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19 Commits

Author SHA1 Message Date
dec09d4a44 Resolved Chisel Block Place durability AGAIN
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2025-05-22 22:46:18 +01:00
c8a6e5938f Block Check Fix for Chisel
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2025-05-22 22:20:14 +01:00
8cb721170b Update uninstall script
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2025-05-22 21:27:49 +01:00
ce728ebd2b Do nothing is empty slot
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2025-05-22 21:26:34 +01:00
a4ef6ca5f0 Chisel do nothing on unbreakable blocks
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2025-05-21 21:47:58 +01:00
46a6e9ad65 Added Chisel
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2025-05-21 21:26:09 +01:00
2b30e94381 Added durability to give command on trowels 2025-05-19 14:30:58 +01:00
8784b377f9 Added Skulls
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Removed double checks
2025-05-18 02:15:33 +01:00
c81a852e72 Fixed Hammer Durability not registering
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2025-05-17 16:53:58 +01:00
723cbfc483 Data cleanup
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Update uninstall command
Increased hammer durability
2025-05-17 10:48:51 +01:00
4f37178857 Updated Rarity of Hammer
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Updated custom_name to item_name
2025-05-17 02:32:02 +01:00
56570f452c Update .gitea/workflows/draft_release.yaml
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2025-05-17 01:10:41 +00:00
d8f83b2777 Updated Source uses
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2025-05-17 01:09:03 +00:00
21d45e781e Updated README 2025-05-17 01:51:35 +01:00
b4b08bc662 Uniform Tab Size
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2025-05-17 01:49:32 +01:00
c6a7150041 Added Hammer
Added Unbreaking tag
Renamed rayloop to loop
2025-05-17 01:47:52 +01:00
d97807baf3 Add .gitea/workflows/draft_release.yaml
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2025-05-16 13:04:58 +00:00
6b4033e081 Fixed blocks not being removed with Trowel
Removed unneeded tags
Added clean trowel data after use
2025-05-16 02:02:01 +01:00
329f879cd8 updated tags and scoreboards
added sound to action
fixed damage when in offhand
2025-05-15 23:20:41 +01:00
230 changed files with 2691 additions and 1764 deletions

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@ -0,0 +1,26 @@
name: Draft Release
on:
push:
tags:
- '*'
jobs:
deploy-prod:
runs-on: ubuntu-latest
steps:
- name: Check out repository code
uses: https://git.lzstealth.com/actions/checkout@v4
- name: Zip Repository
run: zip -r "${{ gitea.workspace }}/${{ vars.FILE_NAME }} ${{ gitea.ref_name }}.zip" ./*
- name: Create Release
id: create_release
uses: https://git.lzstealth.com/actions/gitea-release-action@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{ gitea.ref_name }}
name: Release ${{ gitea.ref_name }}
draft: true
prerelease: false
files: |-
${{ gitea.workspace }}/${{ vars.FILE_NAME }} ${{ gitea.ref_name }}.zip

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@ -3,6 +3,7 @@
## Tools
- Wrench - Rotates blocks
- Trowels - Places random blocks from the hotbar
- Hammer - Break a 3x3 area
Additionally, you can change the Wrench's mode by right clicking in your offhand.
Information on how the different wrench modes work is available [here](WrenchModes.md).

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{
"parent": "minecraft:item/handheld",
"textures": {
"layer0": "lzstools:item/chisel/diamond"
}
}

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{
"parent": "minecraft:item/handheld",
"textures": {
"layer0": "lzstools:item/chisel/iron"
}
}

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{
"parent": "minecraft:item/handheld",
"textures": {
"layer0": "lzstools:item/hammer/hammer"
}
}

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{
"model": {
"type": "select",
"property": "custom_model_data",
"fallback": {
"type": "minecraft:model",
"model": "minecraft:item/carrot_on_a_stick"
},
"cases": [
{ "when": "lzstools:wrench_default", "model": { "type": "model", "model": "lzstools:items/wrench/default" } },
{ "when": "lzstools:wrench_flip", "model": { "type": "model", "model": "lzstools:items/wrench/flip" } },
{ "when": "lzstools:wrench_face_player", "model": { "type": "model", "model": "lzstools:items/wrench/face_player" } },
{ "when": "lzstools:wrench_face_click", "model": { "type": "model", "model": "lzstools:items/wrench/face_click" } },
{ "when": "lzstools:wrench_terracotta", "model": { "type": "model", "model": "lzstools:items/wrench/terracotta" } },
{ "when": "lzstools:trowel_iron", "model": { "type": "model", "model": "lzstools:items/trowel/iron" } },
{ "when": "lzstools:trowel_diamond", "model": { "type": "model", "model": "lzstools:items/trowel/diamond" } }
]
}
"model": {
"type": "select",
"property": "custom_model_data",
"fallback": {
"type": "minecraft:model",
"model": "minecraft:item/carrot_on_a_stick"
},
"cases": [
{
"when": "lzstools:wrench_default",
"model": {
"type": "model",
"model": "lzstools:items/wrench/default"
}
},
{
"when": "lzstools:wrench_flip",
"model": {
"type": "model",
"model": "lzstools:items/wrench/flip"
}
},
{
"when": "lzstools:wrench_face_player",
"model": {
"type": "model",
"model": "lzstools:items/wrench/face_player"
}
},
{
"when": "lzstools:wrench_face_click",
"model": {
"type": "model",
"model": "lzstools:items/wrench/face_click"
}
},
{
"when": "lzstools:wrench_terracotta",
"model": {
"type": "model",
"model": "lzstools:items/wrench/terracotta"
}
},
{
"when": "lzstools:trowel_iron",
"model": {
"type": "model",
"model": "lzstools:items/trowel/iron"
}
},
{
"when": "lzstools:trowel_diamond",
"model": {
"type": "model",
"model": "lzstools:items/trowel/diamond"
}
},
{
"when": "lzstools:chisel_iron",
"model": {
"type": "model",
"model": "lzstools:items/chisel/iron"
}
},
{
"when": "lzstools:chisel_diamond",
"model": {
"type": "model",
"model": "lzstools:items/chisel/diamond"
}
}
]
}
}

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@ -0,0 +1,19 @@
{
"model": {
"type": "select",
"property": "custom_model_data",
"fallback": {
"type": "minecraft:model",
"model": "minecraft:item/iron_pickaxe"
},
"cases": [
{
"when": "lzstools:hammer",
"model": {
"type": "model",
"model": "lzstools:items/hammer/hammer"
}
}
]
}
}

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{
"display": {
"icon": {
"id": "minecraft:carrot_on_a_stick",
"components": {
"minecraft:custom_model_data": {
"strings": [
"lzstools:chisel_diamond"
]
}
}
},
"title": {
"text": "As flawless as Michelangelo"
},
"description": {
"text": "Craft a Diamond Chisel"
},
"show_toast": true,
"announce_to_chat": false,
"hidden": false
},
"parent": "lzstools:visible/chisel_iron",
"criteria": {
"": {
"trigger": "minecraft:recipe_crafted",
"conditions": {
"recipe_id": "lzstools_chisel:diamond"
}
}
}
}

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{
"display": {
"icon": {
"id": "minecraft:carrot_on_a_stick",
"components": {
"minecraft:custom_model_data": {
"strings": [
"lzstools:chisel_iron"
]
}
}
},
"title": {
"text": "Just take a stab at it"
},
"description": {
"text": "Craft a Chisel"
},
"show_toast": true,
"announce_to_chat": false,
"hidden": false
},
"parent": "lzstools:visible/root",
"criteria": {
"": {
"trigger": "minecraft:recipe_crafted",
"conditions": {
"recipe_id": "lzstools_chisel:iron"
}
}
}
}

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{
"display": {
"icon": {
"id": "minecraft:iron_pickaxe",
"components": {
"minecraft:custom_model_data": {
"strings": [
"lzstools:hammer"
]
}
}
},
"title": {
"text": "Hammering out the details"
},
"description": {
"text": "Craft a Hammer"
},
"show_toast": true,
"announce_to_chat": false,
"hidden": false
},
"parent": "lzstools:visible/root",
"criteria": {
"": {
"trigger": "minecraft:recipe_crafted",
"conditions": {
"recipe_id": "lzstools_hammer:hammer"
}
}
}
}

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@ -1,5 +1,4 @@
scoreboard players set @s lz_click_check 0
scoreboard players set @s lzt_click_check 0
# Wrench
execute if predicate lzstools:wrench/mainhand run function lzstools_wrench:wrench/rotate
@ -8,3 +7,6 @@ execute if predicate lzstools:wrench/offhand run function lzstools_wrench:wrench
# Trowel
execute if predicate lzstools:trowel/mainhand run function lzstools_trowel:mainhand
execute if predicate lzstools:trowel/offhand run function lzstools_trowel:offhand
# Chisel
execute if predicate lzstools:chisel/mainhand run function lzstools_chisel:mainhand

