^ ^ ^0.01 run function lzstools_hammer:raycast/loop
|
13
data/lzstools_hammer/function/raycast/start.mcfunction
Normal file
13
data/lzstools_hammer/function/raycast/start.mcfunction
Normal file
@@ -0,0 +1,13 @@
|
||||
## Raycast Start
|
||||
scoreboard players set #distance lzt_hammer_raycast 0
|
||||
scoreboard players set @s lzt_hammer_raycast_hit 0
|
||||
|
||||
|
||||
# Raycast
|
||||
execute as @s at @s anchored eyes positioned ^ ^ ^ anchored feet run function lzstools_hammer:raycast/loop
|
||||
|
||||
# Clean Data
|
||||
data remove storage lzstools:hammer damage
|
||||
data remove storage lzstools:hammer components
|
||||
scoreboard players set @s lzt_hammer_damage 0
|
||||
scoreboard players set @s lzt_hammer_max_damage 1
|
@@ -0,0 +1,9 @@
|
||||
## Raycast Loop
|
||||
|
||||
execute if block ~ ~ ~ minecraft:barrier run scoreboard players set @s lzt_hammer_side_raycast_hit 1
|
||||
|
||||
execute if score @s lzt_hammer_side_raycast_hit matches 1 run function lzstools_hammer:raycast_side/target_coords
|
||||
|
||||
# Advance forward and if nothing found
|
||||
scoreboard players add #distance lzt_hammer_side_raycast 1
|
||||
execute if score @s lzt_hammer_side_raycast_hit matches 0 if score #distance lzt_hammer_side_raycast matches ..451 positioned ^ ^ ^0.01 run function lzstools_hammer:raycast_side/loop
|
@@ -0,0 +1,8 @@
|
||||
## Raycast Start
|
||||
scoreboard players set #distance lzt_hammer_side_raycast 0
|
||||
scoreboard players set @s lzt_hammer_side_raycast_hit 0
|
||||
|
||||
# Raycast
|
||||
execute as @s at @s anchored eyes positioned ^ ^ ^ anchored feet run function lzstools_hammer:raycast_side/loop
|
||||
|
||||
# Clean Data
|
@@ -0,0 +1,22 @@
|
||||
## Get Raycast Target Coords
|
||||
|
||||
# Stored Value for Calc
|
||||
scoreboard players set c16 lzt_hammer_side_raycast 16
|
||||
# Summon Invisible Entity
|
||||
summon area_effect_cloud ~ ~ ~ {Radius:0.01,Duration:1,Tags:["RaycastMark"]}
|
||||
|
||||
# Pixel Calculations
|
||||
execute store result score px lzt_hammer_side_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[0] 16
|
||||
scoreboard players operation px lzt_hammer_side_raycast %= c16 lzt_hammer_side_raycast
|
||||
execute if score px lzt_hammer_side_raycast matches ..-1 run scoreboard players add px lzt_hammer_side_raycast 16
|
||||
|
||||
execute store result score py lzt_hammer_side_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[1] 16
|
||||
scoreboard players operation py lzt_hammer_side_raycast %= c16 lzt_hammer_side_raycast
|
||||
execute if score py lzt_hammer_side_raycast matches ..-1 run scoreboard players add py lzt_hammer_side_raycast 16
|
||||
|
||||
execute store result score pz lzt_hammer_side_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[2] 16
|
||||
scoreboard players operation pz lzt_hammer_side_raycast %= c16 lzt_hammer_side_raycast
|
||||
execute if score pz lzt_hammer_side_raycast matches ..-1 run scoreboard players add pz lzt_hammer_side_raycast 16
|
||||
|
||||
# Remove Entity
|
||||
kill @e[tag=RaycastMark,sort=nearest,limit=1]
|
17
data/lzstools_hammer/predicate/hammer.json
Normal file
17
data/lzstools_hammer/predicate/hammer.json
Normal file
@@ -0,0 +1,17 @@
|
||||
{
|
||||
"condition": "minecraft:entity_properties",
|
||||
"entity": "this",
|
||||
"predicate": {
|
||||
"equipment": {
|
||||
"mainhand": {
|
||||
"predicates": {
|
||||
"minecraft:custom_data": {
|
||||
"lzstools": [
|
||||
"hammer"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
36
data/lzstools_hammer/recipe/hammer.json
Normal file
36
data/lzstools_hammer/recipe/hammer.json
Normal file
@@ -0,0 +1,36 @@
|
||||
{
|
||||
"type": "minecraft:crafting_shaped",
|
||||
"category": "equipment",
|
||||
"pattern": [
|
||||
"h ",
|
||||
"s ",
|
||||
"l "
|
||||
],
|
||||
"key": {
|
||||
"h": "minecraft:heavy_core",
|
||||
"s": "minecraft:stick",
|
||||
"l": "minecraft:lightning_rod"
|
||||
},
|
||||
"result": {
|
||||
"id": "minecraft:iron_pickaxe",
|
||||
"count": 1,
|
||||
"components": {
|
||||
"minecraft:max_damage": 2400,
|
||||
"minecraft:item_name": {
|
||||
"text": "Hammer",
|
||||
"color": "light_purple",
|
||||
"italic": false
|
||||
},
|
||||
"minecraft:custom_model_data": {
|
||||
"strings": [
|
||||
"lzstools:hammer"
|
||||
]
|
||||
},
|
||||
"minecraft:custom_data": {
|
||||
"lzstools": [
|
||||
"hammer"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,4 +1,4 @@
|
||||
scoreboard players set @s lz_trowel_success 0
|
||||
scoreboard players set @s lzt_trowel_success 0
|
||||
|
||||
execute if score @s lz_trowel_success matches 0 run function lzstools_trowel:block/place_normal with storage lzstools:trowel
|
||||
execute if score @s lz_trowel_success matches 1 run function lzstools_trowel:block/remove_item with storage lzstools:trowel
|
||||
execute if score @s lzt_trowel_success matches 0 run function lzstools_trowel:block/place_normal with storage lzstools:trowel
|
||||
execute if score @s lzt_trowel_success matches 1 run function lzstools_trowel:block/remove_item with storage lzstools:trowel
|
@@ -1,2 +1,2 @@
|
||||
# Place Leaves
|
||||
$setblock ~ ~ ~ $(chosen_block)[persistent=true] keep
|
||||
$execute as @s store result score @s lzt_trowel_success setblock ~ ~ ~ $(chosen_block)[persistent=true] keep
|
@@ -1,5 +1,5 @@
|
||||
# Place NESW
|
||||
$execute as @s[y_rotation=-45..45] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=north] keep
|
||||
$execute as @s[y_rotation=45..135] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=east] keep
|
||||
$execute as @s[y_rotation=135..-135] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=south] keep
|
||||
$execute as @s[y_rotation=-135..-45] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=west] keep
|
||||
$execute as @s[y_rotation=-45..45] store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[facing=north] keep
|
||||
$execute as @s[y_rotation=45..135] store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[facing=east] keep
|
||||
$execute as @s[y_rotation=135..-135] store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[facing=south] keep
|
||||
$execute as @s[y_rotation=-135..-45] store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[facing=west] keep
|
@@ -1,7 +1,7 @@
|
||||
# Place NESWUD
|
||||
$execute as @s[x_rotation=45..90] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=up] keep
|
||||
$execute as @s[x_rotation=-90..-45] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=down] keep
|
||||
$execute as @s[x_rotation=-45..45, y_rotation=-45..45] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=north] keep
|
||||
$execute as @s[x_rotation=-45..45, y_rotation=45..135] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=east] keep
|
||||
$execute as @s[x_rotation=-45..45, y_rotation=135..-135] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=south] keep
|
||||
$execute as @s[x_rotation=-45..45, y_rotation=-135..-45] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=west] keep
|
||||
$execute as @s[x_rotation=45..90] store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[facing=up] keep
|
||||
$execute as @s[x_rotation=-90..-45] store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[facing=down] keep
|
||||
$execute as @s[x_rotation=-45..45, y_rotation=-45..45] store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[facing=north] keep
|
||||
$execute as @s[x_rotation=-45..45, y_rotation=45..135] store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[facing=east] keep
|
||||
$execute as @s[x_rotation=-45..45, y_rotation=135..-135] store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[facing=south] keep
|
||||
$execute as @s[x_rotation=-45..45, y_rotation=-135..-45] store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[facing=west] keep
|
@@ -1,3 +1,3 @@
|
||||
# Place Slabs
|
||||
$execute as @s if score py lz_trowel_raycast matches 8.. store result score @s lz_wrench_success run setblock ~ ~ ~ $(chosen_block)[type=top] keep
|
||||
$execute as @s if score py lz_trowel_raycast matches ..7 store result score @s lz_wrench_success run setblock ~ ~ ~ $(chosen_block)[type=bottom] keep
|
||||
$execute as @s if score py lzt_trowel_raycast matches 8.. store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[type=top] keep
|
||||
$execute as @s if score py lzt_trowel_raycast matches ..7 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[type=bottom] keep
|
@@ -1,9 +1,9 @@
|
||||
# Place Stairs
|
||||
$execute as @s[y_rotation=-45..45] if score py lz_trowel_raycast matches ..7 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=south] keep
|
||||
$execute as @s[y_rotation=45..135] if score py lz_trowel_raycast matches ..7 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=west] keep
|
||||
$execute as @s[y_rotation=135..-135] if score py lz_trowel_raycast matches ..7 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=north] keep
|
||||
$execute as @s[y_rotation=-135..-45] if score py lz_trowel_raycast matches ..7 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=east] keep
|
||||
$execute as @s[y_rotation=-45..45] if score py lz_trowel_raycast matches 8.. store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=south] keep
|
||||
$execute as @s[y_rotation=45..135] if score py lz_trowel_raycast matches 8.. store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=west] keep
|
||||
$execute as @s[y_rotation=135..-135] if score py lz_trowel_raycast matches 8.. store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=north] keep
|
||||
$execute as @s[y_rotation=-135..-45] if score py lz_trowel_raycast matches 8.. store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=east] keep
|
||||
$execute as @s[y_rotation=-45..45] if score py lzt_trowel_raycast matches ..7 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=south] keep
|
||||
$execute as @s[y_rotation=45..135] if score py lzt_trowel_raycast matches ..7 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=west] keep
|
||||
$execute as @s[y_rotation=135..-135] if score py lzt_trowel_raycast matches ..7 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=north] keep
|
||||
$execute as @s[y_rotation=-135..-45] if score py lzt_trowel_raycast matches ..7 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=east] keep
|
||||
$execute as @s[y_rotation=-45..45] if score py lzt_trowel_raycast matches 8.. store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=south] keep