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scoreboard players set @s lzt_hammer_check 0
# Hammer
execute if predicate lzstools:hammer/mainhand run function lzstools_hammer:mainhand

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@ -0,0 +1 @@
give @s minecraft:carrot_on_a_stick[minecraft:item_name={"text":"Diamond Chisel","color":"aqua"},minecraft:custom_model_data={strings:["lzstools:chisel_diamond"]},minecraft:custom_data={"lzstools":["chisel","chisel_diamond"]},minecraft:max_damage=2100]

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@ -0,0 +1 @@
give @s minecraft:carrot_on_a_stick[minecraft:item_name={"text":"Iron Chisel","color":"aqua"},minecraft:custom_model_data={strings:["lzstools:chisel_iron"]},minecraft:custom_data={"lzstools":["chisel","chisel_iron"]},minecraft:max_damage=350]

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@ -0,0 +1 @@
give @s minecraft:iron_pickaxe[minecraft:item_name={"text":"Hammer","color":"light_purple"},minecraft:custom_model_data={strings:["lzstools:hammer"]},minecraft:custom_data={"lzstools":["hammer"]},minecraft:max_damage=2400]

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@ -1 +1 @@
give @s minecraft:carrot_on_a_stick[minecraft:custom_name={"text":"Diamond Trowel","color":"aqua"},minecraft:custom_model_data={strings:["lzstools:trowel_diamond"]},minecraft:custom_data={"lzstools":["trowel","trowel_diamond"]}]
give @s minecraft:carrot_on_a_stick[minecraft:item_name={"text":"Diamond Trowel","color":"aqua"},minecraft:custom_model_data={strings:["lzstools:trowel_diamond"]},minecraft:custom_data={"lzstools":["trowel","trowel_diamond"]},minecraft:max_damage=4500]

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@ -1 +1 @@
give @s minecraft:carrot_on_a_stick[minecraft:custom_name={"text":"Iron Trowel","color":"aqua"},minecraft:custom_model_data={strings:["lzstools:trowel_iron"]},minecraft:custom_data={"lzstools":["trowel","trowel_iron"]}]
give @s minecraft:carrot_on_a_stick[minecraft:item_name={"text":"Iron Trowel","color":"aqua"},minecraft:custom_model_data={strings:["lzstools:trowel_iron"]},minecraft:custom_data={"lzstools":["trowel","trowel_iron"]},minecraft:max_damage=750]

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@ -1 +1 @@
give @s minecraft:carrot_on_a_stick[minecraft:custom_name={"text":"Rotator Wrench","color":"aqua"},minecraft:lore=["Default"],minecraft:custom_model_data={strings:["lzstools:wrench_default"]},minecraft:custom_data={"lzstools":["wrench"]},minecraft:unbreakable={},minecraft:enchantment_glint_override=false,minecraft:tooltip_display={hidden_components:["minecraft:unbreakable"]}]
give @s minecraft:carrot_on_a_stick[minecraft:item_name={"text":"Rotator Wrench","color":"aqua"},minecraft:lore=["Default"],minecraft:custom_model_data={strings:["lzstools:wrench_default"]},minecraft:custom_data={"lzstools":["wrench"]},minecraft:unbreakable={},minecraft:enchantment_glint_override=false,minecraft:tooltip_display={hidden_components:["minecraft:unbreakable"]}]

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@ -1,17 +1,40 @@
# Click Check
scoreboard objectives add lz_click_check minecraft.used:minecraft.carrot_on_a_stick
scoreboard objectives add lzt_click_check minecraft.used:minecraft.carrot_on_a_stick
# Wrench
scoreboard objectives add lz_wrench_success dummy
scoreboard objectives add lz_wrench_raycast dummy
scoreboard objectives add lzt_wrench_success dummy
scoreboard objectives add lzt_wrench_raycast dummy
# Trowel
scoreboard objectives add lz_trowel_success dummy
scoreboard objectives add lz_trowel_raycast dummy
scoreboard objectives add lz_trowel_raycast_hit dummy
scoreboard objectives add lz_trowel_block_length dummy
scoreboard objectives add lz_chosen_block_check dummy
scoreboard objectives add lz_trowel_unbreaking_check dummy
scoreboard objectives add lz_trowel_unbreaking_chance dummy
scoreboard objectives add lz_trowel_damage dummy
scoreboard objectives add lz_trowel_max_damage dummy
scoreboard objectives add lzt_trowel_success dummy
scoreboard objectives add lzt_trowel_raycast dummy
scoreboard objectives add lzt_trowel_raycast_hit dummy
scoreboard objectives add lzt_trowel_block_check dummy
scoreboard objectives add lzt_trowel_block_length dummy
scoreboard objectives add lzt_trowel_unbreaking_check dummy
scoreboard objectives add lzt_trowel_unbreaking_chance dummy
scoreboard objectives add lzt_trowel_damage dummy
scoreboard objectives add lzt_trowel_max_damage dummy
# Chisel
scoreboard objectives add lzt_chisel_success dummy
scoreboard objectives add lzt_chisel_raycast dummy
scoreboard objectives add lzt_chisel_raycast_hit dummy
scoreboard objectives add lzt_chisel_block_check dummy
scoreboard objectives add lzt_chisel_slot dummy
scoreboard objectives add lzt_chisel_unbreaking_check dummy
scoreboard objectives add lzt_chisel_unbreaking_chance dummy
scoreboard objectives add lzt_chisel_damage dummy
scoreboard objectives add lzt_chisel_max_damage dummy
# Hammer
scoreboard objectives add lzt_hammer_check minecraft.used:minecraft.iron_pickaxe
scoreboard objectives add lzt_hammer_success dummy
scoreboard objectives add lzt_hammer_raycast dummy
scoreboard objectives add lzt_hammer_raycast_hit dummy
scoreboard objectives add lzt_hammer_side_raycast dummy
scoreboard objectives add lzt_hammer_side_raycast_hit dummy
scoreboard objectives add lzt_hammer_unbreaking_check dummy
scoreboard objectives add lzt_hammer_unbreaking_chance dummy
scoreboard objectives add lzt_hammer_damage dummy
scoreboard objectives add lzt_hammer_max_damage dummy

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@ -1,3 +1,6 @@
recipe give @s lzstools_wrench:wrench
recipe give @s lzstools_trowel:iron
recipe give @s lzstools_trowel:diamond
recipe give @s lzstools_chisel:iron
recipe give @s lzstools_chisel:diamond
recipe give @s lzstools_hammer:hammer

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@ -1,2 +1,5 @@
# Click Check
execute as @a if score @s lz_click_check matches 1.. run function lzstools:player
execute as @a if score @s lzt_click_check matches 1.. run function lzstools:check_click
# Hammer Click Check
execute as @a if score @s lzt_hammer_check matches 1.. run function lzstools:check_hammer

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@ -1,4 +1,42 @@
# Uninstall
scoreboard objectives remove lz_click_check
scoreboard objectives remove lz_wrench_success
scoreboard objectives remove lz_wrench_raycast
# Click Check
scoreboard objectives remove lzt_click_check
# Wrench
scoreboard objectives remove lzt_wrench_success
scoreboard objectives remove lzt_wrench_raycast
# Trowel
scoreboard objectives remove lzt_trowel_success
scoreboard objectives remove lzt_trowel_raycast
scoreboard objectives remove lzt_trowel_raycast_hit
scoreboard objectives remove lzt_trowel_block_check
scoreboard objectives remove lzt_trowel_block_length
scoreboard objectives remove lzt_trowel_unbreaking_check
scoreboard objectives remove lzt_trowel_unbreaking_chance
scoreboard objectives remove lzt_trowel_damage
scoreboard objectives remove lzt_trowel_max_damage
# Chisel
scoreboard objectives remove lzt_chisel_success
scoreboard objectives remove lzt_chisel_raycast
scoreboard objectives remove lzt_chisel_raycast_hit
scoreboard objectives remove lzt_chisel_block_check
scoreboard objectives remove lzt_chisel_slot
scoreboard objectives remove lzt_chisel_unbreaking_check
scoreboard objectives remove lzt_chisel_unbreaking_chance
scoreboard objectives remove lzt_chisel_damage
scoreboard objectives remove lzt_chisel_max_damage
# Hammer
scoreboard objectives remove lzt_hammer_check
scoreboard objectives remove lzt_hammer_success
scoreboard objectives remove lzt_hammer_raycast
scoreboard objectives remove lzt_hammer_raycast_hit
scoreboard objectives remove lzt_hammer_side_raycast
scoreboard objectives remove lzt_hammer_side_raycast_hit
scoreboard objectives remove lzt_hammer_unbreaking_check
scoreboard objectives remove lzt_hammer_unbreaking_chance
scoreboard objectives remove lzt_hammer_damage
scoreboard objectives remove lzt_hammer_max_damage

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@ -0,0 +1,17 @@
{
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"equipment": {
"mainhand": {
"predicates": {
"minecraft:custom_data": {
"lzstools": [
"chisel"
]
}
}
}
}
}
}

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@ -0,0 +1,17 @@
{
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"equipment": {
"mainhand": {
"predicates": {
"minecraft:custom_data": {
"lzstools": [
"hammer"
]
}
}
}
}
}
}

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@ -1,18 +1,18 @@
{
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"equipment": {
"mainhand": {
"predicates": {
"minecraft:enchantments": [
{
"enchantment": "minecraft:unbreaking",
"levels": 1
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"equipment": {
"mainhand": {
"predicates": {
"minecraft:enchantments": [
{
"enchantment": "minecraft:unbreaking",
"levels": 1
}
]
}
}
]
}
}
}
}
}

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@ -1,18 +1,18 @@
{
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"equipment": {
"mainhand": {
"predicates": {
"minecraft:enchantments": [
{
"enchantment": "minecraft:unbreaking",
"levels": 2
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"equipment": {
"mainhand": {
"predicates": {
"minecraft:enchantments": [
{
"enchantment": "minecraft:unbreaking",
"levels": 2
}
]
}
}
]
}
}
}
}
}

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@ -1,18 +1,18 @@
{
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"equipment": {
"mainhand": {
"predicates": {
"minecraft:enchantments": [
{
"enchantment": "minecraft:unbreaking",
"levels": 3
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"equipment": {
"mainhand": {
"predicates": {
"minecraft:enchantments": [
{
"enchantment": "minecraft:unbreaking",
"levels": 3
}
]
}
}
]
}
}
}
}
}

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@ -1,21 +1,21 @@
{
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"equipment": {
"mainhand": {
"predicates": {
"minecraft:enchantments": [
{
"enchantment": "minecraft:unbreaking",
"levels": {
"min": 1,
"max": 3
}
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"equipment": {
"mainhand": {
"predicates": {
"minecraft:enchantments": [
{
"enchantment": "minecraft:unbreaking",
"levels": {
"min": 1,
"max": 3
}
}
]
}
}
]
}
}
}
}
}

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@ -1,18 +1,18 @@
{
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"equipment": {
"mainhand": {
"predicates": {
"minecraft:enchantments": [
{
"enchantment": "minecraft:unbreaking",
"levels": 1
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"equipment": {
"offhand": {
"predicates": {
"minecraft:enchantments": [
{
"enchantment": "minecraft:unbreaking",
"levels": 1
}
]
}
}
]
}
}
}
}
}

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@ -1,18 +1,18 @@
{
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"equipment": {
"mainhand": {
"predicates": {
"minecraft:enchantments": [
{
"enchantment": "minecraft:unbreaking",
"levels": 2
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"equipment": {
"offhand": {
"predicates": {
"minecraft:enchantments": [
{
"enchantment": "minecraft:unbreaking",
"levels": 2
}
]
}
}
]
}
}
}
}
}

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@ -1,18 +1,18 @@
{
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"equipment": {
"mainhand": {
"predicates": {
"minecraft:enchantments": [
{
"enchantment": "minecraft:unbreaking",
"levels": 3
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"equipment": {
"offhand": {
"predicates": {
"minecraft:enchantments": [
{
"enchantment": "minecraft:unbreaking",
"levels": 3
}
]
}
}
]
}
}
}
}
}

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@ -1,21 +1,21 @@
{
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"equipment": {
"mainhand": {
"predicates": {
"minecraft:enchantments": [
{
"enchantment": "minecraft:unbreaking",
"levels": {
"min": 1,
"max": 3
}
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"equipment": {
"offhand": {
"predicates": {
"minecraft:enchantments": [
{
"enchantment": "minecraft:unbreaking",
"levels": {
"min": 1,
"max": 3
}
}
]
}
}
]
}
}
}
}
}

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@ -1,17 +1,17 @@
{
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"equipment": {
"mainhand": {
"predicates": {
"minecraft:custom_data": {
"lzstools": [
"wrench"
]
}
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"equipment": {
"mainhand": {
"predicates": {
"minecraft:custom_data": {
"lzstools": [
"wrench"
]
}
}
}
}
}
}
}
}

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@ -1,17 +1,17 @@
{
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"equipment": {
"offhand": {
"predicates": {
"minecraft:custom_data": {
"lzstools": [
"wrench"
]
}
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"equipment": {
"offhand": {
"predicates": {
"minecraft:custom_data": {
"lzstools": [
"wrench"
]
}
}
}
}
}
}
}
}

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{
"replace": false,
"values": [
"minecraft:player_head",
"minecraft:zombie_head",
"minecraft:creeper_head",
"minecraft:skeleton_skull",
"minecraft:wither_skeleton_skull",
"minecraft:dragon_head"
]
}

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{
"replace": false,
"values": [
"minecraft:bedrock",
"minecraft:structure_block",
"minecraft:structure_void",
"minecraft:jigsaw",
"minecraft:command_block",
"minecraft:chain_command_block",
"minecraft:repeating_command_block",
"minecraft:test_instance_block",
"minecraft:test_block",
"minecraft:light",
"minecraft:end_portal",
"minecraft:end_portal_frame",
"minecraft:nether_portal",
"minecraft:reinforced_deepslate",
"minecraft:water",
"minecraft:lava"
]
}

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scoreboard players set @s lzt_chisel_success 0
# Don't place if same block
$execute if block ~ ~ ~ $(chosen_block) run return fail
execute if score @s lzt_chisel_success matches 0 run function lzstools_chisel:block/place_normal with storage lzstools:chisel
execute if score @s lzt_chisel_success matches 1 run function lzstools_chisel:block/remove_item with storage lzstools:chisel

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# Place Leaves
$execute as @s store result score @s lzt_chisel_success setblock ~ ~ ~ $(chosen_block)[persistent=true] destroy

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# Place NESW
$execute as @s[y_rotation=-45..45] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=north] destroy
$execute as @s[y_rotation=45..135] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=east] destroy
$execute as @s[y_rotation=135..-135] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=south] destroy
$execute as @s[y_rotation=-135..-45] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=west] destroy

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# Place NESWUD
$execute as @s[x_rotation=45..90] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=up] destroy
$execute as @s[x_rotation=-90..-45] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=down] destroy
$execute as @s[x_rotation=-45..45, y_rotation=-45..45] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=north] destroy
$execute as @s[x_rotation=-45..45, y_rotation=45..135] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=east] destroy
$execute as @s[x_rotation=-45..45, y_rotation=135..-135] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=south] destroy
$execute as @s[x_rotation=-45..45, y_rotation=-135..-45] store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[facing=west] destroy

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# Place Slabs
$execute as @s if score py lzt_chisel_raycast matches 8.. store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[type=top] destroy
$execute as @s if score py lzt_chisel_raycast matches ..7 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[type=bottom] destroy

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# Place Stairs
$execute as @s[y_rotation=-45..45] if score py lzt_chisel_raycast matches ..7 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=south] destroy
$execute as @s[y_rotation=45..135] if score py lzt_chisel_raycast matches ..7 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=west] destroy
$execute as @s[y_rotation=135..-135] if score py lzt_chisel_raycast matches ..7 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=north] destroy
$execute as @s[y_rotation=-135..-45] if score py lzt_chisel_raycast matches ..7 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=east] destroy
$execute as @s[y_rotation=-45..45] if score py lzt_chisel_raycast matches 8.. store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=south] destroy
$execute as @s[y_rotation=45..135] if score py lzt_chisel_raycast matches 8.. store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=west] destroy
$execute as @s[y_rotation=135..-135] if score py lzt_chisel_raycast matches 8.. store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=north] destroy
$execute as @s[y_rotation=-135..-45] if score py lzt_chisel_raycast matches 8.. store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=east] destroy

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# Place Trapdoors
$execute as @s[y_rotation=-45..45] if score py lzt_chisel_raycast matches ..7 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=north] destroy
$execute as @s[y_rotation=45..135] if score py lzt_chisel_raycast matches ..7 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=east] destroy
$execute as @s[y_rotation=135..-135] if score py lzt_chisel_raycast matches ..7 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=south] destroy
$execute as @s[y_rotation=-135..-45] if score py lzt_chisel_raycast matches ..7 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=west] destroy
$execute as @s[y_rotation=-45..45] if score py lzt_chisel_raycast matches 8.. store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=north] destroy
$execute as @s[y_rotation=45..135] if score py lzt_chisel_raycast matches 8.. store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=east] destroy
$execute as @s[y_rotation=135..-135] if score py lzt_chisel_raycast matches 8.. store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=south] destroy
$execute as @s[y_rotation=-135..-45] if score py lzt_chisel_raycast matches 8.. store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=west] destroy