|
||||
$execute as @s[y_rotation=45..135] if score py lzt_trowel_raycast matches 8.. store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=west] keep
|
||||
$execute as @s[y_rotation=135..-135] if score py lzt_trowel_raycast matches 8.. store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=north] keep
|
||||
$execute as @s[y_rotation=-135..-45] if score py lzt_trowel_raycast matches 8.. store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=east] keep
|
@@ -1,10 +1,10 @@
|
||||
# Place Trapdoors
|
||||
$execute as @s[y_rotation=-45..45] if score py lz_trowel_raycast matches ..7 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=north] keep
|
||||
$execute as @s[y_rotation=45..135] if score py lz_trowel_raycast matches ..7 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=east] keep
|
||||
$execute as @s[y_rotation=135..-135] if score py lz_trowel_raycast matches ..7 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=south] keep
|
||||
$execute as @s[y_rotation=-135..-45] if score py lz_trowel_raycast matches ..7 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=west] keep
|
||||
$execute as @s[y_rotation=-45..45] if score py lz_trowel_raycast matches 8.. store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=north] keep
|
||||
$execute as @s[y_rotation=45..135] if score py lz_trowel_raycast matches 8.. store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=east] keep
|
||||
$execute as @s[y_rotation=135..-135] if score py lz_trowel_raycast matches 8.. store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=south] keep
|
||||
$execute as @s[y_rotation=-135..-45] if score py lz_trowel_raycast matches 8.. store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=west] keep
|
||||
$execute as @s[y_rotation=-45..45] if score py lzt_trowel_raycast matches ..7 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=north] keep
|
||||
$execute as @s[y_rotation=45..135] if score py lzt_trowel_raycast matches ..7 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=east] keep
|
||||
$execute as @s[y_rotation=135..-135] if score py lzt_trowel_raycast matches ..7 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=south] keep
|
||||
$execute as @s[y_rotation=-135..-45] if score py lzt_trowel_raycast matches ..7 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=west] keep
|
||||
$execute as @s[y_rotation=-45..45] if score py lzt_trowel_raycast matches 8.. store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=north] keep
|
||||
$execute as @s[y_rotation=45..135] if score py lzt_trowel_raycast matches 8.. store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=east] keep
|
||||
$execute as @s[y_rotation=135..-135] if score py lzt_trowel_raycast matches 8.. store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=south] keep
|
||||
$execute as @s[y_rotation=-135..-45] if score py lzt_trowel_raycast matches 8.. store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=west] keep
|
||||
|
||||
|
@@ -1,7 +1,7 @@
|
||||
# Place XYZ
|
||||
$execute as @s if score py lz_trowel_raycast matches 0 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=y] keep
|
||||
$execute as @s if score py lz_trowel_raycast matches 15 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=y] keep
|
||||
$execute as @s if score px lz_trowel_raycast matches 0 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=x] keep
|
||||
$execute as @s if score px lz_trowel_raycast matches 15 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=x] keep
|
||||
$execute as @s if score pz lz_trowel_raycast matches 0 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=z] keep
|
||||
$execute as @s if score pz lz_trowel_raycast matches 15 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=z] keep
|
||||
$execute as @s if score py lzt_trowel_raycast matches 0 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=y] keep
|
||||
$execute as @s if score py lzt_trowel_raycast matches 15 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=y] keep
|
||||
$execute as @s if score px lzt_trowel_raycast matches 0 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=x] keep
|
||||
$execute as @s if score px lzt_trowel_raycast matches 15 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=x] keep
|
||||
$execute as @s if score pz lzt_trowel_raycast matches 0 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=z] keep
|
||||
$execute as @s if score pz lzt_trowel_raycast matches 15 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=z] keep
|
@@ -3,14 +3,14 @@ function lzstools_trowel:block/target_coords
|
||||
|
||||
$setblock ~ -64 ~ $(chosen_block)
|
||||
|
||||
execute if score @s lz_trowel_success matches 0 if block ~ -64 ~ #lzstools:xyz run function lzstools_trowel:block/place/xyz with storage lzstools:trowel
|
||||
execute if score @s lz_trowel_success matches 0 if block ~ -64 ~ #lzstools:neswud run function lzstools_trowel:block/place/neswud with storage lzstools:trowel
|
||||
execute if score @s lz_trowel_success matches 0 if block ~ -64 ~ #lzstools:nesw run function lzstools_trowel:block/place/nesw with storage lzstools:trowel
|
||||
execute if score @s lz_trowel_success matches 0 if block ~ -64 ~ #lzstools:glazed_terracotta run function lzstools_trowel:block/place/nesw with storage lzstools:trowel
|
||||
execute if score @s lz_trowel_success matches 0 if block ~ -64 ~ #minecraft:leaves run function lzstools_trowel:block/place/leaves with storage lzstools:trowel
|
||||
execute if score @s lz_trowel_success matches 0 if block ~ -64 ~ #minecraft:trapdoors run function lzstools_trowel:block/place/trapdoors with storage lzstools:trowel
|
||||
execute if score @s lz_trowel_success matches 0 if block ~ -64 ~ #minecraft:stairs run function lzstools_trowel:block/place/stairs with storage lzstools:trowel
|
||||
execute if score @s lz_trowel_success matches 0 if block ~ -64 ~ #minecraft:slabs run function lzstools_trowel:block/place/slabs with storage lzstools:trowel
|
||||
$execute if score @s lz_trowel_success matches 0 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block) keep
|
||||
execute if score @s lzt_trowel_success matches 0 if block ~ -64 ~ #lzstools:xyz run function lzstools_trowel:block/place/xyz with storage lzstools:trowel
|
||||
execute if score @s lzt_trowel_success matches 0 if block ~ -64 ~ #lzstools:neswud run function lzstools_trowel:block/place/neswud with storage lzstools:trowel
|
||||
execute if score @s lzt_trowel_success matches 0 if block ~ -64 ~ #lzstools:nesw run function lzstools_trowel:block/place/nesw with storage lzstools:trowel
|
||||
execute if score @s lzt_trowel_success matches 0 if block ~ -64 ~ #lzstools:glazed_terracotta run function lzstools_trowel:block/place/nesw with storage lzstools:trowel
|
||||
execute if score @s lzt_trowel_success matches 0 if block ~ -64 ~ #minecraft:leaves run function lzstools_trowel:block/place/leaves with storage lzstools:trowel
|
||||
execute if score @s lzt_trowel_success matches 0 if block ~ -64 ~ #minecraft:trapdoors run function lzstools_trowel:block/place/trapdoors with storage lzstools:trowel
|
||||
execute if score @s lzt_trowel_success matches 0 if block ~ -64 ~ #minecraft:stairs run function lzstools_trowel:block/place/stairs with storage lzstools:trowel
|
||||
execute if score @s lzt_trowel_success matches 0 if block ~ -64 ~ #minecraft:slabs run function lzstools_trowel:block/place/slabs with storage lzstools:trowel
|
||||
$execute if score @s lzt_trowel_success matches 0 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block) keep
|
||||
|
||||
setblock ~ -64 ~ bedrock
|
||||
|
@@ -1,22 +1,22 @@
|
||||
## Get Raycast Target Coords
|
||||
|
||||
# Stored Value for Calc
|
||||
scoreboard players set c16 lz_trowel_raycast 16
|
||||
scoreboard players set c16 lzt_trowel_raycast 16
|
||||
# Summon Invisible Entity
|
||||
summon area_effect_cloud ~ ~ ~ {Radius:0.01,Duration:1,Tags:["RaycastMark"]}
|
||||
|
||||
# Pixel Calculations
|
||||
execute store result score px lz_trowel_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[0] 16
|
||||
scoreboard players operation px lz_trowel_raycast %= c16 lz_trowel_raycast
|
||||
execute if score px lz_trowel_raycast matches ..-1 run scoreboard players add px lz_trowel_raycast 16
|
||||
execute store result score px lzt_trowel_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[0] 16
|
||||
scoreboard players operation px lzt_trowel_raycast %= c16 lzt_trowel_raycast
|
||||
execute if score px lzt_trowel_raycast matches ..-1 run scoreboard players add px lzt_trowel_raycast 16
|
||||
|
||||
execute store result score py lz_trowel_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[1] 16
|
||||
scoreboard players operation py lz_trowel_raycast %= c16 lz_trowel_raycast
|
||||
execute if score py lz_trowel_raycast matches ..-1 run scoreboard players add py lz_trowel_raycast 16
|
||||
execute store result score py lzt_trowel_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[1] 16
|
||||
scoreboard players operation py lzt_trowel_raycast %= c16 lzt_trowel_raycast
|
||||
execute if score py lzt_trowel_raycast matches ..-1 run scoreboard players add py lzt_trowel_raycast 16
|
||||
|
||||
execute store result score pz lz_trowel_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[2] 16
|
||||
scoreboard players operation pz lz_trowel_raycast %= c16 lz_trowel_raycast
|
||||
execute if score pz lz_trowel_raycast matches ..-1 run scoreboard players add pz lz_trowel_raycast 16
|
||||
execute store result score pz lzt_trowel_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[2] 16
|
||||
scoreboard players operation pz lzt_trowel_raycast %= c16 lzt_trowel_raycast
|
||||
execute if score pz lzt_trowel_raycast matches ..-1 run scoreboard players add pz lzt_trowel_raycast 16
|
||||
|
||||
# Remove Entity
|
||||
kill @e[tag=RaycastMark,sort=nearest,limit=1]
|
@@ -1,13 +1,13 @@
|
||||
scoreboard players reset @s lz_trowel_unbreaking_check
|
||||
scoreboard players reset @s lzt_trowel_unbreaking_check
|
||||
execute if entity @s[predicate=lzstools:unbreaking/mainhand/all] run function lzstools_trowel:durability/mainhand/unbreaking
|
||||
execute if score @s lz_trowel_unbreaking_check matches 1 run return fail
|
||||
execute if score @s lzt_trowel_unbreaking_check matches 1 run return fail
|
||||
|
||||
# Handle Damage
|
||||
data modify storage lzstools:trowel components set from entity @s SelectedItem.components
|
||||
execute store result score @s lz_trowel_damage run data get storage lzstools:trowel components."minecraft:damage"
|
||||
execute store result score @s lz_trowel_max_damage run data get storage lzstools:trowel components."minecraft:max_damage"
|
||||
scoreboard players add @s lz_trowel_damage 1
|
||||
execute store result storage lzstools:trowel damage int 1 run scoreboard players get @s lz_trowel_damage
|
||||
execute store result score @s lzt_trowel_damage run data get storage lzstools:trowel components."minecraft:damage"
|
||||
execute store result score @s lzt_trowel_max_damage run data get storage lzstools:trowel components."minecraft:max_damage"
|
||||
scoreboard players add @s lzt_trowel_damage 1
|
||||
execute store result storage lzstools:trowel damage int 1 run scoreboard players get @s lzt_trowel_damage
|
||||
|
||||
function lzstools_trowel:durability/mainhand/apply with storage lzstools:trowel
|
||||
execute if score @s lz_trowel_damage >= @s lz_trowel_max_damage run function lzstools_trowel:durability/mainhand/break
|
||||
execute if score @s lzt_trowel_damage >= @s lzt_trowel_max_damage run function lzstools_trowel:durability/mainhand/break
|
@@ -1,4 +1,4 @@
|
||||
execute store result score @s lz_trowel_unbreaking_chance run random value 1..100
|
||||
execute if entity @s[predicate=lzstools:unbreaking/mainhand/3] if score @s lz_trowel_unbreaking_chance matches ..75 run return run scoreboard players set @s lz_trowel_unbreaking_check 1
|
||||
execute if entity @s[predicate=lzstools:unbreaking/mainhand/2] if score @s lz_trowel_unbreaking_chance matches ..66 run return run scoreboard players set @s lz_trowel_unbreaking_check 1
|
||||
execute if entity @s[predicate=lzstools:unbreaking/mainhand/1] if score @s lz_trowel_unbreaking_chance matches ..50 run return run scoreboard players set @s lz_trowel_unbreaking_check 1
|
||||
execute store result score @s lzt_trowel_unbreaking_chance run random value 1..100
|
||||
execute if entity @s[predicate=lzstools:unbreaking/mainhand/3] if score @s lzt_trowel_unbreaking_chance matches ..75 run return run scoreboard players set @s lzt_trowel_unbreaking_check 1
|
||||
execute if entity @s[predicate=lzstools:unbreaking/mainhand/2] if score @s lzt_trowel_unbreaking_chance matches ..66 run return run scoreboard players set @s lzt_trowel_unbreaking_check 1
|
||||
execute if entity @s[predicate=lzstools:unbreaking/mainhand/1] if score @s lzt_trowel_unbreaking_chance matches ..50 run return run scoreboard players set @s lzt_trowel_unbreaking_check 1
|
||||
|
@@ -1,13 +1,13 @@
|
||||
scoreboard players reset @s lz_trowel_unbreaking_check
|
||||
scoreboard players reset @s lzt_trowel_unbreaking_check
|
||||
execute if entity @s[predicate=lzstools:unbreaking/offhand/all] run function lzstools_trowel:durability/offhand/unbreaking
|
||||
execute if score @s lz_trowel_unbreaking_check matches 1 run return fail
|
||||
execute if score @s lzt_trowel_unbreaking_check matches 1 run return fail
|
||||
|
||||
# Handle Damage
|
||||
data modify storage lzstools:trowel components set from entity @s SelectedItem.components
|
||||
execute store result score @s lz_trowel_damage run data get storage lzstools:trowel components."minecraft:damage"
|
||||
execute store result score @s lz_trowel_max_damage run data get storage lzstools:trowel components."minecraft:max_damage"
|
||||
scoreboard players add @s lz_trowel_damage 1
|
||||
execute store result storage lzstools:trowel damage int 1 run scoreboard players get @s lz_trowel_damage
|
||||
data modify storage lzstools:trowel components set from entity @s equipment.offhand.components
|
||||
execute store result score @s lzt_trowel_damage run data get storage lzstools:trowel components."minecraft:damage"
|
||||
execute store result score @s lzt_trowel_max_damage run data get storage lzstools:trowel components."minecraft:max_damage"
|
||||
scoreboard players add @s lzt_trowel_damage 1
|
||||
execute store result storage lzstools:trowel damage int 1 run scoreboard players get @s lzt_trowel_damage
|
||||
|
||||
function lzstools_trowel:durability/offhand/apply with storage lzstools:trowel
|
||||
execute if score @s lz_trowel_damage >= @s lz_trowel_max_damage run function lzstools_trowel:durability/offhand/break
|
||||
execute if score @s lzt_trowel_damage >= @s lzt_trowel_max_damage run function lzstools_trowel:durability/offhand/break
|
@@ -1,4 +1,4 @@
|
||||
execute store result score @s lz_trowel_unbreaking_chance run random value 1..100
|
||||
execute if entity @s[predicate=lzstools:unbreaking/offhand/3] if score @s lz_trowel_unbreaking_chance matches ..75 run return run scoreboard players set @s lz_trowel_unbreaking_check 1
|
||||
execute if entity @s[predicate=lzstools:unbreaking/offhand/2] if score @s lz_trowel_unbreaking_chance matches ..66 run return run scoreboard players set @s lz_trowel_unbreaking_check 1
|
||||
execute if entity @s[predicate=lzstools:unbreaking/offhand/1] if score @s lz_trowel_unbreaking_chance matches ..50 run return run scoreboard players set @s lz_trowel_unbreaking_check 1
|
||||
execute store result score @s lzt_trowel_unbreaking_chance run random value 1..100
|
||||
execute if entity @s[predicate=lzstools:unbreaking/offhand/3] if score @s lzt_trowel_unbreaking_chance matches ..75 run return run scoreboard players set @s lzt_trowel_unbreaking_check 1
|
||||
execute if entity @s[predicate=lzstools:unbreaking/offhand/2] if score @s lzt_trowel_unbreaking_chance matches ..66 run return run scoreboard players set @s lzt_trowel_unbreaking_check 1
|
||||
execute if entity @s[predicate=lzstools:unbreaking/offhand/1] if score @s lzt_trowel_unbreaking_chance matches ..50 run return run scoreboard players set @s lzt_trowel_unbreaking_check 1
|
||||
|
@@ -14,14 +14,14 @@ data modify storage lzstools:trowel inventory set from entity @s Inventory
|
||||
function lzstools_trowel:random/check_hotbar with storage lzstools:trowel
|
||||
|
||||
# Get blocks length
|
||||
execute store result score @s lz_trowel_block_length run data get storage lzstools:trowel blocks
|
||||
scoreboard players remove @s lz_trowel_block_length 1
|
||||
execute store result score @s lzt_trowel_block_length run data get storage lzstools:trowel blocks
|
||||
scoreboard players remove @s lzt_trowel_block_length 1
|
||||
|
||||
# Stop if no blocks
|
||||
execute if score @s lz_trowel_block_length matches ..-1 run return fail
|
||||
execute if score @s lzt_trowel_block_length matches ..-1 run return fail
|
||||
|
||||
# Store result
|
||||
execute store result storage lzstools:trowel length int 1 run scoreboard players get @s lz_trowel_block_length
|
||||
execute store result storage lzstools:trowel length int 1 run scoreboard players get @s lzt_trowel_block_length
|
||||
|
||||
# Pick Block
|
||||
execute store result storage lzstools:trowel chosen_index int 1 run function lzstools_trowel:random/random with storage lzstools:trowel
|
||||
|
@@ -5,12 +5,15 @@ execute if entity @n[distance=..1] run return fail
|
||||
function lzstools_trowel:random/start
|
||||
|
||||
# No block, don't place and end
|
||||
execute store result score @s lz_chosen_block_check run data get storage lzstools:trowel chosen_block
|
||||
execute if score @s lz_chosen_block_check matches 0 run return fail
|
||||
execute store result score @s lzt_trowel_block_check run data get storage lzstools:trowel chosen_block
|
||||
execute if score @s lzt_trowel_block_check matches 0 run return fail
|
||||
|
||||
execute at @s run playsound minecraft:block.stone.place master @a ~ ~ ~ 1 1.2
|
||||
execute at @s run playsound minecraft:block.azalea_leaves.place master @a ~ ~ ~ 0.3 1
|
||||
|
||||
# Place block
|
||||
function lzstools_trowel:block/place
|
||||
|
||||
# Durability
|
||||
execute if entity @s[tag=lztools_trowel_mainhand,gamemode=!creative] run function lzstools_trowel:durability/mainhand/handle
|
||||
execute if entity @s[tag=lztools_trowel_offhand,gamemode=!creative] run function lzstools_trowel:durability/offhand/handle
|
||||
execute if entity @s[tag=lzstools_trowel_mainhand,gamemode=!creative] run function lzstools_trowel:durability/mainhand/handle
|
||||
execute if entity @s[tag=lzstools_trowel_offhand,gamemode=!creative] run function lzstools_trowel:durability/offhand/handle
|
14
data/lzstools_trowel/function/raycast/loop.mcfunction
Normal file
14
data/lzstools_trowel/function/raycast/loop.mcfunction
Normal file
@@ -0,0 +1,14 @@
|
||||
## Raycast
|
||||
|
||||
# Set block data
|
||||
execute as @s store result score @s lzt_trowel_raycast_hit run loot spawn ~ -65 ~ mine ~ ~ ~ minecraft:netherite_pickaxe[minecraft:enchantments={"minecraft:silk_touch":1}]
|
||||
execute as @s run kill @n[type=minecraft:item,distance=..0.5,y=-65]
|
||||
|
||||
|
||||
execute as @s if score @s lzt_trowel_raycast_hit matches 1 positioned ^ ^ ^-0.01 run function lzstools_trowel:raycast/hit
|
||||
execute if score @s lzt_trowel_raycast_hit matches 1 run tag @s remove lzstools_trowel_mainhand
|
||||
execute if score @s lzt_trowel_raycast_hit matches 1 run tag @s remove lzstools_trowel_offhand
|
||||
|
||||
# Advance forward and if nothing found
|
||||
scoreboard players add #distance lzt_trowel_raycast 1
|
||||
execute if score @s lzt_trowel_raycast_hit matches 0 if score #distance lzt_trowel_raycast matches ..451 positioned ^ ^ ^0.01 run function lzstools_trowel:raycast/loop
|
@@ -1,14 +0,0 @@
|
||||
## Raycast
|
||||
|
||||
# Set block data
|
||||
execute as @s store result score @s lz_trowel_raycast_hit run loot spawn ~ -65 ~ mine ~ ~ ~ minecraft:netherite_pickaxe[minecraft:enchantments={"minecraft:silk_touch":1}]
|
||||
execute as @s run kill @n[type=minecraft:item,distance=..0.5,y=-65]
|
||||
|
||||
|
||||
execute as @s if score @s lz_trowel_raycast_hit matches 1 positioned ^ ^ ^-0.01 run function lzstools_trowel:raycast/hit
|
||||
execute if score @s lz_trowel_raycast_hit matches 1 run tag @s remove lzstools_trowel_mainhand
|
||||
execute if score @s lz_trowel_raycast_hit matches 1 run tag @s remove lzstools_trowel_offhand
|
||||
|
||||
# Advance forward and if nothing found
|
||||
scoreboard players add #distance lz_trowel_raycast 1
|
||||
execute if score @s lz_trowel_raycast_hit matches 0 if score #distance lz_trowel_raycast matches ..451 positioned ^ ^ ^0.01 run function lzstools_trowel:raycast/rayloop
|
@@ -1,9 +1,18 @@
|
||||
#Setting up the raycasting data.