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# Place XYZ
$execute as @s if score py lzt_chisel_raycast matches 0 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[axis=y] destroy
$execute as @s if score py lzt_chisel_raycast matches 15 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[axis=y] destroy
$execute as @s if score px lzt_chisel_raycast matches 0 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[axis=x] destroy
$execute as @s if score px lzt_chisel_raycast matches 15 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[axis=x] destroy
$execute as @s if score pz lzt_chisel_raycast matches 0 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[axis=z] destroy
$execute as @s if score pz lzt_chisel_raycast matches 15 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block)[axis=z] destroy

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# Get Raycast Target Coords
function lzstools_chisel:block/target_coords
$setblock ~ -64 ~ $(chosen_block)
execute if score @s lzt_chisel_success matches 0 if block ~ -64 ~ #lzstools:xyz run function lzstools_chisel:block/place/xyz with storage lzstools:chisel
execute if score @s lzt_chisel_success matches 0 if block ~ -64 ~ #lzstools:neswud run function lzstools_chisel:block/place/neswud with storage lzstools:chisel
execute if score @s lzt_chisel_success matches 0 if block ~ -64 ~ #lzstools:nesw run function lzstools_chisel:block/place/nesw with storage lzstools:chisel
execute if score @s lzt_chisel_success matches 0 if block ~ -64 ~ #lzstools:glazed_terracotta run function lzstools_chisel:block/place/nesw with storage lzstools:chisel
execute if score @s lzt_chisel_success matches 0 if block ~ -64 ~ #minecraft:leaves run function lzstools_chisel:block/place/leaves with storage lzstools:chisel
execute if score @s lzt_chisel_success matches 0 if block ~ -64 ~ #minecraft:trapdoors run function lzstools_chisel:block/place/trapdoors with storage lzstools:chisel
execute if score @s lzt_chisel_success matches 0 if block ~ -64 ~ #minecraft:stairs run function lzstools_chisel:block/place/stairs with storage lzstools:chisel
execute if score @s lzt_chisel_success matches 0 if block ~ -64 ~ #minecraft:slabs run function lzstools_chisel:block/place/slabs with storage lzstools:chisel
$execute if score @s lzt_chisel_success matches 0 store result score @s lzt_chisel_success run setblock ~ ~ ~ $(chosen_block) destroy
setblock ~ -64 ~ bedrock

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$execute if entity @s[gamemode=!creative] run clear @s $(chosen_block) 1

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## Get Raycast Target Coords
# Stored Value for Calc
scoreboard players set c16 lzt_chisel_raycast 16
# Summon Invisible Entity
summon area_effect_cloud ~ ~ ~ {Radius:0.01,Duration:1,Tags:["RaycastMark"]}
# Pixel Calculations
execute store result score px lzt_chisel_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[0] 16
scoreboard players operation px lzt_chisel_raycast %= c16 lzt_chisel_raycast
execute if score px lzt_chisel_raycast matches ..-1 run scoreboard players add px lzt_chisel_raycast 16
execute store result score py lzt_chisel_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[1] 16
scoreboard players operation py lzt_chisel_raycast %= c16 lzt_chisel_raycast
execute if score py lzt_chisel_raycast matches ..-1 run scoreboard players add py lzt_chisel_raycast 16
execute store result score pz lzt_chisel_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[2] 16
scoreboard players operation pz lzt_chisel_raycast %= c16 lzt_chisel_raycast
execute if score pz lzt_chisel_raycast matches ..-1 run scoreboard players add pz lzt_chisel_raycast 16
# Remove Entity
kill @e[tag=RaycastMark,sort=nearest,limit=1]

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$item modify entity @s weapon.mainhand {"function":"minecraft:set_components","components":{"minecraft:damage":$(damage)}}

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execute if entity @s[predicate=lzstools_chisel:mainhand/iron] at @s anchored eyes run particle minecraft:item{item:"minecraft:iron_sword"} ^ ^-0.35 ^0.65 0.1 0.1 0.1 0.06 10 force
execute if entity @s[predicate=lzstools_chisel:mainhand/diamond] at @s anchored eyes run particle minecraft:item{item:"minecraft:diamond_sword"} ^ ^-0.35 ^0.65 0.1 0.1 0.1 0.06 10 force
item replace entity @s weapon.mainhand with minecraft:air
playsound minecraft:entity.item.break master @a ~ ~ ~ 1 1

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scoreboard players reset @s lzt_chisel_unbreaking_check
execute if entity @s[predicate=lzstools:unbreaking/mainhand/all] run function lzstools_chisel:durability/mainhand/unbreaking
execute if score @s lzt_chisel_unbreaking_check matches 1 run return fail
# Handle Damage
data modify storage lzstools:chisel components set from entity @s SelectedItem.components
execute store result score @s lzt_chisel_damage run data get storage lzstools:chisel components."minecraft:damage"
execute store result score @s lzt_chisel_max_damage run data get storage lzstools:chisel components."minecraft:max_damage"
scoreboard players add @s lzt_chisel_damage 1
execute store result storage lzstools:chisel damage int 1 run scoreboard players get @s lzt_chisel_damage
function lzstools_chisel:durability/mainhand/apply with storage lzstools:chisel
execute if score @s lzt_chisel_damage >= @s lzt_chisel_max_damage run function lzstools_chisel:durability/mainhand/break

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execute store result score @s lzt_chisel_unbreaking_chance run random value 1..100
execute if entity @s[predicate=lzstools:unbreaking/mainhand/3] if score @s lzt_chisel_unbreaking_chance matches ..75 run return run scoreboard players set @s lzt_chisel_unbreaking_check 1
execute if entity @s[predicate=lzstools:unbreaking/mainhand/2] if score @s lzt_chisel_unbreaking_chance matches ..66 run return run scoreboard players set @s lzt_chisel_unbreaking_check 1
execute if entity @s[predicate=lzstools:unbreaking/mainhand/1] if score @s lzt_chisel_unbreaking_chance matches ..50 run return run scoreboard players set @s lzt_chisel_unbreaking_check 1

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tag @s add lzstools_chisel_mainhand
# Raycast from player's position
function lzstools_chisel:raycast/start

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# Get Slot and block
function lzstools_chisel:select/start
# No block, don't place and end
execute store result score @s lzt_chisel_block_check run data get storage lzstools:chisel chosen_block
execute if score @s lzt_chisel_block_check matches 0 run return fail
# Place block
function lzstools_chisel:block/place with storage lzstools:chisel
execute if score @s lzt_chisel_success matches 0 run return fail
execute at @s run playsound minecraft:block.azalea_leaves.place master @a ~ ~ ~ 0.3 1
# Durability
execute if entity @s[tag=lzstools_chisel_mainhand,gamemode=!creative] run function lzstools_chisel:durability/mainhand/handle
execute if entity @s[tag=lzstools_chisel_offhand,gamemode=!creative] run function lzstools_chisel:durability/offhand/handle

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## Raycast
# Set block data
execute as @s store result score @s lzt_chisel_raycast_hit run loot spawn ~ -65 ~ mine ~ ~ ~ minecraft:netherite_pickaxe[minecraft:enchantments={"minecraft:silk_touch":1}]
execute as @s run kill @n[type=minecraft:item,distance=..0.5,y=-65]
execute as @s if score @s lzt_chisel_raycast_hit matches 1 run function lzstools_chisel:raycast/hit
execute if score @s lzt_chisel_raycast_hit matches 1 run tag @s remove lzstools_chisel_mainhand
# Do nothing is unbreakable block
execute if block ~ ~ ~ #lzstools:unbreakable run return fail
# Advance forward and if nothing found
scoreboard players add #distance lzt_chisel_raycast 1
execute if score @s lzt_chisel_raycast_hit matches 0 if score #distance lzt_chisel_raycast matches ..451 positioned ^ ^ ^0.01 run function lzstools_chisel:raycast/loop

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#Setting up the raycasting data.
scoreboard players set #distance lzt_chisel_raycast 0
#Activating the raycast. This function will call itself until it is done.
execute as @s at @s anchored eyes positioned ^ ^ ^ anchored feet run function lzstools_chisel:raycast/loop
# Clean Data
data remove storage lzstools:chisel inventory
data remove storage lzstools:chisel damage
data remove storage lzstools:chisel components
data remove storage lzstools:chisel chosen_block
data remove storage lzstools:chisel chosen_slot
scoreboard players set @s lzt_chisel_damage 0
scoreboard players set @s lzt_chisel_max_damage 1

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# No Shulkers
$execute if items entity @s hotbar.$(chosen_slot) #minecraft:shulker_boxes run return fail
$setblock ~ -64 ~ $(temp_id)
setblock ~ -64 ~ bedrock
$data modify storage lzstools:chisel chosen_block set value "$(temp_id)"

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function lzstools_chisel:select/block_macro with storage lzstools:chisel
data remove storage lzstools:chisel temp_id

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$data modify storage lzstools:chisel temp_id set from entity @s Inventory[{Slot:$(chosen_slot)b}].id
function lzstools_chisel:select/check_block with storage lzstools:chisel
setblock ~ -64 ~ bedrock

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execute store result score @s lzt_chisel_slot run data get entity @s SelectedItemSlot
scoreboard players add @s lzt_chisel_slot 1
execute if score @s lzt_chisel_slot matches 9.. run return fail
execute store result storage lzstools:chisel chosen_slot int 1 run scoreboard players get @s lzt_chisel_slot
# Check Valid Block
function lzstools_chisel:select/get_block with storage lzstools:chisel

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{
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"equipment": {
"mainhand": {
"predicates": {
"minecraft:custom_data": {
"lzstools": [
"chisel_diamond"
]
}
}
}
}
}
}

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@ -0,0 +1,17 @@
{
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"equipment": {
"mainhand": {
"predicates": {
"minecraft:custom_data": {
"lzstools": [
"chisel_iron"
]
}
}
}
}
}
}

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{
"type": "minecraft:crafting_shaped",
"category": "equipment",
"pattern": [
"d ",
"s "
],
"key": {
"s": "minecraft:stick",
"d": "minecraft:diamond"
},
"result": {
"id": "minecraft:carrot_on_a_stick",
"count": 1,
"components": {
"minecraft:max_damage": 2100,
"minecraft:item_name": {
"text": "Diamond Chisel",
"color": "aqua",
"italic": false
},
"minecraft:custom_model_data": {
"strings": [
"lzstools:chisel_diamond"
]
},
"minecraft:custom_data": {
"lzstools": [
"chisel",
"chisel_diamond"
]
}
}
}
}

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@ -0,0 +1,35 @@
{
"type": "minecraft:crafting_shaped",
"category": "equipment",
"pattern": [
"i ",
"s "
],
"key": {
"s": "minecraft:stick",
"i": "minecraft:iron_ingot"
},
"result": {
"id": "minecraft:carrot_on_a_stick",
"count": 1,
"components": {
"minecraft:max_damage": 350,
"minecraft:item_name": {
"text": "Iron Chisel",
"color": "aqua",
"italic": false
},
"minecraft:custom_model_data": {
"strings": [
"lzstools:chisel_iron"
]
},
"minecraft:custom_data": {
"lzstools": [
"chisel",
"chisel_iron"
]
}
}
}
}

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# Don't run if
execute if block ~ ~ ~ #lzstools:unbreakable run return fail
execute if block ~ ~ ~ #minecraft:air run return fail
execute if score @s lzt_hammer_damage >= @s lzt_hammer_max_damage run return fail
# Spawn item
loot spawn ~ ~ ~ mine ~ ~ ~ mainhand
# Break to update neighbors
clone ~ ~ ~ ~ ~ ~ ~ -64 ~ replace
setblock ~ ~ ~ minecraft:air replace
# Break
gamerule doTileDrops false
clone ~ -64 ~ ~ -64 ~ ~ ~ ~ replace
setblock ~ -64 ~ minecraft:bedrock replace
setblock ~ ~ ~ minecraft:air destroy
gamerule doTileDrops true
# Durability
function lzstools_hammer:durability/handle

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execute positioned ~ ~1 ~ run function lzstools_hammer:break/break
execute positioned ~ ~1 ~1 run function lzstools_hammer:break/break
execute positioned ~ ~1 ~-1 run function lzstools_hammer:break/break
execute positioned ~ ~ ~1 run function lzstools_hammer:break/break
execute positioned ~ ~ ~-1 run function lzstools_hammer:break/break
execute positioned ~ ~-1 ~ run function lzstools_hammer:break/break
execute positioned ~ ~-1 ~1 run function lzstools_hammer:break/break
execute positioned ~ ~-1 ~-1 run function lzstools_hammer:break/break

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@ -0,0 +1,8 @@
execute positioned ~ ~1 ~ run function lzstools_hammer:break/break
execute positioned ~1 ~1 ~ run function lzstools_hammer:break/break
execute positioned ~-1 ~1 ~ run function lzstools_hammer:break/break
execute positioned ~1 ~ ~ run function lzstools_hammer:break/break
execute positioned ~-1 ~ ~ run function lzstools_hammer:break/break
execute positioned ~ ~-1 ~ run function lzstools_hammer:break/break
execute positioned ~1 ~-1 ~ run function lzstools_hammer:break/break
execute positioned ~-1 ~-1 ~ run function lzstools_hammer:break/break

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@ -0,0 +1,8 @@
execute positioned ~1 ~ ~1 run function lzstools_hammer:break/break
execute positioned ~1 ~ ~ run function lzstools_hammer:break/break
execute positioned ~1 ~ ~-1 run function lzstools_hammer:break/break
execute positioned ~-1 ~ ~1 run function lzstools_hammer:break/break
execute positioned ~-1 ~ ~ run function lzstools_hammer:break/break
execute positioned ~-1 ~ ~-1 run function lzstools_hammer:break/break
execute positioned ~ ~ ~1 run function lzstools_hammer:break/break
execute positioned ~ ~ ~-1 run function lzstools_hammer:break/break

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$item modify entity @s weapon.mainhand {"function":"minecraft:set_components","components":{"minecraft:damage":$(damage)}}

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execute if entity @s[predicate=lzstools_hammer:hammer] at @s anchored eyes run particle minecraft:item{item:"minecraft:iron_pickaxe"} ^ ^-0.35 ^0.65 0.1 0.1 0.1 0.06 10 force
item replace entity @s weapon.mainhand with minecraft:air
playsound minecraft:entity.item.break master @a ~ ~ ~ 1 1

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scoreboard players reset @s lzt_hammer_unbreaking_check
execute if entity @s[predicate=lzstools:unbreaking/mainhand/all] run function lzstools_hammer:durability/unbreaking
execute if score @s lzt_hammer_unbreaking_check matches 1 run return fail
# Handle Damage
data modify storage lzstools:hammer components set from entity @s SelectedItem.components
execute store result score @s lzt_hammer_damage run data get storage lzstools:hammer components."minecraft:damage"
execute store result score @s lzt_hammer_max_damage run data get storage lzstools:hammer components."minecraft:max_damage"
scoreboard players add @s lzt_hammer_damage 1
execute store result storage lzstools:hammer damage int 1 run scoreboard players get @s lzt_hammer_damage
function lzstools_hammer:durability/apply with storage lzstools:hammer
execute if score @s lzt_hammer_damage >= @s lzt_hammer_max_damage run function lzstools_hammer:durability/break

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@ -0,0 +1,4 @@
execute store result score @s lzt_hammer_unbreaking_chance run random value 1..100
execute if entity @s[predicate=lzstools:unbreaking/mainhand/3] if score @s lzt_hammer_unbreaking_chance matches ..75 run return run scoreboard players set @s lzt_hammer_unbreaking_check 1
execute if entity @s[predicate=lzstools:unbreaking/mainhand/2] if score @s lzt_hammer_unbreaking_chance matches ..66 run return run scoreboard players set @s lzt_hammer_unbreaking_check 1
execute if entity @s[predicate=lzstools:unbreaking/mainhand/1] if score @s lzt_hammer_unbreaking_chance matches ..50 run return run scoreboard players set @s lzt_hammer_unbreaking_check 1

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@ -0,0 +1,2 @@
scoreboard players set @s lzt_hammer_check 0
function lzstools_hammer:raycast/start

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@ -0,0 +1,15 @@
## Raycast Hit
scoreboard players set @s lzt_hammer_raycast_hit 1
setblock ~ ~ ~ minecraft:barrier replace
# Get Raycast Target Coords
function lzstools_hammer:raycast_side/start
setblock ~ ~ ~ minecraft:air replace
execute if score px lzt_hammer_side_raycast matches 0 run return run function lzstools_hammer:break/eastwest
execute if score px lzt_hammer_side_raycast matches 15 run return run function lzstools_hammer:break/eastwest
execute if score pz lzt_hammer_side_raycast matches 0 run return run function lzstools_hammer:break/northsouth
execute if score pz lzt_hammer_side_raycast matches 15 run return run function lzstools_hammer:break/northsouth
execute if score py lzt_hammer_side_raycast matches 0 run return run function lzstools_hammer:break/updown
execute if score py lzt_hammer_side_raycast matches 15 run return run function lzstools_hammer:break/updown

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@ -0,0 +1,7 @@
## Raycast Loop
execute as @s at @n[type=item,nbt={Age:0s},distance=..0.8] run function lzstools_hammer:raycast/hit
# Advance forward and if nothing found
scoreboard players add #distance lzt_hammer_raycast 1
execute if score @s lzt_hammer_raycast_hit matches 0 if score #distance lzt_hammer_raycast matches ..451 positioned ^ ^ ^0.01 run function lzstools_hammer:raycast/loop