|
||||
scoreboard players set #distance lz_trowel_raycast 0
|
||||
tag @s add lz_trowel_raycast
|
||||
scoreboard players set #distance lzt_trowel_raycast 0
|
||||
|
||||
#Activating the raycast. This function will call itself until it is done.
|
||||
execute as @e[tag=lz_trowel_raycast] at @s anchored eyes positioned ^ ^ ^ run function lzstools_trowel:raycast/rayloop
|
||||
execute as @s at @s anchored eyes positioned ^ ^ ^ anchored feet run function lzstools_trowel:raycast/loop
|
||||
|
||||
#Raycasting finished, removing tag from the raycaster.
|
||||
tag @s remove lz_trowel_raycast
|
||||
# Clean Data
|
||||
data remove storage lzstools:trowel inventory
|
||||
data remove storage lzstools:trowel components
|
||||
data remove storage lzstools:trowel damage
|
||||
data remove storage lzstools:trowel slots
|
||||
data remove storage lzstools:trowel blocks
|
||||
data remove storage lzstools:trowel length
|
||||
data remove storage lzstools:trowel temp_slot
|
||||
data remove storage lzstools:trowel temp_id
|
||||
data remove storage lzstools:trowel chosen_index
|
||||
data remove storage lzstools:trowel chosen_block
|
||||
data remove storage lzstools:trowel chosen_slot
|
@@ -1,17 +1,17 @@
|
||||
{
|
||||
"condition": "minecraft:entity_properties",
|
||||
"entity": "this",
|
||||
"predicate": {
|
||||
"equipment": {
|
||||
"mainhand": {
|
||||
"predicates": {
|
||||
"minecraft:custom_data": {
|
||||
"lzstools": [
|
||||
"trowel_diamond"
|
||||
]
|
||||
}
|
||||
"condition": "minecraft:entity_properties",
|
||||
"entity": "this",
|
||||
"predicate": {
|
||||
"equipment": {
|
||||
"mainhand": {
|
||||
"predicates": {
|
||||
"minecraft:custom_data": {
|
||||
"lzstools": [
|
||||
"trowel_diamond"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,17 +1,17 @@
|
||||
{
|
||||
"condition": "minecraft:entity_properties",
|
||||
"entity": "this",
|
||||
"predicate": {
|
||||
"equipment": {
|
||||
"mainhand": {
|
||||
"predicates": {
|
||||
"minecraft:custom_data": {
|
||||
"lzstools": [
|
||||
"trowel_diamond"
|
||||
]
|
||||
}
|
||||
"condition": "minecraft:entity_properties",
|
||||
"entity": "this",
|
||||
"predicate": {
|
||||
"equipment": {
|
||||
"mainhand": {
|
||||
"predicates": {
|
||||
"minecraft:custom_data": {
|
||||
"lzstools": [
|
||||
"trowel_iron"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,17 +1,17 @@
|
||||
{
|
||||
"condition": "minecraft:entity_properties",
|
||||
"entity": "this",
|
||||
"predicate": {
|
||||
"equipment": {
|
||||
"offhand": {
|
||||
"predicates": {
|
||||
"minecraft:custom_data": {
|
||||
"lzstools": [
|
||||
"trowel_diamond"
|
||||
]
|
||||
}
|
||||
"condition": "minecraft:entity_properties",
|
||||
"entity": "this",
|
||||
"predicate": {
|
||||
"equipment": {
|
||||
"offhand": {
|
||||
"predicates": {
|
||||
"minecraft:custom_data": {
|
||||
"lzstools": [
|
||||
"trowel_diamond"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,17 +1,17 @@
|
||||
{
|
||||
"condition": "minecraft:entity_properties",
|
||||
"entity": "this",
|
||||
"predicate": {
|
||||
"equipment": {
|
||||
"offhand": {
|
||||
"predicates": {
|
||||
"minecraft:custom_data": {
|
||||
"lzstools": [
|
||||
"trowel_diamond"
|
||||
]
|
||||
}
|
||||
"condition": "minecraft:entity_properties",
|
||||
"entity": "this",
|
||||
"predicate": {
|
||||
"equipment": {
|
||||
"offhand": {
|
||||
"predicates": {
|
||||
"minecraft:custom_data": {
|
||||
"lzstools": [
|
||||
"trowel_iron"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,36 +1,36 @@
|
||||
{
|
||||
"type": "minecraft:crafting_shaped",
|
||||
"category": "equipment",
|
||||
"pattern": [
|
||||
" ",
|
||||
"s ",
|
||||
" dd"
|
||||
],
|
||||
"key": {
|
||||
"s": "minecraft:stick",
|
||||
"d": "minecraft:diamond"
|
||||
},
|
||||
"result": {
|
||||
"id": "minecraft:carrot_on_a_stick",
|
||||
"count": 1,
|
||||
"components": {
|
||||
"minecraft:max_damage": 4500,
|
||||
"minecraft:custom_name": {
|
||||
"text": "Diamond Trowel",
|
||||
"color": "aqua",
|
||||
"italic": false
|
||||
},
|
||||
"minecraft:custom_model_data": {
|
||||
"strings": [
|
||||
"lzstools:trowel_diamond"
|
||||
]
|
||||
},
|
||||
"minecraft:custom_data": {
|
||||
"lzstools": [
|
||||
"trowel",
|
||||
"trowel_diamond"
|
||||
]
|
||||
}
|
||||
"type": "minecraft:crafting_shaped",
|
||||
"category": "equipment",
|
||||
"pattern": [
|
||||
" ",
|
||||
"s ",
|
||||
" dd"
|
||||
],
|
||||
"key": {
|
||||
"s": "minecraft:stick",
|
||||
"d": "minecraft:diamond"
|
||||
},
|
||||
"result": {
|
||||
"id": "minecraft:carrot_on_a_stick",
|
||||
"count": 1,
|
||||
"components": {
|
||||
"minecraft:max_damage": 4500,
|
||||
"minecraft:item_name": {
|
||||
"text": "Diamond Trowel",
|
||||
"color": "aqua",
|
||||
"italic": false
|
||||
},
|
||||
"minecraft:custom_model_data": {
|
||||
"strings": [
|
||||
"lzstools:trowel_diamond"
|
||||
]
|
||||
},
|
||||
"minecraft:custom_data": {
|
||||
"lzstools": [
|
||||
"trowel",
|
||||
"trowel_diamond"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -1,36 +1,36 @@
|
||||
{
|
||||
"type": "minecraft:crafting_shaped",
|
||||
"category": "equipment",
|
||||
"pattern": [
|
||||
" ",
|
||||
"s ",
|
||||
" ii"
|
||||
],
|
||||
"key": {
|
||||
"s": "minecraft:stick",
|
||||
"i": "minecraft:iron_ingot"
|
||||
},
|
||||
"result": {
|
||||
"id": "minecraft:carrot_on_a_stick",
|
||||
"count": 1,
|
||||
"components": {
|
||||
"minecraft:max_damage": 750,
|
||||
"minecraft:custom_name": {
|
||||
"text": "Iron Trowel",
|
||||
"color": "aqua",
|
||||
"italic": false
|
||||
},
|
||||
"minecraft:custom_model_data": {
|
||||
"strings": [
|
||||
"lzstools:trowel_iron"
|
||||
]
|
||||
},
|
||||
"minecraft:custom_data": {
|
||||
"lzstools": [
|
||||
"trowel",
|
||||
"trowel_iron"
|
||||
]
|
||||
}
|
||||
"type": "minecraft:crafting_shaped",
|
||||
"category": "equipment",
|
||||
"pattern": [
|
||||
" ",
|
||||
"s ",
|
||||
" ii"
|
||||
],
|
||||
"key": {
|
||||
"s": "minecraft:stick",
|
||||
"i": "minecraft:iron_ingot"
|
||||
},
|
||||
"result": {
|
||||
"id": "minecraft:carrot_on_a_stick",
|
||||
"count": 1,
|
||||
"components": {
|
||||
"minecraft:max_damage": 750,
|
||||
"minecraft:item_name": {
|
||||
"text": "Iron Trowel",
|
||||
"color": "aqua",
|
||||
"italic": false
|
||||
},
|
||||
"minecraft:custom_model_data": {
|
||||
"strings": [
|
||||
"lzstools:trowel_iron"
|
||||
]
|
||||
},
|
||||
"minecraft:custom_data": {
|
||||
"lzstools": [
|
||||
"trowel",
|
||||
"trowel_iron"
|
||||
]
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -17,10 +17,10 @@ execute unless block ~ ~ ~ #lzstools:partialbox if block ~ ~ ~ #lzstools:glazed_
|
||||
execute unless block ~ ~ ~ #lzstools:partialbox if block ~ ~ ~ #lzstools:unique run function lzstools_wrench:raycast/unique
|
||||
|
||||
# Force Update on block
|
||||
execute as @s[scores={lz_wrench_success=1..}] if block ~ ~ ~ #lzstools:updates run clone ~-1 ~ ~ ~1 ~ ~ ~-1 ~ ~ replace force
|
||||
execute as @s[scores={lz_wrench_success=1..}] if block ~ ~ ~ #lzstools:updates run clone ~ ~ ~-1 ~ ~ ~1 ~ ~ ~-1 replace force
|
||||
execute as @s[scores={lz_wrench_success=1..}] run playsound minecraft:entity.item_frame.rotate_item block @s ~ ~ ~
|
||||
execute as @s[scores={lzt_wrench_success=1..}] if block ~ ~ ~ #lzstools:updates run clone ~-1 ~ ~ ~1 ~ ~ ~-1 ~ ~ replace force
|
||||
execute as @s[scores={lzt_wrench_success=1..}] if block ~ ~ ~ #lzstools:updates run clone ~ ~ ~-1 ~ ~ ~1 ~ ~ ~-1 replace force
|
||||
execute as @s[scores={lzt_wrench_success=1..}] run playsound minecraft:entity.item_frame.rotate_item block @s ~ ~ ~
|
||||
|
||||
# Advance forward and if nothing found
|
||||
scoreboard players add #distance lz_wrench_raycast 1
|
||||
execute if score @s lz_wrench_success matches 0 if score #distance lz_wrench_raycast matches ..451 positioned ^ ^ ^0.01 run function lzstools_wrench:raycast/rayloop
|
||||
scoreboard players add #distance lzt_wrench_raycast 1
|
||||
execute if score @s lzt_wrench_success matches 0 if score #distance lzt_wrench_raycast matches ..451 positioned ^ ^ ^0.01 run function lzstools_wrench:raycast/loop
|
@@ -1,20 +1,20 @@
|
||||
# Anvils
|
||||
execute if score px lz_wrench_raycast matches 3..12 if score pz lz_wrench_raycast matches 0..15 if score py lz_wrench_raycast matches 10..15 if block ~ ~ ~ #minecraft:anvil[facing=north] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score px lz_wrench_raycast matches 2..13 if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 0..3 if block ~ ~ ~ #minecraft:anvil[facing=north] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 3..12 if score py lz_wrench_raycast matches 4 if block ~ ~ ~ #minecraft:anvil[facing=north] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score px lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 5..9 if block ~ ~ ~ #minecraft:anvil[facing=north] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score px lzt_wrench_raycast matches 3..12 if score pz lzt_wrench_raycast matches 0..15 if score py lzt_wrench_raycast matches 10..15 if block ~ ~ ~ #minecraft:anvil[facing=north] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score px lzt_wrench_raycast matches 2..13 if score pz lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 0..3 if block ~ ~ ~ #minecraft:anvil[facing=north] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 3..12 if score py lzt_wrench_raycast matches 4 if block ~ ~ ~ #minecraft:anvil[facing=north] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score px lzt_wrench_raycast matches 6..9 if score pz lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 5..9 if block ~ ~ ~ #minecraft:anvil[facing=north] run function lzstools_wrench:rotate/nesw/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 3..12 if score pz lz_wrench_raycast matches 0..15 if score py lz_wrench_raycast matches 10..15 if block ~ ~ ~ #minecraft:anvil[facing=south] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score px lz_wrench_raycast matches 2..13 if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 0..3 if block ~ ~ ~ #minecraft:anvil[facing=south] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 3..12 if score py lz_wrench_raycast matches 4 if block ~ ~ ~ #minecraft:anvil[facing=south] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score px lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 5..9 if block ~ ~ ~ #minecraft:anvil[facing=south] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score px lzt_wrench_raycast matches 3..12 if score pz lzt_wrench_raycast matches 0..15 if score py lzt_wrench_raycast matches 10..15 if block ~ ~ ~ #minecraft:anvil[facing=south] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score px lzt_wrench_raycast matches 2..13 if score pz lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 0..3 if block ~ ~ ~ #minecraft:anvil[facing=south] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 3..12 if score py lzt_wrench_raycast matches 4 if block ~ ~ ~ #minecraft:anvil[facing=south] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score px lzt_wrench_raycast matches 6..9 if score pz lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 5..9 if block ~ ~ ~ #minecraft:anvil[facing=south] run function lzstools_wrench:rotate/nesw/rotate
|
||||
|
||||
execute if score pz lz_wrench_raycast matches 3..12 if score px lz_wrench_raycast matches 0..15 if score py lz_wrench_raycast matches 10..15 if block ~ ~ ~ #minecraft:anvil[facing=east] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..13 if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 0..3 if block ~ ~ ~ #minecraft:anvil[facing=east] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score pz lz_wrench_raycast matches 4..11 if score px lz_wrench_raycast matches 3..12 if score py lz_wrench_raycast matches 4 if block ~ ~ ~ #minecraft:anvil[facing=east] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score pz lz_wrench_raycast matches 6..9 if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 5..9 if block ~ ~ ~ #minecraft:anvil[facing=east] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 3..12 if score px lzt_wrench_raycast matches 0..15 if score py lzt_wrench_raycast matches 10..15 if block ~ ~ ~ #minecraft:anvil[facing=east] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 2..13 if score px lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 0..3 if block ~ ~ ~ #minecraft:anvil[facing=east] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 4..11 if score px lzt_wrench_raycast matches 3..12 if score py lzt_wrench_raycast matches 4 if block ~ ~ ~ #minecraft:anvil[facing=east] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 6..9 if score px lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 5..9 if block ~ ~ ~ #minecraft:anvil[facing=east] run function lzstools_wrench:rotate/nesw/rotate
|
||||
|
||||
execute if score pz lz_wrench_raycast matches 3..12 if score px lz_wrench_raycast matches 0..15 if score py lz_wrench_raycast matches 10..15 if block ~ ~ ~ #minecraft:anvil[facing=west] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..13 if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 0..3 if block ~ ~ ~ #minecraft:anvil[facing=west] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score pz lz_wrench_raycast matches 4..11 if score px lz_wrench_raycast matches 3..12 if score py lz_wrench_raycast matches 4 if block ~ ~ ~ #minecraft:anvil[facing=west] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score pz lz_wrench_raycast matches 6..9 if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 5..9 if block ~ ~ ~ #minecraft:anvil[facing=west] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 3..12 if score px lzt_wrench_raycast matches 0..15 if score py lzt_wrench_raycast matches 10..15 if block ~ ~ ~ #minecraft:anvil[facing=west] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 2..13 if score px lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 0..3 if block ~ ~ ~ #minecraft:anvil[facing=west] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 4..11 if score px lzt_wrench_raycast matches 3..12 if score py lzt_wrench_raycast matches 4 if block ~ ~ ~ #minecraft:anvil[facing=west] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 6..9 if score px lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 5..9 if block ~ ~ ~ #minecraft:anvil[facing=west] run function lzstools_wrench:rotate/nesw/rotate
|
||||
|
@@ -1,2 +1,2 @@
|
||||
# Banners
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #lzstools:banners run function lzstools_wrench:rotate/banners/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #lzstools:banners run function lzstools_wrench:rotate/banners/rotate
|
@@ -1,5 +1,5 @@
|
||||
# Bell
|
||||
execute if score px lz_wrench_raycast matches 5..12 if block ~ ~ ~ minecraft:bell[attachment=floor,facing=north] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score pz lz_wrench_raycast matches 5..12 if block ~ ~ ~ minecraft:bell[attachment=floor,facing=east] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score px lz_wrench_raycast matches 5..12 if block ~ ~ ~ minecraft:bell[attachment=floor,facing=south] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score pz lz_wrench_raycast matches 5..12 if block ~ ~ ~ minecraft:bell[attachment=floor,facing=west] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score px lzt_wrench_raycast matches 5..12 if block ~ ~ ~ minecraft:bell[attachment=floor,facing=north] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 5..12 if block ~ ~ ~ minecraft:bell[attachment=floor,facing=east] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score px lzt_wrench_raycast matches 5..12 if block ~ ~ ~ minecraft:bell[attachment=floor,facing=south] run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 5..12 if block ~ ~ ~ minecraft:bell[attachment=floor,facing=west] run function lzstools_wrench:rotate/nesw/rotate
|
@@ -1,2 +1,2 @@
|
||||
# Calibrated Sculk Sensor
|
||||
execute if block ~ ~ ~ minecraft:calibrated_sculk_sensor if score py lz_wrench_raycast matches ..7 run function lzstools_wrench:rotate/unique_blocks/calibrated_sculk_sensor/rotate
|
||||
execute if block ~ ~ ~ minecraft:calibrated_sculk_sensor if score py lzt_wrench_raycast matches ..7 run function lzstools_wrench:rotate/unique_blocks/calibrated_sculk_sensor/rotate
|
@@ -1,2 +1,2 @@
|
||||
# Campfires
|
||||
execute if block ~ ~ ~ #minecraft:campfires if score py lz_wrench_raycast matches ..7 run function lzstools_wrench:rotate/unique_blocks/campfires/rotate
|
||||
execute if block ~ ~ ~ #minecraft:campfires if score py lzt_wrench_raycast matches ..7 run function lzstools_wrench:rotate/unique_blocks/campfires/rotate
|
@@ -1,4 +1,4 @@
|
||||
# Chain
|
||||
execute if block ~ ~ ~ minecraft:chain[axis=x] if score py lz_wrench_raycast matches 7..8 if score pz lz_wrench_raycast matches 7..8 run function lzstools_wrench:rotate/xyz/rotate
|
||||
execute if block ~ ~ ~ minecraft:chain[axis=y] if score px lz_wrench_raycast matches 7..8 if score pz lz_wrench_raycast matches 7..8 run function lzstools_wrench:rotate/xyz/rotate
|
||||
execute if block ~ ~ ~ minecraft:chain[axis=z] if score px lz_wrench_raycast matches 7..8 if score py lz_wrench_raycast matches 7..8 run function lzstools_wrench:rotate/xyz/rotate
|
||||
execute if block ~ ~ ~ minecraft:chain[axis=x] if score py lzt_wrench_raycast matches 7..8 if score pz lzt_wrench_raycast matches 7..8 run function lzstools_wrench:rotate/xyz/rotate
|
||||
execute if block ~ ~ ~ minecraft:chain[axis=y] if score px lzt_wrench_raycast matches 7..8 if score pz lzt_wrench_raycast matches 7..8 run function lzstools_wrench:rotate/xyz/rotate
|
||||
execute if block ~ ~ ~ minecraft:chain[axis=z] if score px lzt_wrench_raycast matches 7..8 if score py lzt_wrench_raycast matches 7..8 run function lzstools_wrench:rotate/xyz/rotate
|
||||
|
@@ -1,2 +1,2 @@
|
||||
# Redstone Comprator
|
||||
execute if block ~ ~ ~ minecraft:comparator if score py lz_wrench_raycast matches ..1 run function lzstools_wrench:rotate/unique_blocks/comparator/rotate
|
||||
execute if block ~ ~ ~ minecraft:comparator if score py lzt_wrench_raycast matches ..1 run function lzstools_wrench:rotate/unique_blocks/comparator/rotate
|
@@ -1,2 +1,2 @@
|
||||
# Decorated Pot
|
||||
execute if score px lz_wrench_raycast matches 1..14 if score pz lz_wrench_raycast matches 1..14 if block ~ ~ ~ minecraft:decorated_pot run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score px lzt_wrench_raycast matches 1..14 if score pz lzt_wrench_raycast matches 1..14 if block ~ ~ ~ minecraft:decorated_pot run function lzstools_wrench:rotate/nesw/rotate
|
||||
|
@@ -1,7 +1,7 @@
|
||||
# End Rod
|
||||
execute if block ~ ~ ~ minecraft:end_rod[facing=up] if score px lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:end_rod[facing=down] if score px lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:end_rod[facing=south] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:end_rod[facing=north] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:end_rod[facing=east] if score py lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:end_rod[facing=west] if score py lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:end_rod[facing=up] if score px lzt_wrench_raycast matches 6..9 if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:end_rod[facing=down] if score px lzt_wrench_raycast matches 6..9 if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:end_rod[facing=south] if score px lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:end_rod[facing=north] if score px lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:end_rod[facing=east] if score py lzt_wrench_raycast matches 6..9 if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:end_rod[facing=west] if score py lzt_wrench_raycast matches 6..9 if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
|
@@ -1,2 +1,2 @@
|
||||
# Ender Chest
|
||||
execute if score px lz_wrench_raycast matches 1..14 if score pz lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches ..14 if block ~ ~ ~ minecraft:ender_chest run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if score px lzt_wrench_raycast matches 1..14 if score pz lzt_wrench_raycast matches 1..14 if score py lzt_wrench_raycast matches ..14 if block ~ ~ ~ minecraft:ender_chest run function lzstools_wrench:rotate/nesw/rotate
|
||||
|
@@ -1,9 +1,9 @@
|
||||
# Fence Gates
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=north] if score px lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=east] if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=south] if score px lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=west] if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=north,in_wall=true] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches ..12 run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=east,in_wall=true] if score pz lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches ..12 run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=south,in_wall=true] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches ..12 run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=west,in_wall=true] if score pz lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches ..12 run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=north] if score px lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=east] if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=south] if score px lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=west] if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=north,in_wall=true] if score px lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches ..12 run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=east,in_wall=true] if score pz lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches ..12 run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=south,in_wall=true] if score px lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches ..12 run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if block ~ ~ ~ #minecraft:fence_gates[facing=west,in_wall=true] if score pz lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches ..12 run function lzstools_wrench:rotate/nesw/rotate
|
||||
|
@@ -1,64 +1,64 @@
|
||||
# Grindstone
|
||||
|
||||
# Floor
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 4..15 if score pz lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 4..15 if score px lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 4..15 if score pz lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 4..15 if score px lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 4..15 if score pz lzt_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 4..15 if score px lzt_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 4..15 if score pz lzt_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 4..15 if score px lzt_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 7..12 if score pz lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 7..12 if score px lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 7..12 if score pz lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 7..12 if score px lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 7..12 if score pz lzt_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 7..12 if score px lzt_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 7..12 if score pz lzt_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 7..12 if score px lzt_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 0..6 if score pz lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 0..6 if score px lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 0..6 if score pz lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 0..6 if score px lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 0..6 if score pz lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 0..6 if score px lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 0..6 if score pz lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 0..6 if score px lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=floor,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
# Wall
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 2..13 if score pz lz_wrench_raycast matches 0..11 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 2..13 if score px lz_wrench_raycast matches 4..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 2..13 if score pz lz_wrench_raycast matches 4..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 2..13 if score px lz_wrench_raycast matches 0..11 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 2..13 if score pz lzt_wrench_raycast matches 0..11 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 2..13 if score px lzt_wrench_raycast matches 4..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 2..13 if score pz lzt_wrench_raycast matches 4..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 2..13 if score px lzt_wrench_raycast matches 0..11 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 5..10 if score pz lz_wrench_raycast matches 3..8 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 5..10 if score px lz_wrench_raycast matches 7..12 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 5..10 if score pz lz_wrench_raycast matches 7..12 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 5..10 if score px lz_wrench_raycast matches 3..8 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 5..10 if score pz lzt_wrench_raycast matches 3..8 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 5..10 if score px lzt_wrench_raycast matches 7..12 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 5..10 if score pz lzt_wrench_raycast matches 7..12 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 5..10 if score px lzt_wrench_raycast matches 3..8 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 9..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 6..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 0..6 if score pz lzt_wrench_raycast matches 9..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 0..6 if score px lzt_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 0..6 if score pz lzt_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 0..6 if score px lzt_wrench_raycast matches 6..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 9..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score pz lz_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 0..6 if score px lz_wrench_raycast matches 9..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 0..6 if score pz lzt_wrench_raycast matches 9..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 0..6 if score px lzt_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 0..6 if score pz lzt_wrench_raycast matches 0..6 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 0..6 if score px lzt_wrench_raycast matches 9..15 if block ~ ~ ~ minecraft:grindstone[face=wall,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