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@ -0,0 +1,13 @@
## Raycast Start
scoreboard players set #distance lzt_hammer_raycast 0
scoreboard players set @s lzt_hammer_raycast_hit 0
# Raycast
execute as @s at @s anchored eyes positioned ^ ^ ^ anchored feet run function lzstools_hammer:raycast/loop
# Clean Data
data remove storage lzstools:hammer damage
data remove storage lzstools:hammer components
scoreboard players set @s lzt_hammer_damage 0
scoreboard players set @s lzt_hammer_max_damage 1

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@ -0,0 +1,9 @@
## Raycast Loop
execute if block ~ ~ ~ minecraft:barrier run scoreboard players set @s lzt_hammer_side_raycast_hit 1
execute if score @s lzt_hammer_side_raycast_hit matches 1 run function lzstools_hammer:raycast_side/target_coords
# Advance forward and if nothing found
scoreboard players add #distance lzt_hammer_side_raycast 1
execute if score @s lzt_hammer_side_raycast_hit matches 0 if score #distance lzt_hammer_side_raycast matches ..451 positioned ^ ^ ^0.01 run function lzstools_hammer:raycast_side/loop

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@ -0,0 +1,8 @@
## Raycast Start
scoreboard players set #distance lzt_hammer_side_raycast 0
scoreboard players set @s lzt_hammer_side_raycast_hit 0
# Raycast
execute as @s at @s anchored eyes positioned ^ ^ ^ anchored feet run function lzstools_hammer:raycast_side/loop
# Clean Data

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@ -0,0 +1,22 @@
## Get Raycast Target Coords
# Stored Value for Calc
scoreboard players set c16 lzt_hammer_side_raycast 16
# Summon Invisible Entity
summon area_effect_cloud ~ ~ ~ {Radius:0.01,Duration:1,Tags:["RaycastMark"]}
# Pixel Calculations
execute store result score px lzt_hammer_side_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[0] 16
scoreboard players operation px lzt_hammer_side_raycast %= c16 lzt_hammer_side_raycast
execute if score px lzt_hammer_side_raycast matches ..-1 run scoreboard players add px lzt_hammer_side_raycast 16
execute store result score py lzt_hammer_side_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[1] 16
scoreboard players operation py lzt_hammer_side_raycast %= c16 lzt_hammer_side_raycast
execute if score py lzt_hammer_side_raycast matches ..-1 run scoreboard players add py lzt_hammer_side_raycast 16
execute store result score pz lzt_hammer_side_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[2] 16
scoreboard players operation pz lzt_hammer_side_raycast %= c16 lzt_hammer_side_raycast
execute if score pz lzt_hammer_side_raycast matches ..-1 run scoreboard players add pz lzt_hammer_side_raycast 16
# Remove Entity
kill @e[tag=RaycastMark,sort=nearest,limit=1]

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@ -0,0 +1,17 @@
{
"condition": "minecraft:entity_properties",
"entity": "this",
"predicate": {
"equipment": {
"mainhand": {
"predicates": {
"minecraft:custom_data": {
"lzstools": [
"hammer"
]
}
}
}
}
}
}

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@ -0,0 +1,36 @@
{
"type": "minecraft:crafting_shaped",
"category": "equipment",
"pattern": [
"h ",
"s ",
"l "
],
"key": {
"h": "minecraft:heavy_core",
"s": "minecraft:stick",
"l": "minecraft:lightning_rod"
},
"result": {
"id": "minecraft:iron_pickaxe",
"count": 1,
"components": {
"minecraft:max_damage": 2400,
"minecraft:item_name": {
"text": "Hammer",
"color": "light_purple",
"italic": false
},
"minecraft:custom_model_data": {
"strings": [
"lzstools:hammer"
]
},
"minecraft:custom_data": {
"lzstools": [
"hammer"
]
}
}
}
}

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@ -1,4 +1,4 @@
scoreboard players set @s lz_trowel_success 0
scoreboard players set @s lzt_trowel_success 0
execute if score @s lz_trowel_success matches 0 run function lzstools_trowel:block/place_normal with storage lzstools:trowel
execute if score @s lz_trowel_success matches 1 run function lzstools_trowel:block/remove_item with storage lzstools:trowel
execute if score @s lzt_trowel_success matches 0 run function lzstools_trowel:block/place_normal with storage lzstools:trowel
execute if score @s lzt_trowel_success matches 1 run function lzstools_trowel:block/remove_item with storage lzstools:trowel

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@ -1,2 +1,2 @@
# Place Leaves
$setblock ~ ~ ~ $(chosen_block)[persistent=true] keep
$execute as @s store result score @s lzt_trowel_success setblock ~ ~ ~ $(chosen_block)[persistent=true] keep

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@ -1,5 +1,5 @@
# Place NESW
$execute as @s[y_rotation=-45..45] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=north] keep
$execute as @s[y_rotation=45..135] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=east] keep
$execute as @s[y_rotation=135..-135] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=south] keep
$execute as @s[y_rotation=-135..-45] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=west] keep
$execute as @s[y_rotation=-45..45] store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[facing=north] keep
$execute as @s[y_rotation=45..135] store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[facing=east] keep
$execute as @s[y_rotation=135..-135] store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[facing=south] keep
$execute as @s[y_rotation=-135..-45] store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[facing=west] keep

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@ -1,7 +1,7 @@
# Place NESWUD
$execute as @s[x_rotation=45..90] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=up] keep
$execute as @s[x_rotation=-90..-45] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=down] keep
$execute as @s[x_rotation=-45..45, y_rotation=-45..45] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=north] keep
$execute as @s[x_rotation=-45..45, y_rotation=45..135] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=east] keep
$execute as @s[x_rotation=-45..45, y_rotation=135..-135] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=south] keep
$execute as @s[x_rotation=-45..45, y_rotation=-135..-45] store result score @s lz_trowel_raycast run setblock ~ ~ ~ $(chosen_block)[facing=west] keep
$execute as @s[x_rotation=45..90] store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[facing=up] keep
$execute as @s[x_rotation=-90..-45] store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[facing=down] keep
$execute as @s[x_rotation=-45..45, y_rotation=-45..45] store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[facing=north] keep
$execute as @s[x_rotation=-45..45, y_rotation=45..135] store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[facing=east] keep
$execute as @s[x_rotation=-45..45, y_rotation=135..-135] store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[facing=south] keep
$execute as @s[x_rotation=-45..45, y_rotation=-135..-45] store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[facing=west] keep

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@ -1,3 +1,3 @@
# Place Slabs
$execute as @s if score py lz_trowel_raycast matches 8.. store result score @s lz_wrench_success run setblock ~ ~ ~ $(chosen_block)[type=top] keep
$execute as @s if score py lz_trowel_raycast matches ..7 store result score @s lz_wrench_success run setblock ~ ~ ~ $(chosen_block)[type=bottom] keep
$execute as @s if score py lzt_trowel_raycast matches 8.. store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[type=top] keep
$execute as @s if score py lzt_trowel_raycast matches ..7 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[type=bottom] keep

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@ -1,9 +1,9 @@
# Place Stairs
$execute as @s[y_rotation=-45..45] if score py lz_trowel_raycast matches ..7 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=south] keep
$execute as @s[y_rotation=45..135] if score py lz_trowel_raycast matches ..7 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=west] keep
$execute as @s[y_rotation=135..-135] if score py lz_trowel_raycast matches ..7 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=north] keep
$execute as @s[y_rotation=-135..-45] if score py lz_trowel_raycast matches ..7 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=east] keep
$execute as @s[y_rotation=-45..45] if score py lz_trowel_raycast matches 8.. store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=south] keep
$execute as @s[y_rotation=45..135] if score py lz_trowel_raycast matches 8.. store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=west] keep
$execute as @s[y_rotation=135..-135] if score py lz_trowel_raycast matches 8.. store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=north] keep
$execute as @s[y_rotation=-135..-45] if score py lz_trowel_raycast matches 8.. store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=east] keep
$execute as @s[y_rotation=-45..45] if score py lzt_trowel_raycast matches ..7 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=south] keep
$execute as @s[y_rotation=45..135] if score py lzt_trowel_raycast matches ..7 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=west] keep
$execute as @s[y_rotation=135..-135] if score py lzt_trowel_raycast matches ..7 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=north] keep
$execute as @s[y_rotation=-135..-45] if score py lzt_trowel_raycast matches ..7 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=east] keep
$execute as @s[y_rotation=-45..45] if score py lzt_trowel_raycast matches 8.. store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=south] keep
$execute as @s[y_rotation=45..135] if score py lzt_trowel_raycast matches 8.. store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=west] keep
$execute as @s[y_rotation=135..-135] if score py lzt_trowel_raycast matches 8.. store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=north] keep
$execute as @s[y_rotation=-135..-45] if score py lzt_trowel_raycast matches 8.. store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=east] keep

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@ -1,10 +1,10 @@
# Place Trapdoors
$execute as @s[y_rotation=-45..45] if score py lz_trowel_raycast matches ..7 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=north] keep
$execute as @s[y_rotation=45..135] if score py lz_trowel_raycast matches ..7 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=east] keep
$execute as @s[y_rotation=135..-135] if score py lz_trowel_raycast matches ..7 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=south] keep
$execute as @s[y_rotation=-135..-45] if score py lz_trowel_raycast matches ..7 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=west] keep
$execute as @s[y_rotation=-45..45] if score py lz_trowel_raycast matches 8.. store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=north] keep
$execute as @s[y_rotation=45..135] if score py lz_trowel_raycast matches 8.. store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=east] keep
$execute as @s[y_rotation=135..-135] if score py lz_trowel_raycast matches 8.. store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=south] keep
$execute as @s[y_rotation=-135..-45] if score py lz_trowel_raycast matches 8.. store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=west] keep
$execute as @s[y_rotation=-45..45] if score py lzt_trowel_raycast matches ..7 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=north] keep
$execute as @s[y_rotation=45..135] if score py lzt_trowel_raycast matches ..7 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=east] keep
$execute as @s[y_rotation=135..-135] if score py lzt_trowel_raycast matches ..7 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=south] keep
$execute as @s[y_rotation=-135..-45] if score py lzt_trowel_raycast matches ..7 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=bottom,facing=west] keep
$execute as @s[y_rotation=-45..45] if score py lzt_trowel_raycast matches 8.. store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=north] keep
$execute as @s[y_rotation=45..135] if score py lzt_trowel_raycast matches 8.. store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=east] keep
$execute as @s[y_rotation=135..-135] if score py lzt_trowel_raycast matches 8.. store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=south] keep
$execute as @s[y_rotation=-135..-45] if score py lzt_trowel_raycast matches 8.. store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[half=top,facing=west] keep

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@ -1,7 +1,7 @@
# Place XYZ
$execute as @s if score py lz_trowel_raycast matches 0 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=y] keep
$execute as @s if score py lz_trowel_raycast matches 15 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=y] keep
$execute as @s if score px lz_trowel_raycast matches 0 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=x] keep
$execute as @s if score px lz_trowel_raycast matches 15 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=x] keep
$execute as @s if score pz lz_trowel_raycast matches 0 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=z] keep
$execute as @s if score pz lz_trowel_raycast matches 15 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=z] keep
$execute as @s if score py lzt_trowel_raycast matches 0 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=y] keep
$execute as @s if score py lzt_trowel_raycast matches 15 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=y] keep
$execute as @s if score px lzt_trowel_raycast matches 0 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=x] keep
$execute as @s if score px lzt_trowel_raycast matches 15 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=x] keep
$execute as @s if score pz lzt_trowel_raycast matches 0 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=z] keep
$execute as @s if score pz lzt_trowel_raycast matches 15 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block)[axis=z] keep

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@ -3,14 +3,14 @@ function lzstools_trowel:block/target_coords
$setblock ~ -64 ~ $(chosen_block)
execute if score @s lz_trowel_success matches 0 if block ~ -64 ~ #lzstools:xyz run function lzstools_trowel:block/place/xyz with storage lzstools:trowel
execute if score @s lz_trowel_success matches 0 if block ~ -64 ~ #lzstools:neswud run function lzstools_trowel:block/place/neswud with storage lzstools:trowel
execute if score @s lz_trowel_success matches 0 if block ~ -64 ~ #lzstools:nesw run function lzstools_trowel:block/place/nesw with storage lzstools:trowel
execute if score @s lz_trowel_success matches 0 if block ~ -64 ~ #lzstools:glazed_terracotta run function lzstools_trowel:block/place/nesw with storage lzstools:trowel
execute if score @s lz_trowel_success matches 0 if block ~ -64 ~ #minecraft:leaves run function lzstools_trowel:block/place/leaves with storage lzstools:trowel
execute if score @s lz_trowel_success matches 0 if block ~ -64 ~ #minecraft:trapdoors run function lzstools_trowel:block/place/trapdoors with storage lzstools:trowel
execute if score @s lz_trowel_success matches 0 if block ~ -64 ~ #minecraft:stairs run function lzstools_trowel:block/place/stairs with storage lzstools:trowel
execute if score @s lz_trowel_success matches 0 if block ~ -64 ~ #minecraft:slabs run function lzstools_trowel:block/place/slabs with storage lzstools:trowel
$execute if score @s lz_trowel_success matches 0 store result score @s lz_trowel_success run setblock ~ ~ ~ $(chosen_block) keep
execute if score @s lzt_trowel_success matches 0 if block ~ -64 ~ #lzstools:xyz run function lzstools_trowel:block/place/xyz with storage lzstools:trowel
execute if score @s lzt_trowel_success matches 0 if block ~ -64 ~ #lzstools:neswud run function lzstools_trowel:block/place/neswud with storage lzstools:trowel
execute if score @s lzt_trowel_success matches 0 if block ~ -64 ~ #lzstools:nesw run function lzstools_trowel:block/place/nesw with storage lzstools:trowel
execute if score @s lzt_trowel_success matches 0 if block ~ -64 ~ #lzstools:glazed_terracotta run function lzstools_trowel:block/place/nesw with storage lzstools:trowel
execute if score @s lzt_trowel_success matches 0 if block ~ -64 ~ #minecraft:leaves run function lzstools_trowel:block/place/leaves with storage lzstools:trowel
execute if score @s lzt_trowel_success matches 0 if block ~ -64 ~ #minecraft:trapdoors run function lzstools_trowel:block/place/trapdoors with storage lzstools:trowel
execute if score @s lzt_trowel_success matches 0 if block ~ -64 ~ #minecraft:stairs run function lzstools_trowel:block/place/stairs with storage lzstools:trowel
execute if score @s lzt_trowel_success matches 0 if block ~ -64 ~ #minecraft:slabs run function lzstools_trowel:block/place/slabs with storage lzstools:trowel
$execute if score @s lzt_trowel_success matches 0 store result score @s lzt_trowel_success run setblock ~ ~ ~ $(chosen_block) keep
setblock ~ -64 ~ bedrock

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@ -1,22 +1,22 @@
## Get Raycast Target Coords
# Stored Value for Calc
scoreboard players set c16 lz_trowel_raycast 16
scoreboard players set c16 lzt_trowel_raycast 16
# Summon Invisible Entity
summon area_effect_cloud ~ ~ ~ {Radius:0.01,Duration:1,Tags:["RaycastMark"]}
# Pixel Calculations
execute store result score px lz_trowel_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[0] 16
scoreboard players operation px lz_trowel_raycast %= c16 lz_trowel_raycast
execute if score px lz_trowel_raycast matches ..-1 run scoreboard players add px lz_trowel_raycast 16
execute store result score px lzt_trowel_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[0] 16
scoreboard players operation px lzt_trowel_raycast %= c16 lzt_trowel_raycast
execute if score px lzt_trowel_raycast matches ..-1 run scoreboard players add px lzt_trowel_raycast 16
execute store result score py lz_trowel_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[1] 16
scoreboard players operation py lz_trowel_raycast %= c16 lz_trowel_raycast
execute if score py lz_trowel_raycast matches ..-1 run scoreboard players add py lz_trowel_raycast 16
execute store result score py lzt_trowel_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[1] 16
scoreboard players operation py lzt_trowel_raycast %= c16 lzt_trowel_raycast
execute if score py lzt_trowel_raycast matches ..-1 run scoreboard players add py lzt_trowel_raycast 16
execute store result score pz lz_trowel_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[2] 16
scoreboard players operation pz lz_trowel_raycast %= c16 lz_trowel_raycast
execute if score pz lz_trowel_raycast matches ..-1 run scoreboard players add pz lz_trowel_raycast 16
execute store result score pz lzt_trowel_raycast run data get entity @e[tag=RaycastMark,sort=nearest,limit=1] Pos[2] 16
scoreboard players operation pz lzt_trowel_raycast %= c16 lzt_trowel_raycast
execute if score pz lzt_trowel_raycast matches ..-1 run scoreboard players add pz lzt_trowel_raycast 16
# Remove Entity
kill @e[tag=RaycastMark,sort=nearest,limit=1]