# Ceiling
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 0..11 if score pz lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 0..11 if score px lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 0..11 if score pz lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 0..11 if score px lz_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 0..11 if score pz lzt_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 0..11 if score px lzt_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 0..11 if score pz lzt_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 0..11 if score px lzt_wrench_raycast matches 2..13 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 3..8 if score pz lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 3..8 if score px lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 3..8 if score pz lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..13 if score py lz_wrench_raycast matches 3..8 if score px lz_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 3..8 if score pz lzt_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 3..8 if score px lzt_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 3..8 if score pz lzt_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 2..13 if score py lzt_wrench_raycast matches 3..8 if score px lzt_wrench_raycast matches 5..10 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 9..15 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 9..15 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 9..15 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 2..3 if score py lz_wrench_raycast matches 9..15 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 9..15 if score pz lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 9..15 if score px lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 9..15 if score pz lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 2..3 if score py lzt_wrench_raycast matches 9..15 if score px lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 9..15 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 9..15 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 9..15 if score pz lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lz_wrench_raycast matches 12..13 if score py lz_wrench_raycast matches 9..15 if score px lz_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 9..15 if score pz lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=north] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 9..15 if score px lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=east] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score px lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 9..15 if score pz lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=south] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 12..13 if score py lzt_wrench_raycast matches 9..15 if score px lzt_wrench_raycast matches 6..9 if block ~ ~ ~ minecraft:grindstone[face=ceiling,facing=west] run function lzstools_wrench:rotate/unique_blocks/grindstone/rotate
|
||||
|
@@ -1,8 +1,8 @@
|
||||
# Hopper
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=down] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches ..3 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=south] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 4..7 if score pz lz_wrench_raycast matches 12.. run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=north] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 4..7 if score pz lz_wrench_raycast matches ..3 run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=east] if score px lz_wrench_raycast matches 12.. if score py lz_wrench_raycast matches 4..7 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=west] if score px lz_wrench_raycast matches ..3 if score py lz_wrench_raycast matches 4..7 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper if score px lz_wrench_raycast matches 4..11 if score py lz_wrench_raycast matches 4.. if score pz lz_wrench_raycast matches 4..11 run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper if score py lz_wrench_raycast matches 10.. run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=down] if score px lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches ..3 if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=south] if score px lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches 4..7 if score pz lzt_wrench_raycast matches 12.. run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=north] if score px lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches 4..7 if score pz lzt_wrench_raycast matches ..3 run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=east] if score px lzt_wrench_raycast matches 12.. if score py lzt_wrench_raycast matches 4..7 if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper[facing=west] if score px lzt_wrench_raycast matches ..3 if score py lzt_wrench_raycast matches 4..7 if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper if score px lzt_wrench_raycast matches 4..11 if score py lzt_wrench_raycast matches 4.. if score pz lzt_wrench_raycast matches 4..11 run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||
execute if block ~ ~ ~ minecraft:hopper if score py lzt_wrench_raycast matches 10.. run function lzstools_wrench:rotate/unique_blocks/hopper/rotate
|
||||
|
@@ -1,7 +1,7 @@
|
||||
# Lightning Rod
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=up] if score px lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=down] if score px lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=south] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=north] if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=east] if score py lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=west] if score py lz_wrench_raycast matches 6..9 if score pz lz_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=up] if score px lzt_wrench_raycast matches 6..9 if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=down] if score px lzt_wrench_raycast matches 6..9 if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=south] if score px lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=north] if score px lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=east] if score py lzt_wrench_raycast matches 6..9 if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:lightning_rod[facing=west] if score py lzt_wrench_raycast matches 6..9 if score pz lzt_wrench_raycast matches 6..9 run function lzstools_wrench:rotate/neswud/rotate
|
||||
|
@@ -1,17 +1,17 @@
|
||||
# Piston
|
||||
execute if block ~ ~ ~ minecraft:piston[extended=false] run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=up] if score py lz_wrench_raycast matches ..11 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=down] if score py lz_wrench_raycast matches 4.. run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=south] if score pz lz_wrench_raycast matches ..11 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=north] if score pz lz_wrench_raycast matches 4.. run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=east] if score px lz_wrench_raycast matches ..11 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=west] if score px lz_wrench_raycast matches 4.. run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=up] if score py lzt_wrench_raycast matches ..11 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=down] if score py lzt_wrench_raycast matches 4.. run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=south] if score pz lzt_wrench_raycast matches ..11 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=north] if score pz lzt_wrench_raycast matches 4.. run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=east] if score px lzt_wrench_raycast matches ..11 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:piston[facing=west] if score px lzt_wrench_raycast matches 4.. run function lzstools_wrench:rotate/neswud/rotate
|
||||
|
||||
# Sticky Piston
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[extended=false] run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=up] if score py lz_wrench_raycast matches ..11 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=down] if score py lz_wrench_raycast matches 4.. run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=south] if score pz lz_wrench_raycast matches ..11 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=north] if score pz lz_wrench_raycast matches 4.. run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=east] if score px lz_wrench_raycast matches ..11 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=west] if score px lz_wrench_raycast matches 4.. run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=up] if score py lzt_wrench_raycast matches ..11 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=down] if score py lzt_wrench_raycast matches 4.. run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=south] if score pz lzt_wrench_raycast matches ..11 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=north] if score pz lzt_wrench_raycast matches 4.. run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=east] if score px lzt_wrench_raycast matches ..11 run function lzstools_wrench:rotate/neswud/rotate
|
||||
execute if block ~ ~ ~ minecraft:sticky_piston[facing=west] if score px lzt_wrench_raycast matches 4.. run function lzstools_wrench:rotate/neswud/rotate
|
@@ -1,6 +1,6 @@
|
||||
# Rails
|
||||
execute if block ~ ~ ~ #minecraft:rails if score py lz_wrench_raycast matches ..1 run function lzstools_wrench:rotate/rails/rotate
|
||||
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_west] if score py lz_wrench_raycast matches ..7 run function lzstools_wrench:rotate/rails/rotate
|
||||
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_east] if score py lz_wrench_raycast matches ..7 run function lzstools_wrench:rotate/rails/rotate
|
||||
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_north] if score py lz_wrench_raycast matches ..7 run function lzstools_wrench:rotate/rails/rotate
|
||||
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_south] if score py lz_wrench_raycast matches ..7 run function lzstools_wrench:rotate/rails/rotate
|
||||
execute if block ~ ~ ~ #minecraft:rails if score py lzt_wrench_raycast matches ..1 run function lzstools_wrench:rotate/rails/rotate
|
||||
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_west] if score py lzt_wrench_raycast matches ..7 run function lzstools_wrench:rotate/rails/rotate
|
||||
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_east] if score py lzt_wrench_raycast matches ..7 run function lzstools_wrench:rotate/rails/rotate
|
||||
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_north] if score py lzt_wrench_raycast matches ..7 run function lzstools_wrench:rotate/rails/rotate
|
||||
execute if block ~ ~ ~ #minecraft:rails[shape=ascending_south] if score py lzt_wrench_raycast matches ..7 run function lzstools_wrench:rotate/rails/rotate
|
@@ -1,2 +1,2 @@
|
||||
# Redstone Repeater
|
||||
execute if block ~ ~ ~ minecraft:repeater if score py lz_wrench_raycast matches ..1 run function lzstools_wrench:rotate/unique_blocks/repeater/rotate
|
||||
execute if block ~ ~ ~ minecraft:repeater if score py lzt_wrench_raycast matches ..1 run function lzstools_wrench:rotate/unique_blocks/repeater/rotate
|
@@ -1,31 +1,31 @@
|
||||
# Signs
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:standing_signs run function lzstools_wrench:rotate/signs/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:standing_signs run function lzstools_wrench:rotate/signs/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=1] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=2] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=3] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=5] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=6] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=7] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=9] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=10] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=11] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=13] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=14] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 4..11 if score pz lz_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=15] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=1] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=2] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=3] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=5] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=6] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=7] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=9] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=10] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=11] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=13] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=14] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lzt_wrench_raycast matches 4..11 if score pz lzt_wrench_raycast matches 4..11 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=15] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
|
||||
execute if score px lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score pz lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=0] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score pz lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=8] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score pz lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score px lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=4] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score pz lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score px lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=12] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lzt_wrench_raycast matches 1..14 if score py lzt_wrench_raycast matches 0..9 if score pz lzt_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=0] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score px lzt_wrench_raycast matches 1..14 if score py lzt_wrench_raycast matches 0..9 if score pz lzt_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=8] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 1..14 if score py lzt_wrench_raycast matches 0..9 if score px lzt_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=4] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