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@ -1,13 +1,13 @@
scoreboard players reset @s lz_trowel_unbreaking_check
scoreboard players reset @s lzt_trowel_unbreaking_check
execute if entity @s[predicate=lzstools:unbreaking/mainhand/all] run function lzstools_trowel:durability/mainhand/unbreaking
execute if score @s lz_trowel_unbreaking_check matches 1 run return fail
execute if score @s lzt_trowel_unbreaking_check matches 1 run return fail
# Handle Damage
data modify storage lzstools:trowel components set from entity @s SelectedItem.components
execute store result score @s lz_trowel_damage run data get storage lzstools:trowel components."minecraft:damage"
execute store result score @s lz_trowel_max_damage run data get storage lzstools:trowel components."minecraft:max_damage"
scoreboard players add @s lz_trowel_damage 1
execute store result storage lzstools:trowel damage int 1 run scoreboard players get @s lz_trowel_damage
execute store result score @s lzt_trowel_damage run data get storage lzstools:trowel components."minecraft:damage"
execute store result score @s lzt_trowel_max_damage run data get storage lzstools:trowel components."minecraft:max_damage"
scoreboard players add @s lzt_trowel_damage 1
execute store result storage lzstools:trowel damage int 1 run scoreboard players get @s lzt_trowel_damage
function lzstools_trowel:durability/mainhand/apply with storage lzstools:trowel
execute if score @s lz_trowel_damage >= @s lz_trowel_max_damage run function lzstools_trowel:durability/mainhand/break
execute if score @s lzt_trowel_damage >= @s lzt_trowel_max_damage run function lzstools_trowel:durability/mainhand/break

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@ -1,4 +1,4 @@
execute store result score @s lz_trowel_unbreaking_chance run random value 1..100
execute if entity @s[predicate=lzstools:unbreaking/mainhand/3] if score @s lz_trowel_unbreaking_chance matches ..75 run return run scoreboard players set @s lz_trowel_unbreaking_check 1
execute if entity @s[predicate=lzstools:unbreaking/mainhand/2] if score @s lz_trowel_unbreaking_chance matches ..66 run return run scoreboard players set @s lz_trowel_unbreaking_check 1
execute if entity @s[predicate=lzstools:unbreaking/mainhand/1] if score @s lz_trowel_unbreaking_chance matches ..50 run return run scoreboard players set @s lz_trowel_unbreaking_check 1
execute store result score @s lzt_trowel_unbreaking_chance run random value 1..100
execute if entity @s[predicate=lzstools:unbreaking/mainhand/3] if score @s lzt_trowel_unbreaking_chance matches ..75 run return run scoreboard players set @s lzt_trowel_unbreaking_check 1
execute if entity @s[predicate=lzstools:unbreaking/mainhand/2] if score @s lzt_trowel_unbreaking_chance matches ..66 run return run scoreboard players set @s lzt_trowel_unbreaking_check 1
execute if entity @s[predicate=lzstools:unbreaking/mainhand/1] if score @s lzt_trowel_unbreaking_chance matches ..50 run return run scoreboard players set @s lzt_trowel_unbreaking_check 1

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@ -1,13 +1,13 @@
scoreboard players reset @s lz_trowel_unbreaking_check
scoreboard players reset @s lzt_trowel_unbreaking_check
execute if entity @s[predicate=lzstools:unbreaking/offhand/all] run function lzstools_trowel:durability/offhand/unbreaking
execute if score @s lz_trowel_unbreaking_check matches 1 run return fail
execute if score @s lzt_trowel_unbreaking_check matches 1 run return fail
# Handle Damage
data modify storage lzstools:trowel components set from entity @s SelectedItem.components
execute store result score @s lz_trowel_damage run data get storage lzstools:trowel components."minecraft:damage"
execute store result score @s lz_trowel_max_damage run data get storage lzstools:trowel components."minecraft:max_damage"
scoreboard players add @s lz_trowel_damage 1
execute store result storage lzstools:trowel damage int 1 run scoreboard players get @s lz_trowel_damage
data modify storage lzstools:trowel components set from entity @s equipment.offhand.components
execute store result score @s lzt_trowel_damage run data get storage lzstools:trowel components."minecraft:damage"
execute store result score @s lzt_trowel_max_damage run data get storage lzstools:trowel components."minecraft:max_damage"
scoreboard players add @s lzt_trowel_damage 1
execute store result storage lzstools:trowel damage int 1 run scoreboard players get @s lzt_trowel_damage
function lzstools_trowel:durability/offhand/apply with storage lzstools:trowel
execute if score @s lz_trowel_damage >= @s lz_trowel_max_damage run function lzstools_trowel:durability/offhand/break
execute if score @s lzt_trowel_damage >= @s lzt_trowel_max_damage run function lzstools_trowel:durability/offhand/break

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@ -1,4 +1,4 @@
execute store result score @s lz_trowel_unbreaking_chance run random value 1..100
execute if entity @s[predicate=lzstools:unbreaking/offhand/3] if score @s lz_trowel_unbreaking_chance matches ..75 run return run scoreboard players set @s lz_trowel_unbreaking_check 1
execute if entity @s[predicate=lzstools:unbreaking/offhand/2] if score @s lz_trowel_unbreaking_chance matches ..66 run return run scoreboard players set @s lz_trowel_unbreaking_check 1
execute if entity @s[predicate=lzstools:unbreaking/offhand/1] if score @s lz_trowel_unbreaking_chance matches ..50 run return run scoreboard players set @s lz_trowel_unbreaking_check 1
execute store result score @s lzt_trowel_unbreaking_chance run random value 1..100
execute if entity @s[predicate=lzstools:unbreaking/offhand/3] if score @s lzt_trowel_unbreaking_chance matches ..75 run return run scoreboard players set @s lzt_trowel_unbreaking_check 1
execute if entity @s[predicate=lzstools:unbreaking/offhand/2] if score @s lzt_trowel_unbreaking_chance matches ..66 run return run scoreboard players set @s lzt_trowel_unbreaking_check 1
execute if entity @s[predicate=lzstools:unbreaking/offhand/1] if score @s lzt_trowel_unbreaking_chance matches ..50 run return run scoreboard players set @s lzt_trowel_unbreaking_check 1

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@ -14,14 +14,14 @@ data modify storage lzstools:trowel inventory set from entity @s Inventory
function lzstools_trowel:random/check_hotbar with storage lzstools:trowel
# Get blocks length
execute store result score @s lz_trowel_block_length run data get storage lzstools:trowel blocks
scoreboard players remove @s lz_trowel_block_length 1
execute store result score @s lzt_trowel_block_length run data get storage lzstools:trowel blocks
scoreboard players remove @s lzt_trowel_block_length 1
# Stop if no blocks
execute if score @s lz_trowel_block_length matches ..-1 run return fail
execute if score @s lzt_trowel_block_length matches ..-1 run return fail
# Store result
execute store result storage lzstools:trowel length int 1 run scoreboard players get @s lz_trowel_block_length
execute store result storage lzstools:trowel length int 1 run scoreboard players get @s lzt_trowel_block_length
# Pick Block
execute store result storage lzstools:trowel chosen_index int 1 run function lzstools_trowel:random/random with storage lzstools:trowel

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@ -5,12 +5,15 @@ execute if entity @n[distance=..1] run return fail
function lzstools_trowel:random/start
# No block, don't place and end
execute store result score @s lz_chosen_block_check run data get storage lzstools:trowel chosen_block
execute if score @s lz_chosen_block_check matches 0 run return fail
execute store result score @s lzt_trowel_block_check run data get storage lzstools:trowel chosen_block
execute if score @s lzt_trowel_block_check matches 0 run return fail
execute at @s run playsound minecraft:block.stone.place master @a ~ ~ ~ 1 1.2
execute at @s run playsound minecraft:block.azalea_leaves.place master @a ~ ~ ~ 0.3 1
# Place block
function lzstools_trowel:block/place
# Durability
execute if entity @s[tag=lztools_trowel_mainhand,gamemode=!creative] run function lzstools_trowel:durability/mainhand/handle
execute if entity @s[tag=lztools_trowel_offhand,gamemode=!creative] run function lzstools_trowel:durability/offhand/handle
execute if entity @s[tag=lzstools_trowel_mainhand,gamemode=!creative] run function lzstools_trowel:durability/mainhand/handle
execute if entity @s[tag=lzstools_trowel_offhand,gamemode=!creative] run function lzstools_trowel:durability/offhand/handle

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@ -0,0 +1,14 @@
## Raycast
# Set block data
execute as @s store result score @s lzt_trowel_raycast_hit run loot spawn ~ -65 ~ mine ~ ~ ~ minecraft:netherite_pickaxe[minecraft:enchantments={"minecraft:silk_touch":1}]
execute as @s run kill @n[type=minecraft:item,distance=..0.5,y=-65]
execute as @s if score @s lzt_trowel_raycast_hit matches 1 positioned ^ ^ ^-0.01 run function lzstools_trowel:raycast/hit
execute if score @s lzt_trowel_raycast_hit matches 1 run tag @s remove lzstools_trowel_mainhand
execute if score @s lzt_trowel_raycast_hit matches 1 run tag @s remove lzstools_trowel_offhand
# Advance forward and if nothing found
scoreboard players add #distance lzt_trowel_raycast 1
execute if score @s lzt_trowel_raycast_hit matches 0 if score #distance lzt_trowel_raycast matches ..451 positioned ^ ^ ^0.01 run function lzstools_trowel:raycast/loop

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