execute if score pz lzt_wrench_raycast matches 1..14 if score py lzt_wrench_raycast matches 0..9 if score px lzt_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:ceiling_hanging_signs[rotation=12] run function lzstools_wrench:rotate/signs_hanging/rotate
|
||||
|
||||
# Wall hanging signs can't be defined with the current method of getting the block ID so these fail as it's updated to the standard hanging sign
|
||||
# execute if score px lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score pz lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=north] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
# execute if score pz lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score px lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=east] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
# execute if score px lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score pz lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=south] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
# execute if score pz lz_wrench_raycast matches 1..14 if score py lz_wrench_raycast matches 0..9 if score px lz_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=west] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
# execute if score px lzt_wrench_raycast matches 1..14 if score py lzt_wrench_raycast matches 0..9 if score pz lzt_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=north] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
# execute if score pz lzt_wrench_raycast matches 1..14 if score py lzt_wrench_raycast matches 0..9 if score px lzt_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=east] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
# execute if score px lzt_wrench_raycast matches 1..14 if score py lzt_wrench_raycast matches 0..9 if score pz lzt_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=south] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
# execute if score pz lzt_wrench_raycast matches 1..14 if score py lzt_wrench_raycast matches 0..9 if score px lzt_wrench_raycast matches 7..8 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=west] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
|
||||
# execute if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 14..15 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=north] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
# execute if score pz lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 14..15 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=east] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
# execute if score px lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 14..15 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=south] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
# execute if score pz lz_wrench_raycast matches 6..9 if score py lz_wrench_raycast matches 14..15 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=west] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
# execute if score px lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches 14..15 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=north] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
# execute if score pz lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches 14..15 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=east] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
# execute if score px lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches 14..15 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=south] run function lzstools_wrench:rotate/signs_wall/rotate
|
||||
# execute if score pz lzt_wrench_raycast matches 6..9 if score py lzt_wrench_raycast matches 14..15 if block ~ ~ ~ #minecraft:wall_hanging_signs[facing=west] run function lzstools_wrench:rotate/signs_wall/rotate
|
@@ -1,3 +1,3 @@
|
||||
# Slabs
|
||||
execute if block ~ ~ ~ #minecraft:slabs[type=top] if score py lz_wrench_raycast matches 8.. run function lzstools_wrench:rotate/slabs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:slabs[type=bottom] if score py lz_wrench_raycast matches ..7 run function lzstools_wrench:rotate/slabs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:slabs[type=top] if score py lzt_wrench_raycast matches 8.. run function lzstools_wrench:rotate/slabs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:slabs[type=bottom] if score py lzt_wrench_raycast matches ..7 run function lzstools_wrench:rotate/slabs/rotate
|
||||
|
@@ -1,20 +1,20 @@
|
||||
# Stairs
|
||||
|
||||
execute if block ~ ~ ~ #minecraft:stairs[half=bottom] if score py lz_wrench_raycast matches ..7 run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs[half=top] if score py lz_wrench_raycast matches 8.. run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs[half=bottom] if score py lzt_wrench_raycast matches ..7 run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs[half=top] if score py lzt_wrench_raycast matches 8.. run function lzstools_wrench:rotate/stairs/rotate
|
||||
# -x-z
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches ..7 if score pz lz_wrench_raycast matches ..7 unless block ~ ~ ~ #minecraft:stairs[facing=west,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=north,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=east] unless block ~ ~ ~ #minecraft:stairs[facing=south] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches ..7 if score pz lz_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=east,shape=inner_left] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches ..7 if score pz lz_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=south,shape=inner_right] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches ..7 if score pz lzt_wrench_raycast matches ..7 unless block ~ ~ ~ #minecraft:stairs[facing=west,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=north,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=east] unless block ~ ~ ~ #minecraft:stairs[facing=south] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches ..7 if score pz lzt_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=east,shape=inner_left] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches ..7 if score pz lzt_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=south,shape=inner_right] run function lzstools_wrench:rotate/stairs/rotate
|
||||
# -x+z
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches ..7 if score pz lz_wrench_raycast matches 8.. unless block ~ ~ ~ #minecraft:stairs[facing=south,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=west,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=north] unless block ~ ~ ~ #minecraft:stairs[facing=east] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches ..7 if score pz lz_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=north,shape=inner_left] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches ..7 if score pz lz_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=east,shape=inner_right] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches ..7 if score pz lzt_wrench_raycast matches 8.. unless block ~ ~ ~ #minecraft:stairs[facing=south,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=west,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=north] unless block ~ ~ ~ #minecraft:stairs[facing=east] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches ..7 if score pz lzt_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=north,shape=inner_left] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches ..7 if score pz lzt_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=east,shape=inner_right] run function lzstools_wrench:rotate/stairs/rotate
|
||||
# +x+z
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches 8.. if score pz lz_wrench_raycast matches 8.. unless block ~ ~ ~ #minecraft:stairs[facing=east,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=south,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=west] unless block ~ ~ ~ #minecraft:stairs[facing=north] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches 8.. if score pz lz_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=west,shape=inner_left] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches 8.. if score pz lz_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=north,shape=inner_right] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches 8.. if score pz lzt_wrench_raycast matches 8.. unless block ~ ~ ~ #minecraft:stairs[facing=east,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=south,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=west] unless block ~ ~ ~ #minecraft:stairs[facing=north] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches 8.. if score pz lzt_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=west,shape=inner_left] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches 8.. if score pz lzt_wrench_raycast matches 8.. if block ~ ~ ~ #minecraft:stairs[facing=north,shape=inner_right] run function lzstools_wrench:rotate/stairs/rotate
|
||||
# +x-z
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches 8.. if score pz lz_wrench_raycast matches ..7 unless block ~ ~ ~ #minecraft:stairs[facing=north,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=east,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=south] unless block ~ ~ ~ #minecraft:stairs[facing=west] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches 8.. if score pz lz_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=south,shape=inner_left] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lz_wrench_raycast matches 8.. if score pz lz_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=west,shape=inner_right] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches 8.. if score pz lzt_wrench_raycast matches ..7 unless block ~ ~ ~ #minecraft:stairs[facing=north,shape=outer_left] unless block ~ ~ ~ #minecraft:stairs[facing=east,shape=outer_right] unless block ~ ~ ~ #minecraft:stairs[facing=south] unless block ~ ~ ~ #minecraft:stairs[facing=west] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches 8.. if score pz lzt_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=south,shape=inner_left] run function lzstools_wrench:rotate/stairs/rotate
|
||||
execute if block ~ ~ ~ #minecraft:stairs if score px lzt_wrench_raycast matches 8.. if score pz lzt_wrench_raycast matches ..7 if block ~ ~ ~ #minecraft:stairs[facing=west,shape=inner_right] run function lzstools_wrench:rotate/stairs/rotate
|
||||
|
@@ -1,2 +1,2 @@
|
||||
# Stonecutter
|
||||
execute if block ~ ~ ~ minecraft:stonecutter if score py lz_wrench_raycast matches ..9 run function lzstools_wrench:rotate/nesw/rotate
|
||||
execute if block ~ ~ ~ minecraft:stonecutter if score py lzt_wrench_raycast matches ..9 run function lzstools_wrench:rotate/nesw/rotate
|
@@ -1,13 +1,13 @@
|
||||
# Trapdoors
|
||||
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors[open=false,half=top] if score py lz_wrench_raycast matches 13.. run function lzstools_wrench:rotate/trapdoors/rotate
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors[open=false,half=bottom] if score py lz_wrench_raycast matches ..2 run function lzstools_wrench:rotate/trapdoors/rotate
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors[open=false,half=top] if score py lzt_wrench_raycast matches 13.. run function lzstools_wrench:rotate/trapdoors/rotate
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors[open=false,half=bottom] if score py lzt_wrench_raycast matches ..2 run function lzstools_wrench:rotate/trapdoors/rotate
|
||||
|
||||
# North
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors[open=true,facing=north] if score pz lz_wrench_raycast matches 13.. run function lzstools_wrench:rotate/trapdoors/rotate
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors[open=true,facing=north] if score pz lzt_wrench_raycast matches 13.. run function lzstools_wrench:rotate/trapdoors/rotate
|
||||
# East
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors[open=true,facing=east] if score px lz_wrench_raycast matches ..2 run function lzstools_wrench:rotate/trapdoors/rotate
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors[open=true,facing=east] if score px lzt_wrench_raycast matches ..2 run function lzstools_wrench:rotate/trapdoors/rotate
|
||||
# South
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors[open=true,facing=south] if score pz lz_wrench_raycast matches ..2 run function lzstools_wrench:rotate/trapdoors/rotate
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors[open=true,facing=south] if score pz lzt_wrench_raycast matches ..2 run function lzstools_wrench:rotate/trapdoors/rotate
|
||||
# West
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors[open=true,facing=west] if score px lz_wrench_raycast matches 13.. run function lzstools_wrench:rotate/trapdoors/rotate
|
||||
execute if block ~ ~ ~ #minecraft:trapdoors[open=true,facing=west] if score px lzt_wrench_raycast matches 13.. run function lzstools_wrench:rotate/trapdoors/rotate
|
@@ -1,10 +1,8 @@
|
||||
#Setting up the raycasting data.
|
||||
scoreboard players set #distance lz_wrench_raycast 0
|
||||
tag @s add lz_wrench_raycast
|
||||
scoreboard players set #distance lzt_wrench_raycast 0
|
||||
|
||||
#Activating the raycast. This function will call itself until it is done.
|
||||
execute as @e[tag=lz_wrench_raycast] at @s anchored eyes positioned ^ ^ ^ run function lzstools_wrench:raycast/rayloop
|
||||
execute as @s at @s anchored eyes positioned ^ ^ ^ anchored feet run function lzstools_wrench:raycast/loop
|
||||
|
||||
#Raycasting finished, removing tag from the raycaster.
|
||||
tag @s remove lz_wrench_raycast
|
||||
# Clean Data
|
||||
data remove storage lzstools:wrench block
|
@@ -1,22 +1,22 @@
|
||||
## Get Raycast Target Coords
|
||||
|
||||
# Stored Value for Calc
|
||||
scoreboard players set c16 lz_wrench_raycast 16
|
||||
scoreboard players set c16 lzt_wrench_raycast 16
|
||||
# Summon Invisible Entity
|
||||
summon area_effect_cloud ~ ~ ~ {Radius:0.01,Duration:1,Tags:["RaycastMark"]}
|
||||
|
||||
# Pixel Calculations
|
||||
execute store result score px lz_wrench_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[0] 16
|
||||
scoreboard players operation px lz_wrench_raycast %= c16 lz_wrench_raycast
|
||||
execute if score px lz_wrench_raycast matches ..-1 run scoreboard players add px lz_wrench_raycast 16
|
||||
execute store result score px lzt_wrench_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[0] 16
|
||||
scoreboard players operation px lzt_wrench_raycast %= c16 lzt_wrench_raycast
|
||||
execute if score px lzt_wrench_raycast matches ..-1 run scoreboard players add px lzt_wrench_raycast 16
|
||||
|
||||
execute store result score py lz_wrench_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[1] 16
|
||||
scoreboard players operation py lz_wrench_raycast %= c16 lz_wrench_raycast
|
||||
execute if score py lz_wrench_raycast matches ..-1 run scoreboard players add py lz_wrench_raycast 16
|
||||
execute store result score py lzt_wrench_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[1] 16
|
||||
scoreboard players operation py lzt_wrench_raycast %= c16 lzt_wrench_raycast
|
||||
execute if score py lzt_wrench_raycast matches ..-1 run scoreboard players add py lzt_wrench_raycast 16
|
||||
|
||||
execute store result score pz lz_wrench_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[2] 16
|
||||
scoreboard players operation pz lz_wrench_raycast %= c16 lz_wrench_raycast
|
||||
execute if score pz lz_wrench_raycast matches ..-1 run scoreboard players add pz lz_wrench_raycast 16
|
||||
execute store result score pz lzt_wrench_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[2] 16
|
||||
scoreboard players operation pz lzt_wrench_raycast %= c16 lzt_wrench_raycast
|
||||
execute if score pz lzt_wrench_raycast matches ..-1 run scoreboard players add pz lzt_wrench_raycast 16
|
||||
|
||||
# Remove Entity
|
||||
kill @e[tag=RaycastMark,sort=nearest,limit=1]
|
@@ -4,10 +4,10 @@
|
||||
function lzstools_wrench:raycast/target_coords
|
||||
|
||||
# Signs and Banners don't have full hitboxes, nothing else uses numeric rotation
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 4 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=8] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 11 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=12] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score pz lz_wrench_raycast matches 11 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=0] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] if score px lz_wrench_raycast matches 4 store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=4] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 4 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=8] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 11 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=12] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score pz lzt_wrench_raycast matches 11 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=0] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] if score px lzt_wrench_raycast matches 4 store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=4] replace
|
||||
|
||||
# Otherwise, Flip
|
||||
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function lzstools_wrench:rotate/banners/flip with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/banners/flip with storage lzstools:wrench
|
@@ -1,18 +1,18 @@
|
||||
## Cycle Banners
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=0] run setblock ~ ~ ~ $(block)[rotation=1] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=1] run setblock ~ ~ ~ $(block)[rotation=2] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=2] run setblock ~ ~ ~ $(block)[rotation=3] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=3] run setblock ~ ~ ~ $(block)[rotation=4] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=4] run setblock ~ ~ ~ $(block)[rotation=5] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=5] run setblock ~ ~ ~ $(block)[rotation=6] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=6] run setblock ~ ~ ~ $(block)[rotation=7] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=7] run setblock ~ ~ ~ $(block)[rotation=8] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=8] run setblock ~ ~ ~ $(block)[rotation=9] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=9] run setblock ~ ~ ~ $(block)[rotation=10] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=10] run setblock ~ ~ ~ $(block)[rotation=11] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=11] run setblock ~ ~ ~ $(block)[rotation=12] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=12] run setblock ~ ~ ~ $(block)[rotation=13] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=13] run setblock ~ ~ ~ $(block)[rotation=14] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=14] run setblock ~ ~ ~ $(block)[rotation=15] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=15] run setblock ~ ~ ~ $(block)[rotation=0] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=0] run setblock ~ ~ ~ $(block)[rotation=1] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=1] run setblock ~ ~ ~ $(block)[rotation=2] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=2] run setblock ~ ~ ~ $(block)[rotation=3] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=3] run setblock ~ ~ ~ $(block)[rotation=4] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=4] run setblock ~ ~ ~ $(block)[rotation=5] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=5] run setblock ~ ~ ~ $(block)[rotation=6] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=6] run setblock ~ ~ ~ $(block)[rotation=7] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=7] run setblock ~ ~ ~ $(block)[rotation=8] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=8] run setblock ~ ~ ~ $(block)[rotation=9] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=9] run setblock ~ ~ ~ $(block)[rotation=10] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=10] run setblock ~ ~ ~ $(block)[rotation=11] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=11] run setblock ~ ~ ~ $(block)[rotation=12] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=12] run setblock ~ ~ ~ $(block)[rotation=13] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=13] run setblock ~ ~ ~ $(block)[rotation=14] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=14] run setblock ~ ~ ~ $(block)[rotation=15] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=15] run setblock ~ ~ ~ $(block)[rotation=0] replace
|
@@ -1,18 +1,18 @@
|
||||
## Flip Banners
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=0] run setblock ~ ~ ~ $(block)[rotation=8] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=1] run setblock ~ ~ ~ $(block)[rotation=9] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=2] run setblock ~ ~ ~ $(block)[rotation=10] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=3] run setblock ~ ~ ~ $(block)[rotation=11] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=4] run setblock ~ ~ ~ $(block)[rotation=12] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=5] run setblock ~ ~ ~ $(block)[rotation=13] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=6] run setblock ~ ~ ~ $(block)[rotation=14] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=7] run setblock ~ ~ ~ $(block)[rotation=15] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=8] run setblock ~ ~ ~ $(block)[rotation=0] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=9] run setblock ~ ~ ~ $(block)[rotation=1] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=10] run setblock ~ ~ ~ $(block)[rotation=2] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=11] run setblock ~ ~ ~ $(block)[rotation=3] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=12] run setblock ~ ~ ~ $(block)[rotation=4] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=13] run setblock ~ ~ ~ $(block)[rotation=5] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=14] run setblock ~ ~ ~ $(block)[rotation=6] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block)[rotation=15] run setblock ~ ~ ~ $(block)[rotation=7] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=0] run setblock ~ ~ ~ $(block)[rotation=8] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=1] run setblock ~ ~ ~ $(block)[rotation=9] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=2] run setblock ~ ~ ~ $(block)[rotation=10] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=3] run setblock ~ ~ ~ $(block)[rotation=11] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=4] run setblock ~ ~ ~ $(block)[rotation=12] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=5] run setblock ~ ~ ~ $(block)[rotation=13] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=6] run setblock ~ ~ ~ $(block)[rotation=14] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=7] run setblock ~ ~ ~ $(block)[rotation=15] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=8] run setblock ~ ~ ~ $(block)[rotation=0] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=9] run setblock ~ ~ ~ $(block)[rotation=1] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=10] run setblock ~ ~ ~ $(block)[rotation=2] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=11] run setblock ~ ~ ~ $(block)[rotation=3] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=12] run setblock ~ ~ ~ $(block)[rotation=4] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=13] run setblock ~ ~ ~ $(block)[rotation=5] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=14] run setblock ~ ~ ~ $(block)[rotation=6] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block)[rotation=15] run setblock ~ ~ ~ $(block)[rotation=7] replace
|
@@ -1,21 +1,21 @@
|
||||
## Face Player Banners
|
||||
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-11.25..11.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=8] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=11.25..33.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=9] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=33.75..56.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=10] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=56.25..78.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=11] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=78.75..101.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=12] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=101.25..123.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=13] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=123.75..146.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=14] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=146.25..168.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=15] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=168.75..-168.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=0] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-168.75..-146.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=1] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-146.25..-123.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=2] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-123.75..-101.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=3] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-101.25..-78.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=4] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-78.75..-56.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=5] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-56.25..-33.75] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=6] replace
|
||||
$execute as @s[scores={lz_wrench_success=0}, y_rotation=-33.75..-11.25] store result score @s lz_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=7] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-11.25..11.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=8] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=11.25..33.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=9] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=33.75..56.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=10] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=56.25..78.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=11] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=78.75..101.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=12] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=101.25..123.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=13] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=123.75..146.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=14] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=146.25..168.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=15] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=168.75..-168.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=0] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-168.75..-146.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=1] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-146.25..-123.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=2] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-123.75..-101.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=3] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-101.25..-78.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=4] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-78.75..-56.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=5] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-56.25..-33.75] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=6] replace
|
||||
$execute as @s[scores={lzt_wrench_success=0}, y_rotation=-33.75..-11.25] store result score @s lzt_wrench_success run execute if block ~ ~ ~ $(block) run setblock ~ ~ ~ $(block)[rotation=7] replace
|
||||
|
||||
# Otherwise, Flip
|
||||
execute as @s[scores={lz_wrench_success=0}] store result score @s lz_wrench_success run function lzstools_wrench:rotate/banners/flip with storage lzstools:wrench
|
||||
execute as @s[scores={lzt_wrench_success=0}] store result score @s lzt_wrench_success run function lzstools_wrench:rotate/banners/flip with storage lzstools:wrench
|
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user